src/libGLESv2/Texture.cpp


Log

Author Commit Date CI Message
Geoff Lang d47e0fcc 2013-08-29T11:40:43 Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
Jamie Madill 152ed093 2013-10-09T17:01:15 Do not dereference a NULL pointer when retrieving the base level image of an empty 2D array texture. TRAC #23957 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang d311019e 2013-09-24T11:52:47 Fix incorrect mip sizes for cube maps when creating them with TexStorage2D. TRAC #23913 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill c1f8b16b 2013-10-07T10:46:38 Move validation of API errors out of Texture*::generateMipmaps() to the API. TRAC #23959 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill d3d2a342 2013-10-07T10:46:35 Add methods to return the properties of the base level image of a texture. We can call these of any texture type. These methods are only well-defined for complete textures (IE, not cube maps with one face defined in one level). TRAC #23957 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang 63b5f1fd 2013-09-23T14:52:14 Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. TRAC #23908 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 1beb1db8 2013-09-18T14:36:28 Enable unpack buffer support for initializing 2D textures in TexImage2D. TRAC #23843 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 88f18f45 2013-09-18T14:36:19 Use the context's PixelUnpackState as an argument to Texture's implementation of setImage and subImage. We need to access the current unpack buffer for our implementation of PBOs. TRAC #23840 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill abef6807 2013-09-05T16:54:19 Remove an unnecessary and non-compliant format check from the SubImage family of calls. We were overly restricting the user's input data for SubImage calls. TRAC #23834 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang 0bbd11c1 2013-08-21T14:42:01 Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL. TRAC #23767 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang e836cf2a 2013-08-05T14:12:37 Fixed a bug where height was used instead of width to calculate a mip size. TRAC #23669 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang ed573c25 2013-08-05T14:11:51 Fixed a bug where the parameters to gl::GetDepthPitch were passed in the wrong order. TRAC #23669 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang d5d8e393 2013-07-25T16:53:03 Added Renderbuffers for 3D and 2DArray textures. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 8040f57d 2013-07-25T16:49:54 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4907f2c4 2013-07-25T12:53:57 The Texture class now stores the target instead of using a virtual method. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Jamie Madill f898990d 2013-07-19T16:36:58 Pass a SamplerState as a parameter to Texture::isSamplerComplete, instead of using the internal SamplerState. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 07edd448 2013-07-19T16:36:58 Change the checks for texture completeness in Texture*::copySubImage to only check if the specified level is complete. This removes the dependency between copySubImage and isSamplerComplete, which makes operation with sampler objects simpler. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill eb3665c2 2013-07-19T16:36:57 Do not check the texture's filtering mode in Texture*::updateTexture, instead check the texture's dirty flags. With sampler objects, it becomes difficult to rely on the texture filtering mode state to determine if mipmapping is going to be enabled in the texture, as sampler object may or may not override the texture internal state. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Geoff Lang c82fc413 2013-07-10T14:43:42 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. TRAC #23394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang dce735c3 2013-06-04T10:21:18 Renamed the Blit class to Blit9. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
shannonwoods@chromium.org a2ecfccc 2013-05-30T00:11:59 Moved utilities.h/cpp and mathutils.h to the shared common code folder. The HLSL translator needs to compute the sizes of various GL types for computing block layouts. TRAC #22930 Signed-off-by: Nicolas Capens Signed-off-by: Geoff Lang Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2342 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org f6fb959e 2013-05-30T00:09:40 Replaced remaining uses of old texture conversion functions in gl objects. TRAC #22972 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2325 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 557aab05 2013-05-30T00:08:27 Texture image setting functions use the refactored texture conversion and loading functions. TRAC #22972 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2316 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 4ad58e08 2013-05-30T00:08:11 Texture::setImage methods now have an internal format parameter, if the internal format is unsized, a sized one is computed so that Texture classes always store sized internal formats. TRAC #22972 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2314 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 89200d93 2013-05-30T00:07:50 Split the floating point texture queries into individual methods and mark all support methods as const. TRAC #22972 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2312 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 37b8a91a 2013-05-30T00:04:21 Implemented mipmap generation for 3D textures. TRAC #22926 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2283 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 30aa1a9f 2013-05-30T00:03:13 Implemented mipmap generation for 2D array textures. TRAC #22927 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2276 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 644f766c 2013-05-30T00:02:07 Texture2DArray now uses dynamically allocated arrays to store Image objects. TRAC #22918 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2267 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 7625f798 2013-04-13T03:46:07 Created the Texture2DArray class. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2178 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 56074f33 2013-04-13T03:45:30 Image::redfine now takes a target parameter, Image11 creates an appropriate resource based off of the target. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2174 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 9599656a 2013-04-13T03:44:58 Created a gl::Texture3D class. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2169 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 0b3a8dfb 2013-04-13T03:44:51 Added the GL_TEXTURE_WRAP_R parameter. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2168 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com e5dcce75 2013-04-13T03:44:33 Updated Image::copy to have a zoffset parameter. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2166 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 4760c563 2013-04-13T03:42:30 Added depth parameters to all image loading functions. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2159 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5016f8e4 2013-02-28T23:20:57 Removed lod level subtraction since TextureStorage::levelCount already subtracts the lod level. TRAC #13332 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1973 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e2e9798b 2013-02-28T23:18:50 Only discard the storage texture when there is a mismatch with its mipmap chain. TRAC #20587 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1954 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bdf2d80f 2013-02-28T23:16:20 Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 486d9e9b 2013-02-28T23:15:41 Remove a lot of unnecessary include files and break include chains. This should speed up incremental compile times when modifying headers, by reducing the number of dependencies. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8a406684 2013-02-28T23:15:26 Don't discard texture storage when redefining and image to generate mip maps. TRAC #22632 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1935 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 6bb4886c 2013-02-28T23:09:34 Fix the conversion of textures to rendertargets to use the right number of mip levels if we already initialized storage. When a texture was initialized with glStorage2DEXT or similar, the conversion to RT could change the number of mips. TRAC #22560 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1894 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 779aa261 2013-02-28T23:04:58 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. This should generate a compile time error if we try to call the wrong function. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 29c36410 2013-01-25T21:53:40 Fix assert error triggered in D3D11 path when we redefine textures to GL_NONE. Instead internally convert them between GL_NONE and DXGI_FORMAT_UNKNOWN. TRAC #22463 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1769 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 664916b7 2013-01-25T21:50:32 Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one. TRAC #22358 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1747 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d036457 2013-01-11T21:16:22 Remove all possible libEGL includes from libGLESv2 Trac #22394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1715 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3c17ba65 2013-01-11T04:11:41 Removed the dirty parameters flag from Texture. TRAC #22248 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1699 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d8353dd8 2012-12-20T21:11:14 Removes extraneous D3D9-ims in TextureStorage code. TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1615 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 87705f82 2012-12-20T21:10:45 Renames classes in the TextureStorage heirarchy for clarity TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1613 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 34da397e 2012-12-20T21:10:29 Moves TextureStorage class to TextureStorage9, mostly. TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1612 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4ba24067 2012-12-20T20:54:24 Migrate Image to Image9 and add an abstract base TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1572 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f721fdbd 2012-12-20T20:53:11 Moves GenerateMipmap function to the Renderer TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1571 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c5c806d3 2012-12-20T20:52:53 Passes a base-class Renderer pointer to Image where needed, instead of Renderer9 TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1570 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 244e1838 2012-12-20T20:52:35 Adds a function to the Renderer which will return a newly created Image. TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1569 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d9ec9022 2012-12-20T20:52:16 Changes the Image array contained in Texture classes to an array of Image pointers. TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1568 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d186dc7f 2012-11-28T19:40:16 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. TRAC #22094 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1449 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a27e05ba 2012-11-28T19:39:42 Split the swap chain into an abstract interface and a D3D9 implementation. TRAC #21926 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1445 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 31b13e1f 2012-11-28T19:34:30 Moves Image & Renderer into rx namespace TRAC #22002 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1414 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com de8a7fff 2012-11-28T19:34:13 Moves the Blitter into the Renderer's domain TRAC #22001 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1413 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1d80eeec 2012-11-28T19:33:31 Moves copyToRenderTarget to Renderer TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1409 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ea32d48b 2012-11-28T19:33:18 Removes getDisplay and getContext calls TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1408 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a9571686 2012-11-28T19:33:08 Moves ConvertTextureInternalFormat to the Renderer TRAC #22000 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1407 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 70062c98 2012-11-28T19:32:30 Passes the Renderer to various objects at construction time. TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1406 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 370482e7 2012-11-28T19:32:13 Pass the Renderer to the ResourceManager at construction time. TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1404 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 76d3e6e0 2012-10-31T19:55:33 Rename renderer namespace to rx Trac #21999 Author: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1379 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3cef5391 2012-10-31T19:52:15 Alters the blitter's copy function so that you can pass a framebuffer to it directly. TRAC #21910 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1375 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0ad830bf 2012-10-31T19:52:12 Moves mipmap generation to texture storage and image objects. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1374 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 690d8aea 2012-10-31T19:52:08 Moves copyToRenderTarget operation into texture storage object. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1373 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9d4346f0 2012-10-31T19:52:04 Eliminates getD3DTexture, instead returning the texture storage object. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1372 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0f195ada 2012-10-31T19:51:59 Passes texture storage object to image directly to update its surfaces TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1371 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 25ee7441 2012-10-31T19:51:56 Passes the swapchain to texture storage constructor instead of d3d texture. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1370 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f032cb88 2012-10-31T19:51:52 Initializes storage from GL params instead of D3D params TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1369 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com df14c761 2012-10-31T19:51:48 Moves static d3d texture format conversion utilities to TextureStorage. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1368 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 20d36667 2012-10-31T19:51:43 Mostly eliminates usage of getD3DFormat in Texture. TRAC #21906 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1367 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b5e1a272 2012-10-31T19:10:00 Moves TextureStorage class to its own file in the Renderer directory TRAC #21909 Author: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1363 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b9d7e6f8 2012-10-31T19:08:32 Moves Image class to its own file in the Renderer's directory. TRAC #21909 Author: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1362 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4b2fffb8 2012-10-31T19:08:29 Fix minor spacing issue blocking merge git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1361 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2507f41e 2012-10-31T18:46:48 Split Renderer into version independent interface and Renderer9 implementation. TRAC #21963 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1358 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3c72078a 2012-10-31T18:42:34 Add renderer::SwapChain class and move functionality from egl::Surface Trac #21810 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1351 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 106e1f7b 2012-10-31T18:38:36 Removes D3D types from the Config class TRAC #21819 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1347 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 64e6290e 2012-10-31T18:27:46 Fix merge compilation errors git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1338 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a734f27c 2012-10-31T18:07:48 Move SetTexture calls to the renderer class Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1337 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ebf139fe 2012-10-31T18:07:32 Move texture sampler state into a separate sampler state structure. Trac #21727 Conflicts: src/libGLESv2/Texture.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1335 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f112217a 2012-10-31T18:07:20 Eliminate use of global getDevice() function. Trac #21727 Everything must go through the renderer. Conflicts: src/libGLESv2/Texture.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1334 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 621ce053 2012-10-31T17:52:29 Add Renderer class and move functionality from Display Trac #21727 Conflicts: src/libGLESv2/Texture.cpp src/libGLESv2/libGLESv2.vcxproj git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1329 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca9a3c87 2012-10-26T18:55:07 Avoids uploading levels other than 0 for incomplete textures. TRAC #21815 Fixes compressed texture test assertion in WebGL top-of-tree conformance suite when running with debug build Signed-off-by: Daniel Koch Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1323 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a841b11d 2012-10-17T18:30:14 Only replace image surfaces with equal-sized managed surfaces. TRAC #21621 Issue=311 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1314 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 853b577f 2012-10-17T18:30:10 Fixed support for updating from managed surfaces. TRAC #21621 Issue=311 Signed-off-by: Daniel Koch Author: Nicolas Capens (Fixes XP path that was broken in r1308) git-svn-id: https://angleproject.googlecode.com/svn/trunk@1313 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2e38b800 2012-10-17T18:30:06 Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1312 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8ea6942a 2012-10-17T18:30:03 Eliminated D3DXLoadSurfaceFromSurface from Image::copy. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1311 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com dabf0027 2012-10-17T18:29:59 Eliminated D3DXLoadSurfaceFromSurface from copyToRenderTarget. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1310 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4bb04bef 2012-10-17T18:29:55 Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1309 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e0adbd80 2012-10-17T18:29:52 Removed an unreachable path in texture loading code TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1308 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5127803f 2012-10-17T18:22:51 Don't promote packed RGB textures to RGBA d3d surfaces. TRAC #21591 Issue=362 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1305 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6b1a0a0c 2012-10-17T18:22:47 Some cleanup after the previous sized internal format patches TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1304 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6452adf7 2012-10-17T18:22:35 Tracks sized internal formats for textures. TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods <shannon.woods@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@1301 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2b5af7b9 2012-09-27T17:46:15 Optimized adding dirty rectangles. TRAC #21588 Issue=353 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1288 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1ee986b8 2012-09-27T17:46:12 Make sure the driver knows the texture is dirty when only lower level mipmaps are updated. TRAC #21588 Issue=353 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1287 736b8ea6-26fd-11df-bfd4-992fa37f6226
sminns@adobe.com ce1189b0 2012-09-18T20:06:35 Fix bug 368: Specify the Levels parameter of CreateCubeTexture and CreateTexture correctly. This fixes ATS test cases 38840,38841 (while making sure that 44095, 44096, 44097, 44100, 44101, 44102 still work) The Direct3D spec for the 'Levels' parameter of IDirect3DDevice9::CreateCubeTexture (and IDirect3DDevice9::CreateTexture) says: "If this is zero, Direct3D will generate all cube texture sublevels down to 1x1 pixels for each face for hardware that supports mipmapped cube textures." The 'levels' parameter can be 0 (which means "generate all texture sublevels") or a non-zero value for the actual number of levels to create (often 1 if mapmapping is disabled). But 1x1 and 2x2 mipmapped textures are not supported, so textures with these dimensions will actually create a 4x4 texture, and set mLodOffset to 2 or 1 respectively so that the level index can be offset as appropriate. There is only one special case (for textures with dimensions smaller than 4): when levels=1 and the texture is 2x2, it is unnecessary to create all miplevels, since the 1x1 texture will never be used. For all other cases, all miplevels must be generated even though the upper ones will be unused in order to generate the lower ones. If 'levels' is zero all miplevels must always be generated. It's important to preserve the special case, to ensure that attempting to access the non-existant level produces the correct error. So if 'levels' is zero, the 'Levels' parameter should always be zero, otherwise it's the sum of 'levels + mLodOffset' Also, the calls to 'creationLevels' from the TextureCubeMap methods were not quite right. Passing a zero for the second parameter causes this API to always fail, since '0' is not a power of two. There is already a version of 'creationLevels' that takes just one parameter and works correctly, so just deleting the extra parameter fixes this problem. BUG=https://code.google.com/p/angleproject/issues/detail?id=368 TEST=Run test cases 38840, 38841, 44095, 44096, 44097, 44100, 44101, 44102 in http://ats.macromedia.com/Players/ATS/ATS10AS3/Staging/ATS.html?dynamicXML=false&wmode=direct&section=Manual&xmlSetURL=http://fpqa.macromedia.com/crospepperbuild/XMLSets/ATS10AS3ManualPepper.xml Review URL: https://codereview.appspot.com/6492098 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1279 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6a09846 2012-09-17T21:28:55 Returns early from createTexture if its width or height are zero. TRAC #21594 Bug=350 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1278 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 6bc4a146 2012-09-06T21:28:30 Ensure texture level count accounts for lod offset. The lower texture levels (below the lod offset) aren't used and can't be seen, so don't count them in levelCount. BUG= Review URL: https://codereview.appspot.com/6492084 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1275 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca8c1693 2012-08-27T16:25:43 Moved SSE2 code to separated file to allow using different compiler flags on GCC To use SSE2 in GCC, a compiler -msse2 flag is needed. It adds both possibility to write SSE2 code in the file, but also allows compiles to optimize the whole file with SSE2. To make sure that the code works on non-SSE2 machines, moving SSE2 functions to separated file and compiling only that file with -msse2 is the common practice. Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1262 736b8ea6-26fd-11df-bfd4-992fa37f6226