kc3-lang/angle/src/libANGLE/Texture.cpp

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Log

Author Commit Date CI Message
b4dedf3e 2015-01-05 14:08:53 Merge the Image class into ImageD3D. BUG=angle:681 Change-Id: I0c0d41fb3ff9592b08ede58a8c2ec2bd2d94a0b2 Reviewed-on: https://chromium-review.googlesource.com/238470 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
909b90ce 2015-01-12 14:07:26 Use the ImageIndex class for indexing the Texture size information. BUG=angle:681 Change-Id: I0c8d1c04ca8eefb9b618ee6635c0643d162c0cc1 Reviewed-on: https://chromium-review.googlesource.com/240241 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
691e58cd 2014-12-19 17:03:25 Merge all gl::Texture* classes. The validation for sampler completeness had a lot of duplicated code. The special cases have been merged into the base class by checking mTarget. BUG=angle:681 Change-Id: I11d94c1432f8fc70a1edaaf8228bbc43c3c8fff3 Reviewed-on: https://chromium-review.googlesource.com/236932 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
7c973eaa 2014-12-19 15:58:28 Move egl texture binding to the base texture class. It's still only valid to bind a 2D texture but the validation layer verifies that. BUG=angle:681 Change-Id: I744dc32f9bd0f69b1e1235b8feef7e796167d033 Reviewed-on: https://chromium-review.googlesource.com/236931 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
a9be0dc6 2014-12-17 12:34:40 Refactor Texture to track image information for size and format queries. BUG=angle:681 Change-Id: Ifb3f52d6348e4479181e66f1c39578f49e9dcf76 Reviewed-on: https://chromium-review.googlesource.com/235613 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
0a4f1e27 2014-12-17 12:33:26 Merge the Texture set*Image methods and use objects for sizes and offsets. BUG=angle:681 Change-Id: If2e981c522ca5ba3eab4484594cb41aa23800ec4 Reviewed-on: https://chromium-review.googlesource.com/236261 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
f4134d20 2014-12-15 10:29:47 Use gl::Data as a parameter to Texture::isSamplerComplete. BUG=angle:861 Change-Id: I3fadf954e6d28dd82e361ceac4ba1967dbd7e8bf Reviewed-on: https://chromium-review.googlesource.com/235612 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
d8a2258c 2014-12-17 15:28:23 Remove all uses of "actual" formats. BUG=angle:861 Change-Id: I7cd2d1a56772fdf18bcf926456399322d13e7a4f Reviewed-on: https://chromium-review.googlesource.com/236305 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
fb0580a6 2014-11-27 14:03:52 MANGLE egl::Surface. This class has its fingers in a lot of other classes. In particular, we will likely need to revisit the context lost handling methods when we implement the robustness extensions on top of desktop GL. For now, we can leave them tied pretty tightly to the D3D implementation. BUG=angle:795 Change-Id: I9b3ac90dfd393f52c5b49bc2bd6b97fb5536ed91 Reviewed-on: https://chromium-review.googlesource.com/228916 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
2b5420c0 2014-11-19 14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>