Vulkan: Set maxShaderImageUniforms zero on some Mali GPUs Some Mali GPUs don't support vertexPipelineStoresAndAtomics feature, so the maxShaderImageUniforms should be set zero. Bug: angleproject:4629 Change-Id: I754506dd27c75b3dfd5ab695e24a680f683ca78a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2195424 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>