Commit e92507bcfd267e322929af335492d00eef127b3d

Olli Etuaho 2016-07-04T11:20:10

Reuse code for determining built-in type name string Add TType::getBuiltInTypeNameString() that returns an unique char pointer for each built-in type. They can be easily stored in an std::set as required by EmulatePrecision, and the function can also be used in TOutputGLSLBase. BUG=angleproject:1437 TEST=angle_unittests Change-Id: I9acfe1b149546dedeae058841cbabf0d9829cdc9 Reviewed-on: https://chromium-review.googlesource.com/358471 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>