Allow rendering to half float in ES2 contexts when possible According to the EXT_color_buffer_half_float spec: "Dependencies on OES_texture_half_float If OES_texture_half_float is not supported, then all references to RGBA16F_EXT, RGB16F_EXT, RG16F_EXT, R16F_EXT, HALF_FLOAT_OES and half should be ignored. If OES_texture_half_float is supported, textures created with: <internalformat> = RGBA <format> = RGBA <type> = HALF_FLOAT_OES are renderable." This fixes 4 viz_unittests when running with SwANGLE: All/GLI420ConverterPixelTest.ScaleAndConvert/0 All/GLI420ConverterPixelTest.ScaleAndConvert/1 GLScalerPixelTest.Example_ScaleAndExportForScreenVideoCapture GLScalerPixelTest.ScalesWithColorManagement The original attempt at landing this change (https://chromium-review.googlesource.com/c/angle/angle/+/2489726) was reverted due to dEQP failures on the Metal backend. After some investigation, it was decided to simply disable the 2 offending tests for now. Bug: angleproject:5174 Change-Id: Id1e382b72d91109e4718c729cc6c5f0a0f413d7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2491930 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>