|
71c1138d
|
2019-08-16T12:23:04
|
|
Vulkan: Emulate instanced attrib divisor
This sets instancedArrays[ANGLE|EXT] extenstions as always
supported regardless of underlying Vulkan HW's max vertex attrib
divisor.
Then detect instances where app sets a divisor that isn't supported
by hardware and emulate those cases. Emulations is accomplished by
copying the instanced attribs to a new buffer where each attrib is
present once per instance, using the attrib divisor value as a
factor to replicate the attribs, and then setting the actual divisor
value for the draw to "1".
Also, we only store 8 bits for the divisor used in the PSO, so this
code also handles emulation of the case where divisor is > 255.
This is passing all of the drawInstanced/Elements dEQP tests
where divisor has to be emulated.
Also enabled end2end InstancingTestES3 for Vulkan backend.
Bug: angleproject:2672
Change-Id: I9932f9eab49b16a19e8bbd35dacaf3b5a27a213f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758689
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
cb16fb5f
|
2019-08-29T16:53:55
|
|
Vulkan: Support texture base and max levels
The Vulkan backend uses a vkImage that matches the number
of effective levels in the GL texture. This is due to the fact
that GL textures can have really strange layouts that only make
sense when base level and max level are applied.
For instance, take the following layout with disjoint mip levels:
Level 0: 4x4 RGBA
Level 1: 2x2 RGBA
Level 2: 10x10 RGB
If base level is set to zero and max level is set to 1, the image is
still considered mip-complete:
Level 0: 4x4 RGBA ==> Base Level 0 ==> Level 0: 4x4 RGBA
Level 1: 2x2 RGBA ==> Max Level 1 ==> Level 1: 2x2 RGBA
Level 2: 10x10 RGB
If base and max level are then both set to 2, the texture is still
considered complete, but of a different size and format:
Level 0: 4x4 RGBA
Level 1: 2x2 RGBA
Level 2: 10x10 RGB ==> Base/Max Level 2 ==> Level 2: 10x10 RGB
When the base or max level is changed, we must recreate the vkImage to
match the new level count.
To support that, we:
- Stage updates from the current image to the new image
- Only stage updates if there aren't already staged updates for a level
- Free the current image and so it can be recreated at the next draw
This CL does the following:
- Refactors TextureVk::copyImageDataToBuffer to support staging updates
without flush
- Adds TextureVk::copyImageDataToBufferAndGetData to support previous
use model
- Adds TextureVk::changeLevels, triggered during syncState, which stages
updates and releases the current image.
- Updates ImageHelper::flushStagedUpdates to understand base/max levels
- Updates TextureVk::ensureImageInitialized and TextureVk::generateMipmap
to account for base/max level
- Tracks base and max levels in ImageHelper
- Adds ImageHelper::stageSubresourceUpdateFromBuffer to support
this use case
- Adds ImageHelper::isUpdateStaged to determine if changeLevels
should propagate data
- Makes gl::TextureTypeToTarget available for use outside of ImageIndex
- Enables several deqp and end2end tests
Bug: angleproject:3148
Test: dEQP-GLES3.functional.texture.mipmap.*base_level*
Test: dEQP-GLES3.functional.texture.mipmap.*max_level*
Change-Id: I14ca071c9c62eb310dfed7ef9290dc65fc3ff696
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776933
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
57b37b6b
|
2019-09-25T18:29:28
|
|
Rename util/system_utils to util/test_utils.
This removes a GN naming conflict between util/system_utils and
common/system_utils. This conflict was preventing us from adding
unit tests to utils' version of system_utils. Since these functions are
only useful to tests and samples rename them test_utils for simplicity.
Will enable further development of ANGLE's standalone testing harness.
Bug: angleproject:3162
Change-Id: I9e34fb69f96c5de6dc2453fce4148a0f285e15ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825268
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a0159c03
|
2019-09-02T14:49:07
|
|
Vulkan: Implement basic geometry shader feature
Enable the default behavior of the geometry shader
Bug: angleproject:3571
Test: dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_loop
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_strip
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_fan
Change-Id: I65708d19bbfe6a0ad8ca392a1d6b3609b1410ef4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793753
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3c2a5230
|
2019-09-23T11:07:18
|
|
Vulkan: 8bit index support for DrawElementsIndirect
Add partial support for DrawElementsIndirect.
This supports all primitives types except lineloop.
Includes a compute shader for converting 8bit index
buffers to 16bit index buffers where the index buffer range
is defined in a GPU buffer.
Test:
dEQP.GLES31/functional_draw_indirect_*
Bug: angleproject:3564
Change-Id: Ibe9c55323e46a398f0b703cd8597a72ba6790570
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1792948
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7c8e276c
|
2019-09-23T11:06:39
|
|
Vulkan: Add support for DrawArraysIndirect
Add partial support for DrawArraysIndirect.
This supports all primitives types except lineloop.
Test:
dEQP.GLES31/functional_draw_indirect_*
Bug: angleproject:3564
Change-Id: I065417a848390070c9f116db6fd3f90c12fb3886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811873
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
70d79b76
|
2019-09-11T11:43:55
|
|
GL: Add state validation functions to GL backend
These functions validate that the driver's reported state matches
ANGLE's internal state. Can be useful for debugging
Bug: angleproject:3900
Change-Id: I35d15e991986dcab114939c551a88549f09bd263
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797254
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
babe59ff
|
2019-09-25T15:53:20
|
|
Temporarily disable SwiftShader everywhere.
Times out not only on Windows 7 but also Win10 Debug.
Bug: angleproject:3876, chromium:1008100
Change-Id: I3c82d430fae09067a8247e3c4b03ff9c9b685c06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825538
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d4c75347
|
2019-09-18T10:49:34
|
|
Vulkan: Enable GPU conversion from RGB16F to RGBA16F
- Add proper GPU conversion routine when the source and destination
format of vertex attribute is half float data type.
- Add an end2end test which utilizes half float GPU conversion path.
Bug: angleproject:3802
Test: angle_end2end_tests --gtest_filter=*VertexAttributeTest.HalfFloatBuffer*
Change-Id: Ia88a4984156f8967796bea3852c3cde714f2acab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1824799
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
ba04be8c
|
2019-09-24T08:55:34
|
|
GN: Refactor angle_test and remove angle_test_main.
This cleans up the GN files and prepares them for eventually using a
custom test harness.
Bug: anglerproject:3162
Change-Id: I3d8568628a9465093adec9e838617a002192beef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821939
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
273175cd
|
2019-09-24T08:44:09
|
|
Fix Regex in DebugShaderPrecisionTest.
One regex had an extra parenthesis. Also confirms that we can use raw
string literals to produce more readable regexes.
Bug: angleproject:3162
Change-Id: I82e6bc622a8fa3d9f6424c53cb7dcb4dddde368a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821938
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a3f1981d
|
2019-09-23T17:04:03
|
|
Add SwiftShader to command line arguments.
Also adds parsing SwiftShader to the test expectations code.
Bug: angleproject:3876
Change-Id: I70e1475b62f86160d5a150218e792801fb0259bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817109
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
35f01546
|
2019-09-24T10:02:36
|
|
Vulkan: Enable many GLES 3.1 Debug API tests to run/pass.
Bug: angleproject:3590
Bug: angleproject:1442
Bug: angleproject:2324
Change-Id: Iad0abd7b9566d488a655dfe5061db18cdfe74326
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821450
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
6d625bfe
|
2019-09-23T20:05:29
|
|
Skip ComputeShaderTest.UniformDirty on Linux Intel Vulkan
Flaky on Linux FYI Release (Intel HD 630) bot.
Bug: angleproject:3934
Change-Id: Ia3092e9c740d0052e106d464c59ceac63d4e434e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1820085
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
84a32193
|
2019-09-18T16:51:38
|
|
Vulkan: Disable Line Rasterization Emulation for Android
The latest Pixel drivers require that the GL line raserization emulation
is disabled to rasterize the lines correctly.
Bug: angleproject:2830
Test: dEQP-GLES2.functional.rasterization.primitives.line*
Test: dEQP-GLES2.functional.clipping.line.long_line_clip
Change-Id: I126715e61f44500c00efc7e81044c0a09001d3bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1812177
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
ecd3ebe9
|
2019-09-23T09:53:22
|
|
Temporarily disable SwiftShader on Windows 7.
A necesssary change in SwiftShader introduced a bug that was causing
test timeouts. Disable SwiftShader so they can revert the change
without breaking ANGLE.
Bug: angleproject:3876
Change-Id: I4b841a4a28fa13947c24b72d856db38c9e0135cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1815908
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ee891ce3
|
2019-09-23T10:21:21
|
|
Disable non-portable include path warning.
A prior CL did not apply the warning disable to the right targets.
Bug: chromium:995046
Change-Id: If06b8493d2c1ce3026dfbb1d32a9746e1fd0cddf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1815909
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8be7a4c7
|
2019-09-19T12:48:31
|
|
Re-land "Vulkan: SwiftShader integration."
Re-land fixes Win7 configs and placement of the SwiftShader module for
ASAN/TSAN configs.
Adds a new EGL extension for picking SwiftShader when using the Vulkan
back-end. Also cleans up ICD enabling code RendererVk. Also includes a
change to a buffer size necessary to support SwiftShader's minimum
limits.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: I5e16057ac4de07bbdbbd248542b1b9103133294f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c37d2370
|
2019-09-19T18:54:40
|
|
Reland "Refactor built-in symbol table."
This is a reland of 59d982c0dcad580ccbf4e29f32ffa3ea9a280122
Original change's description:
> Refactor built-in symbol table.
>
> In preparation for reducing binary size. Shortend a bunch of strings
> and symbol prefixes so the autogen file will be more compact.
>
> Bug: chromium:998535
> Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: chromium:998535
Change-Id: Iebc5b1b5e1a084257fba3c50026cc62df5a879b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817499
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
f585c2fb
|
2019-09-21T02:12:37
|
|
Revert "Refactor built-in symbol table."
This reverts commit 59d982c0dcad580ccbf4e29f32ffa3ea9a280122.
Reason for revert: crbug.com/1006501
Original change's description:
> Refactor built-in symbol table.
>
> In preparation for reducing binary size. Shortend a bunch of strings
> and symbol prefixes so the autogen file will be more compact.
>
> Bug: chromium:998535
> Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,jonahr@google.com,jmadill@chromium.org
Change-Id: Ie540da8ea4429e075a3284183e5a004cbcf1307b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:998535,chromium:1006501
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817497
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
857bb7ff
|
2019-09-20T14:25:44
|
|
Vulkan: Enable most dEQP-GLES31.functional.state_query* tests to run
Bug: angleproject:3600
Bug: angleproject:3520
Bug: angleproject:3189
Change-Id: Ibbb930a9d64845a1e0cf731d2a35bd9d50f6c477
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1816445
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
59d982c0
|
2019-09-19T18:54:40
|
|
Refactor built-in symbol table.
In preparation for reducing binary size. Shortend a bunch of strings
and symbol prefixes so the autogen file will be more compact.
Bug: chromium:998535
Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6c4ff5dd
|
2019-09-19T16:39:48
|
|
Vulkan: Narrow GLES1 Scissor test skip to just Vulkan-Windows-Intel
Bug: angleproject:3867
Change-Id: I49b3a7facf41c4fa635c072c89820f2ee43c7787
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1815346
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
fea65766
|
2019-09-19T09:30:38
|
|
Vulkan: Add support for OES_vertex_type_10_10_10_2
- Add support to CPU/GPU convert vertex formats
- Add test cases for type conversion in angle_end2end_tests
- Fix a bug in shader script by adding a ceil when calculating bytes
Bug: angleproject:3192
Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed1010102*
Change-Id: I57bab9fc1c1041cd734746d0e52a33717b635ec0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1788495
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
e6582161
|
2019-09-16T12:39:18
|
|
Convert DXT1 RGB data to DXT3 RGBA when uploading to the GPU.
DXT1 has a specific 'BLACK' code that results in transparent black pixels when
sampled. D3D does not have specific RGB-only DXT1 formats like OpenGL does so
when this code is encountered, we sample 0 alpha for these pixels when GL would
expect 1 because the alpha channel should not exist.
Work around this by converting to DXT3 RGBA, adding an extra block of 1.0 alpha
pixels for each color block.
Mac Intel OpenGL requires additional workarounds to always sample 1.0 alpha.
Set the texture swizzle parameters to force it.
BUG=angleproject:3729
Change-Id: Ia3647085acd97bb01af4e95ef3f6f21dcfb6a554
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804880
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
2f2ea8b4
|
2019-09-18T16:42:28
|
|
Fix depth pitch calculations for compressed textures.
Depth pitch computations were not taking into account the block size
and simply multiplying the row pitch with the pixel height. This caused
our load functions to use a very high depth pitch, reading past the end
of the user-supplied buffer.
BUG=angleproject:3190
BUG=angleproject:3920
Change-Id: I4ef4763b542735993568c51ae4b5a235659b9094
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811837
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e34564ba
|
2019-09-18T15:21:51
|
|
Revert "Suppress crashing perftests on Win Intel Exp Rel"
This reverts commit f8e8fcf8828f42005b4410cc4500c63d8e9112ce.
Reason for revert: ANGLE_SKIP_TEST_IF doesn't work in perftests
and this skip is not needed since the whole suite is disabled now
Original change's description:
> Suppress crashing perftests on Win Intel Exp Rel
>
> Also moves ANGLE_SKIP_TEST_IF to a header shared between end2end and
> perf tests.
>
> BUG=chromium:997674
>
> Change-Id: I7c5968e6d861c4bff703ddc6ae0e4e021e47061f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768374
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,cwallez@chromium.org,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: chromium:997674
Change-Id: I0a2124c93d1abd6c7efd2b29e942ee966982eed2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810763
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a7003d5f
|
2019-07-19T11:43:34
|
|
Reland "EGL: Implement EGL_KHR_no_config_context"
Add extension string and flag to all renderers that pass
Modify eglCreateContext to accept EGL_NO_CONFIG
Modify eglQueryContext per specification
Modify eglMakeCurrent to bypass surface-context config compatibility checks
Add check for client API
Create new end2end test EGLNoConfigContextTest
Disable on most renderers to prevent possible fail with future configs
Bug: angleproject:3635
Test: dEQP-EGL.functional.create_context.no_config*
angle_end2end_tests --gtest_filter=EGLNoConfigContextTest*
Change-Id: I88c1922a1e75afcc49922a9eccb4f1ae046c024a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1806140
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
db7a36f4
|
2019-09-17T00:22:32
|
|
Revert "Vulkan: SwiftShader integration."
This reverts commit 1224802c214d8f3d5b1f31a35d4461ada39b94c1.
Reason for revert: https://bugs.chromium.org/p/angleproject/issues/detail?id=3912
Original change's description:
> Vulkan: SwiftShader integration.
>
> Adds a new EGL extension for picking SwiftShader when using the Vulkan
> back-end. Also cleans up ICD enabling code RendererVk. Also includes a
> change to a buffer size necessary to support SwiftShader's minimum
> limits.
>
> 32-bit is currently left disabled to work around an issue on AMD Win7.
>
> Bug: angleproject:3876
> Bug: b/140251624
> Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org
Change-Id: Id7464250f6941b0228a6b2a9bd0349823727275b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3876, b/140251624
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808101
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
1224802c
|
2019-09-16T15:17:33
|
|
Vulkan: SwiftShader integration.
Adds a new EGL extension for picking SwiftShader when using the Vulkan
back-end. Also cleans up ICD enabling code RendererVk. Also includes a
change to a buffer size necessary to support SwiftShader's minimum
limits.
32-bit is currently left disabled to work around an issue on AMD Win7.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
20bb47d3
|
2019-09-16T12:55:30
|
|
Skip a angle_end2end_tests on Linux Intel OZone.
Texture2DFloatTestES2.TextureFloatRenderTest/ES2_OpenGLES
R=jmadill@chromium.org
Bug: chromium:1003971
Change-Id: I96d858bbfbbaa7d98d9a7488cb98e0c1fca18ba3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1807581
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b5560486
|
2019-08-30T17:09:04
|
|
BaseInstance VertexAttribDivisor fix
Add tests not using gl_InstanceID/gl_BaseInstance but set
vertexAttribDivisor which implicitly reference base instance value.
Add fixes and workarounds based on this change.
Bug: chromium:891861, angleproject:3402
Change-Id: I2d93c181029f4ca1741f244363568096964d6b19
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1779350
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d32dae1b
|
2019-09-13T22:06:56
|
|
Revert "EGL: Implement EGL_KHR_no_config_context"
This reverts commit c4b1fbd69b12c0af30a58d0810f88d1301b8dabd.
Reason for revert: https://crbug.com/1003971
Original change's description:
> EGL: Implement EGL_KHR_no_config_context
>
> Add extension string and flag to all renderers that pass
> Modify eglCreateContext to accept EGL_NO_CONFIG
> Modify eglQueryContext per specification
> Modify eglMakeCurrent to bypass surface-context config compatibility checks
> Add check for client API
> Create new end2end test EGLNoConfigContextTest
> Disable on most renderers to prevent possible fail with future configs
>
> Bug: angleproject:3635
> Test: dEQP-EGL.functional.create_context.no_config*
> angle_end2end_tests --gtest_filter=EGLNoConfigContextTest*
> Change-Id: I7fbb137f1222ae7eebff4192013b7d3c5fcf0436
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762709
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,timvp@google.com,jmadill@chromium.org,m.maiya@samsung.com,j.vigil@samsung.com
Change-Id: I849aa796803e3cda9b480a39be813ef9105325bb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3635
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1803789
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
6caa2652
|
2019-09-11T08:06:13
|
|
Vulkan: Support float textures and renderbuffers
Fixed support in the vulkan backend for legacy
GLES2.0 formats (luminance, alpha,
luminance_alpha)
Correctly exposed the following extensions:
OES_texture_float
OES_texture_half_float
OES_texture_float_linear
OES_texture_half_float_linear
EXT_color_buffer_float
EXT_color_buffer_half_float
Some of the above extensions have different
requirements depending on other extension support
and the context client version, and were
incorrectly assuming the most restrictive
requirements to be exposed.
Implemented end2end tests for:
OES_texture_float
OES_texture_half_float
OES_texture_float_linear
OES_texture_half_float_linear
EXT_color_buffer_float
EXT_color_buffer_half_float
Bug: angleproject:2898
Bug: angleproject:2726
Test: ./angle_end2end_tests --gtest_filter='Texture2DFloatTest*'
Change-Id: I7024aa1393eadafb5a0fb83c23e9035aae650b67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740276
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c4b1fbd6
|
2019-07-19T11:43:34
|
|
EGL: Implement EGL_KHR_no_config_context
Add extension string and flag to all renderers that pass
Modify eglCreateContext to accept EGL_NO_CONFIG
Modify eglQueryContext per specification
Modify eglMakeCurrent to bypass surface-context config compatibility checks
Add check for client API
Create new end2end test EGLNoConfigContextTest
Disable on most renderers to prevent possible fail with future configs
Bug: angleproject:3635
Test: dEQP-EGL.functional.create_context.no_config*
angle_end2end_tests --gtest_filter=EGLNoConfigContextTest*
Change-Id: I7fbb137f1222ae7eebff4192013b7d3c5fcf0436
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762709
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b1580a27
|
2019-08-27T18:08:56
|
|
Vulkan: Set half float vertex format to valid in 2.0 context
- OES_vertex_half_float extension requires this patch
- Add end2end tests to verify OES_vertex_half_float extension
BUG=angleproject:3191
BUG=angleproject:3802
Test:
angle_end2end_tests --gtest_filter=*VertexAttributeTest.HalfFloatClientMemoryPointer*
3DMark Icestorm GT1
Change-Id: Ia597021a5ae6b4853ee1199989ec3f9cc23c7fac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793354
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f421e0e3
|
2019-09-11T16:19:45
|
|
Make angle_deqp_gles*_tests use discrete GPU for test expectations.
Bug: chromium:1003030
TEST=bots
R=kbr@chromium.org
Change-Id: I1717f39f9573f0161fe19e63ce49ef4e618dc07f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1799323
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
790abf03
|
2019-08-28T13:57:52
|
|
Vulkan: Support program interface queries for inputs
Program interface queries are a generic way to query attributes of
the program like uniforms, samplers, attributes, etc. This change
supports those queries for program inputs.
Bug: angleproject:3596
Test: dEQP-GLES31.functional.program_interface_query.*
Test: ProgramInterfaceTest.cpp
Change-Id: Ie904274f4efd87357256f559b69e148e8eda6119
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775458
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
8ac49e18
|
2019-09-04T17:38:22
|
|
Fix dEQP renderbuffer unspecified attachment test.
The spec mandates default sizes of 0 for everything, while we
assume a non-initialized Renderbuffer is RGBA4.
Bug: angleproject:2321
Test: dEQP-GLES3.functional.state_query.fbo.framebuffer_unspecified_attachment_x_size_rbo
Change-Id: I7defbdda46fc90dc3672628667c710a8304473b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785881
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
d9456b25
|
2019-09-11T08:21:14
|
|
Vulkan: Enable further dEQP 3.1 tests
As TimVP pointed out, a previous change enabled some previously-skipped
texture gather 2d_array tests. Enabling them.
Bug: angleproject:3605
Bug: angleproject:3189
Change-Id: I3ad190131339a04441fdd05e23ff3b7ac724dc83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797655
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
79ad0411
|
2019-09-09T15:05:37
|
|
Vulkan:Pass through min/max program texel offset
The Vulkan min/maxTexelGatherOffset VkPhysicalDeviceLimits correspond to
OpenGL's GL_MIN/MAX_PROGRAM_TEXTURE_GATHER_OFFSET params. Pass them
directly through.
Bug: angleproject:3605
Change-Id: Ic6a22bbe30ee2b0baaeaa62b6e26dc844c2ad82d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793357
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
58c5b07b
|
2019-09-06T12:45:55
|
|
Replace Issue 3221 with 2672 in deqp_gles3_test_expectations.txt
Issue 2672 is tracking the work required to support instanced rendering
with Vulkan backend when the extension VK_EXT_vertex_attribute_divisor
is not present on the device. That work is required to pass the tests
currently marked "FAIL" and GLES 3.0 conformance.
Bug: angleproject:2672
Test: None
Change-Id: I11e3a7a7a9482b4eb3d5f5c7dbf14caec7fff00e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1790362
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
c1af9abf
|
2019-08-28T14:35:32
|
|
Add support for overriding internal format for D3D11 texture EGLImages
Add an optional EGL_D3D11_TEXTURE_FORMAT_ANGLE attribute that is the
GL internal format to use for EGLImage being created. This will be used
for RGB emulation of swap chain texture backed WebGL contexts in Chrome
when they have alpha:false set. Without RGB emulation it is possible to
observe side-effects of the underlying swap chain being RGBA such as
reading/writing the alpha channel, BlitFramebuffer working/not working
when expected, etc.
Also document creating EGLImages from D3D11 textures in the existing
EGL_ANGLE_d3d_texture_client_buffer extension along with RGB emulation.
Bug: chromium:699566, chromium:939657
Change-Id: I4931cb7bdc46e9bc6debd56b79ecc10ea27bd78b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1777099
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
263e08b6
|
2019-09-09T12:15:53
|
|
Vulkan: Enable Previously Failing texstorage3d Tests for Pixel 2
The following tests were failing on Pixel 2, but appear to be passing
now. I'm not sure what fixed them, but there has been a lot of work with
3D textures recently.
Bug: angleproject:3816
Test: dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgba16*
Test: dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb16*
Test: dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg32*
Change-Id: I0ab7be4685fc0c6879ad83c7402798e2237649a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1791276
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
f29125be
|
2019-08-27T10:31:24
|
|
Update the rules for unsized float renderability.
dEQP uses the following rules for unsized float format renderability in
ES2:
HALF_FLOAT_OES + RED : GL_EXT_texture_rg and GL_OES_texture_half_float
HALF_FLOAT_OES + RG : GL_EXT_texture_rg and GL_OES_texture_half_float
HALF_FLOAT_OES + RGB : GL_EXT_color_buffer_half_float and GL_OES_texture_half_float
HALF_FLOAT_OES + RGBA: GL_EXT_color_buffer_half_float and GL_OES_texture_half_float
FLOAT + RED : GL_EXT_texture_rg and GL_OES_texture_float
FLOAT + RG : GL_EXT_texture_rg and GL_OES_texture_float
FLOAT + RGB : never
FLOAT + RGBA: never
BUG=angleproject:3283
Change-Id: I4c4c0d290d2c7dec45419a0765fa27b79f0ad774
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773304
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
32d6006b
|
2019-09-06T10:10:08
|
|
Don't block setting the DEPTH_STENCIL attachment based on the resource format.
By blocking the attachment at this point, it doesn't allow for the resource to
have a depth stencil format later.
BUG=997702
Change-Id: Iec5243012cb9a9527c5b1467d44c393b0dc6bddc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780898
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
90a58622
|
2019-09-04T15:39:58
|
|
Refactor ShaderVariable to Remove Specializations
The following structs are being refactored and moved into the parent
struct ShaderVariable:
VariableWithLocation
Uniform
Attribute
OutputVariable
InterfaceBlockField
Varying
Bug: angleproject:3899
Test: CQ
Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
1f2782e0
|
2019-08-29T14:19:23
|
|
Vulkan: fix unsized internalformat depth sampling
Many implementations provide OES_depth_texture behavior if the
texture was specified with a non-sized format (e.g. GL_DEPTH_COMPONENT).
This change implements that behavior for Vulkan and adds a couple of
tests to verify it.
Bug: angleproject:3890
Change-Id: I005b1eaa30db033f7d78a5cf2236aab7f442b7f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764301
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
050b124d
|
2019-06-30T03:26:18
|
|
Reland "Vulkan: Debug overlay"
This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686
This was reverted due to a build failure as a result of a missing
virtual destructor in the widget base class.
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3757
Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
03f93cf0
|
2019-08-30T08:53:30
|
|
ANGLE test fixture leaking.
Adding code in ANGLETestEnvironment::TearDown() to release fixtures if exists.
Bug: angleproject:3875
Change-Id: I0d6ad9b8c72937b20a4c3033b86eb667b546e0c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778841
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
04d3de54
|
2019-09-02T13:35:23
|
|
Vulkan: Update dEQP-GLES2 Android test expectations.
dEQP-GLES2.functional.depth_stencil_clear.depth_scissored_masked
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.rasterization.primitives.line*
dEQP-GLES2.functional.texture.mipmap.cube.generate.*
dEQP-GLES2.functional.shaders.builtin_variable.pointcoord
dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear
Bug: angleproject:2463
Bug: angleproject:2609
Bug: angleproject:2727
Bug: angleproject:2830
Bug: angleproject:3307
Bug: angleproject:3241
Bug: angleproject:3253
Change-Id: I76a0ca0e6a87c5a81f9209960e94fbd39d9b2484
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1781618
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a3c7c2ff
|
2019-09-02T13:17:26
|
|
Vulkan: Lift failing Wintel test expectation.
MaxTextureSizeTest.SpecificationTexImage
Bug: angleproject:2690
Change-Id: I19aad34e7213fe34af434f368968a06adc31ab55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1781617
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
91180c48
|
2019-09-02T14:33:11
|
|
Also skip ComputeShaderTest.UniformDirty/ES3_1_Vulkan on Win/NVIDIA
The test is failing since the suppression was lifted.
BUG=angleproject:3879
Change-Id: Ic2d45db7f7e2388c0c0040183c8760ee6a8fcb08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778863
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
fc58af47
|
2019-09-02T07:46:44
|
|
Revert "Vulkan: Debug overlay"
This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686.
Reason for revert: causes compile failure on Linux CFI bot.
Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810
Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org
Bug: angleproject:3757
Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
791ad7b8
|
2019-08-26T15:38:20
|
|
Vulkan: Enable more GLES3.1 dEQP tests
Various features already implemented hadn't removed suppressions for
GLES 3.1.
Bug: angleproject:3205
Bug: angleproject:3208
Bug: angleproject:3561
Bug: angleproject:3604
Change-Id: I1cfc5d2150fae6b138fa21a37f8e95cb7d764770
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771989
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
912e52d8
|
2019-08-23T00:25:09
|
|
Vulkan: Storage image support
Image bindings are placed after atomic counters in the "resources"
descriptor set.
There are two issues yet to be addressed:
- GL can create a 2D (array) view of a 3D image, but this is not allowed
in Vulkan. If this cannot be made possible, emulation needs to be
done.
https://github.com/KhronosGroup/Vulkan-Docs/issues/1033
- GL can create an image view of a texture with a different format and
have the data reinterpreted. This is not currently done.
Bug: angleproject:3563
Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e54d0f90
|
2019-06-30T03:26:18
|
|
Vulkan: Debug overlay
A debug overlay system for the Vulkan backend designed with efficiency
and runtime configurability in mind. Overlay widgets are of two
fundamental types:
- Text widgets: A single line of text with small, medium or large font.
- Graph widgets: A bar graph of data.
Built on these, various overlay widget types are defined that gather
statistics. Five such types are defined with one widget per type as
example:
- Count: A widget that counts something. VulkanValidationMessageCount
is an overlay widget of this type that shows the number of validation
messages received from the validation layers.
- Text: A generic text. VulkanLastValidationMessage is an overlay
widget of this type that shows the last validation message.
- PerSecond: A value that gets reset every second automatically. FPS is
an overlay widget of this type that simply gets incremented on every
swap().
- RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
overlay of this type. On every vkQueueSubmit, the number of nodes in
the command graph is accumulated. On every present(), the value is
taken as the number of nodes for the whole duration of the frame.
- RunningHistogram: A histogram of last N values. Input values are in
the [0, 1] range and they are ranked to N buckets for histogram
calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
widget of this type. On vkQueueSubmit, the memory waste from command
buffer pool allocations is recorded in the histogram.
Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
processes to create an array of bits, which is processed at runtime to
create the actual font image (an image with 3 layers).
The overlay widget layout is defined in overlay_widgets.json which
gen_overlay_widgets.py processes to generate an array of widgetss, each
of its respective type, and sets their properties, such as color and
bounding box. The json file allows widgets to align against other
widgets as well as against the framebuffer edges.
Two compute shaders are implemented to efficiently render the UI:
- OverlayCull: This shader creates a bitset of Text and Graph widgets
whose bounding boxes intersect a corresponding subgroup processed by
OverlayDraw. This is done only when the enabled overlay widgets are
changed (a feature that is not yet implemented) or the surface is
resized.
- OverlayDraw: Using the bitsets generated by OverlayCull, values that
are uniform for each workgroup (set to be equal to hardware subgroup
size), this shader loops over enabled widgets that can possibly
intersect the pixel being processed and renders and blends in texts
and graphs. This is done once per frame on present().
Currently, to enable overlay widgets an environment variable is used.
For example:
$ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
$ ./hello_triangle --use-angle=vulkan
Possible future work:
- On Android, add settings in developer options and enable widgets based
on those.
- Spawn a small server in ANGLE and write an application that sends
enable/disable commands remotely.
- Implement overlay for other backends.
Bug: angleproject:3757
Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f0dd087e
|
2019-08-23T15:45:34
|
|
Move timer functionality from util/ to common/
The main timer functionality (get absolute time) is moved to common/ for
use in ANGLE itself (in upcoming overlay change). util/Timer.h is no
longer an abstract class and uses this functionality to implement the
timer.
Bug: angleproject:3757
Change-Id: I3fe418778d80d1089c9bfe43a9e8098e43236f18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769061
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
56ba54cc
|
2019-08-08T13:03:34
|
|
Support separate read and draw surfaces in eglMakeCurrent
Update ANGLE's default framebuffer implementation to support reading
and writing to different surfaces within the same framebuffer.
Bug: angleproject:2620
Test: EGLSurfaceTest[3]
Change-Id: I4b1ea04ca87a751f80cf190bf3adec148fc4fce3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744746
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
120b61d3
|
2019-08-21T12:51:58
|
|
Use ShaderProgramID in place of GLuint handles
Bug: angleproject:3804
Change-Id: I5dc640004c2cc054c53261e8e939b6a9f5fc23bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762363
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
aae21ef6
|
2019-08-29T21:56:06
|
|
Revert "Reland "Vulkan: Use VK repos' internal BUILD.gn files""
This reverts commit 0ad1559f3ae95efecaa209f990987d3ce4ebd150.
Reason for revert: linux-rel no-op build issue showing up in Chromium integration. Tracking in chromium:997016
Original change's description:
> Reland "Vulkan: Use VK repos' internal BUILD.gn files"
>
> This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6
>
> Original change's description:
> > Vulkan: Use VK repos' internal BUILD.gn files
> >
> > This retires custom BUILD.gn files for the Vulkan Headers, Tools,
> > Validation-Layers, and Loader repos. They now have integrated BUILD.gn
> > files so switched ANGLE to use those by default.
> > Also Validation Layer, Loader, and Tools repos no longer uses codegen
> > so this speeds up the build overall.
> > Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
> > to VK_LAYER_KHRONOS_validation unified layer.
> >
> > This changes includes a temporary workaround to the Vulkan-Loader repo
> > to remove its Window's build dependence on WDK. There are plans to
> > remove that depenedence in Loader master, but until then we can use
> > our custom branch workaround.
> > It also includes a custom branch for validation layers that includes
> > some build fixes for ANGLE.
> > Finally, the layers were crashing on Android when attempting to use
> > DebugUtils extension so forcing DebugReport on Android for now.
> >
> > Bug: angleproject:2449
> > Bug: angleproject:3320
> > Bug: angleproject:3852
> > Bug: chromium:997009
> > Bug: chromium:997016
> > Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Tobin Ehlis <tobine@google.com>
>
> Bug: angleproject:2449, angleproject:3320, angleproject:3852
> Change-Id: I9597be99000083b135e19b6ee68d4ae222158e72
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769036
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I88afdaff07e9f414f9de02f6d3651eaba9a5045f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2449, angleproject:3320, angleproject:3852
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776920
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
0ad1559f
|
2019-07-18T15:10:49
|
|
Reland "Vulkan: Use VK repos' internal BUILD.gn files"
This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6
Original change's description:
> Vulkan: Use VK repos' internal BUILD.gn files
>
> This retires custom BUILD.gn files for the Vulkan Headers, Tools,
> Validation-Layers, and Loader repos. They now have integrated BUILD.gn
> files so switched ANGLE to use those by default.
> Also Validation Layer, Loader, and Tools repos no longer uses codegen
> so this speeds up the build overall.
> Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
> to VK_LAYER_KHRONOS_validation unified layer.
>
> This changes includes a temporary workaround to the Vulkan-Loader repo
> to remove its Window's build dependence on WDK. There are plans to
> remove that depenedence in Loader master, but until then we can use
> our custom branch workaround.
> It also includes a custom branch for validation layers that includes
> some build fixes for ANGLE.
> Finally, the layers were crashing on Android when attempting to use
> DebugUtils extension so forcing DebugReport on Android for now.
>
> Bug: angleproject:2449
> Bug: angleproject:3320
> Bug: angleproject:3852
> Bug: chromium:997009
> Bug: chromium:997016
> Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
Bug: angleproject:2449, angleproject:3320, angleproject:3852
Change-Id: I9597be99000083b135e19b6ee68d4ae222158e72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769036
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5d27a696
|
2019-08-13T11:29:07
|
|
Support separable shader programs
The spec states:
Shader stages including vertex shaders, fragment shaders, and compute
shaders...A single program object can contain all of these shaders, or
any subset thereof.
This change allows shader programs without a fragment shader. The
biggest driver of this change is dEQP since a large number of tests
create shader programs without a fragment shader.
Bug: angleproject:3803
Test: dEQP-GLES31.functional.program_interface_query
Change-Id: Id6cb098c62a1489a14b9ec1b31bd4cd59f655e49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752010
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
83785d06
|
2019-08-28T10:56:24
|
|
Supress dEQP ETC texture tests on Mac.
These tests generate native GL errors because ETC formats are not supported.
The test does not verify the data so it previously passed.
BUG=angleproject:3853
Change-Id: I21ed60f46031fe9fdc3a38c6a9a1e9197c56a5eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1774471
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
780bdace
|
2019-08-28T09:56:19
|
|
Suppress error messages in ANGLE end2end tests on Nexus6P.
GL errors are generated during initialization on this device. Suppress
them until enough logging is in place to debug.
BUG=998503
BUG=angleproject:3020
Change-Id: I74a51a661a930ea89b0234dcb3e6213288e75c86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1774468
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
566c2e3c
|
2019-08-28T18:37:58
|
|
Suppress correct failure on Android FYI Release (NVIDIA Shield TV)
TBR=geofflang@chromium.org
BUG=chromium:998505
Change-Id: I8e49ee063c2e06f5031a288c5fe32fd7683fcd7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1774723
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
f8e8fcf8
|
2019-08-26T15:28:32
|
|
Suppress crashing perftests on Win Intel Exp Rel
Also moves ANGLE_SKIP_TEST_IF to a header shared between end2end and
perf tests.
BUG=chromium:997674
Change-Id: I7c5968e6d861c4bff703ddc6ae0e4e021e47061f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768374
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7f00d338
|
2019-08-28T15:19:16
|
|
Suppress end2end tests failures on Android FYI Release (NVIDIA Shield TV)
These were fixed on desktop drivers but not this Android driver.
TBR=geofflang@chromium.org
BUG=chromium:998505
Change-Id: Ie5f434c52753beff4d8f119713ef55f229ee7b95
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773253
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
14a9be44
|
2019-08-26T10:40:45
|
|
Vulkan: Enable the official GLES1 conformance tests
Needed to suppress 3 tests for Vulkan.
Bug: angleproject:3408
Bug: angleproject:3862
Bug: angleproject:3863
Bug: angleproject:3864
Bug: angleproject:3867
Change-Id: I87379125f7f794f5c8ed8eccff7e24bd0d9fab94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771938
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2a19c59f
|
2019-08-23T14:10:24
|
|
GL: Check for errors around GL calls.
Add a macro to check for GL errors after each GL call to catch errors as they
happen even if the debug callbacks are unavailable. GL errors are only checked
when asserts are enabled unless explicitly requested with the
ANGLE_GL_TRY_ALWAYS_CHECK macro to verify GL calls that may allocate memory.
Updated TextureGL to use the macro.
BUG=angleproject:3020
Change-Id: I7678b204899e940824b010ab4be7e7f159bee6de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764476
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
76a93c33
|
2019-08-21T13:21:52
|
|
Remove skipping of several tests on NVIDIA since they are now passing
Remove skipping of several tests on NVIDIA since they are now passing.
- MissingReturnStructOfArrays
- DrawWithLevelsOutsideRangeWithInconsistentDimensions
- TextureFormatChangesWithBaseLevel
- TextureLuminance16Implicit
BUG=angleproject:3849
BUG=angleproject:1305
BUG=angleproject:596
Change-Id: Ie3c3ba6634a251a7320a61c6c4cc03cb178db925
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1763964
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cd31f286
|
2019-06-25T14:22:41
|
|
Implement Draw base vertex and base instance functions
This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Workaround for OpenGL driver on Mac:
gl_VertexID on Mac with AMD GPU doesn't include baseVertex value.
So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any.
Workaround for Vulkan GLSL:
gl_InstanceIndex on Vulkan includes baseInstance. So replace
gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when
angle_BaseInstance is declared.
Bug: chromium:891861, angleproject:3402
Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
52cc70fa
|
2019-08-26T13:58:53
|
|
Try to list files instead of directory in isolate for gl_cts data.
Bug: angleproject:3827
Change-Id: I65ed81886dce185bfc7542c321f43cc9bde6ef92
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
27a8b32f
|
2019-08-23T10:06:03
|
|
Vulkan: Enable ES1_VULKAN testing in end2end tests.
Bug: angleproject:3408
Change-Id: I19b3c0f4795130638f43eabfe9c6f41ff85521fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771547
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
83a369bb
|
2019-08-14T10:39:34
|
|
Vulkan: Improve cubemap emulation seam handling
Changes seamful cubemap emulation to always compute the derivative,
emulating the bias parameter by scaling the provided derivatives.
This results in more accurate mipmap levels for seams within primitives.
There are some artifacts as a result of how derivatives are calculated,
but this matches the native driver.
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: Icb976e2a7e14cb4210645571edc037d4e607bd0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754383
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2f4a7518
|
2019-08-16T14:09:13
|
|
Refactor perf tests to fix metric/story swapping
Refactors the perf tests to fix the issue of metric and story being
swapped, which causes issues when trying to convert to histograms.
Specifically, does the following:
1. Rolls the version of src/tests/perf_tests/third_party/perf/ to
Chromium 476dae823269c8d05b544271af97ad1adb0db8ee
2. Switch to using PerfResultReporter instead of PrintResult directly.
3. Split RenderTestParams::suffix into backend and story; backend is
used as part of the metric, while story is used as the story.
4. Remove the "average" metric that was being automatically reported
by ANGLEPerfTest, as reported results are automatically averaged.
5. Update the reported metric to more clearly distinguish between
test, backend, and metric. It is now name_backend.metric. e.g.
DrawCallPerf_vulkan.wall_time.
Bug: chromium:923564,chromium:924618
Change-Id: I00cc191407052f23df57dbfa53b6fb088fc26960
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762360
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
563f9f81
|
2019-08-23T11:59:30
|
|
Suppress failure in MultisampleCompatibilityTest
Started failing on Win10 Intel Vulkan recently.
Bug: angleproject:3855
Change-Id: I817ac2ffc593a9aac922dae0f5a8fb482940aa62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769077
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
d7d42540
|
2019-08-21T15:22:49
|
|
Don't build symbol table for GLSL built-ins if on Android
The GLSL + ESSL autogenerated symbol table is too large for
android, and android also doesn't need desktop GL functionality
If on android, compile the ESSL only symbol table
Bug: chromium:996286
Change-Id: I14dfc7748dae389e78c35f82a390c67962665356
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757372
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1d5aaa6c
|
2019-08-06T11:20:13
|
|
Vulkan: support dynamic indices in array of arrays
Expands existing struct-sampler rewrite to flatten arrays of arrays.
This allows us to support dynamically-uniform array indexing, which is
core in ES 3.2.
Samplers inside (possibly nested) structs are broken apart as before,
and then if the type resulting from merging the array sizes of the field
and its containing structs is an array of array, the array is flattened.
Also adds an offset parameter to functions taking in arrays to account
for this translation.
As a result of outer array sizes leaking into function signatures,
functions taking arrays of different sizes are duplicated according to
how the function is invoked.
Bug: angleproject:3604
Change-Id: Ic9373fd12a38f19bd811eac92e281055a63c1901
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744177
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5f45432f
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2019-08-22T15:34:57
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Add several angle bugs for end2end tests failing on NVIDIA
Add several angle bugs for end2end tests failing on NVIDIA.
- TwiceMaxVaryingVec2 failing on GLES
- MipLevels failing on Shield GLES
- GenerateMipmapCubeBaseLevel failing on GL
BUG=angleproject:3849
BUG=angleproject:3850
BUG=angleproject:3851
Change-Id: I6e5283f0d4c1c5da8259034dfda3beb94e041b21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768016
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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68c4fec0
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2019-08-23T09:48:41
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Add AtomicCounterIncrement test case
Add AtomicCounterIncrement test case.
BUG=angleproject:3246
Change-Id: I6e74f349b758c3ae9fcb44a14e70d36495406dfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768017
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3b46885e
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2019-07-30T16:50:36
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Vulkan: Implement EXT_texture_type_2_10_10_10_REV
- Expose GLES 3.0 feature of 2_10_10_10_REV texture type
on GLES 2.0 as EXT.
- Handle alpha channel value as 1.0 when used with RGB format.
- Add test for "RGB+UNSIGNED_INT_2_10_10_10_REV" case into TextureUploadFormatTest.
BUG=angleproject:3232.
Test:
dEQP-GLES2.capability.extensions.uncompressed_texture_formats.GL_EXT_texture_type_2_10_10_10_REV
dEQP-GLES2.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
KHR-GLES2.core.internalformat.*2_10_10_10_rev*
KHR-GLES3.core.internalformat.*2_10_10_10_rev*
Change-Id: Iac00517971f9242161115c7256117a69093fb5df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732618
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a9389dfe
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2019-08-23T15:22:35
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Revert "Remove skipping of groupMemoryBarrierAndBarrierTest on NVIDIA"
This reverts commit aac491fcdb31b7cea6d60db8787531b3acc87cd0.
Reason for revert: This test is still failing on the Win7 NVIDIA bots:
https://ci.chromium.org/p/chromium/builders/ci/Win7%20FYI%20Release%20%28NVIDIA%29/6206
https://ci.chromium.org/p/chromium/builders/ci/Win7%20FYI%20x64%20Release%20%28NVIDIA%29/6261
Original change's description:
> Remove skipping of groupMemoryBarrierAndBarrierTest on NVIDIA
>
> Remove skipping of groupMemoryBarrierAndBarrierTest on NVIDIA.
>
> BUG=angleproject:2280
>
> Change-Id: I9ea72939cd0f828295bb694c9d3515ef554c9a36
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1763948
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=kkinnunen@nvidia.com,jmadill@chromium.org,svaisanen@nvidia.com
Change-Id: Ib7802e66b68419f7aa3dabf3a308811d36c52ff2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2280
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769076
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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d6c7fec1
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2019-08-12T16:46:57
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Vulkan: Support mixed column/row-major buffer fields
Adds comprehensive tests for mixed column/row-major interface blocks,
which flush out various bugs in different OpenGL drivers too.
Bug: angleproject:3443
Change-Id: Ie88cca743373891bbb49d9f564f30407475e07fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1749334
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5ec04880
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2019-08-22T21:12:08
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Reland "Make Mac SystemInfo reflect the currently active GPU on dual GPU machines"
This reverts commit 58940f67acd5b89f1c338b134a596864595fcdca.
Reason for revert: pixel test failures have been triaged in Gold. Relanding.
Original change's description:
> Revert "Make Mac SystemInfo reflect the currently active GPU on dual GPU machines"
>
> This reverts commit 720a8bab0eca86e5b9b8c07c200a217fb2c65755.
>
> Reason for revert: pixel test failures per http://crbug.com/984780#c13
>
> Original change's description:
> > Make Mac SystemInfo reflect the currently active GPU on dual GPU machines
> >
> > Currently, the GetSystemInfo() function (in gpu_info_util/SystemInfo_mac.mm)
> > on dual GPU Macs always updates the active GPU field of the SystemInfo
> > instance to the first non-Intel GPU it finds. This change overrides the
> > activeGPUIndex field of the SystemInfo instance to reflect the current GPU
> > instead of the non-intel GPU.
> >
> > Bug: 985486, 984780, angleproject:3701
> > Change-Id: Ia93f38f4a2f7728c05e99c83a940722bd3808766
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752334
> > Commit-Queue: Kenneth Russell <kbr@chromium.org>
> > Reviewed-by: Zhenyao Mo <zmo@chromium.org>
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
>
> TBR=zmo@chromium.org,geofflang@chromium.org,kbr@chromium.org,dakshidnani@google.com
>
> Change-Id: Iacf4b8433ac1aa4d30c51f08ddfc6489af440cc4
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: 985486, 984780, angleproject:3701
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757373
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Bug: 985486, 984780, angleproject:3701
Change-Id: I8f2f26f68329a2826a92742c46471b8c092b36ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1765963
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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56db3789
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2019-08-01T17:09:53
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Use flat arrays instead of switches for function lookups
Current implementation of built in function lookup uses
autogenerated switch statements. Instead, use the perfect
hash mapping to have the lookup use arrays instead. This
will improve runtime performance.
Bug: angleproject:3805
Change-Id: I6d0ba62d79abd53a7fe818fe675282800781f256
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756883
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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05744c23
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2019-08-21T16:21:30
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Change gl_DrawID from level = ESSL1+ESSL3 to COMMON
Built in variable gl_DrawID is exposed to ESSL1 with
a suffix, when the variable is the exact same. No need
to do this.
Bug: angleproject:3805
Change-Id: I63c71791bb6a0e8aa7b644171a3f5a81099eddc0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762359
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
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aac491fc
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2019-08-21T13:21:52
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Remove skipping of groupMemoryBarrierAndBarrierTest on NVIDIA
Remove skipping of groupMemoryBarrierAndBarrierTest on NVIDIA.
BUG=angleproject:2280
Change-Id: I9ea72939cd0f828295bb694c9d3515ef554c9a36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1763948
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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58940f67
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2019-08-22T15:40:58
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Revert "Make Mac SystemInfo reflect the currently active GPU on dual GPU machines"
This reverts commit 720a8bab0eca86e5b9b8c07c200a217fb2c65755.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Make Mac SystemInfo reflect the currently active GPU on dual GPU machines
>
> Currently, the GetSystemInfo() function (in gpu_info_util/SystemInfo_mac.mm)
> on dual GPU Macs always updates the active GPU field of the SystemInfo
> instance to the first non-Intel GPU it finds. This change overrides the
> activeGPUIndex field of the SystemInfo instance to reflect the current GPU
> instead of the non-intel GPU.
>
> Bug: 985486, 984780, angleproject:3701
> Change-Id: Ia93f38f4a2f7728c05e99c83a940722bd3808766
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752334
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
TBR=zmo@chromium.org,geofflang@chromium.org,kbr@chromium.org,dakshidnani@google.com
Change-Id: Iacf4b8433ac1aa4d30c51f08ddfc6489af440cc4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 985486, 984780, angleproject:3701
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757373
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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720a8bab
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2019-08-12T16:56:45
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Make Mac SystemInfo reflect the currently active GPU on dual GPU machines
Currently, the GetSystemInfo() function (in gpu_info_util/SystemInfo_mac.mm)
on dual GPU Macs always updates the active GPU field of the SystemInfo
instance to the first non-Intel GPU it finds. This change overrides the
activeGPUIndex field of the SystemInfo instance to reflect the current GPU
instead of the non-intel GPU.
Bug: 985486, 984780, angleproject:3701
Change-Id: Ia93f38f4a2f7728c05e99c83a940722bd3808766
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752334
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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6d653c02
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2019-08-14T14:09:02
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Vulkan: Set empty buffer to xfb descriptor set as an initial buffer
When we have xfb descriptor set without buffer bindings it causes
errors in Vulkan validation layer. So we set empty buffer by default.
BUG=angleproject:3681
Tests: dEQP-GLES3.functional.*transform_feedback*
dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array
Change-Id: I4e7c9c9ee661f1fc92bf01fb78a2212c1a423eaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1753387
Commit-Queue: Hyunchang Kim <hckim.kim@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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396527c9
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2019-08-20T13:48:38
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Autogenerated kFunction* variables detected as mutable constants
The android binary size is increased incorrectly because the autogen
kFunction* variables are detected as mutable constants. Rename them to
function* to workaround this.
Bug: angleproject:3823
Change-Id: Ia335d1ae97ce5276a0ff8b9e432b53181cc36680
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762494
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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ddbc8e44
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2019-08-17T15:59:08
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Suppress nonportable include path warning.
Might be related to Goma and C files on Windows.
Bug: chromium:995046
Change-Id: If80168356a1e2a60abe8dfbf89aeed7298fd0a54
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758998
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2f07e4fb
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2019-08-02T10:41:56
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Add test for array of arrays of samplers
This test fails on the Vulkan backend because Vulkan does not allow
arrays of arrays of samplers.
Also adds a few other tests relating to arrays of arrays.
Test: ./angle_end2end_tests --gtest_filter='GLSLTest_ES31.*'
Bug: angleproject:3604
Change-Id: I5c47119b6ba6d26fe30fdd9c6730caac6f222696
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1733476
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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486f381f
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2019-07-18T15:47:31
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Add desktop GL built-in functions to symbol table
Added GL built-in functions to symbol table autogeneration
Built-in lookup now checks against spec and returns GL
symbols when appropriate.
Bug: angleproject:3719
Change-Id: I74786150f6063b40e13aebcb2eb9ea35e4ecaa53
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731550
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
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265fdf0c
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2019-07-31T15:10:44
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EGL: Set errors per spec for eglCreateContext
Per spec, in eglCreateContext when client version attributes are invalid - set
EGL_BAD_ATTRIBUTE. Set EGL_BAD_MATCH when config is not compatible.
Rename config variables in ValidateCompatibleConfigs to distinguish context
from surface configs. Context config handled differently when EGL_NO_CONFIG.
Bug: angleproject:3755
Test: angle_end2end_tests --gtest_filter=EGLCreateContextAttribsTest*
Change-Id: Iaea57653cf643ff60c8d4eabd3f022306bf1f4ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1747298
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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46be1a60
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2019-08-16T10:39:23
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Vulkan: Enable an fbo attachment query test in dEQP
These tests are now passing with vulkan backend. Remove
them from the expectations file
Bug: angleproject:3679
Test: dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_texture_layer
Change-Id: Ifb07b3743bf4ea0a7a98c33ae15cce46f6f2f75b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758683
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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cc25d9fb
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2019-08-15T15:13:02
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Vulkan: Update copy_tex_image test failure bug ids
Splitting out two bugs from 3458. Most of failing tests are failing
because of Vulkan validation errors in the ANGLE glDrawArrays code.
In those csaes, the copy_tex_image test code actually passes, but the
ANGLE test-runner code is marking the tests as failing because of
Vulkan validation errors.
Bug: angleproject:3458
Bug: angleproject:3817
Bug: angleproject:3818
Change-Id: Idd91d9e44fa7eb6f527425dd77d6cbf949aa5e61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756816
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cdecd97c
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2019-06-25T14:22:41
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Add Draw base vertex and base instance function entrypoints
Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27
This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Implementation will come in a later separate patch.
Bug: chromium:891861, angleproject:3402
Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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29b2fc4a
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2019-08-15T09:25:04
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Vulkan: Expect more texture-specification tests to pass.
Recent changes allow these tests to pass.
Bug: angleproject:3190
Bug: angleproject:2905
Change-Id: I549b3d0cc7beced756c2b44e9a72d399b51aa8f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756284
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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