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c6b3440b
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2025-06-06T23:34:33
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Vulkan: Add G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 support.
Add support for YCBCR_P010 format.
Bug: b/408996471
Change-Id: I899533b604e5b2fd0ad1fb1e940dd1f119179794
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6628658
Reviewed-by: Solti Ho <solti@google.com>
Auto-Submit: Shashank Sharma <shawshanks@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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cdcf6a63
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2025-04-22T10:19:33
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Add R10X6G10X6B10X6A10X6 support on angle
Bug: angleproject:409355677
Change-Id: I8115ca73a038360f673552532e9d9b87ff846867
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6438114
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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31ccf78b
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2025-01-07T15:46:15
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Inline GetVertexFormatID using lookup tables
Before this change the switch produced >1KB of assembly
due to all the branching. This reduces the .so size by ~3KB and avoids
the function call into a seemingly cold page. No obvious perf
improvement in my tests from just this change.
Changing underlying enum type to minimize table sizes.
Bug: b/383305597
Change-Id: I724aa093ab5edf7af016b5b04764437a345517d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6153395
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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a504b6a2
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2024-11-25T15:59:05
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Support GL_OES_required_internalformat
Enable GL_OES_required_internalformat GLES extension.
Bug: angleproject:364069034
Change-Id: Ia57548469abff189472aa20b13ca99179c45f2c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038448
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Panfeng Hou <panfeng.hou@arm.com>
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3870655e
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2023-10-10T17:04:04
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Vulkan: Add 8 external format ID for external_format_resolve
For external formats ANGLE does not know the exact that is. The idea is
we reserve 8 external format ID for these driver defined formats. Each
ID represents one uniquely defined external format. Then we will use
this format ID pass around ANGLE just like any other format ID.
Eventually vulkan backend will convert this formatID to the actual
external format structure that returned from driver. Right now we
reserved 8 IDs for this usage. Based on our survey, this is more than
enough for now. We will deal with it if we need more than 8 in future.
This CL is split from Chris Forbes's CL on android gerrit.
Bug: b/223456677
Change-Id: I9cf442179af95e04a44796125e0c03dde702a8f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4929749
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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519d330c
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2023-08-28T15:41:18
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Add GL_RGBX8_SRGB_ANGLEX and GL_BGRX8_SRGB_ANGLEX formats
If app creates AHB with sRGBX format, and then create a EGLImage,
Image::initialize() will retrieve the sized format from AHB, which is
GL_RGBX_ANGLE, and then try to convert to sRGB color space. The bug here
is that GetNonLinearFormat will pick GL_SRGB8 for all these formats
:GL_RGB8, GL_BGRX8_ANGLEX, GL_RGBX8_ANGLE. This means that different
AHBS with these three different format will end up createing a tetxure
with same format which sRGB. I think the reason somone did it this way
initially simply because there is no sRGB corresponding format available
for BGRX8 and RGBX8. This CL adds sRGB internal version of these two
formats, thus make it straight forward to pick the correct sRGB format.
The other change here is for AHBs, right now we are always force
mRequiredImageAccess to be Renderable. This actually workedaround the
bug that mentioned earlier that we are picking the wrong format. Because
of forced renderable, we end up with SRGB fallback to SRGBA. But
external images should not fallback, we should use its existing format
as is since it can be accessed via AHB interface directly.
Bug: b/298037344
Change-Id: I6119c4015cc5bf0effdf0530cb756b6c4656c38f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819053
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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e82eaff9
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2022-09-22T16:01:06
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Stubs for paletted images
Bug: angleproject:7599
Change-Id: Idb49f8ba07ebd3b6cad461fa9e90b856af666183
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3909396
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
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c0aa6108
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2021-09-17T16:22:55
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Add new GL_RGBX8_ANGLEX format
Currently, IOSurface objects using {GL_RGB, GL_UNSIGNED_BYTE}
are natively represented with GL_BGRX8_ANGLEX, which we use
instead of other RGBA formats in order to avoid issues when
a canvas uses 'no alpha':
https://source.chromium.org/chromium/chromium/src/+/main:third_party/swiftshader/third_party/angle/angle/src/libANGLE/renderer/vulkan/mac/IOSurfaceSurfaceVkMac.mm;l=44
This unfortunately causes some other issues because of the
implicit RGB <-> BGR conversion like type mismatches in
subresource updates. This CL adds a new type, RGBX8, which
will be usable by IOSurface objects and which behaves exactly
like the BGRX8 format with the B and R channels flipped.
Bug: chromium:1209250
Change-Id: I345eadc8addd05a0964cae30d89c20005479e37b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3188910
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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835bcb1e
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2021-05-08T13:24:58
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Vulkan: Support GL_EXT_texture_sRGB_RG8
For completeness, added mappings of R8_SRGB and R8G8_SRGB
to OpenGL and Metal.
Bug: angleproject:4932
Change-Id: Ic8e44e3a94c114e985f6965fcd43fbcb8071432d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880661
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f2b47418
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2021-04-22T18:32:37
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Align BPTC format names in angle::FormatID
Use the same naming convention as other similar formats.
Bug: angleproject:5731
Change-Id: I187881f4bc4691a0963502ed41f42ab0ebf4171c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846824
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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f54191ab
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2021-03-25T12:27:02
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Vulkan: Add YUV G8_B8R8_2PLANE_420_UNORM support.
Add support for YCbCr_420_888 and YCrCb_420_888 formats,
more commonly known as NV12 and NV21.
Bug: angleproject:5773
Change-Id: I1568d543c221ad110e7f199eb2ffd5df23a6134e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2787251
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2e9161e4
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2021-01-12T11:29:29
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Vulkan: Add YUV G8_B8_R8_3PLANE_420_UNORM format.
Bug: angleproject:5438
Change-Id: I525a51256a5ee83fa69c8705aa90790fb32a6602
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2623813
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8d4331ee
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2020-09-16T00:42:08
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Vulkan: Free up 5 bits in RenderPassDesc
Leveraging the fact that there are only a handful of depth/stencil
formats, the last element of RenderPassDesc::mAttachmentFormats can
contain other information in addition to the depth/stencil format ID.
The FormatID enum is rearranged such that depth/stencil formats are
placed first, as a result occupying values in [1, 7].  These values take
up 3 bits in an element of RenderPassDesc::mAttachmentFormats (which
could be the last element if all color draw buffers are attached).
As a result, the upper 5 bits of the last element of
RenderPassDesc::mAttachmentFormats is unused.  It is intended for these
bits to be used in the implementation of multisampled-render-to-texture
depth/stencil renderbuffers.
Bug: angleproject:4836
Change-Id: I0786e0712539cdbbf5494ec83aeee1dd93f936dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2413165
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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49108a12
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2020-06-30T11:53:23
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Support BGRA_1010102 IOSurfaces in CGL and Vulkan.
Bug: chromium:1100599
Change-Id: I7bc2c2e35490e28e9f6fe8f2e0c26cdea50650b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2275731
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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a156df23
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2020-03-20T08:12:34
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Vulkan: add support for EXT_texture_sRGB_R8
Added support for EXT_texture_sRGB_R8. The GL_SR8_EXT format
will be available if the VK ICD supports VK_FORMAT_R8_SRGB.
This does not add support for emulation of this format.
Bug: angleproject:4503
Bug: angleproject:3609
Test: dEQP-GLES3.functional.texture.*.srgb_r8_*
Change-Id: Ifaec92ac1a8561881f54ddb7fdf0975112711736
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135853
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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58fc8b11
               | 
              
2020-01-31T19:03:12
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Implement RGTC (BC4, BC5) compressed texture formats
gl.xml was modified as two enums were missing from their proper group.
dxgi_support_data.json was fixed to not expect BC4 and BC5 on FL9_3
Bug: angleproject:3149
Change-Id: Ieb97a8cf8e92258c1b44e090e823fac227997174
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033068
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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               | 
              
6e653981
               | 
              
2019-10-09T15:19:02
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Added PVRTC compression extension needed for Metal on iOS.
Bug: angleproject:2634
Change-Id: I413f754fe5551b1e248bc2b824b327b92d8c70f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849076
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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fea65766
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2019-09-19T09:30:38
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Vulkan: Add support for OES_vertex_type_10_10_10_2
- Add support to CPU/GPU convert vertex formats
- Add test cases for type conversion in angle_end2end_tests
- Fix a bug in shader script by adding a ceil when calculating bytes
Bug: angleproject:3192
Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed1010102*
Change-Id: I57bab9fc1c1041cd734746d0e52a33717b635ec0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1788495
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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3b46885e
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2019-07-30T16:50:36
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Vulkan: Implement EXT_texture_type_2_10_10_10_REV
- Expose GLES 3.0 feature of 2_10_10_10_REV texture type
  on GLES 2.0 as EXT.
- Handle alpha channel value as 1.0 when used with RGB format.
- Add test for "RGB+UNSIGNED_INT_2_10_10_10_REV" case into TextureUploadFormatTest.
BUG=angleproject:3232.
Test:
 dEQP-GLES2.capability.extensions.uncompressed_texture_formats.GL_EXT_texture_type_2_10_10_10_REV
 dEQP-GLES2.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
 dEQP-GLES3.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
 KHR-GLES2.core.internalformat.*2_10_10_10_rev*
 KHR-GLES3.core.internalformat.*2_10_10_10_rev*
Change-Id: Iac00517971f9242161115c7256117a69093fb5df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732618
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d9c17107
               | 
              
2019-07-10T14:56:26
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Add support for GL_OES_texture_compression_astc
This extension adds 3D compressed texture formats, something ANGLE has
not seen before.  This requires tracking a compressed block depth for
validation and image size computations.
Update the ldr and hdr extension checks to be in line with the spec.
HDR requires LDR and is not detectable by texture formats alone.
Expose all of the ASTC extensions on the GL backend.
BUG=angleproject:3675
Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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dbc605ce
               | 
              
2019-01-04T16:39:14
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Vulkan: Optimize VBO state changes.
Also has some minor optimizations for the front-end.
12% improvement on the Vulkan VBO change test.
Bug: angleproject:3014
Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4
Reviewed-on: https://chromium-review.googlesource.com/c/1369286
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
               |