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  • Hash : f2f8d3c9
    Author : daniel@transgaming.com
    Date : 2010-05-05T18:49:29

    Don't use a depth buffer on swap
    TRAC #12160
    This prevents the draw call from failing when the depth buffer isn't as large as the render target.
    Signed-off-by: Shannon Woods
    Signed-off-by: Daniel Koch
    
    Author:    Nicolas Capens
    
    git-svn-id: https://angleproject.googlecode.com/svn/trunk@238 736b8ea6-26fd-11df-bfd4-992fa37f6226
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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