src/tests/test_utils/ANGLETest.h


Log

Author Commit Date CI Message
Shahbaz Youssefi 745999a9 2019-11-19T12:59:02 Add test for multithreaded shared-context resource The test does this: 1. Context 1: Read Texture 1 and draw into Framebuffer 1 2. Context 2: Read Texture 1 and draw into Framebuffer 2 3. Context 1: Delete Framebuffer 1 4. Context 1: Flush 5. Context 2: Modify Texture 1 Issue is Texture 1's mCurrentReadingNodes contains one node from each context's command graph, one of which is deleted at step 4. At step 5, a dependency is added from both nodes (one already deleted) to a new node, causing use-after-free. Bug: angleproject:4130 Change-Id: I06720aec20d0b49114937f1cd9b193a4f1df9d8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1924790 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 2a72553d 2019-11-25T14:22:50 Add EGLSurfaceTest.ResizeWindowWithDraw This test will ensure the backbuffer is also properly resized when the window is resized. Bug: angleproject:4167 Change-Id: I1d73f07379b4f05e453520e22ef1369f51182197 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934311 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
shrekshao fb1c2fe8 2019-11-13T11:10:39 EXT_texture_norm16 readpixels fix Adding validation logic for RGBA16 readpixels. Change readPixels format from UNSIGNED_BYTE to UNSIGNED_SHORT in the test. FYI: According to https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_norm16.txt ReadPixels format and type used during CopyTex* are limited to RGBA Bug: 1024387, 1000354, angleproject:1365, angleproject:4089 Change-Id: I70517f255fe335f60e55bdf15f7ebf82e3de0800 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914127 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Le Hoang Quyen 6fcc0bb8 2019-11-21T01:19:40 Metal: Re-add end2end test configs (running test is still disabled) angle_test_instantiate.cpp & angle_test_instantiate_apple.mm: - Disabled metal platform selection on pre-10.13 mac devices for Bug: angleproject:4153 Explicitly disabled tests on metal: - DifferentStencilMasksTest.DrawWithDifferentMask - PointSpritesTest.PointSizeAboveMaxIsClamped - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D This requires the crash fix in http://crrev.com/c/1924101 Bug: angleproject:4153 Bug: angleproject:2634 Change-Id: I95046d731a8ba7414cf1a1f4b6f2940282725872 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926389 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Tobin Ehlis c1776c61 2019-11-13T11:36:35 Vulkan:Add Swiftshader configs Add Swiftshader configs to existing test instantiation macros for all ESX variants. This causes Swiftshader to be used to run end2end tests. Added detection code to know when tests are running on Swiftshader and skipping a number of fails initially. Note that when running ANGLE end2end tests within Chromium build on Win32 bots there were crashes with Swiftshader config for tests that should have been skipped. Due to this, just skipping Swiftshader configs on Win32 for now. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I32527a62304c5fad90f645b372edf9411ca2b212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914126 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter 8392b118 2019-11-20T16:57:08 Revert "Metal: Enable end2end tests." This reverts commit 0bb42e091b77f174632434a05789b2ce632bd902. Reason for revert: https://bugs.chromium.org/p/chromium/issues/detail?id=1026633 Causing failures on Mac bots. Original change's description: > Metal: Enable end2end tests. > > Explicitly disabled tests: > - DifferentStencilMasksTest.DrawWithDifferentMask > - PointSpritesTest.PointSizeAboveMaxIsClamped > - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D > > Bug: angleproject:2634 > Change-Id: I76ab450c06d0e1be1e7469a8b9c6497684c3ca54 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906607 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org,le.hoang.q@gmail.com Change-Id: Iaa4264834170a49c274f186d3d74f57714c84b32 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2634 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926378 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Le Hoang Quyen 0bb42e09 2019-11-19T23:04:00 Metal: Enable end2end tests. Explicitly disabled tests: - DifferentStencilMasksTest.DrawWithDifferentMask - PointSpritesTest.PointSizeAboveMaxIsClamped - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D Bug: angleproject:2634 Change-Id: I76ab450c06d0e1be1e7469a8b9c6497684c3ca54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906607 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 422ebad2 2019-10-31T16:02:48 Fix ANGLE_get_image cube map handling. Was missing a layer parameter. Also includes a regression test. Also updates incomplete texture handling in Vulkan. Will try to sync the texture storage if the texture has never been used. Bug: angleproject:3944 Change-Id: I5fcd6931f9cb9e008faaeaecb1f6df275a2af73f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894142 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 57b37b6b 2019-09-25T18:29:28 Rename util/system_utils to util/test_utils. This removes a GN naming conflict between util/system_utils and common/system_utils. This conflict was preventing us from adding unit tests to utils' version of system_utils. Since these functions are only useful to tests and samples rename them test_utils for simplicity. Will enable further development of ANGLE's standalone testing harness. Bug: angleproject:3162 Change-Id: I9e34fb69f96c5de6dc2453fce4148a0f285e15ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825268 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov e34564ba 2019-09-18T15:21:51 Revert "Suppress crashing perftests on Win Intel Exp Rel" This reverts commit f8e8fcf8828f42005b4410cc4500c63d8e9112ce. Reason for revert: ANGLE_SKIP_TEST_IF doesn't work in perftests and this skip is not needed since the whole suite is disabled now Original change's description: > Suppress crashing perftests on Win Intel Exp Rel > > Also moves ANGLE_SKIP_TEST_IF to a header shared between end2end and > perf tests. > > BUG=chromium:997674 > > Change-Id: I7c5968e6d861c4bff703ddc6ae0e4e021e47061f > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768374 > Commit-Queue: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,cwallez@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:997674 Change-Id: I0a2124c93d1abd6c7efd2b29e942ee966982eed2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810763 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Hyunchang Kim b1580a27 2019-08-27T18:08:56 Vulkan: Set half float vertex format to valid in 2.0 context - OES_vertex_half_float extension requires this patch - Add end2end tests to verify OES_vertex_half_float extension BUG=angleproject:3191 BUG=angleproject:3802 Test: angle_end2end_tests --gtest_filter=*VertexAttributeTest.HalfFloatClientMemoryPointer* 3DMark Icestorm GT1 Change-Id: Ia597021a5ae6b4853ee1199989ec3f9cc23c7fac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793354 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mingyu Hu 03f93cf0 2019-08-30T08:53:30 ANGLE test fixture leaking. Adding code in ANGLETestEnvironment::TearDown() to release fixtures if exists. Bug: angleproject:3875 Change-Id: I0d6ad9b8c72937b20a4c3033b86eb667b546e0c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778841 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Corentin Wallez f8e8fcf8 2019-08-26T15:28:32 Suppress crashing perftests on Win Intel Exp Rel Also moves ANGLE_SKIP_TEST_IF to a header shared between end2end and perf tests. BUG=chromium:997674 Change-Id: I7c5968e6d861c4bff703ddc6ae0e4e021e47061f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768374 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 93560ef5 2019-07-25T16:13:02 Vulkan: Seamful cube map emulation In GLSL, a cube texture is sampled with one of textureCube* functions. This function takes a 3D coordinate which is a vector from the center of the cube and identifies a direction to sample from. GLES2.0 has the following table that translates this 3D coordinate (Rx, Ry, Rz) to a face and ST coordinates within that face. This table can be found in Section 3.7.5 (Cube Map Texture Selection). A compiler pass is implemented in ANGLE that replaces samplerCube declarations with a sampler2DArray. The textureCube* functions are replaced with the corresponding texture* functions with the translated coordinates according to that table. Gradients provided to textureCubeGrad are translated using the same formulae, which is not precise but the spec specifies this projection to be implementation dependent. Helper invocations enabled through WQM (whole quad mode) cause a nuisance in that the extrapolated varyings used as coordinates in a textureCube call could have a different major axis (and therefore face) from the non-helper invocations that lie within the geometry. subgroupQuadSwap* operations are used in conjunction with gl_HelperInvocation to make sure the helper threads calculate texture UVs in the same face as the non-helper invocations. Bug: angleproject:3300 Bug: angleproject:3240 Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: I0cb6a9b1f2e1e6a392b5baca1c7118ed1c502ccf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715977 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov c26b7914 2019-07-04T16:52:21 Skip EGLSurfaceTest.SwapInterval on Linux NVIDIA Vulkan. Flaky hangs on Ubuntu 19.04 Bug: angleproject:3618 Change-Id: Iab85c94e90aec0f7b15fe0fbc14ae1a8d0734d48 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689270 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jonah Ryan-Davis eee67c6e 2019-06-18T13:00:43 Fix Platform.h integration with ANGLE A function was renamed which broke the platformMethods table strings. This CL reverts the rename (originally from crrev/c/1660952) Bug: angleproject:1621 Change-Id: I8121a4956ba1d3e3c5036f72f6f1fdf5509dc491 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664792 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis beb0eb2d 2019-06-14T15:10:33 Clean up workarounds/features to single location. Rename all workarounds structs to features, and move the lists to a shared location in include/platform (to help with documentation, see: https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69) Bug: angleproject:1621 Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2c49d0b0 2019-06-14T15:17:37 Suppress Bindings perf test on Win/Intel/GL. BindingsBenchmark.Run/gl_100_objects_allocated_every_iteration This test was timing out on the bots. Conservatively skip the benchmark on Intel/GL/Windows. Bug: chromium:974083 Change-Id: I4a254bff8b43e5a47b5905ee6b9bc1a659129684 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660951 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 6722009e 2019-05-20T11:12:53 Vulkan: Handle dirty RTs with state messages. Prior to this CL we were handling dirty state change notifications by flushing the RT Images just prior to use or just after they were changed. This could lead to a few redundant checks in several places. It also meant we needed an owner pointer from the RT to the parent Image. This pointer would be null for Surfaces and Renderbuffers. This cleans up the image flushing logic to be handled by dirty bit notifications. When an app updates an attached Texture with TexSubImage or related calls it will send a notification to the Framebuffer. The Framebuffer then sets a dirty contents bit that is handled in the implementation. In Vulkan this means flushing the dirty bits. Requires adding a flag to the FramebufferImpl class to determine if we need to syncState before we checkStatus. Adding the option allows us to only call syncState for the GL back-end. Not calling syncState allows the robust resource init operation to happen *before* we syncState. Which in turn allows FramebuffeVk to initialize the VkImages in one go. Added new regression tests for Texture updates. This might not cover all cases. I found it was very hard to trigger some of the resource update staging in TextureVk. Bug: angleproject:3427 Change-Id: Idfa177436ba7fcb9d398f2b67922e085f778f82a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601552 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 5cbaa3f8 2019-05-07T15:49:22 Don't inherit ANGLETest SetUp and TearDown. Instead of inheriting from testing::Test's SetUp and TearDown we add new methods 'testSetUp' and 'testTearDown'. This helps prevent a common error of forgetting to call the base class method. Also add a check in the ANGLETest destructor that SetUp and TearDown have been called. Bug: angleproject:3393 Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 467f174f 2019-05-03T12:52:21 Remove EGLTest. Consolidate these tests into ANGLETest. Add a new parameter to PlatformParameters that lets us skip normal test setup. This removes the last 'configless' tests from angle_end2end_tests. Bug: angleproject:3393 Change-Id: I87186698ade90f95577534eb8ed1dfd4245f740e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1590467 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3089f92e 2019-05-01T15:11:46 Move EGL Display config into EGLPlatformParameters. This CL moves all of the EGLDisplay configuration into an EGL platform struct. Consolidating display configuration in the struct allows us to move configuration out of the test constructor. Then when we filter test configs we don't need to wait for the individual test setup. Bug: angleproject:3393 Change-Id: I5bd06dcdc9f2867ebc43c1d4984077ada35cafc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574674 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill b8149075 2019-04-30T16:14:44 Clean up ANGLE test extension functions. None of these functions needed to be member functions. Also make the naming more consistent. Bug: angleproject:3393 Change-Id: I7aafe2269a48af703a87bd9a8cf4cfab9e177dd3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574673 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 057b76e1 2019-04-12T14:48:59 Implement GL_CHROMIUM_lose_context. This is useful for testing context lost behaviour. BUG=angleproject:3379 Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang 3702d8c9 2019-04-08T13:44:06 Propogate dirty bit signals from TextureImpl to Texture up to Context. If TextureImpl sets a local dirty bit and signals gl::Texture of it, the dirtyness is not propogated to context. This can result in draw calls with textures that are not synchronized BUG=949985 Change-Id: I9baf82c96598265a6a4850f1fd48e213b5e98ab5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556699 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 43997017 2019-03-30T23:24:01 Vulkan: fix non-float clear with draw Instead of using one draw call that clears all attachments, multiple draw calls are issued that clear a single attachment each. This allows us to have a manageable number of variations for the ImageClear.frag shader, now that non-float format support is introduced. Bug: angleproject:3187 Change-Id: Ic0c1067a396250bd80f31d00cad5a272acff8be8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545523 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f455f756 2019-03-20T20:49:44 Reuse angle_end2end_test windows and displays. This both speeds up test execution and cuts down on the number of new windows and displays created for a test config. This feature is only currently enabled for Windows NVIDIA and Intel. On every other config there were blocking issues that would need investigation. Several tests were manually flagged as needed new displays on each iteration to prevent test flakiness. This feature might fix the issues with Intel test flakiness that have been prominent on the ANGLE CQ. WGL configurations have also been removed from ANGLE tests. So this removes more of the code from ANGLETest.cpp. Bug: angleproject:3261 Change-Id: Ic2864d4806ad38e0eeaa3c0afcd54ae1c548090f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520995 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 0f566fc7 2019-03-20T11:36:29 Introduce ConfigParameters test helper struct. This allows us to more easily compare sets of parameters used in our tests. The config parameters are stuff like the red / gree / blue bits used in an EGL config. Or particular sets of extensions or other EGL options. This will more easily allow us to determine when we need to use a new EGL display instead of reusing a prior. Bug: angleproject:3261 Change-Id: Ia1f0ede988e0b4084fbb4d55097e94fd89ee4899 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531535 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill a683628b 2019-03-20T11:23:12 Use common SystemInfo in tests. We were using a static SystemInfo in two places. Consolidate the SystemInfo collection to a single location. Also renames Nvidia to NVIDIA to be consistent with the company naming. And adds a few helpers to SystemInfo for GPU detection. Will lead to test changes to reduce flakiness on Intel Windows. Bug: angleproject:3261 Change-Id: I4e0addf19d6fe26b4d31a1289efce72092a0a1dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531533 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi b6eb3412 2019-03-06T15:10:56 Allow testing::Combine in ANGLE_INSTANTIATE_TEST In most tests, ANGLE_INSTANTIATE_TEST is sufficient. This macro takes a a variable number of angle::PlatformParameters and instantiates that many tests. angle::PlatformParameters already aggregates multiple configurations. In a number of cases, however, it would be useful to have even more configurations in conjunction with angle::PlatformParameters. gl_tests/MultiviewDrawTest.cpp solves this by creating a custom class that combines angle::PlatformParameters with test-specific configurations. gl_tests/CopyTextureTest.cpp included numerous tests with hardcoded values for its configurations. This change introduces ANGLE_INSTANTIATE_TEST_COMBINE_N. These macros take N testing::* parameter generators followed by the list of angle::PlatformParameters as per ANGLE_INSTANTIATE_TEST. They then testing::Combine these generators, placing the angle::PlatformParameters list first. Tests that use this functionality would inherit from ANGLETestWithParams<std::tuple<angle::PlatformParameters, ...>> instead of ANGLETest, and instantiate their tests as such: ANGLE_INSTANTIATE_TEST_COMBINE_3(TestName, PrettyPrintFunction, testing::ValuesIn(listOfParameters), testing::Values(some, other, parameters), testing::Bool(), ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES(), ES2_VULKAN()); The name of the test, as used by --gtest_filter, will be suffixed with the output of the PrettyPrintFunction. Assuming the tuple type given to ANGLETestWithParams is Params, this function takes a ::testing::TestParamInfo<Params> input to pretty-print the name of the test variation. It is recommended to output the platform first for consistency with other tests. gl_tests/CopyTextureTest.cpp is modified to use this macro. Bug: angleproject:3125 Change-Id: I0311b84659578bf3c7b5e9673b41cc3a3adfc50d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1506236 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov aaa17b85 2019-02-26T16:57:44 Restrict OpenGL/Vulkan test window re-creation workaround to NVIDIA The workaround in https://chromium-review.googlesource.com/430887 was intended only for NVIDIA. Re-creating the test window causes new native display to be created every time. Normally, re-using the same native display with different implementation would release the old implementation. When new display is created instead of re-using the old one, old implementation is never released, leaking memory. Use SystemInfo to check if any of GPUs is NVIDIA and apply the workaround only then, reducing the leak on other platforms. Bug: angleproject:1810, angleproject:3153 Change-Id: I6198c01c82a01e2adc0bcd1fad303c47cd7328d8 Reviewed-on: https://chromium-review.googlesource.com/c/1490379 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@google.com>
Jamie Madill 00f43c91 2019-02-09T11:41:12 Vulkan: Suppress layer warnings about unbound outputs. This warning could pop up whenever an OpenGL app would write to a particular output and not bind an attachment. This is valid in OpenGL. Also it could happen when writing to gl_FragData instead of gl_FragColor. Since it's hard to fix every usage we can just suppress the warning. Also adds a way to change test platform warnings into errors. Bug: angleproject:2866 Change-Id: I9793f58121ac848d74d6b0131e79ebab2c70f45c Reviewed-on: https://chromium-review.googlesource.com/c/1462057 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 7085305f 2019-02-04T17:47:04 Use whitelist to filter test configs. Before we would try all the configs and filter those which fail to init. Now we gather the System Info and if successful check a list of supported configs. If System Info init fails we fall back to the prior method. This speeds up end2end tests init. It also allows for more reliable profile captures with VTune. It also will cause a test failure if a config unexpectedly fails. Previously we would silently pass without running the config's test. Includes a few changes: * D3D reference tests are disabled. They don't appear to be working. * Mac ES 3.1 is disabled due to lack of support. * WGL on AMD Windows is disabled due to lack of ES compatibility. * ES 3.2 contexts are explicitly disabled. * Vulkan is limited to ES 2.0. * The Windows GLES back-end is limited to NVIDIA with ES 2.0 & 3.0. * A unit test that verifies the whitelist matches availability. Bug: angleproject:2472 Change-Id: Ib72214bfbbff13c124fa15a6494d0aabb52f2e62 Reviewed-on: https://chromium-review.googlesource.com/c/1436168 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill c09ae15c 2019-02-01T14:16:32 Enable -Wextra-semi and -Wextra-semi-stmt. This will prevent users from accidentally making semicolon errors in the future. Bug: chromium:926235 Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9 Reviewed-on: https://chromium-review.googlesource.com/c/1446493 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1f56ed2a 2019-01-03T15:24:22 Add WGLWindow and WGL test configs. WGLWindow lets us use a Windows driver's bindings instead of ANGLE. This only works if the underlying driver supports OpenGL ES compatibility. Also adds the WGL headers, WGL XML, and a specialized WGL loader. Because of a small driver issue with NVIDIA I added a retry for the WGL Window initialization. Bug: angleproject:2995 Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec Reviewed-on: https://chromium-review.googlesource.com/c/1366021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill ad398ee8 2019-01-03T13:01:08 Free OSWindow and EGLWindow through helpers. This cleans up any potential problems with allocating and freeing resources in different shared objects or DLLs. Previously we were using a dynamically linked allocation function and then calling the standard delete function. Also adds a base class helper for EGLWindow. Will base the WGL Window class on this. Needed for running ANGLE tests against native drivers. Bug: angleproject:2995 Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0 Reviewed-on: https://chromium-review.googlesource.com/c/1393443 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill ba319ba3 2018-12-29T10:29:33 Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 9f088621 2018-12-29T20:46:15 Revert "Load entry points dynamically in tests and samples." This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f. Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624 Original change's description: > Load entry points dynamically in tests and samples. > > This CL adds a dynamic loader generator based on XML files. It also > refactors the entry point generation script to move the XML parsing > into a helper class. > > Additionally this includes a new GLES 1.0 base header. The new > header allows for function pointer types and hiding prototypes. > > All tests and samples now load ANGLE dynamically. In the future this > will be extended to load entry points from the driver directly when > possible. This will allow us to perform more accurate A/B testing. > > The new build configuration leads to some tests having more warnings > applied. The CL includes fixes for the new warnings. > > Bug: angleproject:2995 > Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 > Reviewed-on: https://chromium-review.googlesource.com/c/1359516 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2995 Reviewed-on: https://chromium-review.googlesource.com/c/1392381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 03923558 2018-12-29T10:29:33 Load entry points dynamically in tests and samples. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 Reviewed-on: https://chromium-review.googlesource.com/c/1359516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1e853266 2018-12-21T09:07:38 Cache common DrawElements states. Similar to how we cache the base common draw states. This will improve DrawElements performance. Several state checks are optimized into a single 'if' check of a cached value. Also includes a regression test for mapping the element array buffer. Bug: angleproject:2966 Change-Id: Ia6e524a58ad6b7df2e455d67733e15d324b1b893 Reviewed-on: https://chromium-review.googlesource.com/c/1357150 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi d856ca48 2018-10-31T16:55:12 Vulkan: add clear test for emulated stencil or depth formats S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are single-aspect and are possibly emulated with a packed depth-stencil format if it's not supported. A flag to FeaturesVk has been added as a way to force this behavior for the sake of testing. This test is added to ensure the correct clear algorithm is used for this case. Additionally, this case is detected and the other aspect is forcefully cleared to 0 whenever the original aspect is cleared. Bug: angleproject:2815 Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e Reviewed-on: https://chromium-review.googlesource.com/c/1312453 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 6f1dc51b 2018-10-04T14:36:04 Vulkan: Use a specialized macro for wrapped vulkan calls Vulkan wrapper functions are fairly straightforward. They call the Vulkan function and return immediately. The specialized macros introduced in this commit take care of the final return for brevity of the warpper. Additionally, this commit gets rid of ANGLE_EMPTY_STATEMENT in favor of the more robust macro definition using do {} while (0). Bug: none Change-Id: Ia7c68962d1aeee2c06ef210122b345b1a2e54f08 Reviewed-on: https://chromium-review.googlesource.com/c/1262020 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2363356f 2018-07-17T15:02:36 Make sure index ranges outside of the GLint range are handled correctly. IndexRange uses size_t values but DrawCallParams::mFirstVertex is a GLint. This makes sure all casting is safe. BUG=864528 Change-Id: Iaa95019615af4d3f79b12bbcb0df13b44cb54339 Reviewed-on: https://chromium-review.googlesource.com/1140898 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 8acb1b61 2018-07-30T16:20:54 Allow reads from a multiview framebuffer with one view It's safe to read from a multiview framebuffer if it is layered and has just one view. The native OVR_multiview spec supports this as well. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I04e1364390574075f7e06e39a64e3bf05a539a05 Reviewed-on: https://chromium-review.googlesource.com/1156509 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 24ddc7a8 2018-06-11T14:56:34 WGL: Support unvirtualized contexts and unsafe multithreading. When using unvirtualized contexts, DisplayWGL still creates a Renderer for managing any internal GL resources such as emulated back buffers for DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new Renderer for each GL context. All created contexts share resources. BUG=angleproject:2464 Change-Id: I945502514079368e062beef70bed49c61ed44403 Reviewed-on: https://chromium-review.googlesource.com/1097459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 75359664 2018-04-11T01:42:27 Implement EGL_KHR_debug. BUG=angleproject:1618 Change-Id: I790944b49badc910b6c72266469fcb8e86ac4252 Reviewed-on: https://chromium-review.googlesource.com/1019387 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e1a057e8 2018-06-07T15:09:00 Fully format some files. Change-Id: Id6ea245849696d4c6d7eabc6860c0ac424dd8013 Reviewed-on: https://chromium-review.googlesource.com/1091309 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Frank Henigman c0a403e2 2018-05-08T18:55:54 Revert "ANGLETest: Reuse test windows per-renderer" This reverts commit fad918f85445f19bc2aa6e6b3ee52f104690ff2a. Reason for revert: attempt to fix anglebug.com/2537 Original change's description: > ANGLETest: Reuse test windows per-renderer > > When running angle_end2end_tests unfiltered with the OpenGL and Vulkan > backends enabled, the test window was recreated all the time and grabbed > focus every-time it was created. This made it impossible to do anything > with the machine running the tests. > > Fix this by having one OSWindow per renderer group that's lazily created: > this solves most of the issue since only a couple windows end up being > created, and at the beginning of the test suite. > > BUG= > > Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002 > Reviewed-on: https://chromium-review.googlesource.com/1038433 > Commit-Queue: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I93bdfa38757cbe2a6ce939c0c3e3da806307e7dd Reviewed-on: https://chromium-review.googlesource.com/1050326 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Corentin Wallez fad918f8 2018-05-07T09:17:30 ANGLETest: Reuse test windows per-renderer When running angle_end2end_tests unfiltered with the OpenGL and Vulkan backends enabled, the test window was recreated all the time and grabbed focus every-time it was created. This made it impossible to do anything with the machine running the tests. Fix this by having one OSWindow per renderer group that's lazily created: this solves most of the issue since only a couple windows end up being created, and at the beginning of the test suite. BUG= Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002 Reviewed-on: https://chromium-review.googlesource.com/1038433 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron a912046d 2018-04-12T13:11:03 Vulkan: DrawElements with line loops client side memory support - Also enables 6 new tests in LineLoopTests.cpp in angle_end2end Bug: angleproject:2458 Change-Id: I4aec12b0ac780e81e6811f1199a5acaf17d9b982 Reviewed-on: https://chromium-review.googlesource.com/1010411 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Geoff Lang 0ab41fa5 2018-03-14T11:03:30 Add an EGL extension to disable GL extensions by default. BUG=angleproject:2404 Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945 Reviewed-on: https://chromium-review.googlesource.com/962702 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 6108b766 2018-02-08T18:17:43 Remove angle::Library and its usages No longer needed after https://chromium-review.googlesource.com/513519 Loading libGLESv2 interferes with API tracing tools BUG=angleproject:1892,angleproject:2343 Change-Id: I2ccbc99377d75d107fd644301402c52466dded21 Reviewed-on: https://chromium-review.googlesource.com/910094 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jeff Gilbert 0a05df48 2017-11-02T21:39:08 Add TextureUploadFormatTest for texture unpack/upload behavior checks. Also force ANGLE_SKIP_TEST_IF() to require a semicolon. BUG=angleproject:2220 TEST=angle_end2end_tests Change-Id: I2dc777ec75babb8fbb1a2dd8949636c5c05c5767 Reviewed-on: https://chromium-review.googlesource.com/754337 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill de03e003 2017-10-21T14:04:20 Vulkan: Add shader handling for textures. BUG=angleproject:2167 Change-Id: I33940288331a23b940753795e5e43b8cabcb87f5 Reviewed-on: https://chromium-review.googlesource.com/732189 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 05b35b21 2017-10-03T09:01:44 D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 2a9e107c 2017-09-22T11:31:57 Vulkan: Support multiple vertex outputs. This is a bit of a hack, similar to how D3D11 works. We need to write output locations in the GLSL shader before we send them to glslang, so we wait until the link call, then string-replace some hard-coded identifeir code to the attribute location determined by ANGLE. This CL also fills in some of the vertex format conversion tables in formatutilsvk.cpp. BUG=angleproject:2167 Change-Id: I2424d0d990bdbcd831a4dd130e61e87d8f8f479f Reviewed-on: https://chromium-review.googlesource.com/677555 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Martin Radev 67a8a014 2017-09-08T13:03:52 Clean up MultiviewDrawTest.cpp The patch cleans up MultiviewDrawTest.cpp by removing some calls to glUseProgram as that would be done by drawQuad anyway. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: If9aff686b0ea25e63467852845c46582fdf741c5 Reviewed-on: https://chromium-review.googlesource.com/657678 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 3ed60424 2017-09-07T11:32:52 Test using the same texture with multiple samplers. This covers a regression introduced with texture dirty bits. BUG=angleproject:1387 Change-Id: Ic8112718c185298ef54ec5a6f6ed2cd519e010d6 Reviewed-on: https://chromium-review.googlesource.com/653586 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 630d558f 2017-09-06T12:45:38 TextureRectangleTest: Fix RAII ignore lifetime BUG=angleproject:2122 Change-Id: Ia51c139197e1b90e54505278d301ae8ac7dab53d Reviewed-on: https://chromium-review.googlesource.com/653240 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 7d738e26 2017-09-05T12:02:10 Disable platform message when expecting OOM BUG=angleproject:2122 Change-Id: I99eed52b1f12004f0bab3f94bd3acddda8dafd69 Reviewed-on: https://chromium-review.googlesource.com/650526 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jiajia Qin 8a7b3a0c 2017-08-25T16:05:48 Reland 'Remove IndexRange retrieving in validation' This change adds GL_KHR_robust_buffer_access_behavior support. The old change is in https://chromium-review.googlesource.com/c/angle/angle/+/607413 BUG=755897, angleproject:1393, angleproject:1463 Change-Id: I04a1132c3ae8d3a766194df61c4ff7bf0b084f03 Reviewed-on: https://chromium-review.googlesource.com/640750 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a42a4e5e 2017-08-28T14:02:12 D3D11: Copy external offscreen texture when required. In some cases ANGLE gets an external back buffer texture for our SwapChain11 class, and in some of these cases we get an offscreen texture that can't be used as a shader resource. The becomes a problem for some copy operations that use a shader to convert texture formats. Work around this problem by making a shadow copy of the texture that has sampling enabled - it is possible to use CopyResource to copy between them. BUG=chromium:752917 Change-Id: Ib757949d3d06295a118b055bf37311f820f7149c Reviewed-on: https://chromium-review.googlesource.com/638551 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill abf66fb3 2017-08-23T11:58:27 D3D11: Use dirty bits for applyVertexBuffers. If the vertex array has any dirty or dynamic attribs, we must do an update. Similarly, if a prior state change has left the vertex state invalidated, we do an update. For instance, a program change means we need a new input layout. If there was no such invalidation or dirtyness we can skip the call to InputLayoutCache. This improves the performance of the draw call benchmark (with no state changes) by about 50% on the D3D11 null driver. Increases the frames per second count of the aquarium demo with the passthrough command buffer by about 25% on a test machine. BUG=angleproject:1156 Change-Id: I8381999029f5b1912030a3342e96285a58f95e82 Reviewed-on: https://chromium-review.googlesource.com/616784 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 8f276e25 2017-05-30T12:05:52 Handle multiview Draw* calls Because the ANGLE_multiview extension uses instancing to multiply geometry for each view, Draw* calls with an active multiview program have to be handled in the follwing way: 1) Convert non-instanced Draw calls to their instanced versions. 2) Multiply the number of instances in an instanced Draw call by the number of views. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I19119e8178f70336e5dbb1e5eed0658b5b9f43d7 Reviewed-on: https://chromium-review.googlesource.com/593657 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Martin Radev <mradev@nvidia.com>
Jamie Madill 222c517f 2017-07-19T16:15:42 Control Debug layers in ANGLE_platform_angle. Debug layers seem to be a universal thing among functional back-ends. D3D, OpenGL and Vulkan all need some kind of controls for debugging, so it seems to make sense to make this control part of the base extension. Default the extension to EGL_DONT_CARE, which allows the back-end to have a lot of flexibility in terms of implementation. Also enable the extension in the D3D11 and OpenGL back-ends, and set the extension to enabled for angle_end2end_tests. Remove EGLVulkanEXTTest since it no longer tests anything not tested in the base ANGLETest class. BUG=angleproject:2086 Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8 Reviewed-on: https://chromium-review.googlesource.com/578369 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shao dde78e8c 2017-05-22T14:13:27 ES31: Implement Vertex Attrib Binding on OpenGL This patch intends to implement Vertex Attrib Binding on OpenGL back-ends: 1. Add supports for updating vertex attributes by Vertex Attrib Binding APIs. 2. Refactor the process of updating vertex attribtues in class VertexArray to make it easier to implement this feature. BUG=angleproject:1593 TEST=dEQP-GLES31.functional.vertex_attribute_binding.* Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2 Reviewed-on: https://chromium-review.googlesource.com/510251 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 293e114d 2017-07-11T13:51:05 Add tests for the cache control extension. A first test verifies the validation of the extension, and a second compiles a simple shader and checks the cache behaviour. These tests don't currently run since the extension is disabled, but they will start running as soon as we expose it. BUG=angleproject:1897 Change-Id: Id4a76b83090712a267576069b711eeee29aa81dd
Martin Radev cdadb3ff 2017-06-09T15:13:30 Decouple ANGLETest functionality and test parameters ANGLETest provides useful functionality for end2end tests, but it cannot be used for tests which take other test parameters than the platform. The patch introduces another level of abstraction by moving all of ANGLETest's functionality to another class - ANGLETestBase - which does not inherit from ::testing::TestWithParam<>. New tests can either inherit from ANGLETest as before to have only platform parameters, or they can inherit from ANGLETestBase and add handling of custom test parameters. Example: // The new parameter type must inherit from PlatformParameters. struct MyCustomParameters : PlatformParameters { bool mWorkaroundState; }; class MyTest : public ANGLETestBase, public ::testing::TestWithParam<MyCustomParameters> { protected: void overrideWorkaroundsD3D( angle::WorkaroundsD3D *workaroundsD3D) override { workaroundsD3D->myCustomWorkaround = GetParam().mWorkaroundState; } }; ANGLE_INSTANTIATE_TEST(MyTest, MyCustomParameters(ES3_D3D11(), false), MyCustomParameters(ES3_D3D11(), true)); BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ia36e429cff8c4c291fc87a286a1d1a3004d6fad6 Reviewed-on: https://chromium-review.googlesource.com/530945 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman 60f6eb20 2017-05-08T15:34:46 Add WebGL test that draws to missing attachment. In WebGL one can Clear, DrawArrays, and DrawElements to a framebuffer with a missing attachment with no error. BUG=angleproject:1822 Change-Id: I4dece2fa8fad31c812e24ae18bdc380c2857a1f8 Reviewed-on: https://chromium-review.googlesource.com/502967 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill b7d5e303 2017-06-01T16:04:46 D3D11: Default init all textures. The resource manager factory methods will use ClearView or zero-filled buffers to set initial data. It assumes there are no 3D depth/stencil textures. This will lead to some wasteful re-creation of RTVs in some cases. This is a temporary measure until we can implement more efficient lazy resource init strategies. BUG=angleproject:1635 Change-Id: I590e76587d3d96a359beedb79e21d24930e5f2e0 Reviewed-on: https://chromium-review.googlesource.com/503254 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 98de826c 2017-05-29T13:01:02 Platform: Fix initialization order in tests. Because of the platform refactor in abf38572062b91 we broke the way the tests override the D3D workarounds for the tiny depth/stencil bug. This change passes a pointer to the platform directly in the EGL init logic, which solves this issue. It also removes all decltype code in the platform header which might fix the UBSAN problem we were seeing previously. Also change a present mode selection error into a warning in the Vk back-end, since this was being triggered on AMD, but is safe. BUG=angleproject:2042 Change-Id: Ibbd0c69ce11a840cf4b33c616f56020001e553aa Reviewed-on: https://chromium-review.googlesource.com/513519 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4f0e003e 2017-05-01T16:04:35 Implement the new formats/features of the ES3 CHROMIUM_copy_texture. Some non-renderable texture formats remain unimplemented. BUG=angleproject:1932 Change-Id: Id206432d6e26a70fc0e84478a4e43e9eefadcf2f Reviewed-on: https://chromium-review.googlesource.com/491948 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman aa7203ef 2017-05-03T23:32:29 Inherit privately from angle::NonCopyable. Make all inheritance from angle::NonCopyable private so the compiler complains about this (admittedly unlikely) code: class Foo: angle::NonCopyable { virtual ~Foo() { ... } }; angle::NonCopyable *p = new Foo; delete p; In the above code ~Foo() is not called, only ~NonCopyable(), because the latter is not virtual. Making it virtual would add overhead to all derived classes which don't already have a virtual method. Also tighten access in NonCopyable, because we can. BUG=angleproject:2026 Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0 Reviewed-on: https://chromium-review.googlesource.com/495352 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang 677bb6ff 2017-04-05T12:40:40 Update checks for floating point renderability. * Expose GL_CHROMIUM_color_buffer_float_rgb and GL_CHROMIUM_color_buffer_float_rgba * Fix many texture formats that were incorrectly checking the wrong extension for support or renderability. * Make all floating point texture extensions dynamically enableable. BUG=angleproject:1958 BUG=angleproject:1715 Change-Id: Iefccc8b5ae5edd97623affa9de05b1d9af5c9598 Reviewed-on: https://chromium-review.googlesource.com/468450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bryan Bernhart (Intel Americas Inc) 151d5de6 2017-04-13T09:52:23 Enable MSAA for texture client buffers Enhancement to the EGL_ANGLE_d3d_texture_client_buffer extension to allow use of a shared D3D texture that can be multi-sampled. BUG=angleproject:1917 Change-Id: Iaf59bbd575a5dfb29345f55b549bc4017bf2d7d0 Reviewed-on: https://chromium-review.googlesource.com/446907 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Frank Henigman 6e0d8410 2017-04-05T15:15:10 Add IsOzone(). Add a function to check for the Ozone back end for use in skipping tests. BUG=angleproject:1423 Change-Id: Ida3313e8cce5179422bdca85ba68f9765dfac840 Reviewed-on: https://chromium-review.googlesource.com/469068 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 8aeeed6e 2017-03-15T18:09:26 D3D11: Work around compiler nested sampling bug. We can potentially work around a bug in the HLSL compiler by omitting the const qualifier from some sampling operations. BUG=angleproject:1923 Change-Id: I8a5d119707721e9c19f06be4ad808f87bfcdbee5 Reviewed-on: https://chromium-review.googlesource.com/454938 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e08a1d36 2017-03-07T17:24:06 Plumb robust resource init extensions. This also cleans up a few minor glitches in the extension texts, and renames the EGL extension for consistency. It incidentally fixes a bug in our EGL init where we were checking the wrong client versions for KHR_create_context. It also implements a new feature for tests which allow them to defer Context creation until the test body. This allows tests to check for EGL extension available before trying to create a context with certain extensions. BUG=angleproject:1635 Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865 Reviewed-on: https://chromium-review.googlesource.com/450920 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang feb8c686 2017-02-13T16:07:35 Add extensions to disable client arrays. Chrome doesn't allow any client data in its command buffer. Add an ANGLE extension to request a context that disallows client data. BUG=602737 Change-Id: If9d5144daea3c629a73562396000df59a671aad3 Reviewed-on: https://chromium-review.googlesource.com/441986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill abf38572 2017-02-14T16:47:59 Remove old C++ ANGLE platform. Now that the new platform is in place, we can remove the old methods. Must be landed after https://codereview.chromium.org/2697463003/ BUG=angleproject:1892 BUG=chromium:678870 Change-Id: Ia29a3b120cf3521fc0409019c2e64e4dbc6f460d Reviewed-on: https://chromium-review.googlesource.com/441274 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang ce02f086 2017-02-06T16:46:21 Add an extension to share textures at the display level. BUG=angleproject:1639 Change-Id: If9140142ebce89f33921c13d9d212c17d1894162 Reviewed-on: https://chromium-review.googlesource.com/437618 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov bcb3f9ba 2017-01-27T22:45:18 Direct logging to Platform when available All logging should be done via ERR() and WARN(), which call angle::Platform's logError and logWarning, if there is current Platform which supports logging. Otherwise, ERR() is directed to std::cerr. Misc fixes to keep tests passing. BUG=angleproject:1660, angleproject:1644 Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3 Reviewed-on: https://chromium-review.googlesource.com/434188 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ea20d622 2017-01-19T19:12:12 Vulkan: Workaround NVIDIA not sharing with OpenGL window. NVIDIA seems to have the limitation of not being able to work with a window handle on both OpenGL and Vulkan. Apparently this also happens with NVIDIA on Linux, but doesn't happen with any other vendor. Work around this by opening a new OS window when switching between Vulkan and non-Vulkan. BUG=angleproject:1810 Change-Id: Id6bfcc2229be5a0d97202dfc87944001b4ab7871 Reviewed-on: https://chromium-review.googlesource.com/430887 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang c5a2a172 2017-01-13T15:55:07 Add EGL_EXT_pixel_format_float support, enables float EGL surfaces. Add floating point EGL configs for the D3D11 backend. BUG=angleproject:1707 Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf Reviewed-on: https://chromium-review.googlesource.com/428294 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 0448ec84 2016-12-23T13:41:47 Vulkan: Enable validation layers on request. Also adds the build files for the Vulkan layers. The layers are enabled by default for the tests. BUG=angleproject:1319 Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49 Reviewed-on: https://chromium-review.googlesource.com/367751 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e09bd5d3 2016-11-29T16:20:35 Vulkan: Add display creation, test and extension. With this CL we have the ability to create Vulkan test configs and run basic tests, although the only thing that works is creating a Vulkan Renderer using the extension. BUG=angleproject:1319 Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20 Reviewed-on: https://chromium-review.googlesource.com/367750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 408293f8 2016-12-20T10:11:45 D3D11: Fix stale SRVs with tiny depth textures. When the tiny depth texture would get re-created on change, it was not freeing any cached SRVs which were pointing to the old tex. Fix this by erasing the cache entry if the texure is recreated. Also include a test which hooks into the workarounds to force testing on every platform. Also narrow the workaround to only apply to depth/stencil textures which use these mips in GL, rather than D3D, where we always create a full mip chain. BUG=angleproject:1664 Change-Id: If0ac396b8847e1bf9b50165e5332da573e9bb3e4 Reviewed-on: https://chromium-review.googlesource.com/421567 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 57e6d50e 2016-12-09T14:46:39 FramebufferAttachment: make attach(nullptr) work like detach Otherwise when trying to use a DEPTH texture for DEPTH_STENCIL, attach(nullptr) gets called but the FramebufferAttachment still returns true when isAttached is called. BUG=angleproject:1523 Change-Id: I30b78aff619eb6cd63e0befac886bddc177a2e58 Reviewed-on: https://chromium-review.googlesource.com/418403 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 922cbfcb 2016-11-25T16:23:18 common: Add a vector arithmetic helper classes Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9 Reviewed-on: https://chromium-review.googlesource.com/414272 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c339c4e5 2016-11-29T10:37:36 Split WebGL compatibility into two extensions. The mechanism for requesting extensions is now a separate extension. Added a way to query the extensions that support enabling. BUG=angleproject:1523 Change-Id: I2efaa9f6d67b12ecae325f455404e34ba04d0e7c Reviewed-on: https://chromium-review.googlesource.com/414529 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 76cdbd51 2016-09-23T16:51:04 Add basic initialization code for ContextNULL so it can run some tests. BUG=angleproject:1468 Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7 Reviewed-on: https://chromium-review.googlesource.com/388846 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 2018c0ba 2015-12-08T11:48:51 Add a EGL_ANGLE_d3d_texture_client_buffer extension. Allows creation of pbuffers from D3D texture objects. BUG=540829 BUG=angleproject:1144 Change-Id: If8ea717ef011608cd01357c217837133d726d3ea Reviewed-on: https://chromium-review.googlesource.com/316804 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 91db32c5 2016-10-06T09:31:53 Skip TimerQueriesTest.TimeElapsedMulticontextTest on Win/AMD/GL/Debug. This test appears to be flaky. BUG=angleproject:1541 Change-Id: I2a91626f6dc309d2dc23098cbaf290adac7f4859 Reviewed-on: https://chromium-review.googlesource.com/394217 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 601a0ccc 2016-10-06T14:38:43 Revert "Skip TimerQueriesTest.TimeElapsed on Win/AMD/GL/Debug." The correct test was the multi-context version. BUG=angleproject:1541 This reverts commit d0614b852154da7a9968e2f6b1a775fc469dc83b. Change-Id: I4f4a9e3b1e0301eef34ce8c06cd649bff66fcdb1 Reviewed-on: https://chromium-review.googlesource.com/394216 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d0614b85 2016-10-06T09:31:53 Skip TimerQueriesTest.TimeElapsed on Win/AMD/GL/Debug. This test appears to be flaky. BUG=angleproject:1541 Change-Id: I947dbc759e0fef505ce9b11e501f2dbe35ff1e5c Reviewed-on: https://chromium-review.googlesource.com/394329 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang f41a7151 2016-09-19T15:11:17 Add an extension to disable resource generation on bind. BUG=angleproject:1518 Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9 Reviewed-on: https://chromium-review.googlesource.com/386799 Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang f607c60a 2016-09-21T11:46:48 Fix validation of ReadPixels format and type. The validation for ReadPixels allows for two combations of format/type: 1. Based on the current framebuffer's component type. * GL_RGBA/GL_UNSIGNED_BYTE if the framebuffer is a normalized (signed or unsigned). * GL_RGBA_INTEGER/GL_INTEGER if the framebuffer is an integer format. * GL_RGBA_INTEGER/GL_UNSIGNED_INTEGER if the framebuffer is an unsigned integer format. * GL_RGBA/GL_FLOAT if the framebuffer is any type of float framebuffer (added in EXT_color_buffer_float). * These combations are detailed in the ES2 spec on pg 105 or ES3 on pg 193. 2. The implementation read format/type returned from glGetIntegerv. * These formats are added by specs, OES_texture_float, EXT_texture_rg, EXT_read_format_bgra, etc. Update the GL and D3D backends to perform the conversion from GL_HALF_FLOAT to GL_HALF_FLOAT_OES. Continue allowing reading as BGRA_EXT to support Skia. Should be removed in the future. BUG=607283 BUG=angleproject:1478 Change-Id: I0312cad4d5f138ab036f383d221f8ccd19a77f6d Reviewed-on: https://chromium-review.googlesource.com/346232 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang c287ea6e 2016-09-16T14:46:51 Add WebGL validation extensions to ANGLE. BUG=angleproject:1523 Change-Id: I6fecb5055ed8087665aeee34b3a066ea8f38d51b Reviewed-on: https://chromium-review.googlesource.com/386281 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>