Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| c5693159 | 2012-11-28 21:03:02 | Use SV_Target semantic for gl_Color when compiling for Shader Model 4+. TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1527 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 77fbf973 | 2012-11-28 21:02:55 | Skip applying uniforms for the D3D11 renderer (unimplemented for now), to make ProgramBinary back-end independent. TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1526 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4f0f65ee | 2012-11-28 21:00:00 | Get rid of ShaderExecutable9 usage in ProgramBinary Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1510 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c0ccbd83 | 2012-11-28 20:59:37 | Add a get*Function method to the ShaderExecutable interface Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens This allows ProgramBinary::save to avoid knowing about D3D9 shaders git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1508 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 36038547 | 2012-11-28 20:59:26 | Fix pointer type for GUID in ProgramBinary::load Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1507 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 95892416 | 2012-11-28 20:59:09 | Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Also hooks up binary loading to the loadExecutable function. The other notable change is that getVertex/Pixel shader no longer add reference counts to the returned objects. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1505 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a9c71424 | 2012-11-28 20:58:45 | Move compileToBinary to Renderer Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens The body of compileToBinary was moved to Renderer9 and the ProgramBinary simply calls compileToExecutable which does both the compilation to binary and creation of the shaders which are then wrapped into a ShaderExecutable and then returned. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1503 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c68fa87f | 2012-11-28 20:58:32 | Remove the ConstantTable member variables Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Since we no longer keep them as member variables, we need to make sure we delete them before leaving the function. This made it necessary to reflow some of the logic. We can now attempt more parts of linking even if it will ultimately fail, but sometimes the partial link information is useful (ie for attributes). git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1502 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a418ef12 | 2012-11-28 20:58:22 | Explicitly pass constant tables to linkUniforms Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1501 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 59d9ab14 | 2012-11-28 20:58:14 | Explicitly pass the constant tables to the defineUniform function Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1500 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d2fb490e | 2012-11-28 20:58:06 | Remove default parameter from ProgramBinary::defineUniform and make it explicit Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1499 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9549bead | 2012-11-28 20:57:23 | Retrieve the shader model number instead of a shader model 3 support boolean. TRAC #22072 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1495 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4a186ed8 | 2012-11-28 20:56:15 | Moved VertexDeclarationCache to its own header and source file. TRAC #22016 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1490 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7d738a27 | 2012-11-28 19:43:08 | Remove dependency on d3dcompiler import library. It is now loaded with LoadLibrary. Added compile time option of having ANGLE enumerate various versions of d3dcompiler_nn.dll that the application can preload before eglInitialize(). Review URL: https://codereview.appspot.com/6816074 Author: Al Patrick (applied to branch) git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1467 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e3e826d4 | 2012-11-28 19:42:35 | Fixed some warnings on GCC Mozilla has recently made using NULL as integer an error (via -Werror=conversion-null GCC flag), which caused ANGLE to no longer compile on mingw in Mozilla tree. The ones that may not be obvious are removal of some <0 checks. They are not needed because they were done on unsigned types. Author: Jacek Caban http://codereview.appspot.com/6679049 (With changes to apply to dx11proto branch) git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1464 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ea32d48b | 2012-11-28 19:33:18 | Removes getDisplay and getContext calls TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1408 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 70062c98 | 2012-11-28 19:32:30 | Passes the Renderer to various objects at construction time. TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1406 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| bdfb3914 | 2012-10-31 19:55:21 | Explicitly retrieve a Renderer9 or Renderer interface from Display. TRAC #21963 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1377 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4ca789e5 | 2012-10-31 18:46:40 | Eliminated D3DADAPTER_IDENTIFIER9 uses. TRAC #21963 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1356 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e4733d7e | 2012-10-31 18:07:01 | Move shader cache into Renderer Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1333 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 621ce053 | 2012-10-31 17:52:29 | Add Renderer class and move functionality from Display Trac #21727 Conflicts: src/libGLESv2/Texture.cpp src/libGLESv2/libGLESv2.vcxproj git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1329 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 637ca47c | 2012-10-04 18:12:56 | Retry D3DCompile with different compile settings if it fails. Now also tries with D3DCOMPILE_AVOID_FLOW_CONTROL, and D3DCOMPILE_PREFER_FLOW_CONTROL. Review URL: https://codereview.appspot.com/6593069 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1289 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 22ba0f70 | 2012-09-27 17:46:04 | Only look at whether the member variable has an array prefix. TRAC #21593 Issue=367 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1285 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 087e5789 | 2012-09-17 21:28:47 | Skip drawing points when gl_PointSize isn't written. Trac #21574 Bug=365 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1277 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 85fee29c | 2012-09-06 00:43:06 | Fix bad commit. Review URL: https://codereview.appspot.com/6499078 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1272 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 60dafe8f | 2012-09-05 22:26:10 | Implement D3DConstantTable. Remove ProgramBinary dependencies on D3DX. Review URL: https://codereview.appspot.com/6485061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1271 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ac5ae3b5 | 2012-08-27 23:29:48 | Allow glUniform to set nth element of array of structs uniform where n != 0. Review URL: https://codereview.appspot.com/6477046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1267 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 989c1c85 | 2012-07-24 18:40:38 | Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This fixes the underlying bug since it allows the context to keep the program binary alive, after a relink has occurred. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1242 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e87ca000 | 2012-07-24 18:30:43 | Add serial tracking to ProgramBinary Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1232 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 3cfd7225 | 2012-07-13 22:36:58 | Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts. WebGL conformance tests did not regress. I verified they exercise the Blit code. Review URL: https://codereview.appspot.com/6345105 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1225 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 6f1796f3 | 2012-07-12 01:40:11 | Make ProgramBinaries binary rather than text + binary. Review URL: https://codereview.appspot.com/6351082 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1215 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 90080e3b | 2012-07-09 22:15:33 | Support for serializing a linked program to binary. The format has a text section followed by a binary section. The binary section contains an image of the device caps and the two shader executables. The text section has everything else newline deliminated. Ran WebGL conformance tests with temporary change to glLinkProgram that round trips all linked programs through glGetProgramBinary and glProgramBinary. No regressions. Review URL: https://codereview.appspot.com/6295092 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1199 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 08b3e40f | 2012-07-04 19:16:35 | Avoid implicitly enabling centroid sampling on non-point rendering. TRAC #21121 Issue=340 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1192 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 13be3e43 | 2012-07-04 19:16:24 | Increase the maximum point size to what is reported by Direct3D. TRAC #21121 Issue=345,305 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1191 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 253b8d20 | 2012-06-22 19:27:21 | Refactor program info log out of ProgramBinary and in to Program. Tested by setting breakpoint in esLoadProgram with the broken program. Review URL: https://codereview.appspot.com/6305114 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1164 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9616e583 | 2012-06-22 18:27:01 | Merge no-flip-rows r1142 to trunk. Review URL: https://codereview.appspot.com/6304052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1162 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ea09f9b4 | 2012-06-08 00:45:32 | Move ProgramBinary into new file. Review URL: https://codereview.appspot.com/6299058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1144 736b8ea6-26fd-11df-bfd4-992fa37f6226 |