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kc3-lang/angle/src/libANGLE/Texture.cpp

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  • Author : Geoff Lang
    Date : 2015-01-05 14:08:53
    Hash : b4dedf3e
    Message : Merge the Image class into ImageD3D. BUG=angle:681 Change-Id: I0c0d41fb3ff9592b08ede58a8c2ec2bd2d94a0b2 Reviewed-on: https://chromium-review.googlesource.com/238470 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Texture.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63.
    
    #include "libANGLE/Texture.h"
    #include "libANGLE/Data.h"
    #include "libANGLE/formatutils.h"
    
    #include "libANGLE/Surface.h"
    
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    namespace gl
    {
    
    bool IsMipmapFiltered(const gl::SamplerState &samplerState)
    {
        switch (samplerState.minFilter)
        {
          case GL_NEAREST:
          case GL_LINEAR:
            return false;
          case GL_NEAREST_MIPMAP_NEAREST:
          case GL_LINEAR_MIPMAP_NEAREST:
          case GL_NEAREST_MIPMAP_LINEAR:
          case GL_LINEAR_MIPMAP_LINEAR:
            return true;
          default: UNREACHABLE();
            return false;
        }
    }
    
    bool IsPointSampled(const gl::SamplerState &samplerState)
    {
        return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
    }
    
    unsigned int Texture::mCurrentTextureSerial = 1;
    
    Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
        : RefCountObject(id),
          mTexture(impl),
          mTextureSerial(issueTextureSerial()),
          mUsage(GL_NONE),
          mImmutableLevelCount(0),
          mTarget(target),
          mBoundSurface(NULL)
    {
    }
    
    Texture::~Texture()
    {
        if (mBoundSurface)
        {
            mBoundSurface->releaseTexImage(EGL_BACK_BUFFER);
            mBoundSurface = NULL;
        }
        SafeDelete(mTexture);
    }
    
    GLenum Texture::getTarget() const
    {
        return mTarget;
    }
    
    void Texture::setUsage(GLenum usage)
    {
        mUsage = usage;
        getImplementation()->setUsage(usage);
    }
    
    GLenum Texture::getUsage() const
    {
        return mUsage;
    }
    
    size_t Texture::getWidth(GLenum target, size_t level) const
    {
        ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return getImageDesc(ImageIndex::MakeGeneric(target, level)).size.width;
    }
    
    size_t Texture::getHeight(GLenum target, size_t level) const
    {
        ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return getImageDesc(ImageIndex::MakeGeneric(target, level)).size.height;
    }
    
    size_t Texture::getDepth(GLenum target, size_t level) const
    {
        ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return getImageDesc(ImageIndex::MakeGeneric(target, level)).size.depth;
    }
    
    GLenum Texture::getInternalFormat(GLenum target, size_t level) const
    {
        ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return getImageDesc(ImageIndex::MakeGeneric(target, level)).internalFormat;
    }
    
    bool Texture::isSamplerComplete(const SamplerState &samplerState, const Data &data) const
    {
        GLenum baseTarget = getBaseImageTarget();
        size_t width = getWidth(baseTarget, 0);
        size_t height = getHeight(baseTarget, 0);
        size_t depth = getDepth(baseTarget, 0);
        if (width == 0 || height == 0 || depth == 0)
        {
            return false;
        }
    
        if (mTarget == GL_TEXTURE_CUBE_MAP && width != height)
        {
            return false;
        }
    
        GLenum internalFormat = getInternalFormat(baseTarget, 0);
        const TextureCaps &textureCaps = data.textureCaps->get(internalFormat);
        if (!textureCaps.filterable && !IsPointSampled(samplerState))
        {
            return false;
        }
    
        bool npotSupport = data.extensions->textureNPOT || data.clientVersion >= 3;
        if (!npotSupport)
        {
            if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
                (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
            {
                return false;
            }
        }
    
        if (IsMipmapFiltered(samplerState))
        {
            if (!npotSupport)
            {
                if (!gl::isPow2(width) || !gl::isPow2(height))
                {
                    return false;
                }
            }
    
            if (!isMipmapComplete())
            {
                return false;
            }
        }
        else
        {
            if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete())
            {
                return false;
            }
        }
    
        // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
        // The internalformat specified for the texture arrays is a sized internal depth or
        // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
        // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
        // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
        if (formatInfo.depthBits > 0 && data.clientVersion > 2)
        {
            if (samplerState.compareMode == GL_NONE)
            {
                if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
                    samplerState.magFilter != GL_NEAREST)
                {
                    return false;
                }
            }
        }
    
        return true;
    }
    
    // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
    bool Texture::isCubeComplete() const
    {
        ASSERT(mTarget == GL_TEXTURE_CUBE_MAP);
    
        GLenum baseTarget = FirstCubeMapTextureTarget;
        size_t width = getWidth(baseTarget, 0);
        size_t height = getWidth(baseTarget, 0);
        if (width == 0 || width != height)
        {
            return false;
        }
    
        GLenum internalFormat = getInternalFormat(baseTarget, 0);
        for (GLenum face = baseTarget + 1; face <= LastCubeMapTextureTarget; face++)
        {
            if (getWidth(face, 0) != width ||
                getHeight(face, 0) != height ||
                getInternalFormat(face, 0) != internalFormat)
            {
                return false;
            }
        }
    
        return true;
    }
    
    unsigned int Texture::getTextureSerial() const
    {
        return mTextureSerial;
    }
    
    unsigned int Texture::issueTextureSerial()
    {
        return mCurrentTextureSerial++;
    }
    
    bool Texture::isImmutable() const
    {
        return (mImmutableLevelCount > 0);
    }
    
    int Texture::immutableLevelCount()
    {
        return mImmutableLevelCount;
    }
    
    Error Texture::setImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type,
                            const PixelUnpackState &unpack, const uint8_t *pixels)
    {
        ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        Error error = mTexture->setImage(target, level, internalFormat, size, format, type, unpack, pixels);
        if (error.isError())
        {
            return error;
        }
    
        releaseTexImage();
    
        setImageDesc(ImageIndex::MakeGeneric(target, level), ImageDesc(size, GetSizedInternalFormat(internalFormat, type)));
    
        return Error(GL_NO_ERROR);
    }
    
    Error Texture::setSubImage(GLenum target, size_t level, const Box &area, GLenum format, GLenum type,
                               const PixelUnpackState &unpack, const uint8_t *pixels)
    {
        ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        return mTexture->setSubImage(target, level, area, format, type, unpack, pixels);
    }
    
    Error Texture::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size,
                                      const PixelUnpackState &unpack, const uint8_t *pixels)
    {
        ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        Error error = mTexture->setCompressedImage(target, level, internalFormat, size, unpack, pixels);
        if (error.isError())
        {
            return error;
        }
    
        releaseTexImage();
    
        setImageDesc(ImageIndex::MakeGeneric(target, level), ImageDesc(size, GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE)));
    
        return Error(GL_NO_ERROR);
    }
    
    Error Texture::setCompressedSubImage(GLenum target, size_t level, const Box &area, GLenum format,
                                         const PixelUnpackState &unpack, const uint8_t *pixels)
    {
        ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        return mTexture->setCompressedSubImage(target, level, area, format, unpack, pixels);
    }
    
    Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat,
                             const Framebuffer *source)
    {
        ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        Error error = mTexture->copyImage(target, level, sourceArea, internalFormat, source);
        if (error.isError())
        {
            return error;
        }
    
        releaseTexImage();
    
        setImageDesc(ImageIndex::MakeGeneric(target, level), ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
                                                                       GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE)));
    
        return Error(GL_NO_ERROR);
    }
    
    Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea,
                                const Framebuffer *source)
    {
        ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        return mTexture->copySubImage(target, level, destOffset, sourceArea, source);
    }
    
    Error Texture::setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size)
    {
        ASSERT(target == mTarget);
    
        Error error = mTexture->setStorage(target, levels, internalFormat, size);
        if (error.isError())
        {
            return error;
        }
    
        releaseTexImage();
    
        mImmutableLevelCount = levels;
        clearImageDescs();
        setImageDescChain(levels, size, internalFormat);
    
        return Error(GL_NO_ERROR);
    }
    
    
    Error Texture::generateMipmaps()
    {
        Error error = mTexture->generateMipmaps();
        if (error.isError())
        {
            return error;
        }
    
        releaseTexImage();
    
        ImageIndex baseLevel = ImageIndex::MakeGeneric(getBaseImageTarget(), 0);
        const ImageDesc &baseImageInfo = getImageDesc(baseLevel);
        size_t mipLevels = log2(std::max(std::max(baseImageInfo.size.width, baseImageInfo.size.height), baseImageInfo.size.depth)) + 1;
        setImageDescChain(mipLevels, baseImageInfo.size, baseImageInfo.internalFormat);
    
        return Error(GL_NO_ERROR);
    }
    
    void Texture::setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat)
    {
        for (size_t level = 0; level < levels; level++)
        {
            Extents levelSize(std::max<size_t>(baseSize.width >> level, 1),
                              std::max<size_t>(baseSize.height >> level, 1),
                              (mTarget == GL_TEXTURE_2D_ARRAY) ? baseSize.depth : std::max<size_t>(baseSize.depth >> level, 1));
            ImageDesc levelInfo(levelSize, sizedInternalFormat);
    
            if (mTarget == GL_TEXTURE_CUBE_MAP)
            {
                for (size_t face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
                {
                    setImageDesc(ImageIndex::MakeGeneric(face, level), levelInfo);
                }
            }
            else
            {
                setImageDesc(ImageIndex::MakeGeneric(mTarget, level), levelInfo);
            }
        }
    }
    
    Texture::ImageDesc::ImageDesc()
        : ImageDesc(Extents(0, 0, 0), GL_NONE)
    {
    }
    
    Texture::ImageDesc::ImageDesc(const Extents &size, GLenum internalFormat)
        : size(size),
          internalFormat(internalFormat)
    {
    }
    
    const Texture::ImageDesc &Texture::getImageDesc(const ImageIndex &index) const
    {
        static const Texture::ImageDesc defaultDesc;
        ImageDescMap::const_iterator iter = mImageDescs.find(index);
        return (iter != mImageDescs.end()) ? iter->second : defaultDesc;
    }
    
    void Texture::setImageDesc(const ImageIndex &index, const ImageDesc &desc)
    {
        mImageDescs[index] = desc;
    }
    
    void Texture::clearImageDescs()
    {
        mImageDescs.clear();
    }
    
    void Texture::bindTexImage(egl::Surface *surface)
    {
        releaseTexImage();
        mTexture->bindTexImage(surface);
        mBoundSurface = surface;
    }
    
    void Texture::releaseTexImage()
    {
        if (mBoundSurface)
        {
            mBoundSurface = NULL;
            mTexture->releaseTexImage();
        }
    }
    
    GLenum Texture::getBaseImageTarget() const
    {
        return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget;
    }
    
    size_t Texture::getExpectedMipLevels() const
    {
        GLenum baseTarget = getBaseImageTarget();
        size_t width = getWidth(baseTarget, 0);
        size_t height = getHeight(baseTarget, 0);
        if (mTarget == GL_TEXTURE_3D)
        {
            size_t depth = getDepth(baseTarget, 0);
            return log2(std::max(std::max(width, height), depth)) + 1;
        }
        else
        {
            return log2(std::max(width, height)) + 1;
        }
    }
    
    bool Texture::isMipmapComplete() const
    {
        size_t expectedMipLevels = getExpectedMipLevels();
        for (size_t level = 0; level < expectedMipLevels; level++)
        {
            if (mTarget == GL_TEXTURE_CUBE_MAP)
            {
                for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
                {
                    if (!isLevelComplete(face, level))
                    {
                        return false;
                    }
                }
            }
            else
            {
                if (!isLevelComplete(mTarget, level))
                {
                    return false;
                }
            }
        }
    
        return true;
    }
    
    
    bool Texture::isLevelComplete(GLenum target, size_t level) const
    {
        ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
    
        if (isImmutable())
        {
            return true;
        }
    
        size_t width = getWidth(target, 0);
        size_t height = getHeight(target, 0);
        size_t depth = getHeight(target, 0);
        if (width == 0 || height == 0 || depth == 0)
        {
            return false;
        }
    
        // The base image level is complete if the width and height are positive
        if (level == 0)
        {
            return true;
        }
    
        if (getInternalFormat(target, level) != getInternalFormat(target, 0))
        {
            return false;
        }
    
        if (getWidth(target, level) != std::max<size_t>(1, width >> level))
        {
            return false;
        }
    
        if (getHeight(target, level) != std::max<size_t>(1, height >> level))
        {
            return false;
        }
    
        if (mTarget == GL_TEXTURE_3D)
        {
            if (getDepth(target, level) != std::max<size_t>(1, depth >> level))
            {
                return false;
            }
        }
        else if (mTarget == GL_TEXTURE_2D_ARRAY)
        {
            if (getDepth(target, level) != depth)
            {
                return false;
            }
        }
    
        return true;
    }
    
    }