Commit d99bd45f94adafe495912dce761e25875d0aeb30

daniel@transgaming.com 2010-04-22T13:35:25

Wrap mode affects NPOT texture completeness TRAC #11861 If mipmapping is enabled, then each side of a texture must be a power-of-two or using CLAMP_TO_EDGE wrapping in that direction. Correct the mipmap size calculation to match the spec. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@179 736b8ea6-26fd-11df-bfd4-992fa37f6226