|
806ba566
|
2019-12-12T13:02:01
|
|
Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle
Implement an IOSurface-backed pBuffer surface for the Vulkan backend
on Mac, through SwANGLE. ANGLE will pass a raw pointer to Swiftshader
and handle locking/unlocking the IOSurface.
Bug: chromium:1015454
Change-Id: Ia3ead55334736003d405b54ba8dcc7701706fbb2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965434
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
12ce8f68
|
2020-01-03T16:40:06
|
|
Upstream WebKit's iOS port of ANGLE.
Added the EAGL backend authored by Dean Jackson from Apple, and the
refactoring changes needed to support it side-by-side with the macOS
backend. Ran "git cl format" against these diffs.
Defined the EGL_ANGLE_device_eagl extension and allocated an enum out
of ANGLE's reserved range.
The iOS backend is not yet included in any of the GN files.
Bug: angleproject:4263
Change-Id: I631c32930433c03bb16a242955ffedf55174bb29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
c4f889fb
|
2019-11-25T16:53:04
|
|
Fix format/internalformat confusion
Bug: angleproject:4084
Change-Id: I24a184b78bef2994a3045b141ecd72a49d66cfdf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934890
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
012d1519
|
2019-10-31T16:50:23
|
|
Stop using __has_include<Cocoa/Cocoa.h>
__has_include seems to cause problems with goma builds.
Instead, detect iOS vs MacOS using TargetConditionals.h. Also use
plain C++ instead of Objective-C++ when possible.
Bug: angleproject:3439
Bug: 1015591
Change-Id: I816624e0cdc54ad3a18d3891b4efecf6fe640574
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894243
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
c5e0ac75
|
2019-10-09T20:33:09
|
|
Conditionalize DeviceCGL implementation.
Needed in order to build in WebKit.
Bug: angleproject:3973
Tbr: geofflang@chromium.org
Tbr: jmadill@chromium.org
Change-Id: I9818a2f74d07daa4709892c1cfa81670e5f80617
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1851245
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
8e7d9d6c
|
2019-10-04T18:19:32
|
|
Add EGL_ANGLE_device_cgl extension.
Supports querying the CGLContextObj and CGLPixelFormatObj associated
with ANGLE's underlying OpenGL context on macOS.
Minor refactorings to implementation of device attribute queries on
all platforms.
Bug: angleproject:3973
Change-Id: I24341668be4cbfed0b7f2df4c1402df1effe275e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846733
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4e57520a
|
2019-08-23T16:14:07
|
|
GL: Update BlitGL to use ANGLE_GL_TRY.
BUG=angleproject:3020
Change-Id: I587e638ca9dea2cb84aaad68aa8d1ce32fc62053
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769062
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
eb4f2d50
|
2019-09-04T16:56:25
|
|
Fix WebKit iOS build
WebKit's iOS and Mac builds do conditional compilation with preprocessor
directives rather than relying on the build system. Cocoa.h is not available on
iOS, so these Objective-C files must be conditionally compiled.
Bug: angleproject:3439
Change-Id: I8a1228f5b14ca6441c7d9a7f1c3f45d060003135
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785653
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c3f7873b
|
2019-08-30T15:00:52
|
|
Use TransformFeedbackID in place of GLuint handle
Bug: angleproject:3804
Change-Id: Ib8fbec89f28645790df98a184f47303f4a8d64c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1779343
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
2c5d48a6
|
2019-08-23T09:28:35
|
|
Use FramebufferID in place of GLuint handle
Bug: angleproject:3804
Change-Id: I5e1b5f1903b05a91468379e00ec130802315cdc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769039
Reviewed-by: Jiacheng Lu <lujc@google.com>
Commit-Queue: Jiacheng Lu <lujc@google.com>
|
|
91dc5da8
|
2019-08-21T15:17:50
|
|
WebKit requires "Web" as prefix to Objective-C class names
WebKit's build process requires that every Objective-C class name begin with the
prefix "Web". While this is unfortunate, we only have one Objective-C class in
the codebase that needs to change so we might as well just do it.
Bug: angleproject:3439
Change-Id: I07d1f5478b067f680971d0f24befe2f63651c735
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764649
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
b3eeb2a4
|
2019-08-05T17:02:43
|
|
Emulate RGB textures using BGRX IOSurfaces.
When the user requests an IOSurface Pbuffer with an RGB format, emulate the
missing alpha channel by clearing it to 1.0 and masking reads and writes in
shaders.
BUG=angleproject:3766
Change-Id: I58c992bf641d9ece0f923603f32640615150e4f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737437
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
73e5e9b5
|
2019-07-22T15:26:17
|
|
Clang warn implicit float to int conversion
1. add '-Wfloat-conversion' in compiler flag for clang
2. fix existed implicit float conversion
Bug: angleproject:3728
Change-Id: I0dc07eeb74c5d6dc480c6f0aa88bc75ab98e4292
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713741
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
beb0eb2d
|
2019-06-14T15:10:33
|
|
Clean up workarounds/features to single location.
Rename all workarounds structs to features, and move the lists to a
shared location in include/platform (to help with documentation,
see:
https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69)
Bug: angleproject:1621
Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
78a51911
|
2019-06-12T14:28:14
|
|
Clean up and expose frontend features to egl.
gl::Workarounds was used to hold frontend features. Change ownership of
this struct from Context to Display, so it can be exposed to egl. Also
rename to features and clean up for consistency.
Bug: angleproject:1621
Change-Id: I82e98e53873abb7a402c93e60f8a662a7263e0d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1655772
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fce1e2d1
|
2019-06-04T15:02:08
|
|
Extend eglGetPlatformDisplay to allow feature overrides.
Add EGL_FEATURE_OVERRIDES_ENABLED_ANGLE and
EGL_FEATURE_OVERRIDES_DISABLED_ANGLE to submit lists of strings naming
the features that should be overridden (either enabled or disabled) on
display creation.
Bug: angleproject:1621
Change-Id: I4bb75c5dbab0e3b701a72069c38f8c60ecfffad2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646595
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f52f2637
|
2019-05-23T13:52:52
|
|
Add EGL_ANGLE_workaround_control extension.
This extension is used to query strings from an array based on index,
which will be used to query all the information about workarounds in
ANGLE.
Bug: angleproject:1621
Change-Id: I27157f278f7f17c92c8b4fd7753e2a5ecd0528f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1627723
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0f4d72e6
|
2019-05-06T10:27:34
|
|
Add makeCurrent and unMakeCurrent to SurfaceImpl.
SurfaceGL had these methods already so they are just moving up the inheritance
hierarchy. This ends up simplifying some state tracking we had in our surface
implementations.
BUG=angleproject:2464
Change-Id: I480588ca8470d9ef507f95e0c0297fe126b3abfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595434
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
51386f4a
|
2019-04-11T21:55:20
|
|
Reland "Define and expose EGL_ANGLE_power_preference extension."
This is a reland of ac58e63295f093b7518535bdd060ff832025b0c5
The original CL was reverted in a rush because I thought there was an
uninitialized variable bug, but upon later re-review this turned out to
not be the case.
Original change's description:
> Define and expose EGL_ANGLE_power_preference extension.
>
> Allows application to select the integrated or discrete GPU on
> dual-GPU macOS systems.
>
> Tested by modifying the example program at:
> https://github.com/grorg/ANGLEIOSurfaceTest
>
> and verifying that both integrated and discrete GPUs can be selected.
> (The changes to that program will be upstreamed once some build issues
> are resolved.)
>
> Bug: 2813
> Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: 2813
Tbr: geofflang@chromium.org
Tbr: cwallez@chromium.org
Change-Id: Iea000dd718f4f4b4f57237adb1dc44381b10106b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575419
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
145ec7fa
|
2019-04-19T01:50:34
|
|
Revert "Define and expose EGL_ANGLE_power_preference extension."
This reverts commit ac58e63295f093b7518535bdd060ff832025b0c5.
Reason for revert: Revert on kbr's request: "has an uninitialized variable bug"
Original change's description:
> Define and expose EGL_ANGLE_power_preference extension.
>
> Allows application to select the integrated or discrete GPU on
> dual-GPU macOS systems.
>
> Tested by modifying the example program at:
> https://github.com/grorg/ANGLEIOSurfaceTest
>
> and verifying that both integrated and discrete GPUs can be selected.
> (The changes to that program will be upstreamed once some build issues
> are resolved.)
>
> Bug: 2813
> Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,kbr@chromium.org,cwallez@chromium.org
Change-Id: Icb936d91eec70deb825585da3ff8835ca2794736
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 2813
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575134
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
|
|
ac58e632
|
2019-04-11T21:55:20
|
|
Define and expose EGL_ANGLE_power_preference extension.
Allows application to select the integrated or discrete GPU on
dual-GPU macOS systems.
Tested by modifying the example program at:
https://github.com/grorg/ANGLEIOSurfaceTest
and verifying that both integrated and discrete GPUs can be selected.
(The changes to that program will be upstreamed once some build issues
are resolved.)
Bug: 2813
Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2889dff6
|
2019-03-27T16:25:11
|
|
Mac: Support using an IOSurface as the default framebuffer
Bug: angleproject:2764
Change-Id: I3fdab330b59ed996f68e3063debca29323a66cf0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542599
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
828acb39
|
2019-01-22T15:01:55
|
|
Enable ParallelCompile for Mac
Linked in parallel, GLSLTest_ES3.LargeNumberOfFloat4Parameters
fails on the Mac asan bots. It looks a driver bug caused by
handling some long GLSL expressions. This works around it by
breaking down the expression in the test from:
return a0 + a1 + ... + alast;
to:
vec4 sum = vec4(0, 0, 0, 0);
sum += a0;
sum += a1;
...
sum += alast;
return sum;
This also fixes a CGLPixelFormat leak, although it's irrelevant
to the bot failures.
BUG=922936
BUG=angleproject:3087
BUG=angleproject:3047
Change-Id: I20249ada43e9dd226f582a568ed4ed50a0e4375d
Reviewed-on: https://chromium-review.googlesource.com/c/1426430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
a100d8f4
|
2018-12-29T16:39:55
|
|
ParallelCompile: add GL backend support
For GL backend, at first each worker thread must have a naitve context
for its own to work in. These worker contexts have to be shared from
the main context, so that all shader and program objects are seen in
any context. This extends backend displays to create and destroy the
worker contexts. RendererGL manages and allocates them to the worker
threads. ShaderImpl has a new compile method added to do the actual
glCompile work in worker thread. The ProgramGL's link method is broken
down by introducing the LinkEventGL class.
Bug: chromium:849576
Change-Id: Idc2c51b4b6c978781ae77810e62c480acc67ebb5
Reviewed-on: https://chromium-review.googlesource.com/c/1373015
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0c667215
|
2019-01-01T14:40:36
|
|
Pass ErrorSet to ContextImpl constructor.
This removes the need for the setErrorSet method.
Also update some egl::Error TODO bugs.
Bug: angleproject:2491
Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17
Reviewed-on: https://chromium-review.googlesource.com/c/1392393
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c3dc5d48
|
2018-12-30T12:12:04
|
|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
853f8255
|
2018-07-09T09:18:50
|
|
DisplayImpl: Make waitClient/waitNative non-const.
These methods can mutate the display resources. Necessary for getting
rid of ProxyContext and for the Vulkan error refactor.
Bug: angleproject:2714
Bug: angleproject:2713
Change-Id: Ibffb1a382ecb064daaa7c664f9fc65cbcf927b37
Reviewed-on: https://chromium-review.googlesource.com/1128927
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3cacf69b
|
2018-06-20T16:49:57
|
|
Pass all context creation parameters to DisplayImpl::createContext.
Knowing the share context at native context creation time is required if
we want to honor the requested share group instead of virtualizing
contexts or using global share groups.
BUG=angleproject:2464
Change-Id: I1fb4d71de266b3191986b1754e73d474e49445bb
Reviewed-on: https://chromium-review.googlesource.com/1108743
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
5da6690f
|
2018-06-05T12:24:06
|
|
Hold RendererGL objects with a shared_ptr.
To support both virtualized and unvirtualized contexts, the RendererGL object
represents the native context. Update ContexGL and the various DisplayGLs to
hold RendererGL with a shared_ptr so that deletion of the renderer happens at
the correct time.
Update RendererGL to take ownership of FunctionsGL.
BUG=angleproject:2464
Change-Id: Id040a8053973d73936c0a7ff0ab5edb1a3f16dc6
Reviewed-on: https://chromium-review.googlesource.com/1085851
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bf7b95db
|
2018-05-01T16:48:21
|
|
Create a default framebuffer per surface/context pair on MakeCurrent.
Sharing a gl::Framebuffer object between multiple contexts causes problems if
contexts are not virtualized because the native framebuffer objects are not
shared between these contexts. The FramebufferImpl created should be the glue
that binds a specific context to a specific surface.
Update the SurfaceImpl implementations to re-create the framebuffer
object before passing it to FramebufferGL. No backing resources will be
re-created.
BUG=angleproject:2464
Change-Id: Id0b13a221c22b71517b25cb5b1ef2392ad2ecdd6
Reviewed-on: https://chromium-review.googlesource.com/1039985
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6110763f
|
2018-05-09T11:32:46
|
|
Refactor the GL surfaces and framebuffers to not hold renderer objects.
BUG=angleproject:2464
Change-Id: I20aabeef3de6cf1fc13a29b6220e040aa83184d7
Reviewed-on: https://chromium-review.googlesource.com/1039986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
ccafa62c
|
2018-05-02T13:07:53
|
|
Pass a context pointer to SurfaceImpl::[bind|release]TexImage.
BUG=angleproject:2464
Change-Id: I59fd38c626f7076b4065f25601de3e53c1a446ad
Reviewed-on: https://chromium-review.googlesource.com/1040051
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
99d492c2
|
2018-02-27T15:17:10
|
|
Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3f4b87b4
|
2018-02-16T17:12:19
|
|
Expand the EGLIOSurfaceClientBufferTests
This expands the test to check for validation errors and that multiple
formats of IOSurfaces can be read from / rendered to. It fixes a couple
issues in the implementation of the extension too.
Minor fixes in the EGL_ANGLE_iosurface_client_buffer extension text.
Fix a fragile test that was not setting the texture unit a shader is to
sample from.
BUG=angleproject:1649
Change-Id: Ied2a9bfff95cb3a9a7a59008260899eb2fc55575
Reviewed-on: https://chromium-review.googlesource.com/924477
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
e1aa9219
|
2018-01-08T17:53:05
|
|
Create a new DeviceImpl each time one is requested from a DisplayImpl.
This makes sure that the Device to DeviceImpl ratio is always 1:1 and
avoids any potential double-deletion or unexpected deletion of
DeviceImpl objects.
BUG=742034
Change-Id: I778068ccd09b7478d3683123456062b94be242a1
Reviewed-on: https://chromium-review.googlesource.com/854627
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
9db70de8
|
2017-07-04T18:28:42
|
|
Reland: Implement EGL_ANGLE_iosurface_client_buffer
Includes a fix for creating pbuffers with <buftype> EGL_D3D_TEXTURE
with EGL_WIDTH and EGL_HEIGHT attributes.
BUG=angleproject:1649
TBR=geofflang@chromium.org
Change-Id: Id2974b8fab02c3218febfac708b9b034e65cbc53
Reviewed-on: https://chromium-review.googlesource.com/823248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7f5c3eb7
|
2017-12-12T14:54:17
|
|
Revert "Implement EGL_ANGLE_iosurface_client_buffer"
This reverts commit c7abc08034a30a41748eefc5b628a76d4e2daa8a.
Reason for revert: Might have broken Chromium Win10 composition due to validation changes.
Original change's description:
> Implement EGL_ANGLE_iosurface_client_buffer
>
> BUG=angleproject:1649
>
> Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
> Reviewed-on: https://chromium-review.googlesource.com/559107
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
TBR=geofflang@chromium.org,cwallez@chromium.org
Change-Id: I605b710b6d76056d6276b09822cd6ddca277bfd0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1649
Reviewed-on: https://chromium-review.googlesource.com/822172
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
c7abc080
|
2017-07-04T18:28:42
|
|
Implement EGL_ANGLE_iosurface_client_buffer
BUG=angleproject:1649
Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
Reviewed-on: https://chromium-review.googlesource.com/559107
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
6d94f064
|
2017-10-21T22:19:40
|
|
Add more complete NULL driver for the GL back-end.
This implements a NULL driver in OpenGL by stubbing out most of the
GL functions in FunctionsGL except a few static "Gets" that are needed
for initialization with Chromium and the tests. It is intended to be
used for performance testing ONLY and will not have correct behaviour.
It also adds a define to enable conditionally excluding the null entry
points for implementations that wish to save on a bit of binary size.
Also fixes some of the typedefs in functionsgl_typesdefs.h that were
turned up after implementing the direct assignment from NULL stub
entry point, generated from gl.xml, to the function pointer with type
defined from functionsgl_typedefs.h.
BUG=angleproject:2188
Change-Id: Ifa1e4739cb471ab6b52a4bf24c16d9eb4b334ac5
Reviewed-on: https://chromium-review.googlesource.com/727530
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
29ddcc99
|
2017-10-21T16:10:02
|
|
Add an auto-generated dispatch table for GL bindings.
This will more easily allow us to extend our implementation to make a
NULL or "stub" set of bindings. It also exposes a lot more function
permutations via extension variations.
It might improve the loading speed for bindings obtained via
extensions. Instead of generating a list every time an extension is
checked, we use a single std::set for a fast query. However because
more extensions are checked for more entry points, it might not make
a huge difference.
This also fixes an issue where the "real" ANGLE GL headers were being
propagated to the entry point dispatch table definitions, instead of
being in a totally isolated file. This patch adds the missing typedefs
to our proxy headers.
It also fixes the naming of a few entry points which was inconsistent
with the spec. It also makes an XML adjustment to GL_NV_path_rendering
to accomodate a hole in the spec where glLoadMatrixfEXT was not ever
defined in OpenGL ES. A spec oddity with the TexStorage extension is
not resolved - in this case, some methods are only exposed if other
extensions are present, but this information is missing from gl.xml.
BUG=angleproject:2188
Change-Id: I0fd61dd32de6fadd55fa6bd79295833392d51104
Reviewed-on: https://chromium-review.googlesource.com/726949
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b433e872
|
2017-10-05T14:01:47
|
|
Change robust resource init into a context creation attribute.
Enabled support on OpenGL even through the extension is not fully
implemented so that testing with Chromium/Passthrough commmand decoder
is still possible.
BUG=angleproject:1635
Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3
Reviewed-on: https://chromium-review.googlesource.com/678479
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5e424fae
|
2017-08-09T16:25:36
|
|
Handle Clear* commands for layered framebuffers
The patch adds support for clearing the layers of 2D array textures
attached to a multi-view framebuffer. According to the ANGLE_multiview
spec, the layers which are outside of the range
[baseViewIndex; baseViewIndex + numViews) should remain unmodified.
Because the native Clear* commands clear all of the layers, a workaround
is implemented which creates a FBO, attaches a single layer from all
multi-view attachments and clears the contents.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ibf711d02046233eed16bdd3f9c96fc38f82ed0a8
Reviewed-on: https://chromium-review.googlesource.com/615242
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fe54834f
|
2017-06-19T11:13:24
|
|
Proliferate gl::Context.
This enables a few small things: it will enable making the platform
a property of the Display rather than a global. The same goes for the
global logging annotator. Also it ensures all back-end implementations
have access to the GL / EGL state when available.
Also introduces a smart pointer helper class to angleutils for objects
that prefer to be destroyed with a context (gl::Context/egl::Display)
parameter. We were using std::unique_ptr in a few places that would
not work well with these objects.
BUG=angleproject:1156
Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba
Reviewed-on: https://chromium-review.googlesource.com/529706
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c4d18aac
|
2017-03-09T18:45:02
|
|
Use ErrorStream everywhere
Eliminates one more usage of FormatString and its static initializer.
Add more ErrorStream types
and replace gl::Error and egl::Error with them.
BUG=angleproject:1644
Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb
Reviewed-on: https://chromium-review.googlesource.com/505429
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c564c070
|
2017-06-01T12:45:42
|
|
Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
21534776
|
2017-02-13T15:21:02
|
|
DisplayGL: remove getDriverVersion
It was unused and going forward angle_gpu_info_util will be used
instead.
BUG=angleproject:1874
Change-Id: I262cc36066aa28805d50f3fc4442b08477f9e24d
Reviewed-on: https://chromium-review.googlesource.com/442024
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
ce02f086
|
2017-02-06T16:46:21
|
|
Add an extension to share textures at the display level.
BUG=angleproject:1639
Change-Id: If9140142ebce89f33921c13d9d212c17d1894162
Reviewed-on: https://chromium-review.googlesource.com/437618
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c295e516
|
2017-01-27T17:47:50
|
|
Implement EGL_KHR_surfaceless_context
BUG=angleproject:1651
Change-Id: I710df14c2bfa55db2fb9b9715001756d1c1a8f1b
Reviewed-on: https://chromium-review.googlesource.com/434763
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
c5a2a172
|
2017-01-13T15:55:07
|
|
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
Add floating point EGL configs for the D3D11 backend.
BUG=angleproject:1707
Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf
Reviewed-on: https://chromium-review.googlesource.com/428294
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e70413c7
|
2017-01-12T16:35:17
|
|
Roll EGL headers.
Update CGL backend to use new EGL types.
BUG=angleproject:1707
Change-Id: I165e81a758cad0a8036aef68c44a57bcc61e982d
Reviewed-on: https://chromium-review.googlesource.com/428292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
3311d474
|
2017-01-02T17:55:02
|
|
Display: Add a shared state object.
This will allow us to manage the SurfaceSet in the GL layer.
BUG=angleproject:1684
Change-Id: Iab8243157710beab2667ef10275571078ce9ae8e
Reviewed-on: https://chromium-review.googlesource.com/424228
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a26c6b7c
|
2016-12-15T11:27:50
|
|
Surface: Make the egl::Config part of SurfaceState.
This will be accessible to the Impl, so they won't have to store a
copy of the pointer.
BUG=angleproject:1319
Change-Id: I298a11a243d3d32f4c885273e55162e6862f3e16
Reviewed-on: https://chromium-review.googlesource.com/419697
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
95401dbb
|
2016-12-15T11:27:48
|
|
Surface: Pass DisplayImpl to initialize and swap.
In new back-ends (Vulkan) this will allow us to avoid storing a ref
to the Renderer in the Surface class.
BUG=angleproject:1319
Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727
Reviewed-on: https://chromium-review.googlesource.com/419837
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2018c0ba
|
2015-12-08T11:48:51
|
|
Add a EGL_ANGLE_d3d_texture_client_buffer extension.
Allows creation of pbuffers from D3D texture objects.
BUG=540829
BUG=angleproject:1144
Change-Id: If8ea717ef011608cd01357c217837133d726d3ea
Reviewed-on: https://chromium-review.googlesource.com/316804
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
26a717b0
|
2016-09-27T08:45:42
|
|
GL: Emulate SRGB blits where needed.
Desktop OpenGL before 4.4 doesn't handle SRGB blits the same way OpenGL
ES does. Emulate them by drawing a quad.
BUG=angleproject:1492
BUG=chromium:634525
Change-Id: I9f2992d9b373941b10f19f8a51564f0f756cc4df
Reviewed-on: https://chromium-review.googlesource.com/389853
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9c721c64
|
2016-08-02T14:56:23
|
|
Check for device loss on all applicable EGL entry-points
This will make applications aware of device loss on all EGL calls that
need to have an initialized display. For that purpose, we track the
device loss state at the egl::Display level instead of always querying
the implementation. This is correct because at device-loss at the
display level is non-recoverable. It also deduplicates the tracking
that would have to be done in all the EGL backends.
Changes made in this commit:
- Cached device loss in egl::Display
- Check isDeviceLost in ValidateDisplay
- Changed EGL entry-points testing isDeviceLost to explicitely request
a testDeviceLost
- Add calls to ValidateDisplay to entry-points missing it
- Removed unused virtual qualifiers for some robustness methods
BUG=angleproject:1463
Change-Id: I92bea81f2ecd5423c445cff31557a4d9783557d5
Reviewed-on: https://chromium-review.googlesource.com/365450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
07529ff8
|
2016-06-04T02:19:03
|
|
Remove const qualifier from generateConfigs
Requested in https://chromium-review.googlesource.com/349353
BUG=angleproject:1362
Change-Id: I989757c2fb8f65d5afcfb177b7f8da1414871e6f
Reviewed-on: https://chromium-review.googlesource.com/349694
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
00ed7a1f
|
2016-05-19T13:13:38
|
|
Enable always-available extensions in gl::Context.
We can consolidate exposing these extensions in initCaps. Otherwise
we have to maintain the lists in every Renderer back-end.
Also do the same treatment for select egl::Display extensions.
BUG=angleproject:1319
Change-Id: I529dd120c6d2cdbb789bd9dd20491e796e97f3f6
Reviewed-on: https://chromium-review.googlesource.com/345914
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
62baf0cf
|
2016-05-19T13:13:36
|
|
Add a shared egl::SurfaceState struct.
This structure can share GL-level properties (immutably) with the
implementation.
BUG=angleproject:1369
Change-Id: I1e9406f18b6b88bb7db2a8f87b5e6d547cc7ecb1
Reviewed-on: https://chromium-review.googlesource.com/342061
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
48ef11b2
|
2016-04-27T15:21:52
|
|
Rename gl::Framebuffer::Data to gl::FramebufferState.
Moving this out of the Framebuffer class allows us to forward-
declare it.
BUG=angleproject:1363
Change-Id: I91971c37a92151df508cdf7f0eb8c3e93506d112
Reviewed-on: https://chromium-review.googlesource.com/340741
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ec2c0c5e
|
2016-04-05T13:46:26
|
|
Update internal AttributeMap type to EGLAttrib.
Newer EGL functions use EGLAttrib to pass in attributes, which can be
either 32-bit or 64-bit depending on the system while the old attributes
are passed in as EGLints, which are usually 32-bits. To support these
newer functions, AttributeMap now uses EGLAttrib internally instead of
EGLint, and all the code using AttributeMap has been updated to cast
properly.
BUG=angleproject:1348
Change-Id: I7c4dd9ef23ea1b1741f3a565502fb5e26bf962d7
Reviewed-on: https://chromium-review.googlesource.com/337162
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
|
|
cc068e93
|
2016-02-29T16:37:04
|
|
Add DisplayGL::getDriverVersion and implementation on Linux NVIDIA
Some GPU driver bug workarounds should be active only for specific
driver version ranges. This adds NVIDIA Linux driver detection using
the XNVCtrl X11 extension.
BUG=590870
Change-Id: I8cbf692a0c8a6da7473169f29d720bdc2d07663d
Reviewed-on: https://chromium-review.googlesource.com/329637
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
0011bb60
|
2016-02-29T22:28:06
|
|
fix texture size check in WindowSurfaceCGL::swap
BUG=angleproject:1233
Change-Id: I92fddf331fe0687b290606fe222863bd0fcbc2da
Reviewed-on: https://chromium-review.googlesource.com/329804
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
541591d5
|
2016-01-28T14:27:50
|
|
Fix some override related warnings.
BUG=
Change-Id: I9e67ba2165ac87959f319fd2485fe385c60a8ea0
Reviewed-on: https://chromium-review.googlesource.com/324461
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
436e32ae
|
2016-01-15T15:53:12
|
|
GLX backend: check for child window resizes on eglWaitNative
This is the standard way, if not often used, for application to notify
the driver of window size changes. Chromium uses it to resize when it
is done rendering and swapping so that drivers do not clobber the
backbuffer.
This fixes black flickering appearing when resizing the Chromium
windows with --use-gl=angle.
BUG=angleproject:1281
Change-Id: Ic76f3c3ef453eae07eb59122135290411f86764d
Reviewed-on: https://chromium-review.googlesource.com/322390
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
70c27e8e
|
2016-01-20T14:41:42
|
|
Revert "Revert "WindowSurfaceCGL: unregister the SwapLayer on destruction""
This reverts commit 10277159570e987a02a112fa994a4b82845786d3.
Change-Id: I9ecf977845c6ee01d7c3e3791c23673407cfb91a
Reviewed-on: https://chromium-review.googlesource.com/322213
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
a433388d
|
2016-01-14T17:24:50
|
|
Implement eglWait*
This mostly does nothing except on X11 where it calls the equivalent
glXWait*. eglWait* are needed because they are used by Chromium and
were triggering an UNREACHABLE().
BUG=angleproject:1281
Change-Id: Iff9c127b16841bc27728304a5ba2caff49ff11b5
Reviewed-on: https://chromium-review.googlesource.com/322360
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
10277159
|
2016-01-19T13:22:48
|
|
Revert "WindowSurfaceCGL: unregister the SwapLayer on destruction"
This reverts commit da66ed625901c1ec2df324aa9563ee275130be4f.
Change-Id: Ifcef6e06d1f3f30c14f4397d659df6bab857d05d
Reviewed-on: https://chromium-review.googlesource.com/322392
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
46e6c7a5
|
2016-01-18T14:42:30
|
|
Add stubs for no_error extension.
In some cases ANGLE flushes state for FBOs during validation. For
testing of the state synching code for FBOs, this makes end-to-end
testing impossible.
Solve this by partially implementing a hidden no_error extension,
hidden to the user by not exposing the extension string, but allowing
us to skip validation of some of the FBO methods that require checking
for complete FBOs.
BUG=angleproject:1280
BUG=angleproject:1260
Change-Id: I708f348ccec6697b974c48cd890ec75a703abe21
Reviewed-on: https://chromium-review.googlesource.com/322210
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
da66ed62
|
2016-01-08T13:35:02
|
|
WindowSurfaceCGL: unregister the SwapLayer on destruction
Previously the SwapLayer was kept in the CALayer hierarchy after
WindowSurfaceCGL's destruction which caused SwapLayer's callbacks to be
called after the shared data was freed, causing a segfault.
BUG=angleproject:1233
Change-Id: I71dce45330e6b7d5f06a41198c10890b1d8d520e
Reviewed-on: https://chromium-review.googlesource.com/320711
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
8000a99e
|
2015-12-15T14:11:59
|
|
WindowSurfaceCGL: make resizing work correctly.
Previously the code didn't resize the depth buffer. Also adds a magic
setNeedsDisplay call when resizing a CALayer.
BUG=angleproject:1233
Change-Id: Id1906312f58d474e95a1b5ebfc15eff4344cd126
Reviewed-on: https://chromium-review.googlesource.com/318450
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
69bbc98e
|
2016-01-05T13:25:05
|
|
Fix case of #includes in DisplayCGL.mm
Building libGLESv2 on Mac currently results in
.../DisplayCGL.mm:9:10: fatal error: 'libANGLE/renderer/gl/CGL/DisplayCGL.h' file not found
Other files in libANGLE/renderer/gl/cgl are using lowercase `cgl`
for #includes. DisplayCGL.mm should do the same.
Change-Id: I03b68041ef3194eb14d65738e4e4fb12711b1b20
Reviewed-on: https://chromium-review.googlesource.com/320155
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
1b3979b9
|
2015-12-08T11:39:24
|
|
Pass the gl::Texture object into Surface::bindTexImage.
BUG=540829
Change-Id: Iee602165e69bfe574821c6f628a745c32932a938
Reviewed-on: https://chromium-review.googlesource.com/316800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
40eefabd
|
2015-11-23T16:58:33
|
|
Rewrite WindowSurfaceCGL to use CAOpenGLLayer
It used to render to IOSurfaces and use setContents to directly give
them to the OSX compositor. This was worth the complexity only because
Chrome going to use that code path. This is no longer the case.
Instead we replace the implementation with one based on CAOpenGLLayer,
that basically gets a "draw" callback every frame. The complexity comes
from the fact that this callback is called from another thread, with
another CGL context.
BUG=angleproject:1233
Change-Id: I1878d0071d057e043e0bb9043d9849f50e00d023
Reviewed-on: https://chromium-review.googlesource.com/314031
Reviewed-by: ccameron chromium <ccameron@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
b2b6265b
|
2015-11-09T15:00:39
|
|
Display[GLX|CGL]: correctly set the config conformant bits
Reland with a fix for a compilation that happened because of a bad
rebase.
Previously there was a TODO to check if we supported ES3 before setting
the conformant bitfield. Now it is done.
BUG=angleproject:1188
Change-Id: I3ef2bd2bc71fb61c465085d32cf08a633904caa6
Reviewed-on: https://chromium-review.googlesource.com/312271
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
f0eb5bbb
|
2015-11-12T12:50:32
|
|
Revert "Display[GLX|CGL]: correctly set the config conformant bits"
Fixes build on Linux.
This reverts commit 46439bae5d441e13abf071ac209f310f2b044256.
Change-Id: Ie6da92e3ee6cc535f2c153a12af0aa63f6bea665
Reviewed-on: https://chromium-review.googlesource.com/312442
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
46439bae
|
2015-11-09T15:00:39
|
|
Display[GLX|CGL]: correctly set the config conformant bits
Previously there was a TODO to check if we supported ES3 before setting
the conformant bitfield. Now it is done.
BUG=angleproject:1188
Change-Id: Iffe30ebb5538e205695acd619ca17918d8550f3c
Reviewed-on: https://chromium-review.googlesource.com/311690
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
afd7f0a8
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I974a55fe3acc77ac77e93f19c83ee3b76f784df2
Reviewed-on: https://chromium-review.googlesource.com/302336
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
543e7ff7
|
2015-09-29T14:15:15
|
|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
More compile errors on mac.
This reverts commit 056fae4a01db306b8f9c1e57374e18ebffbdf8eb.
Change-Id: I579b9e50ded7240be4f488a48588a89ecb4bea44
Reviewed-on: https://chromium-review.googlesource.com/302571
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
056fae4a
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I6c2b4552c571707a8d8d80d3573bcb38797c3929
Reviewed-on: https://chromium-review.googlesource.com/302791
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e7ed96c3
|
2015-09-14T09:33:38
|
|
Implement Pbuffers for the CGL backend, using renderbuffers
The CGL pbuffers have been deprecated since OSX 10.7 but our testing
requires that an EGL implementation supports pbuffers. This commit
implement pbuffers on top of renderbuffer using only OpenGL.
BUG=angleproject:891
Change-Id: Ie8e09c9300a00800600c3a77044ba05205f805da
Reviewed-on: https://chromium-review.googlesource.com/299442
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
50cd39ef
|
2015-09-11T11:14:54
|
|
WindowSurfaceCGL: add a depth-stencil buffer
In our EGL config we advertise a depth-stencil buffer but do not provide
it. This fixes a lot of end2end tests that were relying on the presence
of the depth buffer.
BUG=angleproject:891
Change-Id: I48e0eb27753ee64c08bf51b8ec13bfe20360332d
Reviewed-on: https://chromium-review.googlesource.com/298861
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
86f8dd7c
|
2015-08-12T12:37:48
|
|
Implement a minimal EGL -> CGL backend
This succesfully renders HelloTriangle and some samples but fails on a
lot of tests. In particular it doesn't handle resizing the window and
doesn't have depth or stencil buffers.
BUG=angleproject:891
Change-Id: I16356471b470f764acb38e8dd3589e9c0129829d
Reviewed-on: https://chromium-review.googlesource.com/290770
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5ade8459
|
2015-09-02T11:00:30
|
|
Properly check for EGL_KHR_create_context before creating ES3 context.
Mark EGL_KHR_create_context as supported in the DisplayGLs.
BUG=angleproject:1149
Change-Id: I20671535680eb2c3b9c08205cee243b3aa5c5821
Reviewed-on: https://chromium-review.googlesource.com/297080
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
37c3979e
|
2015-08-20T14:19:46
|
|
Revert "Revert "Make the default framebuffer owned by Surface""
Reland the commit after fixing a bug in FramebufferAttachment.
This reverts commit 18fdcbcf1d02d3b3b4b5c712f05058f2e8d629c6.
BUG=angleproject:891
Change-Id: I07e08de52bfce8d84d070fc7bc15883009298a4d
Reviewed-on: https://chromium-review.googlesource.com/294831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
18fdcbcf
|
2015-08-19T18:12:44
|
|
Revert "Make the default framebuffer owned by Surface"
Seems to be causing failures on the Mac GPU FYI bots.
SurfaceTest.DestructionDeletesImpl seems to crash.
BUG=angleproject:891
BUG=522557
This reverts commit 264ab56f2e70431e8310f9353952acd3b22b466f.
Change-Id: I80aeecb8e191de011d9afe6534d0285dcffa82a3
Reviewed-on: https://chromium-review.googlesource.com/294540
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
264ab56f
|
2015-08-12T12:39:52
|
|
Make the default framebuffer owned by Surface
Reland with a fix for SurfaceTest in angle_unittests and fixes for
signed-unsigned warnings
In CGL there is no notion of default Framebuffer and MakeCurrent only
makes a context current but not a drawable. Instead, everything is done
via render to texture. For that reason, different surfaces will have
different FBOs as default framebuffers, which causes that change.
BUG=angleproject:891
Change-Id: I0664896bc335b1a757226aaa212536b8f9d0f08f
Reviewed-on: https://chromium-review.googlesource.com/293752
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
11cd6af6
|
2015-08-18T15:54:01
|
|
Revert "Make the default framebuffer owned by Surface"
Compilation warning on Windows
This reverts commit 6cb2ae8292e69aa110c89e0465366b9f049c1168.
Change-Id: I4ecadf5d8e909f986da186a7326cfa0922ae8710
Reviewed-on: https://chromium-review.googlesource.com/294241
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
6cb2ae82
|
2015-08-12T12:39:52
|
|
Make the default framebuffer owned by Surface
Reland with a fix for SurfaceTest in angle_unittests and fixes for
signed-unsigned warnings
In CGL there is no notion of default Framebuffer and MakeCurrent only
makes a context current but not a drawable. Instead, everything is done
via render to texture. For that reason, different surfaces will have
different FBOs as default framebuffers, which causes that change.
BUG=angleproject:891
Change-Id: Ie9a72de01a58e583a1bfa3f4a055debb860b912f
Reviewed-on: https://chromium-review.googlesource.com/293713
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
1bf40bfe
|
2015-08-12T15:52:04
|
|
Revert "Make the default framebuffer owned by Surface"
This reverts commit 87e63a9982803b5e4c12afa9a40ff0e2b04a7369.
Speculative revert to fix the webgl cts on Windows D3D9 and the
unittests on Linux.
BUG=
Change-Id: I488f4e0b2dc67270eed45f1c10bfba1d13c98739
Reviewed-on: https://chromium-review.googlesource.com/293350
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
87e63a99
|
2015-08-12T12:39:52
|
|
Make the default framebuffer owned by Surface
In CGL there is no notion of default Framebuffer and MakeCurrent only
makes a context current but not a drawable. Instead, everything is done
via render to texture. For that reason, different surfaces will have
different FBOs as default framebuffers, which causes that change.
BUG=angleproject:891
Change-Id: I3f6da7b587353316026ea39a5c87f91265e0f1ba
Reviewed-on: https://chromium-review.googlesource.com/289872
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
5d65cd56
|
2015-07-30T09:47:39
|
|
Surface: query swapBehavior from the Impl
All the previously implemented surfaces used to preserve the content of
the surface on a swap but this is no longer the case with CGL.
BUG=angleproject:891
Change-Id: I264c579bcbbd22b4eeb09e78aa95751d223694fc
Reviewed-on: https://chromium-review.googlesource.com/289871
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
ea1be878
|
2015-07-30T07:04:13
|
|
Change the NSGL skeleton to be a CGL skeleton
The previous skeleton was name NSGL because it seemed the easier route
to go, however Chrome uses CGL internally, which we want to match.
BUG=angleproject:891
Change-Id: I00eb597080c8b735545750dfcd6ad80dcea79300
Reviewed-on: https://chromium-review.googlesource.com/289870
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|