Commit d3958d7370d5ffad3a8d5f3ca5a1386e1953438d

daniel@transgaming.com 2010-09-22T17:13:54

Ensure that a surface is present before writing to it TRAC #13595 This fixes a bug where glTexSubImage is called on a mipmapped texture before calling glTexImage. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@434 736b8ea6-26fd-11df-bfd4-992fa37f6226