src/libGLESv2/renderer


Log

Author Commit Date CI Message
Geoff Lang 157f9374 2014-09-08T15:16:28 Update the RenderStateCache to use Error objects. BUG=angle:520 Change-Id: I14e2a84c6d2e6f98a50395b63ac206e32bc10f8b Reviewed-on: https://chromium-review.googlesource.com/216918 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5b5d1244 2014-09-09T15:15:36 Add queries for attachment targets. Queries for the FBO attachment Textures and Renderbuffers allow us more options than specific methods for querying the texture storage or texture serial. BUG=angle:732 Change-Id: Ieb4ddca3955fcf716dbf54331524d0c1e25fe946 Reviewed-on: https://chromium-review.googlesource.com/217028 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Jamie Madill 82cceb2d 2014-09-09T13:21:33 Only use direct buffers for static data in D3D11. For highly dynamic data, which gets updated every frame, or almost every frame, we're better off using our existing dynamic buffer path. We could further optimize the dynamic buffer path by only uploading changed data every frame. BUG=angle:705 Change-Id: Icbb357b889be789b30f73067f75b13664c806929 Reviewed-on: https://chromium-review.googlesource.com/217280 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Brandon Jones c9610c51 2014-08-25T17:02:59 Starting refactor of ProgramBinary This is gonna take a while... BUG=angle:731 Change-Id: Ief72c3361b6429f3f6e0bc2d2ea0810d523ff178 Reviewed-on: https://chromium-review.googlesource.com/215661 Tested-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill cc00239d 2014-09-09T10:21:56 Revert "Optimize dynamic buffers." This reverts commit 3e3813f787ee5e8bb7808eed539a606a4e2e3fd3. Conflicts: src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp Change-Id: I6470059672d3b377ce0fafbc8b637318a91f62c8 Reviewed-on: https://chromium-review.googlesource.com/217106 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5ac5ae86 2014-09-09T10:14:17 Move assertion into if-block. Since the loop always goes up to MAX_VERTEX_ATTRIBS, the ASSERTION may be triggered even though no more attributes are enabled. BUG=angle:740 Change-Id: I2bb30d7e9f426ae1a0b8250e65c1fd02107973ac Reviewed-on: https://chromium-review.googlesource.com/217027 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 63d2fc7f 2014-07-25T14:51:41 Update the ReadPixels calls to return Error objects instead of calling gl::error. BUG=angle:520 Change-Id: I2ead221e7d1f02cf088b60d0e98376fcd68dde8e Reviewed-on: https://chromium-review.googlesource.com/211441 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang cc79b8c6 2014-07-25T13:48:02 Update clear calls to return Error objects instead of calling gl::error. BUG=angle:520 Change-Id: I474a6ed29b882963f7f3425515e7d65f8f69b3e4 Reviewed-on: https://chromium-review.googlesource.com/211440 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2a1c15a1 2014-07-25T11:43:00 Update Buffers to return Error objects instead of calling gl::error. BUG=angle:520 Change-Id: I4b6af8e2d4fae97639518e2acd26e2d4be93c925 Reviewed-on: https://chromium-review.googlesource.com/209881 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f6be8d7c 2014-09-05T10:38:07 Fix typo in "PixelShaderOuputVariable". Change-Id: I2b223c9b80faa3ff2a0f94bd52ca73edf3d67cf7 Reviewed-on: https://chromium-review.googlesource.com/216273 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f9479eff 2014-09-05T10:38:05 Drop support for the old "full multiplexed" MRT shaders. This will simplify the code somewhat. It should no longer be necessary now that we have the nVidia workaround. BUG=angle:705 Change-Id: I1abe1abd9f03472341ce4315975a76c56b252bb4 Reviewed-on: https://chromium-review.googlesource.com/216111 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3f2e61de 2014-09-05T10:38:05 Enable MRT pixel shader rewriting. Writing to all 8 pixel outputs was causing performance problems on Intel and AMD. Enabling Geoff's work to rewrite our pixel shaders solves the regression. This patch also includes a workaround to the nVidia driver bug where it would ignore NULL RT values in OMSetRenderTargets, by compacting the RT list to skip NULL values. BUG=angle:705 BUG=365078 Change-Id: Ia68af6f0ccd5f10c484d6f76297a0bec694948f0 Reviewed-on: https://chromium-review.googlesource.com/214852 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill aef95dec 2014-09-05T10:12:41 Use attachment binding points for dynamic PS key. Because our output signature is only dependent on the arrangment of the attachments, not the attachment type, use the output layout key for now. If we need to, we could store both, in the future. BUG=angle:705 Change-Id: I3b99954d30b91a4741fdd6f48f8ffcf88c0bea7a Reviewed-on: https://chromium-review.googlesource.com/215846 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ce20c7f1 2014-09-03T11:56:29 Retrieve render colorbuffers as a single vector. Making all our render methods query FBO attachments for rendering in one place will allow us to easily control the MRT peformance workaround, and simplify the implementation. BUG=angle:705 Change-Id: I6c476d45b81228d6ffe8831347443994237e3593 Reviewed-on: https://chromium-review.googlesource.com/215843 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Jamie Madill 54ad4f81 2014-09-03T09:40:46 Use the CollectVariables path on the HLSL translator. This approach consolidates our two methods, and lets us reuse the same code for both methods of variable collection. BUG=angle:466 Change-Id: Ie92f76ff0b6d0d0dbfd211a234d0ab86290fa798 Reviewed-on: https://chromium-review.googlesource.com/213504 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 2ad1dc48 2014-09-03T09:40:45 Compact the D3D shader specializations into one. BUG=angle:731 Change-Id: I4f35a05aeea130f9011ec62cfe931ed23e2681c9 Reviewed-on: https://chromium-review.googlesource.com/214871 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d15250e6 2014-09-03T09:40:44 Move shader variables into the base impl. These variable types apply across shader types. Either we'll want a way to cache them after we query them, or we'll do a pre-parse pass similar to our current Chromium GLSL to GLSL pre-pass where we store the variables in ANGLE. In either case, they're shared across GL implementations so make sense as queries from gl::Shader. BUG=angle:731 Change-Id: I23f5541423abb4af87a2bc2fc1e9f4047fd2ff90 Reviewed-on: https://chromium-review.googlesource.com/214870 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 685dd27a 2014-08-29T15:46:43 Replace getDepthStencil with getRenderTarget. In all places where we called this method, we treated a NULL return value as an internal error. This implies to me that we don't need the two getRenderTarget and getDepthStencil methods, since we aren't using them to check if a surface is depth or stencil. BUG=angle:732 Change-Id: I4d1dc148abf3383b1b101bbff4f4d22de27ad03e Reviewed-on: https://chromium-review.googlesource.com/213852 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Shannon Woods 97d65b79 2014-08-05T18:04:22 Clean up Query classes. BUG=angle:717 Change-Id: I8f29f24964a9661d9f0bea5dca48cebddbf9b0b2 Reviewed-on: https://chromium-review.googlesource.com/211136 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 05881a0f 2014-07-10T14:05:30 Add caps for transform feedback limits from table 6.34. BUG=angle:658 Change-Id: Ifd8c620080c8de486ffb7c8f9e985be1aba516c1 Reviewed-on: https://chromium-review.googlesource.com/207376 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3a61c321 2014-07-10T13:01:54 Add caps for the aggregate shader limits from table 6.33. BUG=angle:658 Change-Id: I59d0cd131114fcb925f01d83d218a657f4498a2a Reviewed-on: https://chromium-review.googlesource.com/207375 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0b7eef7c 2014-06-12T14:10:47 Removed common_includes.h reordered includes. Since we are not using precompiled headers anymore, remove common_includes.h so that fewer files are included in cpp files. Reordered includes to be in the following order: 1) Local ANGLE project headers, ordered by directory in descending depth 2) GL headers 3) STL headers This helps enforce the include-what-you-use principal by reducing the number of STL headers unexpectedly shared between files. This include order conflicts with some of the Google c++ style guide which states that STL includes should be first but this helps us catch more issues. Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc Reviewed-on: https://chromium-review.googlesource.com/214850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones d8d72434 2014-08-22T15:11:23 Moved DynamicHLSL into renderer/d3d Obviously D3D-only class is obvious. :) BUG=angle:731 Change-Id: Ide54e76a8b9bacb9b6834e2cb0a801140eecfe46 Reviewed-on: https://chromium-review.googlesource.com/213862 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Jamie Madill e3929050 2014-08-28T16:02:27 Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined." The condition would always evaluate to true, since we define ANGLE_DEFAULT_D3D11 as zero. This reverts commit 10f05630a9a65514e74ec235a129104a5101d582. Change-Id: I39304398be149d09a8f65a6cf44400b3672ed730 Reviewed-on: https://chromium-review.googlesource.com/214715 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ea24759f 2014-08-28T10:37:08 Remove remnants of old PCH code. Remove the precompiled.cpp file which was producing a build warning, and rename the header to make it clear we no longer support PCH. BUG=angle: Change-Id: I944081ae477b1478ca9c18924fb02bb920d420a7 Reviewed-on: https://chromium-review.googlesource.com/214187 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones f05cdee4 2014-08-27T15:24:07 Refactoring Shader objects (Take 2) This change refactors shaders to no longer be dependent on D3D-only concepts. BUG=angle:731 Change-Id: I1006112f1d31b7e41bd14bd3225ea157b7d6c6c9 Reviewed-on: https://chromium-review.googlesource.com/214467 Tested-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Jones e54be46a 2014-08-27T22:21:45 Revert "Refactoring Shader objects" This reverts commit 537dfde52a33d621ab1198c949a81b09a1269b2e. Change-Id: I5eb8923ac8f78877e6e77a8cd897021e56ee004a Reviewed-on: https://chromium-review.googlesource.com/214466 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Brandon Jones 537dfde5 2014-08-20T14:04:59 Refactoring Shader objects This change refactors shaders to no longer be dependent on D3D-only concepts. BUG=angle:731 Change-Id: I4fc1efeba9df4f873b3d7c8ba6f67f00b6532b9c Reviewed-on: https://chromium-review.googlesource.com/213803 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Shannon Woods 10f05630 2014-08-25T19:36:20 Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined. Change-Id: I09853b4565d5458ce4c318611a6495ec265fa8de Reviewed-on: https://chromium-review.googlesource.com/213899 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Austin Kinross 6982260b 2014-08-12T15:51:37 Reduce CPU texture usage in D3D11 where possible Change-Id: I3186d78fa0a5c676611806c6f553c5c7ad06f56a Reviewed-on: https://chromium-review.googlesource.com/212118 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell db8ae16b 2014-08-25T19:02:35 Refactored TransformFeedback for multi-platform ANGLE and added tests. Added angle_implementation_unit_tests target designed for testing the cross-platform code in libGLESv2, and libGLESv2_static target as a dependency. The goal is to incorporate these tests into Chromium's angle_unittests target on all platforms; however, more work is needed to make libGLESv2's common code compile on non-Windows platforms, so this is an intermediate step. BUG=angle:719 Change-Id: Ifc44a779352294e857d6e913d9b997a60674c443 Reviewed-on: https://chromium-review.googlesource.com/214105 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 6d113802 2014-08-25T15:47:52 Move some methods of VertexDataManager to helper methods. Refactoring patch only. BUG=angle:571 Change-Id: Ic318b4c4366e33b8d33f6003dd39f660f40d354a Reviewed-on: https://chromium-review.googlesource.com/210649 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill ae3000b4 2014-08-25T15:47:51 Move validation from IndexDataManager to the API. This validates all necessary buffer sizes for element array buffers in the validation layer, before we start the draw. BUG=angle:571 Change-Id: I602744ca1ea493e9f0f7e1ccbeb85fc4ae5c9f5a Reviewed-on: https://chromium-review.googlesource.com/210648 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 2b97681b 2014-08-25T15:47:49 Extract validation from VertexDataManager.cpp to the API. We can check for buffer overflow at draw validation time, before processing any vertex data. BUG=angle:571 Change-Id: I4f49629b98c17ca28e25baed74cad4ae5341b20f Reviewed-on: https://chromium-review.googlesource.com/210647 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 1fecbc85 2014-08-25T16:26:14 Hard-limit the number of uniform vectors in D3D11. Before the Caps were added, the maximum fragment and vertex shader uniform vectors were hard-limited to 1024. When increasing them to the D3D11 maximums, the WebGL test uniforms/gl-uniform-arrays would time out. Reverting the limit until the test can succeed with higher limits. BUG=407309 Change-Id: Ifb7015bdeb3d32d7dcd124cfedbea5f7e2c25a5e Reviewed-on: https://chromium-review.googlesource.com/213824 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 268b6bcd 2014-07-09T16:22:55 Clean up copyimage.h Change-Id: Ie4b81bb37dbbe6a9584dfc6a6c92670a9b73cda5 Reviewed-on: https://chromium-review.googlesource.com/207374 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3e3813f7 2014-08-25T13:58:16 Optimize dynamic buffers. In D3D11, we would previously always use a staging buffer to proxy data to the GPU. This change allows users which specify DYNAMIC_DRAW to skip the staging buffer as long as they only write to index or vertex buffers. This improves performance on all tested GPU vendors, but in D3D11 on AMD and Intel our SubData calls are still significantly slower than in D3D9. BUG=angle:705 BUG=365078 Change-Id: I4f83164176d67ff00119bdd0a6a80d7c84fd0f03 Reviewed-on: https://chromium-review.googlesource.com/213813 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill dbd74a09 2014-08-25T13:58:15 Add BufferStorage11::setData. This helper method will be useful for implementing dynamic buffers. BUG=angle:705 Change-Id: I8461a59724fb8866b36059c9ef5b838f072cc63a Reviewed-on: https://chromium-review.googlesource.com/213812 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 45965b10 2014-07-09T15:54:46 Clean up copyvertex.h * Move "private" functions into copyvertex.inl. * Capitalize global function names give them more descriptive names. * Use size_t for all dimensions. * Use uint8_t pointers instead of unsigned char pointers. Change-Id: I408cf7ebb28655c5811ad18979a20f4273d278cd Reviewed-on: https://chromium-review.googlesource.com/207373 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 301d161d 2014-07-09T10:34:37 Add caps for vertex and fragment shader limits from tables 6.31 and 6.32. BUG=angle:658 Change-Id: I98509aa16caf74c3e4e28852e8b59aedd903f03a Reviewed-on: https://chromium-review.googlesource.com/207372 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 900013cd 2014-07-07T11:32:19 Add caps from the 6.29 table. BUG=angle:658 Change-Id: I392f581b1aea445d60f507c1fa897c4348c1a137 Reviewed-on: https://chromium-review.googlesource.com/207371 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ef9d63ec 2014-08-04T10:48:02 Move the index range cache to gl::Buffer. Because we want to move all validation to the API layer, we need to move the index validation to the API layer. This means exposing the index cache to the validation layer. In the future we will probably want a way to skip index validation when it's not necessary, or the chosen back-end handles index validation on its own. BUG=angle:571 Change-Id: Iee1618e669bc28abf7e0709ca4a03b4727b1383e Reviewed-on: https://chromium-review.googlesource.com/210646 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 39b43463 2014-08-18T16:39:50 Use Range type for index ranges. This compacts a lot of parameter passing. Refactoring patch only. BUG=angle:571 Change-Id: Ic918478d0c6b81093bfea6154ce0f6bf1d2b5be2 Reviewed-on: https://chromium-review.googlesource.com/210645 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f41522b6 2014-08-18T16:39:49 Split vertex translation into helper methods. Refactoring patch only. BUG=angle:571 Change-Id: I17e8c1eb80bdf7c3ec7cc4bad4e70e81590e4a89 Reviewed-on: https://chromium-review.googlesource.com/210644 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones 6053a52e 2014-07-25T16:22:09 Moved some validation back to Texture, unified all TextureImpl variants BUG=angle:688 Change-Id: Ie2df18277c84345fceaa31d4f63f5cbbb47540c6 Reviewed-on: https://chromium-review.googlesource.com/211387 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Geoff Lang 299fcf29 2014-08-06T16:46:54 Fix swizzle formats being assigned incorrectly. * Non-4 component formats cannot be used as swizzle formats. * Unsized formats should not have swizzle formats. BUG=angle:721 Change-Id: Ic4e2642f5dc4c9811768961fbab00f6edd200ce1 Reviewed-on: https://chromium-review.googlesource.com/211241 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Shannon Woods 20ba154c 2014-08-11T17:14:44 Initialize TranslatedAttributes BUG=398337 Uninitialized TranslatedAttributes were causing false positives in checks for nonzero attrib divisor. Change-Id: I44655d3fbe4f5478ca3757e05db38799d014e4c7 Reviewed-on: https://chromium-review.googlesource.com/211931 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Shannon Woods 09cf736b 2014-08-08T15:41:01 Fix application of vertex divisor for non-instanced draws in D3D9 BUG=398337 *Re-land* ANGLE_instanced_arrays defines the behavior of the non-instanced draw calls (glDrawArrays, glDrawElements) such that they behave as single-instance draws, so the vertex divisor should still apply. We were handling this correctly in D3D11, but not D3D9. This fixes a new WebGL conformance test: https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/angle-instanced-arrays.html Change-Id: I5ed09d41229c8996a78a3b55893c6a655a423644 Reviewed-on: https://chromium-review.googlesource.com/211930 Tested-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Shannon Woods 6f4423af 2014-08-10T13:54:45 Revert "Fix application of vertex divisor for non-instanced draws in D3D9" Other issues turn up on the FYI bots with this patch applied; reverting until this is investigated further. This reverts commit 9f6907bfdd4cf95d20408831b1776a6efd221ab3. Change-Id: Ib30c51b2c905e87973c73b06baa4b8ebba31d210 Reviewed-on: https://chromium-review.googlesource.com/211683 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Shannon Woods 9f6907bf 2014-08-08T15:41:01 Fix application of vertex divisor for non-instanced draws in D3D9 BUG=398337 ANGLE_instanced_arrays defines the behavior of the non-instanced draw calls (glDrawArrays, glDrawElements) such that they behave as single-instance draws, so the vertex divisor should still apply. We were handling this correctly in D3D11, but not D3D9. This fixes a new WebGL conformance test: https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/angle-instanced-arrays.html Change-Id: Ib50e189d866d6dc97612e46460db4ca1723b3662 Reviewed-on: https://chromium-review.googlesource.com/211445 Tested-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Brandon Jones cef06ff2 2014-08-05T13:27:48 Unifying the various texture interfaces where possible Also fixed diamond inheritance pattern that was causing trouble on Windows 8 BUG=angle:688, angle:720 Change-Id: I678826bd4f3927c68ca1eb2e018dbb5aad33a8cc Reviewed-on: https://chromium-review.googlesource.com/211037 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 366ac1e3 2014-07-07T14:37:57 Remove the unusused Renderer::getSRGBSupport method. BUG=angle:658 Change-Id: I3c8331dfc9c1046b528e9c4a7da3411d84f8ae3c Reviewed-on: https://chromium-review.googlesource.com/207120 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f049e804 2014-08-04T13:10:27 Fix wrong comparison in Buffer ASSERT. We were using >1 instead of <=1. Caused false errors in Debug. BUG=angle:716 Change-Id: I7072df99f208bd2e0a687143faeef6c9be79728e Reviewed-on: https://chromium-review.googlesource.com/210990 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 91fa9ce4 2014-07-04T17:30:27 Simplify formatutils9 by exposing the internal structures. BUG=angle:658 Change-Id: I8134cde4d72796c51613594e15aded86e83c4af7 Reviewed-on: https://chromium-review.googlesource.com/206837 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6ba451ba 2014-08-04T11:59:23 Fix single buffer copies. In D3D11, the device doesn't allow overlapped buffer copies unless the D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap feature is enabled. This isn't technically available until D3D11.1. Get around the restriction by using a different storage buffer as the source of the copy. Fixes funcional.buffer.copy.single_buffer.* in dEQP. BUG=angle:715 Change-Id: I03fea8a1c6180a29e07e05022e3454524e320803 Reviewed-on: https://chromium-review.googlesource.com/210902 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 2c976a44 2014-08-04T11:37:53 Prettify HLSL compile retry error messages. We were inserting excess newlines in several places. Change-Id: I746334d3696e9e3be585ab02074384ae63535ea5 Reviewed-on: https://chromium-review.googlesource.com/210823 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Geoff Lang 9aa00bbc 2014-07-07T12:33:25 Simplify formatutils11 by exposing the internal structures. BUG=angle:658 Change-Id: I8a4ce5f45054a1fa829a9647a94cf2bd0ba93bc0 Reviewed-on: https://chromium-review.googlesource.com/206836 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill aff8084b 2014-08-04T10:47:56 Fix VertexBuffer11::getSpaceRequired for instanced attribs. The computation could copy more data than needed. Although benign it could cause performance degredation compared to the D3D9 back end. Change-Id: I3cf1dc79085c33d44040fd55153e63a4e5e63cb1 Reviewed-on: https://chromium-review.googlesource.com/210640 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Geoff Lang 5d601382 2014-07-22T15:14:06 Simplify formatutils.h by exposing the info structures. Removed all the separate query functions and simply expose the internal info structures. This reduces the number of std::map/std::set operations that were hidden behind the API. Moved the validation tables for ES3 format combinations and effective internal formats into validationES3.cpp so that formatutils.h only has generic GL format queries. BUG=angle:658 Change-Id: Ieb60d42b8eafcdb4f21dcbec130b39478ce5f7c5 Reviewed-on: https://chromium-review.googlesource.com/206835 Reviewed-by: Nicolas Capens <capn@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5c1e58d0 2014-08-04T10:47:58 Add missing cache clears to D3D buffer classes. BUG=angle:709 Change-Id: I93f92b916a0da26975cd459399cc2873cb4ab9f0 Reviewed-on: https://chromium-review.googlesource.com/210642 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill cfaaf72f 2014-07-31T10:47:54 Fix CopyBufferSubData. We were passing the arguments from the gl::Buffer stub to the implementation class, which was breaking the call. Also clean up a few comments. BUG=angle:709 Change-Id: Ib92a36d1c52d60d8929f567d0daf54e9d6a2d127 Reviewed-on: https://chromium-review.googlesource.com/210641 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill f8bdfebc 2014-07-31T18:31:28 Revert "Unifying the various texture interfaces where possible" This reverts commit 8c9038d6f57a4b53c97c4fb803259e7a50ab4cea. Change-Id: I29c25121870e6f8d12144d235029f46fff90be7c Reviewed-on: https://chromium-review.googlesource.com/210651 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones 8c9038d6 2014-07-21T09:43:22 Unifying the various texture interfaces where possible BUG=angle:688 Change-Id: I43be738e0a42f7a7e1448e1d9300b30d4bc54125 Reviewed-on: https://chromium-review.googlesource.com/209343 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Jamie Madill 4fbd36ec 2014-07-29T15:20:48 Add a test for multisampled PBOs. We don't allow ReadPixels from multisampled targets in GL. Also update the assertions in Buffer11 to reflect our expectations. BUG=angle:511 Change-Id: Ia3d5f796f5405fbae1187f3d45b0080d7f24b6d9 Reviewed-on: https://chromium-review.googlesource.com/210053 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Geoff Lang 5f4c4636 2014-07-03T13:46:52 Use the FormatCaps for multisample validation and queries. BUG=angle:658 Change-Id: Ic9fa53fb62d7eff62f07b68d7ddada461ecad859 Reviewed-on: https://chromium-review.googlesource.com/206832 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Nicolas Capens 8d62bcc4 2014-07-25T15:08:21 Avoid D3D11 primitive restart index using 32-bit indices D3D11 interprets an index value of 0xFFFF in a 16-bit index buffer as a primitive restart marker. This behavior can't be toggled off. http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx We work around it by converting to 32-bit indices. BUG=angle:708 Change-Id: Ibc92d6ba98e5f11a98d76cae14f90ca050a19964 Reviewed-on: https://chromium-review.googlesource.com/209883 Tested-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Jones 6b19b002 2014-07-16T14:32:05 Removing D3D-isms from gl::Texture BUG=angle:688 Change-Id: I0cdc758000993f2d54240c69a84f5ae149306d9e Reviewed-on: https://chromium-review.googlesource.com/209332 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Jamie Madill 07d49ef5 2014-07-25T11:52:38 Fix Clang warning with preloaded D3DCompiler string. Clang was complaining that we were casting a char* to a wchar_t*. BUG=angle:707 Change-Id: I063165e9add4e9b57d131181da30c05e5abbc1c2 Reviewed-on: https://chromium-review.googlesource.com/209618 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a09403c0 2014-07-21T10:03:36 Fix masked ClearBuffer. We were not properly setting the masked channels for these APIs. Since we use a std::vector for tracking the render targets for a particular ClearBuffer call, we lose the indexing into the clear parameters. Fix this by storing the information in the std::vector along with the Render Target. BUG=angle:702 Change-Id: Ie3b1e870aa04054411c4f155682b86a340ec00cf Reviewed-on: https://chromium-review.googlesource.com/209103 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill cafa2102 2014-07-23T16:43:22 Fix Clang warnings. MSVC's more permissing validator missed a dependent typename, and deleting a void pointer. BUG=angle:703,704 Change-Id: I227b94c9c1590973d7b11b0ed0bfda32f2a71cec Reviewed-on: https://chromium-review.googlesource.com/209613 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5063f55a 2014-07-23T16:27:31 Add a MemoryBuffer type to safely allocate large user data buffers. MemoryBuffer has a similar interface to std::vector but returns a bool on resize to do error checking. BUG=angle:700 Change-Id: Ib201eeb91b07f5b7f970e153f5d1e110f9b2fa55 Reviewed-on: https://chromium-review.googlesource.com/209612 Reviewed-by: Nico Weber <thakis@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones 142ec426 2014-07-16T10:31:30 Refactored Texture2DArray, separated out D3D logic BUG=angle:688 Change-Id: Ie3e5ac2bedcffb816ef1537575f09afb3f5e7a35 Reviewed-on: https://chromium-review.googlesource.com/208381 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Brandon Jones 18fe4294 2014-07-22T13:03:06 Added virtual destructors to VertexArrayImpl and BufferImpl Change-Id: Ib9d8b2fc85b63f0cd52a2b19129a88ba7acbc017 Reviewed-on: https://chromium-review.googlesource.com/209380 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Nico Weber <thakis@chromium.org> Tested-by: Nico Weber <thakis@chromium.org>
Geoff Lang 6cf8e1b9 2014-07-03T13:03:57 Reduce the number of TextureFormatCaps members. Since GL has no notion of texture formats that can be used for different types of textures, merge the TextureFormatCaps texture support members. Also merge the various renderability members since the texture type is enough to determine what type of renderable a format is. BUG=angle:658 Change-Id: I7cba50b147fcca8f3880d65c06c57df9c65ed19c Reviewed-on: https://chromium-review.googlesource.com/206830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 591e6afe 2014-06-18T18:08:57 Add support for ANGLE_platform_angle. BUG=angle:490 Change-Id: If3c897a9ae3d27b96e4b9bf9475a9ac23a1090ba Reviewed-on: https://chromium-review.googlesource.com/185396 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones 78b1acdb 2014-07-15T15:33:07 Refactored Texture3D, separated out D3D logic BUG=angle:688 Change-Id: I6cda73c2e4c8a026b8c5222bc40cea93ad4e0ba3 Reviewed-on: https://chromium-review.googlesource.com/208102 Tested-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Jones 0511e808 2014-07-14T16:27:26 Refactored TextureCubeMap, separated out D3D logic BUG=angle:688 Change-Id: I2300aaad4fab25df484e0bc3613ac3b176addc93 Reviewed-on: https://chromium-review.googlesource.com/208191 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Andrew Knight 75ec7c5b 2014-07-17T15:00:38 Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'" As reported by GCC 4.8.1/MinGW. Change-Id: If62d234074a0a9180f1f3c3619dbb2dd8047d0f3 Reviewed-on: https://chromium-review.googlesource.com/208670 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Andrew Knight <andrew.knight@digia.com>
Brandon Jones f47bebc4 2014-07-09T14:28:42 Refactored Texture2D, separated out D3D logic BUG=angle:688 Change-Id: I93c2ff0b125278234d61324844b79cc58135d4d8 Reviewed-on: https://chromium-review.googlesource.com/207675 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Shannon Woods 53a94a82 2014-06-24T15:20:36 Refactors State to be a fully-qualified class BUG=angle:685 Change-Id: I36cff2da985a12c7180fe2850ccd471f4cebbaad Reviewed-on: https://chromium-review.googlesource.com/206634 Tested-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Jones 6518fe24 2014-07-08T15:16:52 Moved TextureStorage and Image into d3d BUG=angle:688 Change-Id: I98ffa1082340a829a77fe5082958898b9c6ab1a2 Reviewed-on: https://chromium-review.googlesource.com/207054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Geoff Lang 0b7e5d8c 2014-07-11T16:33:09 Fix 64-bit warnings. BUG=angle:631 Change-Id: I76439ca2549916d594a54a4a9a35387d80b023ba Reviewed-on: https://chromium-review.googlesource.com/207441 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c0b9ef4b 2014-07-02T10:02:37 Split Caps into Caps, Extensions and TextureFormatCaps. Context now holds it's own Caps, Extensions and TextureFormat caps so that it can modify them based on client version or work-arounds. BUG=angle:658 Change-Id: Id71b6c89b7aa36e1f3dc42b0e4720eaed1851fb9 Reviewed-on: https://chromium-review.googlesource.com/206480 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 57f9b6d5 2014-06-04T16:46:37 Clean up generatemip.h. * Move "private" functions into generatemip.inl. * Use size_t for all dimensions. * Use uint8_t pointers instead of unsigned char pointers. BUG=angle:666 Change-Id: I8a1324802e4d670c042e0961c2b6f6fd53f4ebc7 Reviewed-on: https://chromium-review.googlesource.com/202503 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 86846e24 2014-06-03T15:48:54 Clean up the functions in loadimage.h/cpp. * Capitalize the function names to fit the style guide. * Use explicit sizes in the function names to avoid any confusion about input or output sizes. * Use explicit sized types in the functions to avoid potential issues on new platforms since a lot of bit-twiddling is used. * Use size_t for all sizes. * Use uint8_t for all binary data for input and output data so that pointer arithmetic is much easier. * Move templated function definitions into an .inl file so that loadimage.h looks as clean as possible. BUG=angle:665 Change-Id: Id7173ed66d9e1b7ee3261eea11e77d838cbd2951 Reviewed-on: https://chromium-review.googlesource.com/202590 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e92a3546 2014-07-03T10:38:58 Remove redundant FBO query methods. Several query methods simply wrapped a NULL check with a default return value. Most of these safety checks were unnecessary. BUG=angle:660 Change-Id: I0ac6897f06be082c8efab8721920d1b51ba999ee Reviewed-on: https://chromium-review.googlesource.com/205606 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang aae65a4e 2014-05-26T12:43:44 Add caps for texture size limits and other caps in the 6.28 table. BUG=angle:658 Change-Id: Ia265fe1d3713db7701b41e8430d6d186f352ab4a Reviewed-on: https://chromium-review.googlesource.com/201363 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones b23375fe 2014-07-08T10:49:39 Fixed an issue with Streaming Vertex data overflowing it's buffer. Bug=angle:689 Change-Id: Ia0ee6f951822901560888ea300a3889601fa1d89 Reviewed-on: https://chromium-review.googlesource.com/207010 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Brandon Jones a328d569 2014-07-01T13:52:40 Removed sampler state getters and setters from gl::Texture BUG=angle:688 Change-Id: I3f203e4d10059c12a0c00e967ad6c7d3b3a18074 Reviewed-on: https://chromium-review.googlesource.com/206335 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Brandon Jones d38f926a 2014-06-18T16:26:45 Refactoring Buffers BUG=angle:681 Change-Id: I6c3809e0b9468dfe38465c55759c2572c21485da Reviewed-on: https://chromium-review.googlesource.com/204896 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang e4a492be 2014-06-19T14:14:41 Remove the clientVersion parameter from the format utils. clientVersion was only useful for intitial validation of formats and not required for queries. Only use the client version and caps structure to validate if a format is available and then trust that it is supported past the validation layer. Fixed some inconsistancies between tables such as missing formats or incorrect load functions in the ES3 tables. BUG=angle:659 Change-Id: I8d33c902156ee6fb41efe937d93b0586191726e5 Reviewed-on: https://chromium-review.googlesource.com/201167 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e261b44a 2014-06-25T12:42:21 Remove obsolete Renderbuffer types. RenderbufferProxySet and FramebufferTextureBindingPointer aren't necessary any more with our refactored renderbuffer classes and ownership of attachments by the Framebuffer. We can also consolidate the FramebufferAttachment and implementation to a single class, and no longer need to store ref counted objects in the Framebuffer class directly. BUG=angle:660 Change-Id: Idcc06dfb42b47242b33494e797a0ba06d6669511 Reviewed-on: https://chromium-review.googlesource.com/201838 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones c7a41049 2014-06-23T12:03:25 Moved D3D specific files and folders under the D3D folder. Change-Id: I8afd67e08ee558fe94532c377d079673357a7192 Reviewed-on: https://chromium-review.googlesource.com/205229 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b31af29 2014-05-23T14:45:40 Remove the ES version check for buffer to texture copies in D3D11. With PBOs being exposed through an extension in ES2 now, this check is uneccessary. Change-Id: I609a4bcd944194d104e0774e5f6ea34e072c8d9c Reviewed-on: https://chromium-review.googlesource.com/201320 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1aeb1314 2014-06-20T13:21:25 Move draw call primitive type check to the API. A part of a larger refactoring to clean up the draw call validation. BUG=angle:571 Change-Id: I0b220d68c04524a81ca11dc58e10c90e458cabde Reviewed-on: https://chromium-review.googlesource.com/203771 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill ac528015 2014-06-20T13:21:23 Move stencil mask validation to before the draw. ANGLE (and WebGL) restrict the back and front stencil masks on draw, due to D3D restrictions. We would previously only validate this if the stencil was enabled in D3D9. In D3D11 we would validate the stencil masks even if the stencil is disabled, which is the behaviour the spec suggests. Moving the error check to before the draw also prevents any issue with interrupting a draw call mid-way through. BUG=angle:571 BUG=378754 Change-Id: If7651c2be559eef64a872082e144dafa3b2c524b Reviewed-on: https://chromium-review.googlesource.com/203299 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 4ace423c 2014-06-18T19:12:48 Disable dynamic pixel shader generation. Always generate the same pixel shader no matter what framebuffer is bound. BUG=angle:670 Change-Id: I3fa91ff43363d49b38a19d3815ea523946c675d5 Reviewed-on: https://chromium-review.googlesource.com/204573 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 05b05028 2014-06-11T15:31:45 Add support for EXT_sRGB. BUG=angle:672 Change-Id: I001ff3dde7a39e545a535a399c02f3a6d91634c8 Reviewed-on: https://chromium-review.googlesource.com/203460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 66aaf723 2014-06-05T12:42:07 Always store GL_DEPTH_COMPONENT32_OES as a 24-bit depth format. Greatly simplifies the format utils by not having any internal format <-> DXGI format conversions depend on the client version. 32 bit floats and 24bit integers have very close precision in the [0,1] range so there should be no precision issues. BUG=angle:659 Change-Id: Ife64445ef35f77283fc4c70c98754f5e87b6fb19 Reviewed-on: https://chromium-review.googlesource.com/202507 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6195ef87 2014-06-18T10:09:43 Fix transform feedback type. We were using the wrong enum for the varying type, as well as using the row count of the type. We should be using the column count, but for matrices we treat them as transposed. BUG=angle:679 Change-Id: I0eb7f68f629a4372c6822f65b2de51ecc88a03ed Reviewed-on: https://chromium-review.googlesource.com/204520 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>