Commit c60c5215ebab426654d1670282d15652667e38da

shannon.woods@transgaming.com 2013-01-25T21:54:01

Implemented D3D11 offscreen texture share handle support. Chrome uses this to for composited rendering. Currently Chrome uses a BGRA texture format for surface sharing, so we must create our offscreen textures this way. See EGL_ANGLE_query_surface_pointer, EGL_ANGLE_surface_d3d_texture_2d_share_handle, EGL_ANGLE_d3d_share_handle_client_buffer. TRAC #22410 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1772 736b8ea6-26fd-11df-bfd4-992fa37f6226