|
2cfc4f50
|
2018-05-11T11:42:13
|
|
Request EGL_DONT_CARE version instead of 0 on GL NULL configs.
This caused the backends to fail native context creation and skip tests
on these configs.
BUG=angleproject:2464
Change-Id: I04922853a33c4bd8b38c87145f65431d8eb3db10
Reviewed-on: https://chromium-review.googlesource.com/1054482
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a6909921
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2306
Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
Reviewed-on: https://chromium-review.googlesource.com/1023988
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
81307a31
|
2018-05-09T13:35:03
|
|
Update dEQP GLES2 expectations for Android Vulkan backend
Bug: 839893, angleproject:2549, angleproject:2550
Change-Id: Id51ad7df2dc225eb6d4e8d4a8668e7e2295d2fa3
Reviewed-on: https://chromium-review.googlesource.com/1054581
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
90968360
|
2018-05-04T08:47:22
|
|
Vulkan: Incomplete textures support
2D multisample is out of scope since its ES 3 only.
Bug: angleproject:2499
Change-Id: Id5f81d713a2882ba2a91b7d3f281d71a3e9289f4
Reviewed-on: https://chromium-review.googlesource.com/1046786
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
58662082
|
2018-05-10T13:41:51
|
|
Pass a gl::Context to ShaderImpl methods.
Also add a destroy method.
BUG=angleproject:2464
Change-Id: I7346b799af4e7d64ed5cc3d5eca8e108ce2cf699
Reviewed-on: https://chromium-review.googlesource.com/1054213
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
2cb7f974
|
2018-05-07T13:49:13
|
|
GL: Refactor TextureGL to not hold renderer objects.
BUG=angleproject:2464
Change-Id: I24b07557d90988369bc8b7e4b2fe3a500ab7bc36
Reviewed-on: https://chromium-review.googlesource.com/1048115
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8073a951
|
2018-05-09T16:41:39
|
|
Enable warning for non-virtual destructors
Virtual functions are removed from TSymbol, so the warning for
non-virtual destructor found in a class with virtual functions can be
enabled.
BUG=angleproject:2417
TEST=angle_unittests
Change-Id: Icd0ea2c77ce826739fbe954137f8ee78e6ef5386
Reviewed-on: https://chromium-review.googlesource.com/1051830
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2fc0806f
|
2018-05-10T15:10:55
|
|
Micro-optimize uniform updates.
This CL is adapted from work by matavenrath@nvidia.com. It does the
following small optimizations:
* inlines a bunch of accessors.
* reorders checks to hit the cache more often
Also some small style updates.
Bug: angleproject:1671
Change-Id: I8f21318e6644dcfe1f99c98f7f377742fcad78d3
Reviewed-on: https://chromium-review.googlesource.com/1054367
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
61859817
|
2018-05-09T14:17:39
|
|
Vulkan: Fix use-after-free with DynamicBuffer.
The implementation of DynamicBuffer before my changes could have some
issues in the following use case:
- Allocate buffer 1 for Texture 1 (with size as big as the full buffer
size)
- Allocate buffer 2 for Texture 2 (triggers creation of a new underlying
BufferVk and releases the buffer 1 to the Renderer)
- Render with Texture 2 (texture 1 hasn't been flushed yet)
- swap buffers (causes garbage in the renderer to be cleaned up)
- Try rendering with Texture 1, and you'll get an error stating that
the buffer we're trying to copy is not valid (because its already been
freed).
This set of changes:
- Add a new test that specifically triggers this case.
- enables the texture.filtering.cube* tests in dEQP.
- Fixes the issue by adding a manual releasing pattern of the buffers
in DynamicBuffer.
Bug: angleproject:2505
Change-Id: I207ce4a694016766f008cca67d82b252f460e0df
Reviewed-on: https://chromium-review.googlesource.com/1052551
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
6110763f
|
2018-05-09T11:32:46
|
|
Refactor the GL surfaces and framebuffers to not hold renderer objects.
BUG=angleproject:2464
Change-Id: I20aabeef3de6cf1fc13a29b6220e040aa83184d7
Reviewed-on: https://chromium-review.googlesource.com/1039986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
a932b6b5
|
2018-05-01T07:53:17
|
|
Vulkan: Fix in DynamicBuffer, allocating too many buffers for no reason
-Enables more dEQP tests in functional.texture.filtering
-texture.filtering.cube.* tests don't work yet, another CL will be
targeted at fixing that after this one.
Bug: angleproject:2505
Change-Id: Ic634e0deafa54e8e8ebd0efbdae14263ffdbcef0
Reviewed-on: https://chromium-review.googlesource.com/1037183
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
ce07f967
|
2018-05-09T11:27:06
|
|
Merge the Framebuffer onDestroy and onDestroyDefault methods.
Pass the proxy context to the onDestroyDefault call.
BUG=angleproject:2464
Change-Id: I47f869d623e238ca3680c962387ba9359e7d3844
Reviewed-on: https://chromium-review.googlesource.com/1052220
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
13455079
|
2018-05-09T11:24:43
|
|
Pass a context pointer to Framebuffer[Impl]::getSamplePosition
BUG=angleproject:2464
Change-Id: Icd260db9bbd11699b2d0f6152e898c38baa4844d
Reviewed-on: https://chromium-review.googlesource.com/1052219
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
7348fc5b
|
2018-05-09T07:17:16
|
|
Vulkan: Clear to opaque black instead of transparent
This is a problem when we emulate RGB8 with RGBA8.
Bug: angleproject:2536
Change-Id: I5665e513ef0138bc56f52ba35342378d8392989f
Reviewed-on: https://chromium-review.googlesource.com/1051687
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fa7503ca
|
2018-05-08T11:25:06
|
|
Vulkan: Support EXT_texture_storage
This is a prerequisite to support incomplete textures.
Bug: angleproject:2536
Change-Id: Ica40bbd185a67253f457148007b08f6735da788c
Reviewed-on: https://chromium-review.googlesource.com/1050308
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
67d2cd07
|
2018-05-07T10:27:22
|
|
Issue a clearer warning about negative modulus operands
This also adds unit tests for negative modulus operands.
BUG=chromium:839468
TEST=angle_unittests
Change-Id: I6ab5959ba4f7045d2bde71d246695ef0983c5608
Reviewed-on: https://chromium-review.googlesource.com/1046055
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e95a7f07
|
2018-05-08T13:24:15
|
|
Make EGLThreadTest cross-platform.
BUG=angleproject:2464
Change-Id: Ib2a43bc8e2da467f49e8938c386a5e867c80d5bc
Reviewed-on: https://chromium-review.googlesource.com/361921
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c0a403e2
|
2018-05-08T18:55:54
|
|
Revert "ANGLETest: Reuse test windows per-renderer"
This reverts commit fad918f85445f19bc2aa6e6b3ee52f104690ff2a.
Reason for revert: attempt to fix anglebug.com/2537
Original change's description:
> ANGLETest: Reuse test windows per-renderer
>
> When running angle_end2end_tests unfiltered with the OpenGL and Vulkan
> backends enabled, the test window was recreated all the time and grabbed
> focus every-time it was created. This made it impossible to do anything
> with the machine running the tests.
>
> Fix this by having one OSWindow per renderer group that's lazily created:
> this solves most of the issue since only a couple windows end up being
> created, and at the beginning of the test suite.
>
> BUG=
>
> Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002
> Reviewed-on: https://chromium-review.googlesource.com/1038433
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I93bdfa38757cbe2a6ce939c0c3e3da806307e7dd
Reviewed-on: https://chromium-review.googlesource.com/1050326
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
3b9b027c
|
2018-04-30T16:27:24
|
|
Add basic tests of (unsafe) multithreaded contexts.
BUG=angleproject:2464
Change-Id: Ia0f0788a1bc4d2ecd883b058f15c629cac5fd166
Reviewed-on: https://chromium-review.googlesource.com/1036063
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9f394f8c
|
2018-05-07T15:42:25
|
|
Fix use-after-free in drawQuad with useVertexBuffer false
quadVertices.data() pointer needs to remain valid until drawArrays
is called. To guarantee that quadVertices should stay in the stack
until the end of drawQuad().
BUG=angleproject:2533
TEST=angle_end2end_tests
Change-Id: I263262db9a9ed9c9cd0d8679addd09677ad7179e
Reviewed-on: https://chromium-review.googlesource.com/1046600
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
fad918f8
|
2018-05-07T09:17:30
|
|
ANGLETest: Reuse test windows per-renderer
When running angle_end2end_tests unfiltered with the OpenGL and Vulkan
backends enabled, the test window was recreated all the time and grabbed
focus every-time it was created. This made it impossible to do anything
with the machine running the tests.
Fix this by having one OSWindow per renderer group that's lazily created:
this solves most of the issue since only a couple windows end up being
created, and at the beginning of the test suite.
BUG=
Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002
Reviewed-on: https://chromium-review.googlesource.com/1038433
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
54aafe58
|
2018-04-27T14:54:57
|
|
Use ShaderMap in Caps - Part I
This patch is the first one of the series that organize
implementation dependent resource limits on every type
of shader into ShaderMap and clean up all the related
code.
In the next patch all such resource limits are put in
the corresponding ShaderMaps.
BUG=angleproject:2169
Change-Id: I40cb58c55b2e82df33221ddb36eff0abcd7e8b22
Reviewed-on: https://chromium-review.googlesource.com/1034108
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e88e4548
|
2018-05-03T15:05:57
|
|
Implement extensions exposing ETC2 compressed texture formats in ES2.
BUG=angleproject:2527
Change-Id: I000f68366de4119375b6d3c79bc2eff3ebd5db9e
Reviewed-on: https://chromium-review.googlesource.com/1042885
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
983460e6
|
2018-05-02T17:57:39
|
|
Rewrite repeated assignments to swizzled vectors on NVIDIA
This works around the most common instances of a bug that reproduces
on some NVIDIA OpenGL drivers prior to version 397.31.
BUG=chromium:798117
TEST=angle_end2end_tests
Change-Id: Iafc6a9a64e56fa98b42117149fe6867040e932e5
Reviewed-on: https://chromium-review.googlesource.com/1042190
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7a8fe156
|
2018-04-28T12:59:58
|
|
ES31: Add link validation on MAX_COMBINED_SHADER_OUTPUT_RESOURCES
This patch adds the link validation on the maximum combined shader
output resources required in OpenGL ES 3.1 SPEC.
OpenGL ES 3.1 SPEC has restrictions on the sum of the number of all
active images, shader storage blocks and fragment shader outputs. A
link error will be generated if this sum exceeds the implementation-
dependent value of MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
In order not to affect the existing image tests, this patch also
sets a temporary value for maxCombinedShaderOutputResources on D3D11
back-ends. We will set more accurate values for all the UAV related
resource limits in the next patch.
BUG=angleproject:2345
TEST=dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_*
Change-Id: Ib83a19ef0ae0b9af3422b5c970c7c07d96b2359d
Reviewed-on: https://chromium-review.googlesource.com/1039155
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
41e59f55
|
2018-05-02T12:45:28
|
|
Autogenerate libGLESv2.cpp and .def
Add generation of libGLESv2.cpp and libGLESv2.def to generate_entry_points.py
Bug: angleproject:2476
Change-Id: I86c7fb31f73ccbbbc32b28acca179b11527dff9e
Reviewed-on: https://chromium-review.googlesource.com/1040647
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d7b56642
|
2018-04-27T16:59:36
|
|
Fix blit rect calculations on D3D11 backend
The D3D11 backend used to calculate the blit areas incorrectly when
the source blit area provided via the API stretched outside the source
framebuffer in all directions.
This is now fixed and the code is also simplified.
BUG=angleproject:2521
TEST=angle_end2end_tests
Change-Id: I46d5de27464a8455b3956c0be598f75550ca1616
Reviewed-on: https://chromium-review.googlesource.com/1032787
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
aae572a5
|
2018-04-28T15:14:31
|
|
Disable avoid1BitAlphaTextureFormats workaround on Intel
avoid1BitAlphaTextureFormats workaround was added to angle in 288584
due to an old driver bug on Intel and AMD that 1-bit alpha always
rounds up when converting from float to unsigned int. The workaround
uses rgba8 instead of *a1 to avoid the driver bug and optimizes precision.
However, this workaround brings a new issue because 1-bit alpha can only
represent u0 or u1 while 8 bits alpha covers from u0 to u255. For
example, if we expect to render to a rgb5_a1 renderbuffer, the expected
alpha value should be 0 or 255, but actually get a value between 0 and
255 which is incorrect. The current Intel drivers have fixed the old
driver bug. So we suggest to disable this workaround for Intel drivers.
TEST=dEQP_GLES2.Default/functional_fbo_render_color_clear_rbo_rgb5_a1_depth_component16_stencil_index8
--deqp-egl-display-type=angle-gl
BUG=angleproject:2349
Change-Id: I14933f92fa27031ff7442fa437f77a3c67f2f1db
Reviewed-on: https://chromium-review.googlesource.com/1034163
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
03bb2231
|
2018-05-03T15:21:20
|
|
Add test for D3D11 nested floor() bug
The test fails on D3D11, which seems to ignore floor() calls if
they're nested in a particular way with magic multipliers inside.
BUG=chromium:838885
TEST=angle_end2end_tests
Change-Id: I2c8749defa923553bfee69149da15f8e4ddf5096
Reviewed-on: https://chromium-review.googlesource.com/1041959
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c6dbc253
|
2018-04-30T19:07:56
|
|
Scope ANGLE_UNUSED_VARIABLE.
Renames the macro to be more ANGLE-ey.
Refactoring only.
Bug: angleproject:1671
Change-Id: I8f2dd227c7e2025886ec66e85efa877ea261d0ad
Reviewed-on: https://chromium-review.googlesource.com/1036209
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ccafa62c
|
2018-05-02T13:07:53
|
|
Pass a context pointer to SurfaceImpl::[bind|release]TexImage.
BUG=angleproject:2464
Change-Id: I59fd38c626f7076b4065f25601de3e53c1a446ad
Reviewed-on: https://chromium-review.googlesource.com/1040051
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ad3ae90a
|
2018-03-09T13:40:42
|
|
Use packed enums for QueryType.
BUG=angleproject:2169
Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0
Reviewed-on: https://chromium-review.googlesource.com/957318
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9aef3670
|
2018-04-27T11:45:06
|
|
Vulkan: Implement masked color clears.
This implements masked color clear using clear shaders. The shaders
themselves were introduced in a prior patch. In order to get the
right setup for the draw call to trigger the shaders, we create
an internal pipeline from the pipeline cache. We also use a special
pipeline layout with only uniform buffers. The masked out color
channels are disabled via settings on the pipeline.
This fixes the dEQP masked color clear tests. It doesn't handle
masked color clears combined with the depth clear bit. It's likely
we don't have test coverage for this case.
Bug: angleproject:2455
Change-Id: I513248cc0f7e58f490fc16ac9afb40119d730ccc
Reviewed-on: https://chromium-review.googlesource.com/1031373
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
78feddc2
|
2018-04-27T11:45:05
|
|
Vulkan: Take serials in PipelineDesc::updateShaders.
This makes the API easy to use with internal shaders and pipelines.
This is useful for the implementation of masked color clear.
Also renames the serials as shader serials. This is more precise than
program serials.
Bug: angleproject:2455
Change-Id: Ie6247d1212ed4df856b561a5e9f16c0378202588
Reviewed-on: https://chromium-review.googlesource.com/1032857
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ec982e18
|
2018-04-30T19:06:43
|
|
Fix ASSERT macro generating extra code in MSVC.
Even on the highest optimization level MSVC was still generating extra
code in Release for ASSERT macros. This realigns the code more with
Chromium by using a streaming eating macro with the expression at the
end. Now no code should be generating. I believe this did not affect
Clang builds.
Bug: angleproject:1671
Change-Id: I099c59cf0b28ae3ffc08b864982e67559901724e
Reviewed-on: https://chromium-review.googlesource.com/1036208
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
33318de4
|
2018-05-01T11:22:54
|
|
Vulkan: Use ShaderType enum.
This re-uses the same machinery as the GL front-end. It saves a lot of
custom casting and array sizing. Currently we only support vertex and
fragment shaders in Vulkan. Because of the Pipeline cache sizing, it's
easier to stick with just VS/FS and introduce the full set of shaders
when we move to packing the cache better.
Bug: angleproject:2522
Bug: angleproject:2455
Change-Id: I21432a335c741885af87970d8ee52b4a36338304
Reviewed-on: https://chromium-review.googlesource.com/1036927
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d8ffd756
|
2018-05-01T13:17:17
|
|
SystemInfo.h: add some documentation
BUG=angleproject:1874
Change-Id: I8898c1a467c1fec25963f45a31376a6b02e1b6c4
Reviewed-on: https://chromium-review.googlesource.com/1037584
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9aef81c7
|
2018-04-30T14:56:15
|
|
Validate blitFramebuffer for overflows on all platforms
We can validate to avoid triggering driver issues even if the native
GLES spec is not telling us to.
This will fix WebGL in Chromium when it's being run with the
--use-cmd-decoder=validating --use-angle=gl config.
BUG=chromium:830046
TEST=WebGL conformance tests
Change-Id: I2d61182cb6cbe46b52e1d9b7ed6b4035defee082
Reviewed-on: https://chromium-review.googlesource.com/1033743
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
47155b17
|
2018-04-26T12:14:10
|
|
Clean up BlitGL
Simplify handling of reversing the blitted area and calculate shader
parameters in a way that doesn't require lengthy explanation.
BUG=chromium:830046
TEST=angle_end2end_tests
Change-Id: Ie9bce812be4ef04a969153fc7c484039fc48a198
Reviewed-on: https://chromium-review.googlesource.com/1030172
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
57d9cbb6
|
2018-04-27T11:45:04
|
|
Sync individual attachments in RenderTargetCache.
This allows Framebuffer syncState methods to handle dirty bits
themselves. This will be useful for the implementation of masked color
clear.
Bug: angleproject:2455
Change-Id: I65ad9c61e89e317c820f6be5550edd8185b52afc
Reviewed-on: https://chromium-review.googlesource.com/1032856
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d47044ad
|
2018-04-27T11:45:03
|
|
Vulkan: Add framework for internal shaders.
Vulkan intenal shaders are stored in a ShaderLibrary, and this is
owned by the RendererVk. This way the shaders are reused between all
the different Contexts. They are initialized lazily to keep init time
low. They also have an associated Serial (called a ProgramSerial) so
they can be identified in a PipelineDesc (used by the Pipeline cache).
We use a python script to build and invoke the glslang validator, that
also produces SPIR-V binary code snippets. These snippets are gathered
into an auto-generated file that is exposed via an auto-generated
header file. The InternalShaderID enum class gives access to the
internal shaders that are shared through the Vulkan back-end.
This also adds simple clear shaders to be used in masked color clears.
The patch doesn't add any functionality but it is split off from the
color clear functionality to keep the code size down.
Bug: angleproject:2339
Bug: angleproject:2455
Change-Id: Ie83043eda217c9f013817b198c92a3b7ba0878b4
Reviewed-on: https://chromium-review.googlesource.com/1031372
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
41529e5e
|
2018-05-01T10:06:04
|
|
Refactor StateChangeTests to use essl1_shaders instead
Bug: angleproject:2474
Change-Id: Ia558c2e266422f8f8b55523c9542379688a7058d
Reviewed-on: https://chromium-review.googlesource.com/1037164
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
94ae660d
|
2018-04-23T13:58:59
|
|
Vulkan: Create tests to validate we created the pipeline when needed
1- Link program with a shader and draw with it, relink with another shader and draw again.
2- Release program that is reading from a uniform.
Bug: angleproject:2397
Change-Id: Icb4211c5cf71efaf41833d9d5afd83ce8410c598
Reviewed-on: https://chromium-review.googlesource.com/1028580
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
b90779eb
|
2018-04-27T11:45:01
|
|
Vulkan: Pass fewer Context pointers around.
These weren't needed in many places.
Also renames one FramebufferVk method.
Bug: angleproject:2455
Change-Id: Idb641094fa3e180a85f357533d86bd0b19db4ec8
Reviewed-on: https://chromium-review.googlesource.com/1024826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bb3255b5
|
2018-04-27T09:45:18
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|
Remove redundant computations on combined interface block counts
This patch intends to remove redundant computations on combined
interface block counts in ValidateGraphicsInterfaceBlocks.
In this patch, we compute and check the number of combined interface
blocks by the result of ValidateInterfaceBlocksCount directly instead
of re-compute it, and if the check on max combined interface blocks
failed, Program::link() can early return without entering
ValidateGraphicsInterfaceBlocks.
BUG=angleproject:2345
Change-Id: I7573f7c645993b4d75230a8471203a305127f2a3
Reviewed-on: https://chromium-review.googlesource.com/1031852
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
|
|
c6f82872
|
2018-04-24T14:14:50
|
|
ES31: Add REFERENCED_BY_GEOMETRY_SHADER as program interface property
This patch implements GL_REFERENCED_BY_GEOMETRY_SHADER as a valid
property of program interfaces.
BUG=angleproject:1941
TEST=angle_end2end_tests
dEQP-GLES31.functional.geometry_shading.query.referenced_by_geometry_shader
Change-Id: Id9659313d371dbfc7d00bf9d816df4449fbf29ec
Reviewed-on: https://chromium-review.googlesource.com/1025281
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
|
|
69643438
|
2018-04-27T12:23:47
|
|
D3D11: Reorder VAO synchronization.
The index range was being resolved in the call to
VertexArray11::syncStateForDraw but the code which invalidates the input layout
was being executed before this.
BUG=837002
Change-Id: I4e00b53cdc51f8758b0e2ba9e2dfc93b5e22556c
Reviewed-on: https://chromium-review.googlesource.com/1032633
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5528d11f
|
2018-04-24T11:25:10
|
|
D3D: Don't test for device loss as frequenty in tight loops.
BUG=angleproject:1472
BUG=621240
Change-Id: I723839bd7961167adddcccc680638ae066eacea3
Reviewed-on: https://chromium-review.googlesource.com/1025645
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f1bcd017
|
2018-04-27T14:21:55
|
|
Supress failures in BlitFramebufferTest.MultisampleDepth on Mac OpenGL
BUG=837717
Change-Id: I1ac659b18bd9aef2f24f798d23f49d1efbb81938
Reviewed-on: https://chromium-review.googlesource.com/1033478
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
de279590
|
2018-04-26T12:25:13
|
|
Add test coverage for BlitGL
Scaling and flipping of the framebuffer with blitFramebuffer are now
covered by end2end_tests. The test configurations are set so that the
BlitGL shader-based blit is also covered.
The tests reveal a bug in the D3D11 backend implementation of
blitFramebuffer when using an oversized source area.
BUG=angleproject:2486
BUG=angleproject:2519
BUG=angleproject:2521
TEST=angle_end2end_tests
Change-Id: Ica48e564a5b4180241ec4c4c6be06c58cc6dc29b
Reviewed-on: https://chromium-review.googlesource.com/1030171
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
467c15f9
|
2018-04-24T15:04:26
|
|
Use ShaderMap in ProgramD3D - Part II
This patch refactors ProgramD3D by storing all shader information
into ShaderMap to simplify the code structure.
This patch also fixes a bug on getting the number of maximum uniform
blocks.
BUG=angleproject:2169
Change-Id: I5b9fbfd70a18f8731ce19efed0df88037d495389
Reviewed-on: https://chromium-review.googlesource.com/1024749
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
7267aa65
|
2018-04-17T15:28:21
|
|
Optimize ValidateDrawAttribs: Part 3.
This is a small optimization for the WebGL compatibility mode.
Instead of scanning the list of attributes for a Transform feedback
conflict, it can quickly check a cached mask. This should save a lot
of cycles on the fast path.
Bug: angleproject:1391
Change-Id: Icb8d095493a629dbff0e93872357e5bf7c7458ae
Reviewed-on: https://chromium-review.googlesource.com/1011236
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
1633663b
|
2018-04-24T16:39:15
|
|
Don't test for device loss in SwapBuffers and MakeCurrent.
Simply check if the device has already been lost. Chrome already checks
glGetGraphicsResetStatus after SwapBuffers and MakeCurrent.
BUG=angleproject:1472
BUG=621240
Change-Id: I95fe6306fa0c09191a4b1b93840c2143e069ef53
Reviewed-on: https://chromium-review.googlesource.com/1026527
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b221486a
|
2018-04-26T07:25:48
|
|
Vulkan: Fix TexSubImage2D state change test.
Was simply a matter of triggering a new write node in the subImage
call.
Bug: angleproject:2495
Change-Id: I06334ba6ee816f671e5c599c8e8f079f56adb25e
Reviewed-on: https://chromium-review.googlesource.com/1028729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
0086de17
|
2018-04-25T11:41:32
|
|
Vulkan: Add test to reproduce graph issue when draw->subImage->draw
Bug: angleproject:2495
Change-Id: Ibc6c060e8924f19562da62ce15d48d9f6820b372
Reviewed-on: https://chromium-review.googlesource.com/1028228
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
197d5294
|
2018-04-25T14:29:00
|
|
Wrap all preprocessor code in the angle namespace.
BUG=836820
BUG=801364
Change-Id: I08b6a2f9f12b689e09df6efd916c313e71e8a051
Reviewed-on: https://chromium-review.googlesource.com/1028581
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
23dc90b8
|
2018-04-23T09:01:49
|
|
GLES1: Enable/disable for texture targets
BUG=angleproject:2306
Change-Id: I08ac9ef91753112f8185d16423925cf265f0384e
Reviewed-on: https://chromium-review.googlesource.com/1023987
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f827123d
|
2018-04-25T13:08:24
|
|
Handle negative float to uint conversion robustly
Converting a negative float to uint is undefined in the GLSL ES 3.00.6
spec.
However, it improves portability if we don't trigger undefined results
in C++ in this case. To do this, we cast negative floats first to
signed integer before casting them to unsigned integer.
We also issue a warning about an undefined conversion in case a
negative float was converted to uint.
BUG=chromium:835868
TEST=angle_unittests
Change-Id: I9835a739ec80699d420a4f91a3bfa112c9a13604
Reviewed-on: https://chromium-review.googlesource.com/1026681
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
f9749eaf
|
2018-04-24T15:34:53
|
|
Vulkan: Enable UnpackAlignmentTest and remove useless warning.
Bug: angleproject:2492
Change-Id: I9e821632bdb3b8ba90d5ce47198a3445d2b684de
Reviewed-on: https://chromium-review.googlesource.com/1026510
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1a186b16
|
2018-04-24T15:25:35
|
|
Vulkan: Fix issue with texsubimage2d barriers
Also re-enable the Windows AMD tests that were suppressed because of
that bug.
Bug: angleproject:2492
Change-Id: Ie9b5eb4c5705bbb390c3899fe4c66d3e47eff00d
Reviewed-on: https://chromium-review.googlesource.com/1026461
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
10434f67
|
2018-04-24T10:06:37
|
|
Vulkan: Issue when drawing with a texture and rebinding after.
Added 2 tests in StateChangeTest.cpp to validate the behavior and
reproduce the issue I saw in dEQP.
Bug: angleproject:2479
Change-Id: I29c3da0474ec2b13a10fc266284cb19a07675da2
Reviewed-on: https://chromium-review.googlesource.com/1025951
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
023371b3
|
2018-04-24T17:43:32
|
|
Fix setting mip level metadata on GL backend
LUMA texture workarounds are now being used correctly in case texture
levels that have only been touched by generateMipmap are used to draw.
BUG=angleproject:2498
TEST=angle_end2end_tests
Change-Id: I739550d59f99a4a22ffae766a5ee52c07610d78a
Reviewed-on: https://chromium-review.googlesource.com/1025995
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
f2807385
|
2018-04-24T15:25:35
|
|
D3D: Use an alignment of 1 when uploading zero data to initialize textures.
BUG=836131
Change-Id: I1206c8eda465da563e15cf43f2e5c9320bb65eae
Reviewed-on: https://chromium-review.googlesource.com/1026460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bd5543c9
|
2018-04-24T08:42:05
|
|
Vulkan: Add GetColorComponentFlags.
This small helper routine will be used when doing masked clears.
Bug: angleproject:2455
Change-Id: Id309b48f2bc5958abb1276d140c9a3599fb7d2b9
Reviewed-on: https://chromium-review.googlesource.com/1024825
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
33e05bab
|
2018-04-23T15:12:34
|
|
Vulkan: Bugfix in TextureVk::setSubImage and DynamicBuffer
Bug 1) The offset wasn't plumbed through for setSubImage.
Bug 2) The DynamicBuffer allocation sometime allocates a bit more
than requested, but we were using the size requested as the next offset
instead of the actual allocated size. This could get us in a situation
in certain corner cases where the next allocation would be done on the
said buffer instead of using a new allocation as it should.
Also enables a bunch of new texture_specification_* tests that were
unable to run successfully without these 2 bug fixes.
Found a weird issue on WIN AMD only and suppressed these tests for now.
Will investigate part of the same bug number as a separate change.
Bug: angleproject:2495
Bug: angleproject:2492
Change-Id: I490b1bf2d1795b7a1033365e29eac12a8bc50bff
Reviewed-on: https://chromium-review.googlesource.com/1024380
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
66410530
|
2018-04-20T12:47:45
|
|
Vulkan: Textures mipmaps support
Note that generate mipmaps is not yet supported, but uploading mipmaps
is. This also enables 64 tests in dEQP gles2 to validate the changes.
While trying to enable tests in functional.texture.mipmap.*, I found
an issue where the graph ends up in an invalid state and triggers and
assert in onReadResource in ContextVk.cpp:188. It seems like an
unrelated bug to mip maps, I will investigate to enable these tests
separately in a following CL.
Bug: angleproject:2479
Change-Id: If51776d8ef3d994bee620d6a1cf982bb51838ff0
Reviewed-on: https://chromium-review.googlesource.com/1022232
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b3474d9d
|
2018-04-20T17:37:44
|
|
Clean up ClipRectangle
It's not necessary to set the intersection rectangle in case the
intersection is empty.
BUG=chromium:830046
TEST=angle_end2end_tests
Change-Id: I0b99cdb7d6623b2d8a95dbe946a6eead6a44351d
Reviewed-on: https://chromium-review.googlesource.com/1021695
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8d5571ac
|
2018-04-23T12:29:31
|
|
Restrict BlitFramebuffer dimensions in WebGL mode
Don't allow blitFramebuffer dimensions to overflow 32-bit integer
range as specified in WebGL 2.0 section 5.41.
BUG=chromium:830046
TEST=WebGL 2 conformance tests, angle_end2end_tests
Change-Id: Ia232291b09c94e1e4f837441c6720a78bab672fb
Reviewed-on: https://chromium-review.googlesource.com/1023856
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
af2b33be
|
2018-04-19T10:01:52
|
|
Use ShaderMap in ProgramD3D - Part I
This patch is the first part of using ShaderMap to contain shader
information in ProgramD3D, including the refactoring on struct
D3DUniform, D3DUniformBlock and ProgramD3DMetadata.
In the next patch all shader information in class ProgramD3D will
be organized in the form of ShaderMap.
BUG=angleproject:2169
Change-Id: I27008169dbf6cd8017a67f36f474667feddbd1f6
Reviewed-on: https://chromium-review.googlesource.com/1018728
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
37b3e596
|
2018-04-23T11:56:09
|
|
Add documentation for writing AST transformations
This adds documentation that was previously being drafted at
https://docs.google.com/document/d/1Pe3zkEZiYrtrjs7r9p0_bYFwnOO7bo0BlMYi27sakuk/edit?usp=sharing
Change-Id: I6ecd8e3e5a946960837fee8514ba130e01f9230c
Reviewed-on: https://chromium-review.googlesource.com/1023392
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
00689191
|
2018-03-27T17:34:20
|
|
GL: Fix the CPU readback path of CopyTextureCHROMIUM.
1. BlitGL's resources were not being intialized.
2. The format/type information was not enough to know if the destination
texture was SRGB.
BUG=693090
Change-Id: I3fc277a175772d3b6acace1810cb43f4a9bdc473
Reviewed-on: https://chromium-review.googlesource.com/982642
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6ce24cf2
|
2018-04-23T07:52:15
|
|
Vulkan: Lift suppressions because of vulkan validation
layer regression
Bug: angleproject:2484
Change-Id: Ib46caa8924c7815154beeb46a291520e57b5cc4f
Reviewed-on: https://chromium-review.googlesource.com/1023833
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
40786bdf
|
2018-04-18T13:58:57
|
|
ES31: Add validation on geometry shader interface blocks matching
This patch adds the validation on checking if there is any mismatch
among geometry shader interface blocks and the ones defined in other
graphics shaders in the same program.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: I1f65e3c49390135bbe9f9323098daf28c9b838c7
Reviewed-on: https://chromium-review.googlesource.com/1016175
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
20610901
|
2018-04-19T14:41:13
|
|
Vulkan: Implement Texture wrap modes and non-mipmapped filtering modes
Also added a test to validate we can change the filter mode between
two draws successfully.
Bug: angleproject:2478
Change-Id: I80730cdafc6bbdbf61839c6c8eb98d85f7423d92
Reviewed-on: https://chromium-review.googlesource.com/1020084
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c6a0618f
|
2018-04-13T14:11:46
|
|
Fix Vulkan renderer string for NVIDIA
The Vulkan physical device properties "deviceName" field does not
include "NVIDIA" for all NVIDIA GPUs. Add NVIDIA to the renderer name
in case the PCI vendor ID matches, so that Vulkan backend test
failures can be suppressed on NVIDIA using IsNVIDIA().
BUG=angleproject:2487
Change-Id: I8e440499664e5ba19773f72104d11d076dae727d
Reviewed-on: https://chromium-review.googlesource.com/1013467
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e7e072ef
|
2018-04-19T15:06:30
|
|
Use EGL_KHR_no_config_context in Android GLES backend, when available
Create ANGLE's real context with EGL_NO_CONFIG_KHR.
This allows ANGLE to advertise EGLConfigs which previously were hidden
due to incompatibility with ANGLE's context.
Also enable EGLContextCompatibilityTest on ES2_OPENGLES to test this.
BUG=angleproject:2468
Change-Id: I6fbbe01b4b93db7df39606980f0f58eb74b11e31
Reviewed-on: https://chromium-review.googlesource.com/1022088
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
aecfa71b
|
2018-04-20T11:18:59
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Print more logs
1. Really print WARN with default platform
2. Print UNREACHABLE, was getting lost because ~LogMessage was not reached
BUG=angleproject:1660
Change-Id: I56fad24895adfec8d81539c6628e65ec2f9e7722
Reviewed-on: https://chromium-review.googlesource.com/1021592
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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8ceea819
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2018-04-10T03:07:13
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Refactor packed enum generation to support EGL enums.
Convert the very simple EGL texture type enum.
BUG=angleproject:1618
Change-Id: Ieea382a282a8f2544f2982627e8445e6e5cea826
Reviewed-on: https://chromium-review.googlesource.com/1019386
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7b19a49b
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2018-04-20T09:31:52
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Use LIKELY and UNLIKELY macros to wrap error generation.
BUG=609673
Change-Id: I247f561712e30aa10bad77fabf614501d596915e
Reviewed-on: https://chromium-review.googlesource.com/1021995
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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629bb259
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2018-04-20T11:01:33
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Fix WebGL compat feedback loop null deref.
This regressed in "Optimize ValidateDrawAttribs: Part 2."
Bug: chromium:834943
Bug: angleproject:1391
Change-Id: I217719d76b0524ed7900e18bcc4ca1280ec7b6ff
Reviewed-on: https://chromium-review.googlesource.com/1020280
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4bba74f0
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2018-04-19T14:40:45
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Refactor Texture::syncState to pass down the Context
Also returning a gl::Error everywhere.
Bug: angleproject:2478
Change-Id: Ic8cae0ee7aee318bb95b3588044c34c62707b578
Reviewed-on: https://chromium-review.googlesource.com/1020083
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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3ec304db
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2018-04-18T14:14:25
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Vulkan: Support struct initializers in shaders
Also adds a new test in GLSLTest to validate the initialization of
a struct on the same line as its declaration.
Bug: angleproject:2459
Change-Id: Ib37e20378f8ec76541db26392663bcba03390756
Reviewed-on: https://chromium-review.googlesource.com/1017340
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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b0f917fa
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2017-12-05T13:41:54
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Fix being unable to request some extensions implemented in the GL layer.
Some extensions are forced on in Context::initCaps even though the
backend's native extensions do not mark the extension as supported.
These extensions were not requestable because the
Context::isExtensionRequestable only checks if the backend supports the
extension.
Make GL_OES_vertex_array_object requestable to cover the issue.
BUG=angleproject:1523
Change-Id: Ie64df8e270924727ecf9cd3f993443abeb3ef658
Reviewed-on: https://chromium-review.googlesource.com/809197
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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025aafdf
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2017-10-30T15:16:37
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Make EGL image extensions enableable.
BUG=angleproject:1523
Change-Id: I6e890380bafb9f81595ab603996259fe6177e9e0
Reviewed-on: https://chromium-review.googlesource.com/744447
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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d54d3045
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2017-11-07T14:56:07
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Make EXT_texture_storage enableable.
BUG=angleproject:1523
Change-Id: I55ef1233fb42e2dc3eda26c3aa4e14c700f98bf0
Reviewed-on: https://chromium-review.googlesource.com/756868
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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e24032a2
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2018-03-28T15:41:46
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The 'format' of unsized SRGB internal formats should be SRGB too.
EXT_sRGB requires calling TexImage with SRGB as the 'format' parameter.
This was causing issues when we would take an InternalFormat struct
representing an unsized sRGB format and be unable to use it's format
member to make GL calls without transforming it.
BUG=693090
Change-Id: I8b9baf2591a998a0088e5275f42ffc568e37100d
Reviewed-on: https://chromium-review.googlesource.com/984965
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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1d97a4d0
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2018-04-18T15:51:32
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Revert "Fix dEQP renderbuffer unspecified attachment test."
This seems to have caused a regression in Chrome. I'm reverting the
change and suppressing the test that is failing on our end because of
it. Once we can confirm this solves the problem, we'll need some help
investigating further.
This reverts commit c0db9addeaebc76c7cc99b26aa27df5e432097ac.
Bug: angleproject:2321
Bug: chromium:833809
Change-Id: I5e40364217e15ae6117f5288a4754b25d983ca0a
Reviewed-on: https://chromium-review.googlesource.com/1017763
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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eeec3b14
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2018-04-16T11:00:03
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dEQP: Add override for ES2 Color Clear Test.
This test has a bug where the masked clear flag is not being set
properly, leading to incorrect test behaviour and missing coverage.
Until this bug is fixed in dEQP we can override it with a fixed
version.
Also remove a prior override that had an upstreamed fix.
Bug: angleproject:2455
Change-Id: Ia2c57251b2a97eb5b4d8a4bdb0ce31796a66ea01
Reviewed-on: https://chromium-review.googlesource.com/1013859
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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abb09f12
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2018-04-16T10:43:53
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GLES1: Client vertex array pointer API
glVertexPointer
glNormalPointer
glColorPointer
glPointSizePointerOES
glTexCoordPointer
BUG=angleproject:2306
Change-Id: Id022b467ac998ea116130c5cec0c77afefb0dd4c
Reviewed-on: https://chromium-review.googlesource.com/1014381
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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427064d2
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2018-04-13T16:20:34
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Fix perf regression with checkStatus.
Returning an Error was costing us performance in extra
error checks. This intead uses the Context to process the
Error immediately, and returns a value from isComplete and
checkStatus.
Improves performance in draw call validation.
Bug: chromium:822235
Change-Id: I0793fc690e86137425fed593d45083e40aee8db9
Reviewed-on: https://chromium-review.googlesource.com/1011370
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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02c9c04f
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2018-04-17T13:43:48
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Optimize ValidateDrawAttribs: Part 2.
This moves much of the math into cached values in the VertexAttribute
and VertexBinding.
Bug: angleproject:1391
Change-Id: I1b6c0553bf57fef864c27c5193c7dd7ca9b56f53
Reviewed-on: https://chromium-review.googlesource.com/1008274
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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fe22e23a
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2018-04-16T14:15:11
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Vulkan: Use SH_INITIALIZE_UNINITIALIZED_LOCALS in ShaderVk
Re-enable the flaky test InitUninitializedStructContainingArrays that
was failing because of this option missing.
Bug: angleproject:2460
Change-Id: Icf794a5fdca48619756d575faa4cb04f0323712e
Reviewed-on: https://chromium-review.googlesource.com/1014271
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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0986f1cc
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2018-04-16T13:47:23
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Vulkan: Implement depth_range dirty bit and enable tests
- Additional fix in GlslWrapper.cpp to remove the @@ markers for unused
attributes.
- Enables 28 dEQP gles2 tests in functional.depth_range.*
Bug: angleproject:2454
Change-Id: I1a6f72d846b476ba681140d4b242208d24e18b95
Reviewed-on: https://chromium-review.googlesource.com/1014262
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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f1d3c20c
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2018-04-16T07:44:27
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Vulkan: Fix the issue with unused attributes / varyings
When an attribute, a uniform or a varying isn't used, we now remove
their layout and in/out qualifiers so that the shader can still refer
to these var names.
Bug: angleproject:2456
Change-Id: I5f1241d91bd46f663750adfab2562ef87ce69ae5
Reviewed-on: https://chromium-review.googlesource.com/1014009
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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ef2fda72
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2018-04-18T07:44:14
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Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation (2nd try)
The layout needed to also have a component qualifier so that the
registerColumn wouldn't be ignored.
Bug: angleproject:2460
Bug: angleproject:2483
Change-Id: I3adcd6208aca4afebd45311ded93d00087b60a99
Reviewed-on: https://chromium-review.googlesource.com/1016680
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5804dc8e
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2018-04-13T14:11:46
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Refactor GL tests to use a shader library
Instead of having the same simple shaders repeated over and over in
the test code, reuse a single shader library.
BUG=angleproject:2474
TEST=angle_end2end_tests
Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2
Reviewed-on: https://chromium-review.googlesource.com/1012078
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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c90d4d38
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2018-04-17T13:11:15
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Fix problematic query in TOutputGLSLBase::visitDeclaration.
There was an invalid derefernce that for some reason was not
caught on the bots.
Bug: angleproject:2456
No-Try: True
Change-Id: I088e9671122fd25077027cb2eb577aa099fdcacf
Reviewed-on: https://chromium-review.googlesource.com/1015287
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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c97e900c
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2018-04-17T19:11:39
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Revert "Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation"
This reverts commit 1d882aaa0720b0dee0e8fc807d93d0e3f3e6bc67.
Sorry about this Luc. I think there was a missing suppression. You can
even see a flaky failure in the CQ when you landed this - it seems the
flakiness of the failure let it through. This is blocking another fix
from landing which fixes the fact the CQ is on fire. The revert button
is also missing from Gerrit which means this is a manual revert.
Failures:
https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win_angle_rel_ng/361
Original CL Message:
The layout needed to also have a component qualifier so that the
registerColumn wouldn't be ignored.
Bug: angleproject:2460
Bug: angleproject:2483
No-Try: True
Change-Id: I84c38497fbda43d9defbc6d5d3ff0f9c133e6e46
Reviewed-on: https://chromium-review.googlesource.com/1015323
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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aed1b56a
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2018-04-17T11:47:46
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Prerequisite code for simpler GlslangWrapper.
This makes two changes for the linking step:
* allows symbol names in TOutputGLSLBase::writeVariableType
* stores a list of inactive varying names in VaryingPacking
Bug: angleproject:2456
Change-Id: Id651721a008c049508303d18c45c6b96c76114d9
Reviewed-on: https://chromium-review.googlesource.com/1014707
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1d882aaa
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2018-04-13T10:12:05
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Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation
The layout needed to also have a component qualifier so that the
registerColumn wouldn't be ignored.
Bug: angleproject:2460
Bug: angleproject:2483
Change-Id: Ib5b15c4dc0ce42633f4994648f1eb22d8b63336a
Reviewed-on: https://chromium-review.googlesource.com/1011680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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