|
1f08ab28
|
2019-10-03T16:22:52
|
|
Re-land "GN: Componentize vulkan back-end build."
Re-land fixes angle_end2end_tests disabling Vulkan.
This moves the build configuration into the Vulkan back-end dir.
This should be a little easier to maintain as all Vulkan-related
config is in one place.
Note that this should not interfere with Skia's build as they do
not import the Vulkan back-end sources.
One additional possiblity that this enables is testing other
compile-time permutations of the Vulkan back-end more easily. For
example we could make a simple change to enable compile testing
of the Vulkan back-end with custom command buffers disabled.
Also fixes a few errors affecting less tested configs.
Bug: angleproject:3943
Change-Id: I0161668abcc58fcf529dde120998d4b99445fdd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1838454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2328d65a
|
2019-10-03T02:27:07
|
|
Revert "GN: Componentize vulkan back-end build."
This reverts commit d46e2fb1e341a7ba7da56072658d3b4b1a540077.
Reason for revert: Broke Vulkan angle_end2end_tests.
Bug: angleproject:3954
Original change's description:
> GN: Componentize vulkan back-end build.
>
> This moves the build configuration into the Vulkan back-end dir.
> This should be a little easier to maintain as all Vulkan-related
> config is in one place.
>
> Note that this should not interfere with Skia's build as they do
> not import the Vulkan back-end sources.
>
> One additional possiblity that this enables is testing other
> compile-time permutations of the Vulkan back-end more easily. For
> example we could make a simple change to enable compile testing
> of the Vulkan back-end with custom command buffers disabled.
>
> Also fixes a few errors affecting less tested configs.
>
> Bug: angleproject:3943
> Change-Id: Iaf819936896e4f5d3e6415ed16ab0c940e46cdb6
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829662
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tobin Ehlis <tobine@google.com>
TBR=tobine@google.com,jonahr@google.com,jmadill@chromium.org
Change-Id: I7cf3db4f6b7d8b779625ea2491172bb429b498a9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3943
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1837233
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d46e2fb1
|
2019-09-27T16:22:35
|
|
GN: Componentize vulkan back-end build.
This moves the build configuration into the Vulkan back-end dir.
This should be a little easier to maintain as all Vulkan-related
config is in one place.
Note that this should not interfere with Skia's build as they do
not import the Vulkan back-end sources.
One additional possiblity that this enables is testing other
compile-time permutations of the Vulkan back-end more easily. For
example we could make a simple change to enable compile testing
of the Vulkan back-end with custom command buffers disabled.
Also fixes a few errors affecting less tested configs.
Bug: angleproject:3943
Change-Id: Iaf819936896e4f5d3e6415ed16ab0c940e46cdb6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829662
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
050b124d
|
2019-06-30T03:26:18
|
|
Reland "Vulkan: Debug overlay"
This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686
This was reverted due to a build failure as a result of a missing
virtual destructor in the widget base class.
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3757
Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fc58af47
|
2019-09-02T07:46:44
|
|
Revert "Vulkan: Debug overlay"
This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686.
Reason for revert: causes compile failure on Linux CFI bot.
Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810
Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org
Bug: angleproject:3757
Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e54d0f90
|
2019-06-30T03:26:18
|
|
Vulkan: Debug overlay
A debug overlay system for the Vulkan backend designed with efficiency
and runtime configurability in mind. Overlay widgets are of two
fundamental types:
- Text widgets: A single line of text with small, medium or large font.
- Graph widgets: A bar graph of data.
Built on these, various overlay widget types are defined that gather
statistics. Five such types are defined with one widget per type as
example:
- Count: A widget that counts something. VulkanValidationMessageCount
is an overlay widget of this type that shows the number of validation
messages received from the validation layers.
- Text: A generic text. VulkanLastValidationMessage is an overlay
widget of this type that shows the last validation message.
- PerSecond: A value that gets reset every second automatically. FPS is
an overlay widget of this type that simply gets incremented on every
swap().
- RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
overlay of this type. On every vkQueueSubmit, the number of nodes in
the command graph is accumulated. On every present(), the value is
taken as the number of nodes for the whole duration of the frame.
- RunningHistogram: A histogram of last N values. Input values are in
the [0, 1] range and they are ranked to N buckets for histogram
calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
widget of this type. On vkQueueSubmit, the memory waste from command
buffer pool allocations is recorded in the histogram.
Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
processes to create an array of bits, which is processed at runtime to
create the actual font image (an image with 3 layers).
The overlay widget layout is defined in overlay_widgets.json which
gen_overlay_widgets.py processes to generate an array of widgetss, each
of its respective type, and sets their properties, such as color and
bounding box. The json file allows widgets to align against other
widgets as well as against the framebuffer edges.
Two compute shaders are implemented to efficiently render the UI:
- OverlayCull: This shader creates a bitset of Text and Graph widgets
whose bounding boxes intersect a corresponding subgroup processed by
OverlayDraw. This is done only when the enabled overlay widgets are
changed (a feature that is not yet implemented) or the surface is
resized.
- OverlayDraw: Using the bitsets generated by OverlayCull, values that
are uniform for each workgroup (set to be equal to hardware subgroup
size), this shader loops over enabled widgets that can possibly
intersect the pixel being processed and renders and blends in texts
and graphs. This is done once per frame on present().
Currently, to enable overlay widgets an environment variable is used.
For example:
$ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
$ ./hello_triangle --use-angle=vulkan
Possible future work:
- On Android, add settings in developer options and enable widgets based
on those.
- Spawn a small server in ANGLE and write an application that sends
enable/disable commands remotely.
- Implement overlay for other backends.
Bug: angleproject:3757
Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0a3c8246
|
2019-08-15T13:24:20
|
|
Vulkan: Write preprocessed shaders with // instead of #if 0
Bug: 993965
Change-Id: I4fd357bdebc73b7256ae4b34bd1c6aa2f4418e27
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756503
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bd203b57
|
2019-08-08T17:25:45
|
|
Vulkan: Correct generated shader paths.
This was showing up as a GN error with a newer version of GN.
Bug: angleproject:3792
Change-Id: I1993ccfe079c1768217f704cc9ba036ec67024bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745226
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0d3cf708
|
2019-06-12T10:07:02
|
|
Vulkan: fix array size for internal shaders
Previously array sizes were calculated as the OR of all flag and enum
masks, equal to 2^(number of bits used for flags and enums) - 1, which
could be less than the actual needed array size.
This fix moves array size calculation to the autogen script and changes
the size to one more than the maximum potential value.
Bug: angleproject:3524
Change-Id: Ia4eb2a83fc7deea84e18958efcda8b57632035f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1655954
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f2a1c384
|
2019-05-21T16:32:49
|
|
Vulkan: Implement multisampled framebuffers
Simultaneously implements ANGLE_framebuffer_multisample and ES3
multisampled framebuffers.
Additionally, implements ES3 framebuffer blitting where multisampled
framebuffers are involved.
Bug: angleproject:3203
Bug: angleproject:3204
Bug: angleproject:3200
Change-Id: I5694a30f71168e807688a9568e3742b81d907918
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
d7d42395
|
2019-05-06T13:15:35
|
|
Format all of ANGLE's python code.
BUG=angleproject:3421
Change-Id: I1d7282ac513c046de5d8ed87f7789290780d30a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
fc15ae55
|
2019-04-08T23:32:32
|
|
Vulkan: parallelize internal shader compilation
As glslang is rolling frequently now, internal shaders frequently
require recompilation. This change parallelizes shader compilation to
speed up this process.
Bug: angleproject:3333
Change-Id: Icace083559bff73dfb9b5fe7cc2c59ce8137a2dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558680
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
82418c82
|
2019-04-05T15:56:03
|
|
Add support for updating glslang_validator binary from Linux.
Updates the glslang_validator binary for Linux in the same commit.
Bug: angleproject:3333
Change-Id: Ide42781ec4951e7c09307a0a3b96c36c6ea29d23
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553828
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d5ff4fad
|
2019-04-08T09:25:23
|
|
Add standalone glslang_validator as a download hook.
This change allows us to download a copy of the standalone glslang
validator during gclient runhooks. This decouples run_code_generation
from the version of glslang stored in source tree. This prevents the
error where a developer would run into a code generation conflict due
to a change in version of glslang.
Currently only the Windows version is stored in the tree. A follow-up
CL will add Linux. The validator will only initially support Windows
or Linux.
Documentation for the script is located in tools/glslang/README.md.
This CL also updates the Vulkan shader generation script to use the
new binary for Windows.
Bug: angleproject:3333
Change-Id: Ia6146a283a2bcfdf84c42411d6b5d8bae136bf1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553823
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
04e9e559
|
2019-04-01T14:40:21
|
|
Use revision.h for glslang dirty checks.
This file changes a lot less than git HEAD. And it should guard against
the same changes. Should reduce the instances of developer confusion
regarding run_code_generation being out of data.
Also update the presubmit check to print a more helpful message in the
case where the code does need to be regenerated.
Bug: angleproject:3333
Change-Id: I190dab5be50fc42512bdfc11c2d200f34f3b2092
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545123
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
9e586a0f
|
2019-03-21T14:24:11
|
|
Prevent vk shader generator from using anything but ANGLE's out.
If ANGLE is inside some other repo but hasn't been built yet, the shader
generator will continue to look for out dirs inside parent repos. Should
only look within the ANGLE repo.
Bug: angleproject:3227
Change-Id: I084414f99eb3db71fe2c7ee4e59206b59f077a5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534462
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
3a0e5beb
|
2019-03-20T17:39:51
|
|
run_code_generation.py should fail more gracefully on find out dir.
The script checks a series of conditions, but only fails gracefully if
the first condition fails. If other conditions fails, it will not retry
or output an error message.
Bug: angleproject:3227
Change-Id: Ibb47c2bb1eac90f61f01d87a5051af182816bcad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1533063
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a532570a
|
2019-03-20T10:18:36
|
|
Vulkan: Cleanups to shader generation script.
Fixes the suprious newlines messages. Also prefer a Release directory
when writing shaders for performance. Also adds glslang's git HEAD to
the list of generated hashes. This should ensure we regenerate all
shaders when there's a roll of glslang.
Glslang was rolled prior to this CL. Also update the SPRI-V libs.
Bug: angleproject:3227
Change-Id: I1fd212a08000c08ef41b60c4201edd3ac771f91d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516512
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0f34f3f2
|
2019-03-11T10:18:57
|
|
Use auto_script in run_code_generation.
Cleans up the generator scripts to prepare for listing outputs in the
generated hashes file. Also reorganizes the scripts somewhat to make
them a bit more maintainable.
Bug: angleproject:3227
Change-Id: If40946c2004941d3f6cd51d5521c7db8cc0b52df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1512052
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
149eb33b
|
2018-12-08T14:53:49
|
|
Vulkan: add possibility to build subset of shaders
As the number of internal shaders grow, it's helpful in development time
to be able to build variations of a specific shader, instead of building
everything every time.
With this commit, one can do:
$ python gen_vk_internal_shaders.py SubString
which will result in compilation of shaders whose name matches the glob
*SubString*.
Bug: angleproject:2958
Change-Id: I3b18d7e32e2ec4317531a7655eb2c6148cea177b
Reviewed-on: https://chromium-review.googlesource.com/c/1369285
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
5c4af666
|
2018-12-07T06:31:00
|
|
Vulkan: unix line endings in generated shaders
Bug: angleproject:3007
Change-Id: I466caa92ae337508ae284b6fb8d38f5fa3ea1042
Reviewed-on: https://chromium-review.googlesource.com/c/1366796
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7c985f5c
|
2018-11-29T18:16:17
|
|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
df8c1053
|
2018-11-29T11:49:45
|
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Vulkan: Uber-shader generated code optimization
Refactors code out of generated functions into a common function and
simplifies assertions.
Bug: angleproject:2958
Change-Id: I896c2304c3ac1e043c16f9ecf81fa8b72a6b87c0
Reviewed-on: https://chromium-review.googlesource.com/c/1355501
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a1442ecd
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2018-11-26T12:48:10
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Vulkan: Uber-shader support
For each internal shader, there is now possibly a companion .json file
that defines shader variations. The variations consist of a set of
flags and a set of enums. Each enum defines a variation that takes one
of a few values. Flags are shorthands for 2-value enums.
In the shader code, #if can be used to change the shader based on
variations derived from flags and enums. On the C++ side, those
variations are combined into an index and the appropriate shader is
retrieved from a table.
Bug: angleproject:2958
Change-Id: Ic4fc7061adb20c047c26624305285e3005092aab
Reviewed-on: https://chromium-review.googlesource.com/c/1351117
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d47044ad
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2018-04-27T11:45:03
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Vulkan: Add framework for internal shaders.
Vulkan intenal shaders are stored in a ShaderLibrary, and this is
owned by the RendererVk. This way the shaders are reused between all
the different Contexts. They are initialized lazily to keep init time
low. They also have an associated Serial (called a ProgramSerial) so
they can be identified in a PipelineDesc (used by the Pipeline cache).
We use a python script to build and invoke the glslang validator, that
also produces SPIR-V binary code snippets. These snippets are gathered
into an auto-generated file that is exposed via an auto-generated
header file. The InternalShaderID enum class gives access to the
internal shaders that are shared through the Vulkan back-end.
This also adds simple clear shaders to be used in masked color clears.
The patch doesn't add any functionality but it is split off from the
color clear functionality to keep the code size down.
Bug: angleproject:2339
Bug: angleproject:2455
Change-Id: Ie83043eda217c9f013817b198c92a3b7ba0878b4
Reviewed-on: https://chromium-review.googlesource.com/1031372
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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