|
b86e73da
|
2019-05-21T10:23:23
|
|
Vulkan: Update glslang_validator binary for Linux
The new binary has the ability to optimize SPIR-V code.
Bug: angleproject:3432
Change-Id: I5953be6f207f153baaf2efe17380448aff374d60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1620913
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
08146a27
|
2019-05-17T10:40:44
|
|
Remove non-source sources from binary targets
No behavior changes.
BUG=chromium:964411
Change-Id: I843757e65f110882c01514fe6bf4aed28e07dd21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
70958d15
|
2019-04-17T13:59:45
|
|
Let attribute aliasing logic detect overflow
Checking against the max attribute count is not needed
as aliasing is implemented correctly below. If not enough
locations are available, linking will fail.
This works for backends that support aliasing (Vulkan, GLES),
but not for D3D11, which asserts. To handle this, add a
limitation that informs the frontend of aliased attribute support.
Bug: angleproject:3252
Bug: chromium:964404
Change-Id: Ib9ae5d381bbb2e6bf496272fc3d9e88467c17290
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572817
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
b16d69c3
|
2019-05-13T16:28:27
|
|
Vulkan: Add support for surface multisampling
A multisample image is created for the surface if multisampling is
enabled. Prior to present, this multisample image is resolved into the
swapchain image.
FramebufferVk::readPixelsImpl similarly has got the ability to resolve
the region of interest into a temporary image prior to readback.
Tests are added to render a point, line and a triangle on a 4x
multisampled surface.
Bug: angleproject:3204
Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
6a4cad87
|
2019-05-01T13:04:00
|
|
Vulkan: Tighten descriptor stage usage hints
Per-stage uniform buffers are marked with the specific stage. Program
uniform buffers and images are specified to be used in all graphics
stages. Descriptors used in internal shaders are marked for use in
either compute or fragment stages.
Bug: angleproject:3220
Change-Id: Ifcac36a1224f0392ba5fba50660514e498256401
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595439
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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09eabed9
|
2019-04-03T19:20:21
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|
Allow attribute linking for ES2
* Pipe webGL compatibility down to allow attribute aliasing.
* Reject aliasing if shader level is too high, or webGL is in use.
Bug: angleproject:3252
Change-Id: I3378fe707e3795a4b8a424989afccff42bc84344
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556538
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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e77f63a2
|
2019-05-09T10:37:42
|
|
Use clamp cast for stencil mask in all versions.
dEQP only covers this behaviour in ES2.0 tests and they fail when running with
an ES3.1 context.
BUG=angleproject:3425
Change-Id: I339b83901434da92ae6dd6273460b0725644cdf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1602177
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
eaf2d928
|
2019-04-18T16:31:25
|
|
Add support for OES_depth_texture
Note: Includes workaround for http://anglebug.com/3452 - some Android
devices do not indicate filtering support on VK_FORMAT_D16_UNORM.
Bug: angleproject:3103
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTexture/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.PackedDepthStencil/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTextureRender/ES2_VULKAN
Change-Id: Ic325fb94ab0e619a17c2e149e0e0865fa4142f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575426
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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bff32703
|
2019-05-14T18:08:50
|
|
D3D11: Disable B5G6R5 on AMD drivers.
Texture data corruption has been seen with this format, specifically
on AMD Radeon R7 240 cards with the 15.201.1301.0 driver.
BUG=941620
Change-Id: I42d0d86a8319afdfaf17b44e142c6414092c647d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610681
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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b783fbc7
|
2019-05-10T23:16:17
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|
Vulkan: Fix matrix uniforms
A piece of code shared with d3d was used to implement this feature.
However, we store the uniform data transposed and row-major in d3d to
accomodate the fact that matrix indexing in HLSL is the opposite of GLSL
(mat[row][col] in HLSL as opposed to mat[col][row] in GLSL).
There were two functions that copied the source matrix fields either as
column-major or source-major (corresponding to `transpose` false or true
respectively in glUniformMatrix*) into a row-major destination. These
functions are refactored into one, which copies from any-major source to
any-major destination. The HLSL backend uses the "to row-major" variant
and the Vulkan backend uses the "to column-major" variant.
Bug: angleproject:3198
Change-Id: I7254da4fbe6916af78c5906abcb82ca01674ab9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1607541
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
f7033c55
|
2019-05-13T09:48:06
|
|
Vulkan: Request at least 3 images for MAILBOX.
The glmark2 benchmark score went down (on Android with Pixel devices)
when ANGLE changed VkSwapchainCreateInfoKHR::minImageCount from 3 down
to 2, when using VK_PRESENT_MODE_MAILBOX_KHR. In experimenting, this
was confirmed. This CL changes minImageCount back to 3.
Vulkan spec issue #1671 was filed in order to understand whether this
is a good/bad approach for other drivers/platforms.
Test: glmark2 on Pixel2.
Bug: angleproject: 3400
Change-Id: Ia4a72733eb648e4f53feeb8833b174d653fa5766
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610242
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
7d798558
|
2019-05-13T13:40:09
|
|
Skip validating draw buffers when RASTERIZER_DISCARD is enabled.
Bug: 962555, 962636
Change-Id: I4a22f83689252b7b7e51bbb3fc80e8f0d601a43f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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|
0a1eeb80
|
2019-05-13T13:53:18
|
|
Call robust resource init before object sync.
This should let the Vulkan back-end only need to sync the Image data
once before we use them.
Bug: angleproject:3427
Change-Id: I8c6e8794e861f855bddbf651997351e8415e3479
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1602912
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
9d519ab1
|
2019-05-09T23:09:46
|
|
Vulkan: Rework layout block storage conversion
Previously, a pass over the shader was made, converting shared and
packed interface blocks with block storage to std140. This resulted in
link success between interface blocks with different storage as they
were all translated to std140.
With this change, this pass is removed. The link step proceeds with the
block storage specifiers as seen by GLES, and only upon Vulkan GLSL
shader generation "shared" and "packed" are converted to std140.
Bug: angleproject:3199
Change-Id: I069415ab9c9b4e1034bc00f64cd2d9e2d73f5956
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1605262
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
e1de1ab3
|
2019-05-13T10:53:47
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|
D3D: Store error message by std::string instead of const char*.
These error strings are stored for recording later we can't depend on them
still being alive so make a copy.
BUG=962439
Change-Id: Ie9156c99b9ce79df4a11087bdcab92d980e959a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610078
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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3dbe480b
|
2019-05-06T15:59:07
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|
Validating draw buffers now also considers color mask settings
It will always return true if all 4 channels of color mask are set
to false.
This should only apply to WebGL. Will fix this in a later patch.
Bug: chromium:958374
Change-Id: I46befaf3ae1b63027dfbb309ac32724c616025d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1594629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e4faae21
|
2019-05-10T08:27:00
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|
Rename state change notification messages.
This makes the style use CamelCase instead of ALL_CAPS. It also cleans
up some of the naming. It also changes some uses of the messages in
some of the objects to hopefully be more consistent. See the comments
added to the enum SubjectMessage in Observer.h for more details.
Bug: angleproject:3427
Change-Id: I6dff4f6d335ecf1a27e48df65743b1490bd3025a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600411
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
fdbece20
|
2019-05-09T18:06:34
|
|
Vulkan: Support unsigned int uniform types
Bug: angleproject:3198
Change-Id: Iac5d1389f4f466b7886246d8ca529e8f26a6a5bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1603629
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
7b08d381
|
2019-05-09T00:52:04
|
|
Vulkan: Enable EXT_frag_depth
Natively supported with GLES3 dEQP tests already enabled and passing.
Bug: angleproject:3218
Change-Id: I5ff94e3b16d2025a58d5a448383049f9330dd46f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600864
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
7ef73a52
|
2019-05-08T10:48:15
|
|
Vulkan: Support flat and centroid qualifiers
Bug: angleproject:3219
Change-Id: I2e0b60bda9c3af2b9eadf2efd3899250925897f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600335
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9fa248e1
|
2019-05-06T14:55:18
|
|
Vulkan: Implement EXT_draw_buffers
In GLES, color attachments are referenced by their indices. These
indices match between the API and GLSL. For example, if a shader has:
layout(location=0) out color;
layout(location=3) out roughness;
Then GLES would bind and enable GL_COLOR_ATTACHMENT0 and
GL_COLOR_ATTACHMENT3.
In Vulkan, the framebuffer object and the corresponding renderpass
define the color attachments, and they don't allow gaps in color
attachments as GLES does. A render subpass creates the mapping between
the color attachments as defined in the framebuffer and the attachments
used by the shader (with possible gaps).
This change packs the enabled GL color attachments for the sake of the
framebuffer, and sets the subpass up in such a way that the shaders
continue to use the same color output indices as GLES.
In the example above, we have the attachment indices as follows:
Status | GLES | GLSL | RenderPass | Subpass
enabled 0 0 0 0
disabled 1 - VK_ATTACHMENT_UNUSED
disabled 2 - VK_ATTACHMENT_UNUSED
enabled 3 3 1 1
That is, the array of color attachments in the Vulkan
framebuffer/renderpass is:
[0] = GL color attachment 0
[1] = GL color attachment 3
And the array of color attachment references in the Vulkan render
subpass is:
[0] = 0 (index 0 of the renderpass attachment array)
[1] = VK_ATTACHMENT_UNUSED
[2] = VK_ATTACHMENT_UNUSED
[3] = 1 (index 1 of the renderpass attachment array)
Bug: angleproject:2394
Change-Id: Ib6cd2b60882643ea152986eee453270d09cd4aed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595442
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
776694cd
|
2019-05-08T10:28:55
|
|
Change all ANGLE workarounds to use struct definition with info.
Change each workaround from a simple bool to a struct with info
including name, workaround set, description, and bug IDs. This will help
with future workaround integration with Chrome.
Bug: angleproject:1621
Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
cd078c33
|
2019-05-01T10:36:11
|
|
Allow mis-matched Android Context versions
Remove the EGL validation related to context version numbers since a
backwards compatible context could be created and shared, causing a
version mis-match.
Test: angle_deqp_egl_tests
Bug: angleproject:3243
Change-Id: Iae818433fea1b230b50aa47c14f084e9079c3583
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592133
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
85da00fd
|
2019-05-09T09:02:34
|
|
Remove dontRemoveInvariantForFragmentInput WA
Previously removed supporting code for the workaround
"dontRemoveInvariantForFragmentInput" but missed this declaration.
Bug: angleproject:3285
Change-Id: Ia23b424f2ccbdfe98b7cec79e4290b3621e44238
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601945
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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ebab670c
|
2019-04-19T14:36:45
|
|
Adding new extension GL_OVR_multiview
GL_OVR_multiview functions exactly the same as GL_OVR_multiview2.
All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview
Bug: angleproject:3341
Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8fb00484
|
2019-05-08T12:24:41
|
|
fix a freeze when returning from fullscreen to maximized (nvidia only)
freeze happens after repetitive enter & exit full screen mode
Bug: angleproject:3431
Change-Id: Iea4cd75dc30cd17e53c0a7f1174e39b24d878d4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1599617
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b76bf1b9
|
2019-04-18T16:00:22
|
|
Refactor in preparation of adding OES_depth_texture
Rename existing depthTexture extension flag to depthTextureANGLE to
distinguish it from OES depth texture extension to be added.
Bug: angleproject:3103
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTexture
Change-Id: I44c69a69b925a84f931518e0374e662893813061
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575425
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f5115ed4
|
2019-05-07T14:50:50
|
|
Vulkan: Enable standard derivatives extension
Enable standard derivatives by default for Vulkan.
Bug: angleproject:2903
Test: Validate Skia doesn't generate errors.
Test: CQ Runs
Change-Id: I7f180d4ca03c154db3e9562213127eca1ce65562
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1599857
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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19905aea
|
2019-04-26T01:48:31
|
|
Vulkan: Set the Vulkan scissor to the GLES viewport
Some Vulkan drivers are not clipping rendering that is outside of the viewport,
and the Vulkan spec has some language that indicates that ANGLE should set the
scissor:
The application must ensure (using scissor if necessary) that all rendering
is contained within the render area.
In this case, ANGLE is "the application".
Bug: angleproject:3253
Bug: angleproject:3254
Change-Id: I6885a3aa6daed57f6ae1c3d974663d763cad10c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553973
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
e9421b2c
|
2019-04-08T15:16:56
|
|
Vulkan:Only apply invariant pragma to output vars
The "#pragma STDGL invariant(all)" directive should only be applied to
shader output vars. This change also removes the workaround
SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT which is no longer needed.
This change fixes two tests that were incorrectly assuming that the
pragma would be applied to inputs: GLSLTest.InvariantAll[Both|In].
Bug: angleproject:1293
Bug: angleproject:3285
Change-Id: I4eb03fa89fbc7c560150ee0cc32382024b0cb3e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558678
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
e4e3b322
|
2019-05-06T15:34:38
|
|
Add using-declaration to support Googletest roll.
Without this change, rolling Googletest results in compilation errors:
https://crrev.com/c/1594628/2.
Change-Id: I85e122ad449a3d8fb155b07f64d69022294ab6cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1598309
Reviewed-by: Victor Costan <pwnall@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Victor Costan <pwnall@chromium.org>
|
|
216f73d0
|
2019-04-12T13:32:30
|
|
Vulkan: add uniform buffer object support
Support for layout qualifiers in interface blocks are added. All
interface blocks are adjusted to either be in std140 or std430.
In the Vulkan backend, a new descriptor set is added for UBOs. A dirty
bit is added for UBO updating and pipeline layouts and descriptor
bindings are updated.
Bug: angleproject:3199, angleproject:3220
Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e76c5c3c
|
2019-05-03T15:51:30
|
|
Vulkan: Enable drawRangeElements()
Enable drawRangeElements() for the Vulkan backend and the associated
tests.
Test: angle_deqp_gles3_tests
Bug: angleproject:3420
Change-Id: I98770631ce1387131bb45e2c1e9df24e911bc692
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595101
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0f4d72e6
|
2019-05-06T10:27:34
|
|
Add makeCurrent and unMakeCurrent to SurfaceImpl.
SurfaceGL had these methods already so they are just moving up the inheritance
hierarchy. This ends up simplifying some state tracking we had in our surface
implementations.
BUG=angleproject:2464
Change-Id: I480588ca8470d9ef507f95e0c0297fe126b3abfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595434
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e755a537
|
2019-04-10T09:58:21
|
|
Vulkan: Add a new garbage type gated by fences.
This allows Vulkan EGL objects such as EGL Syncs and EGL Images to give their
garbage to the renderer before destroying.
BUG=angleproject:2464
Change-Id: I59b8e1080e4292bd0856e59a928750c7e77a372e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562522
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d7d42395
|
2019-05-06T13:15:35
|
|
Format all of ANGLE's python code.
BUG=angleproject:3421
Change-Id: I1d7282ac513c046de5d8ed87f7789290780d30a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8ba78da0
|
2019-04-30T23:42:31
|
|
add support for EXT_blend_func_extended to D3D11
Change-Id: Id66868851a490d0a68a7e76280720825c4844a45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1591192
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c22ef61f
|
2019-04-09T09:55:14
|
|
Vulkan: Store fences instead of serials in SurfaceVK::SwapHistory
Previous swaps may not have been submitted by the same context as the current
swap and we can't safely wait on serials submitted by other contexts.
BUG=angleproject:2464
Change-Id: Ibcb23171feae038fd45abdefb80c4e8a373744e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562521
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6f0c5b8d
|
2019-05-04T10:00:02
|
|
D3D11: Fix potential invalid VAO access in dispatch.
In some instances running a dispatch call could lead to accessing an
invalid VAO pointer. This seemed to be tied to switching Contexts.
Fix the bug by invalidating the cache pointers on Context switch. Note
that it seems this bug can only affect ES 3.1+ Contexts.
Bug: angleproject:3349
Change-Id: Ib712bcc29215b3fd1c8b7eb0cbd70dea649b3cfc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1594289
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
62742f9e
|
2019-05-01T16:14:50
|
|
Vulkan: Optimize shader source macro replacement
@@ LAYOUT-xx @@ and @@ QUALIFIER-xx @@ macros are generated by the
compiler when emitting Vulkan GLSL. These macros are replaced at link
time in the Vulkan backend.
Previously, this replacement was done through calls to
angle::ReplaceSubstring, reiterating over the whole source on every
replacement. This CL does a prepass on the input source and chunks it
up in blocks. Search is optimized as only blocks of a certain type are
string-compared (skipping large chunks of shader text). Replace is
optimized as the whole shader is not shifted left or right on every
replacement.
Additionally, this CL modifies the layout macro to the following format:
@@ LAYOUT-xx(extra, args) @@
This is used in a follow up CL to have the compiler provide additional
layout qualifiers.
Bug: angleproject:3220
Change-Id: I6367e781c3304d5f2e0a406e4fb4e6feb4c45f1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592070
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
be394bad
|
2019-05-02T13:41:19
|
|
Vulkan: Reset swap chain image dependency information when aquiring.
If an image was used by a different context previously, it's stored serial
is not relevent. We always know that any work involving the swap chain image
has been completed by the time we aquire a new one.
BUG=angleproject:2464
Change-Id: I0b12b9ff4b9a68593d661344d2d1e2c9d94e4755
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592043
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
051b0896
|
2019-04-15T15:39:39
|
|
Vulkan: Fix layout substitution for struct varyings
If the shader contains code such as the following:
struct S {
vec4 field;
};
out S varStruct;
The layout qualifier macro is defined as @@ LAYOUT-varStruct @@.
However, the Vulkan backend was replacing @@ LAYOUT-field @@.
Bug: angleproject:3220
Change-Id: Iae15003867e0bed2cc939159a6653429c7a431e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571389
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
989bc9a3
|
2019-05-02T13:31:24
|
|
Move ANGLE Platform Methods init to GetDisplay.
Moving the Platform Methods init to GetDisplay allows us to override
the platform methods as soon as possible. This lets Chromium override
the methods via ANGLEGetDisplayPlatform. It also lets us reset the
platform methods when making a new display. Note that because the
methods pointer is global it's a bit tricky to manage between swapping
configs in ANGLE tests. Using a separate test process for each config
should help.
Bug: angleproject:3393
Change-Id: I351f86422e53075563f6d8fce32efbd40023cd23
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592045
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ca49e6dc
|
2019-05-01T14:20:36
|
|
Reset the default framebuffer if ContextImpl::onMakeCurrent fails.
Context has the invariant that if it is not current anywhere, mCurrentSuface is
null. If makeCurrent fails in ContextImpl::onMakeCurrent, the surface is not
reset, breaking this invariant.
BUG=angleproject:3414
Change-Id: Icb13c8e2d1edd98d87a8af091a3fbacebadb395c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592064
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
fc0be049
|
2019-04-18T09:44:06
|
|
Fix GL_MAX_COMBINED_UNIFORM_BLOCKS query
This was previously returning maxCombinedTextureImageUnits instead of
maxCombinedUniformBlocks. Fixing that exposed a bug in the GL backend
where the combined values were sometimes capped to vertex+fragment
values and sometimes not capped at all.
The reasoning for such capping was that the combined limits as queried
from GL contains stages not available in GLES (such as tessellation).
However, the capping failed to take geometry shader limits into account.
This change adjusts such capping to vertex+fragment+geometry. It also
applies the cappping to all combined limits, rather than a select few.
Bug: angleproject:2099
Change-Id: I7231058b5d7f80b1b2452d9f87d4b0ab6e1cdb17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572487
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0f861bd8
|
2019-04-26T16:00:23
|
|
Vulkan: Don't present on surface destruction.
The the user hasn't called SwapBuffers explicitly, we should not write to
the window surface. This is especially a problem when the native window has
already been destroyed.
BUG=angleproject:2464
Change-Id: Ib4289de471ba2ad10e5cc21a8c2af946642f138c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1586355
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
15ce8227
|
2019-03-18T19:25:21
|
|
Fix error report when active color buffer has no fs output
Also modify or remove some tests to sync up with the expected behavior
stated in spec.
Related to https://github.com/KhronosGroup/WebGL/pull/2780
If any draw buffer with an attachment does not have a defined fragment shader output,
draws generate INVALID_OPERATION.
Also remove Framebuffer masking for inactive outputs.
This workaround is no longer necessary as the WebGL spec has changed.
It also was never fully working and had bugs with certain orders of
calls.
Bug: angleproject:2872
Bug: chromium:927908
Bug: chromium:943538
Change-Id: I73715a6ab851ae3db7096f49ea0a9fdd6f576703
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1530018
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
28383fb2
|
2019-04-26T16:00:06
|
|
Vulkan: Wrap aquire semaphore in a vk::Scoped
If vkAcquireNextImageKHR fails, the aquireImageSemaphore would be leaked,
wrap it in a vk::Scoped so it is always cleaned up.
BUG=angleproject:2464
Change-Id: Ic4a0e16c89ea7c35cf060e5601760422e673c080
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1585318
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
82133763
|
2019-04-02T16:58:37
|
|
Vulkan: Add an unMakeCurrent for contexts.
This allows contexts to flush and update state when they are no longer
going to be current.
BUG=angleproject:2464
Change-Id: Ie577475a94090631a0208542b32a12a239bdeb75
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553824
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fb6fbdbc
|
2019-04-12T15:16:30
|
|
Return that polling queries have completed after context loss.
KHR_robustness says that certain queries that poll such as GetSynciv with
SYNC_STATUS should still generate errors after context loss but also return
that the result is available.
BUG=angleproject:3379
Change-Id: Ibf61f8481bc7c3d1b4fa8979dc404d0ca3952fcd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566142
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5a0f64b6
|
2019-04-23T16:06:47
|
|
D3D: Require cube completeness to create render targets
TextureD3D_Cube::isFaceLevelComplete skips checks for the base level
because it assumes that isCubeComplete has already been called to
verify the base level. This assumption is not correct for some cases
like glCopyTextureCHROMIUM which attempts to create a render target
from cube maps that may not be complete.
This caused us to create render targets from incomplete cube maps and
then fail to upload data to the cube faces because the sizes or formats
did not match between the images and render target.
TEST=conformance/more/conformance/quickCheckAPI-S_V.html
BUG=angleproject:3384
Change-Id: Iceb9415debfa07436fea1eb4bc23d0ec05679839
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1578957
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
1f6eb0cd
|
2019-04-24T16:32:00
|
|
D3D: Re-mark StreamDraw buffers as dynamic.
The StreamDraw usage flag was changed to a static type in
http://crrev.com/50eb1e6f77b3b0ad89d2cd00efc0d1d673365296 but it appears to
have regressed performance in several Chrome benchmarks because
Skia uses it as a usage flag for buffers that change data frequently.
BUG=angleproject:3366
BUG=953788
BUG=954028
Change-Id: Ib6805d94714bcd1679f3c9c49f1b70574f0b658a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1582786
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
83740f97
|
2019-04-22T11:56:56
|
|
Android: Add ANGLE version to logcat
We need addtional info in logcat to diagnose ANGLE issues.
Before this, only Vulkan version and hardware details are reported:
ANGLE : Vulkan 1.1.87(Adreno (TM) 540 (0x05040001))
After this, we also get the ANGLE version:
ANGLE : Version (2.1.0.bc20af89d498), Renderer (Vulkan 1.1.87(Adreno (TM) 540 (0x05040001)))
Bug: angleproject:3395
Change-Id: I4b67fe5ce389d3d2d641a4cc8b2e0b67649dc70d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1579044
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
c467f7b5
|
2019-04-17T20:20:30
|
|
Compute usage from format properties cache in glTexStorageMem2DEXT
Per issue 13 in the EXT_external_objects spec, we should request all of
the usage flags that are supported for the format.
Bug: angleproject:3289, angleproject:3389
Change-Id: I5ef9906061af0fd619f580a9f603dd43be162932
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1573218
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
|
|
51386f4a
|
2019-04-11T21:55:20
|
|
Reland "Define and expose EGL_ANGLE_power_preference extension."
This is a reland of ac58e63295f093b7518535bdd060ff832025b0c5
The original CL was reverted in a rush because I thought there was an
uninitialized variable bug, but upon later re-review this turned out to
not be the case.
Original change's description:
> Define and expose EGL_ANGLE_power_preference extension.
>
> Allows application to select the integrated or discrete GPU on
> dual-GPU macOS systems.
>
> Tested by modifying the example program at:
> https://github.com/grorg/ANGLEIOSurfaceTest
>
> and verifying that both integrated and discrete GPUs can be selected.
> (The changes to that program will be upstreamed once some build issues
> are resolved.)
>
> Bug: 2813
> Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: 2813
Tbr: geofflang@chromium.org
Tbr: cwallez@chromium.org
Change-Id: Iea000dd718f4f4b4f57237adb1dc44381b10106b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575419
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
145ec7fa
|
2019-04-19T01:50:34
|
|
Revert "Define and expose EGL_ANGLE_power_preference extension."
This reverts commit ac58e63295f093b7518535bdd060ff832025b0c5.
Reason for revert: Revert on kbr's request: "has an uninitialized variable bug"
Original change's description:
> Define and expose EGL_ANGLE_power_preference extension.
>
> Allows application to select the integrated or discrete GPU on
> dual-GPU macOS systems.
>
> Tested by modifying the example program at:
> https://github.com/grorg/ANGLEIOSurfaceTest
>
> and verifying that both integrated and discrete GPUs can be selected.
> (The changes to that program will be upstreamed once some build issues
> are resolved.)
>
> Bug: 2813
> Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,kbr@chromium.org,cwallez@chromium.org
Change-Id: Icb936d91eec70deb825585da3ff8835ca2794736
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 2813
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575134
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
|
|
ac58e632
|
2019-04-11T21:55:20
|
|
Define and expose EGL_ANGLE_power_preference extension.
Allows application to select the integrated or discrete GPU on
dual-GPU macOS systems.
Tested by modifying the example program at:
https://github.com/grorg/ANGLEIOSurfaceTest
and verifying that both integrated and discrete GPUs can be selected.
(The changes to that program will be upstreamed once some build issues
are resolved.)
Bug: 2813
Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
85a239d0
|
2019-04-18T15:47:52
|
|
Vulkan: Write docs on format tables.
Bug: angleproject:3372
Change-Id: Ib6cae7975484f4789f3d244adcb158e49892a246
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574619
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0631e19b
|
2019-04-18T16:09:12
|
|
Vulkan: Rename Vulkan "Texture" format to "Image"
Also adds some comments to vk_format_utils.h.
Bug: angleproject:3372
Change-Id: I529b9b189e4cdfd400c3c981a47139727d9954ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f02a767d
|
2019-04-09T18:45:23
|
|
Vulkan: Implement glTexStorageMem2DEXT
This implements support for creating textures that alias vulkan images
allocated inside external memory.
Bug: angleproject:3289
Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
|
|
422c94bd
|
2019-04-12T13:37:19
|
|
Vulkan: Enable ES3 fragment output attribute locations
GLSLTest_ES3 end2end tests are enabled for Vulkan, though with
suppressions for other features that are missing.
Bug: angleproject:3199
Change-Id: Ie744e160eab2df9a5a4f2c67ea5acf4b865ea5bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565058
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
82bcffa7
|
2019-04-17T10:45:25
|
|
Disable parallel compile for d3d11 compute
To observe whether the flaky issues still show up with the feature
disabled.
Bug: angleproject:3349
Change-Id: I0eae861ad76212fb4a65b57c1e1b5e8c583d6a3b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571027
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
057b76e1
|
2019-04-12T14:48:59
|
|
Implement GL_CHROMIUM_lose_context.
This is useful for testing context lost behaviour.
BUG=angleproject:3379
Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
95c0fae6
|
2019-04-16T22:46:08
|
|
Vulkan: Clear surface images if emulated format
This was done for renderbuffers but was missing for surfaces.
Bug: angleproject:2722
Change-Id: I019805d6ca43eef86d2d46e7c72c1013803f2139
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570149
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3b2c6bfd
|
2019-04-16T17:19:50
|
|
Vulkan: Implement glImportMemoryFdEXT
Allow importing opaque file descriptors into memory objects on linux.
Currently this just holds onto the file descriptor rather than calling
vkAllocateMemory immediately. The latter will be easier once we have
support for suballocation (anglebug.com/2162).
Bug: angleproject:3289
Change-Id: Ia80ce07b2a9ec95b9063feb9bfeb24ffe77fa40e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552028
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b8a8ffd3
|
2019-04-11T21:09:37
|
|
Add support for RGB10A2 in eglCreatePbufferFromClientBuffer
Bug: chromium:937108
Change-Id: I689562ebff9f9f85ecb8af918bbb788b16b0f91b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565420
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e0da9cef
|
2019-04-16T14:34:51
|
|
Pack handle type enum for glImportMemoryFd & glImportSemaphoreFd
Bug: angleproject:3289
Change-Id: Ic20b1d55641494b46622e1e28d93e2ca30655ea6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566143
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
50eb1e6f
|
2019-04-16T12:18:35
|
|
D3D: Update dynamic BufferUsage flags.
Changed the mapping between gl::BufferUsage flags
and D3DBufferUsage flags. Only gl::BufferUsage::DynamicDraw
gets mapped to D3DBufferUsage::DYNAMIC now. This reflects
a better mapping between GL and D3D.
BUG=angleproject:3366
Change-Id: I5062f91fdb3664339e2c259b399d5f47401675d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1569465
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7d64c486
|
2019-03-12T14:27:40
|
|
GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview
Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e7da32f1
|
2018-12-27T15:31:47
|
|
Fix the failure in UpdateImageTextureInUse
If we update the texture data between two dispatch calls, ReadPixels can't
get right result after the second dispatch call. The failure reason is
that after the first dispatch, ReadPixels will sync framebufer state which
will update color render target. Finally, TextureD3D::ensureRenderTarget
is reached. However, we are in compute pipeline.
mTexStorage->isRenderTarget() will be false. That results the current
texture will create a new render target storage. But the UAV is still
bound with the previous texture storage. If there is no texture dirty bit
between these two dispatch calls, applyTexturesForCompute won't be called.
After the second dispatch, readPixels will read data from the new texture
storage which is not updated.
Bug: angleproject:3015
Change-Id: Ib2494ab8bf6e12faefc0a7370719d383526c36ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1390710
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
5646a7cc
|
2019-04-12T16:42:56
|
|
Uniform buffers not dirtied for gl_VertexID workaround on D3D11.
Related to:
https://chromium-review.googlesource.com/c/angle/angle/+/1520988
The program uniform buffers were dirtied for this edge case, but it
should have been the driver uniform buffers. This CL fixes this and adds
a tests case which catches this.
Bug: 945903
Change-Id: I6142771e200513ed0251fc97cec68d371d39ec1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565059
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
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|
2664da8b
|
2019-04-08T16:26:52
|
|
Correct texImage uses of texture type -> target.
Similarly to how the subImage calls were corrected. glTexImage and the
family of related functions apply to a single texture target. This
means we need a different TexImage call for each cube face. This is
distinct from TexStorage calls which take a Cube map directly.
Note this is mostly a refactoring change. But it does increase code
consistency and should allow for more efficient code reuse.
Bug: angleproject:3356
Change-Id: I252f8983cdda3a8f0223c44cbbe8d8e2dd319a88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558673
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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065f8dc3
|
2019-04-11T12:56:00
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|
Vulkan: Set appropriate GL conformant bit for returned configs
The Khronos conformance tests only test configs that have the conformant
bit set. ANGLE is currently targetting OpenGL ES 2.0 conformance, so this
change is setting the EGL_OPENGL_ES2_BIT bit to indicate this.
ES 2.0 conformance reporting is being restricted by
ANGLE_VULKAN_CONFORMANT_CONFIGS_ONLY for official builds, but ES 3.0
conformance will be reported for builds without
ANGLE_VULKAN_CONFORMANT_CONFIGS_ONLY enabled.
Bug: angleproject:3374
Test: CQ Dry Run
Change-Id: Ie31f63c3ea3b7bddfceec80ebc28f079ffd363df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1564717
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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8f0210f7
|
2019-04-10T10:44:10
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|
Always enable NPOT for Vulkan backend
Vulkan natively supports non power-of-two textures so indicate
that support for front-end.
Bug: angle-project:3239
Test: angle_deqp_gles2_tests --gtest_filter=dEQP.GLES2/functional_texture_completeness_2d_npot_t_repeat --use-angle=vulkan
Change-Id: Id9058b6e9afd1d43e5d74612f808ce39beafd35f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1561963
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4877ef35
|
2019-04-12T10:36:00
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|
Ensure deleteTexture preserves correct texture cache.
Also adds a test contributed by jgilbert@mozilla.com.
Bug: angleproject:3375
Change-Id: Ibd52daa074bf53b2b213193ccf5a612705a89c67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565052
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0e30681d
|
2019-04-10T15:09:53
|
|
Vulkan: Add design docs on line segment raster.
The docs are based on an internal google document available at
go/vangle-line-rasterization. The link won't work for non-Googlers.
Also cleans up the format of the markdown file somewhat.
Bug: angleproject:3344
Change-Id: Ic466c44099e25f12b9afc4565bbd0fe37097af9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1561969
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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df5ae9f6
|
2019-04-11T14:49:23
|
|
Vulkan: Write design doc explaining SPIR-V generation.
The two-pass approach first uses ANGLE's shader translator followed by
glslang. The doc explains it in more detail with links.
Bug: angleproject:3345
Change-Id: I04fd31993e3cd62ac409f2696e18f7ec39e5c6ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1560252
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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cfc73cc1
|
2019-04-08T16:26:51
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Correct subImage uses of texture type -> target.
Texture "types" are the same as texture "targets" except for cube maps.
Cube map targets specify a single face. Cube map types specify a whole
cube map. The subImage functions should take a target instead of a
type. We were using both in different places. This CL corrects all uses
in subImage calls to "target". It also adds a helper for getting a
target texture from a target. And clarifies the naming of the texture
query methods.
Bug: angleproject:3356
Change-Id: I06eb5c5666eec9b8934becf2ba57a066d5cdabde
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558672
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2249d4a7
|
2019-04-05T16:48:55
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|
Vulkan: remove clear depth ability from clearWithDraw
This partially reverts the following change:
60ec8f576 Vulkan: break dependency to the depthClamp feature
The feature is no longer necessary, and simplifies the usage of
utility shaders.
Bug: angleproject:2361
Change-Id: I1e87ac8d2517c5a3b50e3d0cddd55c852e0e3e7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1555313
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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127990f9
|
2019-04-04T13:52:04
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|
Vulkan: Use render pass loadOp for scissored clears
At this point, every clear is done through render pass loadOp, except
masked color or stencil clears. The only fallback is clearWithDraw,
that can clear both color and stencil at the same time.
Bug: angleproject:2361
Change-Id: I805fc12475e832ad2f573f665cdfeb766e61a6d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553740
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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a0b00e97
|
2019-04-09T18:45:22
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|
Vulkan: Expose GL_EXT_memory_object_fd & GL_EXT_semaphore_fd
If the vulkan driver has support for VK_KHR_external_memory_fd or
VK_KHR_external_semaphore_fd, add the GL versions of these to the vulkan
renderer's extensions.
Bug: angleproject:3289
Change-Id: I7f04b5cf883f93f6ccd579c2b75d6831b854bfd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552027
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f39b4f02
|
2019-04-09T12:04:51
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|
Vulkan Android: Remove workaround to clamp the point size
This is to remove the workaround introduced by anglebug.com/2599 since
Nexus 5x devices aren't in the farm anymore and the tests pass on Pixel
devices.
Bug: angleproject:2599
Test: angle_deqp_gles2_tests
Test: angle_end2end_tests
Change-Id: I14f724494909486a2164ddd734a95b6980429f29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559202
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d3c57452
|
2019-04-09T15:37:10
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|
Fix leak of MemoryObjectManager from context state
Bug: chromium:951049
Change-Id: I4e9e2cfe3c287fcb6e536ec20c20acbfda1d8405
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559203
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
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e4458b7b
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2019-04-08T16:26:50
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Fix glCopyTexSubImage3D.
Two bugs were present in our implementation. We were using the y offset
for z in ensureSubImageInitialized. And for our D3D back-end we were
potentially reading from the wrong image index.
Bug: chromium:947342
Change-Id: If39671a911e08fcc641b9ba6f5910e3a2c16eb5d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558671
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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a254fa28
|
2019-04-09T14:25:59
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Rename getCurrentDisplay to getDisplay
There is always only one display that can be associated with a context,
so get*Current*Display is confusing.
Bug: None
Change-Id: Iff3a9fc5ad1154b046bb30d7f46a468802ba7fcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558958
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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af0301a8
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2019-04-09T10:43:04
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Vulkan: fix CPU throttling frames to 2
Previously, the CPU was throttled to be at most N frames ahead, N being
the number of swapchain images. N is now fixed to 2, regardless of the
number of swapchain images. If N < 2, we would be stalling the CPU
unnecessarily, and if N > 2, the CPU could get too far ahead.
Effectively, here is how the throttling plays out with this commit:
Submit (Fence 1) + Present
Submit (Fence 2) + Present
Wait Fence 1
Submit (Fence 3) + Present
Wait Fence 2
Submit (Fence 4) + Present
Wait Fence 3
Submit (Fence 5) + Present
Wait Fence 4
...
Bug: angleproject:2942
Change-Id: I3b8c3bb88e52d62231306ec84aad50d2bf472d8c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558681
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3702d8c9
|
2019-04-08T13:44:06
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Propogate dirty bit signals from TextureImpl to Texture up to Context.
If TextureImpl sets a local dirty bit and signals gl::Texture of it, the
dirtyness is not propogated to context. This can result in draw calls
with textures that are not synchronized
BUG=949985
Change-Id: I9baf82c96598265a6a4850f1fd48e213b5e98ab5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556699
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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fc15ae55
|
2019-04-08T23:32:32
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Vulkan: parallelize internal shader compilation
As glslang is rolling frequently now, internal shaders frequently
require recompilation. This change parallelizes shader compilation to
speed up this process.
Bug: angleproject:3333
Change-Id: Icace083559bff73dfb9b5fe7cc2c59ce8137a2dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558680
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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82418c82
|
2019-04-05T15:56:03
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Add support for updating glslang_validator binary from Linux.
Updates the glslang_validator binary for Linux in the same commit.
Bug: angleproject:3333
Change-Id: Ide42781ec4951e7c09307a0a3b96c36c6ea29d23
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553828
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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65d10f3b
|
2019-03-21T16:30:31
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|
Vulkan: Implement robust resource initialization
If a texture or renderbuffer needs to be cleared for robust access or
due to having emulated channels, it is immediately cleared. The former
relies on a front-end feature that optimizes robust access clears only
to levels and layers that are not fully initialized through data upload.
Bug: angleproject:2722
Change-Id: Icdab856eb4ffe963f78569b6d80d9ff5cb27ff9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535056
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8413faba
|
2019-04-04T17:13:18
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Fix formsRenderingFeedbackLoopWith check
To make it pass the following webgl conformance test
https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance/rendering/rendering-sampling-feedback-loop.html
It used to fail due to
1. Didn't check if texture unit is sampler complete
2. Only checked active drawbuffers. But drawbuffer settings shouldn't be
taken into account when checking drawing feedback loop.
On top of applying these 2 functional fixes, I also tried to do some
optimization by unwrapping the nested for loop for program sampler
bindings and texture unit in `Program::samplesFromTexture` and putting
them outside of the draw buffer loop according to the old comment by
Antonie @piman.
https://codereview.chromium.org/2461973002/
> ... turning it around (for each texture check if it's
also an attachment, instead of for each attachment check if it's a bound
texture). In particular, we have an upper bound on the number of
attachments, so we can look them up outside the loop into a fixed size
buffer on the stack - and the very common case will be to only have 1 of
them making the inner loop cheap.
But this unwraps sort of breaks the code structure. An alternative way
would be passed in a framebuffer pointer into `Program::samplesFromTexture`
but that would ends up in tight class coupling. I am a bit unsure here.
Would like to hear if think this change is okay in terms of code style.
In addition to further speed up this check (as it runs for every draw
validation) I added a cache mLastColorAttachmentId indicating the last i
of GL_COLORATTACHMENTi that is not GL_NONE to shorten this inner loop.
In most scenario we won't have up to max number of color attachments.
A side note: this is still failing
https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance2/rendering/depth-stencil-feedback-loop.html
But it's because the test case doesn't fit the spec at this moment.
I will update this test later.
Bug: chromium:660844
Change-Id: I6d718dada71a5d989caac04de03f2454f2377612
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553963
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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edef895a
|
2019-04-04T10:03:09
|
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Vulkan: make sure clear value is completely initialized
If clearing only depth or stencil, the other channels contained garbage.
Additionally, this removes the clearing of emulated channels. Emulated
textures are cleared once, and they don't need to be recleared.
Bug: angleproject:2361
Change-Id: I01aa6be116d44f6c0115a1c25322db2e579a7b23
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553739
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d5ff4fad
|
2019-04-08T09:25:23
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Add standalone glslang_validator as a download hook.
This change allows us to download a copy of the standalone glslang
validator during gclient runhooks. This decouples run_code_generation
from the version of glslang stored in source tree. This prevents the
error where a developer would run into a code generation conflict due
to a change in version of glslang.
Currently only the Windows version is stored in the tree. A follow-up
CL will add Linux. The validator will only initially support Windows
or Linux.
Documentation for the script is located in tools/glslang/README.md.
This CL also updates the Vulkan shader generation script to use the
new binary for Windows.
Bug: angleproject:3333
Change-Id: Ia6146a283a2bcfdf84c42411d6b5d8bae136bf1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553823
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5d50678e
|
2019-04-06T15:04:03
|
|
Roll glslang forward 1240db678cae..e06c7e9a515b
Manual roll to unblock the autoroller stuck on presubmit failure.
Bug: None
Change-Id: I97094add66a42154309addea43fe6aa5e1411c43
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556694
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c7565353
|
2019-04-03T14:03:56
|
|
Vulkan: break dependency to the depthClamp feature
Image clear's masked clear path using a draw call was using this feature
to clear the depth buffer, but this feature is not available on ARM and
some Qualcomm devices.
This change adds a push constant to the vertex shader used in this call
to export the depth clear value, removing the need to rely on depth
clamping.
Bug: angleproject:3241
Change-Id: I565cd5f731c441820e0702e51dfdf02d0bc7de06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1551522
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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f6c937f8
|
2019-04-02T17:04:08
|
|
Vulkan: fix masked stencil clear
Previously, masked stencil clear was done by clearing every stencil bit
to the ClearValue & Mask. The correct behavior as implemented in this
change is to clear only the bits that are set in Mask. This can only be
done through a draw call, with ClearValue as the stencil reference, and
Mask as the stencil write mask.
Note: this change relies on the depthClamp Vulkan feature which is not
available on ARM.
Bug: angleproject:3241
Change-Id: I0a181c32f881ee813f144e7bdd6f42c8ea6f1966
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1548442
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
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194a9674
|
2019-04-05T09:20:46
|
|
Vulkan:Return HW's SUBPIXEL_BITS
Plumb the physical HW's subPixelPrecisionBits limit to be returned in
the query for GL_SUBPIXEL_BITS. Default value remains 4 for all other
backends.
Bug: angleproject:3351
Change-Id: I5564e5090e7211b8daeaa91ea30eceb23c5ea227
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553967
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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5f388c24
|
2019-03-14T09:54:23
|
|
Vulkan: dEQP-EGL.functional.image.modify.*
Determine the destination internalFormat correctly.
dEQP-EGL.functional.image.modify.renderbuffer_rgb565_tex_subimage_rgb8
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgb565_tex_subimage_rgb8
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba4
dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba4
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba4
Bug: angleproject:3170
Change-Id: Ic9870390b2d4a0dcbe561efd3fb1597faadb7d79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1524404
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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9de3ddb5
|
2019-04-03T16:23:40
|
|
Generate entrypoints for GL_EXT_memory_object_fd & GL_EXT_semaphore_fd
This adds entrypoints for the Linux variants of GL_EXT_memory_object &
GL_EXT_semaphore.
Bug: angleproject:3289
Change-Id: I40de40f27aa82cd9479d5913dac0a7493919bb8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552026
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fb201c5e
|
2019-04-03T14:57:35
|
|
Implement resource management for GL_EXT_memory_object
This implements glCreateMemoryObjectsEXT, glDeleteMemoryObjectsEXT, and
glIsMemoryObjectEXT. It's not possible to do anything useful with them
yet.
Bug: angleproject:3289
Change-Id: I8882b657e9de564b5f97f8dea87838f67b1928f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552025
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|