src


Log

Author Commit Date CI Message
Tobin Ehlis 293c36c0 2020-04-20T17:35:19 Vulkan: Manual validation roll Manually roll validation layers to latest and ignore two more VUIDs that are being flagged with latest layers. Bug: angleproject:4578 Bug: angleproject:4579 Bug: angleproject:4580 Change-Id: I4fc46d9df3fa3be4be1f8b773eb2d63e6f4bbd92 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2158265 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Corentin Wallez 902b5587 2020-04-19T13:54:48 CGL/EAGL: Fix default FBO size on Retina displays This was found while trying to fix https://github.com/glfw/glfw/issues/1169 VulkanSurfaceMtl and metal/SurfaceMtl already handle contentsScale correctly. Change-Id: I234d7b0901dd7c075cf1e9d58466f52140ab1e2b Bug: None Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154670 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Cody Northrop cff64a83 2020-04-16T17:32:40 Capture/Replay: More mid-execution capture support Test: Temple Run MEC capture and replay Bug: b/152512564 Bug: angleproject:3662 Change-Id: I31be6e7ad9d290c2077f2f4d975c2d66779eb558 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155490 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Cody Northrop edc7614c 2020-04-17T17:20:08 Capture/Replay: Handle default uniforms during MEC During mid-execution capture, when processing uniforms for a program, capture their values and repopulate during replay. Test: Temple Run MEC capture and replay Bug: b/152512564 Bug: angleproject:3662 Change-Id: If84711ead144b7c88710e6b12d0968e80e263c69 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155489 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Cody Northrop 8f48ba9f 2020-04-16T17:30:45 Capture/Replay: Use TexStorage for immutable images When we detect a texture is immutable, create it with TexStorage and populate with TexSubImage. Test: Temple Run MEC capture and replay Bug: b/152512564 Bug: angleproject:3662 Change-Id: I1948a0376d2634957329d1da35d60ded3608479a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155488 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tobin Ehlis 139f8149 2020-04-20T14:04:25 Vulkan: Suppress VUID-vkCmdClearColorImage-image-01993 The latest VVL roll is generating many new errors for VUID-vkCmdClearColorImage-image-01993. This CL will suppress the error messages to prevent the test failures until they can be fixed. Bug: angleproject:4577 Change-Id: I3ea4986c1f43c7d7921761e537d6d51cac3327e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2157853 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Charlie Lao 54a3d7cb 2020-04-20T12:02:02 Vulkan: Use DontCare for the presentable surface's last renderpass depth/stencil storeOp The EGL spec says depth/stencil value are undefined after swap. We dont need to store depth/stencil value if this is the very last renderpass of a presentable surface and the endRenderpass call is from swap call. Bug: b/153885625 Change-Id: Ie853d2686c8eb15a4fa9dbdd80eb66e9fc037d24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2157886 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao f13689b6 2020-04-17T14:43:28 Vulkan: Use renderpass' finalLayout to transit to ImageLayout::Present This detects the last renderpass is actually rendering to the image we are going to present and this is the very last renderpass to that image. We use finalLayout of the renderpass to do layout transition to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR instead of a standalone barrier call. Bug: b/153885625 Change-Id: Ifc17c77a1ba12f22c9d6038775f3e254c35655ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155250 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten ebc4846d 2020-04-17T10:42:02 Vulkan: Suppress VUID-vkCmdCopyImageToBuffer-srcImage-01998 The latest VVL roll is generating many new errors for VUID-vkCmdCopyImageToBuffer-srcImage-01998. This CL will suppress the error messages to prevent the test failures until they can be fixed. Bug: angleproject:4572 Test: BindUniformLocationES31Test.ArrayOfArrays/ES3_1_Vulkan_SwiftShader Change-Id: I6b36ab64cea8490e577f9077bb44fc7e5023fbda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154833 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 8cae5e19 2020-04-08T12:28:03 GL: Re-enable emulatePrimitiveRestartFixedIndex This workaround is needed when the GL driver is less than 4.3 (all MacOS). The driver will generate many errors during execution without this enabled which blocks GL driver error checking. Add additional workarounds for Intel drivers that need a sufficiently large primitive restart index when doing DrawArrays calls. BUG=angleproject:3997 Change-Id: Idd293ff1dbc0a3609b11ea1d6b30da0a99e8f5c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2141714 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Ian Elliott a5e46552 2020-04-20T09:33:21 Vulkan: glDrawElements used old offset into index buffer When the vertex array binding is changed, the value of ContextVk::mLastIndexBufferOffset must be reset so that an old/cached offset (from a previous draw call) is not used for a new draw call. This addresses rendering artifacts and Vulkan validation errors seen with running NBA 2K20 on Android (or the ANGLE trace on Windows). Bug: b/153682968 Bug: angleproject:4575 Bug: angleproject:4576 Change-Id: I69089964b8d278c7fc8610ab003548864a215dab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152850 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev de2935dd 2020-04-14T21:18:43 Add PackedEnums for blend state parameters Bug: angleproject:4394, angleproject:2169 Change-Id: I6c218af3871a1215c2b103847250bbc782159cb3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2149645 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4d10efbc 2020-04-15T15:14:11 Vulkan: Store ImageType in ImageHelper. We ended up needing this to recover the image type in the RenderTarget. Otherwise we don't have direct access to this information in the FramebufferVk sync state code. Bug: angleproject:4517 Change-Id: I387947e0b7394e1f63f313dd4792bb042b8da73a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2151170 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 33b58ebb 2019-11-25T16:31:43 Vulkan: Give unsized arrays at least 1 entry The function ShaderVariable::getNestedArraySize needs to return at least 1 entry for unsized arrays to ensure the shader buffer sizes are reported correctly. This also allows ANGLE to treat unsized arrays of structs and basic types the same way, allowing for the special treatment of unsized arrays in TraverseStructArrayVariable() to be removed. Bug: angleproject:3596 Test: dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_data_size.* Change-Id: I3b2a3a68c25e0913b79e989d7c719b34ce9b75fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934952 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 2d5da029 2020-04-15T17:15:37 Minor angle_end2end_tests cleanups. Minor refactoring and call consolidation. Was done while working on deferring clears in the Vulkan back-end. Bug: angleproject:4517 Change-Id: I60d80d4f9646c990c4cb8bbc349fc0051389bf02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2151171 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Le Hoang Quyen dc3477f3 2020-03-14T17:22:41 Separate GLES1's state enum switch code from GLES2+ Some enum values such as GLES1's GL_CLIP_PLANE0 and GLES2+'s GL_CLIP_DISTANCE0_EXT have the same value. Thus, the enum switch code has to be separated for GLES1 & GLES2+ Bug: angleproject:4481 Change-Id: I2fcb95f3f75f1fe683a072bee02e797a95686480 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2145284 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Charlie Lao 8c67c079 2020-04-16T14:42:15 Vulkan: store ImageLayout in PackedAttachmentOpsDesc The layout in the PackedAttachmentOpsDesc only have 5 bits, not enough for raw VKImageLayout enums. This change will store vk::ImageLayout which are ANGLE defined and packed for 5 bits and able to handle the extension bits of VKImageLayout. Bug: b/153885625 Change-Id: Ida268a974094188d8aeee39c61019eef30a60507 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2153845 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten f93cc8bd 2020-04-16T10:29:16 Vulkan: Skip failing BlendIntegerTest tests Several BlendIntegerTest tests are failing due to an update to the Vulkan Validation Layers that are now checking if formats support VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT and generating an error if not while pipeline.pColorBlendState.pAttachments[0].blendEnable is VK_TRUE. Bug: angleproject:4571 Test: BlendIntegerTest* Change-Id: Ibbfe415af3d6d6a879a502adb6541a5bfe8cd13a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152947 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill aefa3aa9 2020-04-15T14:27:12 Vulkan: Make staged clears store aspect mask. This will allow us to store depth- or stencil-only clear when we defer clears in FramebufferVk syncing. Currently a refactoring change only. Bug: angleproject:4517 Change-Id: Ifc9bf8f9ebab993509155cf6cf66db5b11f35163 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2151169 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3fb33ade 2020-04-09T15:27:12 Vulkan: Forward RenderBuffer/Surface dirty messages. Previously we were only forwarding Texture staging changes to the Framebuffer for re-sync. We could miss out on clears that were staged in Surfaces and Renderbuffer attachments. Complete the chain by making the SurfaceVk and RenderbufferVk forward notifications from the VkImage. Bug: angleproject:4517 Change-Id: I15f36c225517e915f656d0c2464a99631ef9f945 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2150699 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1033d55d 2020-04-07T14:01:24 Pass binding enum to Framebuffer::syncState. Will allow us to determine if we're clearing the read or draw FBO. Then we can stash clears for the draw FBO only and issue them immediately for the read FBO in the Vulkan back-end. Bug: angleproject:4517 Change-Id: Ifc043317d6156a75749b13f9d2c44a17e14ee378 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139997 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jian Li 943c3bc1 2020-04-16T11:25:02 Vulkan: Fix transform feedback on AMD platform Make sure pCounterBufferOffsets is never a null pointer when counterBufferCount is greater than zero. Bug: angleproject:3206 Change-Id: If161473239b53d2a65b1cccaaf1426a4fefd243a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152030 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Rafael Cintron 49ad8eaa 2020-04-13T17:55:25 Enable allowClearForRobustResourceInit for Intel drivers NVidia drivers have no trouble clearing textures without showing corruption. AMD ones do. Intel drivers that have trouble have been relegated to the DX9 runtime by Chromium. Bug: angleproject:4460 Change-Id: I9ffbfa041e0f7ef8e05edcc14274bf9530eafae3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2147821 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Ancheng Qiao 1478ec3c 2020-03-18T09:42:37 Add gles1 primtest tests Bug: angleproject:2303 Change-Id: Idece2eb2fb291799c9aae811ce63dafdd9333887 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2143029 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jian Li d5ba916d 2020-04-07T17:59:08 Vulkan: Change to record transform feedback related APIs per spec Fix not to record vkCmdBindPipeline and vkCmdBindTransformFeedbackBuffers during transform feedback is active. Initiated by Hyunchang Kim hckim.kim@samsung.com https://chromium-review.googlesource.com/c/angle/angle/+/1971953 Pause Transform feedback on binding graphics pipeline and end of render pass. Set a new dirty bit to indicate transform feedback may need resume when invalidate graphics pipeline. Test: dEQP-GLES3.functional.transform_feedback.* Test: angle_end2end_tests --gtest_filter=TransformFeedbackTest* Bug: angleproject:3206 Change-Id: I6c70ef461a31dcd618058b167835ac278a21d04a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139474 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Hyunchang Kim 6e0d718a 2020-03-31T18:41:57 Vulkan: Implement device memory sub-allocation Use AMD Vulkan Memory Allocator for device memory sub-allocation. We now have a mempool from which all glBuffer memory is allocated. The CPU overhead involved in repeated IOCTL calls to the kernel is reduced significantly. Bug: angleproject:2162 Change-Id: Id7681ffe2ac3d2853141ebe34c7df7b7fdd0d55e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124519 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
shrekshao d26fb99e 2020-04-10T16:04:26 Add DrawBaseVertexVariants Tests This tests different DrawElements*BaseVertex draw calls from different extensions including OES_draw_elements_base_vertex, EXT_draw_elements_base_vertex, and ANGLE_base_vertex_base_instance, with various combinations of base vertex, base index values. Bug: angleproject:4536 Change-Id: I3cd256522684c6040199d7704aac8575237dbd96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2146292 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shrek Shao <shrekshao@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
Xinyi He 7ce8f3e0 2020-04-14T11:07:25 Enable perFrameWindowSizeQuery by default on Mali It doesn't return out of date error after the native window has resized, so we need to enable perFrameWindowSizeQuery on Mali GPU. Bug: angleproject:4564 Change-Id: Ib454898c5653fbb1b05dc542f7266dfffb03e793 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2145879 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 83678e51 2020-04-14T08:47:29 Tests: Update dEQP KHR GLES 3.1 expectations Last fix for this test group was merged here: https://github.com/KhronosGroup/glslang/pull/2175 Test: KHR-GLES31.core.shader_bitfield_operation.* Bug: angleproject:4402 Bug: b:153165560 Change-Id: Icfd8fcc0b4ef293870bff6fdc0852e85784bb16e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2148960 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao dee4d7a5 2020-04-10T10:22:56 Vulkan: Early fragment tests optimization Checks if early fragment tests as an optimization is feasible and enable it if we can. In the link time, if context state diagrees with optimization (in rare case), then remove the ExecutionModeEarlyFragmentTests sprv op code. Bug: angleproject:4508 Change-Id: Ifbb06c0ffb050a9f3ddb16ab50362e908b4b9cf6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136490 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Mohan Maiya cf2c8e60 2020-04-09T18:52:29 EGL: Relax test skip conditions for a few colorspace ImageTests Relax test skip conditions for the following colorspace ImageTests - - SourceRenderbufferTargetTexture_Colorspace - SourceRenderbufferTargetTextureExternal_Colorspace - SourceRenderbufferTargetTextureExternalESSL3_Colorspace For these tests, it is sufficient to check for support of EGL_EXT_image_gl_colorspace extension Bug: angleproject:3756 Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceRenderbufferTargetTexture*_Colorspace* Change-Id: I123fb14fc79e8f949a903b7586a0badf54297cfa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2144549 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Xinghua Cao c68dfaf3 2020-04-01T16:36:25 Avoid GPU-GPU copy for StructuredBuffer If uniform block is translated to StructureBuffer on D3D backend, must do a GPU-GPU copy when updating uniform buffer. If buffer's latest usage is StructuredBuffer, directly upload to structured buffer. Bug: angleproject:3682 Change-Id: I7303866d08705a43238732e5f5ae4858f0a33d63 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131871 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tim Van Patten 405f8e7b 2020-02-24T17:38:10 Vulkan: Support Program Pipeline Objects Add support for PPOs to the Vulkan back end. Bug: angleproject:3570 Change-Id: I5403456929847c185467b008d810f31ecfcb60cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Alexey Knyazev c12c1f57 2020-04-03T01:33:54 D3D11: Skip setting BlendState for integer attachments Some D3D11 drivers may produce unexpected results when blending is apllied to integer attachments. Minor cleanup: early exit for nullptr attachments. New BlendIntegerTest in angle_end2end. Bug: angleproject:4548, angleproject:4547, angleproject:4525, angleproject:4394 Change-Id: I236ac6db1f8dcaca54e9bc1b0803e1775fd75632 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134448 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya dac5cc3b 2020-04-08T18:26:46 EGL: Add support for EGL_EXT_image_gl_colorspace extension Add support for creating images with custom colorspace. Bug: angleproject:3756 Tests: angle_end2end_tests --gtest_filter=ImageTest* Change-Id: I9c332c012541c094728d9d9bde7add4189084a33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104088 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Xinghua Cao 2caf7ffd 2020-03-23T12:12:42 Address a TODO for instance uniform block This patch resolves one TODO that Support to translate instance uniform block containing only a large array member to Structured buffer on D3D backend when necessary. Bug: angleproject:4205 Change-Id: If2cd6cf633080820ea33e52269d7d86cd587c9ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2114912 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 23196076 2020-04-08T10:47:33 GL: Protect against infinite loops with CONTEXT_LOST in CheckError If the GL context generates a CONTEXT_LOST error, stop checking for errors. This error will be generated continuously and result in an infinite loop. BUG=angleproject:3020 Change-Id: Ib78d1ff3f84103e658307f2f892538700916449d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tim Van Patten 8bd3dab1 2020-04-03T17:44:02 Create Context::getActiveLinkedProgram() In preparation for support Program Pipeline Objects, the new function Context::getActiveLinkedProgram() is being created that will handle returning the correct Program whether there is currently a Program or PPO active. This initial implementation doesn't actually support PPOs yet; that work is done in a follow-on CL. Bug: angleproject:3570 Test: CQ Change-Id: I534261738a55b2f671ca152c2ef9a1e81517a99c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135931 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Schade a156df23 2020-03-20T08:12:34 Vulkan: add support for EXT_texture_sRGB_R8 Added support for EXT_texture_sRGB_R8. The GL_SR8_EXT format will be available if the VK ICD supports VK_FORMAT_R8_SRGB. This does not add support for emulation of this format. Bug: angleproject:4503 Bug: angleproject:3609 Test: dEQP-GLES3.functional.texture.*.srgb_r8_* Change-Id: Ifaec92ac1a8561881f54ddb7fdf0975112711736 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135853 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 76d52be3 2020-04-07T09:14:29 Vulkan: Add VulkanMemoryAllocator to DEPS. Bug: angleproject:2162 Change-Id: If91ae40c1fe818a59d775bb2fa066227dd52859d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139992 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2a0c3596 2020-03-31T15:36:45 Vulkan: Clean up robust and emulated image clears. This change consolidates image clears in multiple places into a single site in ImageHelper initialization. It adds support for appending clear image commands as well as prepend (the default). We prepend clears because image initialization happens after data upload. The Vulkan robust clear path now works like the other back-ends. The change flushed out a bug where partially uninitialized CopyTexImage was not correctly initializing a texture before triggering a full resource clear. Texture::copyImage now uses a workaround where we first init the image before clearing it. After the init we upload the new data. We'll use the appending clears path when implementing deferred clears. Bug: angleproject:4517 Change-Id: If9212f3b8cdd0fc8b7e729d364530801a644e164 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2130627 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 78a471ba 2020-04-03T16:21:21 TextureGL: Signal DirtyBitsChanged on dirty bits. This is a refactoring change only in preparation for a change in the Vulkan back-end. We'll need to split the handling for Vulkan and GL into different functions. Bug: angleproject:4517 Change-Id: I2ddf9c70fe247d1dcb4e0aa9ca929bbbd61bd42b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135893 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c916fe8a 2020-04-02T16:57:49 Don't call syncState inside FBO queries. This prevents a syncState ordering issue that was confusing FBO sync when robust resource init is enabled. Also cleans up some redundant format processing for the half float extensions. Bug: angleproject:4517 Change-Id: Ieb13fc5203cf824a3e8affda96ea5cbbd89d78ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134411 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a30c6f35 2020-04-07T11:25:20 Vulkan: Pass RendererVk to BufferHelper::destroy. Bug: angleproject:2162 Change-Id: I7c0090d48b0a5bac222b1edf4c2db280d5b32930 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139993 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
shrekshao 90e07c73 2020-04-06T17:04:32 Hook up several drawElements variants in Context11 Turns out the issue for the skia bug is not related to index range cache but simply several new drawElemnts variants are not properly hooked up. Change-Id: I2d1ae15c74233185e4fee8a1443ffe0477f9c444 Bug: angleproject:3402, angleproject:4536 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2137943 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 461f9ab1 2020-03-30T12:41:34 Capture/Replay: Implement more GLES entry points Test: Temple Run capture and replay Bug: b:152512564 Bug: angleproject:3662 Change-Id: I4cb5d081e4f590d297dc4af6b49f5dc67584ecb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128329 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Cody Northrop 84323449 2020-03-30T12:40:12 Capture/Replay: Track buffer contents by ID This CL updates how we restore buffer data after the client has unmapped it. We do this because we have no visibility into whether the buffer has been changed while mapped. Tracking a buffer map/unmap pairing by target as we have been is insufficient as apps can bind multiple buffers in succession before rebinding and unmapping selectively. To avoid this, we change our buffer data resource tracking to use the buffer ID instead of target. Also, since the app can map multiple buffers, we need to track the active buffer during MapBufferRange so we can use it during replay to restore from the appropriate handle. This is a deferred operation, so we store it as a new member of the ParamBuffer to preserve the information. Test: Temple Run capture and replay Bug: b:152512564 Bug: angleproject:3662 Change-Id: I1d3f594b496e5675e814b82acb4a238f845e26d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128328 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 1c95795f 2020-04-03T14:49:45 Use ImageIndex in ensureSubImageInitialized. Passes an already initialized struct so we don't need to separately pass a level and layer. Also removes some redundant gl:: prefixes in Texture.cpp and adds a new helper function doesSubImageNeedInit. Refactoring change only. Bug: angleproject:4517 Change-Id: Ib2d8a5c9ceaada03cc8d299adcb5aed53a0cf13c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135928 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c9c4e4ed 2020-04-02T10:29:52 Track rendering feedback loops by-context. This fixes an issue where feedback loops detection would trigger false positives based on texture use in multiple contexts. 1) there are two contexts, C1 and C2, sharing resources 2) in C1, there is a texture T bound to GL_TEXTURE_2D, and a program in use that will sample C1 3) in C2, a framebuffer is created and T is bound to it This fix indexes each set of active bindings in an object by ContextID. We can potentially redo this solution in the future if this proves to have too much tracking overhead. Includes a test writen by Ken Russell. Bug: angleproject:4517 Change-Id: I67012e68947c42d863dca193972576c82d5f3712 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134406 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Mohan Maiya 96c26c68 2020-04-03T07:52:52 Add support for NV_shader_noperspective_interpolation Added support for GL_NV_shader_noperspective_interpolation on the Vulkan and Desktop OpenGL backends Bug: angleproject:4388 Test: angle_end2end_tests --gtest_filter=ShaderInterpTest.NoPerspective/* Change-Id: I12473830c0ea8b4fffeae9c4a8ec92d979c8e18c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107234 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e259e7e3 2020-04-02T17:33:17 Pass layer count to robust 2D array texure init. The Vulkan back-end needs the layer count to correctly initialize the whole range of the mip level. Otherwise we were only clearing a single layer of the 2D array. This only popped up when the code started to be lazier about robust resource init. Bug: angleproject:4517 Change-Id: Id5007c877d413dc80d54d9800a5898e130593451 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134412 Reviewed-by: Cody Northrop <cnorthrop@google.com>
Courtney Goeltzenleuchter 390ef299 2020-03-25T14:10:38 Enable blob cache when debugging We've had several issues with shader caches which are only implemented on Android which makes them challenging to debug. The existing BlobCache object has a default implementation that is disabled by default. When debug layers are enabled resize the default cache so that it gets used and provides behavior closer to Android. This caching will be enabled when debug layers are enabled, e.g. EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE attribute is true. This is done for angle_end2end_tests and deqp tests. Reland after bugfix angleproject:4535 Bug: b:152292873 Bug: angleproject:4535 Change-Id: Icefa8c55e39985d653d8d8a8bc8c734210025b50 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134449 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill e4aa679c 2020-04-01T17:46:31 Texture: Pass explicit unpack buffer to setImage. This will allow us to call setImage internally even if there's an unpack buffer bound. Useful when implementing robust resource init with copyTexImage in some edge cases. Bug: angleproject:4517 Change-Id: I7e8e9536ab9222c620e572f7b6c20b08fa29d646 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill dd00f16b 2020-04-02T14:04:44 Vulkan: Fix FBO cache when updating disabled attachments. Fix this by consistently checking if the attachment is enabled when we update the serials. Also includes a regression test and more ASSERTs. Bug: angleproject:4540 Change-Id: I154d23cad71f1674d893390f923f45c643a58925 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134409 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill 1cc49bb2 2020-04-02T11:57:07 Squash State::mContext and State::mID. These were both id values for the context. This CL consolidates to the monotonically increasing ID since it is both safer and easier to debug. Makes life easier when indexing feedback loops by context ID. Bug: angleproject:4517 Change-Id: I28b40fed4e6e68ea72742f7defde5f8638f4cd47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134408 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Geoff Lang dd29370c 2020-04-01T10:42:47 Include the fragment output locations in the program cache key. If the user rebinds the output locations and relinks a program, the wrong program may be loaded from the cache. TEST=gl_tests: TranslatorVariants/EXTBlendFuncExtended* BUG=angleproject:4535 Change-Id: If9a9c2ad935ea4d01c3fe4313810d221e9c9ce38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131252 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Nico Weber a053f340 2020-04-01T16:58:16 Vulkan: Use shader stage specific barrier Followup fix for copy/paste error that ImageLayout::GeometryShaderReadOnly was using VK_PIPELINE_STAGE_VERTEX_SHADER_BIT Bug: angleproject:4467 Change-Id: I5be7f800177c4f36a334f1cc75f876e271ca22b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133089 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 1e81dd4a 2020-04-01T17:46:58 Suppress failures after Win Intel driver upgrade. Bug: angleproject:4533 Change-Id: I482c4caa79fb5fdc9cd4a068f7e7e05890121fa2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2130227 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 4db77367 2020-03-03T12:04:26 Vulkan: Don't detach separable shaders in Program::detachShader() To support Program Pipeline Objects, we need to hold on to the shaders in separable programs, rather than detaching them during glDetachShader()/glCreateShaderProgramv(). This is necessary due to requiring the shader information for validating shader interfaces, varyings, etc. Instead, a new ShaderMap of bools will be stored in ProgramState::mAttachedShadersMarkedForDetach to track when a caller attempts to detach a shader from a separable Program. Later, when a new shader is attached, we will first validate that the old shader is marked to be detached, and if so, release it then. Bug: angleproject:3570 Change-Id: I63fac2e5914c1c1a73f0b37863bac0f185ecb44c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084399 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Mohan Maiya 745e0712 2020-03-21T17:46:05 Vulkan: Enable CPU only buffers for PBOs Add support for a CPU only buffer for PBOs that serve as the destination for all host operations like MapBuffer*. This removes the latency caused by waiting for the in-flight GPU commands to be complete before handing over the buffer to the app. This change removes a ~6ms wait/sleep on the first call to MapBuffer* in each frame of Manhattan Bug: angleproject:4339 Tests: angle_end2end_tests --gtest_filter=BufferDataTest*Vulkan Change-Id: I52016b160af8a670cc30f01c05e48f699521310f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116874 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Nico Weber dcd98298 2020-04-01T16:58:16 Remove breaks after returns. No behavior change. Bug: chromium:1066980 Change-Id: I26a5c13a730cbc6cde8e888a8a18bd633bb3f748 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133087 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Nico Weber <thakis@chromium.org>
Hyunchang Kim 449d9d76 2020-03-31T17:27:00 Vulkan: Refactor garbarge collection related parameter Use RendererVk instead of VkDevice as a parameter in garbage collection functions. Bug: angleproject:2162 Change-Id: Ifd53e05223d6d603402c9b7fcfa82fe1f896458c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131882 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 20e375eb 2020-03-14T20:27:09 Vulkan: Use shader stage specific barrier Seperate vertex and fragment shader read/write with shader stage specific barriers Bug: angleproject:4467 Change-Id: Id18909b497b087e58d750023399943bc9d414edf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102957 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Hyunchang Kim 6281e30d 2020-03-31T15:41:23 Vulkan: Add flush condition for the device memory updated by CPU Memory created using HOST_COHERENT_BIT does not need to be explicitly flushed. Bug: angleproject:2162 Change-Id: Idc2001e2254de616d7e7067410d225d0b521f29f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131881 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Hyunchang Kim d30da072 2020-03-31T15:01:14 Vulkan: Request host uncached memory for some glBuffer objects Uncached memory is an optimal memory type for resources with write-only access from the CPU since it avoids polluting CPU caches with data the CPU will never use. Bug: angleproject:2162 Change-Id: I33d0d91830979990bcdcca3bd9eedde0345fb5a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131880 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ancheng Qiao afd2cfa6 2020-03-19T17:39:23 Add gles1 covgl tests CovglTest have additional error check in TEST ProbeError(Call* functions, use a tricky method here, alias all ProbeError to ProbeErrorANGLE. add "#define ProbeEror ProbeErrorANGLE" to all covgl source code besides shell.c Currently for win/mac platform block on $gles1_conform_root/platform/platform.h conflict with $angle_root/include/platform/Platform.h Bug: angleproject:2303 Change-Id: I96679968bf539d6ae3bdfc3aa89150381679cbb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2117950 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 7d8c2f2e 2020-03-26T22:44:15 Hide SwiftShader OS Window in dEQP and end2end tests This prevents a race between starting Xvfb on test bots and X11 calls in X11Window::setVisible(), which used to cause flaky hangs on Linux SwANGLE bots. Unfortunately, in order to hide SwiftShader OS window, it must be a separate window from other backends, so it is no longer possible to have a single window for all backends, even if we don't reuse EGL Display. The only platform that still uses a single OS Window is Android, since there is only one system window per test application. In addition, all the tests that make OS Window visible explicitly, no longer do this for SwiftShader device. Bug: angleproject:4434 Change-Id: I1a067c22bfeee9288046b9d9566740731c0d627c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125945 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov d2c33b53 2020-03-31T20:04:12 Skip SwANGLE GLES31 tests which flakily crash with Win 32-bit Subzero Bug: angleproject:4482 Change-Id: Ic5ff9a390b004029b1581f5726ab64d85c4ab074 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131388 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Charlie Lao 6328caf3 2020-03-24T19:31:02 Vulkan: Avoid renderpass break for occlusion query This ensures beginQuery and endQuery only get inserted into renderpasses and will not close renderpass because of query call Bug: angleproject:4381 Change-Id: I690f096b9e8e4b7ea9a67045d1be0fd7a319c98c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2119246 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Jonah Ryan-Davis 4b94d7bb 2020-03-24T17:23:19 Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate eglGetMscRateCHROMIUM was added to EGL_CHROMIUM_sync_control based on the original extension GLX_OML_sync_control. However, this new function is not universally implemented. This CL moves it to a new extension, EGL_ANGLE_sync_control_rate, and renames it to eglGetMscRateANGLE. Bug: chromium:1064078 Change-Id: Ia2a29c6776b2b2bf2b98e58ee83b5f141ed01301 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118154 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Kenneth Russell 91ea27ae 2020-03-27T16:22:14 Apply limitMaxMSAASamplesTo4 workaround to macOS. On dual-GPU MacBook Pros, the maximum number of supported samples can differ between the integrated and discrete GPUs, leading to unexpected OpenGL errors in applications. Detected with WebGL conformance tests in Safari with ANGLE as the WebGL backend. Bug: angleproject:4518 Change-Id: I54997cbb83afd76d98b16d138d117d0afdeec5e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125407 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Cody Northrop 06f4f3e1 2020-03-30T10:57:06 Capture/Replay: Disable binary formats when FrameCapture is enabled Rather than capture and replay a format that is not cross platform, limit the number of exposed binary formats to zero when FrameCapture is enabled. Test: Temple Run capture and replay Bug: b:152512564 Bug: angleproject:3662 Change-Id: I4a7bc5a353d2cdb1dceb1276a3c61bfbb74dc2f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128327 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill db32bda4 2020-03-30T17:01:54 Vulkan: Observe staging buffer changes in TextureVk. This switches where we notify the Texture class that the back-end has a dirty staging buffer. Previously we notified in every possible code site in TextureVk. Now we notify in a single centralized location in the staging buffer. This will allow us to stash clears in the staging buffer in the FramebufferVk class via RenderTargetVk. And ultimately let us defer clears to fix Manhattan's rendering feedback loop. Bug: angleproject:4517 Change-Id: I67760f133e2c58feddbba3d1062de0b966bac281 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128546 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ancheng Qiao dbb23ec3 2020-03-30T14:24:53 Vulkan: Remove swiftshader mipmap3d test skip Bug: angleproject:3983 Change-Id: I9c487cc7db5d5e22a6cff00b40e4081498ab771f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128207 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 05fa1a99 2020-03-30T22:02:16 Skip test flaky on SwANGLE bots dEQP.EGL/functional_sharing_gles2_multithread_random_egl_server_sync_shaders_compile_9 EGLSurfaceTest.ResizeWindow AttributeLayoutMemoryIndexed.Test Bug: angleproject:4495, angleproject:4453, angleproject:4502 Change-Id: Iad5097412372acc8ac36c742445763451c8122ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2129181 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 1288aa12 2020-03-27T12:24:52 Update the active texture cache before changing the texture binding. When a new texture is bound, the texture binding state is updated before updating the active texture cache. With this ordering, it is possible to delete the currently bound texture when the binding changes and then use-after-free it when updating the active texture cache. BUG=angleproject:1065186 Change-Id: Id6d56b6c6db423755b195cda1e5cf1bcb1ee7aee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124588 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu b83b0f5e 2020-01-31T15:09:17 Add support for NV_read_depth, NV_read_stencil and NV_depth_buffer_float2 extensions This cl adds the ability for the ReadPixels function to read other attachments than the color attachment. Checks were added for both depth and stencil attachments. A new test was added (DepthStencilFormatsTest.DepthStencilReadback) to test this new functionality. As the name mentions, it's used to test reading from the depth and stencil attachments using ReadPixels. Bug: angleproject:4295 Change-Id: I6fe9be11f05d6055a5883b4315f870e7c0ac41ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031702 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 7939e367 2020-03-30T18:52:19 Revert "Enable blob cache when debugging" This reverts commit 617cb015f3e95c3c89090870bae086e92515a91d. Reason for revert: Seems to cause rolls in Chromium to fail: https://chromium-review.googlesource.com/c/chromium/src/+/2127135 Original change's description: > Enable blob cache when debugging > > We've had several issues with shader caches which are only implemented > on Android which makes them challenging to debug. > The existing BlobCache object has a default implementation that is > disabled by default. When debug layers are enabled resize the default > cache so that it gets used and provides behavior closer to Android. > This caching will be enabled when debug layers are enabled, e.g. > EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE attribute is true. > This is done for angle_end2end_tests and deqp tests. > > Bug: b:152292873 > Change-Id: I9dcd90a1a8da88127bf8dac25031056b7279207e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113133 > Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=courtneygo@google.com,ianelliott@google.com,jmadill@chromium.org Change-Id: I42a445b93eff1237b05a82d2836c218b9bbbd08b No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: b:152292873 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128106 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Cody Northrop 74e816bf 2020-03-26T17:40:25 Vulkan: Expose extension for ETC1 usage with subimage updates This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture extension, which was added to relax restrictions on using ETC1_RGB8_OES for subimage updates. Test: Temple Run on Android Bug: b:152512564 Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Courtney Goeltzenleuchter 617cb015 2020-03-25T14:10:38 Enable blob cache when debugging We've had several issues with shader caches which are only implemented on Android which makes them challenging to debug. The existing BlobCache object has a default implementation that is disabled by default. When debug layers are enabled resize the default cache so that it gets used and provides behavior closer to Android. This caching will be enabled when debug layers are enabled, e.g. EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE attribute is true. This is done for angle_end2end_tests and deqp tests. Bug: b:152292873 Change-Id: I9dcd90a1a8da88127bf8dac25031056b7279207e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113133 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 1b2dd6f9 2020-03-02T16:28:15 Vulkan: Refactor varying validation for separable programs The varying validation is being refactored to better handle separable programs. Some additional validation is being added as well regarding: - Number of varyings (inputs vs outputs) - Precision This refactor will also allow ProgramPipelines to validate varyings between shaders that are in different Programs. Bug: angleproject:3570 Change-Id: I13f324da2ffea039e696962d6971a54f7a7b6f77 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2083847 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten b387ce93 2020-02-21T16:05:41 Vulkan: Move ProgramInfo/ShaderInfo to ProgramExecutableVk The classes ProgramInfo and ShaderInfo are being moved into ProgramExecutableVk along with the ProgramVk members mDefaultProgramInfo and mLineRasterProgramInfo. This refactor is necessary since these members are common between ProgramVks and ProgramPipelineVks. Bug: angleproject:3570 Change-Id: I94cdb1096c6a0c007d858135af694da58d7897ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068901 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten f47dccab 2020-02-21T15:40:36 Vulkan: Create TransformSpirvCode() To support Program Pipeline Objects, the SPIR-V transformations must be completed at draw time once all of the variable locations are known. To achieve this, the transformation work is being refactored into TransformSpirvCode() which can be called separately from GlslangGetShaderSpirvCode(). Bug: angleproject:3570 Change-Id: Ia479cb2e4b4201e37acd0859c70081cecb80d0bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068900 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 85c076ee 2020-02-20T17:54:35 Vulkan: Make mVariableInfoMap a gl::ShaderMap<> The ShaderInterfaceVariableInfoMap information is specific to each shader stage, since the locations are determined for each shader stage. This change makes mVariableInfoMap a gl::ShaderMap<> to handle this, which will make it easier to compile separable programs, determine the variable locations, and transform the SPIR-V. Bug: angleproject:3570 Change-Id: I28b71a37efe54bbcfe1dcd445fa03ee71e74f0a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062741 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten abaa3573 2020-02-20T10:23:02 Vulkan: Only calculate variable locations once Variable locations and descriptor set/binding values are calculated multiple times: - Compiling GLSL->SPIR-V - Creating the Vulkan pipeline layout - Updating descriptor sets These values should instead be calculated once and reused throughout since they won't change without recompiling the shader program. Bug: angleproject:3570 Change-Id: I5d8767b3b2e2f741aade7fec9991eea53ee2eb98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067101 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 10ade024 2020-02-13T18:11:54 Create the ProgramExecutableVk Class The ProgramExecutableVk class is being created to collect data structures that are common to both ProgramVks and ProgramPipelineVks, as well as any shared functions. This allows callers to make Program-/ProgramPipeline- specific queries without needing to know exactly which responded by querying the current ProgramExecutableVk. This will also allow the necessary data structures to only be populated and stored within the ProgramExecutableVk when necessary and reused as often as necessary. A few things are being moved into this class: - mVariableInfoMap This information will be required to defer translating the SPIR-V until when the vulkan pipeline layout is determined and the actual locations are known.   This will also allow removing determining these locations twice (during GLSL->SPIR-V compilation and pipeline layout). - createPipelineLayout() - update*DescriptorSet() - Descriptor Set Layout lists - Pipeline Layout - Various other functions/members related to pipeplines, descriptor sets, etc. Bug: angleproject:3570 Change-Id: I4b5ababeafec865148783c8ffd4c15f659f4856d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055656 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov b19000f3 2020-03-27T19:47:08 Skip KHR-GLES31.core.shader_image_load_store.advanced-allMips-* tests Were previosly FAIL, but crash on Windows SwANGLE. Bug: angleproject:4414 Change-Id: Iefe1625f7ad3eec8ba091ec3543e8cb699c62c65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125370 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill d03b15b2 2020-03-26T17:22:18 Vulkan: Mask out Depth/Stencil RTs in feedback loops. This should enable some cases of limited support for feedback loops with depth/stencil buffers. For example with Manhattan and the Vulkan back-end. Increases the number of RenderPasses in Manhattan slightly. This will regress performance slightly until we can work out a better solution that is also conformant with the spec. Bug: angleproject:4517 Change-Id: I2758e6b4c2a930474c09cdc0950f3b6c34541089 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2106670 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten 68083e89 2020-03-04T15:55:53 Vulkan: Move cached samplers/images and has*() to ProgramExecutable The active samplers and images are being moved from Program into ProgramExecutable to unify interacting with them for Programs and ProgramPipelines Also, create some helper functions for gl::Program that ProgramExecutable can call to make it easier for ProgramPipeline to respond to similar queries for each of the Programs in the ProgramPipeline. Bug: angleproject:3570 Change-Id: I0b37f1a379e56b9659d82d92f6d7a546beee11cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2087648 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill bd2bdf9f 2020-03-26T15:40:09 Fix feedback loop clearing detection. Bug: angleproject:4517 Change-Id: I3231b129718019f83495843404cd011eb2cd480d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2122689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill 0bba1100 2020-03-27T14:39:44 Update OWNERS information. Also includes some documentation maintenance. Bug: angleproject:4511 Change-Id: I7ecce494909f06387875ff85a10004d0c446bbaf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124597 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 13c139e7 2020-03-21T15:25:50 Support masking out DS feedback loops in RenderTargetCache. Currently this is a pure refactor and doesn't change any functionality. In a follow-up we can us this bit to mask out DS RTs when Manhattan and other apps render with feedback loops. Bug: angleproject:4517 Change-Id: I80ccd022d90a781506791110d11be195db8cd3e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112936 Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang 0e65abea 2020-03-27T10:32:18 D3D11: Serialize and deserialze mImage2DUniforms. mImage2DUniforms was not saved with the program binary causing shaders with images to fail compilation when loaded from binary. BUG: angleproject:4519 BUG: b:152292873 Change-Id: I51581031ae1f9d4b4d986057ef3f876d809c7f24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124587 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten 7e0699a2 2020-02-05T17:04:06 Create the ProgramExecutable Class The ProgramExecutable class is being created to collect data structures that are common to both Programs and ProgramPipelines, as well as any shared functions. This allows callers to request the current ProgramExecutable from the State and make Program-/ProgramPipeline-specific queries without needing to know exactly which responded. This will also allow the necessary data structures to only be populated and stored within the ProgramExecutable when necessary and reused as often as necessary. Bug: angleproject:3570 Change-Id: I101f08ab03421894667b4a426a04d2147489f0e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040512 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop f2bee304 2020-03-25T22:41:32 Capture/Replay: Implement more GLES entrypoints Tested with several apps that can't be captured otherwise. Bug: angleproject:3611 Change-Id: I2ad18c3bfcab48b0b385b2a868f57369c292b602 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1998838 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Courtney Goeltzenleuchter 6719f54a 2020-03-24T08:36:41 Update Vulkan header and related repos Vulkan header was updated with non-backward compatible change so need to update all dependencies simultaneously. Bug: b:152298150 Bug: angleproject:4510 Change-Id: I46ac9a3a0ccb52184fd183df617804c866b63453 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118151 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop b69c4e14 2020-03-24T15:02:06 Capture/Replay: Update CaptureReplay sample for compression * Move DecompressBinaryData to a shared helper * Start using it in CaptureReplay sample * Error out if decompress callback isn't set correctly Test: AngryBirds and CandyCrush captures replay on desktop Test: angle_perftests --gtest_filter="*Trace*" Bug: angleproject:4484 Change-Id: I0432004fdb0cfb0fd61f9a66f792591c9aa40d9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118790 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 78c77361 2020-03-20T13:50:24 Perf: Add a single Manhattan trace Now that TRex is up and working and Manhattan runs cleanly: * Add a single compressed Manhattan trace. * Allow errors from tests to fail the test * Restore the working directory between each trace test Test: angle_perftest --gtest_filter=TracePerfTest* Bug: b:151349786 Bug: angleproject:3630 Bug: angleproject:4496 Change-Id: I9e9d9342efb23431380f484befb9a19915c4bd0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113230 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov a7510f06 2020-03-04T18:39:32 Re-enable angle_end2end_tests on 32-bit Windows SwiftShader In order to add angle_end2end_tests on Win 32-bit SwANGLE bots. Bug: angleproject:4421, angleproject:4092 Change-Id: I6923ca461492469f05503aebf2256763ea7061aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2088654 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill c77cb596 2020-03-24T14:39:32 No-op draw calls with rendering feedback loops. This is quite within spec and protects our various back-ends from FB loops. Also makes the check more cached for optimization purposes. Bug: angleproject:4490 Change-Id: Ia82ec88244d07670d68ce53495b5893b8a75ac42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118153 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>