|
1fc354fa
|
2020-04-22T11:49:00
|
|
Re-land: "Vulkan: Forward RenderBuffer/Surface dirty messages."
Re-land fixes ASSERT on Android GLES.
Previously we were only forwarding Texture staging changes to the
Framebuffer for re-sync. We could miss out on clears that were staged
in Surfaces and Renderbuffer attachments. Complete the chain by making
the SurfaceVk and RenderbufferVk forward notifications from the
VkImage.
Bug: angleproject:4517
Change-Id: I91d31213b115a58546b574caa574eebbb098266c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2159294
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0e1798d6
|
2020-04-20T11:25:32
|
|
Vulkan: PPO: Allocate uniform descriptor set if list is empty
When a Program is used to draw, the buffers to hold uniforms are
allocated as part of updateUniforms(), and then if a buffer is
allocated, a corresponding descriptor set is allocated for each shader
stage with uniforms. However, if that Program is later bound to a PPO,
the PPO's descriptor set list is cleared as part of creating the
pipeline layout. This means the uniform descriptor sets need to be
re-allocated but using the previously allocated buffers so the
'anyNewBufferAllocated' flag isn't enough - we also need to check if
the PPO's list of descriptor sets is empty.
Bug: angleproject:3570
Test: KHR-GLES31.core.sepshaderobjs.StateInteraction
Change-Id: Id8df587b4f5552012590a29d120b6899bbdf677b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2156936
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
dadd1986
|
2020-04-21T01:50:00
|
|
Implement GL_APPLE_clip_distance
- Built-in variable gl_ClipDistance has been added to compiler.
- Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable
each gl_ClipDistances[i] works out of the box via glEnable().
- Vulkan/Metal: Use uniform variable to control writing to each
gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance
array. The writing to the disabled element in vertex shader will be
ignored, and turned into zero assignment instead.
- Direct3D/Mobile GL: Not implemented yet.
- Added ClipDistanceTest to gl_tests and compiler unittests.
- GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so
GL_EXT_clip_cull_distance could be implemented in future if needed.
Bug: angleproject:4452
Change-Id: I571ac8b56826989808a680226a04bec4cf59988e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
927ea225
|
2020-04-21T19:42:18
|
|
Vulkan: add vulkan error code in the error message
If driver returns error code that we do not know, we simply output
"unknown vulkan error code". Instead we should at least include the
actual errorCode here so that people can search up to see what it is.
Also remove the double period at the end of string and added a few other
vulkan error strings.
Bug: b/154665382
Change-Id: Ic4138e90534b4e7d97520fe10ac1477d2930d9c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2160130
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b5992a55
|
2020-04-21T07:58:47
|
|
Add capture support for FenceSync
This allows us to capture Angry Birds 2 traces.
Bug: b/153652100
Change-Id: I99a47f9e41a84218b3bb3d9740df4bb7fc2a01fa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2144763
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
b7d6949b
|
2020-04-17T13:36:14
|
|
Vulkan: Enable persistently mapped buffer objects
The VMA allocator has a handy feature where during memory
allocation we can request persistently mapped memory.
This saves IOCTL overhead for apps that update buffers
frequently.
Bug: angleproject:2162
Change-Id: I870d880033beec343efae6de06f1c5935de4c2c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155131
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
fe60973b
|
2020-04-21T11:21:03
|
|
Vulkan: Allow commands to completely fill allocation
If the remaining allocation size for commands in the
SecondaryCommandBuffer class is equal to the command allocation
size and the follow-on header, then we can fill the allocation.
Previously we were conservative and if the size needed exactly
equals the size remaining, we would allocate a new block.
Bug: b/154030403
Change-Id: Ie31f0f5d33782d12adbaea9e3b02598a004d7643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2158817
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
9dc322d7
|
2020-04-21T11:41:43
|
|
GL: Make sure primitive restart emulation is disabled below GL 3.1
If the GL driver version is below 3.1, we cannot set the primitive
restart fixed index (ES3 wont be supported anyway). Make sure the
feature is disabled.
Speculative fix for crbug.com/1073020
BUG=chromium:1073020
BUG=angleproject:3997
Change-Id: I67756b377aa951da2e70c26f7db978ede9010586
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2159289
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
03c18fbd
|
2020-04-13T16:01:01
|
|
Vulkan: Skip load if depth/stencil value are undefined
EGL1.5 spec says depth/stencil data are undefined after swap. This CL
will track the depth/stencil data and mark it as undefined and skip the
load if it is undefined.
Bug: b/153885625
Change-Id: Ifb3d88d442da547fa78c1eae091cbae08a20d0ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2148179
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
764d572b
|
2020-04-21T11:15:41
|
|
Vulkan: Refactor SecondaryCommandBuffers class
A strictly cosmetic change to move code into alphabetical order.
In working with SecondaryCommandBuffer commands in separate CLs,
it can be difficult/annoying to track which commands are already
in place as some of them are out-of-order. This change puts the
command enums, functions, and processing in alphabetical order
to simplify searching and adding new commands.
Bug: b/154030403
Change-Id: I6dba4cf48d6f27c056585ac633c694e083b1a263
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2158816
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
e5491253
|
2020-04-17T12:37:00
|
|
Don't redefine VMA_IMPLEMENTATION in build files and source
VMA_IMPLEMENTATION is defined in the build files, it doesn't need
to be redefined in vk_mem_alloc_wrapper.cpp.
BUG=angleproject:2162
Change-Id: Ie4eceedd2dd3051f8431c7c8c86403250e93f98b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154538
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
623d0443
|
2020-04-21T15:15:03
|
|
Revert "Vulkan: Forward RenderBuffer/Surface dirty messages."
This reverts commit 3fb33ade6ec8f286797bff5645304df580b1a963.
Reason for revert: Causing WebGL test failures on GLES/ANGLE/Android.
Bug: chromium:1072739
Original change's description:
> Vulkan: Forward RenderBuffer/Surface dirty messages.
>
> Previously we were only forwarding Texture staging changes to the
> Framebuffer for re-sync. We could miss out on clears that were staged
> in Surfaces and Renderbuffer attachments. Complete the chain by making
> the SurfaceVk and RenderbufferVk forward notifications from the
> VkImage.
>
> Bug: angleproject:4517
> Change-Id: I15f36c225517e915f656d0c2464a99631ef9f945
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2150699
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=cnorthrop@google.com,timvp@google.com,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:4517
Change-Id: I4fd4d79dc11da0ba86065d3a80975de4c791a2a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2159288
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
293c36c0
|
2020-04-20T17:35:19
|
|
Vulkan: Manual validation roll
Manually roll validation layers to latest and ignore two more VUIDs that
are being flagged with latest layers.
Bug: angleproject:4578
Bug: angleproject:4579
Bug: angleproject:4580
Change-Id: I4fc46d9df3fa3be4be1f8b773eb2d63e6f4bbd92
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2158265
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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902b5587
|
2020-04-19T13:54:48
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|
CGL/EAGL: Fix default FBO size on Retina displays
This was found while trying to fix
https://github.com/glfw/glfw/issues/1169
VulkanSurfaceMtl and metal/SurfaceMtl already handle contentsScale
correctly.
Change-Id: I234d7b0901dd7c075cf1e9d58466f52140ab1e2b
Bug: None
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154670
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
cff64a83
|
2020-04-16T17:32:40
|
|
Capture/Replay: More mid-execution capture support
Test: Temple Run MEC capture and replay
Bug: b/152512564
Bug: angleproject:3662
Change-Id: I31be6e7ad9d290c2077f2f4d975c2d66779eb558
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155490
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
edc7614c
|
2020-04-17T17:20:08
|
|
Capture/Replay: Handle default uniforms during MEC
During mid-execution capture, when processing uniforms for a program,
capture their values and repopulate during replay.
Test: Temple Run MEC capture and replay
Bug: b/152512564
Bug: angleproject:3662
Change-Id: If84711ead144b7c88710e6b12d0968e80e263c69
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155489
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
8f48ba9f
|
2020-04-16T17:30:45
|
|
Capture/Replay: Use TexStorage for immutable images
When we detect a texture is immutable, create it with TexStorage
and populate with TexSubImage.
Test: Temple Run MEC capture and replay
Bug: b/152512564
Bug: angleproject:3662
Change-Id: I1948a0376d2634957329d1da35d60ded3608479a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155488
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
139f8149
|
2020-04-20T14:04:25
|
|
Vulkan: Suppress VUID-vkCmdClearColorImage-image-01993
The latest VVL roll is generating many new errors for
VUID-vkCmdClearColorImage-image-01993. This CL will suppress the
error messages to prevent the test failures until they can be fixed.
Bug: angleproject:4577
Change-Id: I3ea4986c1f43c7d7921761e537d6d51cac3327e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2157853
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
54a3d7cb
|
2020-04-20T12:02:02
|
|
Vulkan: Use DontCare for the presentable surface's last renderpass depth/stencil storeOp
The EGL spec says depth/stencil value are undefined after swap. We dont
need to store depth/stencil value if this is the very last renderpass of
a presentable surface and the endRenderpass call is from swap call.
Bug: b/153885625
Change-Id: Ie853d2686c8eb15a4fa9dbdd80eb66e9fc037d24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2157886
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
f13689b6
|
2020-04-17T14:43:28
|
|
Vulkan: Use renderpass' finalLayout to transit to ImageLayout::Present
This detects the last renderpass is actually rendering to the image we
are going to present and this is the very last renderpass to that image.
We use finalLayout of the renderpass to do layout transition to
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR instead of a standalone barrier call.
Bug: b/153885625
Change-Id: Ifc17c77a1ba12f22c9d6038775f3e254c35655ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155250
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ebc4846d
|
2020-04-17T10:42:02
|
|
Vulkan: Suppress VUID-vkCmdCopyImageToBuffer-srcImage-01998
The latest VVL roll is generating many new errors for
VUID-vkCmdCopyImageToBuffer-srcImage-01998. This CL will suppress the
error messages to prevent the test failures until they can be fixed.
Bug: angleproject:4572
Test: BindUniformLocationES31Test.ArrayOfArrays/ES3_1_Vulkan_SwiftShader
Change-Id: I6b36ab64cea8490e577f9077bb44fc7e5023fbda
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154833
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8cae5e19
|
2020-04-08T12:28:03
|
|
GL: Re-enable emulatePrimitiveRestartFixedIndex
This workaround is needed when the GL driver is less than 4.3 (all
MacOS). The driver will generate many errors during execution without
this enabled which blocks GL driver error checking.
Add additional workarounds for Intel drivers that need a sufficiently
large primitive restart index when doing DrawArrays calls.
BUG=angleproject:3997
Change-Id: Idd293ff1dbc0a3609b11ea1d6b30da0a99e8f5c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2141714
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
a5e46552
|
2020-04-20T09:33:21
|
|
Vulkan: glDrawElements used old offset into index buffer
When the vertex array binding is changed, the value of
ContextVk::mLastIndexBufferOffset must be reset so that an
old/cached offset (from a previous draw call) is not used for a
new draw call.
This addresses rendering artifacts and Vulkan validation errors
seen with running NBA 2K20 on Android (or the ANGLE trace on
Windows).
Bug: b/153682968
Bug: angleproject:4575
Bug: angleproject:4576
Change-Id: I69089964b8d278c7fc8610ab003548864a215dab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152850
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
de2935dd
|
2020-04-14T21:18:43
|
|
Add PackedEnums for blend state parameters
Bug: angleproject:4394, angleproject:2169
Change-Id: I6c218af3871a1215c2b103847250bbc782159cb3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2149645
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4d10efbc
|
2020-04-15T15:14:11
|
|
Vulkan: Store ImageType in ImageHelper.
We ended up needing this to recover the image type in the RenderTarget.
Otherwise we don't have direct access to this information in the
FramebufferVk sync state code.
Bug: angleproject:4517
Change-Id: I387947e0b7394e1f63f313dd4792bb042b8da73a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2151170
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
33b58ebb
|
2019-11-25T16:31:43
|
|
Vulkan: Give unsized arrays at least 1 entry
The function ShaderVariable::getNestedArraySize needs to return at least
1 entry for unsized arrays to ensure the shader buffer sizes are
reported correctly.
This also allows ANGLE to treat unsized arrays of structs and basic
types the same way, allowing for the special treatment of unsized arrays
in TraverseStructArrayVariable() to be removed.
Bug: angleproject:3596
Test: dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_data_size.*
Change-Id: I3b2a3a68c25e0913b79e989d7c719b34ce9b75fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934952
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
2d5da029
|
2020-04-15T17:15:37
|
|
Minor angle_end2end_tests cleanups.
Minor refactoring and call consolidation. Was done while working on
deferring clears in the Vulkan back-end.
Bug: angleproject:4517
Change-Id: I60d80d4f9646c990c4cb8bbc349fc0051389bf02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2151171
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
dc3477f3
|
2020-03-14T17:22:41
|
|
Separate GLES1's state enum switch code from GLES2+
Some enum values such as GLES1's GL_CLIP_PLANE0 and GLES2+'s
GL_CLIP_DISTANCE0_EXT have the same value.
Thus, the enum switch code has to be separated for GLES1 & GLES2+
Bug: angleproject:4481
Change-Id: I2fcb95f3f75f1fe683a072bee02e797a95686480
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2145284
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
8c67c079
|
2020-04-16T14:42:15
|
|
Vulkan: store ImageLayout in PackedAttachmentOpsDesc
The layout in the PackedAttachmentOpsDesc only have 5 bits, not enough
for raw VKImageLayout enums. This change will store vk::ImageLayout
which are ANGLE defined and packed for 5 bits and able to handle the
extension bits of VKImageLayout.
Bug: b/153885625
Change-Id: Ida268a974094188d8aeee39c61019eef30a60507
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2153845
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f93cc8bd
|
2020-04-16T10:29:16
|
|
Vulkan: Skip failing BlendIntegerTest tests
Several BlendIntegerTest tests are failing due to an update to the
Vulkan Validation Layers that are now checking if formats support
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT and generating an error
if not while pipeline.pColorBlendState.pAttachments[0].blendEnable
is VK_TRUE.
Bug: angleproject:4571
Test: BlendIntegerTest*
Change-Id: Ibbfe415af3d6d6a879a502adb6541a5bfe8cd13a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152947
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
aefa3aa9
|
2020-04-15T14:27:12
|
|
Vulkan: Make staged clears store aspect mask.
This will allow us to store depth- or stencil-only clear when we defer
clears in FramebufferVk syncing. Currently a refactoring change only.
Bug: angleproject:4517
Change-Id: Ifc9bf8f9ebab993509155cf6cf66db5b11f35163
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2151169
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3fb33ade
|
2020-04-09T15:27:12
|
|
Vulkan: Forward RenderBuffer/Surface dirty messages.
Previously we were only forwarding Texture staging changes to the
Framebuffer for re-sync. We could miss out on clears that were staged
in Surfaces and Renderbuffer attachments. Complete the chain by making
the SurfaceVk and RenderbufferVk forward notifications from the
VkImage.
Bug: angleproject:4517
Change-Id: I15f36c225517e915f656d0c2464a99631ef9f945
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2150699
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1033d55d
|
2020-04-07T14:01:24
|
|
Pass binding enum to Framebuffer::syncState.
Will allow us to determine if we're clearing the read or draw FBO. Then
we can stash clears for the draw FBO only and issue them immediately
for the read FBO in the Vulkan back-end.
Bug: angleproject:4517
Change-Id: Ifc043317d6156a75749b13f9d2c44a17e14ee378
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139997
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
943c3bc1
|
2020-04-16T11:25:02
|
|
Vulkan: Fix transform feedback on AMD platform
Make sure pCounterBufferOffsets is never a null pointer when
counterBufferCount is greater than zero.
Bug: angleproject:3206
Change-Id: If161473239b53d2a65b1cccaaf1426a4fefd243a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152030
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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49ad8eaa
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2020-04-13T17:55:25
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Enable allowClearForRobustResourceInit for Intel drivers
NVidia drivers have no trouble clearing textures without showing
corruption. AMD ones do.
Intel drivers that have trouble have been relegated to the DX9 runtime
by Chromium.
Bug: angleproject:4460
Change-Id: I9ffbfa041e0f7ef8e05edcc14274bf9530eafae3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2147821
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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1478ec3c
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2020-03-18T09:42:37
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Add gles1 primtest tests
Bug: angleproject:2303
Change-Id: Idece2eb2fb291799c9aae811ce63dafdd9333887
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2143029
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d5ba916d
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2020-04-07T17:59:08
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Vulkan: Change to record transform feedback related APIs per spec
Fix not to record vkCmdBindPipeline and vkCmdBindTransformFeedbackBuffers
during transform feedback is active.
Initiated by Hyunchang Kim hckim.kim@samsung.com
https://chromium-review.googlesource.com/c/angle/angle/+/1971953
Pause Transform feedback on binding graphics pipeline and
end of render pass. Set a new dirty bit to indicate transform
feedback may need resume when invalidate graphics pipeline.
Test: dEQP-GLES3.functional.transform_feedback.*
Test: angle_end2end_tests --gtest_filter=TransformFeedbackTest*
Bug: angleproject:3206
Change-Id: I6c70ef461a31dcd618058b167835ac278a21d04a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139474
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6e0d718a
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2020-03-31T18:41:57
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Vulkan: Implement device memory sub-allocation
Use AMD Vulkan Memory Allocator for device memory sub-allocation.
We now have a mempool from which all glBuffer memory is allocated.
The CPU overhead involved in repeated IOCTL calls to the kernel is
reduced significantly.
Bug: angleproject:2162
Change-Id: Id7681ffe2ac3d2853141ebe34c7df7b7fdd0d55e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124519
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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d26fb99e
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2020-04-10T16:04:26
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Add DrawBaseVertexVariants Tests
This tests different DrawElements*BaseVertex draw calls
from different extensions including OES_draw_elements_base_vertex,
EXT_draw_elements_base_vertex, and ANGLE_base_vertex_base_instance,
with various combinations of base vertex, base index values.
Bug: angleproject:4536
Change-Id: I3cd256522684c6040199d7704aac8575237dbd96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2146292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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7ce8f3e0
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2020-04-14T11:07:25
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Enable perFrameWindowSizeQuery by default on Mali
It doesn't return out of date error after the native window
has resized, so we need to enable perFrameWindowSizeQuery
on Mali GPU.
Bug: angleproject:4564
Change-Id: Ib454898c5653fbb1b05dc542f7266dfffb03e793
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2145879
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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83678e51
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2020-04-14T08:47:29
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Tests: Update dEQP KHR GLES 3.1 expectations
Last fix for this test group was merged here:
https://github.com/KhronosGroup/glslang/pull/2175
Test: KHR-GLES31.core.shader_bitfield_operation.*
Bug: angleproject:4402
Bug: b:153165560
Change-Id: Icfd8fcc0b4ef293870bff6fdc0852e85784bb16e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2148960
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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dee4d7a5
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2020-04-10T10:22:56
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Vulkan: Early fragment tests optimization
Checks if early fragment tests as an optimization is feasible and enable
it if we can. In the link time, if context state diagrees with
optimization (in rare case), then remove the
ExecutionModeEarlyFragmentTests sprv op code.
Bug: angleproject:4508
Change-Id: Ifbb06c0ffb050a9f3ddb16ab50362e908b4b9cf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136490
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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cf2c8e60
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2020-04-09T18:52:29
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EGL: Relax test skip conditions for a few colorspace ImageTests
Relax test skip conditions for the following colorspace
ImageTests -
- SourceRenderbufferTargetTexture_Colorspace
- SourceRenderbufferTargetTextureExternal_Colorspace
- SourceRenderbufferTargetTextureExternalESSL3_Colorspace
For these tests, it is sufficient to check for support of
EGL_EXT_image_gl_colorspace extension
Bug: angleproject:3756
Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceRenderbufferTargetTexture*_Colorspace*
Change-Id: I123fb14fc79e8f949a903b7586a0badf54297cfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2144549
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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c68dfaf3
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2020-04-01T16:36:25
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Avoid GPU-GPU copy for StructuredBuffer
If uniform block is translated to StructureBuffer on D3D backend,
must do a GPU-GPU copy when updating uniform buffer. If buffer's
latest usage is StructuredBuffer, directly upload to structured
buffer.
Bug: angleproject:3682
Change-Id: I7303866d08705a43238732e5f5ae4858f0a33d63
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131871
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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405f8e7b
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2020-02-24T17:38:10
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Vulkan: Support Program Pipeline Objects
Add support for PPOs to the Vulkan back end.
Bug: angleproject:3570
Change-Id: I5403456929847c185467b008d810f31ecfcb60cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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c12c1f57
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2020-04-03T01:33:54
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D3D11: Skip setting BlendState for integer attachments
Some D3D11 drivers may produce unexpected results when blending is
apllied to integer attachments.
Minor cleanup: early exit for nullptr attachments.
New BlendIntegerTest in angle_end2end.
Bug: angleproject:4548, angleproject:4547, angleproject:4525, angleproject:4394
Change-Id: I236ac6db1f8dcaca54e9bc1b0803e1775fd75632
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134448
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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dac5cc3b
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2020-04-08T18:26:46
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EGL: Add support for EGL_EXT_image_gl_colorspace extension
Add support for creating images with custom colorspace.
Bug: angleproject:3756
Tests: angle_end2end_tests --gtest_filter=ImageTest*
Change-Id: I9c332c012541c094728d9d9bde7add4189084a33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104088
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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2caf7ffd
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2020-03-23T12:12:42
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Address a TODO for instance uniform block
This patch resolves one TODO that Support to translate instance uniform
block containing only a large array member to Structured buffer on D3D
backend when necessary.
Bug: angleproject:4205
Change-Id: If2cd6cf633080820ea33e52269d7d86cd587c9ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2114912
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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23196076
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2020-04-08T10:47:33
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GL: Protect against infinite loops with CONTEXT_LOST in CheckError
If the GL context generates a CONTEXT_LOST error, stop checking for errors.
This error will be generated continuously and result in an infinite loop.
BUG=angleproject:3020
Change-Id: Ib78d1ff3f84103e658307f2f892538700916449d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142312
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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8bd3dab1
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2020-04-03T17:44:02
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Create Context::getActiveLinkedProgram()
In preparation for support Program Pipeline Objects, the new function
Context::getActiveLinkedProgram() is being created that will handle
returning the correct Program whether there is currently a Program or
PPO active.
This initial implementation doesn't actually support PPOs yet; that
work is done in a follow-on CL.
Bug: angleproject:3570
Test: CQ
Change-Id: I534261738a55b2f671ca152c2ef9a1e81517a99c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135931
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a156df23
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2020-03-20T08:12:34
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Vulkan: add support for EXT_texture_sRGB_R8
Added support for EXT_texture_sRGB_R8. The GL_SR8_EXT format
will be available if the VK ICD supports VK_FORMAT_R8_SRGB.
This does not add support for emulation of this format.
Bug: angleproject:4503
Bug: angleproject:3609
Test: dEQP-GLES3.functional.texture.*.srgb_r8_*
Change-Id: Ifaec92ac1a8561881f54ddb7fdf0975112711736
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135853
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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76d52be3
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2020-04-07T09:14:29
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Vulkan: Add VulkanMemoryAllocator to DEPS.
Bug: angleproject:2162
Change-Id: If91ae40c1fe818a59d775bb2fa066227dd52859d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139992
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2a0c3596
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2020-03-31T15:36:45
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Vulkan: Clean up robust and emulated image clears.
This change consolidates image clears in multiple places into a single
site in ImageHelper initialization. It adds support for appending clear
image commands as well as prepend (the default). We prepend clears
because image initialization happens after data upload.
The Vulkan robust clear path now works like the other back-ends. The
change flushed out a bug where partially uninitialized CopyTexImage was
not correctly initializing a texture before triggering a full resource
clear. Texture::copyImage now uses a workaround where we first init the
image before clearing it. After the init we upload the new data.
We'll use the appending clears path when implementing deferred clears.
Bug: angleproject:4517
Change-Id: If9212f3b8cdd0fc8b7e729d364530801a644e164
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2130627
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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78a471ba
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2020-04-03T16:21:21
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TextureGL: Signal DirtyBitsChanged on dirty bits.
This is a refactoring change only in preparation for a change in the
Vulkan back-end. We'll need to split the handling for Vulkan and GL
into different functions.
Bug: angleproject:4517
Change-Id: I2ddf9c70fe247d1dcb4e0aa9ca929bbbd61bd42b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135893
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c916fe8a
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2020-04-02T16:57:49
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Don't call syncState inside FBO queries.
This prevents a syncState ordering issue that was confusing FBO sync
when robust resource init is enabled. Also cleans up some redundant
format processing for the half float extensions.
Bug: angleproject:4517
Change-Id: Ieb13fc5203cf824a3e8affda96ea5cbbd89d78ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134411
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a30c6f35
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2020-04-07T11:25:20
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Vulkan: Pass RendererVk to BufferHelper::destroy.
Bug: angleproject:2162
Change-Id: I7c0090d48b0a5bac222b1edf4c2db280d5b32930
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139993
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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90e07c73
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2020-04-06T17:04:32
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Hook up several drawElements variants in Context11
Turns out the issue for the skia bug is not related to index range
cache but simply several new drawElemnts variants are not properly
hooked up.
Change-Id: I2d1ae15c74233185e4fee8a1443ffe0477f9c444
Bug: angleproject:3402, angleproject:4536
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2137943
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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461f9ab1
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2020-03-30T12:41:34
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Capture/Replay: Implement more GLES entry points
Test: Temple Run capture and replay
Bug: b:152512564
Bug: angleproject:3662
Change-Id: I4cb5d081e4f590d297dc4af6b49f5dc67584ecb7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128329
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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84323449
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2020-03-30T12:40:12
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Capture/Replay: Track buffer contents by ID
This CL updates how we restore buffer data after the client has
unmapped it. We do this because we have no visibility into
whether the buffer has been changed while mapped.
Tracking a buffer map/unmap pairing by target as we have been is
insufficient as apps can bind multiple buffers in succession before
rebinding and unmapping selectively.
To avoid this, we change our buffer data resource tracking to use
the buffer ID instead of target.
Also, since the app can map multiple buffers, we need to track the
active buffer during MapBufferRange so we can use it during replay
to restore from the appropriate handle. This is a deferred
operation, so we store it as a new member of the ParamBuffer to
preserve the information.
Test: Temple Run capture and replay
Bug: b:152512564
Bug: angleproject:3662
Change-Id: I1d3f594b496e5675e814b82acb4a238f845e26d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128328
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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1c95795f
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2020-04-03T14:49:45
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Use ImageIndex in ensureSubImageInitialized.
Passes an already initialized struct so we don't need to separately
pass a level and layer.
Also removes some redundant gl:: prefixes in Texture.cpp and adds a new
helper function doesSubImageNeedInit.
Refactoring change only.
Bug: angleproject:4517
Change-Id: Ib2d8a5c9ceaada03cc8d299adcb5aed53a0cf13c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135928
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c9c4e4ed
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2020-04-02T10:29:52
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Track rendering feedback loops by-context.
This fixes an issue where feedback loops detection would trigger false
positives based on texture use in multiple contexts.
1) there are two contexts, C1 and C2, sharing resources
2) in C1, there is a texture T bound to GL_TEXTURE_2D, and a program in
use that will sample C1
3) in C2, a framebuffer is created and T is bound to it
This fix indexes each set of active bindings in an object by ContextID.
We can potentially redo this solution in the future if this proves to
have too much tracking overhead.
Includes a test writen by Ken Russell.
Bug: angleproject:4517
Change-Id: I67012e68947c42d863dca193972576c82d5f3712
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134406
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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96c26c68
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2020-04-03T07:52:52
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Add support for NV_shader_noperspective_interpolation
Added support for GL_NV_shader_noperspective_interpolation on
the Vulkan and Desktop OpenGL backends
Bug: angleproject:4388
Test: angle_end2end_tests --gtest_filter=ShaderInterpTest.NoPerspective/*
Change-Id: I12473830c0ea8b4fffeae9c4a8ec92d979c8e18c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107234
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e259e7e3
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2020-04-02T17:33:17
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Pass layer count to robust 2D array texure init.
The Vulkan back-end needs the layer count to correctly initialize the
whole range of the mip level. Otherwise we were only clearing a single
layer of the 2D array. This only popped up when the code started to be
lazier about robust resource init.
Bug: angleproject:4517
Change-Id: Id5007c877d413dc80d54d9800a5898e130593451
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134412
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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390ef299
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2020-03-25T14:10:38
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Enable blob cache when debugging
We've had several issues with shader caches which are only implemented
on Android which makes them challenging to debug.
The existing BlobCache object has a default implementation that is
disabled by default. When debug layers are enabled resize the default
cache so that it gets used and provides behavior closer to Android.
This caching will be enabled when debug layers are enabled, e.g.
EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE attribute is true.
This is done for angle_end2end_tests and deqp tests.
Reland after bugfix angleproject:4535
Bug: b:152292873
Bug: angleproject:4535
Change-Id: Icefa8c55e39985d653d8d8a8bc8c734210025b50
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134449
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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e4aa679c
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2020-04-01T17:46:31
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Texture: Pass explicit unpack buffer to setImage.
This will allow us to call setImage internally even if there's an
unpack buffer bound. Useful when implementing robust resource init with
copyTexImage in some edge cases.
Bug: angleproject:4517
Change-Id: I7e8e9536ab9222c620e572f7b6c20b08fa29d646
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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dd00f16b
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2020-04-02T14:04:44
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Vulkan: Fix FBO cache when updating disabled attachments.
Fix this by consistently checking if the attachment is enabled when we
update the serials.
Also includes a regression test and more ASSERTs.
Bug: angleproject:4540
Change-Id: I154d23cad71f1674d893390f923f45c643a58925
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134409
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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1cc49bb2
|
2020-04-02T11:57:07
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Squash State::mContext and State::mID.
These were both id values for the context. This CL consolidates to the
monotonically increasing ID since it is both safer and easier to debug.
Makes life easier when indexing feedback loops by context ID.
Bug: angleproject:4517
Change-Id: I28b40fed4e6e68ea72742f7defde5f8638f4cd47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134408
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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dd29370c
|
2020-04-01T10:42:47
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Include the fragment output locations in the program cache key.
If the user rebinds the output locations and relinks a program, the
wrong program may be loaded from the cache.
TEST=gl_tests: TranslatorVariants/EXTBlendFuncExtended*
BUG=angleproject:4535
Change-Id: If9a9c2ad935ea4d01c3fe4313810d221e9c9ce38
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131252
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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a053f340
|
2020-04-01T16:58:16
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Vulkan: Use shader stage specific barrier
Followup fix for copy/paste error that ImageLayout::GeometryShaderReadOnly was using VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
Bug: angleproject:4467
Change-Id: I5be7f800177c4f36a334f1cc75f876e271ca22b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133089
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1e81dd4a
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2020-04-01T17:46:58
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Suppress failures after Win Intel driver upgrade.
Bug: angleproject:4533
Change-Id: I482c4caa79fb5fdc9cd4a068f7e7e05890121fa2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2130227
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4db77367
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2020-03-03T12:04:26
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Vulkan: Don't detach separable shaders in Program::detachShader()
To support Program Pipeline Objects, we need to hold on to the shaders
in separable programs, rather than detaching them during
glDetachShader()/glCreateShaderProgramv(). This is necessary due to
requiring the shader information for validating shader interfaces,
varyings, etc.
Instead, a new ShaderMap of bools will be stored in
ProgramState::mAttachedShadersMarkedForDetach to track when a caller
attempts to detach a shader from a separable Program. Later, when a new
shader is attached, we will first validate that the old shader is marked
to be detached, and if so, release it then.
Bug: angleproject:3570
Change-Id: I63fac2e5914c1c1a73f0b37863bac0f185ecb44c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084399
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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745e0712
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2020-03-21T17:46:05
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Vulkan: Enable CPU only buffers for PBOs
Add support for a CPU only buffer for PBOs that serve as
the destination for all host operations like MapBuffer*.
This removes the latency caused by waiting for the in-flight
GPU commands to be complete before handing over the buffer
to the app.
This change removes a ~6ms wait/sleep on the first call to
MapBuffer* in each frame of Manhattan
Bug: angleproject:4339
Tests: angle_end2end_tests --gtest_filter=BufferDataTest*Vulkan
Change-Id: I52016b160af8a670cc30f01c05e48f699521310f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116874
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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dcd98298
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2020-04-01T16:58:16
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Remove breaks after returns.
No behavior change.
Bug: chromium:1066980
Change-Id: I26a5c13a730cbc6cde8e888a8a18bd633bb3f748
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133087
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Nico Weber <thakis@chromium.org>
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449d9d76
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2020-03-31T17:27:00
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Vulkan: Refactor garbarge collection related parameter
Use RendererVk instead of VkDevice as a parameter in garbage collection
functions.
Bug: angleproject:2162
Change-Id: Ifd53e05223d6d603402c9b7fcfa82fe1f896458c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131882
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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20e375eb
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2020-03-14T20:27:09
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Vulkan: Use shader stage specific barrier
Seperate vertex and fragment shader read/write with shader stage
specific barriers
Bug: angleproject:4467
Change-Id: Id18909b497b087e58d750023399943bc9d414edf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102957
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6281e30d
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2020-03-31T15:41:23
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Vulkan: Add flush condition for the device memory updated by CPU
Memory created using HOST_COHERENT_BIT does not need to be explicitly
flushed.
Bug: angleproject:2162
Change-Id: Idc2001e2254de616d7e7067410d225d0b521f29f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131881
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d30da072
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2020-03-31T15:01:14
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Vulkan: Request host uncached memory for some glBuffer objects
Uncached memory is an optimal memory type for resources with
write-only access from the CPU since it avoids polluting CPU caches
with data the CPU will never use.
Bug: angleproject:2162
Change-Id: I33d0d91830979990bcdcca3bd9eedde0345fb5a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131880
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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afd2cfa6
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2020-03-19T17:39:23
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Add gles1 covgl tests
CovglTest have additional error check in TEST ProbeError(Call* functions,
use a tricky method here, alias all ProbeError to ProbeErrorANGLE. add
"#define ProbeEror ProbeErrorANGLE" to all covgl source code besides shell.c
Currently for win/mac platform block on $gles1_conform_root/platform/platform.h
conflict with $angle_root/include/platform/Platform.h
Bug: angleproject:2303
Change-Id: I96679968bf539d6ae3bdfc3aa89150381679cbb5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2117950
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7d8c2f2e
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2020-03-26T22:44:15
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Hide SwiftShader OS Window in dEQP and end2end tests
This prevents a race between starting Xvfb on test bots
and X11 calls in X11Window::setVisible(),
which used to cause flaky hangs on Linux SwANGLE bots.
Unfortunately, in order to hide SwiftShader OS window,
it must be a separate window from other backends,
so it is no longer possible to have a single window for all backends,
even if we don't reuse EGL Display.
The only platform that still uses a single OS Window is Android,
since there is only one system window per test application.
In addition, all the tests that make OS Window visible explicitly,
no longer do this for SwiftShader device.
Bug: angleproject:4434
Change-Id: I1a067c22bfeee9288046b9d9566740731c0d627c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125945
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d2c33b53
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2020-03-31T20:04:12
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Skip SwANGLE GLES31 tests which flakily crash with Win 32-bit Subzero
Bug: angleproject:4482
Change-Id: Ic5ff9a390b004029b1581f5726ab64d85c4ab074
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131388
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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6328caf3
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2020-03-24T19:31:02
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Vulkan: Avoid renderpass break for occlusion query
This ensures beginQuery and endQuery only get inserted into renderpasses
and will not close renderpass because of query call
Bug: angleproject:4381
Change-Id: I690f096b9e8e4b7ea9a67045d1be0fd7a319c98c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2119246
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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4b94d7bb
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2020-03-24T17:23:19
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Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate
eglGetMscRateCHROMIUM was added to EGL_CHROMIUM_sync_control based
on the original extension GLX_OML_sync_control. However, this new
function is not universally implemented. This CL moves it to a new
extension, EGL_ANGLE_sync_control_rate, and renames it to
eglGetMscRateANGLE.
Bug: chromium:1064078
Change-Id: Ia2a29c6776b2b2bf2b98e58ee83b5f141ed01301
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118154
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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91ea27ae
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2020-03-27T16:22:14
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Apply limitMaxMSAASamplesTo4 workaround to macOS.
On dual-GPU MacBook Pros, the maximum number of supported samples can
differ between the integrated and discrete GPUs, leading to unexpected
OpenGL errors in applications. Detected with WebGL conformance tests
in Safari with ANGLE as the WebGL backend.
Bug: angleproject:4518
Change-Id: I54997cbb83afd76d98b16d138d117d0afdeec5e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125407
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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06f4f3e1
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2020-03-30T10:57:06
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Capture/Replay: Disable binary formats when FrameCapture is enabled
Rather than capture and replay a format that is not cross platform,
limit the number of exposed binary formats to zero when FrameCapture
is enabled.
Test: Temple Run capture and replay
Bug: b:152512564
Bug: angleproject:3662
Change-Id: I4a7bc5a353d2cdb1dceb1276a3c61bfbb74dc2f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128327
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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db32bda4
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2020-03-30T17:01:54
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Vulkan: Observe staging buffer changes in TextureVk.
This switches where we notify the Texture class that the back-end has
a dirty staging buffer. Previously we notified in every possible code
site in TextureVk. Now we notify in a single centralized location in
the staging buffer. This will allow us to stash clears in the staging
buffer in the FramebufferVk class via RenderTargetVk. And ultimately
let us defer clears to fix Manhattan's rendering feedback loop.
Bug: angleproject:4517
Change-Id: I67760f133e2c58feddbba3d1062de0b966bac281
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128546
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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dbb23ec3
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2020-03-30T14:24:53
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Vulkan: Remove swiftshader mipmap3d test skip
Bug: angleproject:3983
Change-Id: I9c487cc7db5d5e22a6cff00b40e4081498ab771f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128207
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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05fa1a99
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2020-03-30T22:02:16
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Skip test flaky on SwANGLE bots
dEQP.EGL/functional_sharing_gles2_multithread_random_egl_server_sync_shaders_compile_9
EGLSurfaceTest.ResizeWindow
AttributeLayoutMemoryIndexed.Test
Bug: angleproject:4495, angleproject:4453, angleproject:4502
Change-Id: Iad5097412372acc8ac36c742445763451c8122ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2129181
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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1288aa12
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2020-03-27T12:24:52
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Update the active texture cache before changing the texture binding.
When a new texture is bound, the texture binding state is updated before
updating the active texture cache. With this ordering, it is possible to delete
the currently bound texture when the binding changes and then use-after-free it
when updating the active texture cache.
BUG=angleproject:1065186
Change-Id: Id6d56b6c6db423755b195cda1e5cf1bcb1ee7aee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124588
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b83b0f5e
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2020-01-31T15:09:17
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Add support for NV_read_depth, NV_read_stencil and NV_depth_buffer_float2 extensions
This cl adds the ability for the ReadPixels function to read other
attachments than the color attachment. Checks were added for both
depth and stencil attachments.
A new test was added (DepthStencilFormatsTest.DepthStencilReadback)
to test this new functionality. As the name mentions, it's used to
test reading from the depth and stencil attachments using ReadPixels.
Bug: angleproject:4295
Change-Id: I6fe9be11f05d6055a5883b4315f870e7c0ac41ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031702
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7939e367
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2020-03-30T18:52:19
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Revert "Enable blob cache when debugging"
This reverts commit 617cb015f3e95c3c89090870bae086e92515a91d.
Reason for revert: Seems to cause rolls in Chromium to fail: https://chromium-review.googlesource.com/c/chromium/src/+/2127135
Original change's description:
> Enable blob cache when debugging
>
> We've had several issues with shader caches which are only implemented
> on Android which makes them challenging to debug.
> The existing BlobCache object has a default implementation that is
> disabled by default. When debug layers are enabled resize the default
> cache so that it gets used and provides behavior closer to Android.
> This caching will be enabled when debug layers are enabled, e.g.
> EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE attribute is true.
> This is done for angle_end2end_tests and deqp tests.
>
> Bug: b:152292873
> Change-Id: I9dcd90a1a8da88127bf8dac25031056b7279207e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113133
> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=courtneygo@google.com,ianelliott@google.com,jmadill@chromium.org
Change-Id: I42a445b93eff1237b05a82d2836c218b9bbbd08b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b:152292873
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128106
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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74e816bf
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2020-03-26T17:40:25
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Vulkan: Expose extension for ETC1 usage with subimage updates
This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture
extension, which was added to relax restrictions on using
ETC1_RGB8_OES for subimage updates.
Test: Temple Run on Android
Bug: b:152512564
Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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617cb015
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2020-03-25T14:10:38
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Enable blob cache when debugging
We've had several issues with shader caches which are only implemented
on Android which makes them challenging to debug.
The existing BlobCache object has a default implementation that is
disabled by default. When debug layers are enabled resize the default
cache so that it gets used and provides behavior closer to Android.
This caching will be enabled when debug layers are enabled, e.g.
EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE attribute is true.
This is done for angle_end2end_tests and deqp tests.
Bug: b:152292873
Change-Id: I9dcd90a1a8da88127bf8dac25031056b7279207e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113133
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1b2dd6f9
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2020-03-02T16:28:15
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Vulkan: Refactor varying validation for separable programs
The varying validation is being refactored to better handle separable
programs. Some additional validation is being added as well regarding:
- Number of varyings (inputs vs outputs)
- Precision
This refactor will also allow ProgramPipelines to validate varyings
between shaders that are in different Programs.
Bug: angleproject:3570
Change-Id: I13f324da2ffea039e696962d6971a54f7a7b6f77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2083847
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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b387ce93
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2020-02-21T16:05:41
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Vulkan: Move ProgramInfo/ShaderInfo to ProgramExecutableVk
The classes ProgramInfo and ShaderInfo are being moved into
ProgramExecutableVk along with the ProgramVk members mDefaultProgramInfo
and mLineRasterProgramInfo. This refactor is necessary since these
members are common between ProgramVks and ProgramPipelineVks.
Bug: angleproject:3570
Change-Id: I94cdb1096c6a0c007d858135af694da58d7897ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068901
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f47dccab
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2020-02-21T15:40:36
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Vulkan: Create TransformSpirvCode()
To support Program Pipeline Objects, the SPIR-V transformations must be
completed at draw time once all of the variable locations are known. To
achieve this, the transformation work is being refactored into
TransformSpirvCode() which can be called separately from
GlslangGetShaderSpirvCode().
Bug: angleproject:3570
Change-Id: Ia479cb2e4b4201e37acd0859c70081cecb80d0bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068900
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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85c076ee
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2020-02-20T17:54:35
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Vulkan: Make mVariableInfoMap a gl::ShaderMap<>
The ShaderInterfaceVariableInfoMap information is specific to each
shader stage, since the locations are determined for each shader stage.
This change makes mVariableInfoMap a gl::ShaderMap<> to handle this,
which will make it easier to compile separable programs, determine the
variable locations, and transform the SPIR-V.
Bug: angleproject:3570
Change-Id: I28b71a37efe54bbcfe1dcd445fa03ee71e74f0a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062741
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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abaa3573
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2020-02-20T10:23:02
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Vulkan: Only calculate variable locations once
Variable locations and descriptor set/binding values are calculated
multiple times:
- Compiling GLSL->SPIR-V
- Creating the Vulkan pipeline layout
- Updating descriptor sets
These values should instead be calculated once and reused throughout
since they won't change without recompiling the shader program.
Bug: angleproject:3570
Change-Id: I5d8767b3b2e2f741aade7fec9991eea53ee2eb98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067101
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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10ade024
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2020-02-13T18:11:54
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Create the ProgramExecutableVk Class
The ProgramExecutableVk class is being created to collect data
structures that are common to both ProgramVks and ProgramPipelineVks,
as well as any shared functions. This allows callers to make
Program-/ProgramPipeline- specific queries without needing to know
exactly which responded by querying the current ProgramExecutableVk.
This will also allow the necessary data structures to only be
populated and stored within the ProgramExecutableVk when necessary
and reused as often as necessary.
A few things are being moved into this class:
- mVariableInfoMap
This information will be required to defer translating the SPIR-V
until when the vulkan pipeline layout is determined and the actual
locations are known. This will also allow removing determining
these locations twice (during GLSL->SPIR-V compilation and pipeline
layout).
- createPipelineLayout()
- update*DescriptorSet()
- Descriptor Set Layout lists
- Pipeline Layout
- Various other functions/members related to pipeplines, descriptor
sets, etc.
Bug: angleproject:3570
Change-Id: I4b5ababeafec865148783c8ffd4c15f659f4856d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055656
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b19000f3
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2020-03-27T19:47:08
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Skip KHR-GLES31.core.shader_image_load_store.advanced-allMips-* tests
Were previosly FAIL, but crash on Windows SwANGLE.
Bug: angleproject:4414
Change-Id: Iefe1625f7ad3eec8ba091ec3543e8cb699c62c65
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125370
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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d03b15b2
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2020-03-26T17:22:18
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Vulkan: Mask out Depth/Stencil RTs in feedback loops.
This should enable some cases of limited support for feedback loops
with depth/stencil buffers. For example with Manhattan and the Vulkan
back-end.
Increases the number of RenderPasses in Manhattan slightly. This will
regress performance slightly until we can work out a better solution
that is also conformant with the spec.
Bug: angleproject:4517
Change-Id: I2758e6b4c2a930474c09cdc0950f3b6c34541089
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2106670
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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