|
50c526d2
|
2011-08-10T05:19:44
|
|
Add support for DXT3 and DXT5
TEST=none
BUG=none
Review URL: http://codereview.appspot.com/4809068
git-svn-id: https://angleproject.googlecode.com/svn/trunk@721 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
f1f28c80
|
2011-05-12T20:53:34
|
|
Use SSE2 to swizzle RGBA to BGRA
Using SSE2 can drastically reduce the amount of time it takes to do glTexImage2D. I've also added a plain-C path that's much faster than the one that was there before.
BUG=151
TEST=
Review URL: http://codereview.appspot.com/4465052
git-svn-id: https://angleproject.googlecode.com/svn/trunk@649 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
ae345807
|
2011-03-30T22:04:25
|
|
Add support for eglBindTexImage and eglReleaseTexImage
With this patch we can bind pbuffers as textures. Once we add support for using
a sharing handle to create a pbuffer we can use this to allow us to use it as a
texture as well.
BUG=129
TEST=modified Simple_Texture2D works
Review URL: http://codereview.appspot.com/4291066/
git-svn-id: https://angleproject.googlecode.com/svn/trunk@604 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
b627699f
|
2011-03-29T00:58:18
|
|
Use D3DX to copy between renderable texture surfaces.
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@598 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
549bdefe
|
2011-03-29T00:57:01
|
|
Retrieve the D3D texture format per image.
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@597 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d976b584
|
2011-03-29T00:56:20
|
|
Consistently use the virtual keyword on virtual overloaded methods.
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@596 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a06aa870
|
2011-03-21T17:22:21
|
|
Track dirty texture parameters and images separately.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@590 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a9eb5dac
|
2011-03-21T16:39:16
|
|
Track texture serials instead of id's.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@589 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
38e76e53
|
2011-03-21T16:39:10
|
|
Keep track of applied textures and dirty state to minimize D3D calls.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@588 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
51887316
|
2011-03-21T16:39:03
|
|
Fix checking for floating-point render target texture support.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@587 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6120820e
|
2011-03-21T16:38:50
|
|
Retrieve texture width, height and type from the top-level image.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@584 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b5a3a6b6
|
2011-03-21T16:38:46
|
|
Texture image refactoring.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@583 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c50edcb2
|
2011-03-21T16:38:40
|
|
Remove redundant dirtyImageData() check.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@582 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0bd22bc9
|
2011-03-21T16:38:26
|
|
Check image type in texture completeness test.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@581 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8a0a2db7
|
2011-03-21T16:38:20
|
|
InternalFormat and format are the same.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@580 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
aed1832d
|
2011-03-21T16:38:13
|
|
Fix dirty texture state management.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@579 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
68076a07
|
2011-03-21T16:38:09
|
|
Eliminate the weak base texture pointer.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@578 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d2fd4f2a
|
2011-02-01T18:49:11
|
|
Fix FBO/Texture/renderbuffer class hierarchy issues
TRAC #14744
Issue=51/52
Delegated format queries to RenderbufferStorage.
Eliminated TextureColorbufferProxy by merging it into Colorbuffer.
Abstracted texture colorbuffer queries.
Moved some conversion functions to the right namespace.
Fixed line-endings in Texture.cpp
Signed-off-by: Daniel Koch
Author: Nicolas Capens <nicolas@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@553 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b31f532d
|
2011-01-19T19:02:52
|
|
All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces.
I took out the gl_Position.y flip from the vertex shader so FBOs are rendered
according to D3D conventions.
Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles.
Review URL: http://codereview.appspot.com/3265041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9d1c9b4b
|
2010-11-23T22:05:41
|
|
glGenerateMipmap now does not force textures to become render targets.
For textures that are not already render targets, use the CPU to filter them and mark them as dirty.
I tested it by modifying the "mip_map_2d" demo to call glGenerateMipmap instead of generating the mipmaps itself. I also used the debugger to force it to take the render target path and verified that it still worked.
We've been having problems with the display being reset when video memory pressure is heavy with one of our demos. This patch made a noticable improvement on Vista but I don't think it will necessarily help on XP.
Review URL: http://codereview.appspot.com/3262041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@490 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4c5142c6
|
2010-10-15T17:58:27
|
|
Implemented glCopyTex[Sub]Image for non-renderable formats.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@461 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3f85fbbc
|
2010-10-15T17:58:05
|
|
Validate glCopyTex[Sub]Image source and destination format combinations.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@459 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
11cb68cb
|
2010-10-15T17:57:40
|
|
Create and load L/LA textures.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@456 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5d752f29
|
2010-10-07T13:37:20
|
|
Add proper detection for maximum texture and renderbuffer size
Trac #13849
Increased the maximum possible texture & renderbuffer size to 16384 (the minimum required for DX11 cards).
Limit the actual maximum texture & renderbuffer size to the maximum
that it reported by the underlying D3D9 device.
Note that creating textures and renderbuffers at the maximum size will quickly exhaust video memory!
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@447 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0fa74639
|
2010-09-21T16:18:52
|
|
Allow blitting to a render texture in BlitFramebuffer.
Change the type check to allow blitting between render buffers and render textures. Store the format for render textures so that resolving to a render texture Colorbuffer will pass the format check.
BUG=37
Review URL: http://codereview.appspot.com/2205043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@430 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4e3bad4e
|
2010-09-15T17:31:48
|
|
Changed raw pointers to RefCountObject to BindingPointers.
I suspect there is a bug whereby an owning reference to a RefCountObject is temporarily assigned to a BindingPointer, causing it to be destroyed and making the owning raw pointer go dangling.
Making this change for mColorbufferProxy seemed to fix a crash in Chrome with canvas 2D.
This was previously landed in r417 and r418.
Review URL: http://codereview.appspot.com/2108047
git-svn-id: https://angleproject.googlecode.com/svn/trunk@423 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ff8bdfb0
|
2010-09-15T17:27:49
|
|
Backing out r417 and r418.
I will recommit these as two separate patches: one for ID invalidation and one for reference counting issue.
I will not recommit the FBO changes and since the GLES2 spec will soon make it undefined whether FBOs are in a shared namespace.
Review URL: http://codereview.appspot.com/2154045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@422 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5525502d
|
2010-09-11T02:12:47
|
|
Replaced raw pointers to RefCountObject to BindingPointer.
This fixes the ANGLE crashes in Chrome when using canvas 2D.
The issue was this:
Renderbuffer *mColorbufferProxy = new RenderBuffer(...); // Reference count is zero.
BindingPointer<RenderBuffer> tempRef;
tempRef.set(mColorbufferProxy); // Reference count is one.
tempRef.set(NULL); // Reference count is zero and object is destroyed, leaving mColorbufferProxy dangling.
I also initially suspected the problem was that FBOs are not treated as shared and the implementation of shared FBOs is still in the patch. I believe GLES2 supports shared FBOs.
My reading of the GLES2 spec is that when a shared object is deleted, it loses its id but retains its state if left bound elsewhere. I added that to RefCountObject.
Review URL: http://codereview.appspot.com/2120045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@417 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1297d92b
|
2010-09-01T15:47:47
|
|
Implements support for renderable floating point textures.
TRAC #12909
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@409 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0a337e93
|
2010-08-28T17:38:27
|
|
Implement support for floating point textures.
Trac #12909
Implements GL_OES_texture_float, GL_OES_texture_half_float,
GL_OES_texture_float_linear, and GL_OES_texture_half_float_linear
when supported by the hardware.
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods <shannon.woods@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@404 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1ac37d80
|
2010-08-24T19:21:31
|
|
Optimizes Texture::loadImageData
TRAC #13046
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@399 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
01868135
|
2010-08-24T19:21:17
|
|
Implements compressed textures.
TRAC #12714
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@397 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
31273558
|
2010-08-04T13:42:44
|
|
Fixes erroneous copy in subImage calls after failure is already detected.
TRAC #13074
Also adds initializations for missed Texture members.
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@368 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9ecb9f9d
|
2010-07-28T19:21:12
|
|
Sharing for buffer, texture and renderbuffer objects.
TRAC #12496
Derive Renderbuffer, Texture and Buffer from RefCountObject.
This class keeps a reference count for all objects that need cross-context
reference counting, and also the object id.
Restructure Renderbuffers to create a wrapper object and a storage object.
Use BindingPointer for all binding points instead of binding by object id.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@364 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
da13f3e9
|
2010-07-28T19:20:56
|
|
Adds resource manager class.
TRAC #12493
The resource manager class is now in charge of allocation &
management of objects which may be shared by multiple contexts.
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@360 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
866f318d
|
2010-05-20T19:28:22
|
|
TextureColorbufferProxy must query the texture to get the latest width & height.
TRAC #12372
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@315 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c808c5a9
|
2010-05-14T17:31:01
|
|
When NONPOW2CONDITIONAL is set, limit NPOTs to a single level.
TRAC #12250
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@283 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5a0b0a8b
|
2010-05-12T03:45:07
|
|
Minimizes texture state changes
TRAC #12203
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@267 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
092bd481
|
2010-05-12T03:39:36
|
|
Minimizes render target changes
TRAC #12154
This patch reduces calls to SetRenderTarget.
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@259 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
713914b5
|
2010-05-04T03:35:17
|
|
Implements PACK_ALIGNMENT for ReadPixels
TRAC #11484
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@224 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
93a8147f
|
2010-04-20T18:52:58
|
|
Support FBO attachment to cubemaps
TRAC #11364
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@172 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e6842296
|
2010-04-20T18:52:50
|
|
Fix more relative #include paths (mostly header files)
Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@171 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8fd99e26
|
2010-04-20T18:52:00
|
|
Implement support for mipmap generation
TRAC #11338
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@161 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b8c28edd
|
2010-04-13T03:26:32
|
|
Implement CopyTex(Sub)Image2D
TRAC #11474
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@132 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3489e3ae
|
2010-03-21T04:31:11
|
|
Implement glPixelStorei for Tex(Sub)Image2D.
TRAC #11475
Author: Andrew Lewycky
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@55 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7051b97e
|
2010-03-21T04:31:07
|
|
Default textures to non-renderable.
TRAC #11309
* Lift getRenderTarget() into base class Texture.
* Add pure virtual convertToRenderTarget() and getSurface().
Author: Andrew Lewycky
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@54 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
842f7a4e
|
2010-03-21T04:31:03
|
|
Partial TexSubImage after FBO rendering overwrites entire image.
TRAC #11439
* Store texel data in IDirect3DSurface9 rather than client memory.
* TexSubImage uploads new data immediately.
* Fix 5551 texture format conversion.
Author: Andrew Lewycky
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@53 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7c46b9e6
|
2010-03-17T13:12:58
|
|
mv libGLESv2 -> src/libGLESv2
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226
|