|
745999a9
|
2019-11-19T12:59:02
|
|
Add test for multithreaded shared-context resource
The test does this:
1. Context 1: Read Texture 1 and draw into Framebuffer 1
2. Context 2: Read Texture 1 and draw into Framebuffer 2
3. Context 1: Delete Framebuffer 1
4. Context 1: Flush
5. Context 2: Modify Texture 1
Issue is Texture 1's mCurrentReadingNodes contains one node from each
context's command graph, one of which is deleted at step 4. At step 5, a
dependency is added from both nodes (one already deleted) to a new node,
causing use-after-free.
Bug: angleproject:4130
Change-Id: I06720aec20d0b49114937f1cd9b193a4f1df9d8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1924790
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2a72553d
|
2019-11-25T14:22:50
|
|
Add EGLSurfaceTest.ResizeWindowWithDraw
This test will ensure the backbuffer is also properly resized when
the window is resized.
Bug: angleproject:4167
Change-Id: I1d73f07379b4f05e453520e22ef1369f51182197
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934311
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fb1c2fe8
|
2019-11-13T11:10:39
|
|
EXT_texture_norm16 readpixels fix
Adding validation logic for RGBA16 readpixels.
Change readPixels format from UNSIGNED_BYTE to UNSIGNED_SHORT in the
test.
FYI:
According to https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_norm16.txt
ReadPixels format and type used during CopyTex* are limited to RGBA
Bug: 1024387, 1000354, angleproject:1365, angleproject:4089
Change-Id: I70517f255fe335f60e55bdf15f7ebf82e3de0800
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914127
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
6fcc0bb8
|
2019-11-21T01:19:40
|
|
Metal: Re-add end2end test configs (running test is still disabled)
angle_test_instantiate.cpp & angle_test_instantiate_apple.mm:
- Disabled metal platform selection on pre-10.13 mac devices for
Bug: angleproject:4153
Explicitly disabled tests on metal:
- DifferentStencilMasksTest.DrawWithDifferentMask
- PointSpritesTest.PointSizeAboveMaxIsClamped
- WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D
This requires the crash fix in http://crrev.com/c/1924101
Bug: angleproject:4153
Bug: angleproject:2634
Change-Id: I95046d731a8ba7414cf1a1f4b6f2940282725872
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926389
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
c1776c61
|
2019-11-13T11:36:35
|
|
Vulkan:Add Swiftshader configs
Add Swiftshader configs to existing test instantiation macros for all ESX
variants. This causes Swiftshader to be used to run end2end tests.
Added detection code to know when tests are running on Swiftshader and skipping
a number of fails initially.
Note that when running ANGLE end2end tests within Chromium build on Win32 bots
there were crashes with Swiftshader config for tests that should have been skipped.
Due to this, just skipping Swiftshader configs on Win32 for now.
Bug: angleproject:4081
Bug: angleproject:4092
Change-Id: I32527a62304c5fad90f645b372edf9411ca2b212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914126
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8392b118
|
2019-11-20T16:57:08
|
|
Revert "Metal: Enable end2end tests."
This reverts commit 0bb42e091b77f174632434a05789b2ce632bd902.
Reason for revert: https://bugs.chromium.org/p/chromium/issues/detail?id=1026633
Causing failures on Mac bots.
Original change's description:
> Metal: Enable end2end tests.
>
> Explicitly disabled tests:
> - DifferentStencilMasksTest.DrawWithDifferentMask
> - PointSpritesTest.PointSizeAboveMaxIsClamped
> - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D
>
> Bug: angleproject:2634
> Change-Id: I76ab450c06d0e1be1e7469a8b9c6497684c3ca54
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906607
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org,le.hoang.q@gmail.com
Change-Id: Iaa4264834170a49c274f186d3d74f57714c84b32
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2634
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926378
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
0bb42e09
|
2019-11-19T23:04:00
|
|
Metal: Enable end2end tests.
Explicitly disabled tests:
- DifferentStencilMasksTest.DrawWithDifferentMask
- PointSpritesTest.PointSizeAboveMaxIsClamped
- WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D
Bug: angleproject:2634
Change-Id: I76ab450c06d0e1be1e7469a8b9c6497684c3ca54
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906607
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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422ebad2
|
2019-10-31T16:02:48
|
|
Fix ANGLE_get_image cube map handling.
Was missing a layer parameter. Also includes a regression test.
Also updates incomplete texture handling in Vulkan. Will try to sync
the texture storage if the texture has never been used.
Bug: angleproject:3944
Change-Id: I5fcd6931f9cb9e008faaeaecb1f6df275a2af73f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894142
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
57b37b6b
|
2019-09-25T18:29:28
|
|
Rename util/system_utils to util/test_utils.
This removes a GN naming conflict between util/system_utils and
common/system_utils. This conflict was preventing us from adding
unit tests to utils' version of system_utils. Since these functions are
only useful to tests and samples rename them test_utils for simplicity.
Will enable further development of ANGLE's standalone testing harness.
Bug: angleproject:3162
Change-Id: I9e34fb69f96c5de6dc2453fce4148a0f285e15ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825268
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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e34564ba
|
2019-09-18T15:21:51
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|
Revert "Suppress crashing perftests on Win Intel Exp Rel"
This reverts commit f8e8fcf8828f42005b4410cc4500c63d8e9112ce.
Reason for revert: ANGLE_SKIP_TEST_IF doesn't work in perftests
and this skip is not needed since the whole suite is disabled now
Original change's description:
> Suppress crashing perftests on Win Intel Exp Rel
>
> Also moves ANGLE_SKIP_TEST_IF to a header shared between end2end and
> perf tests.
>
> BUG=chromium:997674
>
> Change-Id: I7c5968e6d861c4bff703ddc6ae0e4e021e47061f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768374
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,cwallez@chromium.org,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: chromium:997674
Change-Id: I0a2124c93d1abd6c7efd2b29e942ee966982eed2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810763
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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b1580a27
|
2019-08-27T18:08:56
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|
Vulkan: Set half float vertex format to valid in 2.0 context
- OES_vertex_half_float extension requires this patch
- Add end2end tests to verify OES_vertex_half_float extension
BUG=angleproject:3191
BUG=angleproject:3802
Test:
angle_end2end_tests --gtest_filter=*VertexAttributeTest.HalfFloatClientMemoryPointer*
3DMark Icestorm GT1
Change-Id: Ia597021a5ae6b4853ee1199989ec3f9cc23c7fac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793354
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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03f93cf0
|
2019-08-30T08:53:30
|
|
ANGLE test fixture leaking.
Adding code in ANGLETestEnvironment::TearDown() to release fixtures if exists.
Bug: angleproject:3875
Change-Id: I0d6ad9b8c72937b20a4c3033b86eb667b546e0c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778841
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
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f8e8fcf8
|
2019-08-26T15:28:32
|
|
Suppress crashing perftests on Win Intel Exp Rel
Also moves ANGLE_SKIP_TEST_IF to a header shared between end2end and
perf tests.
BUG=chromium:997674
Change-Id: I7c5968e6d861c4bff703ddc6ae0e4e021e47061f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768374
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
93560ef5
|
2019-07-25T16:13:02
|
|
Vulkan: Seamful cube map emulation
In GLSL, a cube texture is sampled with one of textureCube* functions.
This function takes a 3D coordinate which is a vector from the center of
the cube and identifies a direction to sample from. GLES2.0 has the
following table that translates this 3D coordinate (Rx, Ry, Rz) to a
face and ST coordinates within that face. This table can be found in
Section 3.7.5 (Cube Map Texture Selection).
A compiler pass is implemented in ANGLE that replaces samplerCube
declarations with a sampler2DArray. The textureCube* functions are
replaced with the corresponding texture* functions with the translated
coordinates according to that table.
Gradients provided to textureCubeGrad are translated using the same
formulae, which is not precise but the spec specifies this projection to
be implementation dependent.
Helper invocations enabled through WQM (whole quad mode) cause a
nuisance in that the extrapolated varyings used as coordinates in a
textureCube call could have a different major axis (and therefore face)
from the non-helper invocations that lie within the geometry.
subgroupQuadSwap* operations are used in conjunction with
gl_HelperInvocation to make sure the helper threads calculate texture
UVs in the same face as the non-helper invocations.
Bug: angleproject:3300
Bug: angleproject:3240
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: I0cb6a9b1f2e1e6a392b5baca1c7118ed1c502ccf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715977
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c26b7914
|
2019-07-04T16:52:21
|
|
Skip EGLSurfaceTest.SwapInterval on Linux NVIDIA Vulkan.
Flaky hangs on Ubuntu 19.04
Bug: angleproject:3618
Change-Id: Iab85c94e90aec0f7b15fe0fbc14ae1a8d0734d48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689270
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
eee67c6e
|
2019-06-18T13:00:43
|
|
Fix Platform.h integration with ANGLE
A function was renamed which broke the platformMethods table strings.
This CL reverts the rename (originally from crrev/c/1660952)
Bug: angleproject:1621
Change-Id: I8121a4956ba1d3e3c5036f72f6f1fdf5509dc491
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664792
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
beb0eb2d
|
2019-06-14T15:10:33
|
|
Clean up workarounds/features to single location.
Rename all workarounds structs to features, and move the lists to a
shared location in include/platform (to help with documentation,
see:
https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69)
Bug: angleproject:1621
Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2c49d0b0
|
2019-06-14T15:17:37
|
|
Suppress Bindings perf test on Win/Intel/GL.
BindingsBenchmark.Run/gl_100_objects_allocated_every_iteration
This test was timing out on the bots. Conservatively skip the benchmark
on Intel/GL/Windows.
Bug: chromium:974083
Change-Id: I4a254bff8b43e5a47b5905ee6b9bc1a659129684
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660951
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
6722009e
|
2019-05-20T11:12:53
|
|
Vulkan: Handle dirty RTs with state messages.
Prior to this CL we were handling dirty state change notifications by
flushing the RT Images just prior to use or just after they were
changed. This could lead to a few redundant checks in several places.
It also meant we needed an owner pointer from the RT to the parent
Image. This pointer would be null for Surfaces and Renderbuffers.
This cleans up the image flushing logic to be handled by dirty bit
notifications. When an app updates an attached Texture with TexSubImage
or related calls it will send a notification to the Framebuffer. The
Framebuffer then sets a dirty contents bit that is handled in the
implementation. In Vulkan this means flushing the dirty bits.
Requires adding a flag to the FramebufferImpl class to determine if we
need to syncState before we checkStatus. Adding the option allows us to
only call syncState for the GL back-end. Not calling syncState allows
the robust resource init operation to happen *before* we syncState.
Which in turn allows FramebuffeVk to initialize the VkImages in one go.
Added new regression tests for Texture updates. This might not cover
all cases. I found it was very hard to trigger some of the resource
update staging in TextureVk.
Bug: angleproject:3427
Change-Id: Idfa177436ba7fcb9d398f2b67922e085f778f82a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601552
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5cbaa3f8
|
2019-05-07T15:49:22
|
|
Don't inherit ANGLETest SetUp and TearDown.
Instead of inheriting from testing::Test's SetUp and TearDown we add
new methods 'testSetUp' and 'testTearDown'. This helps prevent a common
error of forgetting to call the base class method.
Also add a check in the ANGLETest destructor that SetUp and TearDown
have been called.
Bug: angleproject:3393
Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
467f174f
|
2019-05-03T12:52:21
|
|
Remove EGLTest.
Consolidate these tests into ANGLETest. Add a new parameter to
PlatformParameters that lets us skip normal test setup.
This removes the last 'configless' tests from angle_end2end_tests.
Bug: angleproject:3393
Change-Id: I87186698ade90f95577534eb8ed1dfd4245f740e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1590467
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3089f92e
|
2019-05-01T15:11:46
|
|
Move EGL Display config into EGLPlatformParameters.
This CL moves all of the EGLDisplay configuration into an EGL platform
struct. Consolidating display configuration in the struct allows us to
move configuration out of the test constructor. Then when we filter
test configs we don't need to wait for the individual test setup.
Bug: angleproject:3393
Change-Id: I5bd06dcdc9f2867ebc43c1d4984077ada35cafc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574674
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b8149075
|
2019-04-30T16:14:44
|
|
Clean up ANGLE test extension functions.
None of these functions needed to be member functions. Also make the
naming more consistent.
Bug: angleproject:3393
Change-Id: I7aafe2269a48af703a87bd9a8cf4cfab9e177dd3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574673
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
057b76e1
|
2019-04-12T14:48:59
|
|
Implement GL_CHROMIUM_lose_context.
This is useful for testing context lost behaviour.
BUG=angleproject:3379
Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
3702d8c9
|
2019-04-08T13:44:06
|
|
Propogate dirty bit signals from TextureImpl to Texture up to Context.
If TextureImpl sets a local dirty bit and signals gl::Texture of it, the
dirtyness is not propogated to context. This can result in draw calls
with textures that are not synchronized
BUG=949985
Change-Id: I9baf82c96598265a6a4850f1fd48e213b5e98ab5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556699
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
43997017
|
2019-03-30T23:24:01
|
|
Vulkan: fix non-float clear with draw
Instead of using one draw call that clears all attachments, multiple
draw calls are issued that clear a single attachment each. This allows
us to have a manageable number of variations for the ImageClear.frag
shader, now that non-float format support is introduced.
Bug: angleproject:3187
Change-Id: Ic0c1067a396250bd80f31d00cad5a272acff8be8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545523
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f455f756
|
2019-03-20T20:49:44
|
|
Reuse angle_end2end_test windows and displays.
This both speeds up test execution and cuts down on the number of new
windows and displays created for a test config. This feature is only
currently enabled for Windows NVIDIA and Intel. On every other config
there were blocking issues that would need investigation. Several tests
were manually flagged as needed new displays on each iteration to
prevent test flakiness.
This feature might fix the issues with Intel test flakiness that have
been prominent on the ANGLE CQ.
WGL configurations have also been removed from ANGLE tests. So this
removes more of the code from ANGLETest.cpp.
Bug: angleproject:3261
Change-Id: Ic2864d4806ad38e0eeaa3c0afcd54ae1c548090f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520995
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0f566fc7
|
2019-03-20T11:36:29
|
|
Introduce ConfigParameters test helper struct.
This allows us to more easily compare sets of parameters used in our
tests. The config parameters are stuff like the red / gree / blue bits
used in an EGL config. Or particular sets of extensions or other
EGL options.
This will more easily allow us to determine when we need to use a new
EGL display instead of reusing a prior.
Bug: angleproject:3261
Change-Id: Ia1f0ede988e0b4084fbb4d55097e94fd89ee4899
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531535
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
a683628b
|
2019-03-20T11:23:12
|
|
Use common SystemInfo in tests.
We were using a static SystemInfo in two places. Consolidate the
SystemInfo collection to a single location. Also renames Nvidia to
NVIDIA to be consistent with the company naming. And adds a few helpers
to SystemInfo for GPU detection.
Will lead to test changes to reduce flakiness on Intel Windows.
Bug: angleproject:3261
Change-Id: I4e0addf19d6fe26b4d31a1289efce72092a0a1dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531533
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b6eb3412
|
2019-03-06T15:10:56
|
|
Allow testing::Combine in ANGLE_INSTANTIATE_TEST
In most tests, ANGLE_INSTANTIATE_TEST is sufficient. This macro takes a
a variable number of angle::PlatformParameters and instantiates that
many tests. angle::PlatformParameters already aggregates multiple
configurations.
In a number of cases, however, it would be useful to have even more
configurations in conjunction with angle::PlatformParameters.
gl_tests/MultiviewDrawTest.cpp solves this by creating a custom class
that combines angle::PlatformParameters with test-specific
configurations. gl_tests/CopyTextureTest.cpp included numerous tests
with hardcoded values for its configurations.
This change introduces ANGLE_INSTANTIATE_TEST_COMBINE_N. These macros
take N testing::* parameter generators followed by the list of
angle::PlatformParameters as per ANGLE_INSTANTIATE_TEST. They then
testing::Combine these generators, placing the angle::PlatformParameters
list first.
Tests that use this functionality would inherit from
ANGLETestWithParams<std::tuple<angle::PlatformParameters, ...>> instead
of ANGLETest, and instantiate their tests as such:
ANGLE_INSTANTIATE_TEST_COMBINE_3(TestName,
PrettyPrintFunction,
testing::ValuesIn(listOfParameters),
testing::Values(some, other, parameters),
testing::Bool(),
ES2_D3D9(),
ES2_D3D11(),
ES2_OPENGL(),
ES2_OPENGLES(),
ES2_VULKAN());
The name of the test, as used by --gtest_filter, will be suffixed with
the output of the PrettyPrintFunction. Assuming the tuple type given to
ANGLETestWithParams is Params, this function takes a
::testing::TestParamInfo<Params> input to pretty-print the name of the
test variation. It is recommended to output the platform first for
consistency with other tests.
gl_tests/CopyTextureTest.cpp is modified to use this macro.
Bug: angleproject:3125
Change-Id: I0311b84659578bf3c7b5e9673b41cc3a3adfc50d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1506236
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
aaa17b85
|
2019-02-26T16:57:44
|
|
Restrict OpenGL/Vulkan test window re-creation workaround to NVIDIA
The workaround in https://chromium-review.googlesource.com/430887
was intended only for NVIDIA.
Re-creating the test window causes new native display to be created every time.
Normally, re-using the same native display with different implementation
would release the old implementation.
When new display is created instead of re-using the old one,
old implementation is never released, leaking memory.
Use SystemInfo to check if any of GPUs is NVIDIA
and apply the workaround only then,
reducing the leak on other platforms.
Bug: angleproject:1810, angleproject:3153
Change-Id: I6198c01c82a01e2adc0bcd1fad303c47cd7328d8
Reviewed-on: https://chromium-review.googlesource.com/c/1490379
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
|
|
00f43c91
|
2019-02-09T11:41:12
|
|
Vulkan: Suppress layer warnings about unbound outputs.
This warning could pop up whenever an OpenGL app would write
to a particular output and not bind an attachment. This is
valid in OpenGL. Also it could happen when writing to
gl_FragData instead of gl_FragColor. Since it's hard to fix
every usage we can just suppress the warning.
Also adds a way to change test platform warnings into errors.
Bug: angleproject:2866
Change-Id: I9793f58121ac848d74d6b0131e79ebab2c70f45c
Reviewed-on: https://chromium-review.googlesource.com/c/1462057
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7085305f
|
2019-02-04T17:47:04
|
|
Use whitelist to filter test configs.
Before we would try all the configs and filter those which fail to
init. Now we gather the System Info and if successful check a list of
supported configs. If System Info init fails we fall back to the prior
method.
This speeds up end2end tests init. It also allows for more reliable
profile captures with VTune. It also will cause a test failure if a
config unexpectedly fails. Previously we would silently pass without
running the config's test. Includes a few changes:
* D3D reference tests are disabled. They don't appear to be working.
* Mac ES 3.1 is disabled due to lack of support.
* WGL on AMD Windows is disabled due to lack of ES compatibility.
* ES 3.2 contexts are explicitly disabled.
* Vulkan is limited to ES 2.0.
* The Windows GLES back-end is limited to NVIDIA with ES 2.0 & 3.0.
* A unit test that verifies the whitelist matches availability.
Bug: angleproject:2472
Change-Id: Ib72214bfbbff13c124fa15a6494d0aabb52f2e62
Reviewed-on: https://chromium-review.googlesource.com/c/1436168
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
c09ae15c
|
2019-02-01T14:16:32
|
|
Enable -Wextra-semi and -Wextra-semi-stmt.
This will prevent users from accidentally making semicolon errors in
the future.
Bug: chromium:926235
Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9
Reviewed-on: https://chromium-review.googlesource.com/c/1446493
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1f56ed2a
|
2019-01-03T15:24:22
|
|
Add WGLWindow and WGL test configs.
WGLWindow lets us use a Windows driver's bindings instead of ANGLE.
This only works if the underlying driver supports OpenGL ES
compatibility.
Also adds the WGL headers, WGL XML, and a specialized WGL loader.
Because of a small driver issue with NVIDIA I added a retry for the WGL
Window initialization.
Bug: angleproject:2995
Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec
Reviewed-on: https://chromium-review.googlesource.com/c/1366021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ad398ee8
|
2019-01-03T13:01:08
|
|
Free OSWindow and EGLWindow through helpers.
This cleans up any potential problems with allocating and freeing
resources in different shared objects or DLLs. Previously we were
using a dynamically linked allocation function and then calling
the standard delete function.
Also adds a base class helper for EGLWindow. Will base the WGL
Window class on this.
Needed for running ANGLE tests against native drivers.
Bug: angleproject:2995
Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0
Reviewed-on: https://chromium-review.googlesource.com/c/1393443
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1e853266
|
2018-12-21T09:07:38
|
|
Cache common DrawElements states.
Similar to how we cache the base common draw states. This will improve
DrawElements performance. Several state checks are optimized into a
single 'if' check of a cached value.
Also includes a regression test for mapping the element array buffer.
Bug: angleproject:2966
Change-Id: Ia6e524a58ad6b7df2e455d67733e15d324b1b893
Reviewed-on: https://chromium-review.googlesource.com/c/1357150
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
35cd7332
|
2018-12-02T12:03:33
|
|
Refactor test shader style.
This change enforces a lot more consistency. We pass const char * to
the Compile functions instead of std::string. Also fixes the
indentation of C++11 block comments to be more consistent.
Bug: angleproject:2995
Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78
Reviewed-on: https://chromium-review.googlesource.com/c/1357103
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d856ca48
|
2018-10-31T16:55:12
|
|
Vulkan: add clear test for emulated stencil or depth formats
S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are
single-aspect and are possibly emulated with a packed depth-stencil
format if it's not supported. A flag to FeaturesVk has been added as a
way to force this behavior for the sake of testing.
This test is added to ensure the correct clear algorithm is used for
this case. Additionally, this case is detected and the other aspect is
forcefully cleared to 0 whenever the original aspect is cleared.
Bug: angleproject:2815
Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e
Reviewed-on: https://chromium-review.googlesource.com/c/1312453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6f1dc51b
|
2018-10-04T14:36:04
|
|
Vulkan: Use a specialized macro for wrapped vulkan calls
Vulkan wrapper functions are fairly straightforward. They call the
Vulkan function and return immediately. The specialized macros
introduced in this commit take care of the final return for brevity of
the warpper.
Additionally, this commit gets rid of ANGLE_EMPTY_STATEMENT in favor of
the more robust macro definition using do {} while (0).
Bug: none
Change-Id: Ia7c68962d1aeee2c06ef210122b345b1a2e54f08
Reviewed-on: https://chromium-review.googlesource.com/c/1262020
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2363356f
|
2018-07-17T15:02:36
|
|
Make sure index ranges outside of the GLint range are handled correctly.
IndexRange uses size_t values but DrawCallParams::mFirstVertex is a GLint. This
makes sure all casting is safe.
BUG=864528
Change-Id: Iaa95019615af4d3f79b12bbcb0df13b44cb54339
Reviewed-on: https://chromium-review.googlesource.com/1140898
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8acb1b61
|
2018-07-30T16:20:54
|
|
Allow reads from a multiview framebuffer with one view
It's safe to read from a multiview framebuffer if it is layered and
has just one view. The native OVR_multiview spec supports this as
well.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I04e1364390574075f7e06e39a64e3bf05a539a05
Reviewed-on: https://chromium-review.googlesource.com/1156509
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
24ddc7a8
|
2018-06-11T14:56:34
|
|
WGL: Support unvirtualized contexts and unsafe multithreading.
When using unvirtualized contexts, DisplayWGL still creates a Renderer for
managing any internal GL resources such as emulated back buffers for
DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new
Renderer for each GL context. All created contexts share resources.
BUG=angleproject:2464
Change-Id: I945502514079368e062beef70bed49c61ed44403
Reviewed-on: https://chromium-review.googlesource.com/1097459
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
75359664
|
2018-04-11T01:42:27
|
|
Implement EGL_KHR_debug.
BUG=angleproject:1618
Change-Id: I790944b49badc910b6c72266469fcb8e86ac4252
Reviewed-on: https://chromium-review.googlesource.com/1019387
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e1a057e8
|
2018-06-07T15:09:00
|
|
Fully format some files.
Change-Id: Id6ea245849696d4c6d7eabc6860c0ac424dd8013
Reviewed-on: https://chromium-review.googlesource.com/1091309
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c0a403e2
|
2018-05-08T18:55:54
|
|
Revert "ANGLETest: Reuse test windows per-renderer"
This reverts commit fad918f85445f19bc2aa6e6b3ee52f104690ff2a.
Reason for revert: attempt to fix anglebug.com/2537
Original change's description:
> ANGLETest: Reuse test windows per-renderer
>
> When running angle_end2end_tests unfiltered with the OpenGL and Vulkan
> backends enabled, the test window was recreated all the time and grabbed
> focus every-time it was created. This made it impossible to do anything
> with the machine running the tests.
>
> Fix this by having one OSWindow per renderer group that's lazily created:
> this solves most of the issue since only a couple windows end up being
> created, and at the beginning of the test suite.
>
> BUG=
>
> Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002
> Reviewed-on: https://chromium-review.googlesource.com/1038433
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I93bdfa38757cbe2a6ce939c0c3e3da806307e7dd
Reviewed-on: https://chromium-review.googlesource.com/1050326
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
fad918f8
|
2018-05-07T09:17:30
|
|
ANGLETest: Reuse test windows per-renderer
When running angle_end2end_tests unfiltered with the OpenGL and Vulkan
backends enabled, the test window was recreated all the time and grabbed
focus every-time it was created. This made it impossible to do anything
with the machine running the tests.
Fix this by having one OSWindow per renderer group that's lazily created:
this solves most of the issue since only a couple windows end up being
created, and at the beginning of the test suite.
BUG=
Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002
Reviewed-on: https://chromium-review.googlesource.com/1038433
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a912046d
|
2018-04-12T13:11:03
|
|
Vulkan: DrawElements with line loops client side memory support
- Also enables 6 new tests in LineLoopTests.cpp in angle_end2end
Bug: angleproject:2458
Change-Id: I4aec12b0ac780e81e6811f1199a5acaf17d9b982
Reviewed-on: https://chromium-review.googlesource.com/1010411
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
0ab41fa5
|
2018-03-14T11:03:30
|
|
Add an EGL extension to disable GL extensions by default.
BUG=angleproject:2404
Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945
Reviewed-on: https://chromium-review.googlesource.com/962702
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6108b766
|
2018-02-08T18:17:43
|
|
Remove angle::Library and its usages
No longer needed after https://chromium-review.googlesource.com/513519
Loading libGLESv2 interferes with API tracing tools
BUG=angleproject:1892,angleproject:2343
Change-Id: I2ccbc99377d75d107fd644301402c52466dded21
Reviewed-on: https://chromium-review.googlesource.com/910094
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
0a05df48
|
2017-11-02T21:39:08
|
|
Add TextureUploadFormatTest for texture unpack/upload behavior checks.
Also force ANGLE_SKIP_TEST_IF() to require a semicolon.
BUG=angleproject:2220
TEST=angle_end2end_tests
Change-Id: I2dc777ec75babb8fbb1a2dd8949636c5c05c5767
Reviewed-on: https://chromium-review.googlesource.com/754337
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
de03e003
|
2017-10-21T14:04:20
|
|
Vulkan: Add shader handling for textures.
BUG=angleproject:2167
Change-Id: I33940288331a23b940753795e5e43b8cabcb87f5
Reviewed-on: https://chromium-review.googlesource.com/732189
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
05b35b21
|
2017-10-03T09:01:44
|
|
D3D11: Lazy robust resource init.
This patch moves the robust resource init logic to the GL front-end.
Instead of initializing texture resources immediately on creation in
D3D11, it defers the clear until before a draw call in some cases, or
skips the update if we can determine if a texture (or other resource)
has been fully initialized.
Currently lazy init is only implemented for Textures, Renderbuffers,
and Surfaces.
Various places where lazy resource init is triggered:
* Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels)
* Texture operations (SubImage, GenerateMipmap, CopyTexImage)
Some efficiency gains remain to be implemented, such as when a
SubImage call fills the entire object. Similarly for Blit, and a few
other operations. In these cases we can skip lazy init as an
optimization. Edge cases with EGLImage are mostly untested.
BUG=angleproject:2107
Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8
Reviewed-on: https://chromium-review.googlesource.com/576058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2a9e107c
|
2017-09-22T11:31:57
|
|
Vulkan: Support multiple vertex outputs.
This is a bit of a hack, similar to how D3D11 works. We need to write
output locations in the GLSL shader before we send them to glslang,
so we wait until the link call, then string-replace some hard-coded
identifeir code to the attribute location determined by ANGLE.
This CL also fills in some of the vertex format conversion tables in
formatutilsvk.cpp.
BUG=angleproject:2167
Change-Id: I2424d0d990bdbcd831a4dd130e61e87d8f8f479f
Reviewed-on: https://chromium-review.googlesource.com/677555
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
67a8a014
|
2017-09-08T13:03:52
|
|
Clean up MultiviewDrawTest.cpp
The patch cleans up MultiviewDrawTest.cpp by removing some calls to
glUseProgram as that would be done by drawQuad anyway.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: If9aff686b0ea25e63467852845c46582fdf741c5
Reviewed-on: https://chromium-review.googlesource.com/657678
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3ed60424
|
2017-09-07T11:32:52
|
|
Test using the same texture with multiple samplers.
This covers a regression introduced with texture dirty bits.
BUG=angleproject:1387
Change-Id: Ic8112718c185298ef54ec5a6f6ed2cd519e010d6
Reviewed-on: https://chromium-review.googlesource.com/653586
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
630d558f
|
2017-09-06T12:45:38
|
|
TextureRectangleTest: Fix RAII ignore lifetime
BUG=angleproject:2122
Change-Id: Ia51c139197e1b90e54505278d301ae8ac7dab53d
Reviewed-on: https://chromium-review.googlesource.com/653240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
7d738e26
|
2017-09-05T12:02:10
|
|
Disable platform message when expecting OOM
BUG=angleproject:2122
Change-Id: I99eed52b1f12004f0bab3f94bd3acddda8dafd69
Reviewed-on: https://chromium-review.googlesource.com/650526
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
8a7b3a0c
|
2017-08-25T16:05:48
|
|
Reland 'Remove IndexRange retrieving in validation'
This change adds GL_KHR_robust_buffer_access_behavior support.
The old change is in https://chromium-review.googlesource.com/c/angle/angle/+/607413
BUG=755897, angleproject:1393, angleproject:1463
Change-Id: I04a1132c3ae8d3a766194df61c4ff7bf0b084f03
Reviewed-on: https://chromium-review.googlesource.com/640750
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a42a4e5e
|
2017-08-28T14:02:12
|
|
D3D11: Copy external offscreen texture when required.
In some cases ANGLE gets an external back buffer texture for our
SwapChain11 class, and in some of these cases we get an offscreen
texture that can't be used as a shader resource. The becomes a problem
for some copy operations that use a shader to convert texture formats.
Work around this problem by making a shadow copy of the texture that
has sampling enabled - it is possible to use CopyResource to copy
between them.
BUG=chromium:752917
Change-Id: Ib757949d3d06295a118b055bf37311f820f7149c
Reviewed-on: https://chromium-review.googlesource.com/638551
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
abf66fb3
|
2017-08-23T11:58:27
|
|
D3D11: Use dirty bits for applyVertexBuffers.
If the vertex array has any dirty or dynamic attribs, we must do an
update. Similarly, if a prior state change has left the vertex
state invalidated, we do an update. For instance, a program change
means we need a new input layout. If there was no such invalidation
or dirtyness we can skip the call to InputLayoutCache.
This improves the performance of the draw call benchmark (with no
state changes) by about 50% on the D3D11 null driver. Increases the
frames per second count of the aquarium demo with the passthrough
command buffer by about 25% on a test machine.
BUG=angleproject:1156
Change-Id: I8381999029f5b1912030a3342e96285a58f95e82
Reviewed-on: https://chromium-review.googlesource.com/616784
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8f276e25
|
2017-05-30T12:05:52
|
|
Handle multiview Draw* calls
Because the ANGLE_multiview extension uses instancing to multiply
geometry for each view, Draw* calls with an active multiview program
have to be handled in the follwing way:
1) Convert non-instanced Draw calls to their instanced versions.
2) Multiply the number of instances in an instanced Draw call by the
number of views.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I19119e8178f70336e5dbb1e5eed0658b5b9f43d7
Reviewed-on: https://chromium-review.googlesource.com/593657
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Martin Radev <mradev@nvidia.com>
|
|
222c517f
|
2017-07-19T16:15:42
|
|
Control Debug layers in ANGLE_platform_angle.
Debug layers seem to be a universal thing among functional back-ends.
D3D, OpenGL and Vulkan all need some kind of controls for debugging,
so it seems to make sense to make this control part of the base
extension.
Default the extension to EGL_DONT_CARE, which allows the back-end to
have a lot of flexibility in terms of implementation.
Also enable the extension in the D3D11 and OpenGL back-ends, and set
the extension to enabled for angle_end2end_tests.
Remove EGLVulkanEXTTest since it no longer tests anything not tested
in the base ANGLETest class.
BUG=angleproject:2086
Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8
Reviewed-on: https://chromium-review.googlesource.com/578369
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
dde78e8c
|
2017-05-22T14:13:27
|
|
ES31: Implement Vertex Attrib Binding on OpenGL
This patch intends to implement Vertex Attrib Binding on OpenGL
back-ends:
1. Add supports for updating vertex attributes by Vertex Attrib
Binding APIs.
2. Refactor the process of updating vertex attribtues in class
VertexArray to make it easier to implement this feature.
BUG=angleproject:1593
TEST=dEQP-GLES31.functional.vertex_attribute_binding.*
Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2
Reviewed-on: https://chromium-review.googlesource.com/510251
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
293e114d
|
2017-07-11T13:51:05
|
|
Add tests for the cache control extension.
A first test verifies the validation of the extension, and a second
compiles a simple shader and checks the cache behaviour.
These tests don't currently run since the extension is disabled,
but they will start running as soon as we expose it.
BUG=angleproject:1897
Change-Id: Id4a76b83090712a267576069b711eeee29aa81dd
|
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cdadb3ff
|
2017-06-09T15:13:30
|
|
Decouple ANGLETest functionality and test parameters
ANGLETest provides useful functionality for end2end tests, but it
cannot be used for tests which take other test parameters than the
platform. The patch introduces another level of abstraction by moving
all of ANGLETest's functionality to another class - ANGLETestBase -
which does not inherit from ::testing::TestWithParam<>. New tests can
either inherit from ANGLETest as before to have only platform
parameters, or they can inherit from ANGLETestBase and add handling
of custom test parameters.
Example:
// The new parameter type must inherit from PlatformParameters.
struct MyCustomParameters : PlatformParameters
{
bool mWorkaroundState;
};
class MyTest : public ANGLETestBase,
public ::testing::TestWithParam<MyCustomParameters>
{
protected:
void overrideWorkaroundsD3D(
angle::WorkaroundsD3D *workaroundsD3D) override
{
workaroundsD3D->myCustomWorkaround = GetParam().mWorkaroundState;
}
};
ANGLE_INSTANTIATE_TEST(MyTest, MyCustomParameters(ES3_D3D11(), false),
MyCustomParameters(ES3_D3D11(), true));
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ia36e429cff8c4c291fc87a286a1d1a3004d6fad6
Reviewed-on: https://chromium-review.googlesource.com/530945
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
60f6eb20
|
2017-05-08T15:34:46
|
|
Add WebGL test that draws to missing attachment.
In WebGL one can Clear, DrawArrays, and DrawElements to a framebuffer
with a missing attachment with no error.
BUG=angleproject:1822
Change-Id: I4dece2fa8fad31c812e24ae18bdc380c2857a1f8
Reviewed-on: https://chromium-review.googlesource.com/502967
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
b7d5e303
|
2017-06-01T16:04:46
|
|
D3D11: Default init all textures.
The resource manager factory methods will use ClearView or zero-filled
buffers to set initial data. It assumes there are no 3D depth/stencil
textures. This will lead to some wasteful re-creation of RTVs in some
cases.
This is a temporary measure until we can implement more efficient
lazy resource init strategies.
BUG=angleproject:1635
Change-Id: I590e76587d3d96a359beedb79e21d24930e5f2e0
Reviewed-on: https://chromium-review.googlesource.com/503254
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
98de826c
|
2017-05-29T13:01:02
|
|
Platform: Fix initialization order in tests.
Because of the platform refactor in abf38572062b91 we broke the way
the tests override the D3D workarounds for the tiny depth/stencil bug.
This change passes a pointer to the platform directly in the EGL init
logic, which solves this issue. It also removes all decltype code in
the platform header which might fix the UBSAN problem we were seeing
previously.
Also change a present mode selection error into a warning in the Vk
back-end, since this was being triggered on AMD, but is safe.
BUG=angleproject:2042
Change-Id: Ibbd0c69ce11a840cf4b33c616f56020001e553aa
Reviewed-on: https://chromium-review.googlesource.com/513519
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4f0e003e
|
2017-05-01T16:04:35
|
|
Implement the new formats/features of the ES3 CHROMIUM_copy_texture.
Some non-renderable texture formats remain unimplemented.
BUG=angleproject:1932
Change-Id: Id206432d6e26a70fc0e84478a4e43e9eefadcf2f
Reviewed-on: https://chromium-review.googlesource.com/491948
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
aa7203ef
|
2017-05-03T23:32:29
|
|
Inherit privately from angle::NonCopyable.
Make all inheritance from angle::NonCopyable private so the compiler
complains about this (admittedly unlikely) code:
class Foo: angle::NonCopyable {
virtual ~Foo() { ... }
};
angle::NonCopyable *p = new Foo;
delete p;
In the above code ~Foo() is not called, only ~NonCopyable(), because the
latter is not virtual. Making it virtual would add overhead to all derived
classes which don't already have a virtual method.
Also tighten access in NonCopyable, because we can.
BUG=angleproject:2026
Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0
Reviewed-on: https://chromium-review.googlesource.com/495352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
677bb6ff
|
2017-04-05T12:40:40
|
|
Update checks for floating point renderability.
* Expose GL_CHROMIUM_color_buffer_float_rgb and
GL_CHROMIUM_color_buffer_float_rgba
* Fix many texture formats that were incorrectly checking the wrong
extension for support or renderability.
* Make all floating point texture extensions dynamically enableable.
BUG=angleproject:1958
BUG=angleproject:1715
Change-Id: Iefccc8b5ae5edd97623affa9de05b1d9af5c9598
Reviewed-on: https://chromium-review.googlesource.com/468450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
151d5de6
|
2017-04-13T09:52:23
|
|
Enable MSAA for texture client buffers
Enhancement to the EGL_ANGLE_d3d_texture_client_buffer extension to
allow use of a shared D3D texture that can be multi-sampled.
BUG=angleproject:1917
Change-Id: Iaf59bbd575a5dfb29345f55b549bc4017bf2d7d0
Reviewed-on: https://chromium-review.googlesource.com/446907
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6e0d8410
|
2017-04-05T15:15:10
|
|
Add IsOzone().
Add a function to check for the Ozone back end for use in skipping tests.
BUG=angleproject:1423
Change-Id: Ida3313e8cce5179422bdca85ba68f9765dfac840
Reviewed-on: https://chromium-review.googlesource.com/469068
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
8aeeed6e
|
2017-03-15T18:09:26
|
|
D3D11: Work around compiler nested sampling bug.
We can potentially work around a bug in the HLSL compiler by
omitting the const qualifier from some sampling operations.
BUG=angleproject:1923
Change-Id: I8a5d119707721e9c19f06be4ad808f87bfcdbee5
Reviewed-on: https://chromium-review.googlesource.com/454938
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e08a1d36
|
2017-03-07T17:24:06
|
|
Plumb robust resource init extensions.
This also cleans up a few minor glitches in the extension texts,
and renames the EGL extension for consistency.
It incidentally fixes a bug in our EGL init where we were checking
the wrong client versions for KHR_create_context.
It also implements a new feature for tests which allow them to defer
Context creation until the test body. This allows tests to check for
EGL extension available before trying to create a context with certain
extensions.
BUG=angleproject:1635
Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865
Reviewed-on: https://chromium-review.googlesource.com/450920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
feb8c686
|
2017-02-13T16:07:35
|
|
Add extensions to disable client arrays.
Chrome doesn't allow any client data in its command buffer. Add an ANGLE
extension to request a context that disallows client data.
BUG=602737
Change-Id: If9d5144daea3c629a73562396000df59a671aad3
Reviewed-on: https://chromium-review.googlesource.com/441986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
abf38572
|
2017-02-14T16:47:59
|
|
Remove old C++ ANGLE platform.
Now that the new platform is in place, we can remove the old methods.
Must be landed after https://codereview.chromium.org/2697463003/
BUG=angleproject:1892
BUG=chromium:678870
Change-Id: Ia29a3b120cf3521fc0409019c2e64e4dbc6f460d
Reviewed-on: https://chromium-review.googlesource.com/441274
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ce02f086
|
2017-02-06T16:46:21
|
|
Add an extension to share textures at the display level.
BUG=angleproject:1639
Change-Id: If9140142ebce89f33921c13d9d212c17d1894162
Reviewed-on: https://chromium-review.googlesource.com/437618
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bcb3f9ba
|
2017-01-27T22:45:18
|
|
Direct logging to Platform when available
All logging should be done via ERR() and WARN(),
which call angle::Platform's logError and logWarning,
if there is current Platform which supports logging.
Otherwise, ERR() is directed to std::cerr.
Misc fixes to keep tests passing.
BUG=angleproject:1660, angleproject:1644
Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3
Reviewed-on: https://chromium-review.googlesource.com/434188
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ea20d622
|
2017-01-19T19:12:12
|
|
Vulkan: Workaround NVIDIA not sharing with OpenGL window.
NVIDIA seems to have the limitation of not being able to work with a
window handle on both OpenGL and Vulkan. Apparently this also happens
with NVIDIA on Linux, but doesn't happen with any other vendor. Work
around this by opening a new OS window when switching between Vulkan
and non-Vulkan.
BUG=angleproject:1810
Change-Id: Id6bfcc2229be5a0d97202dfc87944001b4ab7871
Reviewed-on: https://chromium-review.googlesource.com/430887
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c5a2a172
|
2017-01-13T15:55:07
|
|
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
Add floating point EGL configs for the D3D11 backend.
BUG=angleproject:1707
Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf
Reviewed-on: https://chromium-review.googlesource.com/428294
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0448ec84
|
2016-12-23T13:41:47
|
|
Vulkan: Enable validation layers on request.
Also adds the build files for the Vulkan layers.
The layers are enabled by default for the tests.
BUG=angleproject:1319
Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49
Reviewed-on: https://chromium-review.googlesource.com/367751
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e09bd5d3
|
2016-11-29T16:20:35
|
|
Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
408293f8
|
2016-12-20T10:11:45
|
|
D3D11: Fix stale SRVs with tiny depth textures.
When the tiny depth texture would get re-created on change, it was
not freeing any cached SRVs which were pointing to the old tex.
Fix this by erasing the cache entry if the texure is recreated.
Also include a test which hooks into the workarounds to force
testing on every platform.
Also narrow the workaround to only apply to depth/stencil textures
which use these mips in GL, rather than D3D, where we always create
a full mip chain.
BUG=angleproject:1664
Change-Id: If0ac396b8847e1bf9b50165e5332da573e9bb3e4
Reviewed-on: https://chromium-review.googlesource.com/421567
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
57e6d50e
|
2016-12-09T14:46:39
|
|
FramebufferAttachment: make attach(nullptr) work like detach
Otherwise when trying to use a DEPTH texture for DEPTH_STENCIL,
attach(nullptr) gets called but the FramebufferAttachment still returns
true when isAttached is called.
BUG=angleproject:1523
Change-Id: I30b78aff619eb6cd63e0befac886bddc177a2e58
Reviewed-on: https://chromium-review.googlesource.com/418403
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
922cbfcb
|
2016-11-25T16:23:18
|
|
common: Add a vector arithmetic helper classes
Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9
Reviewed-on: https://chromium-review.googlesource.com/414272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c339c4e5
|
2016-11-29T10:37:36
|
|
Split WebGL compatibility into two extensions.
The mechanism for requesting extensions is now a separate extension.
Added a way to query the extensions that support enabling.
BUG=angleproject:1523
Change-Id: I2efaa9f6d67b12ecae325f455404e34ba04d0e7c
Reviewed-on: https://chromium-review.googlesource.com/414529
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
76cdbd51
|
2016-09-23T16:51:04
|
|
Add basic initialization code for ContextNULL so it can run some tests.
BUG=angleproject:1468
Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7
Reviewed-on: https://chromium-review.googlesource.com/388846
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2018c0ba
|
2015-12-08T11:48:51
|
|
Add a EGL_ANGLE_d3d_texture_client_buffer extension.
Allows creation of pbuffers from D3D texture objects.
BUG=540829
BUG=angleproject:1144
Change-Id: If8ea717ef011608cd01357c217837133d726d3ea
Reviewed-on: https://chromium-review.googlesource.com/316804
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
91db32c5
|
2016-10-06T09:31:53
|
|
Skip TimerQueriesTest.TimeElapsedMulticontextTest on Win/AMD/GL/Debug.
This test appears to be flaky.
BUG=angleproject:1541
Change-Id: I2a91626f6dc309d2dc23098cbaf290adac7f4859
Reviewed-on: https://chromium-review.googlesource.com/394217
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
601a0ccc
|
2016-10-06T14:38:43
|
|
Revert "Skip TimerQueriesTest.TimeElapsed on Win/AMD/GL/Debug."
The correct test was the multi-context version.
BUG=angleproject:1541
This reverts commit d0614b852154da7a9968e2f6b1a775fc469dc83b.
Change-Id: I4f4a9e3b1e0301eef34ce8c06cd649bff66fcdb1
Reviewed-on: https://chromium-review.googlesource.com/394216
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d0614b85
|
2016-10-06T09:31:53
|
|
Skip TimerQueriesTest.TimeElapsed on Win/AMD/GL/Debug.
This test appears to be flaky.
BUG=angleproject:1541
Change-Id: I947dbc759e0fef505ce9b11e501f2dbe35ff1e5c
Reviewed-on: https://chromium-review.googlesource.com/394329
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f41a7151
|
2016-09-19T15:11:17
|
|
Add an extension to disable resource generation on bind.
BUG=angleproject:1518
Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9
Reviewed-on: https://chromium-review.googlesource.com/386799
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f607c60a
|
2016-09-21T11:46:48
|
|
Fix validation of ReadPixels format and type.
The validation for ReadPixels allows for two combations of format/type:
1. Based on the current framebuffer's component type.
* GL_RGBA/GL_UNSIGNED_BYTE if the framebuffer is a normalized (signed
or unsigned).
* GL_RGBA_INTEGER/GL_INTEGER if the framebuffer is an
integer format.
* GL_RGBA_INTEGER/GL_UNSIGNED_INTEGER if the framebuffer is an
unsigned integer format.
* GL_RGBA/GL_FLOAT if the framebuffer is any type of float
framebuffer (added in EXT_color_buffer_float).
* These combations are detailed in the ES2 spec on pg 105 or ES3 on pg
193.
2. The implementation read format/type returned from glGetIntegerv.
* These formats are added by specs, OES_texture_float, EXT_texture_rg,
EXT_read_format_bgra, etc.
Update the GL and D3D backends to perform the conversion from GL_HALF_FLOAT
to GL_HALF_FLOAT_OES.
Continue allowing reading as BGRA_EXT to support Skia. Should be removed in
the future.
BUG=607283
BUG=angleproject:1478
Change-Id: I0312cad4d5f138ab036f383d221f8ccd19a77f6d
Reviewed-on: https://chromium-review.googlesource.com/346232
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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c287ea6e
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2016-09-16T14:46:51
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Add WebGL validation extensions to ANGLE.
BUG=angleproject:1523
Change-Id: I6fecb5055ed8087665aeee34b3a066ea8f38d51b
Reviewed-on: https://chromium-review.googlesource.com/386281
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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