|
16a61bbb
|
2021-08-05T23:06:22
|
|
D3D: Fix not notifying RenderTarget release in TextureD3D
This could lead to use-after-free for the RenderTarget object.
Bug: chromium:1234829
Change-Id: I73d4547b8f09f2f2cf3f7f8394f7f573fe5a4ef5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3063858
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3a6a0e91
|
2021-08-02T08:01:33
|
|
Remove ASSERT in computeRowPitch about row length.
Compressed texture image uploads ignore unpack parameters. So it's
not an error if these parameters have non-default values. We just
ignore them anyway. This ASSERT was causing a crash in some edge
cases in debug and dcheck builds.
ASSERT introduced in https://crrev.com/c/348064
Bug: chromium:1235031
Change-Id: I1db6ebc9f5572a92ab16bb13da4c236f6fcb8ce2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3064986
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ae8ef039
|
2021-07-30T00:43:14
|
|
Translator: Correctly respect precision of gl_FragColor/Data
These builtins are declared with a mediump precision. However, during
translation to Vulkan GLSL, the precision was not output and as such
glslang treated them as highp.
Discovered through comparison with SPIR-V output from ANGLE which
included more RelaxedPrecision operations.
Bug: angleproject:4889
Change-Id: I7974478e87ad20115345d679f8f035492be1f349
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3062204
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5c8bf081
|
2021-06-08T13:12:24
|
|
Vulkan: Add support for YUV internal format extension
1. Add a function to upload YUV image data to textures
2. Modify stageSubresourceUpdate method to account for YUV images
3. Create VkSamplerYcbcrConversion when initializing ImageHelper
4. Update hasImmutableSampler to account for native YUV format support
5. Skip initializeNonZeroMemory for YUV formats
Bug: angleproject:5773
Test: Texture2DTestES3.TexStorage2D*Yuv*Vulkan*
Change-Id: I270f04bbf903cf2bf19f100eb95f32953d491c39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2947767
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e66e3344
|
2021-07-12T13:28:54
|
|
Vulkan: Add GL_ANGLE_yuv_internal_format extension
1. Add a new extension to support creation of immutable textures with
sized internal YUV formats
2. Rename YUV format enums from *_ANGLEX to *_ANGLE
3. Move YUV format enums from angleutils.h to glext_angle.h
Bug: angleproject:5773
Change-Id: Ibfe732f4c9a4a536be56481f33e4768f6227c212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820153
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
cfaaf2ab
|
2021-06-30T17:23:55
|
|
Vulkan: SPIR-V Gen: Fixes to std430 block definition
Bug: angleproject:4889
Change-Id: I18feff0916f348c8514cc97ba438d42fc00d0cba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999023
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3b0fcf6a
|
2021-06-30T15:14:48
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|
Vulkan: SPIR-V Gen: Support type casts in constructors
GLSL basic, vector and matrix constructors can convert between types.
This was already done for constants used in constructors. This change
implements the cast for non-constant expressions.
Bug: angleproject:4889
Change-Id: I0a8c1a6e97ffced0d1652032a41fb87c70be16ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999022
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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0461d8d4
|
2021-06-23T23:20:33
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|
Vulkan: SPIR-V Gen: texture and image built-ins
GLSL contains a large number of built-in texture* and image* functions,
but these map to only a handful of SPIR-V instructions. The bulk of the
work to map these is to extract the arguments from the built-ins based
on their ordinal position.
Bug: angleproject:4889
Change-Id: I760d986bd9171ddde35f9f046c549ca53252df17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992980
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d665593b
|
2021-07-05T15:02:11
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Update TextureState::getEnabledLevelCount.
Instead of simply returning a count of all non-empty texture
desc levels, we iterate the levels from the base level and return
the count of levels that make a consistent mip chain. This will
fix edge cases where Textures are defined sequentially with
inconsistent mip levels, but valid rendering states.
Bug: angleproject:4780
Change-Id: Id3ebf2d7ad706070896cb5cdf2a311dba2c88949
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3007135
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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dbfc119a
|
2021-06-22T08:56:33
|
|
Fix overflow in gl::ValidateES2TexImageParametersBase
Bug: chromium:1222516
Change-Id: I532dc6e1c80c442af2c35d1facc262c48222def3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2978251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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a280c671
|
2021-05-24T19:05:44
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Vulkan: Move framebuffer dirty bits handling after texture
When texture changes, it notify the observer. Framebuffer object is one
of the observer and is able to respond to the changes in texture object.
In this specific case, when texture called TextureVk::releaseImage and
requires framebuffer object to syncState and call
TextureVk::initRenderTargets. The problem right now is that framebuffer
object's dirty bits are processed before texture, which means if the
texture is being used by currently bound framebuffer object, it will not
trigger the FBO's dirty bit handling. This CL moves container object
dirty bit (DIRTY_OBJECT_DRAW_FRAMEBUFFER and
DIRTY_OBJECT_READ_FRAMEBUFFER) after texture/image object's dirty bits.
Bug: chromium:1212206
Bug: chromium:1197431
Change-Id: I95723da1ce5b8936d66692242f2e25e7a73bafe6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915764
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ecf2956d
|
2021-05-24T10:57:40
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|
Vulkan: Convert web_gl.fuzz545ImmutableTexRenderFeedback to gl_test
Bug: chromium:1212206
Change-Id: I4b87906a9e877da12d64e39bfe54b9b7cec409a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912928
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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2b8ceb28
|
2021-05-19T14:08:03
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|
Update skip list for Texture2DTest.TextureSize
It is also failing on Linux+Vulkan+TSAN.
Bug: angleproject:5982
Change-Id: I742a65ef6076e4f00cc8030cfea46619effaa4d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906815
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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a1a418e2
|
2021-05-17T16:08:15
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|
Skip Texture2DTest.TextureSize on Linux+GL+TSAN
Bug: angleproject:5982
Change-Id: I228c5549d7c83d5fb3eb12a097dd4bcc20f56955
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2900929
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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9c262ad0
|
2021-05-14T12:26:48
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Vulkan: Cleanup texture image respecify
Prior to this change, respecifying a texture image due to usage, base or
max level changes incurred a copy of every level and layer to a
temporary buffer which was then staged as an update to the new image.
This code was somewhat messy (for example with respect to depth/stencil
images), error prone (e.g. previously had bugs with compressed textures)
and disallowed further optimizations such as in anglebug.com/4835.
This change does the following:
- ImageHelper::SubresourceUpdate now takes ref-counted images, instead
of image pointers. This allows the same image to be staged for
multiple updates.
- Respecifying an image is still done through a copy, but to an
identical (temp) image instead of buffer, and each level of the image
is staged as an update.
* Further optimization is to stage the old image itself directly as
updates to the new image
Bug: angleproject:4835
Change-Id: I4a3ef2d616c9ab459ff65f918b0fb6d9a2161b73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897537
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
3d082a10
|
2021-04-12T19:16:25
|
|
Vulkan: Add webgl conformance/texture-size test
This converts
webgl_conformance_vulkan_passthrough_tests/texture-size.html to an
end2end test for ease of debugging.
Bug: chromium:1197905
Change-Id: If77dc30e81450b277c6a02d66c076b088d069498
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821944
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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65946f88
|
2021-05-12T18:19:52
|
|
Skip Texture2DArrayIntegerTestES3.NonZeroBaseLevel on OSX+OpenGL
This test is failing just because another test is been added. The theory
is that there is a OpenGL driver bug here.
Bug: angleproject:5959
Change-Id: I8405a512de28b10528c14be79f76815877a5771f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2893499
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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c275ce14
|
2021-04-19T14:06:53
|
|
Skip Texture2DBaseMaxTestES3.GenerateMipmapAfterRebase* on Mac ARM GL
Bug: angleproject:5880
Change-Id: I18698e0603938c43878ad4d28379d6976952c561
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2836787
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
af58be7e
|
2021-04-08T17:07:53
|
|
Add TextureType::Buffer to RecordBindTextureTypeError()
Bug: b/184767884
Change-Id: I67098de503748c86f2b957db76539e73c87bd179
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818818
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
ba7531da
|
2021-04-07T12:51:17
|
|
Add tests that use, then update, then use buffers
This triggers vk::DynamicBuffer allocations in BufferVk.
Bug: angleproject:5719
Change-Id: Ida855b23618497f76102e55f89ab1678f9c08753
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809856
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
afd32d8e
|
2021-03-30T15:50:57
|
|
Vulkan: Remove mMaxLevel from ImageHelper class
This CL removes mMaxLevel from ImageHelper class. Instead, it now uses
front end's max level information when possible.
Bug: b/181800403
Change-Id: Ie0f6bd11e3ca0d4ddfc98f21261396c4d71b7140
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2796153
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
08b7c55c
|
2021-03-30T13:51:04
|
|
Vulkan: Remove mBaseLevel from ImageHelper class
This removes mBaseLevel from ImageHelper class. With the
mFirstAllocatedLevel tracking exactly which GL level has been allocated,
this cached mBaseLevel is no longer needed.
Bug: b/181800403
Change-Id: I99d66c93b0c8f1bd20a5811b51f512a27927201e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2795275
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fe6b4269
|
2021-03-25T14:04:41
|
|
Vulkan: Add baseLevel and generateMipmap test for immutable texture
Immutable texture may implemented slightly differently in driver. This
CL adds a new test that calls glGenerateMipmap after changing
GL_BASE_LEVEL and GL_MAX_LEVEL. It also expands PingPongBaseLevel to
test immutable texture as well.
Bug: b/181800403
Test: Texture2DBaseMaxTestES3.PingPongBaseLevelImmutable
Test: Texture2DBaseMaxTestES3.GenerateMipmapAfterRebaseImmutable
Test: Texture2DBaseMaxTestES3.GenerateMipmapAfterRebase
Change-Id: I4ccf58f588bfd5e02a6fc7439b6fe535fca8dd7c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2787253
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
57727c4e
|
2021-03-08T17:32:25
|
|
Further suppress tests failing on Ozone.
Since MipmapTest and Texture3DTestES2 fail in testSetUp(),
it also needs to be skipped, in addition to the failing tests.
Also suppress instantiation error for ES3-only QueryObjectTest
Bug: angleproject:5725, angleproject:5728, angleproject:5704
Change-Id: Iac6549afd7609a2aee78bcfdb7c3de41886f3505
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743920
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a0bc2589
|
2021-03-05T19:27:04
|
|
Skip tests failing on Ozone.
MipmapTest.DefineValidExtraLevelAndUseItLater
MipmapTest.GenerateMipmapAfterModifyingBaseLevel
MipmapTest.GenerateMipmapAfterSingleLevelDraw
MipmapTest.GenerateMipmapFromInitDataThenRender
MipmapTest.GenerateMipmapFromRenderedImage
MipmapTest.MipMapGenerationD3D9Bug
MipmapTest.MipmapsForTexture3DOES
MipmapTest.RenderOntoLevelZeroAfterGenerateMipmap
MipmapTest.TextureCubeGeneralLevelZero
MipmapTest.TextureCubeRenderToLevelZero
MultisampleTest.AlphaToSampleCoverage
MultisampleTest.ContentPresevedAfterInterruption
MultisampleTest.Line
MultisampleTest.Point
MultisampleTest.Triangle
Texture3DTestES2.CopySubImageAlpha
Texture3DTestES2.CopySubImageLuminance
Texture3DTestES2.CopySubImageRGBA
Texture3DTestES2.Luminance
Texture3DTestES2.RGBA
Bug: angleproject:5725, angleproject:5727, angleproject:5728
Change-Id: Ibe7d7e44e01ce430e381edd0c83c3e24069b35aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2738718
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a6b16d29
|
2021-03-02T19:04:57
|
|
Suppress UNINSTANTIATED_PARAMETERIZED_TEST failures on Ozone
We only support ES2 on Ozone, so tests that depend on ES3 or ES31
support are not instantiated there.
Bug: chromium:1183147
Change-Id: Id58bcd9b44a5b9a70b5ae8115e27c44f5dc81226
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2726550
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
82337b00
|
2021-02-17T16:47:48
|
|
Add suppressions for failing tests on Linux Nvidia GL
The following failing without a clear reason (asides from PartitionAlloc
changes in Chromium maybe). This CL suppresses them while we find what
the issue is.
TBR=syoussefi@chromium.org
Bug: angleproject:5651
Change-Id: I6cba67351dfba37fd6d86a07ac748b7998665361
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2700511
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
baf64903
|
2021-02-03T14:02:55
|
|
Allow small compressed mip level copies
Update ValidateCopyImageSubDataBase() to take into consideration if the
entire mip level is being written, even if the size of the mip level is
smaller than the compressed block size.
This also uncovered a bug in ImageHelper::initializeNonZeroMemory()
where the image extents are not at least as large as the compressed
format block size:
VUID-vkCmdCopyBufferToImage-imageExtent-00207
This CL adds isAllocateNonZeroMemoryEnabled() to allow skipping the test
when that feature is enabled while that bug is chased.
Bug: angleproject:5592
Bug: angleproject:5634
Bug: angleproject:5643
Test: Texture2DTestES3.CopyCompressedImageMipMaps
Change-Id: I0381e0d3490fb148604b61dc3bae8f96ba8b5f8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2673069
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c0bbe6cf
|
2020-12-16T11:56:52
|
|
Unsuppress TextureCubeTest.CubeMapFBO on Intel/Win/Vulkan
This disables forceCpuPathForCubeMapCopy as well
Bug: angleproject:2822
Bug: angleproject:3055
Change-Id: Iecb37d0c2d109e319c67310dd64ad8d4bbc14fd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594707
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
56330564
|
2020-12-10T00:46:04
|
|
Vulkan: Support layered framebuffers
This feature is introduced by geometry shaders, where all the layers of
a texture can be attached to a framebuffer. The geometry shader would
use gl_Layer to decide which layer the primitive should be rendered to.
Bug: angleproject:3571
Change-Id: Ib2ae8e227b226295f9e2f62f6b230839070bc95c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582711
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
5850c748
|
2020-11-20T22:14:27
|
|
Vulkan: Emulated RGB copies in compute
The copy between emulated RGB formats can take a number of paths:
- Sample from src (reinterpreted as UINT), output to dst
- Sample from src, output to temp buffer, copy to dst
- Copy src to temp buffer, output to dst
- Copy src to temp buffer, convert to another temp buffer, copy to dst
While directly sampling from src and outputting to dst is more
efficient, these are not always possible. The former may not have
SAMPLED_IMAGE usage bit for the reinterpreted UINT format, and the
latter may not have STORAGE_IMAGE usage at all.
This change takes the universal approach of using two temp buffers. The
ConvertVertex shader is used to transform between RGB and RGBA when
copying from the first temp buffer to the second.
Bug: angleproject:5278
Change-Id: I63d916cfdb4c389f5b817d89cd7348fdea703ce5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556467
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Schade <b.schade@samsung.com>
|
|
f98f18f6
|
2020-11-17T18:42:35
|
|
Remove Nexus 6P expectations
Bot decommissioned in crrev.com/c/2541579
Bug: chromium:1148989, angleproject:5280, angleproject:3726
Bug: angleproject:2641, angleproject:3264, angleproject:2114
Bug: angleproject:3464, angleproject:4991, angleproject:1415
Bug: angleproject:2407, angleproject:1427, angleproject:4215
Bug: angleproject:1429, angleproject:5069, chromium:998503
Change-Id: I1b268fdbcf6465aef447e90e470c1a011c7b3747
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2545892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
bacb8dfc
|
2020-11-17T11:31:49
|
|
Add TODOs for Apple DTK skips; update bug urls
Bug: angleproject:5360
Change-Id: Ibad5be256f08c893caebd6fa268668b966556d13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2544907
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
12804827
|
2020-11-17T10:50:01
|
|
Disable more tests for Apple DTK (macOS ARM)
Some of these new failures are on ES3-on-Metal and probably cropped up
because they weren't running before.
Bug: chromium:1132295
Change-Id: I631c53f1e6cf1374b0f3af62c9713456c924c6a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2545122
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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|
c669bf52
|
2020-11-09T21:39:04
|
|
Vulkan: Optimize PBO copy from depth xor stencil src
If the buffer format of the PBO does not contain both depth and stencil,
it already has packed data ready for upload, so this change allows the
GPU path to be taken.
Bug: angleproject:5315
Bug: b/172354898
Change-Id: I424c15951594f49ffc140f9cde9e7c73486512b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2526947
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5b52afae
|
2020-11-11T15:26:39
|
|
Fix texture buffer width query
If glTexBuffer is used, the width should be calculated based on the
buffer size. Since ES doesn't have immutable buffers,
EXT_texture_buffer allows mutable buffers to be attached to the texture.
This means that updates to the buffer must update the image description.
This is done by having the texture observe the attached buffer.
Bug: angleproject:3573
Bug: angleproject:5334
Test: dEQP-GLES31.functional.state_query.texture_level.texture_buffer.width_*
Test: TextureBufferTestES31.QueryWidthAfterBufferResize
Change-Id: I7d9e5344a3d4ea70da7ba525f13b5876481a70a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533495
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
36787dcb
|
2020-11-04T23:06:47
|
|
Vulkan: Fix PBO assuming color images
Bug: b/172354898
Change-Id: I777eaa33ddac853492d38a03c16caeddad0c2d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2520108
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
1e494cae
|
2020-10-07T19:26:01
|
|
Vulkan: Add support for EXT_copy_image
Add support for GL_EXT_copy_image which allows
image data transfer between image objects.
This is implemented by using the vkCmdCopyImage
API call.
Bug: angleproject:3593
Test: dEQP-GLES31.functional.copy_image.*
Change-Id: I30a34a8711b5d2e5834064d7453e03d6ec0df478
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393955
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
8a275449
|
2020-10-25T03:22:10
|
|
Metal: Add ES3_METAL to ANGLE_ALL_TEST_PLATFORMS_ES3
Bug: angleproject:2634
Change-Id: Iacc3aaf17565c7b16879897db4b9dac16826d829
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494526
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
f69fe097
|
2020-10-14T16:44:37
|
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Create test Texture2DTestES3::ChangeTexSizeWithTexStorage()
Create the test Texture2DTestES3::ChangeTexSizeWithTexStorage() which
confirms that releaseImage() needs to be called by
setStorageMultisample() to re-allocate the Image after ensuring the
ImageHelpers has been created correctly.
Bug: angleproject:5254
Bug: angleproject:5256
Test: Texture2DTestES3::ChangeTexSizeWithTexStorage
Change-Id: I7ede9f7360b73bc445125b2a99efd60c9c4c110d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472999
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
9ff58e26
|
2020-09-27T15:27:12
|
|
Metal: Implement sampler object & shadow compare mode
Note: GL_TEXTURE_COMPARE_MODE=GL_NONE is not supported on shadow sampler
for now.
Bug: angleproject:2634
Change-Id: I470bad6322e78ef1408e4334e1e778821df7cbf1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433332
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
80d4901a
|
2020-09-26T19:22:00
|
|
Metal: Support integer textures.
Bug: angleproject:2634
Bug: angleproject:5154
Change-Id: Iffea26fe2c683557b4fa7c13fddf3523294b47d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433329
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
27e7e446
|
2020-09-27T00:00:35
|
|
Metal: Support 2D array textures and base & max levels.
Bug: angleproject:2634
Change-Id: If9e50cec46bdf5f472f1e58c6e82a67b524e2408
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433327
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4c6b4794
|
2020-10-12T12:37:29
|
|
Vulkan: TexSubImage3D using PBO should use correct layerCount
The layerCount for 3D texture and 2DArray should be 1 if it does not
have layers.
Bug: b/170657065
Change-Id: I974ddda7c0eaa92da8033f15c682820e3d4eb32a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2466616
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
b2ff69f8
|
2020-10-09T08:54:00
|
|
Suppress Mac/GL test failures with standalone runner.
These tests fail when run in certain orders with display reusei
on the bots. See issues for list of suppressed tests.
Bug: angleproject:5154
Bug: angleproject:5153
Change-Id: I1b4a523ba000785f4f8c26eeb236c518481ed7af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462715
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e0780931
|
2020-10-08T17:57:47
|
|
Suppress gl_test failures on Mac ARM64 (Apple DTK)
BuiltinVariableFragDepthClampingFloatRBOTest.Below1/ES3_OpenGL
CopyTexImageTest.DeleteAfterCopyingToTextures/ES2_OpenGL
GLSLTest.MaxVaryingVec2Arrays/ES2_Metal
GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES2_Metal
GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL
GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL
GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES2_OpenGL
GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES3_OpenGL
MipmapTestES3.BaseLevelTextureBug/ES3_OpenGL
MipmapTestES3.GenerateMipmapBaseLevel/ES3_OpenGL
MipmapTestES3.GenerateMipmapCubeBaseLevel/ES3_OpenGL
MipmapTestES3.GenerateMipmapMaxLevel/ES3_OpenGL
MipmapTestES3.GenerateMipmapPreservesOutOfRangeMips/ES3_OpenGL
OcclusionQueriesTest.MultiQueries/ES2_Metal
Texture2DBaseMaxTestES3.GenerateMipmapAfterRedefineAndRebase/ES3_OpenGL
Texture2DFloatTestES2.TextureFloatLinearLegacyTest/ES2_Metal
Texture2DFloatTestES2.TextureFloatLinearLegacyTest/ES2_OpenGL
Texture2DFloatTestES2.TextureFloatLinearTest/ES2_Metal
Texture2DFloatTestES2.TextureFloatLinearTest/ES2_OpenGL
Texture2DFloatTestES3.TextureFloatLinearLegacyTest/ES3_OpenGL
Texture2DFloatTestES3.TextureFloatLinearTest/ES3_OpenGL
TimerQueriesTest.TimeElapsed/ES3_OpenGL
TimerQueriesTest.TimeElapsedMulticontextTest/ES3_OpenGL
WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES2_OpenGL
WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES3_OpenGL
Bug: chromium:1132295
Change-Id: If64dc67275063c8046dbc941d92de273fbc226e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461674
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
e815afbf
|
2020-09-07T22:09:22
|
|
First pass at increasing inclusivity
Link to the inclusivity rules
https://source.android.com/setup/contribute/respectful-code
Bug: b/162834212
Bug: chromium:1097198
Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Trevor Black <vantablack@google.com>
|
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7bd8bd9f
|
2020-09-24T17:11:56
|
|
Skip PBO test on TSAN.
Texture2DTest.TexStorageWithPBO/ES2_OpenGL is flaky.
Bug: b/168744561
Bug: angleproject:5097
Change-Id: Ide9b5a7d22e86c6eccd83ebc3bce6797b90150a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430163
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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cd83b608
|
2020-09-18T14:54:54
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|
Use ImageHelper staging buffers for copyImageDataToBuffer
Revert change from using context staging buffers for
copyImageDataToBuffer. There are scenarios where the
staging buffer will become invalid before flushing
the staged update. Added a test for this case.
Bug: angleproject:5092
Test: angle_end2end_tests --gtest_filter=*ETC1CompressedImageDraws*
Change-Id: I41c457fda919938600c20336f65836952d73748a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425250
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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6c394220
|
2020-09-09T18:55:48
|
|
Vulkan: Fix bug in compressed texel block computation
When performing a staged update to compressed images,
ensure that the bufferRowLength and bufferImageHeight
is a multiple of the compressed texel block
Bug: angleproject:5017
Test: angle_end2end_test --gtest_filter=*ETC1CompressedImageNPOT*
Change-Id: I54327ec610d1050465d112c7eff385d19dc0c390
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393754
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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bdecaf33
|
2020-08-04T20:16:27
|
|
Metal: Implement PBO.
Bug: angleproject:2634
Change-Id: I77f085227298bf46361825d1886e04830dc9987a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336558
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e56ccc49
|
2020-09-21T14:38:39
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|
Skip Texture2DTest.TexStorageWithPBO on Win NVIDIA GL
Fails on 456.38 driver.
Bug: angleproject:5081
Change-Id: Ic92f4a9911d97209fd7240f5ba93ee6f81dd3ace
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422083
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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c0dda021
|
2020-08-26T11:20:06
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Vulkan: release the ImageHelper's staging buffer after flush
For mutable textures, right now glTexImage call and some of other cases,
we are still using the ImageHelper's staging buffer. This will release
the staging buffer after flush to reduce memory footprint.
Bug: b/164511310
Change-Id: Ie1e52865a1c3a8f235c88331c4bb83c50d3f04da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378179
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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a0d048a4
|
2020-08-27T12:03:02
|
|
Vulkan: Fool-proof usage of GL and VK level indices
Using boxed types, this change allows the compiler to catch errors when
a level index in one space (e.g. GL) is mistakenly used in another space
(e.g. VK).
This change uncovered a number of bugs due to such mistakes which are
fixed.
Mistakes are still possible when the index is explicitly extracted, for
example to be given to a Vulkan command, or when it's created, for
example when retrieved from gl::ImageIndex::getLevelIndex. Future work
can include using gl::LevelIndex in gl::ImageIndex directly to alleviate
the latter at least.
Bug: angleproject:4880
Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
acda9dde
|
2020-08-08T18:36:57
|
|
Metal: Implement GL_OES_texture_3D
Bug: angleproject:2634
Change-Id: I8c46493ac28fe1bbfdb29ee3a60b23076bbc4c0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336119
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
a5a08b5e
|
2020-07-31T01:57:33
|
|
Metal: Enable end2end tests on Intel.
Bug: angleproject:4133
Bug: angleproject:2634
Change-Id: I3eff5ff81e908eec2990eb036728aa9878c8f802
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329090
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0757a61a
|
2020-07-03T10:03:08
|
|
Remove suppression of passing test
Bug: angleproject:4698
Change-Id: I1c97f27534f25e1b63b1e07a82ffade353f805d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280983
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8ea72e86
|
2020-06-29T23:42:42
|
|
Skip failing test on NVIDIA Shield
Bug: chromium:1100613
Change-Id: I1e05b2b7829ee790f878bf99976310c8a697faa2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2274520
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6b49449d
|
2020-06-25T12:25:33
|
|
Vulkan: Fix mipmap generation and level redefinition
When generating mipmaps, the non-base levels are redefined to be
compatible. mRedefinedLevels was not updated to take this into account,
resulting in invalid copies to the image.
Additionally, noted a few spots where ImageDesc is used to respecify the
image, but those are not up-to-date when the backend functions are
called. Changed those to directly get the necessary information from
the allocated image.
Bug: chromium:1094644
Bug: chromium:1094599
Change-Id: I2afc9e5a53f24ef56836c5d7eec2e3e11df0ef61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267423
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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89001914
|
2020-06-24T14:56:15
|
|
Suppress TextureTest failure on NVIDIA Shield.
Texture2DTestES3.IncompatibleMipsButNoMipmapFiltering/ES3_OpenGL started
failing on NVIDIA Shield right after it was introduced.
TBR=syoussefi@chromium.org
Bug: angleproject:4786
Change-Id: I9805e4d22a01395a8b0eb47243b07fbf2abd6f4a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2264092
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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cf11beed
|
2020-06-22T15:51:51
|
|
Add mip-related corner-case tests
Bug: angleproject:4780
Bug: angleproject:4781
Change-Id: Iaf8e1df576c3676249751413a646244da41a0eaf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2258476
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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7005248b
|
2020-06-11T16:00:23
|
|
Vulkan: Fix glCopyTextureCHROMIUM if source is swizzled
A no-swizzle view is added for this use-case.
Bug: angleproject:4004
Change-Id: Id654af9a4f520357c91bf2b06501c9e1ea169f11
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241623
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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15cff312
|
2020-06-10T22:44:22
|
|
Move lod-sampling shaders to shader utils
Will be reused in a test in a following change.
Bug: angleproject:2914
Change-Id: I4e255d5c762f2a6c064b06c558519d82ec6ead5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2239085
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
000a79f1
|
2020-06-04T23:06:58
|
|
Vulkan: Better handling of texture level redefinition
If a texture level is being redefined, there are two scenarios to
consider:
1. The level is outside the base/max level, for which the image was
allocated.
2. The level is within the base/max level, but it's being redefined to a
different size or format.
In the former case, we simply don't need to release the image.
The latter case itself has two possibilities:
2.1. There is only one level in the image.
2.2. There are multiple levels in the image.
In case 2.1, the whole image is being redefined (as it has only a single
level), so the image can (and should) be released. Prior to this
change, this behavior was adopted for all cases. This change retains
this behavior for this case only.
In case 2.2, the texture is becoming incomplete. However, the image
shouldn't yet be released because another one of its mips may be bound
to a framebuffer. In such cases as glCopyTexImage2D(), that framebuffer
may in fact be the source of the copy operation (which would be
destroyed if the image is released). If the base/max level of the
texture doesn't change, redefining the level and making the texture
incomplete doesn't make the framebuffer incomplete; this is achieved at
the same time by not releasing the image.
This change ensures that updates to the redefined level are staged in
cases 1 and 2.2.
Bug: angleproject:4274
Change-Id: I3fac3203c2fbbc16e8e4a35b1334b767120b2dcf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2230853
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
c39d25ae
|
2020-06-01T12:42:33
|
|
Update State to check mExecutable
A user may be using Program Pipelines, rather than monolithic Programs,
so State should check if mExecutable is valid, rather than mProgram,
since that indicates the presence of either a PPO or a Program.
Exercising these paths requires additional tests:
SimpleStateChangeTestComputeES31PPO::DeleteImageTextureInUse()
Texture2DTestES31PPO::TexStorage()
Texture2DTestES31PPO::SingleTextureMultipleSamplers()
These new tests exposed bugs in the PPO implementation where updates to
the active Program's ProgramExecutable were not being propagated to the
Executables of the PPO's containing that Program. In these particular
cases, updates to the active samplers/images/textures were not being
copied to the PPO's Executable.
Bug: angleproject:3570
Test: end2end tests listed above
Change-Id: I297cac2d0367f180dd7fa01a1ee7ba53996867c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2225417
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3d2de99e
|
2020-06-09T01:14:42
|
|
Vulkan: Fix RTs attached to textures with non-0 mip
Cleared confusion between GL level indices and VK level indices by
adding the corresponding suffix to variables and function arguments. A
handful of places that sent one index and expected the other are fixed.
The conversion between the two is given by:
levelIndexGL = levelIndexVk + baseLevel;
Bug: angleproject:4695
Change-Id: I84ecbaf867d00a40fb39b6db7ad79658016f4d9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2235362
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dbb18b53
|
2020-06-05T15:23:17
|
|
Add texture base-level related tests
Bug: angleproject:4695
Bug: angleproject:4696
Bug: angleproject:4698
Bug: angleproject:4699
Bug: angleproject:4701
Change-Id: Ia49e2100851c029b1ae05bc1398528170d71c3cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2233402
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
336e8915
|
2020-05-29T16:09:47
|
|
Workaround broken copyTexImage2D on iOS
Use BlitGL to reimplement copyTex[Sub]Image2D on iOS.
Bug: angleproject:4674
Change-Id: Ie3018d6d33da57797162922410f76557124df4b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2222718
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
57f7b690
|
2020-06-05T00:45:01
|
|
Vulkan: Enable passing tests
Bug: angleproject:3950
Change-Id: I091d99951772479ef2fbdb2ac51e5bf52a263da7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2231983
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e7d27705
|
2020-04-30T05:50:21
|
|
Fix corruption when changing the base level of a framebuffer texture attachment
In the D3D renderer, changing the base level may trigger re-allocation
of the texture storage, for example if the new base level has a
different aspect ratio. During the process, image contents in the
texture storage should be backed up properly. The D3D11 backend does
this if an image has been associated with the texture storage, but it
may happen such an association has never been established, and
corruption will be observed then.
The proposed patch mitigates the problem by introducing a new method
named findRenderTarget(), with which one can tell if a mip level has
been used as the render target. This works based on the fact that render
targets are cached in the texture storage object. Hence all mip levels
of interest can be found, without relying on the association between
images and texture storage.
Bug: angleproject:2291
Change-Id: Ic73af7b603be25c65760928f276bec16df003baf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2158830
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
eba008ad
|
2020-05-05T10:46:21
|
|
Add end2end test for changing MAX_LEVEL with compressed texture
This is a follow-on to
https://chromium-review.googlesource.com/c/angle/angle/+/2180881.
This adds a comment explaining part of that solution, and an end2end
test that creates a compressed texture and then renders after
decreasing MAX_LEVEL and then again after increasing MAX_LEVEL.
Bug: b/155499736
Change-Id: I04bb0dc9ead2807f7121e4c6b95ffd3594d5dcc0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2182174
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
74e816bf
|
2020-03-26T17:40:25
|
|
Vulkan: Expose extension for ETC1 usage with subimage updates
This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture
extension, which was added to relax restrictions on using
ETC1_RGB8_OES for subimage updates.
Test: Temple Run on Android
Bug: b:152512564
Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
abaa3573
|
2020-02-20T10:23:02
|
|
Vulkan: Only calculate variable locations once
Variable locations and descriptor set/binding values are calculated
multiple times:
- Compiling GLSL->SPIR-V
- Creating the Vulkan pipeline layout
- Updating descriptor sets
These values should instead be calculated once and reused throughout
since they won't change without recompiling the shader program.
Bug: angleproject:3570
Change-Id: I5d8767b3b2e2f741aade7fec9991eea53ee2eb98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067101
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
788fa360
|
2020-02-10T14:07:12
|
|
Suppress two failing NVIDIA D3D11 tests.
Bug: angleproject:4391
Bug: angleproject:4392
Change-Id: I81cbf261cf206cd2d38cff93d16056c21bf78557
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2047416
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4546c5ce
|
2020-01-31T15:05:35
|
|
Skip failing end2end tests on Windows on ARM
There are multiple failing tests on Windows on ARM which are related to drawing differences.
They seem to be similar to an already reported issue (anglebug.com/3748).
Bug: angleproject:4356
Bug: angleproject:4357
Change-Id: Ide5cc2e6f42d4c4b6fb88352833d20e517005c14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033067
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
81ee4d29
|
2019-12-04T17:05:11
|
|
Workaround EXT_texture_norm16 for OpenGL ES drivers
Implement a workaround for widespread bugs calling glReadPixels with
RGBA/UNSIGNED_SHORT against R16/RG16 color attachments. Read back the
data using the GL_IMPLEMENTATION_COLOR_READ_FORMAT, and then rearrange
the read back pixels to fit the RGBA layout.
Also skip RGB16/RGB16_SNORM texture sample test on Nexus 5X/Nexus 6P
due to a another driver bug.
Bug: chromium:1000354, angleproject:4214, angleproject:4215, angleproject:4245
Change-Id: Iedea6f4136878cac5ad0dec3757c77b73502e1cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1952166
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
fc3ec57d
|
2019-11-27T21:43:22
|
|
Reland "Vulkan: Accelerate Texture PBO updates"
This reverts commit 27d3c9399925d23726880ef910b9068fa39307cf.
Reason for revert: Investigation is unable to reproduce the regresion.
Shows up on the perf CI.
Original change's description:
> Revert "Vulkan: Accelerate Texture PBO updates"
>
> This reverts commit efb45edaefc07fc7120ebbde83bbc84876afda1a.
>
> Reason for revert: Significant perf regression on several benchmarks.
> See bug for more details.
>
> Bug: chromium:1027098
>
> Original change's description:
> > Vulkan: Accelerate Texture PBO updates
> >
> > If the format of the image and the PBO match,
> > use a vkCmdCopyBufferToImage transfer operation.
> >
> > Test: angle_end2end_tests --gtest_filter=*PBOCompressedSubImage*
> > angle_end2end_tests --gtest_filter=*PBOWithMultipleDraws*
> > dEQP-GLES3.functional.texture.specification.tex*image*d_pbo*
> > Bug: angleproject:3777
> > Change-Id: I3f271024a635be113202a16f8893a199c194172d
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906203
> > Reviewed-by: Cody Northrop <cnorthrop@google.com>
> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
>
> TBR=cnorthrop@google.com,syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com,b.schade@samsung.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: angleproject:3777
> Change-Id: I774655962e9ab5a866b9324002fb8edae8550834
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939927
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=cnorthrop@google.com,syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com,b.schade@samsung.com
Change-Id: I8560a2e70de230eac3256a1df5eb2ecaa6f26bcf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1027098, angleproject:3777
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939852
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
27d3c939
|
2019-11-27T11:39:41
|
|
Revert "Vulkan: Accelerate Texture PBO updates"
This reverts commit efb45edaefc07fc7120ebbde83bbc84876afda1a.
Reason for revert: Significant perf regression on several benchmarks.
See bug for more details.
Bug: chromium:1027098
Original change's description:
> Vulkan: Accelerate Texture PBO updates
>
> If the format of the image and the PBO match,
> use a vkCmdCopyBufferToImage transfer operation.
>
> Test: angle_end2end_tests --gtest_filter=*PBOCompressedSubImage*
> angle_end2end_tests --gtest_filter=*PBOWithMultipleDraws*
> dEQP-GLES3.functional.texture.specification.tex*image*d_pbo*
> Bug: angleproject:3777
> Change-Id: I3f271024a635be113202a16f8893a199c194172d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906203
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
TBR=cnorthrop@google.com,syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com,b.schade@samsung.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:3777
Change-Id: I774655962e9ab5a866b9324002fb8edae8550834
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939927
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fb1c2fe8
|
2019-11-13T11:10:39
|
|
EXT_texture_norm16 readpixels fix
Adding validation logic for RGBA16 readpixels.
Change readPixels format from UNSIGNED_BYTE to UNSIGNED_SHORT in the
test.
FYI:
According to https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_norm16.txt
ReadPixels format and type used during CopyTex* are limited to RGBA
Bug: 1024387, 1000354, angleproject:1365, angleproject:4089
Change-Id: I70517f255fe335f60e55bdf15f7ebf82e3de0800
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914127
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
efb45eda
|
2019-09-24T09:23:53
|
|
Vulkan: Accelerate Texture PBO updates
If the format of the image and the PBO match,
use a vkCmdCopyBufferToImage transfer operation.
Test: angle_end2end_tests --gtest_filter=*PBOCompressedSubImage*
angle_end2end_tests --gtest_filter=*PBOWithMultipleDraws*
dEQP-GLES3.functional.texture.specification.tex*image*d_pbo*
Bug: angleproject:3777
Change-Id: I3f271024a635be113202a16f8893a199c194172d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906203
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
9107577c
|
2019-11-18T15:00:29
|
|
Skip TextureNorm16Test on Nexus6P
Since either revert of the original patch or the new fix is failing
some bots, suppress it first.
https://chromium-review.googlesource.com/c/angle/angle/+/1917423
https://chromium-review.googlesource.com/c/angle/angle/+/1914127
TBR=geofflang@chromium.org
Bug: 1024387, angleproject:4089
Change-Id: I56fe0ba7e8a33f72b287528e920d6733e9cb5037
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1922602
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
1a01b4b3
|
2019-11-11T16:41:07
|
|
Refactor end2end test macros
This is a foundational CL to enabling the end2end tests on swiftshader.
Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES*
macros that will run tests over all various combinations of all
platforms for different ES versions.
Just skipping failing tests initially to get the refactor landed.
Bug: angleproject:4081
Bug: angleproject:4092
Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
e33c1582
|
2019-11-06T16:55:29
|
|
Fix EXT_texture_norm16
* Add norm16 format info for OpenGL backend
* Add validation for newly introduced norm16 formats
* Fix some logic of texture tests
Bug: chromium:1000354, angleproject:1365
Change-Id: Ie6d6e5e276da4df4b7c667be28d324d4976b35ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1902720
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
7af2676b
|
2019-10-23T16:18:57
|
|
Fix TextureAttachment support for unsized DS formats
Unsized DS formats should not pick up support from ES3 automatically.
Also unsized DEPTH COMPONENT textures should not be allowed as texture
attachments without also having support for GL_ANGLE_depth_texture or
GL_OES_depth_texture extensions.
This change modifies some unsized formats to require extension support
for TextureAttachment use.
There are a couple of tests bugs that were exposed by this change so
updated those tests as well.
This CL only changes TextureAttachment support, but it's quite possible
that renderbuffer (and texture) support may also need to be updated.
Will attempt that in a follow-on.
Bug: angleproject:3952
Change-Id: I75d15330dc418c421cd2855135e1e8100a89b2e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877135
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d192e933
|
2019-09-27T10:27:10
|
|
Vulkan: Support binding texture levels as a rendertarget
This CL refactors how TextureVk handles rendertargets. It removes
the single rendertarget that previously supported 2D, and expands
the layer/level list of rendertargets to handle all cases.
Bug: angleproject:3184
Bug: angleproject:3996
Test: Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_Vulkan
Test: FramebufferRenderMipmapTest.RenderToMipmap/ES2_Vulkan
Test: FramebufferRenderMipmapTest.RenderToMipmap/ES3_Vulkan
Test: ComputeShaderTest.ImageStoreMipmapSlice/ES3_1_Vulkan
Change-Id: I466d0389cc6744994f88c40cc388fca694b53a99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854895
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
bbf0ce28
|
2019-10-11T06:55:36
|
|
Vulkan:Add support to stage D or S textures
Correctly set image aspect for depth or stencil texture staging.
This fixes 6 failing dEQP 3.0 tests and an end2end test.
Note that DS combined aspect textures will need special handling
to read each aspect separately which is not included in this fix.
Bug: angleproject:3949
Change-Id: I8e3f8166bdd31e2c002752b2f5c107ba411b2b0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855964
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
6b60dfd8
|
2019-10-02T07:54:18
|
|
Vulkan: Remove image views forced to one mip level
textureSize requires the view to reflect actual mip levels, so
we can't artificially limit the view based on filtering mode.
This CL removes those views.
That unearthed a problem where the VK backend wasn't properly
implementing non-mipmapped filter modes. There is a blurb in
the Vulkan spec about this:
There are no Vulkan filter modes that directly correspond to OpenGL
minification filters of GL_LINEAR or GL_NEAREST, but they can be
emulated using VK_SAMPLER_MIPMAP_MODE_NEAREST, minLod = 0, and
maxLod = 0.25, and using minFilter = VK_FILTER_LINEAR or
minFilter = VK_FILTER_NEAREST, respectively.
So this CL also adds that emulation.
Bug: angleproject:3948
Test: TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray
Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
Change-Id: I81d5c3417e7d9abd0cdd058b935963706024a28f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835937
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
988f7170
|
2019-09-30T15:52:37
|
|
Vulkan: Base/max level fixes and cleanup
This CL cleans up references to base/max level bug and fixes
one lingering issue regarding special handling of depth/z for
arrayed surfaces.
Bug: angleproject:3148
Bug: angleproject:3184
Bug: angleproject:3948
Bug: angleproject:3949
Bug: angleproject:3950
Test: dEQP-GLES3.functional.texture.mipmap.*base_level*
Test: dEQP-GLES3.functional.texture.mipmap.*max_level*
Test: Texture2DArrayTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions
Change-Id: Iad72005a111507c50b8be9726adc32285bbae52b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1832757
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
cb16fb5f
|
2019-08-29T16:53:55
|
|
Vulkan: Support texture base and max levels
The Vulkan backend uses a vkImage that matches the number
of effective levels in the GL texture. This is due to the fact
that GL textures can have really strange layouts that only make
sense when base level and max level are applied.
For instance, take the following layout with disjoint mip levels:
Level 0: 4x4 RGBA
Level 1: 2x2 RGBA
Level 2: 10x10 RGB
If base level is set to zero and max level is set to 1, the image is
still considered mip-complete:
Level 0: 4x4 RGBA ==> Base Level 0 ==> Level 0: 4x4 RGBA
Level 1: 2x2 RGBA ==> Max Level 1 ==> Level 1: 2x2 RGBA
Level 2: 10x10 RGB
If base and max level are then both set to 2, the texture is still
considered complete, but of a different size and format:
Level 0: 4x4 RGBA
Level 1: 2x2 RGBA
Level 2: 10x10 RGB ==> Base/Max Level 2 ==> Level 2: 10x10 RGB
When the base or max level is changed, we must recreate the vkImage to
match the new level count.
To support that, we:
- Stage updates from the current image to the new image
- Only stage updates if there aren't already staged updates for a level
- Free the current image and so it can be recreated at the next draw
This CL does the following:
- Refactors TextureVk::copyImageDataToBuffer to support staging updates
without flush
- Adds TextureVk::copyImageDataToBufferAndGetData to support previous
use model
- Adds TextureVk::changeLevels, triggered during syncState, which stages
updates and releases the current image.
- Updates ImageHelper::flushStagedUpdates to understand base/max levels
- Updates TextureVk::ensureImageInitialized and TextureVk::generateMipmap
to account for base/max level
- Tracks base and max levels in ImageHelper
- Adds ImageHelper::stageSubresourceUpdateFromBuffer to support
this use case
- Adds ImageHelper::isUpdateStaged to determine if changeLevels
should propagate data
- Makes gl::TextureTypeToTarget available for use outside of ImageIndex
- Enables several deqp and end2end tests
Bug: angleproject:3148
Test: dEQP-GLES3.functional.texture.mipmap.*base_level*
Test: dEQP-GLES3.functional.texture.mipmap.*max_level*
Change-Id: I14ca071c9c62eb310dfed7ef9290dc65fc3ff696
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776933
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
20bb47d3
|
2019-09-16T12:55:30
|
|
Skip a angle_end2end_tests on Linux Intel OZone.
Texture2DFloatTestES2.TextureFloatRenderTest/ES2_OpenGLES
R=jmadill@chromium.org
Bug: chromium:1003971
Change-Id: I96d858bbfbbaa7d98d9a7488cb98e0c1fca18ba3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1807581
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6caa2652
|
2019-09-11T08:06:13
|
|
Vulkan: Support float textures and renderbuffers
Fixed support in the vulkan backend for legacy
GLES2.0 formats (luminance, alpha,
luminance_alpha)
Correctly exposed the following extensions:
OES_texture_float
OES_texture_half_float
OES_texture_float_linear
OES_texture_half_float_linear
EXT_color_buffer_float
EXT_color_buffer_half_float
Some of the above extensions have different
requirements depending on other extension support
and the context client version, and were
incorrectly assuming the most restrictive
requirements to be exposed.
Implemented end2end tests for:
OES_texture_float
OES_texture_half_float
OES_texture_float_linear
OES_texture_half_float_linear
EXT_color_buffer_float
EXT_color_buffer_half_float
Bug: angleproject:2898
Bug: angleproject:2726
Test: ./angle_end2end_tests --gtest_filter='Texture2DFloatTest*'
Change-Id: I7024aa1393eadafb5a0fb83c23e9035aae650b67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740276
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1f2782e0
|
2019-08-29T14:19:23
|
|
Vulkan: fix unsized internalformat depth sampling
Many implementations provide OES_depth_texture behavior if the
texture was specified with a non-sized format (e.g. GL_DEPTH_COMPONENT).
This change implements that behavior for Vulkan and adds a couple of
tests to verify it.
Bug: angleproject:3890
Change-Id: I005b1eaa30db033f7d78a5cf2236aab7f442b7f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764301
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
566c2e3c
|
2019-08-28T18:37:58
|
|
Suppress correct failure on Android FYI Release (NVIDIA Shield TV)
TBR=geofflang@chromium.org
BUG=chromium:998505
Change-Id: I8e49ee063c2e06f5031a288c5fe32fd7683fcd7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1774723
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7f00d338
|
2019-08-28T15:19:16
|
|
Suppress end2end tests failures on Android FYI Release (NVIDIA Shield TV)
These were fixed on desktop drivers but not this Android driver.
TBR=geofflang@chromium.org
BUG=chromium:998505
Change-Id: Ie5f434c52753beff4d8f119713ef55f229ee7b95
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773253
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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2a19c59f
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2019-08-23T14:10:24
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GL: Check for errors around GL calls.
Add a macro to check for GL errors after each GL call to catch errors as they
happen even if the debug callbacks are unavailable. GL errors are only checked
when asserts are enabled unless explicitly requested with the
ANGLE_GL_TRY_ALWAYS_CHECK macro to verify GL calls that may allocate memory.
Updated TextureGL to use the macro.
BUG=angleproject:3020
Change-Id: I7678b204899e940824b010ab4be7e7f159bee6de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764476
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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76a93c33
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2019-08-21T13:21:52
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Remove skipping of several tests on NVIDIA since they are now passing
Remove skipping of several tests on NVIDIA since they are now passing.
- MissingReturnStructOfArrays
- DrawWithLevelsOutsideRangeWithInconsistentDimensions
- TextureFormatChangesWithBaseLevel
- TextureLuminance16Implicit
BUG=angleproject:3849
BUG=angleproject:1305
BUG=angleproject:596
Change-Id: Ie3c3ba6634a251a7320a61c6c4cc03cb178db925
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1763964
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1dbbc7b3
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2019-07-31T17:49:39
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Skip couple TextureBorderClampIntegerTestES3 tests.
TextureBorderClampIntegerTestES3.TextureBorderClampInteger/ES3_OpenGL
TextureBorderClampIntegerTestES3.TextureBorderClampInteger2/ES3_OpenGL
failing on Win10 FYI x64 Release (AMD RX 550).
Bug: angleproject:3760
Change-Id: I0ccd56f190b1a3775f6a9a0448ca3003baa331ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729564
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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bd4ff479
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2019-07-19T22:08:17
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Revert "Reland "Temporarily disable creating D3D debug device.""
This reverts commit 6064e6ab6bc7355b410543301a578d22d2f6e477.
Reason for revert: flakiness should be fixed by https://chromium-review.googlesource.com/c/angle/angle/+/1709726
Original change's description:
> Reland "Temporarily disable creating D3D debug device."
>
> This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2.
>
> Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 .
>
> Original change's description:
> > Revert "Temporarily disable creating D3D debug device."
> >
> > This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21.
> >
> > Reason for revert: Seems like flakiness is not related.
> >
> > Suppress D3D11 test failures uncovered by re-enabling D3D debug device:
> > ComputeShaderTest.DispatchCompute
> > Texture2DTestES3.TextureImplPropogatesDirtyBits
> > D3DTextureTestMS.*
> >
> > Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages
> > to clear reported messages, otherwise the failures are also reported
> > for tests following the one with the actual failure.
> >
> > Original change's description:
> > > Temporarily disable creating D3D debug device.
> > >
> > > To diagnose whether Windows Intel end2end tests flakiness
> > > is related to creating debug device and new version of Windows SDK.
> > >
> > > Bug: angleproject:3153
> > > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737
> > > Reviewed-on: https://chromium-review.googlesource.com/c/1476954
> > > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> >
> > Bug: angleproject:3153, angleproject:3493
> > Bug: angleproject:3501, angleproject:3512, angleproject:3513
> >
> > Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854
> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
>
> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
>
> Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,kbr@chromium.org,jmadill@chromium.org
Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3513
Change-Id: I16eff79172dcfa2dd6d4f6445a74c9c65c1bd27c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710861
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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8bb6baa0
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2019-06-18T15:30:16
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Vulkan: improve handling of RGB texture formats
Adds fallback for some RGB textures using the corresponding RGBA formats
and modifies fallback calculation to not require filtering/rendering for
formats which are not required to support filtering by GL spec.
Bug: angleproject:3190
Bug: angleproject:3196
Change-Id: I7beaf9881d63e3c6bd9339faede0333919a4174c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665894
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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8f1169eb
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2019-06-27T15:32:32
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Added end2end tests for GL_EXT_texture_rg
Bug: angleproject:3195
Test: ./angle_end2end_tests --gtest_filter='Texture2DRGTest.*'
Change-Id: I076af9e0b4ee78623dcc9c4e07b4e1bececd05c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1681109
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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