Commit d186dc7febccce89bda20a00f511977deff0f434

daniel@transgaming.com 2012-11-28T19:40:16

Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. TRAC #22094 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1449 736b8ea6-26fd-11df-bfd4-992fa37f6226