Commit cb4cc5a7043b982d5cdca5724acd24f112b98a9e

shannon.woods@transgaming.com 2013-02-28T23:15:21

Clear all applied texture resources in Renderer11::markAllStateDirty. This fixes some D3D11 warnings about having the current render target bound to a shader resource view. Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1934 736b8ea6-26fd-11df-bfd4-992fa37f6226