src/tests/gl_tests/GLSLTest.cpp


Log

Author Commit Date CI Message
Jonah Ryan-Davis bc82fb14 2019-11-28T16:58:19 Suppress failing end2end tests for ASAN builds GLSLTest_ES31.StructArraySample and ComputeShaderTest.DispatchComputeIndirect both hit stack-buffer-overflow errors with ASAN enabled, using the vulkan backend. Right now ASAN is only tested on Mac, so these are only hit when Mac is using swiftshader-vulkan. Bug: 1029378 Change-Id: Ie590f73c29be44f683fd47fe4da139e1b5f96289 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1943408 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen 6fcc0bb8 2019-11-21T01:19:40 Metal: Re-add end2end test configs (running test is still disabled) angle_test_instantiate.cpp & angle_test_instantiate_apple.mm: - Disabled metal platform selection on pre-10.13 mac devices for Bug: angleproject:4153 Explicitly disabled tests on metal: - DifferentStencilMasksTest.DrawWithDifferentMask - PointSpritesTest.PointSizeAboveMaxIsClamped - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D This requires the crash fix in http://crrev.com/c/1924101 Bug: angleproject:4153 Bug: angleproject:2634 Change-Id: I95046d731a8ba7414cf1a1f4b6f2940282725872 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926389 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Tobin Ehlis c1776c61 2019-11-13T11:36:35 Vulkan:Add Swiftshader configs Add Swiftshader configs to existing test instantiation macros for all ESX variants. This causes Swiftshader to be used to run end2end tests. Added detection code to know when tests are running on Swiftshader and skipping a number of fails initially. Note that when running ANGLE end2end tests within Chromium build on Win32 bots there were crashes with Swiftshader config for tests that should have been skipped. Due to this, just skipping Swiftshader configs on Win32 for now. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I32527a62304c5fad90f645b372edf9411ca2b212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914126 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter 8392b118 2019-11-20T16:57:08 Revert "Metal: Enable end2end tests." This reverts commit 0bb42e091b77f174632434a05789b2ce632bd902. Reason for revert: https://bugs.chromium.org/p/chromium/issues/detail?id=1026633 Causing failures on Mac bots. Original change's description: > Metal: Enable end2end tests. > > Explicitly disabled tests: > - DifferentStencilMasksTest.DrawWithDifferentMask > - PointSpritesTest.PointSizeAboveMaxIsClamped > - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D > > Bug: angleproject:2634 > Change-Id: I76ab450c06d0e1be1e7469a8b9c6497684c3ca54 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906607 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org,le.hoang.q@gmail.com Change-Id: Iaa4264834170a49c274f186d3d74f57714c84b32 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2634 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926378 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Le Hoang Quyen 0bb42e09 2019-11-19T23:04:00 Metal: Enable end2end tests. Explicitly disabled tests: - DifferentStencilMasksTest.DrawWithDifferentMask - PointSpritesTest.PointSizeAboveMaxIsClamped - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D Bug: angleproject:2634 Change-Id: I76ab450c06d0e1be1e7469a8b9c6497684c3ca54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906607 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tobin Ehlis 1a01b4b3 2019-11-11T16:41:07 Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
jchen10 b3070102 2019-10-18T16:01:34 Add SH_REMOVE_DYNAMIC_INDEXING_OF_SWIZZLED_VECTOR This is a workaround for the webgl2 conformance test case WebglConformance_conformance2_glsl3_vector_dynamic_indexing_swizzled_lvalue. Dynamic indexing of swizzled lvalue like "v.zyx[i] = 0.0" is problematic on various platforms. This removes the indexing by translating it this way: void dyn_index_write_vec3(inout vec3 base, in int index, in float value){ switch (index) { case (0): (base[0] = value); return ; case (1): (base[1] = value); return ; case (2): (base[2] = value); return ; default: break; } if ((index < 0)) { (base[0] = value); return ; } { (base[2] = value); } } ... dyn_index_write_vec3(v.zyx, i, 0.0); ... Bug: chromium:709351 Change-Id: I971b38eb404209b56e6764af1063878c078a7e88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869109 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 70d79b76 2019-09-11T11:43:55 GL: Add state validation functions to GL backend These functions validate that the driver's reported state matches ANGLE's internal state. Can be useful for debugging Bug: angleproject:3900 Change-Id: I35d15e991986dcab114939c551a88549f09bd263 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797254 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 7f00d338 2019-08-28T15:19:16 Suppress end2end tests failures on Android FYI Release (NVIDIA Shield TV) These were fixed on desktop drivers but not this Android driver. TBR=geofflang@chromium.org BUG=chromium:998505 Change-Id: Ie5f434c52753beff4d8f119713ef55f229ee7b95 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773253 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Sami Väisänen 76a93c33 2019-08-21T13:21:52 Remove skipping of several tests on NVIDIA since they are now passing Remove skipping of several tests on NVIDIA since they are now passing. - MissingReturnStructOfArrays - DrawWithLevelsOutsideRangeWithInconsistentDimensions - TextureFormatChangesWithBaseLevel - TextureLuminance16Implicit BUG=angleproject:3849 BUG=angleproject:1305 BUG=angleproject:596 Change-Id: Ie3c3ba6634a251a7320a61c6c4cc03cb178db925 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1763964 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
James Dong 1d5aaa6c 2019-08-06T11:20:13 Vulkan: support dynamic indices in array of arrays Expands existing struct-sampler rewrite to flatten arrays of arrays. This allows us to support dynamically-uniform array indexing, which is core in ES 3.2. Samplers inside (possibly nested) structs are broken apart as before, and then if the type resulting from merging the array sizes of the field and its containing structs is an array of array, the array is flattened. Also adds an offset parameter to functions taking in arrays to account for this translation. As a result of outer array sizes leaking into function signatures, functions taking arrays of different sizes are duplicated according to how the function is invoked. Bug: angleproject:3604 Change-Id: Ic9373fd12a38f19bd811eac92e281055a63c1901 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744177 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Sami Väisänen 5f45432f 2019-08-22T15:34:57 Add several angle bugs for end2end tests failing on NVIDIA Add several angle bugs for end2end tests failing on NVIDIA. - TwiceMaxVaryingVec2 failing on GLES - MipLevels failing on Shield GLES - GenerateMipmapCubeBaseLevel failing on GL BUG=angleproject:3849 BUG=angleproject:3850 BUG=angleproject:3851 Change-Id: I6e5283f0d4c1c5da8259034dfda3beb94e041b21 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768016 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi d6c7fec1 2019-08-12T16:46:57 Vulkan: Support mixed column/row-major buffer fields Adds comprehensive tests for mixed column/row-major interface blocks, which flush out various bugs in different OpenGL drivers too. Bug: angleproject:3443 Change-Id: Ie88cca743373891bbb49d9f564f30407475e07fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1749334 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong 2f07e4fb 2019-08-02T10:41:56 Add test for array of arrays of samplers This test fails on the Vulkan backend because Vulkan does not allow arrays of arrays of samplers. Also adds a few other tests relating to arrays of arrays. Test: ./angle_end2end_tests --gtest_filter='GLSLTest_ES31.*' Bug: angleproject:3604 Change-Id: I5c47119b6ba6d26fe30fdd9c6730caac6f222696 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1733476 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
shrekshao cdecd97c 2019-06-25T14:22:41 Add Draw base vertex and base instance function entrypoints Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27 This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Implementation will come in a later separate patch. Bug: chromium:891861, angleproject:3402 Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi c9ba782a 2019-08-05T16:14:22 Vulkan: Support atomic counter array of arrays Previously, it was assumed that a function argument is either AC or AC[i], and it was converted to AC or AC+i respectively. The code is changed to support any number of dimensions and subscripts, using array size information from AC's type. If AC is an array of array (atomic_uint AC[N][M][R]), the following index calculations are done. AC -> AC.arrayIndex AC[i] -> AC.arrayIndex + i*M*R AC[i][j] -> AC.arrayIndex + i*M*R + j*R AC[i][j][k] -> AC.arrayIndex + i*M*R + j*R + k A test is added to exercise these various forms of indexing: AtomicCounterBufferTest31.AtomicCounterArrayOfArray Bug: angleproject:3566 Change-Id: I1e181a7363463d1d0ee4916f35006ed7c58e0f7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1739488 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
James Dong 593b1a6c 2019-07-30T10:02:22 Vulkan: Fix array handling in default uniforms Changes default uniform block layout generation to only remove the first array subscript, which causes arrays of arrays to be recognized correctly. Bug: angleproject:3604 Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.shaders.arrays*' Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.program_interface_query.*array*array*' Change-Id: Ifacc665cae87c651253e5cb8d929178d7fc92817 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724906 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Shahbaz Youssefi 8cb95960 2019-07-16T13:54:57 Vulkan: Fix FS array output location assignment Test: angle_end2end_test --gtest_filter=GLSLTest_ES3.FragmentShaderOutputArray/ES3_Vulkan Bug: angleproject:3707 Change-Id: I6519a76aa58ad80ada0e2ad90a2a70d93f831ce5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704779 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Clemen Deng 2589cdcc 2019-06-11T11:38:41 GLSLTest stack overflow bug fix Bug: angleproject:3514 Change-Id: Id02bdb230dce0435b0b33db101d196596d6e8c93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652435 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Anders Leino 12a52423 2019-06-03T10:39:54 Sharpen GL test skip condition for NVIDIA The skip condition for GLSLTest_ES3.VaryingStructNotInitializedInVertexShader is modified to not skip NVIDIA on windows. Bug: angleproject:3413 Change-Id: I126d9fa9e36c3b6c07abfd24bdaf6feb76ac4f6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1640208 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 3fe06eb3 2019-05-21T17:37:25 D3D: Make sure Lod0 functions are never referenced in non-fragment shaders. The lod0 functions would not be declared but could still be referenced by vertex shaders. BUG=angleproject:3471 Change-Id: I635a8465ce68dc22a6f7387b30bf7e93b14dd67d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622741 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Shahbaz Youssefi 06de90c6 2019-05-16T12:46:54 Vulkan: Re-enable a handful of suppressed ES3 tests Few features are already implemented but the suppressions were not removed. Bug: angleproject:2392 Bug: angleproject:2394 Bug: angleproject:3199 Bug: angleproject:3219 Bug: angleproject:3423 Change-Id: Iefd6c10f5ec774e174901114b35410c0d397085f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1614428 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 5cbaa3f8 2019-05-07T15:49:22 Don't inherit ANGLETest SetUp and TearDown. Instead of inheriting from testing::Test's SetUp and TearDown we add new methods 'testSetUp' and 'testTearDown'. This helps prevent a common error of forgetting to call the base class method. Also add a check in the ANGLETest destructor that SetUp and TearDown have been called. Bug: angleproject:3393 Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis e9421b2c 2019-04-08T15:16:56 Vulkan:Only apply invariant pragma to output vars The "#pragma STDGL invariant(all)" directive should only be applied to shader output vars. This change also removes the workaround SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT which is no longer needed. This change fixes two tests that were incorrectly assuming that the pragma would be applied to inputs: GLSLTest.InvariantAll[Both|In]. Bug: angleproject:1293 Bug: angleproject:3285 Change-Id: I4eb03fa89fbc7c560150ee0cc32382024b0cb3e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558678 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 216f73d0 2019-04-12T13:32:30 Vulkan: add uniform buffer object support Support for layout qualifiers in interface blocks are added. All interface blocks are adjusted to either be in std140 or std430. In the Vulkan backend, a new descriptor set is added for UBOs. A dirty bit is added for UBO updating and pipeline layouts and descriptor bindings are updated. Bug: angleproject:3199, angleproject:3220 Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 3e62561c 2019-05-06T11:48:52 Suppress test hitting Nvidia shield driver bug The same test was hitting a bug with the Nvidia driver on windows+gles. Bug: angleproject:3413, angleproject:3417 Change-Id: I39426291eac731bcda068829686e09cf406ff661 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595438 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e25ff9d8 2019-05-01T00:02:05 Vulkan: Fix qualifiers for varyings `out` variables in the vertex shader and `in` variables in the fragment shader were not decorated with `layout(location=?)` as they should according to the Vulkan GLSL spec. This change makes sure these decorations are present regardless of whether the compiler sees these variables as EvqVaryingIn/Out or EvqVertexOut/FragmentIn. Bug: angleproject:3412 Change-Id: I66473e876cb989a60b0c6d6a5850a8b2c763d8e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1590694 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yi Xu 80147d11 2019-04-30T16:21:24 Add support for dynamically allocate initial stack for Angle By updating YYLTYPE_IS_TRIVIAL to true, YYSTACK_RELOCATE can be enabled, so we can dynamically allocate stack size based on needs. BUG=angleproject:3028 Change-Id: I1b9cc0768cd0c6955589695e703595c56d43f24a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593954 Commit-Queue: Yi Xu <yiyix@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 051b0896 2019-04-15T15:39:39 Vulkan: Fix layout substitution for struct varyings If the shader contains code such as the following: struct S { vec4 field; }; out S varStruct; The layout qualifier macro is defined as @@ LAYOUT-varStruct @@. However, the Vulkan backend was replacing @@ LAYOUT-field @@. Bug: angleproject:3220 Change-Id: Iae15003867e0bed2cc939159a6653429c7a431e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571389 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill ddc4d33a 2019-05-01T15:11:46 Remove several underused platform configs. * Removes D3D11 Warp and Reference configs from tests. * Removes several permutations of OpenGL back-end specific configs. * Removes FL 9_3 since it is no longer supported. * Removes present path "Copy" since it's redundant with normal D3D11. Reduces number of configs from over 60 to 25. Bug: angleproject:3393 Change-Id: Ia5a23de3c4865b17ee50673a4066757b901a4b5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574675 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b8149075 2019-04-30T16:14:44 Clean up ANGLE test extension functions. None of these functions needed to be member functions. Also make the naming more consistent. Bug: angleproject:3393 Change-Id: I7aafe2269a48af703a87bd9a8cf4cfab9e177dd3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574673 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 422c94bd 2019-04-12T13:37:19 Vulkan: Enable ES3 fragment output attribute locations GLSLTest_ES3 end2end tests are enabled for Vulkan, though with suppressions for other features that are missing. Bug: angleproject:3199 Change-Id: Ie744e160eab2df9a5a4f2c67ea5acf4b865ea5bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565058 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 5646a7cc 2019-04-12T16:42:56 Uniform buffers not dirtied for gl_VertexID workaround on D3D11. Related to: https://chromium-review.googlesource.com/c/angle/angle/+/1520988 The program uniform buffers were dirtied for this edge case, but it should have been the driver uniform buffers. This CL fixes this and adds a tests case which catches this. Bug: 945903 Change-Id: I6142771e200513ed0251fc97cec68d371d39ec1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565059 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shrek Shao <shrekshao@google.com>
Tim Van Patten f39b4f02 2019-04-09T12:04:51 Vulkan Android: Remove workaround to clamp the point size This is to remove the workaround introduced by anglebug.com/2599 since Nexus 5x devices aren't in the farm anymore and the tests pass on Pixel devices. Bug: angleproject:2599 Test: angle_deqp_gles2_tests Test: angle_end2end_tests Change-Id: I14f724494909486a2164ddd734a95b6980429f29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559202 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 9078c6a7 2019-03-19T11:10:15 Update necessary angle_end2end_tests to check the Android device name Some tests fail only on specific devices, so the tests should be updated to reflect that, and allow more tests to run on more devices. Bug: angleproject:3275 Change-Id: I8e3183c1769c0bb8ed6d2605afcaf399cb1d9ed0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534463 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis eaf56133 2019-03-13T12:56:49 gl_VertexID is incorrect if offset argument to glDrawArrays is non-zero On D3D the vertex ID is always indexed from 0, unlike GL. The D3D backend had assumed the wrong behavior. This forwards the true offset to D3D by using the ConstantsBuffer. Bug: angleproject:3090 Change-Id: Ia19e3490503c97541af14979b75af0c94c67ab6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520988 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 aead8edf 2019-02-13T13:55:09 Mute worker context creation warnings This moves the warnings to InfoLog. Bug: chromium:931294 Change-Id: I1627aa63bdda6f92fc89b8921eb260302ba9063f Reviewed-on: https://chromium-review.googlesource.com/c/1469721 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Jamie Madill d3fac74a 2019-02-12T13:40:28 Disable warnings-as-error in GLSLTest. This disables the warnings in the FragData test. We were getting errors in Debug from the multithreading compile implementation. Bug: chromium:931294 Change-Id: I6d1424e54335534f794884e40f527b5464113084 Reviewed-on: https://chromium-review.googlesource.com/c/1465960 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 00f43c91 2019-02-09T11:41:12 Vulkan: Suppress layer warnings about unbound outputs. This warning could pop up whenever an OpenGL app would write to a particular output and not bind an attachment. This is valid in OpenGL. Also it could happen when writing to gl_FragData instead of gl_FragColor. Since it's hard to fix every usage we can just suppress the warning. Also adds a way to change test platform warnings into errors. Bug: angleproject:2866 Change-Id: I9793f58121ac848d74d6b0131e79ebab2c70f45c Reviewed-on: https://chromium-review.googlesource.com/c/1462057 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Natasha Lee 75d577fb 2019-02-04T16:28:28 Fixed Bug where array initialized with same name of previously declared variable fails on DirectX. Combined user defined variables with their unique ids to avoid overwriting same name variables of different scope. Bug: angleproject:2126 Change-Id: If9ad9e48f629d83b105d43ee28a50b8176d0e0a1 Reviewed-on: https://chromium-review.googlesource.com/c/1456484 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Jamie Madill fa7ca18f 2019-01-15T11:20:58 Vulkan: Enable dEQP point limit raster test. This requires enabling a workaround in the ANGLE shader translator to clamp the point size. Bug: angleproject:2599 Change-Id: I3171bdca5dd2e5af965e94ee2a955f46f8d706da Reviewed-on: https://chromium-review.googlesource.com/c/1412235 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 828acb39 2019-01-22T15:01:55 Enable ParallelCompile for Mac Linked in parallel, GLSLTest_ES3.LargeNumberOfFloat4Parameters fails on the Mac asan bots. It looks a driver bug caused by handling some long GLSL expressions. This works around it by breaking down the expression in the test from: return a0 + a1 + ... + alast; to: vec4 sum = vec4(0, 0, 0, 0); sum += a0; sum += a1; ... sum += alast; return sum; This also fixes a CGLPixelFormat leak, although it's irrelevant to the bot failures. BUG=922936 BUG=angleproject:3087 BUG=angleproject:3047 Change-Id: I20249ada43e9dd226f582a568ed4ed50a0e4375d Reviewed-on: https://chromium-review.googlesource.com/c/1426430 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Corentin Wallez 6ae34889 2019-01-18T11:44:54 Suppress test crashing on Mac ASAN AMD too. The initial suppression didn't apply to AMD but the test crashes there too. BUG=angleproject:3087 BUG=chromium:923399 Change-Id: I8ccffbb7746dd6fc6aa3eb6edaaef30aaae8c097 Reviewed-on: https://chromium-review.googlesource.com/c/1423057 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 3159b2e5 2019-01-17T16:39:03 Suppress test crashing on Mac ASAN. GLSLTest_ES3.LargeNumberOfFloat4Parameters/ES3_OPENGL started crashing after the parallel compile enablement on OpenGL and disabling the workers didn't fix it. BUG=angleproject:3087 Change-Id: I317b140e66b04102059486381ef70e16600fad12 Reviewed-on: https://chromium-review.googlesource.com/c/1419007 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
jchen10 a100d8f4 2018-12-29T16:39:55 ParallelCompile: add GL backend support For GL backend, at first each worker thread must have a naitve context for its own to work in. These worker contexts have to be shared from the main context, so that all shader and program objects are seen in any context. This extends backend displays to create and destroy the worker contexts. RendererGL manages and allocates them to the worker threads. ShaderImpl has a new compile method added to do the actual glCompile work in worker thread. The ProgramGL's link method is broken down by introducing the LinkEventGL class. Bug: chromium:849576 Change-Id: Idc2c51b4b6c978781ae77810e62c480acc67ebb5 Reviewed-on: https://chromium-review.googlesource.com/c/1373015 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ba319ba3 2018-12-29T10:29:33 Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 9f088621 2018-12-29T20:46:15 Revert "Load entry points dynamically in tests and samples." This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f. Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624 Original change's description: > Load entry points dynamically in tests and samples. > > This CL adds a dynamic loader generator based on XML files. It also > refactors the entry point generation script to move the XML parsing > into a helper class. > > Additionally this includes a new GLES 1.0 base header. The new > header allows for function pointer types and hiding prototypes. > > All tests and samples now load ANGLE dynamically. In the future this > will be extended to load entry points from the driver directly when > possible. This will allow us to perform more accurate A/B testing. > > The new build configuration leads to some tests having more warnings > applied. The CL includes fixes for the new warnings. > > Bug: angleproject:2995 > Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 > Reviewed-on: https://chromium-review.googlesource.com/c/1359516 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2995 Reviewed-on: https://chromium-review.googlesource.com/c/1392381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 03923558 2018-12-29T10:29:33 Load entry points dynamically in tests and samples. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 Reviewed-on: https://chromium-review.googlesource.com/c/1359516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 2b35654d 2018-12-20T12:43:37 compiler: Fix const non-square matrix component mult. It seems like there weren't any dEQP tests for constant folding of nonsquare matrices component-wise multiplication. There were a couple bugs in our implementation which could lead to undefined behaviour. Fixes the code and cleans up a few style issues. Also includes a regression test. Bug: chromium:912505 Bug: chromium:912508 Change-Id: I7fb85d1404a32950fa9fe4c3bbba9edc9f38ddd1 Reviewed-on: https://chromium-review.googlesource.com/c/1387065 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0864a7ac 2018-11-07T15:50:15 Vulkan: Enable end2end tests for ES2_VULKAN everywhere Used a script to find test files that have more ES2_OPENGL() invocations than ES2_VULKAN(), and added ES2_VULKAN() to those. There may be false negatives. Bug: angleproject:1578 Change-Id: I938eb3571c909879e9276b355a9f1d324880f99a Reviewed-on: https://chromium-review.googlesource.com/c/1324350 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill c3bef3e7 2018-10-03T07:35:09 Allow 'defined' in define in non-WebGL. This is needed to pass dEQP conformance. Several of the harder dEQP tests around this behaviour are excluded from the mustpass list. This is presumably because the behaviours weren't implemented portably. Nevertheless we need to support conformant behaviour for GLES 2.0 Contexts for the most simple uses. This also leaves the error behaviour intact for WebGL specs. Bug: angleproject:1335 Change-Id: Ia80b4f71475efa928488ee6c2ee35c566d4602d4 Reviewed-on: https://chromium-review.googlesource.com/c/1242013 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 79207e6e 2018-09-28T16:09:26 Skip tests failing on Pixel XL RobustBufferAccessBehaviorTest.NoBufferData/ES2_OPENGLES RobustBufferAccessBehaviorTest.NoBufferData/ES3_OPENGLES RobustBufferAccessBehaviorTest.NoBufferData/ES3_1_OPENGLES ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES2_OPENGLES ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES3_OPENGLES WebGLGLSLTest.InitUninitializedGlobals/ES2_OPENGLES Bug: angleproject:2861,angleproject:2689,angleproject:2862 Change-Id: I142594c952b6e7de24057784794b5725f3486212 Reviewed-on: https://chromium-review.googlesource.com/1252701 Reviewed-by: Yuly Novikov <ynovikov@google.com> Commit-Queue: Yuly Novikov <ynovikov@google.com>
Jamie Madill 8e9d2340 2018-09-10T13:29:37 Vulkan: Fix FragCoord scaling when a viewport is applied. We were using the pivot based on the viewport dimensions which is only valid if the viewport is the size of the framebuffer. The more correct pivot size is actually based on the Framebuffer height. Also updates the driver uniforms block to be a bit simpler. Bug: angleproject:2598 Change-Id: I1cb500cded7141d10e8db6862b6ed29758cc7fb4 Reviewed-on: https://chromium-review.googlesource.com/1214205 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill fb19e084 2018-09-06T15:39:09 Vulkan: Correct gl_FragCoord with default FBO. The viewport flipping we use would give incorrect values. Correct them using the same logic we do for gl_PointCoord. Also corrects the viewport scale driver uniform. It was not being updated after the draw framebuffer setting was adjusted. Also corrects the naming of the replaced builtin variables so it can't possibly conflict with a user variable. This was affecting the OpenGL line raster emulation. Bug: angleproject:2598 Change-Id: I843b5ac7b02160a5ec81a6f8ed2d937b0937198b Reviewed-on: https://chromium-review.googlesource.com/1208515 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill fda46aa5 2018-08-31T17:19:15 Vulkan: Enable GLSLTest.ScopedStructsOrderBug. This was fixed upstream in glslang. Bug: None Change-Id: I21751dba101fe39f94c91de6e73853ee9ad8c8f2 Reviewed-on: https://chromium-review.googlesource.com/1200366 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 76301e09 2018-07-19T11:48:30 Vulkan: Fix compound nested sampler struct params. Replace the struct type of binary and symbol parameter nodes with a lookup of the struct type in the tree. Bug: angleproject:2494 Change-Id: I1e892e0f1b1f97302d1cdce1035f51c01d0efd9e Reviewed-on: https://chromium-review.googlesource.com/1135695 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 06235df9 2018-07-20T14:26:07 Make HLSL shaders use only one main function Instead of having separate main() and gl_main() functions in HLSL shaders, add initializing outputs and inputs directly to the main function that's in the AST. This works around some HLSL bugs and should not introduce name conflicts inside main() since all the user-defined variables are prefixed. BUG=angleproject:2325 TEST=angle_end2end_tests Change-Id: I5b000c96aac8f321cefe50b6a893008498eac0d5 Reviewed-on: https://chromium-review.googlesource.com/1146647 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Luc Ferron e835609c 2018-07-12T12:36:47 Vulkan: Implement gl_DepthRange support using driver uniform Bug: angleproject:2592 Change-Id: Iec3d111df4d8e5cef205c8afb177f0514ffac5c8 Reviewed-on: https://chromium-review.googlesource.com/1135448 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 84c11c53 2018-07-11T10:12:39 Vulkan: Implement sampler structs as function args. Bug: angleproject:2494 Change-Id: Ia8e374846427b7140ab2565ae5b9b18409a76d96 Reviewed-on: https://chromium-review.googlesource.com/1117323 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill cdf50444 2018-06-26T15:05:42 Add test for sampler struct rewriting indexing. The concern originally was that rewriting sampler structs could lead to incorrect behaviour for indexing. The test attempts to cover this but doesn't repro. It possibly is not an issue. Bug: angleproject:2494 Change-Id: Ibc34b08b5cee3b6ff82d150a64f1768aae64396f Reviewed-on: https://chromium-review.googlesource.com/1117321 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron e9c0b262 2018-06-22T09:50:04 Vulkan: Add drawQuad to a sampler test Bug: angleproject:2675 Change-Id: I3774ca4602e9eea7c191e99a95939043ac0d8777 Reviewed-on: https://chromium-review.googlesource.com/1111901 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4da0d315 2018-06-20T11:46:38 Vulkan: Handle embedded struct uniforms. Also known as nameless structs. Uniform structs without a struct name would not be parsed correctly. This fixes the bug by adding a tree transformation. The transformation gives an internally scoped name to the embedded struct. Bug: angleproject:2665 Change-Id: I43e4dad7d9ad64a40e382066bb136e4f8f719797 Reviewed-on: https://chromium-review.googlesource.com/1101566 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 3237f759 2018-06-20T14:45:43 Vulkan: Fix issue when a sampler2D was not used in FS or VS Bug: angleproject:2675 Change-Id: Idbf2590a763fd7b81d2bcc5850180a1bb931360e Reviewed-on: https://chromium-review.googlesource.com/1108490 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 50cf2be0 2018-06-15T09:46:57 Reformat some style in touched files. This was triggered by running the code generation script. Bug: angleproject:2665 Change-Id: Id639c78eb618182ee1859678590cf0f559b572c2 Reviewed-on: https://chromium-review.googlesource.com/1101564 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4cc753e0 2018-06-13T13:25:33 Vulkan: Implement sampler arrays. Bug: angleproject:2462 Change-Id: If9c9cb69624d6f9f0895f6883e1eed19a27e6cb4 Reviewed-on: https://chromium-review.googlesource.com/1089809 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Olli Etuaho 983460e6 2018-05-02T17:57:39 Rewrite repeated assignments to swizzled vectors on NVIDIA This works around the most common instances of a bug that reproduces on some NVIDIA OpenGL drivers prior to version 397.31. BUG=chromium:798117 TEST=angle_end2end_tests Change-Id: Iafc6a9a64e56fa98b42117149fe6867040e932e5 Reviewed-on: https://chromium-review.googlesource.com/1042190 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 7a8fe156 2018-04-28T12:59:58 ES31: Add link validation on MAX_COMBINED_SHADER_OUTPUT_RESOURCES This patch adds the link validation on the maximum combined shader output resources required in OpenGL ES 3.1 SPEC. OpenGL ES 3.1 SPEC has restrictions on the sum of the number of all active images, shader storage blocks and fragment shader outputs. A link error will be generated if this sum exceeds the implementation- dependent value of MAX_COMBINED_SHADER_OUTPUT_RESOURCES. In order not to affect the existing image tests, this patch also sets a temporary value for maxCombinedShaderOutputResources on D3D11 back-ends. We will set more accurate values for all the UAV related resource limits in the next patch. BUG=angleproject:2345 TEST=dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_* Change-Id: Ib83a19ef0ae0b9af3422b5c970c7c07d96b2359d Reviewed-on: https://chromium-review.googlesource.com/1039155 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 03bb2231 2018-05-03T15:21:20 Add test for D3D11 nested floor() bug The test fails on D3D11, which seems to ignore floor() calls if they're nested in a particular way with magic multipliers inside. BUG=chromium:838885 TEST=angle_end2end_tests Change-Id: I2c8749defa923553bfee69149da15f8e4ddf5096 Reviewed-on: https://chromium-review.googlesource.com/1041959 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jiawei Shao 40786bdf 2018-04-18T13:58:57 ES31: Add validation on geometry shader interface blocks matching This patch adds the validation on checking if there is any mismatch among geometry shader interface blocks and the ones defined in other graphics shaders in the same program. BUG=angleproject:1941 TEST=angle_end2end_tests Change-Id: I1f65e3c49390135bbe9f9323098daf28c9b838c7 Reviewed-on: https://chromium-review.googlesource.com/1016175 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 3ec304db 2018-04-18T14:14:25 Vulkan: Support struct initializers in shaders Also adds a new test in GLSLTest to validate the initialization of a struct on the same line as its declaration. Bug: angleproject:2459 Change-Id: Ib37e20378f8ec76541db26392663bcba03390756 Reviewed-on: https://chromium-review.googlesource.com/1017340 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Luc Ferron fe22e23a 2018-04-16T14:15:11 Vulkan: Use SH_INITIALIZE_UNINITIALIZED_LOCALS in ShaderVk Re-enable the flaky test InitUninitializedStructContainingArrays that was failing because of this option missing. Bug: angleproject:2460 Change-Id: Icf794a5fdca48619756d575faa4cb04f0323712e Reviewed-on: https://chromium-review.googlesource.com/1014271 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Luc Ferron f1d3c20c 2018-04-16T07:44:27 Vulkan: Fix the issue with unused attributes / varyings When an attribute, a uniform or a varying isn't used, we now remove their layout and in/out qualifiers so that the shader can still refer to these var names. Bug: angleproject:2456 Change-Id: I5f1241d91bd46f663750adfab2562ef87ce69ae5 Reviewed-on: https://chromium-review.googlesource.com/1014009 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Luc Ferron ef2fda72 2018-04-18T07:44:14 Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation (2nd try) The layout needed to also have a component qualifier so that the registerColumn wouldn't be ignored. Bug: angleproject:2460 Bug: angleproject:2483 Change-Id: I3adcd6208aca4afebd45311ded93d00087b60a99 Reviewed-on: https://chromium-review.googlesource.com/1016680 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 5804dc8e 2018-04-13T14:11:46 Refactor GL tests to use a shader library Instead of having the same simple shaders repeated over and over in the test code, reuse a single shader library. BUG=angleproject:2474 TEST=angle_end2end_tests Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2 Reviewed-on: https://chromium-review.googlesource.com/1012078 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill c97e900c 2018-04-17T19:11:39 Revert "Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation" This reverts commit 1d882aaa0720b0dee0e8fc807d93d0e3f3e6bc67. Sorry about this Luc. I think there was a missing suppression. You can even see a flaky failure in the CQ when you landed this - it seems the flakiness of the failure let it through. This is blocking another fix from landing which fixes the fact the CQ is on fire. The revert button is also missing from Gerrit which means this is a manual revert. Failures: https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win_angle_rel_ng/361 Original CL Message: The layout needed to also have a component qualifier so that the registerColumn wouldn't be ignored. Bug: angleproject:2460 Bug: angleproject:2483 No-Try: True Change-Id: I84c38497fbda43d9defbc6d5d3ff0f9c133e6e46 Reviewed-on: https://chromium-review.googlesource.com/1015323 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 1d882aaa 2018-04-13T10:12:05 Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation The layout needed to also have a component qualifier so that the registerColumn wouldn't be ignored. Bug: angleproject:2460 Bug: angleproject:2483 Change-Id: Ib5b15c4dc0ce42633f4994648f1eb22d8b63336a Reviewed-on: https://chromium-review.googlesource.com/1011680 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron bfb5df15 2018-04-12T12:45:26 Vulkan: Suppress flaky test in GLSLTest on Windows Bug: angleproject:2460 Change-Id: I4dba274e29a147c3066848a729f37297951a7f77 Reviewed-on: https://chromium-review.googlesource.com/1010405 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 6d5af92b 2018-04-09T14:37:15 Vulkan: Enable GLSLTest tests for Vulkan - Suppress tests that don't pass yet. Bug: angleproject:2460 Change-Id: I7c95ae9504a8d5e112fd9d1bb8536cc9bbf16e7b Reviewed-on: https://chromium-review.googlesource.com/1003099 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron d91c3793 2018-04-06T09:36:36 Vulkan: Implement support for structs in uniforms - Also enables 174 additional dEQP tests. Bug: angleproject:2446 Change-Id: I07cce46815d2f7a80fd48e7fd9407f7d528b397f Reviewed-on: https://chromium-review.googlesource.com/998406 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Olli Etuaho 94bbed1e 2018-03-20T14:44:53 Collect static use information during parsing We now collect metadata for variables in the symbol table. The metadata is stored in a map using the variable unique id as a key, so we can store the variables themselves as constexpr while still having dynamic metadata. For now we collect whether a variable is statically read or written. This can be used to more accurately determine whether a variable is statically used, but can also enable more optimizations in the future, such as pruning variables that are never read or folding variables that are never written after initialization. The collection is done during parsing, so that nothing is pruned from the AST before the static use is recorded. Static writes are flagged in ParseContext::checkCanBeLValue, as that function is already called for all variables that are written. Static reads are flagged whenever there's an operation that requires a variable to be read. This includes: * Unary and binary math ops * Comma ops * Ternary ops * Assignments * Returning the variable * Passing the variable as an in or inout argument to a function * Using the variable as a constructor argument * Using the variable as an if statement condition * Using the variable as a loop condition or expression * Using the variable as an index * Using the variable as a switch statement init expression In case there are statements that simply refer to a variable without doing operations on it, the variable is being treated as statically read. Examples of such statements: my_var; my_arr[2]; These are a bit of a corner case, but it makes sense to treat them as static use for validation purposes. Collecting correct static use information costs us a bit of compiler performance, but the regression is on the order of just a few percent in the compiler perf tests. BUG=angleproject:2262 TEST=angle_unittests, angle_end2end_tests Change-Id: Ib0d7add7e4a7d11bffeb2a4861eeea982c562234 Reviewed-on: https://chromium-review.googlesource.com/977964 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yunchao He 9550c603 2018-02-13T14:47:05 Code refactoring for end2end tests. This change: 1) uses the new style ANGLE_SKIP_TEST_IF to skip tests. 2) replaces compile-time definition for OSX to skip tests by run-time function IsOSX() to skip tests, in order to align with ANGLE_SKIP_TEST_IF. 3) fixes a couple of typos. BUG=angleproject:2005 Change-Id: I5af77d82257536b9eb79e26afa502f5b91ff6d31 Reviewed-on: https://chromium-review.googlesource.com/915861 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yunchao He 2f23f35a 2018-02-11T22:11:37 Clean up end2end tests for Intel OSX. BUG=angleproject:2205 BUG=angleproject:2041 BUG=angleproject:2155 Change-Id: I26bcbb63e147787cd342ec80a86d60cf230be4c9 Reviewed-on: https://chromium-review.googlesource.com/913108 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang ed04619a 2018-02-08T14:57:14 Fix typo in bug link. BUG=angleproject:2205 Change-Id: I7ff1c3d0bb380c73c07dad0a30a4a4a19c17e397 Reviewed-on: https://chromium-review.googlesource.com/909577 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 06b95582 2018-02-08T13:48:44 Re-supress VerifyMax*UniformVectors on Ozone Intel. BUG=angleproject:2205 Change-Id: Icff414dc7a521205fd3e39af4652b0fdef1cb900 Reviewed-on: https://chromium-review.googlesource.com/909291 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yunchao He 8e5ba8bb 2018-02-05T17:52:27 Clean up end2end tests for Intel Linux platform. Removed tests can pass on Intel Linux Desktop (Intel KabyLake, Ubuntu 17.04) with system default mesa and latest upstream mesa. BUG=angleproject:2205 BUG=chromium:680631 Change-Id: Ie3f0f34b9708a7dab81f66d9ec83a469658deee7 Reviewed-on: https://chromium-review.googlesource.com/901382 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 61d5325e 2018-01-31T14:49:24 D3D9: Improve varying packing failure mode. D3D9 has a special limitation on varying packing, where each variable takes up a full register width, and cannot share space with other packed varyings. A bug was counting registers incorrectly on D3D9. Fix this by introducing a new limitation exposed to the ANGLE front-end via the gl::Limitations structure. Now varying packing will fail correctly in the ANGLE linking front-end with a more descriptive error message, as such: "Could not pack varying blah" "Note: Additional non-conformant packing restrictions are enforced on D3D9." Also change the packing so that input built-in variables are counted towards varying limits (e.g. gl_PointSize), except for gl_Position. On D3D9 we don't pack gl_PointSize, since it is used in a special extra PSIZE register. Also update some tests to be more robust. Bug: chromium:804799 Change-Id: I9027266a8b66a28626f038f259bff42ebf09dcd2 Reviewed-on: https://chromium-review.googlesource.com/889898 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 881b7bfa 2017-12-25T11:18:37 ES31: Refactor link mismatch error log This patch intends to refactor the structure of logging link mismatch errors to meet the new GLES 3.1 program link requirements and support linking program with geometry shader. This patch is mainly focusing on the following 4 issues: 1. There are totally 14 places that log the link mismatch errors in almost same format. 2. A temporary string is created (STRUCT_NAME.FIELD_NAME) before checking a field of a block, which is of no use if link succeeds. 3. LinkValidateVariablesBase needs to know "shaderTypes" if we support geometry shader based on current structure. Since uniforms are checked in the range of the whole program, it is unnecessary to know in which shader a uniform is defined if link succeeds. 4. GLES 3.1 regards varyings with same location but different names as matched, so it isn't enough to log errors only by one name. This patch can solve all these issues by the following 3 changes: 1. Replace "infoLog" and "variableNames" by "mismatchedFieldName" (the complete field name if the mismatch occurs on a field of a struct or block). 2. Use enum LinkMismatchError as the return value of all linkValidate* functions to reflect the detail of the link mismatch error. 3. Log all the link mismatch errors by InfoLog::logLinkMismatch where we can get shader types instead of passing them into linkValidate* functions. BUG=angleproject:1941, angleproject:2144 TEST=angle_end2end_tests Change-Id: I3ed876d61f812cc7a45a6a3c5fec0b4a88b9cc2c Reviewed-on: https://chromium-review.googlesource.com/844215 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov 4e36db8c 2018-01-19T17:35:33 Skip FindMSBAndFindLSBCornerCases on Android OpenGLES Due to a bug in Adreno N5X Oreo driver BUG=angleproject:2304 Change-Id: I209d9b227557571f45a93aa68a003378e12402a1 Reviewed-on: https://chromium-review.googlesource.com/876995 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jiawei Shao 02f15239 2017-12-27T10:10:28 Clear error logs when starting a new link process This patch intends to fix a bug in logging link errors. OpenGL ES requires glGetProgramInfoLog return a string that contains information about last link or validation attempt on a program object (GLES 2.0 Chapter 6.1.8, GLES 3.0 Chapter 6.1.12). So all the link error logs should be cleared when a new link process is begun. This patch also removes several redundant allocations of mLazyStream in ProgramD3D::compileProgramExecutables. Calling "<<" on InfoLog objects will initialize its member mLazyStream from heap, so we will skip using "<<" if there is actually nothing to output. BUG=angleproject:2295 TEST=angle_end2end_tests Change-Id: Ib81fffd3d05919a8ebccd9145ff780548ca86a70 Reviewed-on: https://chromium-review.googlesource.com/848324 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho b8cb939f 2017-12-20T14:23:19 Fix tracking variables in folded ternary operators The result of folding a ternary operator may be a TIntermSymbol node where the qualifier doesn't match the qualifier of the variable that the node is referring to. Get the qualifier from the variable instead of directly from TIntermSymbol when collecting variables in CollectVariables or when tracking referenced variables in OutputHLSL. BUG=angleproject:2288 TEST=angle_unittests, angle_end2end_tests Change-Id: If294a7fe9dca50f2ebcea3feff887e72a521d395 Reviewed-on: https://chromium-review.googlesource.com/836893 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 629a6449 2017-12-11T10:55:43 Fix HLSL integer pow workaround The exponent should be rounded prior to casting it to an integer. Also if the exponent has a significant fractional part the expression should not be turned into a multiplication. The previous code failed to check this correctly if the exponent's fractional part was greater than 0.5. The test case is expanded to cover the previously failing cases. BUG=chromium:793115 TEST=angle_end2end_tests Change-Id: Ic72cd6ddc7f3d2495f7c87a3e3cfac5791445e72 Reviewed-on: https://chromium-review.googlesource.com/817299 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 7caa80e7 2017-11-14T15:03:14 Edit tests to reference temporary variables The shader translator is intended to prune unreferenced variables in the future. To maintain test coverage when this is done, most tests that used to have unreferenced GLSL locals and globals are edited to use built-ins or reference the necessary variables instead. BUG=angleproject:2166 TEST=angle_unittests, angle_end2end_tests Change-Id: I3964e7a80d52fc04a95f57e73da6095e433095e8 Reviewed-on: https://chromium-review.googlesource.com/768740 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 703671e9 2017-11-08T17:47:18 Unify extension behavior checks Some supportsExtension and isExtensionEnabled checks are now turned into checkCanUseExtension checks. Using checkCanUseExtension is preferable so that warnings are generated correctly when an extension is used and a warn directive is present. isExtensionEnabled is still used in some places where an error message about the extension could be confusing, particularly when a core spec version adds support for something that is also present in an extension. Also make it possible to disable ARB_texture_rectangle extension using an extension directive. ARB_texture_rectangle extension functionality is enabled by default in GLSL when the extension is supported. BUG=angleproject:2238 TEST=angle_unittests Change-Id: I7455293412ff469f54bc7da79df146e7bc127379 Reviewed-on: https://chromium-review.googlesource.com/760737 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 661fc487 2017-10-16T12:17:05 Work around NVIDIA GLSL vector-scalar op bug This adds a new AST transform VectorizeVectorScalarArithmetic. The AST transform works around incorrect handling of certain types of GLSL arithmetic operations by NVIDIA's GL driver. It works around only the most common cases where the bug reproduces, since detecting all the cases would take more sophisticated analysis of the code than what is currently easily implementable in ANGLE. When a float add operator has both vector and scalar operands, the AST transform turns the scalar operand into a vector operand. Example: vec4 f; f += 1.0; gets turned into: vec4 f; f += vec4(1.0); When a vector constructor contains a binary scalar float multiplication or division operation as its only argument, the AST transform turns both operands of the binary operation into vector operands. Example: float f, g; vec4(f * g); gets turned into: float f, g; vec4(vec4(f) * vec4(g)); Another example with compound assignment: float f, g; vec4(f *= g); gets turned into: float f, g; vec4 s0 = vec4(f); (s0 *= g, f = s0.x), s0; This latter transformation only works in case the compound assignment left hand expression doesn't have side effects. BUG=chromium:772651 TEST=angle_end2end_tests Change-Id: I84ec04287793c56a94845a725785439565debdaf Reviewed-on: https://chromium-review.googlesource.com/721321 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho bd3cd506 2017-11-03T15:48:52 Clean up HLSL constructor output Split generating HLSL struct constructors from generating built-in type constructors, as these didn't have much in common. Struct constructors are now only generated when they are needed, as opposed to before, when they were generated on any use of a struct. This changes built-in constructor naming to include "_ctor" and gets rid of having special built-in type names just for constructors. This will make it easier to do changes to constructor output, for example to add constructors for structs in std140 layout. This might be needed to implement SSBOs efficiently. This includes one bug fix for writing out struct declarations for varyings. Also improves const-correctness of accessing structs through TType in general. BUG=angleproject:2218 TEST=angle_unittests, angle_end2end_tests Change-Id: If865fb56f86486b9c4a2c31e016ea16427f4a5fa Reviewed-on: https://chromium-review.googlesource.com/753883 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho c1f14fbe 2017-10-28T19:17:23 Remove empty switch statements from translated shaders The native HLSL compiler does not accept switch statements with an empty statement list. The simplest way to accommodate this is to simply remove them from the AST after parsing and some initial pruning. This is done by the new RemoveEmptySwitchStatements traverser. It preserves init statements of switch statements in case they have side effects. So for example switch(++i) {} gets translated to ++i; BUG=angleproject:2206 TEST=angle_end2end_tests Change-Id: I550a3c9b010a3566016bdfd93344ac30fd860604 Reviewed-on: https://chromium-review.googlesource.com/742922 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho f6d242ed 2017-10-12T17:21:06 Wrap switch statements in blocks in HLSL If variables are declared inside a GLSL switch statement, they are scoped until the end of the switch statement. This is not compatible with HLSL rules, where the scoping is until the end of the case. To work around this, wrap switch statements in a block that declares the variables in HLSL. This is done after most other transformations done to the AST are complete, since some of the other transformations may introduce temporary variables. BUG=angleproject:2179 TEST=angle_end2end_tests Change-Id: Id0bb89affe103177fd3d6a6b2f3619b5e1ada0a6 Reviewed-on: https://chromium-review.googlesource.com/716381 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 4bd730c8 2017-10-10T14:14:19 Recognize more non-fallthrough cases in switch/case RemoveSwitchFallThrough now treats cases where break; or return; is nested inside a block as non-fallthrough to avoid unnecessary duplication of code. For example, the case 1 below would previously get treated as fall-through: switch(foo) { case 1: { break; } default: break; } Now RemoveSwitchFallThrough doesn't do anything to this code. BUG=chromium:772695 TEST=angle_end2end_tests Change-Id: Iafab6d8b05c63bcdb5f54834dbc1f41192c31dd4 Reviewed-on: https://chromium-review.googlesource.com/709197 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>