Log

Author Commit Date CI Message
Kenneth Russell 0dcaaf77 2016-02-10T10:58:59 Re-enable win_angle_x64_dbg_ng as a trybot target. BUG=chromium:585270 Change-Id: I94b78d21aa700fbc7549f9f30534ba9f414780a3 Reviewed-on: https://chromium-review.googlesource.com/326924 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 3271328c 2016-02-09T23:52:21 Revert "Re-enable win_angle_x64_dbg_ng as a trybot target." This reverts commit b36b491c00924acfc03c71453833c442b7a22be6. Forgot to restart the tryserver.chromium.angle waterfall to add this bot, and now waterfall restarts are broken: http://crbug.com/585632 . Change-Id: Id25ac99a54013a9dd1406d4680717bef12a75940 Reviewed-on: https://chromium-review.googlesource.com/327033 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Kenneth Russell b36b491c 2016-02-08T15:55:49 Re-enable win_angle_x64_dbg_ng as a trybot target. BUG=chromium:585270 Change-Id: I9d95667d676f54bfe8901a428a6cb5eddf927819 Reviewed-on: https://chromium-review.googlesource.com/326830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Ian Ewell 536ebf4d 2016-02-09T13:20:12 Increase the timeout on Timer queries tests. On Mac, the timer queries tests have flakiness as the tests may timeout before the query result is available. The time to wait before throwing a timeout error in the tests was therefore increased by a factor of 20. BUG=585498 Change-Id: I55047ee7759e6d2dde69294df451202dfb498034 Reviewed-on: https://chromium-review.googlesource.com/327031 Commit-Queue: Ian Ewell <ewell@google.com> Reviewed-by: Ian Ewell <ewell@google.com>
Ian Ewell 292f005f 2016-02-04T10:37:32 Fix context virtualization for timer queries In the current implementation of query virtualization, queries are paused/resumed during draw calls. Timer queries however are affected by every OpenGL call, so virtualization and context switches for timer queries must happen every time there is a context switch. Thus the logic for context-switching queries was moved to a new function in the GL state manager that is called everytime a makeCurrent call on the context is made. Since queries may be made after a context is made current, the state manager needs to keep track of any new queries that are started in a context, so an additional delegate function was added to the state manager that is called every time a glBeginQuery() call is made that adds the query object to a set. All the queries in that set are paused when a context switch is made and the queries in the new context are then loaded and resumed. BUG=angleproject:1307 Change-Id: I4e596d83739274cb2e14152a39e86e0e51b0f95c Reviewed-on: https://chromium-review.googlesource.com/325811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>
Corentin Wallez a78d12c5 2016-02-08T14:02:52 Make the dEQP GTEST initialization failures red on swarming. On swarming the dEQP GTEST initialization failures would show as green because the FAIL GTEST macro was called outside of a test. Use exit(-1) instead that shows up as red on the bots. BUG=580045 Change-Id: Icf82a8593a11fe7e992778ffd8c682f6738c39a6 Reviewed-on: https://chromium-review.googlesource.com/326690 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 3f16afd3 2016-02-05T10:20:59 Add in GN the data dependencies required by the dEQP tests. BUG=580045 Change-Id: I3424568c6b200d6b6eb9921c6c09a3b3c974d710 Reviewed-on: https://chromium-review.googlesource.com/326320 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 39046169 2016-02-08T15:05:17 CollectVariables: Don't include block name in field name. The spec mandates that the instance name of a block determines how the active uniform name for this field is reported. However, our handling of this was a bit bugged. We would include the proper prefix on the compiler-side, but this mangled the hashing, and was also not strictly needed. We now also expose the instance name, so we can determine the proper prefix for variable linking on the GL-side of things. This also is consistent with how we handle other spec issues, where the GL-side handles the GL-API specific functionality. This also allows us to fix name hashing of instanced uniform blocks, which was previously broken because we would hash the full name of the active uniform, instead of just the field. BUG=angleproject:1306 Change-Id: I06ace6dbc3f75fdd8129677360dcc142aa89136e Reviewed-on: https://chromium-review.googlesource.com/326681 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 15e890e6 2016-02-08T16:06:11 Remove unused texture format source files These files are not included in the build, they have been replaced by autogenerated files. TEST=build on Windows Change-Id: I6b8448d6f2426bc05c01b7ec6db605e6047ee207 Reviewed-on: https://chromium-review.googlesource.com/326660 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang ded2e2ee 2016-02-08T19:32:19 Remove unreferenced member of Renderer11, mDepthStencilInitialized. BUG=angleproject:1260 Change-Id: I3773297a4e517e2fca7072f56f3bdbec0a561d9a Reviewed-on: https://chromium-review.googlesource.com/326851 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 1eabcf41 2016-02-02T13:54:00 Replace '> >' with '>>' BUG=angleproject:1308 Change-Id: I00bd2ea939b633817662205eb7879efb7f99965f Reviewed-on: https://chromium-review.googlesource.com/326400 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Austin Kinross 2a63b3f8 2016-02-08T12:29:08 Re-land "Implement EGL_experimental_present_path_angle" - Re-land with clang fix. This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: I56b339897828753a616d7bae837a2f354dba9c63 Reviewed-on: https://chromium-review.googlesource.com/326730 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c9bdeff4 2016-02-08T12:36:55 D3D11: Refactor RenderTarget apply into StateManager11. This is a refactoring patch only, and doesn't change the behaviour. The intent is to make it easy to turn on the Framebuffer dirty bits in a subsequent patch, once we can cleanly handle textures and renderbuffers getting recreated. BUG=angleproject:1260 Change-Id: Iaa5cfe222b020724e088eee5f1ae909b6f981a08 Reviewed-on: https://chromium-review.googlesource.com/325423 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 570f67d7 2016-02-05T15:28:24 Download GN in the gclient hooks. Recently git cl format has started requiring GN and would fail when run in the ANGLE standalone repository because the binary was not present. BUG= Change-Id: I0482db6fd6a868dc02ef6e395e6ff4817623c291 Reviewed-on: https://chromium-review.googlesource.com/326420 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill d1c46228 2016-02-08T14:51:18 Revert "Implement EGL_experimental_present_path_angle" Compile failure on Clang/Win: The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 -- "..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo /showIncludes /FC @obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp /c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp /Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj /Fdobj\gpu\angle_end2end_tests.cc.pdb In file included from ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7: In file included from ..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13: ..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) : note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch); ^ ..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro 'ASSERT_EQ' # define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2) ^ ..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro 'GTEST_ASSERT_EQ' EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \ ^ BUG=angleproject:1219 This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0. Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6 Reviewed-on: https://chromium-review.googlesource.com/326680 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c674abeb 2016-02-05T17:24:20 Refactor InputLayoutCache::applyVertexBuffers. The redesigned code places the internal buffers and input elements for instance point sprite emulation (FL9_3) at the start of the arrays, instead of swapping with the first non-instanced element. This makes the tracking logic of the caching somewhat cleaner. This facilitates the work of implementing instancing-on-instancing for FL9_3 conformance. BUG=angleproject:1279 Change-Id: Ifb030816a313b1e8b916c57ef05915914443312a Reviewed-on: https://chromium-review.googlesource.com/325090 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3a913264 2016-02-06T01:34:25 Revert "Avoid a copy in TextureStorage11::setData" Fails on the Windows builders: https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Builder/builds/42201 e:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\libangle\renderer\d3d\d3d11\load_functions_table_autogen.cpp(787) : error C2440: 'return' : cannot convert from 'const std::map<GLenum,rx::LoadImageFunction,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>' to 'const std::map<GLenum,rx::d3d11::LoadImageFunctionInfo,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>> &' with [ _Kty=GLuint , _Ty=rx::LoadImageFunction ] and [ _Kty=GLuint , _Ty=rx::d3d11::LoadImageFunctionInfo ] Reason: cannot convert from 'const std::map<GLenum,rx::LoadImageFunction,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>' to 'const std::map<GLenum,rx::d3d11::LoadImageFunctionInfo,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>' with [ _Kty=GLuint , _Ty=rx::LoadImageFunction ] and [ _Kty=GLuint , _Ty=rx::d3d11::LoadImageFunctionInfo ] No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called This reverts commit 52d3e43b66478b07d26c95a5511d4132cec26000. Change-Id: I83774ea09ccbb2b92ff609714e1c7201beb775bc Reviewed-on: https://chromium-review.googlesource.com/326540 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b0c14b79 2016-02-05T16:49:10 D3D11: Fix 3D ReadPixels with PBOs. Pass the FBO attachment to the Buffer packing method so we can retrieve the layer of the attachment when doing an asynchronous readback. Also take advantage of the TextureHelper11 class to remove some redundant code. BUG=angleproject:1290 Change-Id: I26bb21a03e0ff7a42aab4eee75f3c3d12915f398 Reviewed-on: https://chromium-review.googlesource.com/324021 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
John Bauman 52d3e43b 2016-02-03T13:40:37 Avoid a copy in TextureStorage11::setData This is essentially a reland of 9cf9bcbecaa1e54a47a92eb784e7f591f7b65c57 This code always allocates a new memory buffer for the texture memory, picks a load function to copy/convert the input data into it, and the uploads. In the case where the input format matches the upload format we should be able to skip the allocation and copy and be much happier. Change-Id: I3c1a0ab34be91c7d39eb2d0866029d01352b6056 Reviewed-on: https://chromium-review.googlesource.com/325526 Tryjob-Request: John Bauman <jbauman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez af344a1b 2016-02-05T14:51:00 Fail the dEQP tests early if the case list is not found. BUG=580045 Change-Id: I917f62dca047ca163bfdbcc5437b2fc1d7a1e020 Reviewed-on: https://chromium-review.googlesource.com/326401 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Ian Ewell f04f6671 2016-02-03T10:50:16 Add support for timer queries in D3D11 Timer queries without context virtualization are now supported in the Direct3D11 backend. Only the elapsed time portion of the GL extension is supported though due to limitations of D3D11 preventing a reliable implementation of the timestamp functionality. As a result of this, the counter bits for the timestamp is set to 0 and any queries of the timestamp will always return 0. BUG=angleproject:657 Change-Id: I51ca1a1a6bd6bc13155cebeacdca414b764db168 Reviewed-on: https://chromium-review.googlesource.com/325780 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 6b3c1db5 2015-12-18T14:01:46 Implement EGL_experimental_present_path_angle This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c Reviewed-on: https://chromium-review.googlesource.com/321360 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez dbc9ccfb 2016-02-02T11:44:21 Remove the _ANGLE targets from the GN build. They are no longer needed by Chromium. BUG=522967 Change-Id: I187eed52378a58f3ea24c3e21082c6a93e56da7f Reviewed-on: https://chromium-review.googlesource.com/325330 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Minmin Gong e3939b98 2015-12-01T15:36:51 D3D11: Transcode ETC1 to BC1. Adds a new extension to allow transcode ETC formats to suitable BC formats. This commit implements ETC1 to BC1. More formats will be supported soon. BUG=angleproject:1285 Change-Id: Iacbfbc2248dfe1aebf24b92696249a9404e331cd Reviewed-on: https://chromium-review.googlesource.com/316511 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
John Bauman 7718c05b 2015-12-28T20:34:34 Enable EGL_ANGLE_keyed_mutex on D3D11 Pbuffers created using eglCreatePbufferFromClientBuffer from share handles created using keyed mutexes can now have their keyed mutex queried. All other pbuffers will continue to be created without keyed mutexes. BUG=337606 Change-Id: Id9039064dd8c89fe1706cc8ecb31111c994761fc Reviewed-on: https://chromium-review.googlesource.com/324253 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 00140f4a 2016-02-03T18:47:33 Revert "Pass texture base level to shaders on D3D11" This reverts commit 3026829e155bd89b5ca5b7b7c5267699b9192557. Change-Id: I0b4c3f5b1453b993b149423bb1ce407f4918cf54 Reviewed-on: https://chromium-review.googlesource.com/325435 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 3026829e 2016-01-15T16:40:00 Pass texture base level to shaders on D3D11 The base level is passed to shaders in a uniform block created specifically for passing sampler metadata. This is done on feature levels above 9_3, which treat samplers as indices to sampler arrays in shaders. BUG=angleproject:596 TEST=angle_end2end_tests Change-Id: I846f2fc195ab1fd884052824ffd3c1d65083c0fb Reviewed-on: https://chromium-review.googlesource.com/322122 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 9c757b12 2016-02-01T14:09:06 D3D11: Fix ReadPixels with layer 3D attachments. Non-zero layer attachments are FBO attachments of 3D textures bound from a layer other than zero. These haven't ever worked AFAIK. Fix them by retrieving the correct layer from the FBO attachment. Note: 3D attachments are still broken with PBO ReadPixels. The fix for those will come in a subsequent patch. BUG=angleproject:1290 Change-Id: I5417e7374188dd320e1209d006723ce070f98561 Reviewed-on: https://chromium-review.googlesource.com/323472 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e2509a39 2016-02-01T14:09:05 D3D11: Fix basic ReadPixels from 3D attachments. Use the TextureHelper class to abstractly handle 2D and 3d textures. Also refactor the Image11 copy methods to be a bit cleaner and not use the copy conversion path when unnecessary. This patch does not yet fix layer attachments - the fix for that will come up in a subsequent patch. BUG=angleproject:1290 Change-Id: If8b7aa8848ca4260e0dde690e7a99e115a97fabb Reviewed-on: https://chromium-review.googlesource.com/323442 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5e017349 2016-02-01T11:13:04 Add Debug labels to more D3D11 objects. This makes debugging using graphics tools easier on Windows. BUG=angleproject:1290 BUG=angleproject:1299 Change-Id: Ia3889c10fd8e23486f0122e0b567c470517bc9e0 Reviewed-on: https://chromium-review.googlesource.com/324821 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Austin Kinross 69a75a2e 2015-11-03T16:40:28 Add an EGL spec for EGL_experimental_present_path_angle BUG=angleproject:1219 Change-Id: I1e303ec30ffe877aebf00720620b818c335fac76 Reviewed-on: https://chromium-review.googlesource.com/310652 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Ian Ewell 53f59f4e 2016-01-28T17:36:55 Finish basic timer query support in GL backend EXT_disjoint_timer_query is feature complete with the WebGL tests passing with Chromium using ANGLE as a backend. There is some flakiness in the timestamp query test on WebGL, but investigation revealed a bug on Chromium's end and a fix is being made there. Since the extension is feature complete, it is now enabled by default on OpenGL so that it can be regression tested. BUG=angleproject:1265 Change-Id: If018b7e3ae84aff7e40c73ff8e672a86689ae6c4 Reviewed-on: https://chromium-review.googlesource.com/324580 Tryjob-Request: Ian Ewell <ewell@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Ian Ewell <ewell@google.com>
Kenneth Russell 331c68a2 2016-02-01T18:54:48 Remove win_angle_x64_dbg_ng tryserver. This won't be mirrored on the waterfall for the time being due to lack of hardware. BUG=542370 Change-Id: I2ecfde30f66d3dcdde2d05144d647c2b4b5c83d3 Reviewed-on: https://chromium-review.googlesource.com/325133 Tested-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Corentin Wallez ae786455 2016-02-01T16:23:34 Tell GN about the dependecy of dEQP tests on expectations Without this, gn-built isolates do not include the test expectations file in the isolate, causing the test suite to bail out at startup. Also rename target_name to api_name as target_name is a special variable name when inside a target definition. BUG=580045 Change-Id: I20be39c7e50e24757a0828f9056613e171f0002f Reviewed-on: https://chromium-review.googlesource.com/325040 Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 9b4e8626 2015-12-22T15:53:22 Redesign samplers in shaders on D3D11 Translation of samplers to HLSL on D3D11 is changed as follows: Instead of passing around HLSL sampler and HLSL texture references in shaders, all references to ESSL samplers are converted to constant indices within the shader body. Each ESSL sampler is identified by an unique index. In the code generated to implement ESSL texture functions, these indices are used to index arrays of HLSL samplers and HLSL textures to get the sampler and texture to use. HLSL textures and samplers are grouped into arrays by their types. Each unique combination of a HLSL texture type + HLSL sampler type gets its own array. To convert a unique sampler index to an index to one of these arrays, a constant offset is applied. In the most common case of a 2D texture and a regular (non-comparison) sampler, the index offset is always zero and is omitted. The end goal of this refactoring is to make adding extra metadata for samplers easier. The unique sampler index can be used in follow-up changes to index an array of metadata passed in uniforms, which can contain such things as the base level of the texture. This does not solve the issues with samplers in structs. The interface from the point of view of libANGLE is still exactly the same, the only thing that changes is how samplers are handled inside the shader. On feature level 9_3, the D3D compiler has a bug where it can report that the maximum sampler index is exceeded when in fact it is not. This can happen when an array of samplers is declared in the shader. Because of this the new approach can't be used on D3D11 feature level 9_3, but it will continue using the old approach instead. BUG=angleproject:1261 TEST=angle_end2end_tests, dEQP-GLES3.functional.shaders.texture_functions.* (no regressions) dEQP-GLES3.functional.texture.units.* (no regressions) Change-Id: I5fbb0c4280000202dc2795a628b56bd8194ef96f Reviewed-on: https://chromium-review.googlesource.com/320571 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 5bf9ff4a 2016-02-01T11:13:03 Fix leak with binding Framebuffers directly. Using BindFramebuffer(1) then GenFramebuffers would return 1. This leads to a memory leak and was something that was obscuring debugging a bug in my ReadPixels fix for ES3. This also fixes a bug where running the texture tests along produces some random failures. BUG=angleproject:1290 BUG=angleproject:1299 Change-Id: If11e8c743d2ddde725b12749ac012f670cd290e1 Reviewed-on: https://chromium-review.googlesource.com/324820 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 541591d5 2016-01-28T14:27:50 Fix some override related warnings. BUG= Change-Id: I9e67ba2165ac87959f319fd2485fe385c60a8ea0 Reviewed-on: https://chromium-review.googlesource.com/324461 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 07fd1aaa 2016-02-01T11:13:03 Updated a few new passing tests in dEQP-GLES3. Unknown when these started passing, but they seem to be OK locally and on the bot. BUG=angleproject:1095 BUG=angleproject:1097 BUG=angleproject:1101 Change-Id: Icf6102792b356cd23bf39414f75e796fe7e81879 Reviewed-on: https://chromium-review.googlesource.com/324940 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 7c41df13 2016-02-01T08:55:14 DisplayGLX: fix a SwapControl copy-paste error BUG=angleproject:1304 Change-Id: If0ec8682b1d519bc6460cd6ed82f42c4c1ceb952 Reviewed-on: https://chromium-review.googlesource.com/324930 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill bc69f3be 2016-01-29T09:48:08 Build GN dEQP iff "build_angle_deqp_tests==true" BUG=580045 Change-Id: Id19f843e8a04d38938b6827a7a64970eb088bcc6 Reviewed-on: https://chromium-review.googlesource.com/324760 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez f2523eb7 2016-01-28T14:25:04 DisplayGLX: disable the GLES backend on Intel and NVIDIA This is to fix failures in the automated testing while we work on them. BUG=angleproject:1303 Change-Id: I0813b5cf1dca1e329504704c70b9d2b0c34d003b Reviewed-on: https://chromium-review.googlesource.com/324460 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Ian Ewell 3ffd78bc 2016-01-22T16:09:42 Add initial support for EXT_disjoint_timer_query. Basic timer queries are supported and tested in the OpenGL backend but are not enabled by default. A good portion of the existing query code was also refactored for improved validation - specifically for validating that the appropriate extensions are available. BUG=angleproject:1265 Change-Id: Iebae994cd7a8d3ed3e9fc3776fe2f3d99caa9237 Reviewed-on: https://chromium-review.googlesource.com/323450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Ian Ewell <ewell@google.com> Tested-by: Ian Ewell <ewell@google.com>
Jamie Madill 89853e84 2016-01-28T10:36:36 Clean up unused variable macros. We might want UNUSED_ASSERTION as a special case but the unused trace variable macro was being abused in places. BUG=angleproject:1290 Change-Id: I5f9252b3ff0484d2e859b9fcf68d5d060b28f1fc Reviewed-on: https://chromium-review.googlesource.com/324290 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang eaaeb7fb 2016-01-27T16:07:07 Disable support for OpenGL ES targets with WGL on Intel drivers. BUG=angleproject:1145 Change-Id: I9f3a8926eaad88076026f58922289487f90518c7 Reviewed-on: https://chromium-review.googlesource.com/324270 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 5c896691 2016-01-26T14:29:20 X11Window: fix the behavior of setVisible An obvious bug crept in setVisible where setVisible(true) twice would end up hiding the window. BUG=angleproject:1145 Change-Id: Iea8ca3de4ab8c05e6da66fb04c8d377824547b41 Reviewed-on: https://chromium-review.googlesource.com/324090 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez b3844843 2016-01-27T15:03:06 Remove the now unused _ANGLE targets. BUG=522967 Change-Id: I9a5c1793b089920273c74ab43fd5464d0aea7adb Reviewed-on: https://chromium-review.googlesource.com/324022 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Andrii Shyshkalov a832742d 2016-01-27T22:22:52 Touch Infraustructure CQ config. Change-Id: I9f733055ba3c22950eeedc17e756fe50af272a16 Reviewed-on: https://chromium-review.googlesource.com/324280 Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org> Tested-by: Andrii Shyshkalov <tandrii@chromium.org>
Corentin Wallez 4c06817a 2016-01-25T15:50:20 Add support for targetting GLES with DisplayGLX. BUG=angleproject:1145 Change-Id: I3072c31f2f743943b2ed9a3b1a020529112d5f71 Reviewed-on: https://chromium-review.googlesource.com/324091 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 2e5dd41c 2016-01-27T13:16:35 Fix warnings from shadowed variables in DXGISwapChainWindowSurfaceWGL. BUG=540829 Change-Id: I3595f316afa1897224ad95d6f9a3da3685aa0831 Reviewed-on: https://chromium-review.googlesource.com/324032 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3e1b4f80 2016-01-27T12:39:27 Refactor ReadPixelsTest. Split the test into several categories based on what fixture types they need. BUG=angleproject:1290 Change-Id: Ia25a022d90a0571e03d86c8e38f6243189968149 Reviewed-on: https://chromium-review.googlesource.com/324020 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Andrii Shyshkalov ed1afee6 2016-01-27T16:03:22 Reland "Infrastructure: CQ Verified label is no longer required." This re-lands https://chromium-review.googlesource.com/#/c/323690/. It didn't break tryjobs, they actually didn't work. Change-Id: Id3da7658515f59e8dae550816d82b1fcce1e5f7a Reviewed-on: https://chromium-review.googlesource.com/324220 Reviewed-by: Sergiy Byelozyorov <sergiyb@chromium.org> Tested-by: Andrii Shyshkalov <tandrii@chromium.org> Commit-Queue: Andrii Shyshkalov <tandrii@chromium.org>
Geoff Lang a15472a3 2015-08-11T11:48:03 Fix bugs with drawbuffer state. * IsAttachmentEnabled was checking the wrong draw buffer state. Instead of checking that drawbuffer[colorAttachment] is in use, it should have been scanning for a drawbuffer state that points to colorAttachment. * Allow for maxDrawBuffer != maxColorAttachments. Tested by the GL backend on some systems that don't have the draw buffers extension. Fixed by updating the helpers and adding a new getDrawBuffer helper. BUG=angleproject:1121 Change-Id: Idd1b0a9ec4a3f944d332c708364408bf5d59e1fd Reviewed-on: https://chromium-review.googlesource.com/292740 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 722b0d31 2015-12-08T11:46:28 Add a WGL Surface implementation that renders to a DXGI swap chain. This avoids sandbox issues when calling SetPixelFormat on windows from other processes while in a sandboxed process. BUG=540829 Change-Id: I012168531d8c2e5b189671533cea9f57ec713538 Reviewed-on: https://chromium-review.googlesource.com/296340 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0dfa807f 2016-01-22T15:27:21 Tests: Prettify output for EXPECT_PIXEL_EQ. Previously our output would spam multiple lines by checking equality for each color component. Instead, use a helper struct with a stream operator to clean up the output. This makes it much more legible. New output style: Expected: (0, 255, 0, 255) Actual: angle::MakeGLColor(255, 0, 127, 255) Which is: (255, 0, 127, 255) BUG=angleproject:1290 Change-Id: Ieea018ab6c149a20b5fd74d74c972118b63a4b5e Reviewed-on: https://chromium-review.googlesource.com/323441 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f83cbc65 2016-01-22T15:27:21 Use std::random functions for test and samples RNG. These standard functions are much more powerful than the C random() routines. Use them to improve the random utils, and use a class to clean things up further. This fixes a problem I was having using random_utils where I was having trouble generating random 32 bit unsigned integers. BUG=angleproject:1290 Change-Id: I5081764053d0667a4e323553b7dea531256aa778 Reviewed-on: https://chromium-review.googlesource.com/323440 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 436e32ae 2016-01-15T15:53:12 GLX backend: check for child window resizes on eglWaitNative This is the standard way, if not often used, for application to notify the driver of window size changes. Chromium uses it to resize when it is done rendering and swapping so that drivers do not clobber the backbuffer. This fixes black flickering appearing when resizing the Chromium windows with --use-gl=angle. BUG=angleproject:1281 Change-Id: Ic76f3c3ef453eae07eb59122135290411f86764d Reviewed-on: https://chromium-review.googlesource.com/322390 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill c1069a08 2016-01-22T15:27:20 D3D11: Add a TextureHelper class to wrap 2D+3D reads. In some cases in our code we had hard-coded ID3D11Texture2D, where the code should handle 2D and 3D textures. This happens in ReadPixels, where we have to handle 3D textures when the user binds a layer of a 3D textures with FramebufferTextureLayer. This is a refactoring patch only, which makes the error cleaner. Tests and the bug fix to come in a follow-up patch. BUG=angleproject:1290 Change-Id: Ie1c293dead4d5b6b4dd6ce24ba2a9146619b141d Reviewed-on: https://chromium-review.googlesource.com/322680 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 5103f4c0 2016-01-26T11:40:18 Supress AMD OpenGL failures in angle_end2end_tests. BUG=angleproject:1291 Change-Id: I4fc8cc152bb5ef18fff78bf312a14691e9de0243 Reviewed-on: https://chromium-review.googlesource.com/324030 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 69accbd1 2016-01-25T16:22:32 Supress Mac OpenGL AMD angle_end2end_test failures. BUG=angleproject:1291 Change-Id: I7fe6a6203c71c893dad97d6e9bc8272164d44f58 Reviewed-on: https://chromium-review.googlesource.com/323790 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 60ec6ea7 2016-01-22T15:27:19 Implement dirty bits for Framebuffer. The dirty bits set the stage for performance improvements in D3D, but don't actually reduce any of the redundant work just yet. BUG=angleproject:1260 Change-Id: Ib84e6a9b7aa40c37c41790f492361b22faaf4742 Reviewed-on: https://chromium-review.googlesource.com/318730 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Andrii Shyshkalov b8d28399 2016-01-25T19:49:46 Revert "Infrastructure: CQ Verified label is no longer required." This might cause analyze weirdness as shown in tryjobs here. NOTRY=true This reverts commit 5b74bd390334b1c988bb4b941e7765b992f611f7. Change-Id: I018925a55ce4cebbc873e8c0ebb4b97ae9ca1020 Reviewed-on: https://chromium-review.googlesource.com/323581 Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org> Tested-by: Andrii Shyshkalov <tandrii@chromium.org> Commit-Queue: Andrii Shyshkalov <tandrii@chromium.org>
Geoff Lang e0cc2a4a 2016-01-20T10:58:17 Enable all angle_end2end_tests targeting OpenGL and OpenGL ES backends. Added failure supressions and filed bugs for failing tests. BUG=angleproject:1145 BUG=angleproject:1289 BUG=angleproject:1291 BUG=angleproject:1292 BUG=angleproject:1293 BUG=angleproject:1296 Change-Id: Ida78ba855500fe8a6ce6154d43ee01520330e3b1 Reviewed-on: https://chromium-review.googlesource.com/322695 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Frank Henigman 9d81989d 2016-01-22T16:56:04 Add GL_OES_EGL_image functions. Needed to work on Chrome OS. BUG=angleproject:1297 Change-Id: I78e18472780745f73257c8954f263d236ff92180 Reviewed-on: https://chromium-review.googlesource.com/323470 Tryjob-Request: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Frank Henigman <fjhenigman@chromium.org>
Frank Henigman 82e3f3de 2016-01-22T17:55:44 Cast display parm for eglGetPlatformDisplayEXT. The native display parameter to eglGetPlatformDisplayEXT has type void*. When building with -DUSE_OZONE the native display type is intptr_t so a cast is needed. BUG=angleproject:1297 Change-Id: I947f5f9016926b6e3d590a2e29b5ee1fc883384d Reviewed-on: https://chromium-review.googlesource.com/323471 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Tested-by: Frank Henigman <fjhenigman@chromium.org>
Andrii Shyshkalov 5b74bd39 2016-01-25T15:17:50 Infrastructure: CQ Verified label is no longer required. BUG=577560 Change-Id: Ibd5b8bfd0da1631b03317dc6d0c85c649c947c12 Reviewed-on: https://chromium-review.googlesource.com/323690 Commit-Queue: Andrii Shyshkalov <tandrii@chromium.org> Reviewed-by: Sergiy Byelozyorov <sergiyb@chromium.org> Tested-by: Sergiy Byelozyorov <sergiyb@chromium.org>
Geoff Lang 33db61d1 2016-01-20T10:54:49 Add support for targetting GLES with DisplayWGL. BUG=angleproject:1145 Change-Id: I5a0a667621aceedb4662cfb2356d7dbd0d9f7718 Reviewed-on: https://chromium-review.googlesource.com/285557 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 451ed25a 2016-01-21T21:16:45 Fix packSnorm2x16. Casting -32767.0f to uint16_t on Android resulted in 0. According to C99 6.3.1.4 footnote 50 this kind of cast behavior is unspecified BUG=angleproject:913 TEST=build/android/test_runner.py gtest -s angle_unittests --release Change-Id: I136386fe0aa618c17f07f99d8e1ca72fa407d36a Reviewed-on: https://chromium-review.googlesource.com/323230 Tryjob-Request: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang a8e3494e 2016-01-20T10:51:40 Don't force using sized internal texture formats for OpenGL ES. * LUMA formats don't have sized versions without specific extensions. * This allows a more direct translation, the driver should do the right thing. BUG=angleproject:884 BUG=angleproject:1145 Change-Id: I2ad13db7216eb7c715621a237b13ae9e3035310a Reviewed-on: https://chromium-review.googlesource.com/322694 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang b2d9ab67 2016-01-20T10:50:09 Update FunctionsGL to load OpenGL ES entry points. BUG=angleproject:1145 BUG=angleproject:879 Change-Id: I04eb900df28909f97469691a6c05a6af775d7465 Reviewed-on: https://chromium-review.googlesource.com/322693 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Ian Ewell 924b7de2 2016-01-21T13:54:28 Always write to gl_Position when compiling shaders with SH_GLSL_COMPATIBILITY_OUTPUT. BUG=angleproject:1277 Change-Id: Ib820a46151637e8c61e94b966b970de46ccca6b9 Reviewed-on: https://chromium-review.googlesource.com/323160 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Ian Ewell <ewell@google.com>
Austin Kinross d544cc9f 2016-01-11T15:26:42 Fail any ANGLE test if it outputs D3D11 SDK message in debug mode Also: - Disable some Feature Level 9_3 tests that trigger SDK messages - Fix a debug object name issue. If you try to assign a debug name to an object twice then you get an SDK warning message. This can occur if you 'create' two objects (e.g. Rasterizer States) with identical DESCs on the same device, since D3D11 can optimize this and return the same object both times. - Disable the message checks in Line Loops tests, since the tests trigger incorrect D3D11 SDK messages on Win7 machines BUG=angleproject:667;angleproject:1282 Change-Id: I7284fb3a11377afde24e0014e21dbcea80ebb126 Reviewed-on: https://chromium-review.googlesource.com/321393 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Tested-by: Austin Kinross <aukinros@microsoft.com>
Ian Ewell fc7cf8e9 2016-01-20T15:57:46 Fixed validation errors in teximage3d and friends. BUG=angleproject:1169 BUG=angleproject:1101 Change-Id: I3770335d04cafd652c2f3839afca3e4a854e6e76 Reviewed-on: https://chromium-review.googlesource.com/322381 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Ian Ewell <ewell@google.com>
Geoff Lang b9deac1c 2016-01-20T10:47:50 Fix version check for GL_MAX_VARYING_COMPONENTS with OpenGL ES. BUG=angleproject:1145 Change-Id: Ibd5dab0fe54516427e6f7697559fb0ef670e1035 Reviewed-on: https://chromium-review.googlesource.com/322692 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 7acd7354 2016-01-20T15:12:07 Revert "Revert "OSXWindow: fix window size and position computations"" This reverts commit 67d810449c661460770ba7812856cd3da30ad8d6. Change-Id: I4fcaffeb161d22c1cea72fd764461b0c38024e01 Reviewed-on: https://chromium-review.googlesource.com/322214 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 70c27e8e 2016-01-20T14:41:42 Revert "Revert "WindowSurfaceCGL: unregister the SwapLayer on destruction"" This reverts commit 10277159570e987a02a112fa994a4b82845786d3. Change-Id: I9ecf977845c6ee01d7c3e3791c23673407cfb91a Reviewed-on: https://chromium-review.googlesource.com/322213 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez dd46e643 2016-01-20T15:13:10 Suppress ProvokingVertexTest.FlatTriWithTransformFeedback on Mac AMD BUG= Change-Id: Ia6e7c67aaed40cca70be5522e0b9edff2610b63a Reviewed-on: https://chromium-review.googlesource.com/322212 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Jamie Madill c9d442d7 2016-01-20T11:17:24 Sync dirty objects at the GL layer. The dirty bit system currently puts dirty objects in line with the rest of the dirty state. This means at the Renderer level, the sync manager code would call back to the GL layer to sync the specific objects that are dirty. This is a bit of a layering violation (impl layer mutating top-level objects) and also a bit of repeated boiler- plate code. Fix this by treating dirty objects in a separate dirty bit set, called the dirty objects. This also has the benefit of allowing us to re- implement the dirty object set at a later date, if we want to store them in a list, or other structure. Also don't skip the state sync at the GL level if there are no GL dirty bits. The Impl might have some dirty bits locally, and it's better to call syncState and do the no-op check in the Impl than it is to also sync local state at every sync point (draw call, read, etc) in each Impl. BUG=angleproject:1260 Change-Id: Id5d4beb2a1c4e3ad351edf54e3f32e828d5f5da3 Reviewed-on: https://chromium-review.googlesource.com/318790 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6fd7472f 2016-01-20T10:59:34 Disable dEQP in GN. Change-Id: If2b3097f976a4433625b393c8562ea5d22c0c070 Reviewed-on: https://chromium-review.googlesource.com/322211 Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c29968bb 2016-01-20T11:17:23 Refactor FBO related entry points. Change the validation to the consistent style for easy auto-generation and make the context itself implement the entry points. This will more easily allow us to sync state without passing the Context to the Texture methods, or doing work in the entry point. BUG=angleproject:1260 BUG=angleproject:747 Change-Id: I7ed6ec5418b7f51d9e59529267b14b76b87743fb Reviewed-on: https://chromium-review.googlesource.com/319823 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 45838e33 2016-01-15T11:40:56 WindowSurfaceGLX: ignore X11 when destroying windows Chromium seems to destroy the parent window before calling asking to destroy the EGL surface. We don't want to generate a BadWindow X11 error in this case so we ignore errors when calling XDestroyWindow. BUG=angleproject:1281 Change-Id: Ie63d188b6206c0ff3b5ac6a5a874e7d6018489e4 Reviewed-on: https://chromium-review.googlesource.com/322361 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 07651e24 2016-01-20T10:45:08 Fix OpenGL ES extension checks for floating point textures. BUG=angleproject:1145 BUG=angleproject:884 Change-Id: I1ab16a187155573989f0605dbdd06f73ad8c8c58 Reviewed-on: https://chromium-review.googlesource.com/322691 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0e7fe675 2016-01-20T10:41:05 Don't expose OES_texture_float_linear without OES_texture_float. Due to our extra logic that only exposes OES_texture_float if the format is renderable, it's possible that the OES_texture_float_linear can be exposed without OES_texture_float. Make sure that can't happen. BUG=angleproject:1145 Change-Id: I9b1262a39872abf4654d4e4751706679e24926f3 Reviewed-on: https://chromium-review.googlesource.com/322690 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Andrii Shyshkalov 7cfcdf06 2016-01-18T20:06:25 Set up infra config folder with CQ configuration. BUG=503611,577560 Change-Id: I4ecb2c6a01c81f6a93c8ff4a52b89789711b23a5 Reviewed-on: https://chromium-review.googlesource.com/322142 Reviewed-by: Sergiy Byelozyorov <sergiyb@chromium.org> Reviewed-by: Paweł Hajdan Jr. <phajdan.jr@chromium.org> Tested-by: Andrii Shyshkalov <tandrii@chromium.org>
Austin Kinross 45095581 2016-01-14T16:53:36 Enable resource sharing for D3D11 devices created with WARP ANGLE currently blocks resources sharing if ANGLE was initialized using EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE. This is to prevent applications from trying to share resources between hardware D3D devices and WARP. However, this prevents developers from deliberately initializing ANGLE to run on WARP, and then sharing resources with an external WARP device. ANGLE should support that scenario. BUG=angleproject:1283 Change-Id: I86681355bf34f7fe3367261dd76c434a9fa60739 Reviewed-on: https://chromium-review.googlesource.com/317318 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 88829e84 2016-01-12T13:04:41 Don't compile D3D geometry shader when using instanced point emulation If ANGLE is using instanced point sprites (e.g. on Feature Level 9_3) then it still tries to compile the point sprite geometry shader. It shouldn't do this. Change-Id: I6e7753dd337c385893fc4bea6c8438aeaf5e8427 Reviewed-on: https://chromium-review.googlesource.com/321397 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez a433388d 2016-01-14T17:24:50 Implement eglWait* This mostly does nothing except on X11 where it calls the equivalent glXWait*. eglWait* are needed because they are used by Chromium and were triggering an UNREACHABLE(). BUG=angleproject:1281 Change-Id: Iff9c127b16841bc27728304a5ba2caff49ff11b5 Reviewed-on: https://chromium-review.googlesource.com/322360 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 10277159 2016-01-19T13:22:48 Revert "WindowSurfaceCGL: unregister the SwapLayer on destruction" This reverts commit da66ed625901c1ec2df324aa9563ee275130be4f. Change-Id: Ifcef6e06d1f3f30c14f4397d659df6bab857d05d Reviewed-on: https://chromium-review.googlesource.com/322392 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Tibor den Ouden 986d09df 2016-01-07T11:23:21 Improved performance of RefCountObject Drop virtual specifier on addRef() and release(). There are no derived classes which re-implement these functions. Inlined implementation of constructor and destructor. Destructor is still virtual, but empty implementation is now visible for derived classes. Destructor is now protected to make sure that object is destructed through release(). BUG=angleproject:1263 Change-Id: I744430c1d99b917f3d7b63d47305d937be323ee7 Reviewed-on: https://chromium-review.googlesource.com/320861 Tryjob-Request: Tibor Ouden, den <tibordenouden@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 67d81044 2016-01-19T10:28:30 Revert "OSXWindow: fix window size and position computations" This reverts commit 34087533024da6a7253a57c83e23b8fa07ee66a8. Change-Id: Ide87d79791aa37095127f048929e1b7a925259ab Reviewed-on: https://chromium-review.googlesource.com/322391 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 46e6c7a5 2016-01-18T14:42:30 Add stubs for no_error extension. In some cases ANGLE flushes state for FBOs during validation. For testing of the state synching code for FBOs, this makes end-to-end testing impossible. Solve this by partially implementing a hidden no_error extension, hidden to the user by not exposing the extension string, but allowing us to skip validation of some of the FBO methods that require checking for complete FBOs. BUG=angleproject:1280 BUG=angleproject:1260 Change-Id: I708f348ccec6697b974c48cd890ec75a703abe21 Reviewed-on: https://chromium-review.googlesource.com/322210 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho e5df3066 2015-11-18T13:45:19 D3D: Run applyTextures before applyShaders applyShaders will update uniform data by uploading the constant buffer. In the future uniform data will contain the base level of textures so that shaders can use it to adjust results of texture functions. The most natural place to set the base level in uniform data is applyTextures, so it needs to be run before applyShaders. updateSamplerMapping needs to be called before applyTextures, but genericDraw* functions already do that. Remove redundant updateSamplerMapping call from ProgramD3D::applyUniforms. BUG=angleproject:596 BUG=angleproject:1092 BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: I1828f7bdc75999872a26941a02cb4b6c6a66094d Reviewed-on: https://chromium-review.googlesource.com/322121 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho a7416ff7 2016-01-18T12:22:55 Fix texture completeness check when base level > 0 is used ANGLE would previously treat a texture as incomplete whenever its base level was above 0. This was because the base level wasn't being taken into account correctly when determining what size the image at a specific mip level should be. Fix this by taking the base level into account when determining the expected size. BUG=angleproject:596 TEST=angle_end2end_tests Change-Id: I4b05514aed2858797ea46cf3570c3c40e5efc508 Reviewed-on: https://chromium-review.googlesource.com/322132 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Andrii Shyshkalov 60f007d5 2016-01-18T19:49:00 Remove obsolete parts of codereview.settings. Change-Id: Id59fca42b922c5c9bacb6eaed36ceb59e839d35e Reviewed-on: https://chromium-review.googlesource.com/322133 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Andrii Shyshkalov <tandrii@chromium.org> Tested-by: Andrii Shyshkalov <tandrii@chromium.org>
Corentin Wallez 34087533 2016-01-15T10:58:03 OSXWindow: fix window size and position computations Also improve debug messages in window_test. BUG=angleproject:1273 Change-Id: Ie47dc1d7ad3be5a55d2a199334bba606f2b45ad0 Reviewed-on: https://chromium-review.googlesource.com/322350 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez da66ed62 2016-01-08T13:35:02 WindowSurfaceCGL: unregister the SwapLayer on destruction Previously the SwapLayer was kept in the CALayer hierarchy after WindowSurfaceCGL's destruction which caused SwapLayer's callbacks to be called after the shared data was freed, causing a segfault. BUG=angleproject:1233 Change-Id: I71dce45330e6b7d5f06a41198c10890b1d8d520e Reviewed-on: https://chromium-review.googlesource.com/320711 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho c8c99a0a 2016-01-14T16:47:22 Add a texture test with a mix of different sampler types This test makes sure that even if sampler / texture registers get grouped together based on type in the HLSL backend of the shader translator, the D3D renderer still has the right register index information for each ESSL sampler. BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: Id09f96cfa903cd20c8e7229980fa363bb07b6045 Reviewed-on: https://chromium-review.googlesource.com/322200 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
John Bauman 8ff8da52 2016-01-14T17:42:23 Create DirectComposition backbuffers as SHADER_INPUT With EGL_ANGLE_surface_orientation this is now necessary. Change-Id: I92a20a128640f7f30b8d1d18173336d40fdad187 Reviewed-on: https://chromium-review.googlesource.com/322265 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: John Bauman <jbauman@chromium.org>
Geoff Lang 732703e6 2016-01-13T15:56:45 Don't duplicate calls to X11Window's setVisible. Calling setVisible multiple times in a row can cause a hang while X11Window waits for events that will never be generted. Change-Id: I43af8d4c79c7010dae78aa38c9716ed5b7b02865 Reviewed-on: https://chromium-review.googlesource.com/322380 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 1a679900 2016-01-14T12:21:47 Test shadow sampler + 3D sampler in the same shader Shadow samplers use a different sampler object type in D3D11 HLSL than other ESSL samplers. They need to be able to coexist in the same shader. BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: I960f6a41c0237ed912b072527e14aebeca98cf7c Reviewed-on: https://chromium-review.googlesource.com/322120 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Olli Etuaho 51f1c0f0 2016-01-13T16:16:24 Add a workaround for default framebuffer sometimes being SRGB On some GL driver/window system combinations the default framebuffer may do SRGB conversion, which affects the values written there by draw operations and read by readPixels. This is known to happen at least on some Intel systems. For this reason, use an FBO with a known format instead in the texture end2end tests. This enables turning on most TextureTest cases on the OpenGL backend. Tested on Intel HD 4600. BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: I5a39bd1dadf15b7c52793a0f66d67e9f61618b83 Reviewed-on: https://chromium-review.googlesource.com/321612 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>