Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 36cfd6a3 | 2015-08-18 10:46:20 | Clean up Program::validate. This method should really be an Impl method, since it corresponds to a specific OpenGL call. Making it an Impl method also allows us to remove applyUniforms, which doesn't correspond to a GL call. BUG=angleproject:1123 Change-Id: I2abee3cfaa7393cad44566782d51ed701e84846b Reviewed-on: https://chromium-review.googlesource.com/293825 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| d1fe1646 | 2015-08-21 16:26:04 | Move UBO bindings into Program shared state. Sharing the bindings with the Impl (read-only) allows us to clean out the applyUniformBuffers method from the Impl class, and make it D3D- only. BUG=angleproject:1123 Change-Id: Icb51a90cb227bbbdd83319ea308b68aa1c4c325e Reviewed-on: https://chromium-review.googlesource.com/293824 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 72f39c15 | 2015-08-21 16:10:04 | Make more Program sampler methods D3D-only. Several of these methods that deal with the sampler mapping can be made D3D-only quite simply by casting to ProgramD3D in the Renderer. BUG=angleproject:1123 Change-Id: Ia6648d26744f9aa69a4a0facb356209df471fa7b Reviewed-on: https://chromium-review.googlesource.com/293823 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 37c3979e | 2015-08-20 14:19:46 | Revert "Revert "Make the default framebuffer owned by Surface"" Reland the commit after fixing a bug in FramebufferAttachment. This reverts commit 18fdcbcf1d02d3b3b4b5c712f05058f2e8d629c6. BUG=angleproject:891 Change-Id: I07e08de52bfce8d84d070fc7bc15883009298a4d Reviewed-on: https://chromium-review.googlesource.com/294831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 314f9b33 | 2015-08-20 14:13:20 | FramebufferAttachment: do not attach with an uninitialized mResource Otherwise attach will try to call onDetach on mResource, causing an UB (and a segfault in most cases). This fixes a crash when running angle_unittests on Mac with another patch. BUG=angleproject:891 Change-Id: I09d34d7246849059a13bc2fb00a61837cccd97d7 Reviewed-on: https://chromium-review.googlesource.com/294830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 5f116e5d | 2015-08-20 11:13:32 | Fix regression with GetNextGLSLAttributeType. A refactoring bug slipped in that used the non-transposed row count for non-square matrices, causing an ASSERT failure in Debug. It's unfortunately not easy to revert the previous change, so instead fix it here. BUG=angleproject:1129 Change-Id: I0de66de46a24b402c93da68f189a2c65616c2006 Reviewed-on: https://chromium-review.googlesource.com/294641 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5c42266e | 2015-08-18 10:46:15 | Make Program::usesPointSize D3D-only. This test is only used in the D3D code, so we can remove this Impl method. If we need it in the future we can always support it more generally from the translator, or handle it differently on each Renderer. BUG=angleproject:1123 Change-Id: Ic4a22ad6cec93726195e68200fc25cc2956be44c Reviewed-on: https://chromium-review.googlesource.com/293822 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 31c8c56a | 2015-08-19 14:08:03 | Make ProgramImpl::compileProgramExecutables D3D-only. Finally we can isolate this method into the D3D-only code, and remove the interface from ProgramImpl. BUG=angleproject:1123 Change-Id: I253b15d44d4cf8bbb5dbeaa78bbcc431a5267bf7 Reviewed-on: https://chromium-review.googlesource.com/293765 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 18fdcbcf | 2015-08-19 18:12:44 | Revert "Make the default framebuffer owned by Surface" Seems to be causing failures on the Mac GPU FYI bots. SurfaceTest.DestructionDeletesImpl seems to crash. BUG=angleproject:891 BUG=522557 This reverts commit 264ab56f2e70431e8310f9353952acd3b22b466f. Change-Id: I80aeecb8e191de011d9afe6534d0285dcffa82a3 Reviewed-on: https://chromium-review.googlesource.com/294540 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 1661fde6 | 2015-08-18 11:29:46 | ProgramGL: Mark all columns of matrix attributes as active The active attributes are used to determine which of the vertex attributes to enable. Matrices take up several attributes depending on the number of column they have; this patch marks all the columns of active matrix attributes as active. TEST=dEQP-GLES2.functional.shaders.linkage.varying_type_mat* BUG=angleproject:1127 Change-Id: I82f548f329f872c4e66aa0e4e71c6061a55b9987 Reviewed-on: https://chromium-review.googlesource.com/294261 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 264ab56f | 2015-08-12 12:39:52 | Make the default framebuffer owned by Surface Reland with a fix for SurfaceTest in angle_unittests and fixes for signed-unsigned warnings In CGL there is no notion of default Framebuffer and MakeCurrent only makes a context current but not a drawable. Instead, everything is done via render to texture. For that reason, different surfaces will have different FBOs as default framebuffers, which causes that change. BUG=angleproject:891 Change-Id: I0664896bc335b1a757226aaa212536b8f9d0f08f Reviewed-on: https://chromium-review.googlesource.com/293752 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| ccdf74b8 | 2015-08-18 10:46:12 | Move TF Feedback linked varyings into D3D-only. The LinkedVarying structure is a D3D-specific type, and the GL back-end doesn't need the extra info. Isolate this into the D3D back-end so we can clean up the Impl inteface. BUG=angleproject:1123 Change-Id: I76d77ac505876d865e3e02f47acbfd6665a9507e Reviewed-on: https://chromium-review.googlesource.com/293764 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 11cd6af6 | 2015-08-18 15:54:01 | Revert "Make the default framebuffer owned by Surface" Compilation warning on Windows This reverts commit 6cb2ae8292e69aa110c89e0465366b9f049c1168. Change-Id: I4ecadf5d8e909f986da186a7326cfa0922ae8710 Reviewed-on: https://chromium-review.googlesource.com/294241 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 6cb2ae82 | 2015-08-12 12:39:52 | Make the default framebuffer owned by Surface Reland with a fix for SurfaceTest in angle_unittests and fixes for signed-unsigned warnings In CGL there is no notion of default Framebuffer and MakeCurrent only makes a context current but not a drawable. Instead, everything is done via render to texture. For that reason, different surfaces will have different FBOs as default framebuffers, which causes that change. BUG=angleproject:891 Change-Id: Ie9a72de01a58e583a1bfa3f4a055debb860b912f Reviewed-on: https://chromium-review.googlesource.com/293713 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| e473deee | 2015-08-18 14:49:01 | Clean up uniform block Program Impl APIs. The D3D-specific code we can split into D3D-only methods, and the GL-level shared code we can place in Program instead of making Impl methods. This cleans up the Impl inteface significantly. BUG=angleproject:1123 Change-Id: Ibcb7d07733eb939adf5bb4f5395a661875a60238 Reviewed-on: https://chromium-review.googlesource.com/293763 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 39939686 | 2015-08-18 10:37:22 | Fix improper error handling in Image11. A device lost event would improperly skip returning an error, which could lead us down a code path that would read/write to invalid locations. BUG=519642 Change-Id: Iba437b9b24cdf44320a944a85146f5f73be9f7a6 Reviewed-on: https://chromium-review.googlesource.com/293903 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| ea918db9 | 2015-08-18 14:48:59 | Clean up Program::linkUniforms. This method previously relied on output from the D3D back-end from ProgramImpl::link. Split the D3D-specific code into its own method, and do the linking validation before we call link. BUG=angleproject:1123 Change-Id: I582671e21af605af9f4451b02fc96ad29c923048 Reviewed-on: https://chromium-review.googlesource.com/293762 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 70022972 | 2015-08-18 17:53:00 | Revert "Work around deprecated LUMA formats in the core profile." Caused failures in the WebglConformance.conformance_textures_misc_copy_tex_image_2d_formats test on the ATI FYI waterfall bot. This reverts commit 61f51dc1b7d383bcb3632218cd2434f65cac4b7a. Change-Id: Iddea03d53ae2a9b639e36931f01c1e889e550af4 Reviewed-on: https://chromium-review.googlesource.com/294262 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 1e949799 | 2015-08-18 09:58:23 | Fix build after https://chromium-review.googlesource.com/#/c/293865 Change-Id: I691d80deff03b49463b08d093934b44b049a0606 Reviewed-on: https://chromium-review.googlesource.com/294163 Reviewed-by: Nico Weber <thakis@chromium.org> Tested-by: Nico Weber <thakis@chromium.org> | ||
| 33d71f58 | 2015-08-18 09:31:59 | Rename TextureD3D::setImage() to setImageImpl(). This makes it clear that this is not an attempted override of the virtual base class's method rx::TextureImpl::setImage(). Do the same for TextureD3D::setCompressedImage(). No intended behavior change. BUG=angleproject:1083 Change-Id: I874e4101e8138c7c5000f5966afed6a339523c02 Reviewed-on: https://chromium-review.googlesource.com/293865 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Nico Weber <thakis@chromium.org> | ||
| f4e794ec | 2015-08-12 14:10:36 | In TextureD3D_2D, don't call Image::redefine directly. Call the TextureD3D_2D::redefine member which will not make unnecessary modifications to the image and lets the member serve as a callback for redefined images. BUG=angleproject:970 Change-Id: I511310ebfd4d6133219bbef82c53747f9454aee0 Reviewed-on: https://chromium-review.googlesource.com/293904 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 87d3fe04 | 2015-08-18 14:38:43 | Revert "In TextureD3D_2D, don't call Image::redefine directly." Warnings in 64-bit. This reverts commit a0633a7e4124473d67538053cba3ebdc44f71687. Change-Id: I5b3f31b261b947cd295e9f4a9abbbdbc00740183 Reviewed-on: https://chromium-review.googlesource.com/293841 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| a0633a7e | 2015-08-12 14:10:36 | In TextureD3D_2D, don't call Image::redefine directly. Call the TextureD3D_2D::redefine member which will not make unnecessary modifications to the image and lets the member serve as a callback for redefined images. BUG=angleproject:970 Change-Id: I280c18b993ef4dfac2efe1b28bf28c34aa4b6bcc Reviewed-on: https://chromium-review.googlesource.com/293222 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 61f51dc1 | 2015-08-13 16:16:56 | Work around deprecated LUMA formats in the core profile. Use R and RG textures with swizzle states to emulate them. Fixes the following tests when using the core profile: * conformance/extensions/oes-texture-float.html * conformance/extensions/oes-texture-half-float.html * conformance/textures/misc/tex-sub-image-2d.html * conformance/textures/misc/texture-formats-test.html * conformance/textures/misc/texture-npot.html * conformance/more/functions/copyTexImage2D.html * conformance/more/functions/copyTexSubImage2D.html BUG=angleproject:1113 Change-Id: Iaf4b7b2b0000052b1747f46d90ad45d4cb1f6b50 Reviewed-on: https://chromium-review.googlesource.com/293530 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 51706eae | 2015-08-07 14:39:22 | Make FramebufferAttachmentObject not refcountable Re-land with a fix for an unitialized variable Instead the refcount is done via callbacks. This allows Surface to ignore this refcounting which will be useful in a follow-up CL. BUG=angleproject:891 Change-Id: I1925ccaa4ce7b502b33088660d31c404b8313cb5 Reviewed-on: https://chromium-review.googlesource.com/293712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| ada9ecc3 | 2015-08-17 12:53:37 | Make TF Feedback buffer mode a GL-level variable. Don't query this as an Impl method, since it exists on the GL level. Also some related refactorings and cleanups. BUG=angleproject:1123 Change-Id: I3610bc0db2bcaa96408506e06a65a2f4dab93150 Reviewed-on: https://chromium-review.googlesource.com/293761 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 5c6b7bfe | 2015-08-17 12:53:35 | Add a Program::Data shared state structure. Similar to the Framebuffer and other classes, this gives the Impl class a read-only view of the object's state. BUG=angleproject:1123 Change-Id: I580eaebe2de236adf8131d6e3f54633cecce8c25 Reviewed-on: https://chromium-review.googlesource.com/293760 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| f0435bc8 | 2015-08-17 11:24:37 | Surface_unittest: fix a gmock warning getSwapBehavior was being called in Surface's constructor but masn't expected, causing a warning. Add it as an expect call. BUG=angleproject:1126 Change-Id: Idf4a7e0ff66ba5741d3773e09ade4a1335b355ae Reviewed-on: https://chromium-review.googlesource.com/293902 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 0b9e9032 | 2015-08-17 11:51:52 | Revert "Revert "Implement dirty bits acceleration for VertexArrayGL."" Should be fixed with the Iterator change. BUG=angleproject:1040 This reverts commit 5b21ed5fd030d33ae379b8cc493746244d2928b4. Change-Id: Ibb77775b6b2ce5a49cee7dd81efc62d8c3ba3c62 Reviewed-on: https://chromium-review.googlesource.com/293901 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 5b21ed5f | 2015-08-14 18:12:50 | Revert "Implement dirty bits acceleration for VertexArrayGL." Seems to cause an exception in Release, in end2end_tests. BUG=angleproject:1040 This reverts commit 6d51c70ccf63a2c5ec240d960ff1bc179d36c92c. Change-Id: I6548bc68dce07d2d85e40afdb604157e689c1d6c Reviewed-on: https://chromium-review.googlesource.com/293821 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 6d51c70c | 2015-08-14 10:38:10 | Implement dirty bits acceleration for VertexArrayGL. BUG=angleproject:1040 TEST=angle_end2end_tests,angle_perftests,WebGL Change-Id: I91d9aea5eefb58ecaf5b1cc95926fddb2aa846ea Reviewed-on: https://chromium-review.googlesource.com/289570 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 5cf0f982 | 2015-08-12 09:35:10 | Reland "Fix memory layout of imageformats.h's 16-bit structs" Changes since last patch: - Disable tests on D3D11 Intel Change-Id: Ie65f56b7ed107f8901ea3be7d96036d7c882d189 Reviewed-on: https://chromium-review.googlesource.com/285218 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> | ||
| 6238e353 | 2015-08-12 13:26:19 | Generate the egl Display extensions in Renderer9 and Renderer11. With the addition of EGL Image, the display extensions generated by Renderer9 and Renderer11 become significantly different. Instead of generating them via getXSupport() methods, generate them inside the renderers themselves. BUG=angleproject:970 Change-Id: Ib3fffabcca3e3cdef13ef994aa0b06dba0f00362 Reviewed-on: https://chromium-review.googlesource.com/293271 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| bbc02470 | 2015-08-12 13:21:36 | Add a common base function for getSurfaceLevel in TextureStorage9. Instead of casting to the specific TextureStorage9 type before calling getSurfaceLevel, merge the prototypes into a pure method in TextureStorage9. BUG=angleproject:970 Change-Id: I07b24b6cc470fc8cb6ba9bd9a8f178c3b43be36a Reviewed-on: https://chromium-review.googlesource.com/293270 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 4d61f7ed | 2015-08-12 10:56:50 | Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data' Additional warnings found with more testing and added C4267 warning disable only for angle_libpng BUG=angleproject:1120 Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb Reviewed-on: https://chromium-review.googlesource.com/293028 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 0020426e | 2015-08-12 19:07:29 | Revert "Make FramebufferAttachmentObject not refcountable" BUG= This reverts commit 19ba57469aa02074d094a9aef104f84d0b6d881e. Change-Id: I5dce6c8a81570e22affbcaf32183a97c97849718 Reviewed-on: https://chromium-review.googlesource.com/293351 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 1bf40bfe | 2015-08-12 15:52:04 | Revert "Make the default framebuffer owned by Surface" This reverts commit 87e63a9982803b5e4c12afa9a40ff0e2b04a7369. Speculative revert to fix the webgl cts on Windows D3D9 and the unittests on Linux. BUG= Change-Id: I488f4e0b2dc67270eed45f1c10bfba1d13c98739 Reviewed-on: https://chromium-review.googlesource.com/293350 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 87e63a99 | 2015-08-12 12:39:52 | Make the default framebuffer owned by Surface In CGL there is no notion of default Framebuffer and MakeCurrent only makes a context current but not a drawable. Instead, everything is done via render to texture. For that reason, different surfaces will have different FBOs as default framebuffers, which causes that change. BUG=angleproject:891 Change-Id: I3f6da7b587353316026ea39a5c87f91265e0f1ba Reviewed-on: https://chromium-review.googlesource.com/289872 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 19ba5746 | 2015-08-07 14:39:22 | Make FramebufferAttachmentObject not refcountable Instead the refcount is done via callbacks. This allows Surface to ignore this refcounting which will be useful in a follow-up CL. BUG=angleproject:891 Change-Id: I39b028476e0e3ab1837c033e1121ea21e54d7970 Reviewed-on: https://chromium-review.googlesource.com/291651 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 18a2fb3a | 2015-08-10 12:58:14 | ValidateDrawElements: check count > 0 then compute the index range Otherwise glDrawElements(GL_TRIANGLES, -1, nullptr) would crash. This was found by an ASSERT in ComputeIndexRange triggered by dEQP-GLES2.functional.negative_api.vertex_array.draw_elements BUG= Change-Id: I5269031fa35aa6403c844561e04158361ee7950f Reviewed-on: https://chromium-review.googlesource.com/292710 Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| b195643c | 2015-08-12 17:35:20 | Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'" Seems to have quite a few warnings in 64-bit on my machine. BUG=angleproject:1120 This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc. Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9 Reviewed-on: https://chromium-review.googlesource.com/293280 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 61902ece | 2015-07-25 20:12:23 | clang/win: Fix -Wunused-function warning in angle. Also inline a function that wasn't pulling its weight. No intended behavior change. BUG=chromium:505316 Change-Id: If059700062a38c45971397311af7a2a4037b815e Reviewed-on: https://chromium-review.googlesource.com/288399 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Nico Weber <thakis@chromium.org> | ||
| 77a90c26 | 2015-08-11 16:33:17 | Reland of "Store the applied element array buffer as a binding pointer." To be consistent with how we start vertex attributes. A null pointer indicates we're using the streaming buffer. Will also aid the dirty state bits refactor. The re-land fixes a crash with WebGL related to element array buffers. BUG=angleproject:1040 TEST=WebGL CTS, end2end_tests, unittests Change-Id: I9b82e06825bf95f0fc2b7c7427e1eb6dd257c1ee Reviewed-on: https://chromium-review.googlesource.com/290044 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| c5cf9bc4 | 2015-08-06 10:46:48 | Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data' BUG=angleproject:1120 Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645 Reviewed-on: https://chromium-review.googlesource.com/292780 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| b4b0b482 | 2015-08-11 13:45:52 | Fix missing and incorrect ordering of FunctionsWGL member initialization. BUG=angleproject:890 Change-Id: Id55d941a95cf38f825b9a52fc8043e0e129f7a82 Reviewed-on: https://chromium-review.googlesource.com/292631 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| b459fb04 | 2015-08-07 16:12:39 | Fixed compiler warning C4456 'declaration of variable hides previous local declaration'. BUG=angleproject:1119 Change-Id: I99572711ceeae94fb920d197c86e741945d3b60b Reviewed-on: https://chromium-review.googlesource.com/292279 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 1e0bc3ad | 2015-08-11 08:12:21 | Implement dirty bits acceleration for Current Values. BUG=angleproject:1040 TEST=angle_end2end_tests,angle_perftests,WebGL Change-Id: If471cfb9676795d5cc985eea52ad7144d4544ed1 Reviewed-on: https://chromium-review.googlesource.com/289559 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 3dfcdcb6 | 2015-08-10 14:28:54 | D3D: Fix buffer overflow in VertexBuffer.cpp. Under certain situations an integer overflow could lead to ANGLE writing to places where it shouldn't. BUG=518206 Change-Id: I9217685daecb160a4072fbf79c26e5bee9f4621e Reviewed-on: https://chromium-review.googlesource.com/292391 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| bd136f9a | 2015-08-10 14:51:37 | Reland of "D3D11: Fix draw perf regression with input layouts." f8dd7b10 fixed unnecessary shader compiles, but introduced a draw call perf regression. Fix the regression robustly by storing a minimal set of input layout elements/vertex attribute info, but also handle the case where the vector sizes mismatch between a cached and new vertex layout. Reland with fix for comparison warning. BUG=510151 Change-Id: I578ddbb5b5bb12e7c1a901f23c7b5fcbd64b5d23 Reviewed-on: https://chromium-review.googlesource.com/292460 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 00c782e8 | 2015-08-10 17:54:30 | Revert "D3D11: Fix draw perf regression with input layouts." size_t comparison warning in Win32. src\libangle\renderer\d3d\programd3d.cpp(2084) : warning C4018: '<' : signed/unsigned mismatch BUG=510151 This reverts commit bf3f780c0a281cfe6192aa5635b02a01314f7fd3. Change-Id: I5565b697ca29270375049f3e855437fa19157de9 Reviewed-on: https://chromium-review.googlesource.com/292331 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| bf3f780c | 2015-08-10 10:47:57 | D3D11: Fix draw perf regression with input layouts. f8dd7b10 fixed unnecessary shader compiles, but introduced a draw call perf regression. Fix the regression robustly by storing a minimal set of input layout elements/vertex attribute info, but also handle the case where the vector sizes mismatch between a cached and new vertex layout. BUG=510151 Change-Id: If5e9ea4a4c9edaa7a78c8daa44bbe7d9927dc4e4 Reviewed-on: https://chromium-review.googlesource.com/292390 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 45808a17 | 2015-08-07 13:05:12 | Use WGL_ARB_pixel_format to choose the pixel format when available. BUG=angleproject:890 Change-Id: If10ea7e1cb670bb3cd6fdcf40344d1c1e0acd862 Reviewed-on: https://chromium-review.googlesource.com/291650 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 1b94d432 | 2015-08-07 13:23:23 | Implement dirty bits for RendererGL's basic state. BUG=angleproject:1040 TEST=angle_end2end_tests,angle_perftests,WebGL Change-Id: I72beaf7e178e042440337fbb8b9669638c5ad016 Reviewed-on: https://chromium-review.googlesource.com/289558 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 3574c614 | 2015-08-07 10:37:24 | Fix warnings caused by gmock on linux When mocking functions gmock uses the keyword virtual instead of override and this conflicted with our usage of override for the destructor (there is a warning for using all one or the other). BUG= Change-Id: I9dd9204d5755dd3a588a32d438de3c1018ba07cd Reviewed-on: https://chromium-review.googlesource.com/291630 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| f8dd7b10 | 2015-08-05 13:50:08 | Refactor input layout & vertex signatures. Always size input layouts to gl::MAX_VERTEX_ATTRIBS, and use '1' bits to signal where we have a GPU conversion. The simplification allows us to more cleanly match the vertex executable signatures and makes our default VertexExecutable hit much more often. BUG=510151 TEST=angle_end2end_tests,Canary WebGL, manual testing with Chromium Change-Id: I5009323c4e7e208e7a2595be46658c344517a4ff Reviewed-on: https://chromium-review.googlesource.com/290740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| a840617a | 2015-07-21 16:53:39 | Implement the egl and gl layers of EGL Image. Add end2end tests and unittests. BUG=angleproject:970 Change-Id: Ie8306971730a793f08dfd09ead1bfd6ff3e4623d Reviewed-on: https://chromium-review.googlesource.com/291260 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 4274f7d2 | 2015-08-05 23:07:38 | Revert "Implement the egl and gl layers of EGL Image." This reverts commit 22a4f38c2ca9ca430b5f976fc7fc816d88918eba. Change-Id: I07acbfe28d11675236de2ea7f6b050c25f80579a Reviewed-on: https://chromium-review.googlesource.com/290960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 22a4f38c | 2015-07-21 16:53:39 | Implement the egl and gl layers of EGL Image. Add end2end tests and unittests. BUG=angleproject:970 Change-Id: I13fc501b24c3f11bfedc810c1ff80fcf1318877c Reviewed-on: https://chromium-review.googlesource.com/287343 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| ef1eb273 | 2015-08-03 10:14:44 | DisplayGLX: factor redundant getFBConfigAttribs This is very tiny code cleanup and is a noop behavior change. BUG= Change-Id: Ib850ff88eafa0bd45bb389de1b74b1e9fe4c6d8b Reviewed-on: https://chromium-review.googlesource.com/290146 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 6ab01b9a | 2015-08-03 10:16:36 | FramebufferGL: Add a member to know if we are the default FBO On CGL, the default framebuffer will have a name different than 0 and without this change it wouldn't get special-cased as on the other platforms. It is assumed that the default framebuffer will get initialized directly by the driver or other parts of the code. BUG=angleproject:891 Change-Id: Ifbe4ada58f27ad9ddb5b43697c234cb17e7504f0 Reviewed-on: https://chromium-review.googlesource.com/290147 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 5d65cd56 | 2015-07-30 09:47:39 | Surface: query swapBehavior from the Impl All the previously implemented surfaces used to preserve the content of the surface on a swap but this is no longer the case with CGL. BUG=angleproject:891 Change-Id: I264c579bcbbd22b4eeb09e78aa95751d223694fc Reviewed-on: https://chromium-review.googlesource.com/289871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| afe44c41 | 2015-07-31 16:54:31 | D3D: Add timer histogram for D3DCompile. BUG=516027 Change-Id: Ibbf45c863570581ea79e198604cd4c5cc1836620 Reviewed-on: https://chromium-review.googlesource.com/289996 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| ef41279c | 2015-07-31 16:44:38 | Add scoped timer histogram helper macros. These macros replace a lot of repeated timing code, and mirror how Chromium operates. BUG=516027 Change-Id: Ib03e35d0f3b8638b9b0e8785c397c8381f16b041 Reviewed-on: https://chromium-review.googlesource.com/289995 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| ea1be878 | 2015-07-30 07:04:13 | Change the NSGL skeleton to be a CGL skeleton The previous skeleton was name NSGL because it seemed the easier route to go, however Chrome uses CGL internally, which we want to match. BUG=angleproject:891 Change-Id: I00eb597080c8b735545750dfcd6ad80dcea79300 Reviewed-on: https://chromium-review.googlesource.com/289870 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| b70b63e8 | 2015-07-30 15:28:19 | Add trace event for D3DCompile. Adds more profiling help for startup shader compiles in Chrome. BUG=510151 Change-Id: I550b55b1280542d1eaab9ed6166387b663cafffe Reviewed-on: https://chromium-review.googlesource.com/290091 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| d17c016b | 2014-10-27 14:10:35 | Add support for RESOURCE_MISC_SHARED_KEYEDMUTEX Change-Id: I225f38b4616ac47e690dccbcb67074fedc571d61 Reviewed-on: https://chromium-review.googlesource.com/225642 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 2e5797e3 | 2015-07-29 16:20:28 | Log EGL initialize errors to the platform. This will allow us to show more extended error info in about:gpu in Chromium. BUG=angleproject:966 BUG=515229 Change-Id: I24c8f33ac3576395ff13dbf7f4664c649af18e33 Reviewed-on: https://chromium-review.googlesource.com/289590 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 2e5b500c | 2015-07-30 17:40:29 | Revert "Store the applied element array buffer as a binding pointer." This reverts commit 0018c85ea45090b5de61d4be1fbfbf96a3cde48b. Change-Id: Ieab61c0a4cd1b24d606263e9bf2bae31ea2e8ac4 Reviewed-on: https://chromium-review.googlesource.com/289486 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 0018c85e | 2015-07-30 10:57:46 | Store the applied element array buffer as a binding pointer. to be consistent with how we start vertex attributes. A null pointer indicates we're using the streaming buffer. Will also aid the dirty state bits refactor. BUG=angleproject:1040 TEST=WebGL CTS, end2end_tests, unittests Change-Id: I7a9167282b60dbe0cbb9f0e5d9e3770890ffeb71 Reviewed-on: https://chromium-review.googlesource.com/284619 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 385a1d31 | 2015-07-29 16:45:12 | Fix reference leak in Blit9. BUG=angleproject:1111 Change-Id: I0c71b765e8589a7387f4fd40f9dc453ed06c05b9 Reviewed-on: https://chromium-review.googlesource.com/289591 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 79d059f8 | 2015-07-28 15:03:28 | Fix uniform array handling in ProgramGL. Our validation wouldn't correctly handle single-element arrays because it was checking size > 1 instead of isArray(). This caused issues in ProgramGL on some drivers that optimized the array size (AMD) if some elements were unused. BUG=angleproject:882 Change-Id: I417d13cd86380e2c6caa688f6398709a74692e21 Reviewed-on: https://chromium-review.googlesource.com/289201 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| aadf5117 | 2015-07-29 01:21:20 | Fix incorrect extension check. BUG=angleproject:884 Change-Id: Ia201ac60e337fd45ef72cc254bcb36d333418613 Reviewed-on: https://chromium-review.googlesource.com/289333 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 9bcfe672 | 2015-07-28 16:44:52 | DisplayGLX::generateConfigs filter by MS and Accum buffers FBConfigs where missing some filtering that wasn't needed on NVIDIA: the multisample and accumulation buffers must be the same as the context's config otherwise glXMakeCurrent will fail. See FBConfigCompatibility.md for more details. BUG=angleproject:1109 Change-Id: Ied3336f9f5227594b143c884c4546fd603238b47 Reviewed-on: https://chromium-review.googlesource.com/289273 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 23a2ae0c | 2015-07-28 12:42:52 | Centralize GL format workarounds. Instead of trying to encapsulate the GL texture format workarounds into tables, use functions that do manual checks for specific cases. Simplifies the logic. Fixes: * conformance/extensions/ext-sRGB.html * conformance/extensions/oes-texture-half-float.html * conformance/extensions/oes-texture-half-float-with-canvas.html * conformance/extensions/oes-texture-half-float-with-image.htm * conformance/extensions/oes-texture-half-float-with-video.html BUG=angleproject:884 Change-Id: Ifb719fff908680fddc7c53a544e2284a42a58356 Reviewed-on: https://chromium-review.googlesource.com/289082 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 14389ccf | 2015-07-23 10:57:20 | Always use sized internal formats for textures in TextureGL. On desktop GL, using an internal format of GL_RGBA produces GL_RGBA8 textures even if format is set to GL_FLOAT. Use sized internal formats whenever possible to ensure that the internal format of the texture is the expected format. Work around issues with Intel and AMD drivers that always round up when writing to a 1-bit alpha framebuffer format. Fixes: * conformance/extensions/oes-texture-float-with-image-data.htm * conformance/extensions/oes-texture-float-with-image.html * conformance/extensions/oes-texture-float.html * conformance/extensions/oes-texture-half-float-linear.html * conformance/extensions/oes-texture-half-float-with-image-data.html * conformance/extensions/oes-texture-half-float-with-image.html * conformance/extensions/oes-texture-half-float.html Reland of https://chromium-review.googlesource.com/#/c/288350/ BUG=angleproject:884 Change-Id: Ia2f9251d12dd3bbc7b6918d46e61623d0abedfac Reviewed-on: https://chromium-review.googlesource.com/288584 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 53cabecc | 2015-07-24 10:52:14 | BufferD3D: reinit static data only when the usage is static Previously, once a dynamic buffer had an associated static data, it would be considered as static and the static data would be always be reinitialized just after having been invalidated. BUG=510585 Change-Id: I403e91d35d11efe17f52947b2182f7b8febd7922 Reviewed-on: https://chromium-review.googlesource.com/288351 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| cab7e1d1 | 2015-07-27 11:20:41 | Add stubs for RendererGL workarounds. BUG=angleproject:884 Change-Id: I9e48803f6150b9d8cd70a36ab9197f78fd01a50f Reviewed-on: https://chromium-review.googlesource.com/288583 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 6941a556 | 2015-07-27 11:06:45 | Rename Workarounds to WorkaroundsD3D. It is not referenced outside of the d3d classes. BUG=angleproject:884 Change-Id: Ibeec034b1b78b569bea2f1c77d6a686b58b8e010 Reviewed-on: https://chromium-review.googlesource.com/288582 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| c64d993d | 2015-07-27 10:55:25 | StateManagerGL: Use an array instead of map for FBOs. The std::map became a significant bottleneck for draw calls. BUG=angleproject:959 Change-Id: I28176d1474fe5cff05018f89878ea8b2a3e3f9f1 Reviewed-on: https://chromium-review.googlesource.com/288702 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 5e7f5c92 | 2015-07-25 13:52:51 | Revert "Always use sized internal formats for textures in TextureGL." Causing failures on the Intel and AMD bot. This reverts commit 8d8044f7e39839a5dfbf09553f77fd4325e64d4c. Change-Id: I7dc6634eaf6f57ad84c315d74aa74d3ef2d4016f Reviewed-on: https://chromium-review.googlesource.com/288325 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 8d8044f7 | 2015-07-23 10:57:20 | Always use sized internal formats for textures in TextureGL. On desktop GL, using an internal format of GL_RGBA produces GL_RGBA8 textures even if format is set to GL_FLOAT. Use sized internal formats whenever possible to ensure that the internal format of the texture is the expected format. Fixes: * conformance/extensions/oes-texture-float-with-image-data.htm * conformance/extensions/oes-texture-float-with-image.html * conformance/extensions/oes-texture-float.html * conformance/extensions/oes-texture-half-float-linear.html * conformance/extensions/oes-texture-half-float-with-image-data.html * conformance/extensions/oes-texture-half-float-with-image.html * conformance/extensions/oes-texture-half-float.html BUG=angleproject:884 Change-Id: I48f220a4da518fff5831155a45c04cafcdffd33b Reviewed-on: https://chromium-review.googlesource.com/288350 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 589a0bad | 2015-07-24 17:55:54 | Revert "Always use sized internal formats for textures in TextureGL." Causing failures on the Intel and AMD bots which seem to have incorrect rounding for 1-bit alpha formats. This reverts commit 0bcb68f32f5790b0c10913351259fdf4bfed0c28. Change-Id: I00d333b5c10ba3f41d54bec95769f4baf07b0771 Reviewed-on: https://chromium-review.googlesource.com/288206 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 0bcb68f3 | 2015-07-23 10:57:20 | Always use sized internal formats for textures in TextureGL. On desktop GL, using an internal format of GL_RGBA produces GL_RGBA8 textures even if format is set to GL_FLOAT. Use sized internal formats whenever possible to ensure that the internal format of the texture is the expected format. Fixes: * conformance/extensions/oes-texture-float-with-image-data.htm * conformance/extensions/oes-texture-float-with-image.html * conformance/extensions/oes-texture-float.html * conformance/extensions/oes-texture-half-float-linear.html * conformance/extensions/oes-texture-half-float-with-image-data.html * conformance/extensions/oes-texture-half-float-with-image.html * conformance/extensions/oes-texture-half-float.html BUG=angleproject:884 Change-Id: I227e782fe9aae7b2e66df67c7a4519cfc79890b9 Reviewed-on: https://chromium-review.googlesource.com/287529 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| eec431c7 | 2015-07-20 16:02:32 | Enable point sprites in StateManagerGL. Test it against multiple versions of the OpenGL renderer so make sure that both core and compatibility profile are tested. Fixes: * conformance/rendering/point-size.html * conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html * PointSpritesTest * particle_system sample BUG=angleproject:883 Change-Id: I31f1c3d9bee1d191b4d731afbaa2d6de1a5c9454 Reviewed-on: https://chromium-review.googlesource.com/287855 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 3cca86b5 | 2015-07-23 19:30:46 | Revert "Enable point sprites in StateManagerGL." Failures on AMD and Intel bots. This reverts commit e1bb74e7305cee5ea92ecd2b3b3d2ecad1cdee32. Change-Id: I8ae50bcf9ca365969f5231105fadc28f843aa527 Reviewed-on: https://chromium-review.googlesource.com/287854 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 45870c77 | 2015-06-01 14:23:51 | Enable more GL extensions. Fixes: * conformance/canvas/canvas-test.html * conformance/canvas/draw-static-webgl-to-multiple-canvas-test.html * conformance/canvas/to-data-url-test.html * conformance/context/context-attribute-preserve-drawing-buffer.html * conformance/context/premultiplyalpha-test.html * conformance/extensions/oes-texture-float-with-canvas.html * conformance/extensions/oes-texture-half-float-with-canvas.html * conformance/textures/misc/gl-pixelstorei.html * conformance/textures/misc/tex-image-canvas-corruption.html Change-Id: Iab37a211c498ed0eece4c1748cf8b4ab6c0f53e0 Reviewed-on: https://chromium-review.googlesource.com/274444 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| e1bb74e7 | 2015-07-20 16:02:32 | Enable point sprites in StateManagerGL. Test it against multiple versions of the OpenGL renderer so make sure that both core and compatibility profile are tested. Fixes: * conformance/rendering/point-size.html * conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html * PointSpritesTest * particle_system sample BUG=angleproject:883 Change-Id: Ib7625cb12faeac21016a9ff551aa650ba24e789f Reviewed-on: https://chromium-review.googlesource.com/277692 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 94d0e3e8 | 2015-07-22 14:22:05 | IndexDataManager: always add the offset when streaming When the static buffer has just been invalidated we stream from the buffer directly for some time. This streaming forgot to offset the starting point, causing a bug. BUG=510585 Change-Id: I8321e462841eb0bd7ed97ab78197914cbdb68c55 Reviewed-on: https://chromium-review.googlesource.com/287525 Reviewed-by: Hendrik Wagenaar <hendrikw@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| bc4acb4e | 2015-07-22 13:37:42 | dEQP: Update dEQP-GLES3 test expectations. Tests are all green on my local Nvidia configuration. BUG=510822 BUG=angleproject:1071 Change-Id: I56d30089d574e795cfbd012ce7430896856d32ee Reviewed-on: https://chromium-review.googlesource.com/287517 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 3cf11ff4 | 2015-07-21 16:38:12 | Make sure the given display is a valid pointer. EGL functions are supposed to return EGL_BAD_DISPLAY when the display is an invalid pointer. Since there is very rarely more than one simultaneous display, iterating through the map is not costly. BUG=angleproject:970 Change-Id: I3d9b842a49c5c99f9b8fad3d7ef53f9f5d3057ba Reviewed-on: https://chromium-review.googlesource.com/287342 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 591516ff | 2015-07-21 10:17:50 | Add skeleton for DisplayNSGL and WindowSurfaceNSGL BUG=angleproject:891 Change-Id: Ie79e76c68775e1144ac224a4f1eba85f8a889269 Reviewed-on: https://chromium-review.googlesource.com/286829 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| dcab33be | 2015-07-21 13:03:16 | Add stubs for EGL image entry points and validation. BUG=angleproject:970 Change-Id: Ic3b9f9f60146920571e0e5f00fac2273c35fff2f Reviewed-on: https://chromium-review.googlesource.com/287162 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| cc7bbafa | 2015-07-21 15:14:10 | ES3: Fix off-by-one max enabled attrib. In some cases we would have a 'max enabled' attrib that was checked incorrectly, and this could lead to edge cases which crash when we have a vertex attribute and buffer both NULL. BUG=angleproject:1081 TEST=dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array Change-Id: I62a9fa79f38340c99a708e54751d2b67dd4b6c1f Reviewed-on: https://chromium-review.googlesource.com/286854 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 375c37c9 | 2015-07-21 15:14:08 | ES3: Fix crash when binding nullptr to DEPTH_STENCIL. In some cases, binding nullptr could query for the internal format of the null object, causing us to dereference null and crash. BUG=angleproject:1080 TEST=dEQP-GLES3.functional.multisample.fbo_* Change-Id: I592ab31dc1efadfac003c39051632fc2a0fff0cc Reviewed-on: https://chromium-review.googlesource.com/286853 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 86af3d27 | 2015-07-21 15:14:07 | ES3: Fix assertion failure in validation edge case. Passing a 2D texture type to a 3D texture function could result in an explosion. BUG=angleproject:1079 TEST=dEQP-GLES3.functional.negative_api.texture.compressedteximage3d Change-Id: Ibfcc4bdb334270f8fa27ebed6bcc3911986e7c7c Reviewed-on: https://chromium-review.googlesource.com/286852 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 1ca7467f | 2015-07-21 15:14:11 | Fix buffer alignment math in draw validation. We had a bug where we would require "stride * primCount" bytes when drawing from a buffer, when the last element would not require the full stride. The correct expression: "stride * (primCount-1) + size. BUG=angleproject:1086 TEST=dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.* Change-Id: I7e2897c9d18b0e9849289d033f0ae2573237e4e5 Reviewed-on: https://chromium-review.googlesource.com/287320 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| a7c01c62 | 2015-07-20 14:05:32 | Add an angle_link_glx that can be used for debugging This replaces the dlsyming of glX entry point with linking to libGL which in trun allows the ANGLE to be traced using apitrace. Re-land with a trivial compilation fix (MEMBER vs MEMEBER) BUG=angleproject:892 Change-Id: Ie89b6fe26eb80d3d8d48f49645d7a6254230bf5c Reviewed-on: https://chromium-review.googlesource.com/287143 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 2c58d81d | 2015-07-21 13:31:23 | Revert "Add an angle_link_glx that can be used for debugging" This reverts commit cddca5f204d9aa55c9810cf30c74997ca19a7f86. Change-Id: I07fa96a8b84308c77fb642a64f39fcacc471d96e Reviewed-on: https://chromium-review.googlesource.com/287123 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 6703b265 | 2015-07-20 14:05:32 | Add an angle_link_glx that can be used for debugging This replaces the dlsyming of glX entry point with linking to libGL which in trun allows the ANGLE to be traced using apitrace. BUG=angleproject:892 Change-Id: Ic065582401e0e1e3fce1329cde216220a1e086a8 Reviewed-on: https://chromium-review.googlesource.com/286880 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> | ||
| 92139c25 | 2015-07-20 15:32:37 | Always try to load the extension entry points. Despite many extensions being written against specific versions of the GL spec, some drivers (Intel) expose the extensions in much earlier versions. This leads to issues where the extension string would be present but the entry points were not loaded. BUG=angleproject:1038 Change-Id: Ia87bb3f038f310f6bc3e711a0b2d82717b67ae70 Reviewed-on: https://chromium-review.googlesource.com/286525 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> |