ES31: Skip dEQP tests geometry_shading.vertex_transform_feedback.* This patch labels geometry_shading.vertex_transform_feedback.* as "SKIP" instead of "FAIL" to fix some failures in dEQP tests. OpenGL ES 3.1 extension GL_EXT_geometry_shader requires additional validations on transform feedback, which hasn't been implemented in ANGLE, so geometry_shading.vertex_transform_feedback.* fail just after beginTransformfeedback(). As endTransformfeedback() isn't called in dEQP function resetStateES(): 1. An error occurs in this function when trying to clear transform feedback. 2. Some of the tests afterwards also fail because it isn't allowed to change active program by useProgram() when transform feedback is on. So it is better to skip these tests before ANGLE supports these new features. BUG=angleproject:1941 Change-Id: I8834f71e6a655f18118ee4ecf26f4118da6de2f1 Reviewed-on: https://chromium-review.googlesource.com/843955 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>