Commit f5b8ba6b26b4fd3f554c54774cf654771375eac9

Jeff Gilbert 2017-11-06T19:15:25

Set TextureGL dirty bits when workaround usage of levels changes. Previously, we wouldn't update the dirty bits when switching from a workarounded alpha/alpha/uint8 (r8/red/uint8) to something else. Found via TextureUploadFormatTest. BUG=angleproject:2232 Change-Id: Idba63282f8a65daec5675798d3516345ca941447 Reviewed-on: https://chromium-review.googlesource.com/756641 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>