src/compiler/glslang.y


Log

Author Commit Date CI Message
alokp@chromium.org a300988e 2010-07-21T18:54:37 Check for reserved prefixes (gl_, webgl_, and _webgl_) in struct and field names. GLES2 and WebGL both require this for all identifiers - variable, function, struct, and field names. ANGLE was only validating variable and function names. BUG=11 Review URL: http://codereview.appspot.com/1856046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@347 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a5d7623d 2010-05-17T09:58:47 Enforce fragment precision qualifier requirement TRAC #12156 The fragment shader has no default precision qualifier for floating-point types, so compilation should fail when it's not set explicitly globally or per declaration. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@293 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0578f81c 2010-05-17T09:58:39 Untabify compiler code TRAC #12156 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@292 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 256b751d 2010-05-05T16:51:49 Fixed broken build. Somehow glslang.y got left out while renaming constUnion to ConstantUnion. TBR=dgkoch@transgaming.com Review URL: http://codereview.appspot.com/1116041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@228 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b41c977b 2010-04-29T03:35:39 Implemented support for lists of arrays TRAC #12075 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@205 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ead23047 2010-04-29T03:35:36 Add all structure definitions to constructor map and simplify initialization TRAC #11809 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@204 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6842296 2010-04-20T18:52:50 Fix more relative #include paths (mostly header files) Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@171 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d1acd1ed 2010-04-13T03:25:57 Implemented function prototyping and in/out parameters TRAC #11725 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@120 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fe565159 2010-04-10T05:29:07 Implemented support for user-defined structures TRAC #11730 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@116 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 29d56fbb 2010-04-06T15:42:22 Added GYP build files. GYP files are needed for integration with chromium and cross-platform build for glsl translator. It would really be nice if we did not have to maintain two build systems. For now I have only moved the GLSL translator to gyp build system. Please note that the gyp files awkwardly have build_ prefix so they do not conflict with the manually-maintained sln files. Review URL: http://codereview.appspot.com/885043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@98 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org ea0e1af4 2010-03-22T19:33:14 Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com acc51130 2010-03-17T13:12:17 mv Compiler/* -> src/compiler/* Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@37 736b8ea6-26fd-11df-bfd4-992fa37f6226