|
b23bf47c
|
2023-01-25T18:50:40
|
|
Reland "Metal: rewrite default uniforms and uniform blocks"
Instead of rewriting uniforms in shaders to match std140 layout,
re-pack incoming uniform blocks' std140 packed variables to match
Metal's layout.
This change intorduces a new BlockLayoutEncoder for Metal types
The block encoder handles packing typically larger GL types (bools)
into smaller types, and adding support for more compressed matrix types.
Since we no longer need to do shader-time packing and unpacking of data
from std140 padded structs, complicated shader transformations have been
removed. This patch greatly reduces register pressure, especially when
working with shaders with arrays of previously expanded types. (Vec3's)
Reland: Fix an issue where the default uniform block's final size was not
aligned to the default uniform block's alignment requirements, causing
crashes with the debug layer enabled.
Bug: angleproject:7137
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Change-Id: I89d3b817675486fde73b91b0be0f4c25986d4ba5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4209867
|
|
360cd0d1
|
2023-01-31T12:32:15
|
|
Include debug.h in various treeops headers
Avoids compile failure if the UNREACHABLE is used due to compile
flags.
Bug: angleproject:7987
Change-Id: I4655b345648b6b56faaa42030fb8997184c6b7e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4205890
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fb948319
|
2023-01-31T18:16:41
|
|
Revert "Metal: rewrite default uniforms and uniform blocks"
This reverts commit b8bfe6f6c04a6cf4fac81f0363ad23a0b92b22f2.
Reason for revert: potential cause of crashes/timeouts in crbug.com/1411755
Original change's description:
> Metal: rewrite default uniforms and uniform blocks
>
> Instead of rewriting uniforms in shaders to match std140 layout,
> re-pack incoming uniform blocks' std140 packed variables to match
> Metal's layout.
>
> This change intorduces a new BlockLayoutEncoder for Metal types
> The block encoder handles packing typically larger GL types (bools)
> into smaller types, and adding support for more compressed matrix types.
>
> Since we no longer need to do shader-time packing and unpacking of data
> from std140 padded structs, complicated shader transformations have been
> removed. This patch greatly reduces register pressure, especially when
> working with shaders with arrays of previously expanded types. (Vec3's)
>
> Bug: angleproject:7137
> Change-Id: Icd1da8c7a383f3354313a58618fc1bf6656726b4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:7137
Bug: chromium:1411755
Change-Id: I1b6a62d7eb542c3e7ef4b84858ab2683abb66f8b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4210448
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
b8bfe6f6
|
2023-01-25T18:50:40
|
|
Metal: rewrite default uniforms and uniform blocks
Instead of rewriting uniforms in shaders to match std140 layout,
re-pack incoming uniform blocks' std140 packed variables to match
Metal's layout.
This change intorduces a new BlockLayoutEncoder for Metal types
The block encoder handles packing typically larger GL types (bools)
into smaller types, and adding support for more compressed matrix types.
Since we no longer need to do shader-time packing and unpacking of data
from std140 padded structs, complicated shader transformations have been
removed. This patch greatly reduces register pressure, especially when
working with shaders with arrays of previously expanded types. (Vec3's)
Bug: angleproject:7137
Change-Id: Icd1da8c7a383f3354313a58618fc1bf6656726b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
b96d1955
|
2023-01-20T16:06:34
|
|
Implement GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch allows fragment shaders to read
gl_LastFragColorARM. The extension is similar to
GL_EXT_shader_framebuffer_fetch, but is more limited in its
capabilities.
GL_ARM_shader_framebuffer_fetch was removed from HasFramebufferFetch()
because it acts differently from GL_EXT_shader_framebuffer_fetch in
significant enough ways that it should not be included in that
single-use function.
Tests: FramebufferFetchES31.*_ARM
Bug: b/242419750
Bug: angleproject:7882
Change-Id: Id3a25c8ee50ca3e2a4c30a2261f507b0b53511ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083108
Commit-Queue: Sean Risser <srisser@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
91a5635a
|
2022-12-16T00:00:00
|
|
Support arbitrary clip and cull distance array sizes
Removed limitSimultaneousClipAndCullDistanceUsage cap.
Enhanced HLSL translator to support all valid combinations
of clip and cull distances.
Validate that these arrays are sized explicitly or by using
only constant indices; adjusted link program error message.
Enhanced tests to cover all possible combinations of
implicit and explicit array sizes for both built-ins.
Bug: angleproject:4452
Change-Id: I704db6dc3c8951e5ba482a3e4dad09e5b0182f9c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4111645
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
0103213e
|
2022-12-05T00:00:00
|
|
GL: Support clip and cull distance redeclarations
* Fixed gl_PerVertex qualifier string.
* Updated ValidateClipCullDistanceTraverser to output
redeclared array sizes and maximum constant indices.
* Made DeclarePerVertexBlocks available for non-Vulkan
outputs.
* Updated DeclarePerVertexBlocks to remove gl_ClipDistance
and gl_CullDistance redeclarations.
* Enabled DeclarePerVertexBlocks for ESSL output when
gl_ClipDistance or gl_CullDistance are redeclared.
* Updated ESSL output to use 3.10 shading language version,
when the context has GL_EXT_clip_cull_distance enabled.
* Updated ESSL output to enable GL_EXT_shader_io_blocks
when gl_ClipDistance or gl_CullDistance are redeclared.
* Updated extension exposure conditions.
* Fixed typos in ParseContext.
Bug: angleproject:7763
Change-Id: Ib87368a1953ad546a407d634d8b00f71cf92c40c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083705
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8ee1b89f
|
2022-11-04T13:10:37
|
|
Refactor pixel local storage options
The various different PLS options were getting scattered and unruly. We
are also in need of more backend-specific PLS options that would be
difficult to add as-is. This CL refactors them into a single
"ShPixelLocalStorageOptions" struct that gets initialized all in one
place, and shared between the compiler and the backends.
Bug: angleproject:7279
Change-Id: Ic58dccb8d1ba350a0b6cc5848ce15bd687e30fad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006715
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
a4db9477
|
2022-10-06T10:35:39
|
|
Implement pixel local storage with metal::read_write textures
Metal's programmable blending feature isn't available on non-Apple
Silicon, so on these devices we have to polyfill pixel local storage
using read_write textures, which can also be coherent if
raster_order_groups are supported.
This change leverages the existing PLS transformation to images, and
implements just enough shader image functionality in Metal to support
the pixel local storage usecase. Missing shader image features are
marked with UNIMPLEMENTED().
Bug: angleproject:7279
Bug: angleproject:7792
Bug: angleproject:7794
Bug: angleproject:7797
Bug: angleproject:7803
Change-Id: Ia96a714693d352d57351a1bae4f45437dde000e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3993363
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
|
|
fa37af38
|
2022-07-12T22:47:22
|
|
Translator: Support SSO's built-in redeclaration
EXT_separate_shader_objects requires that gl_Position and gl_PointSize
be redeclared in the vertex shader. This is not adopted by GLES3.2, but
is nevertheless required to be supported if the shader enables this
extension explicitly.
Bug: angleproject:6590
Change-Id: I3428851ff9f00fb63573e4322bb62fe04bf0a095
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3757918
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5e95a4d9
|
2022-10-07T00:52:38
|
|
Add an EXT_shader_pixel_local_storage impl of PLS
Translates ANGLE_shader_pixel_local_storage shaders directly to
EXT_shader_pixel_local_storage.
Polyfills load/store operations using internal fullscreen draws.
Since the ANGLE extension needs the ability to preserve all active PLS
planes to textures, we can only support this extension when the backend
context also has access to ES 3.1 shader images.
Bug: angleproject:7279
Bug: angleproject:7771
Change-Id: Id348bde412efcc081ff29ee05ec59ad652f77569
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3966075
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c6390143
|
2022-10-12T09:57:55
|
|
Vulkan: Make compatible with GCC
Resolves below warnings occurred with GCC build.
1) deperecated-copy
Overriding an assignment operator without a copy constructor
caused the deprecated-copy warnings.
2) unused-function
3) parenthesis
Warnings occurred due to missing parenthesis around
some logical expressions, add them to quiet the warnings.
4) unused variable
5) 'maybe-unused' attribute ignored
Introduces 'ANGLE_MAYBE_UNUSED_PRIVATE_FIELD' macro to avoid
'attribute ignored' warning which is only occurred
with GCC because GCC doesn't warn about 'unused non
static data member' whereas Clang has Wno-unused-private-field.
Signed-off-by: Sungyong Choi <sywow.choi@samsung.com>
Bug: angleproject:7764
Change-Id: I8e7410a5ed8cb9b8f8b3202073d779fea63d6b75
Reviewed-by: Jeff Vigil <j.vigil@samsung.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b5514bb2
|
2022-09-21T20:47:00
|
|
Support pixel local storage on ES 3.0
Now that the application-facing API is implemented, we don't have to
rely on ES 3.1 anymore. Expose and test the extension on ES 3.0.
Bug: angleproject:7279
Change-Id: I5635620b9088201c20bafd283813092a329225d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3915327
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
a7dc51f2
|
2022-10-01T08:49:11
|
|
Add a framebuffer fetch implementation of PLS
The framebuffer fetch implementation works by attaching PLS backing
textures to the framebuffer, and then rewriting PLS uniforms as "inout"
fragment variables. The compiler's existing machinery takes it from
there and makes it work on GL and Vulkan, and soon Metal.
EXT_shader_framebuffer_fetch is now the preferred backend for pixel
local storage, but we also use EXT_shader_framebuffer_fetch_non_coherent
if shader images can't be coherent. This is especially interesting for
Vulkan, since noncoherent framebuffer fetch is possible without any
extensions.
Bug: angleproject:7279
Bug: angleproject:7683
Bug: angleproject:7684
Bug: angleproject:7724
Change-Id: I33f3b2c6df9a5709969d9165c448ea71b096c9e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900142
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
583fd03e
|
2022-09-29T16:28:05
|
|
Translator: Fix ClampIndirectIndices vs. unsized arrays
A deepCopy() was missing from this code path, which led to an AST
validation error. However, clamping indices for unsized arrays is not
strictly correct. For example, an out of bounds write with robustness
is expected to be dropped, not overwrite the last element.
Since robustness already covers storage blocks, this clamping is no
longer done.
Bug: angleproject:7712
Change-Id: I96dd18ef47cd453f19391bdccbd4372c24854ade
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3924863
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
493bab09
|
2022-09-15T14:20:41
|
|
Add an ShPixelLocalStorageType enum
Adds ShPixelLocalStorageType to ShCompileOptionsPLS and adds a
getNativePixelLocalStorageType() call to ContextImpl. For now this enum
only tells the translater whether PLS formats needs to be packed into
r32 images, but it will soon also be able to select framebuffer fetch,
native pixel local storage, and other PLS implementations.
Bug: angleproject:7279
Change-Id: Ifbd419b20550b8711ae3044782177806796216f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900498
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0af9aa03
|
2022-08-30T22:24:21
|
|
use proper TPrecision when creating TType
Overview
Using "EbpUndefined" when create the inputAttachmentType(TType) causes
the maximum precision in SPIR-V. The maximum precision is not required
and may degrade performance. This CL makes the creation using a
proper precision based on declared variables.
Tests
===== confirm the precision in SPIRV =====
- Using genshin_impact trace to verify
- Using RenderDoc
- Executable Path: com.android.angle.test/#DefaultActivity
- Intent Argument: -e org.chromium.native_test.NativeTest.StdoutFile
/sdcard/chromium_tests_root/out.txt -e
org.chromium.native_test.NativeTest.CommandLineFlags
"--gtest_filter=TracePerfTest.Run/vulkan_genshin_impact"
- Capture frame 9 with the drivers built with and without CL.
- Magically found one vkCmdDrawIndexed(396, 1) that "TextureViewer" has
"ANGLEInputAttachment" as inputs. In "Pipeline State", the "FS" uses
shader module 9556
- then compare the shader module 9556 sources from the 2 drivers.
Confirmed the differences:
- GLSL (SPIRV-Cross): https://screenshot.googleplex.com/A8gWMGR2EmnZwHv.png
- SPIR-V (RenderDoc):
https://screenshot.googleplex.com/5yqKc4pWL3qLaEj.png
Bug: angleproject:7281
Change-Id: I86b315ddf057325638e58d5a0d7f8b203d8b74f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3866573
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Solti Ho <solti@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
9d41585e
|
2022-08-12T14:20:34
|
|
Make PLS coherent on D3D 11.3
Adds a new internal memory qualifier to the compiler called
"rasterOrdered", which we set in RewritePixelLocalStorage.cpp when D3D
11.3 Rasterizer Order Views are supported. The HLSL translator then
generates RasterizerOrderedTexture2D<> instead of RWTexture2D<> when
this qualifier is set.
Bug: angleproject:7279
Change-Id: I39b8c3279b7bff93b7e57272e8fb84d9c0312616
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830288
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
4a636cdd
|
2022-07-20T22:44:30
|
|
Require all PLS formats to consume exactly 4 bytes of storage
D3D 11.0 UAVs only support R32_FLOAT, R32_UINT, R32_SINT formats.
EXT_shader_pixel_local_storage explicitly states that all PLS variables
consume exactly 4 bytes.
ESSL images can only have both read and write access if their format is
r32f, r32i, r32ui. (We were able to circumvent this via aliasing, but it
was a huge source of bugs.)
There is a large precedent for only supporting 4 bytes of storage in the
capabilities we use for PLS, so this CL removes support for all PLS
storage formats that are not 4 bytes. It also implements an "R32" mode
for PLS, that does manual packing and unpacking of r32* image formats.
If the application wants larger formats, it can always define multiple
PLS planes and piece them together.
Next up we ought to be able to support rg16* types with more
packing/unpacking.
With aliasing gone, and with a bit of tweaking, the PLS tests now pass
on the Pixel 4 GLES bot.
Bug: angleproject:7279
Bug: angleproject:7388
Bug: angleproject:7524
Bug: angleproject:7527
Change-Id: I6b8f62c2428ade6cb5413e33360d734e55dda0eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3782579
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
fa3d7d5c
|
2022-08-05T00:57:40
|
|
Make PLS coherent on Vulkan
Uses the VK_EXT_fragment_shader_interlock extension to make the shader
image implementation of PLS coherent on Vulkan.
This extension is supported on AMD, Apple, NVIDIA, and Intel.
Bug: angleproject:7279
Change-Id: Ic0253eb20932eb6be0b1f433ba454e48b57be2f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3813816
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6f80f0f0
|
2022-08-06T02:29:19
|
|
Translator: Clean up the compile flag passing interface
Historically, compile flags were sent to the translator as a bitmask.
Recently, we were getting close to running out of bits. Additionally,
direct-to-metal work had started to introduce constants to be passed to
the translator, which were misplaced in ShBuiltInResources and Caps.
Recent work on Pixel Local Storage adds even more constants, aggravating
the situation.
In this change, the interface to passing compile flags is reworked. A
struct is passed (instead of a bitmask) that has one bit for each flag.
This can be indefinitely extended. Additionally, the constants needed
by metal and PLS are also placed in this struct. In turn, the backends
can set these options directly, and don't have to hack them into Caps to
further get hacked into ShBuiltInResources.
Bug: angleproject:7559
Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
861149c7
|
2022-08-03T15:43:29
|
|
Make PLS coherent on desktop OpenGL
Implements ANGLE_shader_pixel_local_storage_coherent using fragment
shader synchronization extensions:
NV_fragment_shader_interlock
INTEL_fragment_shader_ordering
ARB_fragment_shader_interlock
With these extensions combined, we get coherency all 3 big desktop
vendors: NVIDIA, Intel, and AMD.
Bug: angleproject:7279
Change-Id: Ie20b251fb772898e89994b799640f1f2806581eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3773990
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d57ce815
|
2022-07-16T16:33:08
|
|
Use "readwrite" PLS images when possible
We actually only need readonly/writeonly aliases on ESSL, non
r32f/r32ui. For all other cases, this change updates the compiler to
emit a single readwrite image. We also optimize this image with the
"restrict" qualifier since PLS specifically disallows aliasing.
Removing the aliased load and store also eliminates our issue with an
Intel driver bug, and all the PLS tests now pass without any
workarounds.
Bug: angleproject:7279
Bug: angleproject:7398
Change-Id: I350b239793647da33add96509b8f4b1bbef02245
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3767537
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
77aa34ae
|
2022-07-16T13:08:00
|
|
Add support for PLS as function arguments
Bug: angleproject:7279
Change-Id: I89d5c02148cbdbbd02dc4840ffada2c96c2a849b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3767534
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
c460c299
|
2022-06-21T11:20:45
|
|
Implement GLSL additions for ANGLE_shader_pixel_local_storage
Specs out, implements, and thoroughly tests the GLSL additions for
ANGLE_shader_pixel_local_storage. Adds a simple transformation that
rewrites PLS directly into shader images. Updates the existing PLS tests
to use the newly built-in PLS features and ensures they continue
passing.
For now, applications call glBindImageTexture to configure their pixel
local storage. The OpenGL ES API side of this extension will follow
shortly.
Bug: angleproject:7279
Change-Id: I141183069b5cbfcca01cbb77b5b36d3e5f834bf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3761876
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
5f7e0e50
|
2022-07-15T21:58:11
|
|
Translator: Remove early fragment tests transformation
We no longer add early_fragment_tests as an optimization.
Bug: angleproject:7347
Change-Id: Ic12d8491a4d24d546b6b19257cd63c71074ba3a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3769546
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
3baa867c
|
2022-07-14T23:08:42
|
|
Vulkan: Fix image arguments passed to functions in GLSL
It's impossible to provide the format qualifier to an image function
parameter in GLSL, because `layout()` is not acceptable there. SPIR-V
doesn't accept formatless image parameters without the
StorageImageReadWithoutFormat and StorageImageWriteWithoutFormat
capabilities, which are not universally available.
Instead, this change monomorphizes functions with image parameters.
Note that this was already previously done for R32F images for emulation
purposes.
Bug: angleproject:7484
Change-Id: Id287c4a93b32deb3fd8be982c32fa58fd2c848d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3763074
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9070e279
|
2022-06-30T09:35:59
|
|
Vulkan: Handle platforms that have imprecise float division issues
Even when the dividend and divisor have the same value
some platforms do not return 1.0f. We need to emit sepcial
division code on such platforms.
Bug: angleproject:3586
Tests: KHR-GLES31.core.blend_equation_advanced.blend*HSL*
Change-Id: Ibb81f57c959ae2c8edb6d361bf6241c019dfb988
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3738439
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1154cc46
|
2022-07-04T14:45:25
|
|
Vulkan: Fix round-after-dither logic
| was used instead of &, effectively enabling this on all platforms.
Bug: angleproject:6953
Change-Id: I73846368c689d70ad9679e0caa47b7004177d678
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3744361
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
91976352
|
2022-06-21T15:41:02
|
|
Use C++17 attributes instead of custom macros
Bug: angleproject:6747
Change-Id: Iad6c7cd8a18d028e01da49b647c5d01af11e0522
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3718999
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2df17a12
|
2022-05-25T16:18:37
|
|
Vulkan: Pack driver uniforms
Previously 5 vec4s were used for driver uniforms + 2 vec4s if
specialization constants couldn't be supported.
The driver uniforms are rearranged and packed such that only 2 vec4s are
normally used, which include fallback for specialization constants as
well. In the future, most of the specialization constants may turn into
uniforms, and this change prepares for that.
Additional uniforms are used (3 vec4s) only if common extensions are
missing; transform feedback and bresenham lines.
This change makes it more practical for driver uniforms to be turned
into push constants. Additionally, these uniforms could potentially be
loaded and cached at the beginning of the shader for more efficient
memory access.
On Pixel6, with this change, the traces show no difference in wall time.
On most traces, CPU time shows up to ~7% improvement.
Bug: angleproject:7366
Change-Id: I0f47f863955af06a19c69d1f1d7c45b97d95476e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668151
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
98c2e169
|
2022-05-20T16:17:49
|
|
Vulkan: Reduce pre-rotation spec const to bool
The specialization constant now only dictates whether x and y should be
swapped. The complete 8 possible states of rotation and y-flip are
achieved by using this swap in combination with a driver uniform for x
and y flip.
Swapping is still a specialization constant to avoid degrading
performance of dFdx/dFdy which otherwise would need both to be evaluated
instead of one. On platforms which don't support pre-rotation, the
specialization constant will never change and driver uniforms entirely
govern y-flip. On platforms that do support pre-rotation, only two
variations of the pipeline are needed.
Bug: angleproject:7366
Change-Id: I73f84e89fa9349d2098fa5b21573aee57d93a30c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3663151
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
615b2c68
|
2022-05-24T12:29:40
|
|
D3D: implement whole-struct assignment in SSBOs.
Bug: angleproject:7395
Change-Id: I18159c5fe60585b319d3f3f282fc25fb742746b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664917
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
88f582f6
|
2022-05-19T09:48:21
|
|
D3D: fix whole-array assignment to SSBOs.
SSBOs in HLSL are implemented as RWByteAddressBuffer, which can only
Load() or Store() up to 16 bytes at a time, so value-assignment of
arrays doesn't work. The fix is to implement a traversal which
unfolds such assignments into an element-by-element for-loop.
Bug: angleproject:7334
Change-Id: I840c8ff7b62b67dc8935d4c09589d955798d96ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656070
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
62fe36d3
|
2022-05-04T22:46:52
|
|
Vulkan: Emulate YUV built-ins
In this change, the rgb_2_yuv and yuv_2_rgb built-ins are emulated with
normal functions that perform matrix multiplication based on the given
conversion function.
Bug: angleproject:6818
Change-Id: I67adb029109aaf6a674b1ee75105c1b352325eb2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630599
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9200ba53
|
2022-04-26T12:05:07
|
|
Reland "Make SPIRV optional for Metal backend"
Updated default conditions to match old behavior.
This is a reland of commit 29287e1fc7ad3dff0619736a89e64b3598af8659
Original change's description:
> Make SPIRV optional for Metal backend
>
> This allows clients (ie Skia) to build ANGLE without needing
> all of the additional Vulkan dependencies. Developer builds
> will continue to include both the direct and SPIRV paths, for
> debugging purposes.
>
> Bug: angleproject:7155
> Change-Id: I1c38ee19e747df8b25fd2f8e8efa3b420a4d7766
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3605764
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Auto-Submit: Brian Osman <brianosman@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7155
Change-Id: I439160f2e1f05a3dbe22df82336246a73a0a7d0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3615012
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
437053a1
|
2022-04-28T09:05:43
|
|
Revert "Make SPIRV optional for Metal backend"
This reverts commit 29287e1fc7ad3dff0619736a89e64b3598af8659.
Reason for revert:
Possible root cause of Mac failures http://crbug.com/1320588
Original change's description:
> Make SPIRV optional for Metal backend
>
> This allows clients (ie Skia) to build ANGLE without needing
> all of the additional Vulkan dependencies. Developer builds
> will continue to include both the direct and SPIRV paths, for
> debugging purposes.
>
> Bug: angleproject:7155
> Change-Id: I1c38ee19e747df8b25fd2f8e8efa3b420a4d7766
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3605764
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Auto-Submit: Brian Osman <brianosman@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1320588
Change-Id: Id160118146dad1b8f1af40c60ddefd717516cd1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3614527
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
29287e1f
|
2022-04-26T12:05:07
|
|
Make SPIRV optional for Metal backend
This allows clients (ie Skia) to build ANGLE without needing
all of the additional Vulkan dependencies. Developer builds
will continue to include both the direct and SPIRV paths, for
debugging purposes.
Bug: angleproject:7155
Change-Id: I1c38ee19e747df8b25fd2f8e8efa3b420a4d7766
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3605764
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3b65b803
|
2022-04-27T11:04:22
|
|
Vulkan: Work around Qualcomm imprecision with dithering
On qualcomm, sometimes the output is ceil()ed instead of round()ed.
With ditering emulation affecting values, some dEQP tests fail due to
the excessive change in value when dithering bumps the value slightly
over to the next quantum.
In this change, a workaround is added to round() the value before
outputting it.
Bug: angleproject:6953
Change-Id: Iae7df5ca20055b4db3185c6153f3c0bf4ba07f68
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3611064
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c5271e8e
|
2022-04-04T23:28:35
|
|
Vulkan: Emulate GL_KHR_blend_equation_advanced
Based on a change by Brandon Schade <b.schade@samsung.com>
In the translator, when advanced blend is enabled, an input attachment
is added. Based on the listed advanced blend equations, emulation code
is added that performs those equations' functions. The blend equation
itself is passed through a driver uniform.
Note that the advanced blend extension only allows a single output to
use advanced blend, and that should be at location 0.
In the Vulkan backend, when advanced blend is used, the driver uniform
to select the equation is updated and normal blending is disabled.
Bug: angleproject:3586
Change-Id: Icc42e8be238d34fca149087eb9cfe616a7643a6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3575738
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b169f6f9
|
2022-04-01T14:41:12
|
|
Vulkan: Fix no location decoration vs framebuffer fetch
The input attachment index is identical to the location qualifier. If
there's only one output, GLSL is allowed to not specify the location
qualifier, in which case it would implicitly be at location 0.
Bug: angleproject:6947
Change-Id: Ib8e31ab524f6f4d4fe1d3e49386a374724da06a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566221
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
|
|
15fe0474
|
2022-03-21T00:06:38
|
|
Translator: Work around tool paranoia w.r.t repeated std::move
An unknown diagnostic tool has flagged a usage in PruneNoOps, where an
empty vector is std::move'd on multiple iterations of a loop, as
error-prone. That was intended behavior. To silence the tool however,
the empty vector declaration is moved inside the loop.
Bug: chromium:1304953
Change-Id: Ie4b0c78e3f4a845db2b3b3a18d4ca095f0ba746b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3539443
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
40afbe4b
|
2022-03-20T23:39:57
|
|
Translator: Fix SimplifyLoopConditions producing dead code
This causes the tree to fail validation. Dead code could be generated
if the loop body ended in a branch. In such a case, no additional
instructions are added to the transformed loop body after the original
body.
Bug: chromium:1300782
Change-Id: I4ec46c170ab5a45fa9b9b73d4e2b62c9c4fa24a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3539442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4ac0f143
|
2022-02-02T16:28:01
|
|
Vulkan: Fix gl_LastFragData transformation
This transformation was only called if gl_LastFragData was redeclared.
Otherwise the ES3 version of the transformation (for inout variables)
was being used which did not handle gl_LastFragData correctly.
Bug: angleproject:6951
Bug: angleproject:6969
Change-Id: I188235bb9710a81c4010c9a170bce40cea8f414b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3434898
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
72529c19
|
2022-01-31T14:37:42
|
|
Vulkan: Fix a few framebuffer fetch bugs
A few fixes to framebuffer fetch:
- The built-in symbol for coherent and non-coherent are now the same for
gl_LastFragData, so extension check can choose one or the other.
- The temporary variable used in a transformation is renamed to not be
gl_LastFragData.
- inout usage is now validated correctly for shader type and version.
Bug: angleproject:6951
Bug: angleproject:6905
Bug: angleproject:6907
Change-Id: I9af341a3e8e01ed375a8230618184494813d3ece
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427577
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
665ddccd
|
2021-12-09T23:06:39
|
|
Vulkan: Emulate dithering
Dithering in OpenGL is vaguely defined, to the extent that no dithering
is also a valid dithering algorithm. Dithering is enabled by default,
but emulating it has a non-negligible cost. Similarly to some other
GLES drivers, ANGLE enables dithering only on low-bit formats where
visual banding is particularly common; namely RGBA4444, RGBA5551 and
RGB565.
Dithering is emulated in the fragment shader and is controlled by a spec
constant. Every 2 bits of the spec constant correspond to one
attachment, with the value indicating:
- 00: No dithering
- 01: Dither for RGBA4444
- 10: Dither for RGBA5551
- 11: Dither for RGB565
The translator appends code to the shader that, based on the format
specified by the specialization constant, adds dithering to each color
attachment output. A 2x2 Bayer matrix is used for dithering, indexed by
gl_FragCoord.xy % 2.
Bug: angleproject:6755
Change-Id: Ib45da5938e299b6626bff921119d63e7357dd353
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3374261
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0f00fbae
|
2022-01-21T00:28:48
|
|
Translator: Make vec/matrix size getters unsigned
TType stored type's primary and secondary sizes as `unsigned char`, but
the getters returned `int`. This caused unnecessary casts when the size
was passed from one TType to another, as well as comparisons with other
unsigned numbers.
This change specifies the type of these members as `uint8_t` and makes
the getters return the same type. The call sites are accordingly
adjusted to remove unnecessary casts, use the correct type in local
variables, and add casts when passed to ostream::operator<<.
Bug: angleproject:6755
Change-Id: Ia4d86bd4ccb5c1a2ae1e10a0085a5166c3a6bcf7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402850
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2e669566
|
2021-12-09T18:21:02
|
|
Metal: Refactors from Webkit
Mostly renaming, typos, cleanup
bug: angleproject:6787
Change-Id: Ic71c296d7849244cae2ca29b264a10cb96bca612
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329261
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
52d6e363
|
2021-11-03T12:46:10
|
|
Translator: Fix zero-init of nameless I/O blocks
Bug: angleproject:6609
Change-Id: I680fec85d53709f9abd3680a9dc5794ecfae6588
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260326
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e10768f0
|
2021-11-03T12:23:11
|
|
Translator: Fix zero-init of I/O block arrays
Bug: angleproject:6609
Change-Id: I8245e868fe6bc4798e74088916e1d8cdd0727b6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260325
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
50fc2909
|
2021-10-27T21:37:02
|
|
Merge Webkit up to Oct 27 2021
Merge the following commits from Webkit. This
change merges webkit from the following git commits
Previous:
commit 703b234524e75109ca3e94febbf63098314022f5
Author: Alex Christensen <achristensen@webkit.org>
Date: Tue Sep 28 16:22:30 2021 +0000
Mostly fix Mac CMake build
https://bugs.webkit.org/show_bug.cgi?id=230868
Current:
commit 43d2e637f84b1e6b75c139ac64c26ca108b4f12f
Author: Kimmo Kinnunen <kkinnunen@apple.com>
Date: Wed Oct 27 17:43:38 2021 +0000
REGRESSION (Safari 15): Poor WebGL performance on
https://downloads.scirra.com/labs/particles
Commits:
commit 8238f462c96e515dabd3db0e26c143b18f47340c
Author: Kyle Piddington <kpiddington@apple.com>
Date: Wed Oct 6 21:45:18 2021 +0000
Shadertoy "truchet district" fails to compile with error:
Internal error compiling shader with Metal backend"
commit 2fcb9af290e4b6c804f11ad4359555507c1492f9
Author: Kyle Piddington <kpiddington@apple.com>
Date: Thu Oct 14 21:14:26 2021 +0000
https://tankionline.com/play/ html5 engine not
working: crashes. (Metal shader not working)
https://bugs.webkit.org/show_bug.cgi?id=231490
commit e11955a258380a875115ded16ab8963142c4023b
Author: Kyle Piddington <kpiddington@apple.com>
Date: Fri Oct 15 23:57:12 2021 +0000
REGRESSION (r283667):
webgl/2.0.0/deqp/functional/gles3/lifetime.html fails
https://bugs.webkit.org/show_bug.cgi?id=231682
commit 43d2e637f84b1e6b75c139ac64c26ca108b4f12f
Author: Kimmo Kinnunen <kkinnunen@apple.com>
Date: Wed Oct 27 17:43:38 2021 +0000
REGRESSION (Safari 15): Poor WebGL performance on
https://downloads.scirra.com/labs/particles
https://bugs.webkit.org/show_bug.cgi?id=230749
Bug: angleproject:6630
Change-Id: Icca411dc429538f839f05834f1851fbc54ef8a1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248573
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
55bd8d8f
|
2021-10-26T10:38:28
|
|
Translator: Fix precision bug in HLSL generation
Bug: chromium:1263487
Change-Id: I60bc3dc93867e4269756b6f54eb39cf29ad77d5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244887
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bcc89703
|
2021-10-07T11:26:42
|
|
Translator: Remove disableValidateFunctionCall from transformation
This validation is disabled in three transformations and re-enabled
afterwards. Two of these benefit from the simplicity it brings, and
this change removes it from the other transformation.
Bug: angleproject:6506
Change-Id: I946b547ed0e2ed39062914a7771e9635ff5e406d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212289
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
daaaba0a
|
2021-10-04T22:28:56
|
|
Translator: Fix uniform/struct separation for anonymous arrays
When a uniform array of anonymous structs was separated into a struct
declaration and uniform array, the uniform symbol was being replaced,
but not the intermediate nodes that index it. This caused an AST
validation error.
Bug: angleproject:4740
Change-Id: Ib9d0115bd01c39d1a007f644e46b5e35c12c9304
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204590
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
32d6e806
|
2021-09-24T23:50:54
|
|
Vulkan: Fix rotation of interpolateAtOffset
interpolateAtOffset's offset was multiplied by flipXY*rotationMatrix,
which is a vector. This was unable to actually apply rotation to the
offset. The multiplier is changed to a matrix.
Can be tested by running interpolate_at_offset*default_framebuffer tests
in deqp gles3.1 together with pre-rotation:
./angle_deqp_gles31_tests
--deqp-case=dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_default_framebuffer
--emulated-pre-rotation=90
Bug: angleproject:5843
Change-Id: I9727371375e999f07463b69153df3fd8b28c2a71
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3183108
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bc8fe7dd
|
2021-09-24T22:50:32
|
|
Translator: Fix removing inactive output vs SH_INIT_OUTPUT_VARIABLES
The code that SH_INIT_OUTPUT_VARIABLES adds for inactive outputs is also
removed with this change.
Bug: chromium:1253016
Change-Id: I3caeb628487354de943f7b53f7462f58baa3eca8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3183107
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2795866c
|
2021-09-10T02:08:40
|
|
Fix ConvertUnsupportedConstructorsToFunctionCalls
The code was not hanlding nested expressions. For example:
mat4(vec4(mat2x2), ...)
Switched to using TIntermRebuild
Bug: angleproject:5505
Change-Id: I845d94326324ac48d7489225d42d0c6e38622492
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3152168
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
13e9817b
|
2021-09-08T11:57:00
|
|
Translator: Fix assert in ScalarizeVecAndMatConstructorArgs
This transformation assumed that precision can be derived for constants
in every possible scenario, but that's not true. The fuzzer produced
the following code:
void main()
{
mat4 m;
mat2(0, bvec3(m));
}
In the above, the constant 0 legimitately has no precision. The assert
was in a function that attempted to make a temporary out of the
constant, which this commit changes to use the original constant as-is.
Bug: chromium:1246781
Change-Id: I6f247264e5213cfd9449fdfb1dc312d02b99f2f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149191
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c9acd799
|
2021-09-07T22:25:23
|
|
Only rewrite constructors for scalars/vectors/matrices
Bug: angleproject:5505
Change-Id: I50b3a9a585b2eec6e4d7bd9b3197206a973d4400
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3147071
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
8b2fd983
|
2021-09-08T11:36:17
|
|
Translator: Fix validation failure in RemoveDynamicIndexing
This transformation adds function definitions to the tree after the
fact, so function call validation is disabled until the transformation
is complete.
Bug: chromium:1246686
Change-Id: I40f77cb25cf272d5ebc42ece572371ce5161e819
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3148850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0bb3fcbb
|
2021-09-07T14:28:09
|
|
Translator: Fix precision of gl_PointSize on ES3+
In ESSL100, gl_PointSize is declared as mediump. In ESSL300+, it's
declared as highp.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Ie904a12fdaaca04e2507f1796d9d0fe34b154eab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3145615
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ae555e85
|
2021-09-05T21:43:03
|
|
Translator: Fix uninitialized TStructure::mAtGlobalScope
This flag was not set in SeparateDeclarations when creating a struct.
Bug: chromium:1246301
Change-Id: I673a7158bcc8ead0fd36a5b00696dd990950a8c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3139663
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e02753fc
|
2021-08-31T21:09:45
|
|
Convert constructors to function calls where needed.
MSL does not do as many conversions between types
and has more strict constructors than GLSL so
convert to function calls where necessary.
Fixes:
GLSLTest_ES3.AmbiguousConstructorCall2x2/ES3_Metal
GLSLTest_ES3.AmbiguousConstructorCall2x3/ES3_Metal
GLSLTest_ES3.ConstructMatrixFromNonFloat/ES3_Metal
GLSLTest_ES3.ConstructNonFloatVectorFromMatrix/ES3_Metal
GLSLTest_ES3.ScalarConstructor/ES3_Metal
UniformBufferTest.Std140UniformBlockWithRowMajorQualifier/ES3_Metal
UniformBufferTest.Std140UniformBlockWithPerMemberRowMajorQualifier/ES3_Metal
UniformBufferTest.Std140UniformBlockWithPerMemberColumnMajorQualifier/ES3_Metal
UniformBufferTest.Std140UniformBlockWithRowMajorQualifierOnStruct/ES3_Metal
SimpleUniformTest.FloatMatrix2UniformStateQuery/ES2_Metal
SimpleUniformTest.FloatMatrix2UniformStateQuery/ES3_Metal
SimpleUniformTest.FloatMatrix3UniformStateQuery/ES2_Metal
SimpleUniformTest.FloatMatrix3UniformStateQuery/ES3_Metal
SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES2_Metal
SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES3_Metal
UniformTestES3.MatrixArrayUniformStateQuery/ES3_Metal
Bug: angleproject:6306
Change-Id: Iea8a9a261f94f121f482c2ea9678192ca056570c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3134963
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9d0e2851
|
2021-09-01T00:42:58
|
|
Fix SeparateDeclarations vs struct specifiers
Bug: chromium:1237696
Change-Id: I3b00f3797800e814ca83226a8e4f25b2a43cc641
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133824
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a29b07d8
|
2021-08-26T13:11:29
|
|
InitializeVariables: Init shader IO block outputs.
These variables were not handled in the pass because we had no prior
test coverage of them. Some frame capture testing uncovered this gap.
The variables must be initialized field-by-field, since there seems
to be no defined way to initialize an entire block at once.
Bug: angleproject:6326
Change-Id: Ib7aecfb76b97b4236d786b44b3dfb706c573e221
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123228
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4c56534f
|
2021-08-25T15:56:59
|
|
Include globals when defering global initializers
Fixes these tests:
GLSLTest.StructWithInitializer/ES2_Metal
GLSLTest.StructWithInitializer/ES3_Metal
GLSLTest.StructWithUniformInitializer/ES2_Metal
GLSLTest.StructWithUniformInitializer/ES3_Metal
GLSLTest_ES3.SequenceOperatorEvaluationOrderDynamicVectorIndexingInLValue/ES3_Metal
WebGL2GLSLTest.InitUninitializedLocals/ES3_Metal
Bug: angleproject:5505
Change-Id: Ib8258898c60b9e9ffbb71f0024f8189dc6cf4d5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3120093
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9c271645
|
2021-08-27T13:07:06
|
|
Vulkan: SPIR-V Gen: Fix gl_PerVertex without clip/cull support
When the clip/cull distance extension is not supported, the
gl_ClipDistances and gl_CullDistances arrays were given a size of 0,
which made them translate as OpRuntimeArray.
This change makes sure that these arrays always have a non-zero size.
Bug: angleproject:4889
Change-Id: I8d2ffe3a7c1df9316e91eebc2aa53bdc2c87ccc1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123354
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
800e82c6
|
2021-08-23T11:05:23
|
|
Translator: Validate precisions
When declaring a variable, a struct field, function parameter etc,
there's a precision necessarily applied to the entity being declared.
AST Validation is added to enforce this. Intermediate nodes derive
their precision from these entities automatically.
Consistency of intermediate nodes is not validated. This is because AST
transformations replace a node with a transformed one, and that may not
have the same precision. Take the following code:
mediump float x = ...;
mediump float y = ...;
... x + y ...
and assume is transformed as such:
highp float driver_uniform;
... (x * driver_uniform) + y ...
The addition was originally done in mediump, but would seemingly need to
be done in highp after transformation. There are a number of options
here:
- Make sure that when nodes are replaced, the precision is unaffected.
This can be intrusive, requiring temp variables.
- Bubble up the new precision
- Accept the discrepancy
ANGLE opts for the last option, which actually respects the original
shader's intended precision for operations, even if some transformation
needs to temporarily evaluate an expression at a higher precision.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Ibcde3a230de159157783b1c6d5ef1cd63ceb4d8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114027
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
210773db
|
2021-08-05T10:41:59
|
|
Translator: Be more explicit about precisions
GLSL ES requires that every symbol (variable, block member, function
parameter and return value) is appropriately qualified with a precision,
either individually or through the global precision specifier.
Some tree transformations however produced symbols with EbpUndefined
precision. In text GLSL output, these would produce unqualified symbols
which was often incorrect.
In this change, the transformations are made to produce explicit / more
consistent precisions. The validation (that caught these issues) is not
included in this change as there are still a few corner cases left to
address.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Icca8a0a5476f8646226e7243aa8f501f44acc164
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3075127
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b196eec0
|
2021-08-20T12:32:03
|
|
translator: Fix InitializeVariables with gl_ClipDistance.
The extension allows for the shader to redeclare this variable with
a different size. This would sometimes put the tree in an inconsistent
state when used with the InitializeVariables feature. Fix this by using
the user declaration of gl_ClipDistance when available.
Found when working on trace validation, where using the init output
variables option in the compiler would then cause tree validation to
fail for one specific test.
Test: ClipDistanceTest.ThreeClipDistancesRedeclared
Bug: angleproject:5133
Change-Id: I42c9bfbe313826ac5d391068d9fc18eb5793375f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110752
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d20afde4
|
2021-08-05T23:06:44
|
|
Vulkan: Retain precision of uniform variables
When gathering in a uniform block, the precision of default uniforms was
dropped.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Ie6a8e2e7cef7cd3808cee08d20f886fc4e762cd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076124
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
63248e7f
|
2021-08-05T23:49:23
|
|
Translator: Fix dead-code-elimination corner case
The DCE code had a corner case bug where a switch case containing
multiple DCE'ed `break`s followed by another case would cause some of
the DCE'ed statements in the first case to be doubly pruned, failing on
an assertion.
This was due to the fact that visitBlock() was asking traversal to
continue if a new case was visited while pruning nodes, but the
traversal does not take into account that some statements need to be
skipped and so would also visit the pruned statements. If the pruned
statements contain a branch instruction, they get re-pruned.
The visitBlock() function that does the pruning is reworked so that it
more clearly traverses the statements.
Bug: chromium:1237200
Change-Id: Ib078c2ea73ade756c7d7ef5a5c489fa53c39f352
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3077659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0cd99779
|
2021-08-05T10:35:10
|
|
Translator: Propagate precision to children nodes
Similarly to glslang, when the precision of a node is determined,
propagate that precision to any of its children that doesn't already
have a precision. Ultimately these should only include
TIntermConstantUnion nodes.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: I121231d04c7cf92fc3f07716019ffe88eca48b88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3075126
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
061188a7
|
2021-08-04T10:07:47
|
|
Translator: General clean up
General clean up done as part of other changes, split to simplify
review.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Iade9954d187a759be9edd0e3754be007f4133c56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3071598
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6fe91881
|
2021-08-02T11:13:13
|
|
Translator: Simplify RecordConstantPrecision
Just before ESSL output, this transformation made some constants
specified through temp variables such that their precision can be
specified. This was done in cases where the precision actually affected
the expression being evaluated.
This transformation is simplified by declaring constants more
conservatively as variables, and not stringently attempting to identify
whether that's necessary. This is still not done in trivial cases.
This change is in preparation for another change that overhauls
precision propagation through the nodes. This change removes all
references to TIntermTyped::getPrecision() outside the precision
promotion code itself.
Bug: angleproject:4889
Change-Id: I135b2b3241aa2f76219b209241c3844f1d09ccd2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067948
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1ce78397
|
2021-07-30T16:51:45
|
|
Remove support for WEBGL_debug_shader_precision
This extension was rejected, and the implementation was hacky. This
clean up is part of an ongoing work to improve precision handling.
Bug: angleproject:6059
Change-Id: If08581ec6f19cf1698ffa3dd6d248dc5e68a1d31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3064303
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
09d5047b
|
2021-08-03T01:31:03
|
|
GL: Remove the rewriteVectorScalarArithmetic workaround
This workaround was implemented for a bug in Nvidia driver 387 which is
end-of-life. More recent driver branches (390 and 4XX) are fixed, and
so this workaround is no longer required. The implementation of the
workaround itself could introduce bugs.
Bug: chromium:772651
Bug: chromium:1201084
Change-Id: I3db179eb90d9124235bdad2daacc712302906d8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
a65b4056
|
2021-07-30T23:00:57
|
|
Reland "Translator: Clean up type cloning"
This is a reland of f016c4352f5203c10511df078b1ed5359afc1b35
Original change's description:
> Translator: Clean up type cloning
>
> TType has a constructor that aids cloning + helpers to convert between
> types. A number of places where a type is constructed from the
> information gathered from another type is changed to clone the type and
> then use one of these helpers.
>
> This clean up is part of an ongoing work to improve precision handling.
> This change removes many references to TType::getPrecision().
>
> Bug: angleproject:4889
> Change-Id: Ib85659ab5363b56ad298f8648fca856edc1ebf8b
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3063944
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
Bug: angleproject:4889
Change-Id: I35772f178eb4f6cf2b64bfeb37a4a144acdb4daf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067802
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c5c8a25a
|
2021-08-03T14:40:33
|
|
Revert "Translator: Clean up type cloning"
This reverts commit f016c4352f5203c10511df078b1ed5359afc1b35.
Reason for revert: Suspect for crbug.com/1236060
Original change's description:
> Translator: Clean up type cloning
>
> TType has a constructor that aids cloning + helpers to convert between
> types. A number of places where a type is constructed from the
> information gathered from another type is changed to clone the type and
> then use one of these helpers.
>
> This clean up is part of an ongoing work to improve precision handling.
> This change removes many references to TType::getPrecision().
>
> Bug: angleproject:4889
> Change-Id: Ib85659ab5363b56ad298f8648fca856edc1ebf8b
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3063944
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
Bug: angleproject:4889
Change-Id: I9b5ecacc410b41be382232292ceae2f7ea7906c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3064393
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Austin Eng <enga@chromium.org>
|
|
f016c435
|
2021-07-30T23:00:57
|
|
Translator: Clean up type cloning
TType has a constructor that aids cloning + helpers to convert between
types. A number of places where a type is constructed from the
information gathered from another type is changed to clone the type and
then use one of these helpers.
This clean up is part of an ongoing work to improve precision handling.
This change removes many references to TType::getPrecision().
Bug: angleproject:4889
Change-Id: Ib85659ab5363b56ad298f8648fca856edc1ebf8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3063944
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
ae8ef039
|
2021-07-30T00:43:14
|
|
Translator: Correctly respect precision of gl_FragColor/Data
These builtins are declared with a mediump precision. However, during
translation to Vulkan GLSL, the precision was not output and as such
glslang treated them as highp.
Discovered through comparison with SPIR-V output from ANGLE which
included more RelaxedPrecision operations.
Bug: angleproject:4889
Change-Id: I7974478e87ad20115345d679f8f035492be1f349
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3062204
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ebe943e2
|
2021-07-29T11:19:33
|
|
Vulkan: SPIR-V Gen: Fix gl_Clip/CullDistance
These built-ins can be redeclared in the shader. The translator took
these redeclarations (and gl_LastFragData) as UserDefined symbols.
There were a number of hacks such as in name generation and
CollectVariables, to special-case these redeclarations.
This change instead makes sure that these variables continue to be
considered built-ins with the appropriate qualifiers. A number of fixes
are made accordingly:
- Hacks are removed.
- In fragment shaders, ANGLEClipDistance was initialized with
gl_ClipDistance for further use by the shader. The code generation
however mistakenly produced `gl_ClipDistance[0] =
ANGLEClipDistance[0];`, which caused compilation failures by glslang,
but passed the tests accidentally because they expected link failures
(see next item).
- CollectVariables is fixed to correctly collect gl_Clip/CullDistance
in fragment shaders; previously they were collected as output
varyings, and therefore the aforementioned link error was not produced
in the tests after the compilation error was fixed.
Additional fixes:
- The transformation of gl_Clip/CullDistance was always ever done on one
of them due to misplaced breaks in the loop that detected their
presence.
- The transformation of gl_CullDistance was skipped when it was not
redeclared.
Validation is added to make sure these built-ins always have the correct
qualifier even when redeclared. SPIR-V gen support for these variables
have been fixed as well.
Bug: angleproject:4889
Change-Id: Ic8bf2c508357035cb937ef41a28ae22ffc533ebe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3059921
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aec5e65c
|
2021-07-28T00:36:12
|
|
Get direct-to-Metal backend to run angle_end2end_tests.
Cherry-pick nameless struct fix from Apple in
https://bugs.webkit.org/show_bug.cgi?id=227482 .
Fix SeparateCompoundStructDeclarations pass to stop generating
multiple declarations; thanks syoussefi@ for advice.
Incorporate additional passes from TranslatorVulkan
(MonomorphizeUnsupportedFunctionsInVulkanGLSL,
RewriteArrayOfArrayOfOpaqueUniforms,
SeparateStructFromUniformDeclarations) needed by RewriteStructSamplers
pass in TranslatorMetalDirect. Fixes many assertion failures in GLSL
tests. Moved these passes out of tree_ops/vulkan. Thanks again to
syoussefi@ for advice and help.
Disable a validation check related to the RewritePipelines pass. Skip
two tests that were failing for other reasons.
With these changes, angle_end2end_tests runs to completion when the
direct-to-Metal backend is turned on. There are still ~1300 failures
of the ~4000 tests which will be investigated next.
Bug: angleproject:5505
Change-Id: Ibca77822543e8e8e8d2a8c862e92cdf74bfa3545
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3058524
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
96ccf3f4
|
2021-07-29T12:38:21
|
|
Translator: Consolidate EvqFragDepth and EvqFragDepthEXT
They were the same thing. Fixes SPIR-V generation which only handled
EvqFragDepth.
Bug: angleproject:4889
Change-Id: Id2c35f4c5a26e43ad16a420cc0306756a1add082
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3059922
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7c6da493
|
2021-07-26T21:24:25
|
|
Translator: Make sure built-in variables are consistent
Some transformations left the tree in an inconsistent state, for example
if it used gl_SampleMask from ES3.1+OES_sample_variables and the
transformation added a usage of gl_SampleMask from ES3.2. The offending
transformations are fixed and AST validation is improved to catch such
errors.
Bug: angleproject:4889
Change-Id: I9d9ea5bb43a9408dd4c6dc3e89ec20d60dfeff73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3054613
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b8d6f8aa
|
2021-07-22T22:31:29
|
|
Translator: Facilitate integration in FireFox
Instead of relying on is_apple to build workarounds applied on apple
hardware, a new build argument is added for this purpose. This allows
FireFox to more easily include these files in their build system (which
builds every workaround on every platform).
The workarounds are reorganized too and moved from tree_ops/gl/mac to
tree_ops/apple. RewriteRowMajorMatrices is moved there too as it's now
used by both gl and metal. This workaround is large, and removing it
from non-apple builds improves binary size (~40KB on Linux).
Bug: angleproject:6188
Change-Id: I8e1dab44d0235bb6b8341d53721bdd0d157d46c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3047385
Reviewed-by: Jeff Gilbert <jgilbert@mozilla.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7f199d75
|
2021-07-20T00:11:23
|
|
Vulkan: SPIR-V Gen: Support geometry shaders
Geometry shader built-ins are implemented. A bug in
DeclarePerVertexBlocks is fixed w.r.t to gl_PerVertex arrays and a new
AST validation option is added to catch that sort of error.
Bug: angleproject:4889
Change-Id: I40b2929e450eac8ae840bbf1a1583e6c4c047c88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041623
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0e1c90cf
|
2021-07-21T10:24:26
|
|
Translator: Validate function parameter qualifiers
This change cleans up a confusion in EvqConst and EvqConstReadOnly,
where the former was frequently used instead of the latter for function
parameters.
The change makes the following renames to make the intent of the
relevant qualifiers clearer:
EvqIn -> EvqParamIn
EvqOut -> EvqParamOut
EvqInOut -> EvqParamInOut
EvqConstReadOnly -> EvqParamConst
Bug: angleproject:4889
Change-Id: Idedd32c08a91de069b91b1657d6b783dddece04a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041622
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6e261453
|
2021-07-20T22:34:33
|
|
Vulkan: SPIR-V Gen: Fix I/O block arrays
Since the qualifier on intermediate nodes are EvqTemporary, the code
that autodeduced the block storage of I/O blocks was incorrectly
assigning them std140 when an indexed I/O block array was encountered.
This resulted in duplicate types in the SPIR-V. This is generally
benign (other than creating an unnecessary type) except for gl_PerVertex
as it adds BuiltIn decorations. gl_PerVertex may be an array in
geometry and tessellation shaders.
Bug: angleproject:4889
Change-Id: Iaa8e414ae01a4be127dc52df0e9406546b23d24c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041621
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a3df80ea
|
2021-07-19T17:15:13
|
|
Translator: Validate AST consistency w.r.t function calls
This ensures that tree transformations don't create invalid function
calls. Additionally, it's validated that no raw function calls are
issued, as that's deprecated.
Bug: angleproject:4889
Change-Id: Iabbb493dcc0a5654bbb5f930e402bf3492c89979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3040119
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
05eb0a32
|
2021-07-19T16:14:34
|
|
Translator: Allow subpassLoad in AST in ESSL
subpassLoad is available to desktop GLSL, but not GLSL ES. With this
change, subpassLoad is made available internally to the AST so that
framebuffer fetch's use of this built-in can be simplified.
Additionally, this makes the tree more consistent in that there's no
function call without a corresponding function declaration.
A follow up change will add an AST validation to enforce this.
Bug: angleproject:4889
Bug: angleproject:5454
Change-Id: I3fa502dc4b29eab7f34940466e283cffd218d746
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3040118
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
0461d8d4
|
2021-06-23T23:20:33
|
|
Vulkan: SPIR-V Gen: texture and image built-ins
GLSL contains a large number of built-in texture* and image* functions,
but these map to only a handful of SPIR-V instructions. The bulk of the
work to map these is to extract the arguments from the built-ins based
on their ordinal position.
Bug: angleproject:4889
Change-Id: I760d986bd9171ddde35f9f046c549ca53252df17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992980
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
153240b2
|
2021-06-11T16:36:32
|
|
Vulkan: SPIR-V Gen: Support loops
Loops are similar to if-else in that they generate a number of blocks
where the first block specifies divergence (OpLoopMerge) and the merge
block. Differently from if-else, there is a block where the condition
is evaluated and a block which `continue;` leads to (this last block is
the only one allowed to back-jump to the beginning of the loop).
Bug: angleproject:4889
Change-Id: Ic59f4bf3e05fbf93cb5af85acd3bc4b0da8412af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957809
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8b869a95
|
2021-06-13T01:09:27
|
|
Translator: Generate Ops for all built-in functions
EOpCallBuiltInFunction is removed in this change, as well as the
"op": "auto" property in builtin_function_declarations.txt. Instead,
gen_builtin_symbols.py automatically generates Ops for every built-in
function and generates the TOperator enum accordingly.
This simplifies SPIR-V code generation by allowing switches to be used
on operators instead of string comparisons.
Bug: angleproject:4589
Bug: angleproject:4889
Change-Id: Ia351524400b0e12a10a5572e27e9b88c6ec2e61c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2958869
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
0297779c
|
2021-06-08T01:06:21
|
|
Vulkan: SPIR-V Gen: Handle invariant variables
The Invariant decoration is applied to variable declarations and block
members as necessary. When invariant is applied to a gl_PerVertex
built-in, it's applied to the appropriate member in
DeclarePerVertexBlocks.
Bug: angleproject:4889
Change-Id: Idaa8d4ab92f975381a0237d372f0a4044ff983e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2946116
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
3f9dcb00
|
2021-06-12T01:37:32
|
|
Translator: Prune trivial dead code
Code after discard, return, break and continue is discarded with this
change. This simplifies SPIR-V generation as no code is allowed after a
branch instruction and no special handling is necessary after this
change.
Bug: angleproject:4889
Change-Id: Ife9c8de8a6d0db9d682561daf44366aad9b1cf61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957811
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
af1eed2e
|
2021-06-10T01:55:59
|
|
Vulkan: Generate gl_FragColor/Data declarations in AST
gl_FragColor and gl_FragData are not available in Vulkan. Prior to this
change, their declaration as webgl_FragColor and webgl_FragData was done
in text. This change implements an AST transformation that declares a
normal fragment output variable and replaces all references to these
built-ins with those variables.
Bug: angleproject:4889
Change-Id: If224e089dec25e4aa580beb135e1be2890de7887
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2953042
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
29227eef
|
2021-06-05T22:25:01
|
|
Vulkan: SPIR-V Gen: Specialization constants
With specialization constant qualifier and ids set in the node types,
the SPIR-V generation for these variables are trivially handled.
This is in preparation for enabling line raster emulation as well as
fragment shaders in general.
Bug: angleproject:4889
Change-Id: Ie4d4e47b222ac66d1e0eee29f55ac09990313580
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939337
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
69f2fb00
|
2021-03-08T10:49:31
|
|
Vulkan: Expose OES_geometry_shader extension
Modify the symbol table generation script to accept a list
of supported extensions. This allows for the EXT and
OES versions of the geometry shader extension to be exposed.
Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader*
Bug: angleproject:3571
Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c3e397c6
|
2021-06-07T17:25:59
|
|
Use float clamp unconditionally for indirect index clamping
Suspecting a Qualcomm driver bug with integer clamp affecting WebGL2
tests.
Bug: chromium:1217167
Change-Id: I6b323a9de5828b3a11cbe2650d66c7627b90a9f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2946111
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|