|
17a50e17
|
2019-01-10T22:05:43
|
|
Vulkan: Enable robust buffer access.
This is not a complete implementation because it does not have the
ability to disable the physical device feature. It does pass the
current set of robust access tests. But there could be a performance
regression on platforms that have a slower impelmentation. We would
want the ability to support cases with bufer robustness on or off.
Bug: angleproject:3062
Change-Id: I7d6eb889debcbd32f6ed809b526677123f872726
Reviewed-on: https://chromium-review.googlesource.com/c/1403967
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c759b8b4
|
2019-01-03T15:16:50
|
|
Vulkan: More Vertex Array optimizations.
Inlines a number of Vulkan vertex array methods.
Also changes the way vertex buffers are bound. Note that Vulkan doesn't
support NULL buffer bindings. Thus we create an emulated NULL buffer
to work around the problem of having gaps in the bound vertex buffers.
This allows us to use a single bind call for ranges of vertex buffers
even when there are gaps.
Also changes how vertex array dirty bits are reset. Instead of calling
memset to clear the affected buffers we pass a mutable pointer to the
Vertex Array sync state. This allows us to only reset the dirty bits
that we sync. This saves on the memory clearing time.
Improves perf by about 10% in the Vulkan VBO state change test.
Bug: angleproject:3014
Change-Id: Ib7b742dff7897fc891606a652ea0b64255a24c86
Reviewed-on: https://chromium-review.googlesource.com/c/1390360
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
633d5e69
|
2018-12-23T19:58:01
|
|
Vulkan: Put viewport and scissor back in pipeline desc.
Turns out this is much faster than using dynamic state. When we
support multiple viewports it might be easier to use dynamic
state since we won't need to make an overly large pipeline
description. We could support both methods using a flag to
indicate the viewport and/or scissor regions are invalid.
Until then we can remove the pipeline and scissor dirty bits.
Improves perf by about 15% in the Vulkan VBO state change test.
Bug: angleproject:3013
Change-Id: I4572250626a9a0f0ca3451b17e8f0de186416cae
Reviewed-on: https://chromium-review.googlesource.com/c/1390359
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5bca4fed
|
2019-01-09T17:07:06
|
|
Vulkan: Switch to EXT_debug_utils
EXT_debug_utils is a (relatively) new extension that subsumes
EXT_debug_report and EXT_debug_marker extensions.
This change uses EXT_debut_utils (if available) to receive debug
messages, keeping EXT_debug_report as fallback.
Bug: angleproject:2798
Change-Id: Ia6767604548704e18f8150a54d2533c0b1197841
Reviewed-on: https://chromium-review.googlesource.com/c/1403955
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
2450d8dd
|
2019-01-11T14:41:04
|
|
Vulkan: Squash Vertex Pipeline info.
Instead of using 8 bytes per vertex we can reduce the space used for
the divisor to 8 bytes. For larger values than 255 we can emulate the
divisor by unrolling the draw call. We will likely need to do this
in any case for instanced draws when the instancing extension isn't
available.
The tighter packing will allow for us to move the viewport and scissor
back into the pipeline description. It seems this is much faster than
using dynamic state. Every state change that would pull in a new
Pipeline would need the viewport and scissor re-applied. It seems
these driver calls are costly.
Does not improve perf significantly but enables future improvements.
Bug: angleproject:3013
Change-Id: I1a41c3acadc6fbd47c7a7b961c706e82f78de936
Reviewed-on: https://chromium-review.googlesource.com/c/1390358
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
a3b64e86
|
2019-01-11T14:07:21
|
|
Fix skip for InterleavedAttributeDataBenchmark on GL.
Should be setting mSkipTest instead of calling abortTest().
Bug: 921004
Change-Id: I7bead806eef0c7825348d509a9dce7ed1bf34825
Reviewed-on: https://chromium-review.googlesource.com/c/1407250
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
92ee1f9f
|
2019-01-11T08:02:07
|
|
Suppress InterleavedAttributeDataBenchmark on GL.
This is timing out on Intel. Would be nice to narrow the suppression
but we don't have that check yet in perf tests.
Bug: chromium:921004
Change-Id: Icb8bf2d1222b9ff9790877dc051797a1291ad02b
Reviewed-on: https://chromium-review.googlesource.com/c/1406892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e4a52cb5
|
2019-01-10T11:02:50
|
|
Fix Android ASAN tests when is_component_build=false
Context in Chromium CL:
https://chromium-review.googlesource.com/c/chromium/src/+/1405277/
This CL must be landed first.
BUG=chromium:916973
R=thakis,cwallez,fjhenigman,geofflang,jmadill,ynovikov
Change-Id: Icde4ec98c9031a262e0dfafa5cfe2a702c4c4e3e
Reviewed-on: https://chromium-review.googlesource.com/c/1405908
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a3b2e71f
|
2018-12-08T16:46:48
|
|
ES31: Support for GL_BUFFER_DATA_SIZE on GL_ATOMIC_COUNTER_BUFFER in D3D
This commit adds support for querying the GL_BUFFER_DATA_SIZE of
GL_ATOMIC_COUNTER_BUFFER in the D3D renderer.
Bug: angleproject:1729
Test: angle_end2end_tests
Change-Id: Id6aae0d92c5e0960b2b245ba7d83970b04ba4eed
Reviewed-on: https://chromium-review.googlesource.com/c/1399143
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b814bbb7
|
2019-01-10T12:02:47
|
|
Temporarily disable calling GetSystemInfo for rules processing.
A bug on Android is causing <something> to crash if the
rules-processing code calls GetSystemInfo, which in turn calls Vulkan.
While this is being investigated, we will temporarily disable calling
GetSystemInfo (instead, insert dummy data that won't match any actual
GPU), so that the rest of the rules processing will still work.
Bug: angleproject:3063
Change-Id: I9976fd57ba001099b94ebe7186739477bf0c8f79
Reviewed-on: https://chromium-review.googlesource.com/c/1405709
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3f0c4a56
|
2019-01-10T10:20:35
|
|
Vulkan: Faster state transitions.
Implements a transition table from Pipeline Cache entry to
state change neighbouring Pipeline Cache entries. We use
a 64-bit mask to do a quick scan over the pipeline desc.
This ends up being a lot faster than doing a full hash
and memcmp over the pipeline description.
Note that there could be future optimizations to this design.
We might keep a hash map of the pipeline transitions instead
of a list. Or use a sorted list. This could speed up the search
when there are many transitions for cache entries. Also we could
skip the transition table and opt to do a full hash when there
are more than a configurable number of dirty states. This might
be a bit faster in some cases. Likely this will be something we
can add performance tests for in the future.
Documentation is also added in a README file for the Vulkan back
end. This will be extended over time.
Improves performance about 30-35% on the VBO state change test.
Bug: angleproject:3013
Change-Id: I793f9e3efd8887acf00ad60e4ac2502a54c95dee
Reviewed-on: https://chromium-review.googlesource.com/c/1369287
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
80766cfa
|
2019-01-10T10:20:34
|
|
Vulkan: Update individual VAO attribs when dirty.
This simplifies the dirty state updates in VertexArrayVk. It also lets
us use a smaller dirty bit mask when a single attribute is marked dirty
in a vertex array.
Improves performance by about 1-2% in the VBO state change test. Will
allow for better performance using a pipeline transition table.
Bug: angleproject:3013
Change-Id: I25c5172b3f41b7abac6b8273c8f9cd42eb46cc9f
Reviewed-on: https://chromium-review.googlesource.com/c/1403958
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b827f490
|
2018-12-14T12:09:41
|
|
GL: Work around errors generated during query caps initialization.
Nexus5X drivers generate INVLAID_ENUM errors when querying
GL_QUERY_COUNTER_BITS.
Add device detection from renderer string.
BUG=angleproject:3027
Change-Id: I367e20c79e1c4e53c26d94603d9a893604b51165
Reviewed-on: https://chromium-review.googlesource.com/c/1374274
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b5ba549a
|
2019-01-02T15:19:22
|
|
Vulkan: Shader path for texture copy when image is not initialized
This change implements staging image/texture copies when the destination
image is not yet fully initialized. With this change, CPU readback for
glCopyTex[Sub]Image2D and glCopy[Sub]TextureCHROMIUM should happen only
if the texture formats don't allow a fragment-shader based copy.
Bug: angleproject:2958
Change-Id: I04087e14ea8fb6fbc731598c5493e44651c22c01
Reviewed-on: https://chromium-review.googlesource.com/c/1393909
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4f3b207d
|
2019-01-01T14:48:25
|
|
Vulkan: Shader path for texture-to-texture copy
This change implements glCopy[Sub]TextureCHROMIUM in GPU. As with the
previous change implementing glCopyTex[Sub]Image2D, it currently only
selects the shader path if the texture is already defined.
Bug: angleproject:2958
Change-Id: Ia1b5625f92e6c9f91807c9b601e5c34d2d5e5c30
Reviewed-on: https://chromium-review.googlesource.com/c/1392394
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
29b49417
|
2019-01-07T14:03:06
|
|
Make copy texture test more extensive
By doing the copy multiple times, we exercise both paths where the
destination is already initialized and when it's not.
This adds tests for all combinations of formats and flags.
Bug: angleproject:2958
Change-Id: I56afb44496acd1b4d5a8527f4dbee29afbac9c81
Reviewed-on: https://chromium-review.googlesource.com/c/1398643
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6344d8ea
|
2019-01-02T13:23:21
|
|
Fix a crash on checking NVIDIA driver version with incorrect X11 DISPLAY
Check if the display was valid (non-null Display pointer) before
querying NVCTRL X11 extension.
Bug: 840249
Change-Id: I299f87e2eb150d56649dd71c7becbe8f8abf7841
Reviewed-on: https://chromium-review.googlesource.com/c/1392906
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
eb278cb0
|
2019-01-07T13:49:36
|
|
D3D: Log GetLastError when compiler load fails.
Also use the non-unicode version of LoadLibrary explicitly.
Bug: chromium:919163
Change-Id: I4841c3eef586ff57563915da12765baaa6e0b146
Reviewed-on: https://chromium-review.googlesource.com/c/1398642
Reviewed-by: Bruce Dawson <brucedawson@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5df1d281
|
2019-01-04T14:22:59
|
|
Add std430 support (continue)
This patch enables that the interface block information can be correctly
collected in API side for std430 layout. So we can get right offset value when
we use glGetProgramResourceiv to query.
BUG=angleproject:1920
Change-Id: Ib936f6e25936c07c5bbc29f6b567d282a0f257c2
Reviewed-on: https://chromium-review.googlesource.com/c/1345891
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
86b0868d
|
2019-01-05T19:12:26
|
|
Enable RenderingProgramFailsWithProgramInstalled.
Enable end2end test
LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled on Vulkan.
It works now because Vulkan was rolled and a shader with no output is
now a warning instead of an error.
BUG=angleproject:2648
Change-Id: Ie92d28b53c18a9a2b74fc2d1b951923512910a33
Reviewed-on: https://chromium-review.googlesource.com/c/1396264
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
f75e654d
|
2019-01-05T16:28:34
|
|
Add DrawElements on WGL perf test.
Bug: angleproject:2995
Change-Id: I3ed814935ba587d260502b664976322a57f32d98
Reviewed-on: https://chromium-review.googlesource.com/c/1396502
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dbc605ce
|
2019-01-04T16:39:14
|
|
Vulkan: Optimize VBO state changes.
Also has some minor optimizations for the front-end.
12% improvement on the Vulkan VBO change test.
Bug: angleproject:3014
Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4
Reviewed-on: https://chromium-review.googlesource.com/c/1369286
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e4109f27
|
2018-12-13T16:25:53
|
|
WebGL: validate texture format matches sampler type
WebGL requires that drawing produces INVALID_OPERATION if a texture's
format doesn't match the sampler type it is bound to. This is a little
confusing because samplers have two attributes that could be called
"type": addressing mode (2D/3D/Cube), and component format
(float/signed/unsigned/shadow). ANGLE already handled checking the
addressing mode; this change adds checking for the component format.
Fixes WebGL conformance test
conformance2/uniforms/incompatible-texture-type-for-sampler.html
Bug: chromium:809237
Change-Id: I52ebfecd92625e3ee10274cb5f548d7e53de72dd
Reviewed-on: https://chromium-review.googlesource.com/c/1377611
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
225f08bf
|
2019-01-03T15:59:29
|
|
Cleanups to StripArrayIndices.
Not picked up in prior review.
Bug: angleproject:3024
Change-Id: I9dd1ea146996c8ac3569070af0cb12df65f0d815
Reviewed-on: https://chromium-review.googlesource.com/c/1394570
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1f56ed2a
|
2019-01-03T15:24:22
|
|
Add WGLWindow and WGL test configs.
WGLWindow lets us use a Windows driver's bindings instead of ANGLE.
This only works if the underlying driver supports OpenGL ES
compatibility.
Also adds the WGL headers, WGL XML, and a specialized WGL loader.
Because of a small driver issue with NVIDIA I added a retry for the WGL
Window initialization.
Bug: angleproject:2995
Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec
Reviewed-on: https://chromium-review.googlesource.com/c/1366021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
4e712be2
|
2019-01-03T13:53:59
|
|
Refactor BlockLayoutEncoder APIs for std430.
This splits HLSL SSBO access into two steps.
First we compute a mapping from the collected SSBO variable names to
TField pointers. Then during tree traversal we use a block encoding
visitor class that uses the shader names to store BlockMemberInfo
structures for the structures and variables. Each nested structure
is traversed separately so that the BlockMemberInfo offsets are
relative to the structure start rather than the enclosing block. The
array stride for a structure is the size of the struct after all the
alignment is included.
This gives the correct results for the SSBO access chain in the HLSL
code. It also will allow us to use the same encoding and visiting logic
for SSBOs on the API side.
Bug: angleproject:3024
Change-Id: I42b1db0e7547782ae77fe5f64a797f803f203f45
Reviewed-on: https://chromium-review.googlesource.com/c/1352731
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
f83a28a6
|
2018-12-09T03:48:34
|
|
Vulkan: Shader path for framebuffer-to-texture copy
Part 1 in a series of changes to perform image copies on the GPU.
Bug: angleproject:2958
Change-Id: I6264a880865c4738c0866f2dc71af63425fc4118
Reviewed-on: https://chromium-review.googlesource.com/c/1370724
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d7969cdd
|
2019-01-02T11:53:18
|
|
Vulkan: optimize image layout transitions
Removes dstAccessMask being redundantly set where
`GetBasicLayoutAccessFlags()` sets the same bits. Additionally, removes
setting HOST_WRITE_BIT and TRANSFER_WRITE_BIT as src access mask if new
layout is SHADER_READ_ONLY_OPTIMAL. The correct src access mask will be
set based on the previous layout.
Additionally, specializes `GetBasicLayoutAccessFlags()` in
`GetSrcLayoutAccessFlags()` and `GetDstLayoutAccessFlags()` where the
access mask is set correctly (and optimally) based on whether the layout
is the old or the new one. This removes a few unnecessary access masks
from src (for WAR hazards), and adds a few missing access masks to dst
(for RAW hazards), such as VK_ACCESS_COLOR_ATTACHMENT_READ_BIT necessary
for blending.
Bug: angleproject:2958
Change-Id: I5870bc99c755f0444332418f998032850825aca5
Reviewed-on: https://chromium-review.googlesource.com/c/1392397
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ad398ee8
|
2019-01-03T13:01:08
|
|
Free OSWindow and EGLWindow through helpers.
This cleans up any potential problems with allocating and freeing
resources in different shared objects or DLLs. Previously we were
using a dynamically linked allocation function and then calling
the standard delete function.
Also adds a base class helper for EGLWindow. Will base the WGL
Window class on this.
Needed for running ANGLE tests against native drivers.
Bug: angleproject:2995
Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0
Reviewed-on: https://chromium-review.googlesource.com/c/1393443
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
9fa54eab
|
2019-01-02T18:38:33
|
|
Optimize and inline more validation.
Previously on each draw call we were checking both the instanced and
non-instanced attributes for overflow. On on-instanced draw calls we
don't need to do any special checks for instanced attributes. Also
we can inline more into the headers. This improves draw call
performance slightly.
Bug: angleproject:2966
Change-Id: Idf5861d2d9daf9fffd5c84f6a1ea5b23ac8ab713
Reviewed-on: https://chromium-review.googlesource.com/c/1390357
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
|
|
4627b370
|
2019-01-02T18:38:32
|
|
Add gl null driver tests to DrawElements.
Requires a couple tweaks to the back-end to be compatible with the
null driver.
Bug: angleproject:2966
Change-Id: Ia83651aabb0dd14b7d6f64152c276463a8fb28fc
Reviewed-on: https://chromium-review.googlesource.com/c/1392392
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
904bb918
|
2019-01-02T16:00:02
|
|
Rename constants in blocklayout.h.
This adds the "k" prefix.
Bug: angleproject:3024
Change-Id: I3771a8a9d90cd5edc7173f2b3817a5f1f053bdd4
Reviewed-on: https://chromium-review.googlesource.com/c/1392399
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
48bbc53e
|
2018-12-03T16:17:00
|
|
ES31: Fix for reading back initialized SSBO buffers in D3D11
If a SSBO is initialized with data, a staging buffer was created. When the
data was read back, it was read from the staging buffer instead of the GPU.
This patch fixes that by making the UAV buffer the latest buffer.
Bug: angleproject:2990
Test: angle_end2end_tests
Change-Id: I43c8c85144c74cc9b317577b7c834e3f7e347f72
Reviewed-on: https://chromium-review.googlesource.com/c/1359712
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
441649f7
|
2019-01-02T14:09:13
|
|
Suppress flaky Linux/Intel/OpenGL test.
SimpleStateChangeTestES31.DispatchImageTextureAThenTextureBThenTextureA/ES3_1_OPENGL
Bug: angleproject:3044
Change-Id: I21a4e4dadcb1dea23d3a7b2e9089e395e33dc1cd
Reviewed-on: https://chromium-review.googlesource.com/c/1392398
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bbdeee91
|
2019-01-02T09:57:49
|
|
Suppress FL 9_3 failing test.
RobustBufferAccessBehaviorTest.RobustBufferAccessBehaviorTest
Bug: angleproject:3042
Change-Id: I40186eeeb69ee2939844117b661209a433773db9
Reviewed-on: https://chromium-review.googlesource.com/c/1392396
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
04ea03e4
|
2019-01-01T15:14:25
|
|
Make default block member info a constant.
Instead of generating a struct each time we can use a constexpr
constructor to use a single representation.
Bug: angleproject:3024
Change-Id: I14dec65a4f6ac9ab2f7e7af444862e4ceab88d8c
Reviewed-on: https://chromium-review.googlesource.com/c/1392395
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
76f66954
|
2018-12-18T17:59:00
|
|
ES31: Fix the bug that SSBO is active but not statically used
If a SSBO is active but not statically used, there will be no UAV slot is
bound. So we should skip this kind of block.
Bug: angleproject:1951
Change-Id: I4d813ddefcce6c31fa02701f26148eb21c00f380
Reviewed-on: https://chromium-review.googlesource.com/c/1381847
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
0c667215
|
2019-01-01T14:40:36
|
|
Pass ErrorSet to ContextImpl constructor.
This removes the need for the setErrorSet method.
Also update some egl::Error TODO bugs.
Bug: angleproject:2491
Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17
Reviewed-on: https://chromium-review.googlesource.com/c/1392393
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c3dc5d48
|
2018-12-30T12:12:04
|
|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
|
|
957eb07f
|
2019-01-01T12:36:48
|
|
Remove redundant masking of the bits in angle::BitSet when using ternary operators.
Bug: angleproject:3040
Change-Id: I59e69ddb27ec9c5723aff04858ac5c052e2775da
Reviewed-on: https://chromium-review.googlesource.com/c/1392806
Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cc37cbf2
|
2018-12-30T23:35:25
|
|
Apply several small micro-optimizations to ValidateDrawElementsCommon
* Remove indirection when getting CotextState from Context
* Reduce number of branches from 2 to 1 when checking for an InvalidEnum in FromGLEnum<DrawElementsType>
* Provide IndexRange constructor which doesn't initialize the member variables
* Reduce number of branches to 1 when checking for BasicDrawStateErrors for the fast path
* Remove a few branches and reduce math cost during the buffer range check in ValidateDrawElementsCommon
Bug: angleproject:2966
Change-Id: Ibdbed8a59ad9d7abce76622e9f507498e67ab997
Reviewed-on: https://chromium-review.googlesource.com/c/1392805
Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
60a50cfc
|
2018-12-29T16:04:05
|
|
Inline Context::DrawArrays and Context::BindBuffer.
This reduces the call depth of both of these two hotspots.
Reduces time spent in the CPU overhead benchmarks by about 10%.
Bug: angleproject:2966
Change-Id: I5052e56dcc1dfb80274326a7f0891fafba7d6655
Reviewed-on: https://chromium-review.googlesource.com/c/1392389
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8c78ce4b
|
2018-12-16T19:14:58
|
|
Use visitor pattern for Shader Variable APIs.
In many places in ANGLE we need to traverse a ShaderVariable tree. We
do this to store uniform offset and other information, to flatten the
tree of uniforms for the front-end, or to produce active variable lists
for uniform and shader storage blocks. In each case, we would write
separate tree traversal code.
This patch introduces a shared visitor pattern for all of the shader
variable tree traversal instances. With that get more common code. Also
it is easier to write new variable traversals. ProgramD3D and
ProgramLinkedResources in particular get nice simplificiations.
The visitor object recieves callbacks from the traversal when entering
structs, array elements, and new variables. The visitor can treat these
differently depending on the use case. A common visitor that constructs
full variable names is used as a base class in several places.
Also moves the 'isRowMajorLayout' from sh::InterfaceBlockField to
sh::ShaderVariable. This allows us to forgo using templates in several
call sites.
Bug: angleproject:3024
Change-Id: I472d81ec775e2eee92fb3d2eb0ca83860221ba2e
Reviewed-on: https://chromium-review.googlesource.com/c/1358722
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
e321940c
|
2018-12-08T16:54:14
|
|
Vulkan: Move image clear functionality to UtilsVk
DispatchUtilsVk is renamed to UtilsVk and the functionality in
framebuffer's clearWithDraw() is moved to that class. Eventually, more
fragment-shader-based internal algorithms will be added to this class as
well.
Bug: angleproject:2958
Change-Id: I4753c9cb3288b59cd1ed60fe7a57b9f189704322
Reviewed-on: https://chromium-review.googlesource.com/c/1369284
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
af4cef51
|
2018-12-28T16:56:47
|
|
Improve CopyTexImageTest
The test is enhanced to perform the copy multiple times. Initially, the
copy creates a new texture from a 16x16 framebuffer. Then, a copy is
made from another 16x16 framebuffer (which should not trigger the
recreation of the texture). Finally, a copy is made from a 32x32
framebuffer (which should trigger the recreation of the texture).
Bug: angleproject:2958
Change-Id: Idc934d6f3d6312a2122d079309a4c2ae2608ba7f
Reviewed-on: https://chromium-review.googlesource.com/c/1392388
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c5117571
|
2018-12-28T15:56:41
|
|
Add test case for storage buffer
When storage buffer bound is unchanged and shader writes it,
buffer content should also be updated. Currently, this case
cannot work normally on D3D backend.
Bug: angleproject:2814
TEST=angle_end2end_tests.ComputeShaderTest.StorageBufferBoundUnchanged
Change-Id: I6f25b7eac84c44392befaca61a33bdf2457f29f9
Reviewed-on: https://chromium-review.googlesource.com/c/1391880
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3f01f53c
|
2018-12-11T15:13:51
|
|
ES31: Add state change tests for image
This change adds dirty bit state change tests for image textures.
Meanwhile, syncImages related codes are removed since syncTextures will do
all texture states sync.
Bug: angleproject:3015
Change-Id: I9b299c86af1d589e72c08c5d7c55ac74cc7833aa
Reviewed-on: https://chromium-review.googlesource.com/c/1390596
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cb9609fe
|
2018-12-26T00:52:44
|
|
Optimize glDrawElements performance
A call to glDrawElements results in a calling depth of up to 4
* glDrawElements
* gl::Context::DrawElements
* rx::ContextGL::DrawElements
* VertexArrayGL::syncDrawState.
Each function call has to save/restore a lot of registers which
results in a stall in the prologue of rx::ContextGL::DrawElements
due to memory bandwidth limitations.
The main change is the function gl::Context::DrawElements being
inlined to reduce the calling depth by one. In addition the call
to ContextGL::syncDrawElementsState is now protected so that it
gets called only if it's required. Finally a few small getter
functions have been inlined where the calling code was bigger
than the actual function.
In total this change improves performance of the
DrawElementsPerfBenchmark.Run/gl benchmark by 16%.
Bug: angleproject:2966
Change-Id: I423d18452f2f5b520ab52850fda2054e1da86991
Reviewed-on: https://chromium-review.googlesource.com/c/1389988
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com>
|
|
7f6b3674
|
2018-12-24T20:09:20
|
|
Disable null pointer arithmetic warnings for GLES1 conformance tests
Required for the rest of Chromium to compile with the warning enabled.
Bug: chromium:766891
Change-Id: Ie319df01599434011dc953532a30ad68d6a7c9a3
Reviewed-on: https://chromium-review.googlesource.com/c/1390659
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
84412860
|
2018-12-21T17:41:24
|
|
Set dirty for uniform on D3D backend
When uniform's value had been updated, set dirty and
update its content on D3D backend.
Bug: angleproject:2814
TEST=angle_end2end_tests.ComputeShaderTest
.UniformDirty/ES3_1_D3D11
dEQP.GLES31/functional_image_load_store_cube*
dEQP.GLES31/functional_image_load_store_3d*
dEQP.GLES31/functional_image_load_store_2d_array*
Change-Id: Ic135c140559925fe33790475d03dc608afa92384
Reviewed-on: https://chromium-review.googlesource.com/c/1387967
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
ae6ba9f8
|
2018-12-21T23:00:04
|
|
Optimize check for active not paused XFB.
Local testing showed an improved score of about 2% in the most
sensitive CPU overhead benchmark. Likely because of improved
caching from fewer indirections.
Bug: angleproject:2966
Change-Id: I5d9a4b4bcf624ab0b430bb696c4227e589cdb7a6
Reviewed-on: https://chromium-review.googlesource.com/c/1359518
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1e853266
|
2018-12-21T09:07:38
|
|
Cache common DrawElements states.
Similar to how we cache the base common draw states. This will improve
DrawElements performance. Several state checks are optimized into a
single 'if' check of a cached value.
Also includes a regression test for mapping the element array buffer.
Bug: angleproject:2966
Change-Id: Ia6e524a58ad6b7df2e455d67733e15d324b1b893
Reviewed-on: https://chromium-review.googlesource.com/c/1357150
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
52f5da43
|
2018-12-21T09:02:09
|
|
Also enable flipY for Vulkan 1.1
The necessary support for flipY is included in core Vulkan 1.1
so enable the feature if that's what's available.
Bug: angleproject:2968
Change-Id: I6808a1a0b1ace74976a7476f77d686e137a1e747
Reviewed-on: https://chromium-review.googlesource.com/c/1387758
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
899c5d26
|
2018-12-21T13:12:50
|
|
Appropriately set VkApplicationInfo::apiVersion to 1.1
Check if the Vulkan instance version is 1.1+, and if so, set
VkApplicationInfo::apiVersion to 1.1 (which signals to the validation
layers that ANGLE will use Vulkan 1.1 functionality.
Bug: angleproject:2968
Change-Id: I6808a1a0b1ace74976a7476f77d686e137a1e746
Reviewed-on: https://chromium-review.googlesource.com/c/1387757
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
d50521fd
|
2018-12-20T12:05:14
|
|
Only enable VK_KHR_maintenance1 when available.
This prevents an error in case ANGLE is run on an older Vulkan driver
that does not support the VK_KHR_maintenance1 extension.
Bug: angleproject:3035
Change-Id: I7e2b74bcb88bffdfc2a525a1d332eb3ef7d23d7c
Reviewed-on: https://chromium-review.googlesource.com/c/1387347
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
2b35654d
|
2018-12-20T12:43:37
|
|
compiler: Fix const non-square matrix component mult.
It seems like there weren't any dEQP tests for constant folding of
nonsquare matrices component-wise multiplication. There were a couple
bugs in our implementation which could lead to undefined behaviour.
Fixes the code and cleans up a few style issues.
Also includes a regression test.
Bug: chromium:912505
Bug: chromium:912508
Change-Id: I7fb85d1404a32950fa9fe4c3bbba9edc9f38ddd1
Reviewed-on: https://chromium-review.googlesource.com/c/1387065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
bcb78908
|
2018-12-19T11:46:29
|
|
Implement eglSwapBuffersWithDamage on top of VK_KHR_incremental_present
Bug: angleproject:2510
Change-Id: I12b0877f787dbcb48e2890f54ba4bc8ebe8294b4
Reviewed-on: https://chromium-review.googlesource.com/c/1383373
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
6f087e9e
|
2018-12-19T16:10:49
|
|
Modify end2end_tests main to not import ANGLETest.h.
This will allow for easier dependency management in the build files.
Bug: angleproject:2995
Change-Id: Ia3464bf622b861df03c3d06bcf1b34874a9a5400
Reviewed-on: https://chromium-review.googlesource.com/c/1385025
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4638dc9d
|
2018-12-17T13:13:49
|
|
Re-land "Load correct libGLESv2 on Linux and Mac."
Re-land fixes build to ensure commit_id is built before libEGL.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Bug: chromium:915731
Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab
Reviewed-on: https://chromium-review.googlesource.com/c/1380511
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
720ca449
|
2018-12-17T14:04:10
|
|
Pass GN header visibility check.
This fixes a few things:
* removes includes that weren't supposed to be present
* scopes some compiler code into white_box_perftests
* makes version.h/commit and angle_common id more visible
* roll zlib to a version that passes check
This should help prevent build problems from popping up in the
downstream Chromium build. We could also potentially look at
including gn check in our CQ recipe.
Bug: chromium:915429
Change-Id: I350f543e16de13c84eb2c43260f4966d47185114
Reviewed-on: https://chromium-review.googlesource.com/c/1380771
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0d218da4
|
2018-12-17T11:53:52
|
|
Specify texture LOD in compute shader on D3D backend
D3D does not define LOD in compute shader, so Sample()
is not supported, try to use SampleLevel().
Bug: angleproject:2756
TEST=angle_end2end_tests.ComputeShaderTest
.TextureFunction/ES3_1_D3D11
dEQP.GLES31/functional_image_load_store_2d_store*
Change-Id: I63e707d2b56e807cfe766cc21bc6b0819982ce80
Reviewed-on: https://chromium-review.googlesource.com/c/1379672
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2db5082b
|
2018-12-17T14:27:18
|
|
Add UAV format for GL_RGBA8I
GL_RGBA8I is a supported image unit format, add
its corresponding UAV format on D3D backend.
Bug: angleproject:1987
TEST=dEQP.GLES31/functional_image_load_store_2d_store_rgba8i
dEQP.GLES31/functional_image_load_store_2d_load_store_rgba8i
Change-Id: Ib759f873c8629a644f85784a57ce141d3018e0c1
Reviewed-on: https://chromium-review.googlesource.com/c/1378888
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
18017ca4
|
2018-12-17T15:39:27
|
|
Add opt-in/out unit testing for API version below minimum
Bug: angleproject:2794
Change-Id: I133ebd4afb7064e8ac461f4f7174ec59af5ea0d1
Reviewed-on: https://chromium-review.googlesource.com/c/1380716
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
5a8d0bc2
|
2018-11-30T14:35:29
|
|
Remove version-1 API of A4A opt-in/out (a.k.a. feature-support utilities)
Bug: angleproject:2794
Change-Id: I7f41452a37536a00d772ecd9b21125ff7459a3d6
Reviewed-on: https://chromium-review.googlesource.com/c/1357151
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
4622905b
|
2018-12-10T13:31:00
|
|
ES31: Add atomic memory functions for SSBO
Due to SSBO is translated to RWByteAddressBuffer in HLSL, the corresponding
atomic memory functions atomic* will be translated to
RWByteAddressBuffer.Interlocked*. The translation is like below:
atomicAdd(instanceName.data[0], 5u);
// becomes
uint _ssbo_atomicAdd_uint(RWByteAddressBuffer buffer, uint loc, uint value)
{
uint original_value;
buffer.InterlockedAdd(loc, value, original_value);
return original_value;
}
_ssbo_atomicAdd_uint(_instanceName, 0 + 16 * 0, 5);
Bug: angleproject:1951
Change-Id: If2af8bedb67a4135b443d2512d43c6058a78888d
Reviewed-on: https://chromium-review.googlesource.com/c/1370676
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
175d918a
|
2018-12-16T19:53:23
|
|
Revert "Load correct libGLESv2 on Linux and Mac."
This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1.
Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006
Original change's description:
> Load correct libGLESv2 on Linux and Mac.
>
> libEGL was implicitly loading libGLESv2 on startup. This is bad
> because on platforms like Linux and Mac we could sometimes use the
> incorrect rpath. This in turn meant we needed workarounds like using
> "_angle" extensions to our shared objects to get the correct loading
> behaviour.
>
> Fix this by loading libGLESv2 dynamically in libEGL. We build the
> loader automatically from egl.xml. The loader itself is lazily
> initialized on every EGL entry point call. This is necessary because
> on Linux, etc, there is no equivalent to Windows' DLLMain.
>
> We also use an EGL.h with different generation options so we have the
> proper function pointer types. A README is included for instructions
> on how to regenerate EGL.h.
>
> The entry point generation script is refactored into a helper class
> that is used in the loader generator. Also adds the libGLESv2 versions
> of the EGL entry points in the DEF file on Windows. This allows them to
> be imported properly in 32-bit configurations.
>
> Also fixes up some errors in ANGLE's entry point definitions. Also
> includes a clang-format disable rule for the Khronos headers.
>
> This CL will help us to run ANGLE tests against native drivers.
>
> Bug: angleproject:2871
> Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
> Reviewed-on: https://chromium-review.googlesource.com/c/1370725
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2871
Reviewed-on: https://chromium-review.googlesource.com/c/1378887
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
dd815b62
|
2018-12-15T10:39:00
|
|
Load correct libGLESv2 on Linux and Mac.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
Reviewed-on: https://chromium-review.googlesource.com/c/1370725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7139b434
|
2018-12-14T16:57:28
|
|
Print a warning on unexpected internal errors.
The error message can be dropped when converting angle::Result to egl::Error.
This makes sure something is always printed when we get an unexpected error.
BUG=914911
Change-Id: Icc8b06b1c13e3ea83287da5a217f4c8bc218deec
Reviewed-on: https://chromium-review.googlesource.com/c/1378689
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9a51daf6
|
2018-12-14T17:32:21
|
|
Fix angle_apk build
Bug: angleproject:2995
Change-Id: I277a36b58dc6e0a9268b43d89e1da46635b5e1d1
Reviewed-on: https://chromium-review.googlesource.com/c/1378691
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a7af56be
|
2018-12-14T14:20:28
|
|
Vulkan: Print the device id in the renderer string.
Add a end2end test that prints all strings to help debug on the bots.
BUG=angleproject:3026
Change-Id: Ia524a0d7dac88e55e0aa67412339e646a5564e64
Reviewed-on: https://chromium-review.googlesource.com/c/1378686
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e1f742af
|
2018-12-14T14:17:59
|
|
GL: Clean up workaround detection.
Use functions instead of macros for platform detection so compilation can be
checked from any platform. Also makes the workaround detection more readable.
BUG=angleproject:3026
Change-Id: I4153f0a2a6a6d5860c7b37f7cc67561895165ed1
Reviewed-on: https://chromium-review.googlesource.com/c/1378685
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
70fd9b5d
|
2018-12-14T10:27:33
|
|
Fix compile error in angle_white_box_perftests.
This seems to have slipped through our CQ coverage.
Bug: angleproject:3025
Change-Id: I2975eed3026feaa39b0cb3b897821e3bfc112f43
Reviewed-on: https://chromium-review.googlesource.com/c/1378385
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dfaccbc0
|
2018-12-13T23:43:52
|
|
Clean up Windows DEF file generation.
Ordinal numbers weren't necessary. It's a legacy function from Win16.
Also refactor the def file generator to be much simpler.
Will be helpful for adding the libGLESv2 EGL entry points to the DEF
files. This will enable loading the right GLES libs on Linux and Mac
once we break the link dependency of libEGL on libGLESv2.
Bug: angleproject:2871
Bug: angleproject:2621
Change-Id: Ia2585323b076446af55359d875a6b67bcdc4d6f9
Reviewed-on: https://chromium-review.googlesource.com/c/1372378
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
828c5946
|
2018-12-13T23:09:05
|
|
Split angle_perftests into white and black box.
The black box version tests traditional GL API features. The white box
version is designed to test internal classes and uses a static link
against libANGLE and libGLESv2. The black box version will also be
extendable to test native drivers directly instead of going through
ANGLE.
Bug: angleproject:2995
Change-Id: I0b672db37ed38f82157c7a1db70080ff539337ce
Reviewed-on: https://chromium-review.googlesource.com/c/1359515
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4a9f9b08
|
2018-12-06T17:49:39
|
|
ES31: support ssbo as the operand of unary operator
Bug: angleproject:1951
Change-Id: I71c2cf2ca35d7b1fe5d14358a0749f47e223816b
Reviewed-on: https://chromium-review.googlesource.com/c/1367405
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
bec39877
|
2018-12-12T16:23:30
|
|
tests:Fix memory leak in MipmapTest
Update createRGBInitData() to use/return std::vector instead of raw ptr
w/ "new." This prevents potential for memory leaks.
Bug: angleproject:2958
Change-Id: I4b1bb4ee293e171f56d1221a562e607ff8eb0fb3
Reviewed-on: https://chromium-review.googlesource.com/c/1375229
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
91002266
|
2018-12-12T16:05:24
|
|
Use angle::Result and pass a context pointer to TransformFeedbackImpl
BUG=angleproject:3020
Change-Id: Ib0877dd33f9a8c6ea57976642f1b904258cb6a86
Reviewed-on: https://chromium-review.googlesource.com/c/1374273
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9b02506c
|
2018-12-12T15:44:12
|
|
Cache valid draw modes with transform feedback.
Enabling transform feedback can affect which draw modes are valid. We
can use the exiting draw modes cache to save having to check the draw
modes twice. We update the cached draw modes on any change to the
transform feedback activity state. e.g. when transform feedback is
started, or resumed.
There are also spec changes that comes into effect in ES 3.2 or when
EXT_geometry_shader is enabled. Again we cache these draw modes in the
packed valid draw modes map.
Will allow for faster validation for draw calls once the other checks
for transform feedback are optimized. Also adds a new regression test.
Bug: angleproject:2966
Change-Id: Iab901e45aab70980b9e631ec8383fdeadbd32368
Reviewed-on: https://chromium-review.googlesource.com/c/1357149
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b08457df
|
2018-12-11T15:13:54
|
|
Vulkan: Make flushAfterVertexConversion workaround Nexus5X-specific
Workaround added in 611bbaabb28cf4231ad0a138cd7bc21fe559ea02 is likely
Nexus5X-specific. This commit detects the phone and enables the
workaround only on that.
Bug: angleproject:2958, angleproject:3009
Change-Id: I9ab230d4aa690fd92e3d2d84ad98c159128c1093
Reviewed-on: https://chromium-review.googlesource.com/c/1372445
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
64f62f4a
|
2018-12-12T11:57:35
|
|
Skip external texture ImageTest tests on Ozone
Since Ozone supports external target only
for images created with EGL_EXT_image_dma_buf_import
Bug: 914146, angleproject:2507
Change-Id: I454b26bbb7aa8ed638045dc0c9c98065c9ed76e4
Reviewed-on: https://chromium-review.googlesource.com/c/1374269
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
88faa696
|
2018-12-03T16:22:24
|
|
ES31: Add unsized array length support in SSBO
Bug: angleproject:1951
Change-Id: I10c798c62a741b156f5b614e0df0795c0e845108
Reviewed-on: https://chromium-review.googlesource.com/c/1365154
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
a48f26fb
|
2018-12-11T16:54:51
|
|
ES31: Use deepCopy to make sure that every node being used only once
This patch uses deepCopy for nodes which are used more than once in the SSBO
traverser.
Bug: angleproject:1951
Change-Id: Ie8e03d4f595484a1e2ca0397ed30a7f484add607
Reviewed-on: https://chromium-review.googlesource.com/c/1370678
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
3a256228
|
2018-12-08T09:56:39
|
|
Update ANGLE_multiview validation.
Multiview transform feedback now passes if the transform feedback is
paused. Also updates the relevant validation. This aligns the
ANGLE_multiview validation with OVR_multivew and with the WebGL
extension spec.
This change allow us to combine multiple draw call validation updates
into one update function.
Bug: angleproject:3012
Change-Id: I2ce04edc386039134198afa1792201e03cc20490
Reviewed-on: https://chromium-review.googlesource.com/c/1357148
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
611bbaab
|
2018-12-06T01:59:53
|
|
Vulkan: Convert vertex attributes in compute
In this commit, VertexArrayVk::convertVertexBuffer() is renamed to
VertexArrayVk::convertVertexBufferCpu() to explicitly show it does a CPU
readback. A new VertexArrayVk::convertVertexBuffer() function is added
that has the same functionality in gpu (with some assumptions, where the
CPU fallback is used should those assumptions fail). Currently, the
only requirement is that buffer offset/stride are divided by the
component size.
ConvertVertex.comp is the shader responsible for this conversion, and it
implements the functionality in renderer/copyvertex.inc, minus a few
functions that are not used in the Vulkan backend.
Bug: angleproject:2958, angleproject:3009
Change-Id: I8ec9a5f4672509bcf7b9e352cd27663970ad4653
Reviewed-on: https://chromium-review.googlesource.com/c/1364451
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
be607ad6
|
2018-11-29T10:14:22
|
|
GL: Implement GL_OES_EGL_image_external and GL_OES_EGL_image_external_essl3
Chrome uses external textures as part of its hardware video decode paths
on Android.
BUG=angleproject:2507
Change-Id: I2af608f84a99843c99a16dcfb9fb2fa28cc8fbb6
Reviewed-on: https://chromium-review.googlesource.com/c/1361480
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f5c88e7e
|
2018-12-08T09:56:38
|
|
Refactor and inline DrawElements validation.
This moves ValidateDrawBase into a common inline function. It also
moves some checks in ValidateDrawElementsCommon into
ValidateDrawElementsBase. "Base" is called from DrawElementsIndirect
while "Common" is only called from non-indirect entry points. But this
improves conformance because the missing checks in "Base" apply to
DrawIndirect as well.
In a follow-up patch many checks in "Base" will be cached into a single
value. Much like what we did for ValidateDrawBase.
Also inlines ValidateDrawElements which just calls through to "Common".
Bug: angleproject:2966
Change-Id: Ibe0c5db25f403dd52a50dc73373ebb50cedad003
Reviewed-on: https://chromium-review.googlesource.com/c/1357147
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
149eb33b
|
2018-12-08T14:53:49
|
|
Vulkan: add possibility to build subset of shaders
As the number of internal shaders grow, it's helpful in development time
to be able to build variations of a specific shader, instead of building
everything every time.
With this commit, one can do:
$ python gen_vk_internal_shaders.py SubString
which will result in compilation of shaders whose name matches the glob
*SubString*.
Bug: angleproject:2958
Change-Id: I3b18d7e32e2ec4317531a7655eb2c6148cea177b
Reviewed-on: https://chromium-review.googlesource.com/c/1369285
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
153e0224
|
2018-12-07T13:31:31
|
|
Add gl_DrawID emulation for ESSL3 with ANGLE_multi_draw
Bug: chromium:890539
Change-Id: I3d9a9429608afb454f076013f3ed844e115c56cc
Reviewed-on: https://chromium-review.googlesource.com/c/1368784
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
|
|
19f2f9eb
|
2018-12-07T15:10:48
|
|
Mark variable to call 'length()' as statically used
Bug: angleproject:3008
Change-Id: I8779706c667f49fddb0a741f5bf31c4af54db3e7
Reviewed-on: https://chromium-review.googlesource.com/c/1367404
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
7ef08391
|
2018-12-07T16:38:21
|
|
Vulkan: add test to verify attrib default value dirty handling
Companion test to 0c2dc8c378bb288ab9ccfff078fc222d2b99b1a4.
Bug: angleproject:2786
Change-Id: Idfbd557dcf6b6bf7e62821ec554bdb3138b616ab
Reviewed-on: https://chromium-review.googlesource.com/c/1367750
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5c4af666
|
2018-12-07T06:31:00
|
|
Vulkan: unix line endings in generated shaders
Bug: angleproject:3007
Change-Id: I466caa92ae337508ae284b6fb8d38f5fa3ea1042
Reviewed-on: https://chromium-review.googlesource.com/c/1366796
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
33484b97
|
2018-12-06T14:38:59
|
|
A4A opt-in/out: add TestRuleProcess test and use a test fixture
The new TestRuleProcess test tests the full rule-processing paths.
The test fixture reduces code duplication.
Bug: angleproject:2993
Change-Id: Ia07ea408fb771dfd1a21cc2fd4610e0e88f529ea
Reviewed-on: https://chromium-review.googlesource.com/c/1366314
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0c2dc8c3
|
2018-12-07T08:00:49
|
|
Vulkan: Fix dirty default attributes handling
When invalidating default attributes, the mask to invalidate was set as
the current dirty mask, but it should have been or'ed with it.
The following test triggered a validation error on Linux:
dEQP.GLES2/functional_default_vertex_attrib_mat4_vertex_attrib_4fv
In this test, Vertex Array Bindings and Program dirty bits would set the
default attrib dirty mask to all the default attributes, but the
handling of Current Values dirty bits would mistakenly remove some of
those dirty bits.
Bug: angleproject:2786
Change-Id: Ife96621da7646102c1ce3b24e45f405e34a08b40
Reviewed-on: https://chromium-review.googlesource.com/c/1366797
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e14feaf5
|
2018-11-29T16:29:54
|
|
ES31: support ssbo as an argument of aggregate type
BUG: angleproject:1951
Change-Id: Icaab8ffd0ee88cca22ba79a9f0d4e02c9134a169
Reviewed-on: https://chromium-review.googlesource.com/c/1349071
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7c985f5c
|
2018-11-29T18:16:17
|
|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c3e3731c
|
2018-11-30T15:25:39
|
|
Give every validation error a constant.
Makes the code more consistent and organized.
Also reduces binary size by about 4k.
Also refactors validation for GetBufferPointerv.
Bug: angleproject:2957
Change-Id: Ib076ce936193e9840eef2499bf815489cdb48479
Reviewed-on: https://chromium-review.googlesource.com/c/1350489
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ec06305b
|
2018-12-06T01:58:06
|
|
Vulkan: Add dynamic vertex buffers to graph
With DynamicBuffer outputting BufferHelper objects, these objects can
participate in the command graph, i.e. record commands. This means they
need appropriate dependencies in the graph as well as pipeline barriers.
There are a few users of DynamicBuffer for which this change should be
applied to. This change covers vertex attribute buffers.
Bug: angleproject:2958
Change-Id: Ic3f8e187639919aba23102bba238de9ce70e6394
Reviewed-on: https://chromium-review.googlesource.com/c/1364450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|