src/libANGLE/Context.cpp


Log

Author Commit Date CI Message
Jamie Madill 86792f44 2018-08-30T16:18:34 Vulkan: Optimize ContextVk::updateDefaultAttributes. This function was getting called every time because the dirty bit mask included dirty bits for unused program attributes. Fix this by making sure we never have dirty bits set for inactive attributes. Bug: angleproject:2786 Change-Id: Icf72dadd8a853d3a448abb303119b7b71f6c8193 Reviewed-on: https://chromium-review.googlesource.com/1188951 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 064458a8 2018-08-30T14:02:02 Remove separate ANGLE_texture_multisample_array We can just expose OES_texture_storage_multisample_2d_array instead. The compiler was already changed to accept OES_texture_storage_multisample_2d_array, and now the change is made also at the API level. Out-of-bounds access guarantees provided by ANGLE were the only big difference between the ANGLE spec and the OES spec, so it's simpler to just expose the native extension. Safe out-of-bounds accesses can be guaranteed without having them in the extension spec. This also adds missing texStorage3DMultisample entry point to the proc table, which will enable running dEQP tests. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: Idf376ee877a3374a33de177df023f0531ec8f01d Reviewed-on: https://chromium-review.googlesource.com/1196722 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 0c5a9e22 2018-08-27T14:36:23 Implement TexStorage3DMultisample on the GL backend BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: Ic980d86cd787bcf29f622e68b0c38b0eb6ca5688 Reviewed-on: https://chromium-review.googlesource.com/1190182 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho d310a434 2018-08-24T15:40:23 Add validation and negative tests for multisample arrays This adds errors for binding and allocating multisample array textures. New tests in TextureMultisampleTest.cpp check that the errors are generated as specified. Tests for querying supported sample counts are also improved and extended for multisample array textures. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: I6a0fe7ae04bb3d0072f6cbe09026b05e2bc47325 Reviewed-on: https://chromium-review.googlesource.com/1188576 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7b2f0274 2018-08-27T10:16:08 Inline more buffer binding calls. This splits checkObjectAllocation into the inline part and the slow part. It uses ANGLE_INLINE to force the former to be inlined. Also inlines and optimizes a few other buffer binding related checks. Improves performance in a bindings performance test by about 20%. Includes contributions from matavenrath@nvidia.com. Test: Bindings_gl_100_objects_allocated_at_initialization Bug: angleproject:2777 Change-Id: I71b07d72a8e81db7a90140ef84eca599a29239ed Reviewed-on: https://chromium-review.googlesource.com/1190442 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 89664843 2018-08-24T14:45:36 Add glTexStorage3DMultisampleANGLE entry point This adds the entry point but does not implement it yet. The entry point and enums are also added to the gl2ext_angle.h header file. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: I24c231c52e7cbb13637880b21044e655935b51e8 Reviewed-on: https://chromium-review.googlesource.com/1188575 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 6d32cefd 2018-08-14T02:34:28 Use Observer pattern for Buffers in front-end. This will allow us to react to state change notifications for validation caching. It also cleans up some of the logic in the D3D11 State Manager. Bug: angleproject:2747 Change-Id: I85ed6404206c2b9bf504d552cf5751be56e62146 Reviewed-on: https://chromium-review.googlesource.com/1172086 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 70aeda49 2018-08-20T12:17:40 Add gl::Program::syncState and dirty bits. Currently this handles uniform block bindings. Cleans up some logic in D3D. Bug: angleproject:2747 Change-Id: I8c2989738d50a77d6f6d90a9ff11dceab6d3129c Reviewed-on: https://chromium-review.googlesource.com/1172085 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill bf5177d3 2018-08-21T12:58:20 Optimize element array binding. This inlines some methods and code that was regressing binding performance. Improves the score of a bindings benchmark by 15%. Based on contributions by matavenrath@nvidia.com. Test: bindings_gl_100_objects_allocated_at_initialization Bug: angleproject:2777 Change-Id: Ied5fdbc67ced862a36c5145fff5ac94f93b40c21 Reviewed-on: https://chromium-review.googlesource.com/1181865 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 6e5bf36f 2018-08-15T09:53:17 GLES1: Fixes for Gets() test - Fixed wrong face parameter for glGetMaterial*. - Enabled GL_LINE_SMOOTH capability in state only (no rendering yet) - Enabled logical operation capability in state only (no rendering yet) - Fixed wrong handling of GL_RGB/ALPHA_SCALE and GL_POINT_COORD_REPLACE_OES Test: Enable and pass Gets() GLES1 conformance test BUG=angleproject:2306 Change-Id: Ib5c50a2055129b76ad24053baf0dac24dcc00761 Reviewed-on: https://chromium-review.googlesource.com/1176161 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
jchen10 3fd614d0 2018-08-13T12:21:58 Refactor Context dependency for resolveCompile The context parameter of Shader::resolveCompile method causes a bad impact that many methods in Shader, Program etc. have to have a same context parameter. By removing it, these methods can be decoupled from Context. BUG=chromium:849576 Change-Id: Ia5545ee9dce45794550f6086bc0e6c4707e1276e Reviewed-on: https://chromium-review.googlesource.com/1172202 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 7ae70d8f 2018-07-06T13:47:01 ParallelCompile: Parallelize D3D linking This adds a new linking state to Program. If a Program is in linking state, on the one hand the foreground thread may continue issuing more GL calls, and on the other hand the background linking threads may be accessing Program internally too. Without a proper constraint there must be conflicts between them. For this purpose, we block any further GL calls to Program until it's actually linked. In addition, we prohibit parallel linking an active program, so that ProgramD3D does not have to worry about such similar conflicts. Also changes the WorkerThread to support limiting the number of concurrently running worker threads. BUG=chromium:849576 Change-Id: I52618647539323f8bf27201320bdf7301c4982e6 Reviewed-on: https://chromium-review.googlesource.com/1127495 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6c43a01a 2018-08-08T15:49:27 Make Context handle dirty texture events. Moving from State to Context allows the Context to update the State Cache class directly. It also calls through to the State class to update the Texture cache. This consolidates notification events into the Context class. This is also in line with how we handle state event updates in other gl classes. Bug: angleproject:2747 Bug: angleproject:2763 Change-Id: Iff7dc7e46ee8768819235ebd151707cd2a03dfc9 Reviewed-on: https://chromium-review.googlesource.com/1166143 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 7e4eff11 2018-08-08T15:49:26 Program: Add cache samplers and type masks. This mask cleans up some of the iteration logic in State::syncProgramTextures. It will make it easier to optimize this function in the future. This will also make it easier to recompute the sampler type validation. Leads to a 5% improvement in State::syncProgramTextures. Bug: angleproject:2747 Bug: angleproject:2763 Change-Id: Ic9a555df843ad23b4c562e6e4a2d425bee58a856 Reviewed-on: https://chromium-review.googlesource.com/1164306 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c43cdad2 2018-08-08T15:49:25 StateCache: Make external API easier to understand. Instead of updating the cache directly we use event notifier functions. For example instead of calling updateActiveAttribsMask in Context::linkProgram we call onProgramExecutableChange. This makes the code more self-documenting and easier to maintain. Bug: angleproject:2747 Change-Id: Id27b58f646f6924db4c16e28609d6baf6b51c78e Reviewed-on: https://chromium-review.googlesource.com/1164066 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b983a4b2 2018-08-01T11:34:51 Pass Context to Framebuffer::invalidateCompletenessCache. This will be useful for validation state caching. Bug: angleproject:2747 Change-Id: I0737adca7406f79b9e15429f30ae22e1299cd7e4 Reviewed-on: https://chromium-review.googlesource.com/1158611 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a2d1d2db 2018-08-01T11:34:46 Context: Cache VAO element limits. Cache the minimum value for non instanced and instanced active attributes. The cache is updated in the following places: 1. Context: bindVertexArray. 2. Context: any executable change (linkProgram/useProgram/programBinary). 3. Vertex Array: any state change call. 4. Buffer: a dependent buffer resize. This greatly reduces the time we're spending in ValidateDrawAttribs. Bug: angleproject:1391 Change-Id: I84bb222a1b9736e6165fe40e972cd4299ca1178d Reviewed-on: https://chromium-review.googlesource.com/1150516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a11819de 2018-07-30T10:26:01 Context: Use Observer pattern for container objects. Container objects in this case are the Vertex Array and Read and Draw Framebuffers. Instead of using a mutable dirty bit state with a const function to notify of dirty bits we can use the Observer/Subject pattern. This more cleanly allows us to do cache updates. Bug: angleproject:1391 Change-Id: I88f863894ec3efa00322038f323a84850166107d Reviewed-on: https://chromium-review.googlesource.com/1153399 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill dc358af7 2018-07-31T11:22:13 Context: Cache attributes masks. This cache is updated in the following locations: 1. GLES1: clientActiveTexture. 2. GLES1: disableClientState/enableClientState. 3. Context: linkProgram/useProgram/programBinary. 4. Context: bindVertexArray. 5. Vertex Array: most state changes. Improves performance by about 6% in the GL no-op test. Also includes fixes for keeping the client memory attribs mask in sync. The cache also includes a boolean if there are any enabled client attributes. Bug: angleproject:1391 Change-Id: I93b6a2c8492355958fd5483f14b70535729091d6 Reviewed-on: https://chromium-review.googlesource.com/1147437 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 2eb65034 2018-07-30T10:25:57 Add Context::getActiveBufferedAttribsMask. This will enable more caching for ValidateDrawAttribs. It requires some minor refactoring of the GLES 1 code. Bug: angleproject:1391 Change-Id: I52b73c9384d14cdb90ba6337bfc1ab345866fff0 Reviewed-on: https://chromium-review.googlesource.com/1147436 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 306b6c16 2018-07-27T08:12:49 D3D11: Use angle::Result error pattern. 1/3 This CL improves performance on the draw call microbenchmark by 10% when no-oping driver calls. Bug: angleproject:2738 Change-Id: I4f5c11db90d9056ce4557b2a4432bc55b42b5bba Reviewed-on: https://chromium-review.googlesource.com/1150093 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 9bf86f07 2018-07-26T11:46:34 Don't sync the read framebuffer on draw calls. The read framebuffer may not be complete and be incapable of syncing. Removed the generate syncDirtyObjects method so each caller must make sure they are only syncing objects that are known to be valid for the operation. BUG=angleproject:2737 Change-Id: Ia8edf3fca3a8369aa813be46ba99f6b50a36b2e6 Reviewed-on: https://chromium-review.googlesource.com/1151621 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 5188a274 2018-07-25T10:53:56 Pass Context to Query Impl methods. The Context needed for the error refactor and Vulkan implementation. Bug: angleproject:2738 Change-Id: Id816b61ebf342c953a320ab29b6386e356dc64e8 Reviewed-on: https://chromium-review.googlesource.com/1150092 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a0691b77 2018-07-25T10:41:22 Pass Context to Fence Impl methods. This is needed for the error refactoring and also for the Vulkan implementation. Bug: angleproject:2738 Change-Id: I4e1bed7f67ef17feb5554b5838a2ed5feb22bba0 Reviewed-on: https://chromium-review.googlesource.com/1150091 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 0df813c3 2018-07-12T12:52:06 GLES1: GL_OES_draw_texture BUG=angleproject:2306 This implements GL_OES_draw_texture using a few bits of new state in the renderer and adding a code path for it in the shader, using gl_VertexID to draw the quad backing the texture draw. This allows us to avoid allocating a separate vertex array for the texture draw and reuses the current shader as much as possible, plugging in to the existing multitexturing pipeline. - Add unit test and sample - No new test expectations, but advertising GL_OES_draw_texture makes the DrawTex GLES1 conformance test non-trivial and actually test glDrawTex*. Change-Id: I1485098249fe44d46a01cab4bb7b2c39d0492923 Reviewed-on: https://chromium-review.googlesource.com/1135930 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Jamie Madill b4927eb0 2018-07-16T11:39:46 Context: Fix missing "setErrorSet". This would cause internal errors to trigger a nullptr dereference. Bug introduced in "Add gl::ErrorSet and angle::Result." 6b873dd7 Bug: angleproject:2491 Change-Id: Ia98d59d27614912631d41ff0823ee5aa50769733 Reviewed-on: https://chromium-review.googlesource.com/1138408 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6b873dd7 2018-07-12T23:56:30 Add gl::ErrorSet and angle::Result. gl::ErrorSet can handle errors and is accessible from ContextImpl. It allows the implementation to mutate the error set without using the gl::Context directly. angle::Result is the faster POD return value class. It should generate optimal code. It can also be used seamlessly with the ANGLE_TRY macro. Also introduces an internal enum as a workaround for generating and consuming errors in the back-end. When the internal enum is used as an error return value the error is not consumed in the front-end. This is a temporary workaround only. Bug: angleproject:2491 Bug: angleproject:2713 Change-Id: I6cbdaadd075ccbdf241844cbcbc4ed5c3be40a8b Reviewed-on: https://chromium-review.googlesource.com/1133200 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Luc Ferron 5396f2a6 2018-07-12T08:24:23 Return Error from onMakeCurrent - Preliminary change for gl_PointCoords fix for Vulkan. Bug: angleproject:2673 Change-Id: Ie43e8aeccf75a8daa4a137b98292d848522ea2f0 Reviewed-on: https://chromium-review.googlesource.com/1134877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill dec86230 2018-07-11T09:01:18 Generalize Context scratch buffer errors. This refactor will allow us to generate different error types in different backends. This makes Vulkan happy because it won't have to generate gl::Errors and can stay with vk::Error. Bug: angleproject:2713 Change-Id: I981402450f3b519d4f79851982547695d583355a Reviewed-on: https://chromium-review.googlesource.com/1128921 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 189ad877 2018-07-09T13:32:37 Return an Error from ContextImpl::syncState. This will allow the Vulkan back-end to call Vulkan commands that return VkResult within syncState. Bug: angleproject:2717 Change-Id: I05e1379e71acaac56bcc9493c8561e82da000934 Reviewed-on: https://chromium-review.googlesource.com/1120150 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Tobin Ehlis d7890bca 2018-06-29T11:57:22 Skip noop draws in the frontend If a draw does not have enough vertices for its primitive count to produce a primitive then skip it. If an instanced draw has 0 instances or not have enough vertices for its primitive count to produce a primitive then skip it. This means a Point with 0 vertices, a Line w/ 0-1 vertices, or a tri with 0-2 primitives. Updated some redundant code in the D3D11 backend. Draws below the minDrawCount will no longer be passed to the backend so updated the associated state in StateManager11 to only track the case where all primitives should be culled due to GL state settings. BUG=angleproject:2568 TEST=functional_transform_feedback_basic_types_interleaved_lines_lowp_int Change-Id: I9faa767c12004fcdec923ec70a8ee5615d789813 Reviewed-on: https://chromium-review.googlesource.com/1120849 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
jchen10 82af620e 2018-06-22T10:59:52 ParallelCompile: Add entry points. Add the extension text, entry points and validations. BUG=chromium:849576 TEST=angle_end2end_tests Change-Id: I4c06ee30e4f4fe9bb1c1fecada747b9c78fed0ea Reviewed-on: https://chromium-review.googlesource.com/1103789 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Luc Ferron af7dc01c 2018-06-26T07:56:49 Context init should set DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING Bug: angleproject:2685 Bug: angleproject:2597 Bug: angleproject:2687 Change-Id: I4cab6b70c3eae26b827cbbd00ecbfa8b4eddcd7c Reviewed-on: https://chromium-review.googlesource.com/1114779 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Geoff Lang 3cacf69b 2018-06-20T16:49:57 Pass all context creation parameters to DisplayImpl::createContext. Knowing the share context at native context creation time is required if we want to honor the requested share group instead of virtualizing contexts or using global share groups. BUG=angleproject:2464 Change-Id: I1fb4d71de266b3191986b1754e73d474e49445bb Reviewed-on: https://chromium-review.googlesource.com/1108743 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Rafael Cintron 05a449a7 2018-06-20T18:08:04 Replace reinterpret_cast with safer or no cast When casting types to one another in C++, the weaker the cast, the better. This change replaces instances of reinterpret_cast with static_cast or no cast where it safe and correct to do so. BUG=angleproject:2683 Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a Reviewed-on: https://chromium-review.googlesource.com/1109396 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 9c4c0926 2018-06-13T09:29:00 Reland "GLES1: Point rasterization (partial implementation)" This is a reland of 4004ae0e033a0169de3cb53c0a036833ad47178a Fix: Put the missing early-out in ValidatePointParameterCommon Original change's description: > GLES1: Point rasterization (partial implementation) > > - Not included: Smooth points > > - GL_OES_point_sprite > - Update test expectations. Note: due to different random sampling, > edge cases were hit in UserClip. Disabling that test for now. > > BUG=angleproject:2306 > > Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa > Reviewed-on: https://chromium-review.googlesource.com/1101910 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Lingfeng Yang <lfy@google.com> Bug: angleproject:2306 Change-Id: Id8e71352a77ff0ce71cb604965effbfb8aca613e Reviewed-on: https://chromium-review.googlesource.com/1108458 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Frank Henigman a58d69e9 2018-06-20T18:07:11 Revert "GLES1: Point rasterization (partial implementation)" This reverts commit 4004ae0e033a0169de3cb53c0a036833ad47178a. Crash in PointParameterTest.NegativeEnum/ES1_OPENGL. https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Mac%20FYI%20GPU%20ASAN%20Release/1178 angle_end2end_tests on Intel GPU on Mac on Mac-10.12.6 angle_end2end_tests on ATI GPU on Mac Retina on Mac-10.12.6 Original change's description: > GLES1: Point rasterization (partial implementation) > > - Not included: Smooth points > > - GL_OES_point_sprite > - Update test expectations. Note: due to different random sampling, > edge cases were hit in UserClip. Disabling that test for now. > > BUG=angleproject:2306 > > Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa > Reviewed-on: https://chromium-review.googlesource.com/1101910 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Lingfeng Yang <lfy@google.com> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com Change-Id: I776ce0506d349382b3af035c962aa2c3f6826b99 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2306 Bug: angleproject:2680 Reviewed-on: https://chromium-review.googlesource.com/1108457 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Lingfeng Yang 4004ae0e 2018-06-13T09:29:00 GLES1: Point rasterization (partial implementation) - Not included: Smooth points - GL_OES_point_sprite - Update test expectations. Note: due to different random sampling, edge cases were hit in UserClip. Disabling that test for now. BUG=angleproject:2306 Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa Reviewed-on: https://chromium-review.googlesource.com/1101910 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Geoff Lang 75359664 2018-04-11T01:42:27 Implement EGL_KHR_debug. BUG=angleproject:1618 Change-Id: I790944b49badc910b6c72266469fcb8e86ac4252 Reviewed-on: https://chromium-review.googlesource.com/1019387 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron ad2ae93e 2018-06-11T15:31:17 Vulkan: Clamp the point size range to have a min value of 1.0 Bug: angleproject:2658 Change-Id: I32ff9aa27b064d9977eea0b83b18c52c4e42e38d Reviewed-on: https://chromium-review.googlesource.com/1096054 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao a8802477 2018-05-28T11:17:47 ES31: Implement FramebufferTextureEXT on OpenGL back-ends This patch intends to implement FramebufferTextureEXT on OpenGL back-ends. 1. Support layered framebuffer attachments. 2. Add new framebuffer completeness rules on layered framebuffer attachments. 3. Support FRAMEBUFFER_ATTACHMENT_LAYERED_EXT as a valid <pname> parameter of GetFramebufferAttachmentParameteriv. Note that for an entire level of a cube map: 1. It has no TextureTarget because TEXTURE_CUBE is not a valid target for TexImage*D. 2. It corresponds to 6 ImageDescs (that represents its faces) in class Texture, so when the cube map is cube complete, we return the ImageDesc of its first face, meanwhile we do not allow querying ImageDesc if it is not cube complete. BUG=angleproject:1941 TEST=angle_end2end_tests dEQP-GLES31.functional.geometry_shading.query.framebuffer_attachment_layers dEQP-GLES31.functional.geometry_shading.query.framebuffer_incomplete_layer_targets dEQP-GLES31.functional.geometry_shading.layered.* dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_* dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_* Change-Id: I44393b513ec8f1a682fd1c47d3eaa6f3b3fae877 Reviewed-on: https://chromium-review.googlesource.com/1075811 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov f15f886c 2018-06-04T18:59:41 Differentiate texture and renderbuffer framebuffer attachment capabilities ANGLE used to describe the abitily to attach textures and renderbuffers of a specific format to a framebuffer using a single notion of "renderable". However, for some formats, only one can be supported, but not the other. Split TextureCaps::renderable into textureAttachment and renderbuffer. Also, split InternalFormat::renderSupport into textureAttachmentSupport and renderbufferSupport. The only functional change is in a few places which now explicitly check for texture or renderbuffer attachement support. Information in format support tables was duplicated for the two capabilities, so behavior should remain the same. It should be corrected in future CLs. Note: additional information in those tables may need to be added in order to properly support GenerateMipmap and TexStorage2DMultisample, this is beyond the scope of this CL. Bug: angleproject:2567 Change-Id: I18bce4100525be35709d8bbf4de08ec812aab502 Reviewed-on: https://chromium-review.googlesource.com/1086491 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 7ba3f425 2018-06-01T09:43:04 GLES1: Fog API and rendering - Update test expectations BUG=angleproject:2306 Change-Id: Ic5aa5f052bcbe9c5adaf0eb0c6c06df66fd1720c Reviewed-on: https://chromium-review.googlesource.com/1082978 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 060088a5 2018-05-30T20:40:57 GLES1: Clip plane API and rendering - Add unit tests for the API - Update test expectations + Pass through point size from the vertex array to the shader, required for new tests to pass. BUG=angleproject:2306 Change-Id: Ib19436c1f4cb12873adea94f734c821363f9e27d Reviewed-on: https://chromium-review.googlesource.com/1079993 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 33f11fbc 2018-05-07T13:42:47 Initialize gl::Context state on the first call to MakeCurrent. The constructor of gl::Context creates a bunch of zero and helper objects but it is not current at this time. If the backend if not using virtualized contexts this causes the created objects to be created on the wrong native context. BUG=angleproject:2464 Change-Id: I9718df87d0afeb08729920363d362d5f891061ed Reviewed-on: https://chromium-review.googlesource.com/1048114 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4fb8a8bd 2018-06-01T16:47:57 Move the EGL-based initial state to the gl::State constructor. This is a small refactor to allow State::initialize to be called without needing the EGL context creation attributes. BUG=angleproject:2464 Change-Id: Ifa167cc83f652435ecc00a0a73e4c6c4a3295430 Reviewed-on: https://chromium-review.googlesource.com/1083312 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang bf7b95db 2018-05-01T16:48:21 Create a default framebuffer per surface/context pair on MakeCurrent. Sharing a gl::Framebuffer object between multiple contexts causes problems if contexts are not virtualized because the native framebuffer objects are not shared between these contexts. The FramebufferImpl created should be the glue that binds a specific context to a specific surface. Update the SurfaceImpl implementations to re-create the framebuffer object before passing it to FramebufferGL. No backing resources will be re-created. BUG=angleproject:2464 Change-Id: Id0b13a221c22b71517b25cb5b1ef2392ad2ecdd6 Reviewed-on: https://chromium-review.googlesource.com/1039985 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang a0cfa873 2018-05-30T21:12:17 GLES1: Shade model API + add sample BUG=angleproject:2306 Change-Id: Ie0c391618ec2b771cc99b96db02b9008a86272b9 Reviewed-on: https://chromium-review.googlesource.com/1079992 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 0c4e08e9 2018-05-08T11:00:36 Use ShaderMap in Caps - Part II This patch is the last one in the series of putting resource limits on each shader stage into ShaderMap. With this patch, all such values are organized in the corresponding ShaderMap. This patch also cleans up all the related code by using this new type of data structure. BUG=angleproject:2169 Change-Id: I440643fe44ab63acf7da0a1611643beed1ba66d1 Reviewed-on: https://chromium-review.googlesource.com/1077748 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Lingfeng Yang d0febe7a 2018-05-17T22:36:52 Reland "GLES1: Entry points for lighting and materials" This is a reland of 4a09c1a245c406e402b3996b7ed33798b897e60f Entry points have been autogenerated again. Original change's description: > GLES1: Entry points for lighting and materials > > - glLight*/glMaterial and their queries > - Use new packed enums in these entry points, except for lightmodel > which stays GLenum to be consistent with other generic glGet's > - State.cpp: New glGet* queries related to light model and > light/normal rescale enablement > - GLES1State.cpp: Functions to get/set lighting/material state > - Validation for lighting/materials > > + Add a few convenience methods to random_utils for sampling > non-negative floats and a sampler for random booleans > > BUG=angleproject:2306 > > Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e > Reviewed-on: https://chromium-review.googlesource.com/1065502 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:2306 Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434 Reviewed-on: https://chromium-review.googlesource.com/1072849 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Jiawei Shao 5f9482f4 2018-05-18T09:00:09 ES31: Implement FramebufferTextureEXT entry point This patch adds the entry point and related validation for FramebufferTextureEXT defined in OpenGL ES 3.1 extension EXT_geometry_shader. BUG=angleproject:1941 TEST=angle_end2end_tests Change-Id: Id6804e0b3971f52273562ce1a325d8377926a558 Reviewed-on: https://chromium-review.googlesource.com/1069842 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 493f9571 2018-05-24T19:52:15 Add PrimitiveMode packed GLenum. Bug: angleproject:2574 Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c Reviewed-on: https://chromium-review.googlesource.com/1067114 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Lingfeng Yang 668e507f 2018-05-24T17:12:14 Revert "GLES1: Entry points for lighting and materials" This reverts commit 4a09c1a245c406e402b3996b7ed33798b897e60f. Reason for revert: Seems to break the build Original change's description: > GLES1: Entry points for lighting and materials > > - glLight*/glMaterial and their queries > - Use new packed enums in these entry points, except for lightmodel > which stays GLenum to be consistent with other generic glGet's > - State.cpp: New glGet* queries related to light model and > light/normal rescale enablement > - GLES1State.cpp: Functions to get/set lighting/material state > - Validation for lighting/materials > > + Add a few convenience methods to random_utils for sampling > non-negative floats and a sampler for random booleans > > BUG=angleproject:2306 > > Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e > Reviewed-on: https://chromium-review.googlesource.com/1065502 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com Change-Id: Ifabd708ded87c7484ad6d466508e2c2d6ea2557c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2306 Reviewed-on: https://chromium-review.googlesource.com/1071828 Reviewed-by: Lingfeng Yang <lfy@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 4a09c1a2 2018-05-17T22:36:52 GLES1: Entry points for lighting and materials - glLight*/glMaterial and their queries - Use new packed enums in these entry points, except for lightmodel which stays GLenum to be consistent with other generic glGet's - State.cpp: New glGet* queries related to light model and light/normal rescale enablement - GLES1State.cpp: Functions to get/set lighting/material state - Validation for lighting/materials + Add a few convenience methods to random_utils for sampling non-negative floats and a sampler for random booleans BUG=angleproject:2306 Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e Reviewed-on: https://chromium-review.googlesource.com/1065502 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones 2b0cdcc1 2018-05-02T08:02:50 Implement EGL_ANGLE_explicit_context Implementation of EGL_ANGLE_explicit_context. Includes new libGLESv2 entry points and exports, libANGLE entry points, extension declarations for eglGetProcAddress, and unit tests. Autogeneration scripts have been modified to produce entry points, exports, eglGetProcAddress function table, extension function pointers, and function declarations. Bug:angleproject:1395 Change-Id: I1b79c6069bbed05beb4700a32139a64ddc465c4c Reviewed-on: https://chromium-review.googlesource.com/1039865 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 461b09a8 2018-04-23T09:02:09 GLES1: Renderer (minimal) This is the renderer code for GLES1 that delivers basic vertex attributes, matrices, and allows texturing for unit 0 only (more units mean implementing the multitexturing pipeline). + Sample + Update test expectations for GLES1 conformance tests BUG=angleproject:2554 BUG=angleproject:2306 Change-Id: I398edc764f982fbfc4c5e0f9d6bfef1e91aec47c Reviewed-on: https://chromium-review.googlesource.com/1057356 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Frank Henigman 66aafcb4 2018-05-12T19:21:31 Revert "GLES1: Renderer (minimal)" This reverts commit a69099212f7b3be8e6113ba349eee56af589f3de. Reason for revert: New tests failing on gpu fyi bot. anglebug.com/2554 Original change's description: > GLES1: Renderer (minimal) > > This is the renderer code for GLES1 that delivers basic vertex > attributes, matrices, and allows texturing for unit 0 only (more units > mean implementing the multitexturing pipeline). > > + Sample > + Update test expectations for GLES1 conformance tests > > BUG=angleproject:2306 > > Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017 > Reviewed-on: https://chromium-review.googlesource.com/1023988 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:2306 Change-Id: Ib6fd9db433cd1a13589d5a9e82cb2c40f3cf71ff Reviewed-on: https://chromium-review.googlesource.com/1056229 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Lingfeng Yang a6909921 2018-04-23T09:02:09 GLES1: Renderer (minimal) This is the renderer code for GLES1 that delivers basic vertex attributes, matrices, and allows texturing for unit 0 only (more units mean implementing the multitexturing pipeline). + Sample + Update test expectations for GLES1 conformance tests BUG=angleproject:2306 Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017 Reviewed-on: https://chromium-review.googlesource.com/1023988 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6110763f 2018-05-09T11:32:46 Refactor the GL surfaces and framebuffers to not hold renderer objects. BUG=angleproject:2464 Change-Id: I20aabeef3de6cf1fc13a29b6220e040aa83184d7 Reviewed-on: https://chromium-review.googlesource.com/1039986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang 13455079 2018-05-09T11:24:43 Pass a context pointer to Framebuffer[Impl]::getSamplePosition BUG=angleproject:2464 Change-Id: Icd260db9bbd11699b2d0f6152e898c38baa4844d Reviewed-on: https://chromium-review.googlesource.com/1052219 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 54aafe58 2018-04-27T14:54:57 Use ShaderMap in Caps - Part I This patch is the first one of the series that organize implementation dependent resource limits on every type of shader into ShaderMap and clean up all the related code. In the next patch all such resource limits are put in the corresponding ShaderMaps. BUG=angleproject:2169 Change-Id: I40cb58c55b2e82df33221ddb36eff0abcd7e8b22 Reviewed-on: https://chromium-review.googlesource.com/1034108 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c6dbc253 2018-04-30T19:07:56 Scope ANGLE_UNUSED_VARIABLE. Renames the macro to be more ANGLE-ey. Refactoring only. Bug: angleproject:1671 Change-Id: I8f2dd227c7e2025886ec66e85efa877ea261d0ad Reviewed-on: https://chromium-review.googlesource.com/1036209 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez ad3ae90a 2018-03-09T13:40:42 Use packed enums for QueryType. BUG=angleproject:2169 Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0 Reviewed-on: https://chromium-review.googlesource.com/957318 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 7267aa65 2018-04-17T15:28:21 Optimize ValidateDrawAttribs: Part 3. This is a small optimization for the WebGL compatibility mode. Instead of scanning the list of attributes for a Transform feedback conflict, it can quickly check a cached mask. This should save a lot of cycles on the fast path. Bug: angleproject:1391 Change-Id: Icb8d095493a629dbff0e93872357e5bf7c7458ae Reviewed-on: https://chromium-review.googlesource.com/1011236 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Lingfeng Yang 23dc90b8 2018-04-23T09:01:49 GLES1: Enable/disable for texture targets BUG=angleproject:2306 Change-Id: I08ac9ef91753112f8185d16423925cf265f0384e Reviewed-on: https://chromium-review.googlesource.com/1023987 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 7b19a49b 2018-04-20T09:31:52 Use LIKELY and UNLIKELY macros to wrap error generation. BUG=609673 Change-Id: I247f561712e30aa10bad77fabf614501d596915e Reviewed-on: https://chromium-review.googlesource.com/1021995 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang b0f917fa 2017-12-05T13:41:54 Fix being unable to request some extensions implemented in the GL layer. Some extensions are forced on in Context::initCaps even though the backend's native extensions do not mark the extension as supported. These extensions were not requestable because the Context::isExtensionRequestable only checks if the backend supports the extension. Make GL_OES_vertex_array_object requestable to cover the issue. BUG=angleproject:1523 Change-Id: Ie64df8e270924727ecf9cd3f993443abeb3ef658 Reviewed-on: https://chromium-review.googlesource.com/809197 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang abb09f12 2018-04-16T10:43:53 GLES1: Client vertex array pointer API glVertexPointer glNormalPointer glColorPointer glPointSizePointerOES glTexCoordPointer BUG=angleproject:2306 Change-Id: Id022b467ac998ea116130c5cec0c77afefb0dd4c Reviewed-on: https://chromium-review.googlesource.com/1014381 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 427064d2 2018-04-13T16:20:34 Fix perf regression with checkStatus. Returning an Error was costing us performance in extra error checks. This intead uses the Context to process the Error immediately, and returns a value from isComplete and checkStatus. Improves performance in draw call validation. Bug: chromium:822235 Change-Id: I0793fc690e86137425fed593d45083e40aee8db9 Reviewed-on: https://chromium-review.googlesource.com/1011370 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 01074436 2018-04-16T10:19:51 GLES1: gl(Enable|Disable)ClientState + Introduce the GL_OES_point_size_array extension for point size array support. BUG=angleproject:2306 Change-Id: Ib1a60b7dcd0497eb807f0d3c80bc95b4748d9a96 Reviewed-on: https://chromium-review.googlesource.com/1014282 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill cc129377 2018-04-12T09:13:18 ImageIndex: Consolidate layer/cube face. In terms of the Texture or Image resource, a cube face refers to a layer of a 2D texture. This layer has a special meaning for cube textures, but it is represented as a layer with a layer index. Cube array textures are no different, they just use a different indexing scheme for the array layers. This also cleans up the ImageIndex helper to have a class structure with private data, and cleans up a few cases to use generic Make functions and iterators where they were setting properties of the index directly. This will make it easier to have ImageIndexes address entire levels of a Cube map in the future, and makes the layer count logic in Vulkan cleaner. Bug: angleproject:2318 Change-Id: Iea9842e233f974a9896282ca224cb001f7882bd1 Reviewed-on: https://chromium-review.googlesource.com/987525 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 3a41af64 2018-04-09T07:28:56 GLES1: glLoadIdentity / glLoadMatrix(f|x) BUG=angleproject:2306 Change-Id: I46fe961e6eb87b2f41c39afe1e943d9146a0abfa Reviewed-on: https://chromium-review.googlesource.com/1002913 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones fe4bbe6c 2018-04-06T13:50:14 Create Stubs For Unimplemented Extensions Create context and validation stubs for unimplemented extensions. This will allow us to use an autogeneration script in the future to generate entry_points_gles_2_0_ext.cpp. Bug:angleproject:2263 Change-Id: If3ad3ebd823d65085c7f143cce9e09187e65d4da Reviewed-on: https://chromium-review.googlesource.com/998440 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang e547aac7 2018-04-05T09:39:20 GLES1: gl(Push|Pop)Matrix BUG=angleproject:2306 Change-Id: I96498aebbbc62ebd53e5320db17ef6a54d20d2dc Reviewed-on: https://chromium-review.googlesource.com/998308 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang d2488aba 2018-04-04T09:25:48 GLES1: glMatrixMode BUG=angleproject:2306 Change-Id: I83e15990c10d9354c2db00766ddc7b0ab960aa5c Reviewed-on: https://chromium-review.googlesource.com/996019 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Brandon Jones 59770806 2018-04-02T13:18:42 Refactor ANGLE Extensions Context Calls Refactors ANGLE extensions context calls into a common format for future autogeneration. Any work that occurred in the entry point has been moved into its own context member function. Bug:angleproject:2263 Change-Id: I91cb3aca6a8c135ed3ae80a723d6cf16b54aeda6 Reviewed-on: https://chromium-review.googlesource.com/990809 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e7b3fe21 2018-04-05T09:42:46 Context: Release surface first in onDestroy. This works around a bug in Vulkan where the VertexArrayVk still had resources in use when the Context was being destroyed. An alternative approach is to call finish() from Context::onDestroy, but this seems heavyweight. We might have to adopt something like this eventually though. Bug: angleproject:2389 Change-Id: Id99ca00404972a0b857c0e7e36f37b8ac4fd5c5e Reviewed-on: https://chromium-review.googlesource.com/997743 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 038dd539 2018-03-29T17:31:52 GLES1: glMultiTexCoord4(f|x) BUG=angleproject:2306 + common validation for multitexturing units + clang-format Change-Id: I6eb456c273490e85fc7008e7e11d15e22dd20276 Reviewed-on: https://chromium-review.googlesource.com/987298 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0946393d 2018-04-04T05:26:59 Move Buffer Subject/Observer to front end. This makes BufferImpl into an Observer Subject. It also refactors the Vertex Array updates for the D3D11 backend use more of a dirty bit coding style. This change makes it so Buffer contents changes trigger front-end dirty bits from the back-end, which may be undesirable. Bug: angleproject:2389 Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b Reviewed-on: https://chromium-review.googlesource.com/979812 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian 30b604d8 2018-03-12T17:26:57 Check that transform feedback will not overflow its buffers. Also fix the check for uniform buffer size to use the actual buffer size instead of the size of the bound range. Bug: 820639 Change-Id: Iaa2a617ee7ce5ce7cfabbf64bd1d6f8c82c46b65 Reviewed-on: https://chromium-review.googlesource.com/965627 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 5a7e61bb 2018-03-29T16:50:32 GLES1: glNormal3(f|x) BUG=angleproject:2306 Change-Id: I42834078b14aaa20c4d4e6b67c097c810f5a17a3 Reviewed-on: https://chromium-review.googlesource.com/987297 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang a43994c9 2018-03-29T07:21:41 GLES1: glColor4(f|ub|x) BUG=angleproject:2306 Change-Id: I4a57732d4c470c821a3847a7ee012cf3ccbba197 Reviewed-on: https://chromium-review.googlesource.com/986454 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 96310cda 2018-03-28T11:56:28 GLES1: glClientActiveTexture + adds query for GL_MAX_TEXTURE_UNITS BUG=angleproject:2306 Change-Id: Ie89fa6a067551170856bf0f7e6d7b4452b3da132 Reviewed-on: https://chromium-review.googlesource.com/984894 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 13b708f2 2018-03-21T12:14:10 GLES1: glAlphaFunc BUG=angleproject:2306 Change-Id: I0bf229d3ab8a4a1217c12b434dcd8fa67d7cbadc Reviewed-on: https://chromium-review.googlesource.com/973897 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 385b3e03 2018-03-21T09:43:28 Use packed enums on shader types in ANGLE renderer This patch uses a packed internal enum ShaderType everywhere we need a shader type instead of the GLenum value of the shader type. This patch also uses program::getAttachedShader(type) everywhere we need to get gl::Shader from a program in ANGLE. BUG=angleproject:2169 Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec Reviewed-on: https://chromium-review.googlesource.com/972844 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Lingfeng Yang a0648780 2018-03-12T14:45:25 GLES1: Revise entry points - Move the entry points common to GLES1/2 to GLES2 since GLES2 is the primary use case and we want to isolate the GLES1-only bits. - Update entry points with all the wanted extensions for Android. - Auto-generate GLES1-specific entry points and use them as a macro in Context.h. - Move all GLES1-specific renderer implementations to ContextGLES1.cpp + Fix getting pointer params in generate_entry_points.py BUG=angleproject:2306 Change-Id: If32bfd2b63657acecaec6adb10cabf39f06c4832 Reviewed-on: https://chromium-review.googlesource.com/959630 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Jiajia Qin 5ae6ee45 2018-03-06T17:39:42 ES31: Sync dirty objects for compute shader BUG=angleproject:2395 TEST=angle_end2end_tests Change-Id: Ife833a6573c49fc453c120ebc66765064d807b16 Reviewed-on: https://chromium-review.googlesource.com/954991 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 0ab41fa5 2018-03-14T11:03:30 Add an EGL extension to disable GL extensions by default. BUG=angleproject:2404 Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945 Reviewed-on: https://chromium-review.googlesource.com/962702 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
James Darpinian 4d9d4839 2018-03-13T12:43:28 Optimize buffer deletion by returning early if buffer is not bound. This improves angle_perftests bindings_gl_100_objects_allocated_every_iteration by over 30%. Bug: 820723 Change-Id: Icfaa0f54f7c61db6475948e3a95296f37ab4f7dc Reviewed-on: https://chromium-review.googlesource.com/961302 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e98b1b5d 2018-03-08T09:47:23 Framebuffer: Handle errors in checkStatus. This pipes a lot more errors around in the Validation, where they now will be caught. Bug: angleproject:2372 Change-Id: Ibb4e47ddc932995a02dd92e10578b7a4097182a9 Reviewed-on: https://chromium-review.googlesource.com/954406 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang a8cb287c 2018-03-09T16:09:40 Rename syncRendererState methods to syncImplementationState. BUG=angleproject:2107 Change-Id: I45b914a6edf721c6ec53ca2bc6e139685b059d20 Reviewed-on: https://chromium-review.googlesource.com/957271 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5b772312 2018-03-08T20:28:32 Nuke ValidationContext. This pattern never really took off. It was intended to be used to unit-test our Validation logic, but it become so complex because of interactions with Framebuffer::syncState that we could never really make use of it. Nuke it entirely and simplify the Context class. Bug: angleproject:2372 Change-Id: I40b9d46ce7706511a210da496ee19192cf609366 Reviewed-on: https://chromium-review.googlesource.com/954291 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang d4fff506 2017-09-22T11:28:28 Reorder state synchronization for resource init. Some backends may change state while initializing resources. Make sure that all resources are initialized before synchronizing the backend state for the given operation. BUG=angleproject:2107 Change-Id: Ie75ac3eee986e41dfe3dd11a94a706e19df7497e Reviewed-on: https://chromium-review.googlesource.com/678481 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
James Darpinian e8a93c6e 2018-01-04T18:02:24 New transform feedback buffer binding rules Detects undefined behavior when a buffer is bound to a transform feedback binding point and a non transform feedback binding point at the same time. Also moves the transform feedback buffer generic binding point out of the transform feedback object and into the context's global state, to match driver behavior. This way binding a new transform feedback object does not affect GL_TRANSFORM_FEEDBACK_BUFFER_BINDING which is similar to how VAOs work with GL_ARRAY_BUFFER_BINDING. Bug: 696345 Change-Id: If3b9306cde7cd2197a8ce35e10c3af9ee58da0b8 Reviewed-on: https://chromium-review.googlesource.com/853130 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill bc918e7d 2018-03-08T09:47:21 Return errors from gl::State::syncDirtyObjects. This plumbs the front-end code, but doesn't implement Error handling for any objects yet. Framebuffers and VertexArrays will get error handling from their syncState methods. Bug: angleproject:2372 Change-Id: I226049e25ac7af2bdd3c4787b67a5d297c0b9c4b Reviewed-on: https://chromium-review.googlesource.com/954289 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 99d492c2 2018-02-27T15:17:10 Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez f0e89be6 2017-11-08T14:00:32 Use packed enums for the texture types and targets, part 1 In OpenGL there are two enum "sets" used by the API that are very similar: texture types (or bind point) and texture targets. They only differ in that texture types have GL_TEXTURE_CUBEMAP and target have GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z]. This is a problem because in ANGLE we use GLenum to pass around both types of data, making it difficult to know which of type and target a variable is. In addition these enums are placed somewhat randomly in the space of OpenGL enums, making it slow to have a mapping from texture types to some data. Such a mapping is in hot-code with gl::State::mTextures. This commit stack makes the texture types and target enums be translated to internal packed enums right at the OpenGL entry point and used throughout ANGLE to have type safety and performance gains. This is the first of two commit which does the refactor for all of the validation and stops inside gl::Context. This was the best place to split patches without having many conversions from packed enums to GL enums. BUG=angleproject:2169 Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3 Reviewed-on: https://chromium-review.googlesource.com/758835 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang b27b03a2 2018-02-19T13:38:48 GLES1: caps: GLES1-specific context limits There are some GLES1-specific caps such as the number of multitexturing units and the matrix stack depths. This is important for validation. This uses Table 6.20 and 6.22 from the GLES 1.1 spec. Specify them in Caps.h and minimums in .cpp. Since we will be emulating GLES1, there is no plan to collect the caps from the native implementation; just initialize reasonable values in Context.cpp. In fact, we will go with the values above minimum: - 4 multitexturing units (vs. 2 minimum) - 6 clip plans (vs. 1 minimum) - 16 stack depth for projection matrices (vs. 2 minimum) - 16 stack depth for texture matrices (vs. 2 minimum) + clang-format Caps.cpp / h BUG=angleproject:2306 Change-Id: Ib28c317426be598a2adad7bd01920c03f27dc74a Reviewed-on: https://chromium-review.googlesource.com/925549 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d444255a 2018-02-27T22:03:47 Refactor signal utils into Observer pattern. These types were over-generalized. All use cases featured arrays of resources attached to single parent resources. The channel ID is sufficient to identify the child resource in the parent, and having variadic template arguments wasn't necessary. Futhermore we can rename these types to use the common Observer pattern. This should make them more readable to new developers. Also update some classes to inherit from Subject instead of having a member Subject. This cleans up the code in a few places. This should lead to a simpler refactor to allow dependent dirty bits notifications in the Vulkan back-end. In the following patch the signal_utils files will be renamed. They are not renamed in this patch to ensure git history is preserved. Bug: angleproject:2372 Change-Id: I17a3f2c8d92afd4bb3cba2d378c3a2e8a6d7fb11 Reviewed-on: https://chromium-review.googlesource.com/936690 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 339f65bb 2018-02-27T12:52:48 ES31: Fix incorrect initialization for indexed atomic counter buffer BUG=angleproject:1729 TEST=dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_binding_getbooleani_v Change-Id: I3f6975ecc0e69f487f66ff65d613307fcaa6eb08 Reviewed-on: https://chromium-review.googlesource.com/939106 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>