src/libANGLE/renderer/vulkan/TextureVk.cpp


Log

Author Commit Date CI Message
Jamie Madill a7be1f77 2018-04-13T15:16:26 Vulkan: Rename StagingStorage to PixelBuffer. This more closely matches the OpenGL "Pixel Buffer" concept. Bug: angleproject:2318 Change-Id: I930b24f68cde2995488737908aae469c86b74092 Reviewed-on: https://chromium-review.googlesource.com/1012456 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 20fa8d5c 2018-04-15T10:09:32 Vulkan: Implement cube map texture sampling. This changes the TextureVk class to have a queue of staging copies, instead of a single copy at a time. This will allow us to upload multiple sub regions of a texture image at once when we need to resolve the Image at sampling time. Enables the remainder of the texture.format tests, and all non-mipped tests in the texture.size tests. Also updates the expectations with the bug number for mipmap support. Bug: angleproject:2318 Change-Id: Ie55f8f2dc24d7b133ad735e37f0f78937f022b5b Reviewed-on: https://chromium-review.googlesource.com/980775 Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill cc129377 2018-04-12T09:13:18 ImageIndex: Consolidate layer/cube face. In terms of the Texture or Image resource, a cube face refers to a layer of a 2D texture. This layer has a special meaning for cube textures, but it is represented as a layer with a layer index. Cube array textures are no different, they just use a different indexing scheme for the array layers. This also cleans up the ImageIndex helper to have a class structure with private data, and cleans up a few cases to use generic Make functions and iterators where they were setting properties of the index directly. This will make it easier to have ImageIndexes address entire levels of a Cube map in the future, and makes the layer count logic in Vulkan cleaner. Bug: angleproject:2318 Change-Id: Iea9842e233f974a9896282ca224cb001f7882bd1 Reviewed-on: https://chromium-review.googlesource.com/987525 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c4f27e4b 2018-03-31T14:19:18 Texture: Pass ImageIndex to relevant methods. The Vulkan back-end will be using this helper struct, so make it available everywhere. This cleans up a lot of the code for D3D. Potentially in the future we could generate these in the entry points if we supported packing multiple arguments into one. Also changes a few parameter types to GLint for compatibility. Also updates the Vulkan Texture implementation check the stored vk::Format on setImage changes. Bug: angleproject:2318 Change-Id: I57cea4a42483ab51859229517d783b58f206b8e7 Reviewed-on: https://chromium-review.googlesource.com/985203 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill 26084d0a 2018-04-09T13:44:04 Vulkan: Create TextureVk's Image lazily. This defers the actual Image initialization until the Image is used as either a Framebuffer Attachment or OpenGL Texture object. This will allow us to construct an Image from multiple sub resources, like when we're initializing a mip chain, or a cube map texture. Also adds a helper "hasDepthOrStencilBits" function to angle::Format. Bug: angleproject:2318 Change-Id: Ife861560216581a90fc6da32a583f69886c7daea Reviewed-on: https://chromium-review.googlesource.com/985202 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 858c1ccc 2018-03-31T14:19:13 Vulkan: Move image layout into helper. Now that we're using the helper everywhere, we can clean up the vk::Image class and move the layout tracking into ImageHelper. Bug: angleproject:2318 Change-Id: I9636835a2a3a76f181dac629bd4182bc5815cdee Reviewed-on: https://chromium-review.googlesource.com/980774 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill bc54342b 2018-03-30T10:43:19 Vulkan: Make RenderTargetVk use ImageHelper. Bug: angleproject:2318 Change-Id: I9bc4bb7f5bcd3029a31c8570809f253cf5e4b12a Reviewed-on: https://chromium-review.googlesource.com/980773 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 93edca16 2018-03-30T10:43:18 Vulkan: Add an Image helper class. This class wraps a lot of the common functionality of a vk::Image. It keeps an associated DeviceMemory and ImageView. Eventually we can probably merge this class with RenderTargetVk. We can also use it to implement the same functionality between Renderbuffer and Texture and abstract different storage types, like 2D and Cube. Bug: angleproject:2318 Change-Id: I39239f47b483cfb96290a15b06edd264f7f4bb34 Reviewed-on: https://chromium-review.googlesource.com/980772 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 49cef9a5 2018-03-21T17:28:53 Vulkan: Support of A8 textures Bug:angleproject:2358 Change-Id: I56a86de7cc21dee00a95f1d054d2940262797ca7 Reviewed-on: https://chromium-review.googlesource.com/974305 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron 60284223 2018-03-20T16:01:44 Vulkan: Support of npot textures The bug was with the readPixels not using the rowPitch, and not really with the support of npot. Bug:angleproject:2413 Change-Id: I09c0d87768bc29d3beb452ae83996cd4d2b4a600 Reviewed-on: https://chromium-review.googlesource.com/971830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 690c8eb7 2018-03-12T15:20:03 Framebuffer: syncState before internal format query. Since querying the internal format of an attachment might need ot look at the RenderTarget for some back-ends, or otherwise flush attachment changes, we should call syncState internally. This means that we can't mark these queries as const. Bug: angleproject:2372 Change-Id: I9bfb43a472bcd7dfdd6ea7fab4751d494e1126bb Reviewed-on: https://chromium-review.googlesource.com/948784 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 5164b797 2018-03-06T09:10:12 Vulkan: Support GL_LUMINANCE and GL_LUMINANCE_ALPHA The dEQP tests cannot be turned on before immediate data for drawElements is supported. Bug:angleproject:2364 Change-Id: Id5fd6fbc0c74f2dba08341f36ca0091d540f4ed8 Reviewed-on: https://chromium-review.googlesource.com/951402 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill e4c5a23b 2018-03-02T21:00:31 Vulkan: Always use LOAD for RenderPass attachments. The RenderPass load/store ops allow us to specify how we want to use the data from the attachments. Previously we had the load op set to CLEAR always, which would prevent us from doing multiple kinds of operation. Using LOAD should conversatively work in any situation as long as we can ensure each Image is cleared before we use it. To this effect this patch also inserts a preliminary clear into each Texture or Renderbuffer Image's initialization. We already had this for Surfaces. In the future we'll improve this by inserting proper load/store ops, but this unblocks a lot more functionality in the interim. Bug: angleproject:2361 Change-Id: I7610eaa39d81b23dd74b4a24b7f28a66a6dfffc6 Reviewed-on: https://chromium-review.googlesource.com/948782 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 99d492c2 2018-02-27T15:17:10 Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 7b21381e 2018-03-06T10:13:13 Vulkan: Support changing in-flight Renderbuffers. Bug: angleproject:2347 Change-Id: I9bb1494a960969bb6e7c8656c27c7c180ddba069 Reviewed-on: https://chromium-review.googlesource.com/922458 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill dc0cdba8 2018-02-28T00:42:20 Vulkan: Fix Texture attachment state changes. This implements a notification to the Framebuffer that an attachment had a state change that might require recreating the VkFramebuffer. This implementation is much simpler than the prior method with signal notifications. Only currently implemented for TextureVk but will also be implemented for RenderbufferVk. Bug: angleproject:2347 Change-Id: I05f7da4132f6ed2bda02671e8ba5ee9805252928 Reviewed-on: https://chromium-review.googlesource.com/930024 Reviewed-by: Luc Ferron <lucferron@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1f46bc12 2018-02-20T16:09:43 Vulkan: Add CommandGraph class. This also renames CommandBufferNode to CommandGraphNode. It also renames some of the intenal members to more closely represent the tree relationships (parents/children). This should clean up the command graph classes and make them a bit easier to understand. Bug: angleproject:2361 Change-Id: I024bffcc7f4157c78072ef902a3c40a07a08b18a Reviewed-on: https://chromium-review.googlesource.com/922121 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 57fbfd80 2018-02-14T12:45:34 Vulkan: Pass RendererVk to Allocate helpers. Passing the Renderer pointer instead of the Context pointer makes these methods a bit easier to work with from the "EGL" sections of the code. This is a refactoring-only change to aid the Depth/Stencil implementation. Bug: angleproject:2357 Change-Id: Icbcc72a1daff4edd947a21672744498781cfc064 Reviewed-on: https://chromium-review.googlesource.com/919523 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0e65454d 2018-02-07T14:50:06 Vulkan: Fix circular dependency with resource updates. The old implementation would try to keep recording draw commands to the same framebuffer write operation even if the vertex array buffer data changed. This would lead to a broken dependency graph. Fix this by forcing any current render operations to create a new node in this case, giving a correct command graph. Old design: - render (creates a CommandBufferNode A) - update buffer (creates a CommandBufferNode B which happens after A) - render (to CommandBuffer A, and gives a circular dependency with B) New design - render (CommandBufferNode A) - update buffer (CommandBufferNode B, happens after A) - render (CommandBufferNode C, happens after B) This also renames some methods to try to clarify them. Bug: angleproject:2350 Change-Id: I6559bed4ed3f58f68771662422c5bef6a505282b Reviewed-on: https://chromium-review.googlesource.com/907416 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 57dd97aa 2018-02-06T17:10:49 Vulkan: Add helper for allocating image memory. Also refactors some memory index searching code that was duplicated. This will lead the way to having more code reuse for our Renderbuffers implementation in Vulkan, and for other types of Texture. Bug: angleproject:2347 Change-Id: I49cbd77328c01f945d66f92e6ec4ba7c552abeff Reviewed-on: https://chromium-review.googlesource.com/904684 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang bd6ae4aa 2018-01-29T15:51:18 Vulkan: Don't create zero-sized textures. Make sure the old resources are deleted but do not create new resources. BUG=angleproject:2161 Change-Id: Ia6685e5c67b160d9bcd503983aee9607b2bd402c Reviewed-on: https://chromium-review.googlesource.com/891644 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3c424b48 2018-01-19T12:35:09 Vulkan: Add vk_cache_utils.h. This file contains the Pipeline and RenderPass cache utils. Also renames renderervk_utils.h to vk_utils.h and the format utils file. Refactoring change only. Bug: angleproject:2163 Change-Id: I5113a9a2c6f0b0960d38e6c2d8e391fa2d9f5f6a Reviewed-on: https://chromium-review.googlesource.com/876505 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 49ac74bd 2017-12-21T14:42:33 Vulkan: Implement command re-ordering. This introduces a new CommandBufferNode class. Nodes are linked together to form a graph based on their dependencies. When the app triggers a readback or swap, the graph is flushed entirely. This sends the queued ANGLE Vulkan work to the Vulkan queue which is then processed on the GPU with the right dependencies. This design allows us to save on some unnecessary RenderPass creation and also allows us to know what load/store ops to use. It also allows us to take advantage of the Vulkan automatic RenderPass transitions for performance. Load/Store ops and automatic transitions will be implemented in later patches. Bug: angleproject:2264 Change-Id: I0e729c719e38254202c6fedcede4e63125eb4810 Reviewed-on: https://chromium-review.googlesource.com/780849 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5b18f487 2017-11-30T17:24:22 Vulkan: Implement basic TexSubImage2D. This also adds a test for updating a Texture that is in-use. This will ensure our Texture updates occur at the right time when we're implementing command re-ordering. Bug: angleproject:2264 Bug: angleproject:2200 Change-Id: Id6040d7238eca031e3cc7b27564d8ea815bf3d73 Reviewed-on: https://chromium-review.googlesource.com/801031 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 7f738d4e 2017-11-20T17:06:27 Vulkan: Refactor CommandBuffer helper class. This makes the base vk::CommandBuffer class as close to the Vulkan API as possible. It moves the extra functionality and state tracking to a CommandBufferAndState helper class. Also no longer stores a reference to a CommandPool in a CommandBuffer. Eventually we won't need to free CommandBuffers explicitly, since they can be freed en-masse by deallocating the CommandPool on a flush. Bug: angleproject:2200 Change-Id: I5095fe89e8da935ff8273b1a402ccfd6a3ffe0df Reviewed-on: https://chromium-review.googlesource.com/778184 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 92019431 2017-11-20T13:09:34 Make conversion from GL types to native bools consistant. Some places would compare with "== GL_TRUE" and others with "!= GL_FALSE". This behaviour is not in the OpenGL spec but "!= GL_FALSE" is the most standard and follows the same rules as C and C++. Remove un-necessary validation that params are either GL_TRUE or GL_FALSE. Update some internal storage from GLboolean to bool. BUG=angleproject:2258 Change-Id: I12adbe2d24318a206521ca6ad1099ee7e2bf677e Reviewed-on: https://chromium-review.googlesource.com/779799 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill d33c77c0 2017-11-09T13:08:30 Vulkan: Use correct transfer access mask in layout change. When using a transfer destination, we should be using the transfer access mask, not bottom of pipe or other bits. Uncovered by using a newer version of the layers SDK. BUG=angleproject:2237 Change-Id: I3ebcca707ac8889d2ece099e3765f5b0ca3dfdbc Reviewed-on: https://chromium-review.googlesource.com/760636 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1d7be50a 2017-10-29T18:06:50 Vulkan: Upgrade RGB8 textures to RGBA8. It's unlikely any real hardware supports this format. Hack in a fixed fallback format for RGB8. We could consider implementing conditional support by checking the VkPhysicalDevice properties. This extends the Vulkan format support info in the RendererVk class to distinguish between a Buffer and Texture format. This is closely related to how Vulkan has separate format support bits for Linear Textures, Optimal Textures, and Buffers. We probably won't need to keep separate caps for Linear/Optimal, but it makes sense for Buffers to eventually use the same format tables. BUG=angleproject:2207 Change-Id: I8d427a99db15b314b13dd99f31aa1ac5055f0881 Reviewed-on: https://chromium-review.googlesource.com/742376 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 6a89d227 2017-11-02T11:59:51 Vulkan: Refactor format table. This moves the Vulkan format table to dynamically generated, but keeps it easily indexed. Because Vulkan format support is not able to be fully determined until runtime, we'll need a dynamic way to build the table. The most straight-forward way seems to be to keep a copy of the full table in the Renderer. Initializing it once at startup makes it a bit slower to init, but saves us from any threading shenanigans with lazy init when (and if) we ever support multi- threaded Contexts. BUG=angleproject:2207 Change-Id: Ib1ac879daa562c7ad1a965390be401fa2314e42c Reviewed-on: https://chromium-review.googlesource.com/742374 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill e1f3ad4d 2017-10-28T23:00:42 Vulkan: Add vk::GetImpl helper. Using reflection helpers, we can avoid having to pass the return type to the GetImpl method. BUG=angleproject:2200 Change-Id: Id160fbdf0ea8b3de2f219d3cc92394c678189a48 Reviewed-on: https://chromium-review.googlesource.com/742371 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 1b038241 2017-11-01T15:14:36 Vulkan: Support Texture redefinition. Because initializing the texture can queue a copy from a staging vk::Image, we must ensure we're not in a render pass. To make this easier we move the current render pass tracking into the RendererVk from the FramebufferVk class. (Note: in the future we will have deferred command submission and this will become unnecessary.) BUG=angleproject:2200 Change-Id: Ide8d4d70b50efbd79bbfa7006ad75cbc57cdf4c7 Reviewed-on: https://chromium-review.googlesource.com/741549 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e88ec8ee 2017-10-31T17:18:14 Vulkan: Refactor GarbageObject. Instead of allocating a small bundle for deferred deletion, store a small triple of {Serial,VkHandle,HandleType}. The HandleType can be used in a generic way to release the VkHandle, without needing to store a pointer and use a virtual call. BUG=angleproject:2200 Change-Id: I30925c2f50fd11dafb1b986ced7d279a7dde827b Reviewed-on: https://chromium-review.googlesource.com/741163 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill b79e7bb6 2017-10-24T13:55:50 Vulkan: Implement simple render-to-texture. This was mostly working already, just needed to set up a few entry points. BUG=angleproject:2200 Change-Id: I9c13d6d4dd42f23c69a58e42e07e3e28877671a1 Reviewed-on: https://chromium-review.googlesource.com/734237 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 5547b384 2017-10-23T18:16:01 Vulkan: Implement simple static textures. After this change, the SimpleTexture2D sample mostly runs. BUG=angleproject:2167 Change-Id: Ie6d56f890b1aede329e11d1e987d0f8c17a2d0b4 Reviewed-on: https://chromium-review.googlesource.com/720072 Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 815a6c9a 2017-10-21T14:33:04 Vulkan: Fix copyImage region parameters. In cases where we were reading back more than one pixel in ReadPixels, and in some cases for texture init, we weren't using the correct parameters to vkCmdCopyImage. This CL fixes both of those by using more correct copy regions, and fixing the row and depth pitch computation using vkGetImageSubresourceLayout. BUG=angleproject:2167 Change-Id: Ib70217ed4a17be6b4b1b8aeec9a8a6199d210d88 Reviewed-on: https://chromium-review.googlesource.com/732190 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 035fd6b3 2017-10-03T15:43:22 Vulkan: Implement very basic textures. This is a quick implementation which supports only one backing Image and one type of ImageView at a time, for 2D texture only. It also implements a helper class for finding compatible memory pools. It's possible we can keep a cache of memory pool indexes given the guarantees the Vulkan spec has on compatible memory types (see the documentation for VkMemoryRequirements). BUG=angleproject:2167 Change-Id: I1d7a8eaec90f240273ad75194e23430d6d4c5dc1 Reviewed-on: https://chromium-review.googlesource.com/680000 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 05b35b21 2017-10-03T09:01:44 D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 4928b7ca 2017-06-20T12:57:39 Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov c4d18aac 2017-03-09T18:45:02 Use ErrorStream everywhere Eliminates one more usage of FormatString and its static initializer. Add more ErrorStream types and replace gl::Error and egl::Error with them. BUG=angleproject:1644 Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb Reviewed-on: https://chromium-review.googlesource.com/505429 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c564c070 2017-06-01T12:45:42 Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4fd95d54 2017-04-05T11:22:18 Stop using FramebufferAttachment::Target. Target includes the binding (DEPTH/STENCIL/COLOR), which is not useful for many operations. Simplify this to just passing the mip/layer. This allows us to stop using this internal struct in other classes. BUG=angleproject:1635 Change-Id: Ic5a11781bf45fe7835437fa1e363c190b876d453 Reviewed-on: https://chromium-review.googlesource.com/469152 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8897afa1 2017-02-06T17:17:23 Pass Context around to Texture::copyImage. Passing this through the chain will allow us to have access to the platform methods, as well as be useful in the future for Vulkan. BUG=angleproject:1660 Change-Id: I819984fceeb5a2a299aa54e59ef3b428f5f9c91f Reviewed-on: https://chromium-review.googlesource.com/438684 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
JiangYizhou bddc46b4 2016-12-09T09:50:51 ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 22416868 2016-06-08T16:14:36 Add dirty bits for internal texture state. Synchronize TextureGL internal state using the dirty bits. TexturesBenchmark scores: Before: 5051 After: 7639 Diff: +51.2% BUG=angleproject:1386 Change-Id: Id04aef778a47175d1a284564495a646045855b4b Reviewed-on: https://chromium-review.googlesource.com/393866 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9e54b5af 2016-05-25T12:57:39 Add Vulkan stubs. Currently enabled for Windows by default. BUG=angleproject:1319 Change-Id: I87921c579bee466465fb1e3f629bb3a40fdff659 Reviewed-on: https://chromium-review.googlesource.com/328730 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>