Commit f2f8d3c970ea20b04fa5c4e28c07b0b56d06c427

daniel@transgaming.com 2010-05-05T18:49:29

Don't use a depth buffer on swap TRAC #12160 This prevents the draw call from failing when the depth buffer isn't as large as the render target. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@238 736b8ea6-26fd-11df-bfd4-992fa37f6226