Commit c8c99a0a5d73a6494aebce463aef1eecca1304a9

Olli Etuaho 2016-01-14T16:47:22

Add a texture test with a mix of different sampler types This test makes sure that even if sampler / texture registers get grouped together based on type in the HLSL backend of the shader translator, the D3D renderer still has the right register index information for each ESSL sampler. BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: Id09f96cfa903cd20c8e7229980fa363bb07b6045 Reviewed-on: https://chromium-review.googlesource.com/322200 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>