|
4747414e
|
2017-12-29T13:41:00
|
|
Use dirty bit for element array buffer
BUG=angleproject:2188
Change-Id: I2b2aced542032c7c263f911ef1516af1d42190cc
Reviewed-on: https://chromium-review.googlesource.com/846346
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
acf2f3ad
|
2017-11-21T19:22:44
|
|
Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
336129f6
|
2017-10-17T15:55:40
|
|
Use a packed enum for buffer targets.
BUG=angleproject:2169
Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669
Reviewed-on: https://chromium-review.googlesource.com/723865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
492f58ec
|
2017-10-09T19:41:33
|
|
Rename VertexArrayImpl::mData to mState.
Refactoring change only.
BUG=angleproject:1898
Change-Id: I9f55651f923ff930c395a9bb575b4f86ad5d9cbd
Reviewed-on: https://chromium-review.googlesource.com/707689
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
33510107
|
2017-09-20T10:39:18
|
|
Pass gl::Context to more Buffer methods.
This will allow us to pull out the Renderer from the Context in more
places in Buffer11, for state update. Impacts a few method calls in
a few places.
BUG=angleproject:2151
Change-Id: I1360caea65a94d3de4cd9f52d1b74b10439b02b3
Reviewed-on: https://chromium-review.googlesource.com/673136
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
553590a5
|
2017-07-31T16:40:39
|
|
Modify attribute divisor for multiview instanced rendering
If the ANGLE_multiview extension is used in a program, the number
of geometry instances is the number of instances passed to
glDraw*Instanced times the number of views in the program. The attribute
divisor has to be multiplied by the number of views so that the correct
attributes are gathered in the input assembly stage.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I960d6313c02e3eb83f7a07e72b9bcac072c736f4
Reviewed-on: https://chromium-review.googlesource.com/593953
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dde78e8c
|
2017-05-22T14:13:27
|
|
ES31: Implement Vertex Attrib Binding on OpenGL
This patch intends to implement Vertex Attrib Binding on OpenGL
back-ends:
1. Add supports for updating vertex attributes by Vertex Attrib
Binding APIs.
2. Refactor the process of updating vertex attribtues in class
VertexArray to make it easier to implement this feature.
BUG=angleproject:1593
TEST=dEQP-GLES31.functional.vertex_attribute_binding.*
Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2
Reviewed-on: https://chromium-review.googlesource.com/510251
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4928b7ca
|
2017-06-20T12:57:39
|
|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dd5f27ee
|
2017-06-07T10:17:09
|
|
Make VertexBinding's member variables private
The patch decorates all members in VertexBinding as private and limits
access to them only through getters and setters. This makes it easier to
debug and keep track of any assignments to the class members.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Iddd49063d060f136bc9cf11c313a5af0931d433c
Reviewed-on: https://chromium-review.googlesource.com/530786
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c4d18aac
|
2017-03-09T18:45:02
|
|
Use ErrorStream everywhere
Eliminates one more usage of FormatString and its static initializer.
Add more ErrorStream types
and replace gl::Error and egl::Error with them.
BUG=angleproject:1644
Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb
Reviewed-on: https://chromium-review.googlesource.com/505429
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c564c070
|
2017-06-01T12:45:42
|
|
Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
df682a8e
|
2017-03-31T15:13:21
|
|
ES31: Refactor syncState in VertexArrayGL
This patch intends to solve several design issues by refactoring
the process of syncState in VertexArrayGL before implementing
ES3.1 feature Vertex Attrib Binding on the OpenGL back-end.
1. Use nullptr as the flag of using client memory pointer
2. Simplify comparisons in updateAttribPointer.
3. Put all code related to mFunctions->vertexAttrib*Pointer()
into an individual function
4. Remove redundant mStateManager->bindVertexArray() in all
update* functioins and only call it once in syncState().
BUG=angleproject:1593
Change-Id: I8f68534bb9291a601b9b77954d7281e5171c2b55
Reviewed-on: https://chromium-review.googlesource.com/465378
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
231c7f56
|
2017-04-26T13:45:37
|
|
Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
876429b7
|
2017-04-20T15:46:24
|
|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4181bc97
|
2017-03-17T14:55:25
|
|
Fix bug in updating vertex attribs with client memory pointers
In DEBUG version, when using OpenGL back-ends, ANGLE may meet an
INVALID_OPERATION error from driver when attemping to update an
attribute which is disabled and using a client memory pointer.
This patch fixes this bug by skipping such vertex attributes when
updating them to driver. With this patch the process to update
vertex attributes should be:
(1) For enabled attributes using client memory pointer:
update by streaming mode in streamAttributes()
(2) For disabled attributes using client memory pointer:
just label them dirty and skip them
(3) For attributes using buffer objects:
update with vertexAttrib*Pointer
BUG=angleproject:1942
Change-Id: I57043e5904eb4a342fa22d449d98a957010170d6
Reviewed-on: https://chromium-review.googlesource.com/456747
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
6de51858
|
2017-04-12T09:53:01
|
|
Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
20e005b2
|
2017-04-07T14:19:22
|
|
Rename BitSetIterator.h to bitset_utils.h
BUG=angleproject:1814
Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07
Reviewed-on: https://chromium-review.googlesource.com/471826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dd43e6cd
|
2017-03-24T14:18:49
|
|
Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
80957d99
|
2017-02-20T21:25:59
|
|
ES31: Implement Vertex Attrib Binding entry points
This patch intends to implement all entry points related to Vertex
Attrib Binding.
(1) Add entry points and validation code on following APIs:
- VertexAttribFormat
- VertexAttribIFormat
- VertexAttribBinding
- BindVertexBuffer
- VertexBindingDivisor
(2) Add queries on following parameters:
- VERTEX_ATTRIB_BINDING
- VERTEX_ATTRIB_RELATIVE_OFFSET
- VERTEX_BINDING_DIVISOR
- VERTEX_BINDING_OFFSET
- VERTEX_BINDING_STRIDE
- VERTEX_BINDING_BUFFER
BUG=angleproject:1593
TEST=angle_end2end_tests
TEST=angle_unittests
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_*
TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.*
TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format
Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666
Reviewed-on: https://chromium-review.googlesource.com/446124
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2597fb64
|
2016-12-09T16:38:02
|
|
ES31: Refactor VertexArray for Vertex Attrib Binding
OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should
be split into two arrays:
1. an array of vertex buffer binding points, each of which specifies:
- a bound buffer object,
- a starting offset for vertex attribute data in that buffer object,
- a stride used by all attributes using that binding point,
- a frequency divisor used by all attributes using that binding point.
2. an array of generic vertex attribute format information records, each
of which specifies:
- a reference to one of the new buffer binding points above,
- a component count and format, and a normalization flag for the
attribute data,
- the offset of the attribute data relative to the base offset of each
vertex found at the associated binding point.
Current ANGLE implementation simply uses a struct to represent a vertex
attribute object, which does not meet the requirements above.
This patch aims to be the the basis of the implementation of all ES3.1
Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and
the class VertexArray to fit the new data layout and ensuring all current
functionality is retained.
BUG=angleproject:1593
TEST=angle_unittests, angle_end2end_tests, gpu_unittests
Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254
Reviewed-on: https://chromium-review.googlesource.com/418880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
38a24a94
|
2017-02-15T13:53:06
|
|
Fix incorrect indices being used when divisor is non-zero.
When streaming client data in the OpenGL backend, incorrect vertex data was
uploaded. The 'first' parameter should be ignored when drawing with a
non-zero divisor, even when doing non-instanced draw calls.
BUG=angleproject:1894
Change-Id: If5a9ed4683f5c64eea1436eff28b2b2f86befcf4
Reviewed-on: https://chromium-review.googlesource.com/443067
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
acd1898e
|
2017-01-04T10:46:42
|
|
Replace Error(GL_NO_ERROR) with NoError().
In order to make the errors be consistent throughout ANGLE.
BUG=angleproject:1686
Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d
Reviewed-on: https://chromium-review.googlesource.com/424835
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d9671226
|
2016-11-29T16:30:31
|
|
Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b2ebb5e8
|
2016-06-08T18:17:55
|
|
Revert "Revert "Use MapBufferRangeWithFallback in VertexArrayGL::streamAttributes""
This reverts commit 8b8d043205a69802be7579bd90798162f34740b2.
Change-Id: I25726642d066ca322830d1f5a4327f4e7e551fa6
Reviewed-on: https://chromium-review.googlesource.com/350870
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8b8d0432
|
2016-06-07T21:34:11
|
|
Revert "Use MapBufferRangeWithFallback in VertexArrayGL::streamAttributes"
This reverts commit c88d8354479c2e8021ceacebed1450d509cf8ffa.
Likely causing failures on Linux webgl tests:
http://build.chromium.org/p/chromium.gpu.fyi/waterfall?builder=Linux%20Release%20(New%20Intel)
Change-Id: I0294f7f544c666ee7db13c4f7acae868c6bd2240
Reviewed-on: https://chromium-review.googlesource.com/350530
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c88d8354
|
2016-06-02T23:37:47
|
|
Use MapBufferRangeWithFallback in VertexArrayGL::streamAttributes
Otherwise, end2end tests crash on Nexus 5X,
because Adreno driver doesn't provide glMapBuffer.
BUG=angleproject:1362
TEST=angle_end2end_tests on Nexus 5X and Linux
Change-Id: I6207eca2d0e03eee957bb612271a66016fd562bb
Reviewed-on: https://chromium-review.googlesource.com/349421
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
3f572680
|
2016-04-26T13:41:36
|
|
Rename gl::VertexArray::Data to gl::VertexArrayState.
BUG=angleproject:1363
Change-Id: I5acf670bd88988941676cc9bc75606d55cca224e
Reviewed-on: https://chromium-review.googlesource.com/340744
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ca311ddb
|
2015-12-07T15:07:48
|
|
Enable and fix the -Wshorten-64-to-32
BUG=angleproject:635
Change-Id: If09014508d5f4dfeb17ac946672a76a98b8ad175
Reviewed-on: https://chromium-review.googlesource.com/316580
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
bb7740cc
|
2015-10-20T15:30:53
|
|
angle: prevent huge allocations when GL_MAX_VERTEX_ATTRIBS fails
I'm not sure why yet, but when using angle in skia,
getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs) sometimes fails,
and when that happens we attempt to allocate and array with the size of
maxVertexAttribs, which is uninitialized, which could be huge.
Prevent this by initializing the variable.
Also sweep through other similar calls and ensure that these use
initialized values (test code has not been updated)
BUG=skia:4380
Change-Id: If1f3cf72f2b2829ad3933637af8778d574a20f61
Reviewed-on: https://chromium-review.googlesource.com/307239
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Dian Xiang <dianx@google.com>
Tested-by: Hendrik Wagenaar <hendrikw@chromium.org>
|
|
3edfe034
|
2015-09-04T16:38:24
|
|
Support primitive restart in RendererGL.
Store index ranges in a new struct that tracks how many real indices were
seen. Update index caching to key on primitive restart being enabled and
update index counting functions to skip primitive restart indicies when
needed.
Passes dEQP-GLES3.functional.primitive_restart.*
Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066
Reviewed-on: https://chromium-review.googlesource.com/297770
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2b835a6f
|
2015-09-10T15:58:44
|
|
Call the correct vertex attrib function for stream integer attribs.
Fixes tests related to integer attributes in
dEQP-GLES3.functional.shaders.builtin_functions.*
BUG=angleproject:880
Change-Id: I107c5c9fd1adc29f58617fab095374daa74a0da1
Reviewed-on: https://chromium-review.googlesource.com/298970
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6b10ddbf
|
2015-09-02T15:55:10
|
|
Fix the vertex copy loop iterating over one too many elements.
BUG=angleproject:1149
BUG=angleproject:880
Change-Id: I2840043ded50f805afa3032fc1f0362fa91b8877
Reviewed-on: https://chromium-review.googlesource.com/297088
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3cf12ce6
|
2015-08-27T14:40:48
|
|
Implement the instanced draw calls in RendererGL.
BUG=angleproject:1136
Change-Id: I1167365618bdc3ca37ac0f4c60809de32c7a9d78
Reviewed-on: https://chromium-review.googlesource.com/295733
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5b49bb83
|
2015-08-31T18:48:50
|
|
Revert "Implement the instanced draw calls in RendererGL."
Causing crashes in some dEQP tests.
This reverts commit c1948415e52dbaefb0d3176b75a58a7b86bd091a.
Change-Id: Idedb32484b4f2b09090346bc4228fe536190a621
Reviewed-on: https://chromium-review.googlesource.com/296440
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
c1948415
|
2015-08-27T14:40:48
|
|
Implement the instanced draw calls in RendererGL.
BUG=angleproject:1136
Change-Id: Id04e357b97c04b3843b25827f705fd802e6a68e3
Reviewed-on: https://chromium-review.googlesource.com/295233
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3caa6528
|
2015-08-27T14:38:52
|
|
Only update the synced parts of mAppliedAttributes.
Members such as divisor are not synced in
VertexArrayGL::updateAttribPointer so assigning the whole attribute causes
the divisor to not be synced.
BUG=angleproject:1136
Change-Id: I947a144f81ae67953947e363debd1d1cff78207a
Reviewed-on: https://chromium-review.googlesource.com/295145
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2c34a4b0
|
2015-08-25T16:26:02
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VertexArrayGL: fix an off by one error for indexRange for drawElements
DrawElements' range was of the form [start, end] while DrawArrays' was
of the form [start, end), which caused an out of bound array access in
the client vertex pointers.
This issue was detected while running angle_end2end_tests with
AddressSanitizer.
BUG=angleproject:1137
Change-Id: Id9abddf29eaf73bacfd08d1616a999be2fe616b8
Reviewed-on: https://chromium-review.googlesource.com/295122
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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4d5362d0
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2015-08-25T11:25:14
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VertexArrayGL: fix the streaming of offset non-packed strides
When the packed stride and source stride were different, the streaming
code path used a loop that added two times the offset for the start of
the index range.
BUG=angleproject:1135
Change-Id: I6d314a1a28abec4df22f7c798c1af87a18d8b7ec
Reviewed-on: https://chromium-review.googlesource.com/295225
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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0b9e9032
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2015-08-17T11:51:52
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Revert "Revert "Implement dirty bits acceleration for VertexArrayGL.""
Should be fixed with the Iterator change.
BUG=angleproject:1040
This reverts commit 5b21ed5fd030d33ae379b8cc493746244d2928b4.
Change-Id: Ibb77775b6b2ce5a49cee7dd81efc62d8c3ba3c62
Reviewed-on: https://chromium-review.googlesource.com/293901
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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5b21ed5f
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2015-08-14T18:12:50
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Revert "Implement dirty bits acceleration for VertexArrayGL."
Seems to cause an exception in Release, in end2end_tests.
BUG=angleproject:1040
This reverts commit 6d51c70ccf63a2c5ec240d960ff1bc179d36c92c.
Change-Id: I6548bc68dce07d2d85e40afdb604157e689c1d6c
Reviewed-on: https://chromium-review.googlesource.com/293821
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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6d51c70c
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2015-08-14T10:38:10
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Implement dirty bits acceleration for VertexArrayGL.
BUG=angleproject:1040
TEST=angle_end2end_tests,angle_perftests,WebGL
Change-Id: I91d9aea5eefb58ecaf5b1cc95926fddb2aa846ea
Reviewed-on: https://chromium-review.googlesource.com/289570
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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4d61f7ed
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2015-08-12T10:56:50
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Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b195643c
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2015-08-12T17:35:20
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Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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77a90c26
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2015-08-11T16:33:17
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Reland of "Store the applied element array buffer as a binding pointer."
To be consistent with how we start vertex attributes. A null pointer
indicates we're using the streaming buffer.
Will also aid the dirty state bits refactor.
The re-land fixes a crash with WebGL related to element array buffers.
BUG=angleproject:1040
TEST=WebGL CTS, end2end_tests, unittests
Change-Id: I9b82e06825bf95f0fc2b7c7427e1eb6dd257c1ee
Reviewed-on: https://chromium-review.googlesource.com/290044
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c5cf9bc4
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2015-08-06T10:46:48
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Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b459fb04
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2015-08-07T16:12:39
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Fixed compiler warning C4456 'declaration of variable hides previous local declaration'.
BUG=angleproject:1119
Change-Id: I99572711ceeae94fb920d197c86e741945d3b60b
Reviewed-on: https://chromium-review.googlesource.com/292279
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2e5b500c
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2015-07-30T17:40:29
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Revert "Store the applied element array buffer as a binding pointer."
This reverts commit 0018c85ea45090b5de61d4be1fbfbf96a3cde48b.
Change-Id: Ieab61c0a4cd1b24d606263e9bf2bae31ea2e8ac4
Reviewed-on: https://chromium-review.googlesource.com/289486
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0018c85e
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2015-07-30T10:57:46
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Store the applied element array buffer as a binding pointer.
to be consistent with how we start vertex attributes. A null pointer
indicates we're using the streaming buffer.
Will also aid the dirty state bits refactor.
BUG=angleproject:1040
TEST=WebGL CTS, end2end_tests, unittests
Change-Id: I7a9167282b60dbe0cbb9f0e5d9e3770890ffeb71
Reviewed-on: https://chromium-review.googlesource.com/284619
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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b61e173a
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2015-06-05T11:49:55
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Only sync attributes used by the current program in RendererGL.
Improves draw call overhead of RendererGL.
DrawCallPerf_gl:
Before: 136973 score
After: 153317 score
Improvement: 11.932%
BUG=angleproject:959
Change-Id: Ib75f6fdd756648e4a07f6e970cda03abbdbcf009
Reviewed-on: https://chromium-review.googlesource.com/275409
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8e34494f
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2015-07-09T14:22:07
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Share data between VertexArray and Impl.
Using the same design as for the Framebuffer::Data helper, we can
use a struct to share between the object and the Impl. This also
gives the Impl access to the maxEnabledAttrib, and saves some
duplicated storage.
BUG=angleproject:1040
TEST=WebGL CTS, end2end_tests, unittests
Change-Id: I55c91e8a5f3dcae302cab441182320aafd5375ef
Reviewed-on: https://chromium-review.googlesource.com/283930
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ee09b58e
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2015-06-16T15:13:52
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Notify the VertexArrayImpl when a buffer is detached.
Update VertexArrayGL to clear it's cached buffer binding when a buffer is
detached to prevent name aliasing.
Fixes:
* DEQP standalone crashes.
* WebGL Conformance DEQP tests.
Change-Id: If21a617629e15873ddeae0368b5399616f2ca68b
Reviewed-on: https://chromium-review.googlesource.com/278050
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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294cad9d
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2015-05-26T15:11:23
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When applying vertex array objects, update the currently applied index buffer.
When binding a vertex array object, it was not changing the tracked index
buffer binding. This was causing the buffer bindings to sometimes not be
updated between index and non-indexed draw calls.
Fixes:
* Intermittent crashes in chromium startup.
* conformance/rendering/many-draw-calls.html
* conformance/rendering/framebuffer-switch.html
* conformance/attribs/gl-bindAttribLocation-aliasing.html
* conformance/attribs/gl-vertex-attrib-render.html
* conformance/buffers/index-validation-verifies-too-many-indices.html
BUG=angleproject:883
Change-Id: I34ed1ebc65b339329c0f9ab9c28a392f552ed3d8
Reviewed-on: https://chromium-review.googlesource.com/273300
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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851cd580
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2015-05-26T16:47:23
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Check for null attribute buffers before binding.
Fixes:
* Crash in conformance/extensions/oes-vertex-array-object.html
BUG=angleproject:880
Change-Id: I90eba9b26b2834644ce3ba0e78cab3417c2a7bd1
Reviewed-on: https://chromium-review.googlesource.com/273325
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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1eb708e1
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2015-05-04T14:58:23
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Clear cached state when deleting GL objects.
Change-Id: I84eac9b3796858e5e19e26851ad83baa1f9b6af2
Reviewed-on: https://chromium-review.googlesource.com/269142
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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520c4ae2
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2015-05-05T13:12:36
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Add a Buffer::getIndexRange function.
Instead of exposing the index range cache, add a more generic method that
allows the buffers to handle their own caching of index ranges.
BufferImpl::getData can be hard to implement for BufferGL because there
isn't a way to tell the buffer to unmap and glGetBufferSubData can be very
expensive, requiring an extra copy of the data.
BUG=angleproject:881
Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9
Reviewed-on: https://chromium-review.googlesource.com/261892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Geoff Lang <geofflang@chromium.org>
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831b1953
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2015-05-05T11:02:27
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Move the IndexRangeCache and Range types to the gl namespace.
BUG=angleproject:881
Change-Id: Ib05149facee9fcc7714cb957ca8647b3498a36b6
Reviewed-on: https://chromium-review.googlesource.com/269254
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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794e0009
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2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b3584fb4
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2015-04-09T17:34:21
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Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3b26e231
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2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3d5f2687
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2015-03-25T17:05:59
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Remove unused streamOffset from IndexRangeCache
This value is now redundant - it is always the same as regular offset.
TEST=angle_end2end_tests
BUG=angleproject:956
Change-Id: If4b6c8bcbebf24fbf84723fe081fd058916cc504
Reviewed-on: https://chromium-review.googlesource.com/262423
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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7c82bc46
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2015-03-09T16:18:08
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Handle client data for draw calls with RendererGL.
BUG=angleproject:880
Change-Id: I67839d4934767db77cff7b501002c5aafbcbaef2
Reviewed-on: https://chromium-review.googlesource.com/257672
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6ae6efca
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2015-03-09T14:42:35
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Only sync the VAO state just before the draw call.
BUG=angleproject:880
Change-Id: Ifd59c0f67aeab0e4700b3dca57c1b75e3fae48b8
Reviewed-on: https://chromium-review.googlesource.com/257671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ba4c4a85
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2015-02-24T12:38:46
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Implement basic functionality in VertexArrayGL.
No support for raw vertex data pointers yet.
BUG=angle:880
Change-Id: Ifa8099b0f49028a1465edecde495ba725ac79598
Reviewed-on: https://chromium-review.googlesource.com/252801
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f1e85927
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2015-02-23T14:40:04
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Add test for very basic operations to enable as GL functionality is added.
Add OpenGL and OpenGLES platform types for the ANGLE tests.
Comment out some UNIMPLEMENTEDs that tests using OpenGL trigger.
BUG=angle:882
Change-Id: I7f85eed184f7cebd25e2521d793fc9c394b704ce
Reviewed-on: https://chromium-review.googlesource.com/252252
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f9a6f084
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2015-01-22T13:32:49
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Add GL and WGL renderer stubs.
BUG=angle:890
Change-Id: I64f2a72b4a350f95acc2ca7080fea1a308422ca4
Reviewed-on: https://chromium-review.googlesource.com/242573
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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