src/tests


Log

Author Commit Date CI Message
Jamie Madill 7098cff5 2019-01-15T18:33:42 Make BUILD.gn targets into templates. This allows us to "globally" add and remove certain configs as long as we use the new templates. This simplifies the logic of adding configs for stuff like extra warnings and default include dirs. As well it simplifies removing certain common unwanted configs. Generally simplifies the logic in BUILD.gn. Will allow for easily suppressing the clang-plugins config instead of using a global setting in .gn. Then we can enable the additional warnings config-by-config. Also fixes some warnings that turned up after we enabled the extra warnings config in our tests. Also moves the dEQP tests main to be consistent with the other test main files. Bug: angleproject:3069 Change-Id: I5a8166cd0f5a7926822c171fcaf473fc86b3ffc1 Reviewed-on: https://chromium-review.googlesource.com/c/1409871 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Xinghua Cao f3179a6a 2018-07-12T16:22:06 ES31: Implement bindImageTexture binds a single layer on D3D backend Dynamically generate image2D variables' declaration and function definition in libANGLE. Bug: angleproject:1987 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: Idacc756f7bd15f22eccb1d689e18e997f3e74159 Reviewed-on: https://chromium-review.googlesource.com/c/1142885 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Thomas Anderson fc99468d 2019-01-14T23:46:59 Revert "Fix Android ASAN tests when is_component_build=false" This reverts commit e4a52cb53f877637ffb17677396d02d9f8a907a4. Reason for revert: No longer necessary after https://chromium-review.googlesource.com/c/chromium/src/+/1409558 Original change's description: > Fix Android ASAN tests when is_component_build=false > > Context in Chromium CL: > https://chromium-review.googlesource.com/c/chromium/src/+/1405277/ > > This CL must be landed first. > > BUG=chromium:916973 > R=​thakis,cwallez,fjhenigman,geofflang,jmadill,ynovikov > > Change-Id: Icde4ec98c9031a262e0dfafa5cfe2a702c4c4e3e > Reviewed-on: https://chromium-review.googlesource.com/c/1405908 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Nico Weber <thakis@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> TBR=thakis@chromium.org,ynovikov@chromium.org,fjhenigman@google.com,geofflang@chromium.org,jmadill@chromium.org,cwallez@google.com,thomasanderson@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:916973 Change-Id: Ie9609db8e5d5f71acdc22d839b94f3e843bfe3ca Reviewed-on: https://chromium-review.googlesource.com/c/1410282 Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Nico Weber <thakis@chromium.org>
Brandon Jones 91b95ce0 2018-10-30T12:32:25 Re-enable 2DArray Copy Texture Tests Re-enables 3 tests that were previously failing on Nvidia hardware on D3D11. The tests seem stable after a trybot driver update. Bug: angleproject:2896 Change-Id: I17d76a5a67fd57ba7257ef22aa5a1371bf5ed55e Reviewed-on: https://chromium-review.googlesource.com/c/1308735 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten c2ee2ccb 2019-01-11T10:39:15 Vulkan: Don't support EGL_SWAP_BEHAVIOR_PRESERVED_BIT dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#no_draw dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#post_clear dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#post_render dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_clear dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_clear_post_clear dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_clear_post_render dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_render dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_render_post_clear dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_render_post_render Bug: angleproject:3051 angleproject:2716 Change-Id: I3607f45cd2f447fb0a95f91ffd9aa93000dfa18c Reviewed-on: https://chromium-review.googlesource.com/c/1407248 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill a3b64e86 2019-01-11T14:07:21 Fix skip for InterleavedAttributeDataBenchmark on GL. Should be setting mSkipTest instead of calling abortTest(). Bug: 921004 Change-Id: I7bead806eef0c7825348d509a9dce7ed1bf34825 Reviewed-on: https://chromium-review.googlesource.com/c/1407250 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 92ee1f9f 2019-01-11T08:02:07 Suppress InterleavedAttributeDataBenchmark on GL. This is timing out on Intel. Would be nice to narrow the suppression but we don't have that check yet in perf tests. Bug: chromium:921004 Change-Id: Icb8bf2d1222b9ff9790877dc051797a1291ad02b Reviewed-on: https://chromium-review.googlesource.com/c/1406892 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tom Anderson e4a52cb5 2019-01-10T11:02:50 Fix Android ASAN tests when is_component_build=false Context in Chromium CL: https://chromium-review.googlesource.com/c/chromium/src/+/1405277/ This CL must be landed first. BUG=chromium:916973 R=thakis,cwallez,fjhenigman,geofflang,jmadill,ynovikov Change-Id: Icde4ec98c9031a262e0dfafa5cfe2a702c4c4e3e Reviewed-on: https://chromium-review.googlesource.com/c/1405908 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Enrico Galli a3b2e71f 2018-12-08T16:46:48 ES31: Support for GL_BUFFER_DATA_SIZE on GL_ATOMIC_COUNTER_BUFFER in D3D This commit adds support for querying the GL_BUFFER_DATA_SIZE of GL_ATOMIC_COUNTER_BUFFER in the D3D renderer. Bug: angleproject:1729 Test: angle_end2end_tests Change-Id: Id6aae0d92c5e0960b2b245ba7d83970b04ba4eed Reviewed-on: https://chromium-review.googlesource.com/c/1399143 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3f0c4a56 2019-01-10T10:20:35 Vulkan: Faster state transitions. Implements a transition table from Pipeline Cache entry to state change neighbouring Pipeline Cache entries. We use a 64-bit mask to do a quick scan over the pipeline desc. This ends up being a lot faster than doing a full hash and memcmp over the pipeline description. Note that there could be future optimizations to this design. We might keep a hash map of the pipeline transitions instead of a list. Or use a sorted list. This could speed up the search when there are many transitions for cache entries. Also we could skip the transition table and opt to do a full hash when there are more than a configurable number of dirty states. This might be a bit faster in some cases. Likely this will be something we can add performance tests for in the future. Documentation is also added in a README file for the Vulkan back end. This will be extended over time. Improves performance about 30-35% on the VBO state change test. Bug: angleproject:3013 Change-Id: I793f9e3efd8887acf00ad60e4ac2502a54c95dee Reviewed-on: https://chromium-review.googlesource.com/c/1369287 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 29b49417 2019-01-07T14:03:06 Make copy texture test more extensive By doing the copy multiple times, we exercise both paths where the destination is already initialized and when it's not. This adds tests for all combinations of formats and flags. Bug: angleproject:2958 Change-Id: I56afb44496acd1b4d5a8527f4dbee29afbac9c81 Reviewed-on: https://chromium-review.googlesource.com/c/1398643 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 6344d8ea 2019-01-02T13:23:21 Fix a crash on checking NVIDIA driver version with incorrect X11 DISPLAY Check if the display was valid (non-null Display pointer) before querying NVCTRL X11 extension. Bug: 840249 Change-Id: I299f87e2eb150d56649dd71c7becbe8f8abf7841 Reviewed-on: https://chromium-review.googlesource.com/c/1392906 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 5df1d281 2019-01-04T14:22:59 Add std430 support (continue) This patch enables that the interface block information can be correctly collected in API side for std430 layout. So we can get right offset value when we use glGetProgramResourceiv to query. BUG=angleproject:1920 Change-Id: Ib936f6e25936c07c5bbc29f6b567d282a0f257c2 Reviewed-on: https://chromium-review.googlesource.com/c/1345891 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Frank Henigman 86b0868d 2019-01-05T19:12:26 Enable RenderingProgramFailsWithProgramInstalled. Enable end2end test LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled on Vulkan. It works now because Vulkan was rolled and a shader with no output is now a warning instead of an error. BUG=angleproject:2648 Change-Id: Ie92d28b53c18a9a2b74fc2d1b951923512910a33 Reviewed-on: https://chromium-review.googlesource.com/c/1396264 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill f75e654d 2019-01-05T16:28:34 Add DrawElements on WGL perf test. Bug: angleproject:2995 Change-Id: I3ed814935ba587d260502b664976322a57f32d98 Reviewed-on: https://chromium-review.googlesource.com/c/1396502 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
James Darpinian e4109f27 2018-12-13T16:25:53 WebGL: validate texture format matches sampler type WebGL requires that drawing produces INVALID_OPERATION if a texture's format doesn't match the sampler type it is bound to. This is a little confusing because samplers have two attributes that could be called "type": addressing mode (2D/3D/Cube), and component format (float/signed/unsigned/shadow). ANGLE already handled checking the addressing mode; this change adds checking for the component format. Fixes WebGL conformance test conformance2/uniforms/incompatible-texture-type-for-sampler.html Bug: chromium:809237 Change-Id: I52ebfecd92625e3ee10274cb5f548d7e53de72dd Reviewed-on: https://chromium-review.googlesource.com/c/1377611 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jamie Madill 1f56ed2a 2019-01-03T15:24:22 Add WGLWindow and WGL test configs. WGLWindow lets us use a Windows driver's bindings instead of ANGLE. This only works if the underlying driver supports OpenGL ES compatibility. Also adds the WGL headers, WGL XML, and a specialized WGL loader. Because of a small driver issue with NVIDIA I added a retry for the WGL Window initialization. Bug: angleproject:2995 Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec Reviewed-on: https://chromium-review.googlesource.com/c/1366021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 4e712be2 2019-01-03T13:53:59 Refactor BlockLayoutEncoder APIs for std430. This splits HLSL SSBO access into two steps. First we compute a mapping from the collected SSBO variable names to TField pointers. Then during tree traversal we use a block encoding visitor class that uses the shader names to store BlockMemberInfo structures for the structures and variables. Each nested structure is traversed separately so that the BlockMemberInfo offsets are relative to the structure start rather than the enclosing block. The array stride for a structure is the size of the struct after all the alignment is included. This gives the correct results for the SSBO access chain in the HLSL code. It also will allow us to use the same encoding and visiting logic for SSBOs on the API side. Bug: angleproject:3024 Change-Id: I42b1db0e7547782ae77fe5f64a797f803f203f45 Reviewed-on: https://chromium-review.googlesource.com/c/1352731 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill ad398ee8 2019-01-03T13:01:08 Free OSWindow and EGLWindow through helpers. This cleans up any potential problems with allocating and freeing resources in different shared objects or DLLs. Previously we were using a dynamically linked allocation function and then calling the standard delete function. Also adds a base class helper for EGLWindow. Will base the WGL Window class on this. Needed for running ANGLE tests against native drivers. Bug: angleproject:2995 Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0 Reviewed-on: https://chromium-review.googlesource.com/c/1393443 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 4627b370 2019-01-02T18:38:32 Add gl null driver tests to DrawElements. Requires a couple tweaks to the back-end to be compatible with the null driver. Bug: angleproject:2966 Change-Id: Ia83651aabb0dd14b7d6f64152c276463a8fb28fc Reviewed-on: https://chromium-review.googlesource.com/c/1392392 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bryan Bernhart 48bbc53e 2018-12-03T16:17:00 ES31: Fix for reading back initialized SSBO buffers in D3D11 If a SSBO is initialized with data, a staging buffer was created. When the data was read back, it was read from the staging buffer instead of the GPU. This patch fixes that by making the UAV buffer the latest buffer. Bug: angleproject:2990 Test: angle_end2end_tests Change-Id: I43c8c85144c74cc9b317577b7c834e3f7e347f72 Reviewed-on: https://chromium-review.googlesource.com/c/1359712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 441649f7 2019-01-02T14:09:13 Suppress flaky Linux/Intel/OpenGL test. SimpleStateChangeTestES31.DispatchImageTextureAThenTextureBThenTextureA/ES3_1_OPENGL Bug: angleproject:3044 Change-Id: I21a4e4dadcb1dea23d3a7b2e9089e395e33dc1cd Reviewed-on: https://chromium-review.googlesource.com/c/1392398 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill bbdeee91 2019-01-02T09:57:49 Suppress FL 9_3 failing test. RobustBufferAccessBehaviorTest.RobustBufferAccessBehaviorTest Bug: angleproject:3042 Change-Id: I40186eeeb69ee2939844117b661209a433773db9 Reviewed-on: https://chromium-review.googlesource.com/c/1392396 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 76f66954 2018-12-18T17:59:00 ES31: Fix the bug that SSBO is active but not statically used If a SSBO is active but not statically used, there will be no UAV slot is bound. So we should skip this kind of block. Bug: angleproject:1951 Change-Id: I4d813ddefcce6c31fa02701f26148eb21c00f380 Reviewed-on: https://chromium-review.googlesource.com/c/1381847 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Jamie Madill 0c667215 2019-01-01T14:40:36 Pass ErrorSet to ContextImpl constructor. This removes the need for the setErrorSet method. Also update some egl::Error TODO bugs. Bug: angleproject:2491 Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17 Reviewed-on: https://chromium-review.googlesource.com/c/1392393 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ba319ba3 2018-12-29T10:29:33 Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c3dc5d48 2018-12-30T12:12:04 Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
Yuly Novikov 9f088621 2018-12-29T20:46:15 Revert "Load entry points dynamically in tests and samples." This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f. Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624 Original change's description: > Load entry points dynamically in tests and samples. > > This CL adds a dynamic loader generator based on XML files. It also > refactors the entry point generation script to move the XML parsing > into a helper class. > > Additionally this includes a new GLES 1.0 base header. The new > header allows for function pointer types and hiding prototypes. > > All tests and samples now load ANGLE dynamically. In the future this > will be extended to load entry points from the driver directly when > possible. This will allow us to perform more accurate A/B testing. > > The new build configuration leads to some tests having more warnings > applied. The CL includes fixes for the new warnings. > > Bug: angleproject:2995 > Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 > Reviewed-on: https://chromium-review.googlesource.com/c/1359516 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2995 Reviewed-on: https://chromium-review.googlesource.com/c/1392381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 03923558 2018-12-29T10:29:33 Load entry points dynamically in tests and samples. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 Reviewed-on: https://chromium-review.googlesource.com/c/1359516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi af4cef51 2018-12-28T16:56:47 Improve CopyTexImageTest The test is enhanced to perform the copy multiple times. Initially, the copy creates a new texture from a 16x16 framebuffer. Then, a copy is made from another 16x16 framebuffer (which should not trigger the recreation of the texture). Finally, a copy is made from a 32x32 framebuffer (which should trigger the recreation of the texture). Bug: angleproject:2958 Change-Id: Idc934d6f3d6312a2122d079309a4c2ae2608ba7f Reviewed-on: https://chromium-review.googlesource.com/c/1392388 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Xinghua Cao c5117571 2018-12-28T15:56:41 Add test case for storage buffer When storage buffer bound is unchanged and shader writes it, buffer content should also be updated. Currently, this case cannot work normally on D3D backend. Bug: angleproject:2814 TEST=angle_end2end_tests.ComputeShaderTest.StorageBufferBoundUnchanged Change-Id: I6f25b7eac84c44392befaca61a33bdf2457f29f9 Reviewed-on: https://chromium-review.googlesource.com/c/1391880 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 3f01f53c 2018-12-11T15:13:51 ES31: Add state change tests for image This change adds dirty bit state change tests for image textures. Meanwhile, syncImages related codes are removed since syncTextures will do all texture states sync. Bug: angleproject:3015 Change-Id: I9b299c86af1d589e72c08c5d7c55ac74cc7833aa Reviewed-on: https://chromium-review.googlesource.com/c/1390596 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Raul Tambre 7f6b3674 2018-12-24T20:09:20 Disable null pointer arithmetic warnings for GLES1 conformance tests Required for the rest of Chromium to compile with the warning enabled. Bug: chromium:766891 Change-Id: Ie319df01599434011dc953532a30ad68d6a7c9a3 Reviewed-on: https://chromium-review.googlesource.com/c/1390659 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 84412860 2018-12-21T17:41:24 Set dirty for uniform on D3D backend When uniform's value had been updated, set dirty and update its content on D3D backend. Bug: angleproject:2814 TEST=angle_end2end_tests.ComputeShaderTest .UniformDirty/ES3_1_D3D11 dEQP.GLES31/functional_image_load_store_cube* dEQP.GLES31/functional_image_load_store_3d* dEQP.GLES31/functional_image_load_store_2d_array* Change-Id: Ic135c140559925fe33790475d03dc608afa92384 Reviewed-on: https://chromium-review.googlesource.com/c/1387967 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Jamie Madill 1e853266 2018-12-21T09:07:38 Cache common DrawElements states. Similar to how we cache the base common draw states. This will improve DrawElements performance. Several state checks are optimized into a single 'if' check of a cached value. Also includes a regression test for mapping the element array buffer. Bug: angleproject:2966 Change-Id: Ia6e524a58ad6b7df2e455d67733e15d324b1b893 Reviewed-on: https://chromium-review.googlesource.com/c/1357150 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2b35654d 2018-12-20T12:43:37 compiler: Fix const non-square matrix component mult. It seems like there weren't any dEQP tests for constant folding of nonsquare matrices component-wise multiplication. There were a couple bugs in our implementation which could lead to undefined behaviour. Fixes the code and cleans up a few style issues. Also includes a regression test. Bug: chromium:912505 Bug: chromium:912508 Change-Id: I7fb85d1404a32950fa9fe4c3bbba9edc9f38ddd1 Reviewed-on: https://chromium-review.googlesource.com/c/1387065 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 6f087e9e 2018-12-19T16:10:49 Modify end2end_tests main to not import ANGLETest.h. This will allow for easier dependency management in the build files. Bug: angleproject:2995 Change-Id: Ia3464bf622b861df03c3d06bcf1b34874a9a5400 Reviewed-on: https://chromium-review.googlesource.com/c/1385025 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4638dc9d 2018-12-17T13:13:49 Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 720ca449 2018-12-17T14:04:10 Pass GN header visibility check. This fixes a few things: * removes includes that weren't supposed to be present * scopes some compiler code into white_box_perftests * makes version.h/commit and angle_common id more visible * roll zlib to a version that passes check This should help prevent build problems from popping up in the downstream Chromium build. We could also potentially look at including gn check in our CQ recipe. Bug: chromium:915429 Change-Id: I350f543e16de13c84eb2c43260f4966d47185114 Reviewed-on: https://chromium-review.googlesource.com/c/1380771 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 0d218da4 2018-12-17T11:53:52 Specify texture LOD in compute shader on D3D backend D3D does not define LOD in compute shader, so Sample() is not supported, try to use SampleLevel(). Bug: angleproject:2756 TEST=angle_end2end_tests.ComputeShaderTest .TextureFunction/ES3_1_D3D11 dEQP.GLES31/functional_image_load_store_2d_store* Change-Id: I63e707d2b56e807cfe766cc21bc6b0819982ce80 Reviewed-on: https://chromium-review.googlesource.com/c/1379672 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 4622905b 2018-12-10T13:31:00 ES31: Add atomic memory functions for SSBO Due to SSBO is translated to RWByteAddressBuffer in HLSL, the corresponding atomic memory functions atomic* will be translated to RWByteAddressBuffer.Interlocked*. The translation is like below: atomicAdd(instanceName.data[0], 5u); // becomes uint _ssbo_atomicAdd_uint(RWByteAddressBuffer buffer, uint loc, uint value) { uint original_value; buffer.InterlockedAdd(loc, value, original_value); return original_value; } _ssbo_atomicAdd_uint(_instanceName, 0 + 16 * 0, 5); Bug: angleproject:1951 Change-Id: If2af8bedb67a4135b443d2512d43c6058a78888d Reviewed-on: https://chromium-review.googlesource.com/c/1370676 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Yuly Novikov 175d918a 2018-12-16T19:53:23 Revert "Load correct libGLESv2 on Linux and Mac." This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1. Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006 Original change's description: > Load correct libGLESv2 on Linux and Mac. > > libEGL was implicitly loading libGLESv2 on startup. This is bad > because on platforms like Linux and Mac we could sometimes use the > incorrect rpath. This in turn meant we needed workarounds like using > "_angle" extensions to our shared objects to get the correct loading > behaviour. > > Fix this by loading libGLESv2 dynamically in libEGL. We build the > loader automatically from egl.xml. The loader itself is lazily > initialized on every EGL entry point call. This is necessary because > on Linux, etc, there is no equivalent to Windows' DLLMain. > > We also use an EGL.h with different generation options so we have the > proper function pointer types. A README is included for instructions > on how to regenerate EGL.h. > > The entry point generation script is refactored into a helper class > that is used in the loader generator. Also adds the libGLESv2 versions > of the EGL entry points in the DEF file on Windows. This allows them to > be imported properly in 32-bit configurations. > > Also fixes up some errors in ANGLE's entry point definitions. Also > includes a clang-format disable rule for the Khronos headers. > > This CL will help us to run ANGLE tests against native drivers. > > Bug: angleproject:2871 > Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572 > Reviewed-on: https://chromium-review.googlesource.com/c/1370725 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2871 Reviewed-on: https://chromium-review.googlesource.com/c/1378887 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill dd815b62 2018-12-15T10:39:00 Load correct libGLESv2 on Linux and Mac. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572 Reviewed-on: https://chromium-review.googlesource.com/c/1370725 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 9a51daf6 2018-12-14T17:32:21 Fix angle_apk build Bug: angleproject:2995 Change-Id: I277a36b58dc6e0a9268b43d89e1da46635b5e1d1 Reviewed-on: https://chromium-review.googlesource.com/c/1378691 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang a7af56be 2018-12-14T14:20:28 Vulkan: Print the device id in the renderer string. Add a end2end test that prints all strings to help debug on the bots. BUG=angleproject:3026 Change-Id: Ia524a0d7dac88e55e0aa67412339e646a5564e64 Reviewed-on: https://chromium-review.googlesource.com/c/1378686 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 70fd9b5d 2018-12-14T10:27:33 Fix compile error in angle_white_box_perftests. This seems to have slipped through our CQ coverage. Bug: angleproject:3025 Change-Id: I2975eed3026feaa39b0cb3b897821e3bfc112f43 Reviewed-on: https://chromium-review.googlesource.com/c/1378385 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 828c5946 2018-12-13T23:09:05 Split angle_perftests into white and black box. The black box version tests traditional GL API features. The white box version is designed to test internal classes and uses a static link against libANGLE and libGLESv2. The black box version will also be extendable to test native drivers directly instead of going through ANGLE. Bug: angleproject:2995 Change-Id: I0b672db37ed38f82157c7a1db70080ff539337ce Reviewed-on: https://chromium-review.googlesource.com/c/1359515 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 4a9f9b08 2018-12-06T17:49:39 ES31: support ssbo as the operand of unary operator Bug: angleproject:1951 Change-Id: I71c2cf2ca35d7b1fe5d14358a0749f47e223816b Reviewed-on: https://chromium-review.googlesource.com/c/1367405 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Tobin Ehlis bec39877 2018-12-12T16:23:30 tests:Fix memory leak in MipmapTest Update createRGBInitData() to use/return std::vector instead of raw ptr w/ "new." This prevents potential for memory leaks. Bug: angleproject:2958 Change-Id: I4b1bb4ee293e171f56d1221a562e607ff8eb0fb3 Reviewed-on: https://chromium-review.googlesource.com/c/1375229 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Jamie Madill 9b02506c 2018-12-12T15:44:12 Cache valid draw modes with transform feedback. Enabling transform feedback can affect which draw modes are valid. We can use the exiting draw modes cache to save having to check the draw modes twice. We update the cached draw modes on any change to the transform feedback activity state. e.g. when transform feedback is started, or resumed. There are also spec changes that comes into effect in ES 3.2 or when EXT_geometry_shader is enabled. Again we cache these draw modes in the packed valid draw modes map. Will allow for faster validation for draw calls once the other checks for transform feedback are optimized. Also adds a new regression test. Bug: angleproject:2966 Change-Id: Iab901e45aab70980b9e631ec8383fdeadbd32368 Reviewed-on: https://chromium-review.googlesource.com/c/1357149 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 64f62f4a 2018-12-12T11:57:35 Skip external texture ImageTest tests on Ozone Since Ozone supports external target only for images created with EGL_EXT_image_dma_buf_import Bug: 914146, angleproject:2507 Change-Id: I454b26bbb7aa8ed638045dc0c9c98065c9ed76e4 Reviewed-on: https://chromium-review.googlesource.com/c/1374269 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Qin Jiajia 88faa696 2018-12-03T16:22:24 ES31: Add unsized array length support in SSBO Bug: angleproject:1951 Change-Id: I10c798c62a741b156f5b614e0df0795c0e845108 Reviewed-on: https://chromium-review.googlesource.com/c/1365154 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Jamie Madill 3a256228 2018-12-08T09:56:39 Update ANGLE_multiview validation. Multiview transform feedback now passes if the transform feedback is paused. Also updates the relevant validation. This aligns the ANGLE_multiview validation with OVR_multivew and with the WebGL extension spec. This change allow us to combine multiple draw call validation updates into one update function. Bug: angleproject:3012 Change-Id: I2ce04edc386039134198afa1792201e03cc20490 Reviewed-on: https://chromium-review.googlesource.com/c/1357148 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 611bbaab 2018-12-06T01:59:53 Vulkan: Convert vertex attributes in compute In this commit, VertexArrayVk::convertVertexBuffer() is renamed to VertexArrayVk::convertVertexBufferCpu() to explicitly show it does a CPU readback. A new VertexArrayVk::convertVertexBuffer() function is added that has the same functionality in gpu (with some assumptions, where the CPU fallback is used should those assumptions fail). Currently, the only requirement is that buffer offset/stride are divided by the component size. ConvertVertex.comp is the shader responsible for this conversion, and it implements the functionality in renderer/copyvertex.inc, minus a few functions that are not used in the Vulkan backend. Bug: angleproject:2958, angleproject:3009 Change-Id: I8ec9a5f4672509bcf7b9e352cd27663970ad4653 Reviewed-on: https://chromium-review.googlesource.com/c/1364451 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Austin Eng 153e0224 2018-12-07T13:31:31 Add gl_DrawID emulation for ESSL3 with ANGLE_multi_draw Bug: chromium:890539 Change-Id: I3d9a9429608afb454f076013f3ed844e115c56cc Reviewed-on: https://chromium-review.googlesource.com/c/1368784 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Qin Jiajia 19f2f9eb 2018-12-07T15:10:48 Mark variable to call 'length()' as statically used Bug: angleproject:3008 Change-Id: I8779706c667f49fddb0a741f5bf31c4af54db3e7 Reviewed-on: https://chromium-review.googlesource.com/c/1367404 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Shahbaz Youssefi 7ef08391 2018-12-07T16:38:21 Vulkan: add test to verify attrib default value dirty handling Companion test to 0c2dc8c378bb288ab9ccfff078fc222d2b99b1a4. Bug: angleproject:2786 Change-Id: Idfbd557dcf6b6bf7e62821ec554bdb3138b616ab Reviewed-on: https://chromium-review.googlesource.com/c/1367750 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia e14feaf5 2018-11-29T16:29:54 ES31: support ssbo as an argument of aggregate type BUG: angleproject:1951 Change-Id: Icaab8ffd0ee88cca22ba79a9f0d4e02c9134a169 Reviewed-on: https://chromium-review.googlesource.com/c/1349071 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7c985f5c 2018-11-29T18:16:17 Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 81a880aa 2018-11-12T15:53:34 ES31: support ssbo as binary operand This patch will process ssbo as compound assignment binary operand or readonly binary operand. BUG: angleproject:1951 Change-Id: I4a0da77649d719fa08e6bf4c3d9ace58dbfb7aab Reviewed-on: https://chromium-review.googlesource.com/c/1349449 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott a9d579e8 2018-11-28T11:44:48 Version-2 API of the A4A opt-in/out (a.k.a. feature-support utilities) This version-2 API splits up and renames parts of the version-1 API. Some initial unit tests were added. The code is now built and tested on Linux, Windows, and Mac (in addition to Android, which is where it's being used). Memory leaks were fixed and some memory/list-management TODOs were also dealt with (associated with an Android bug). Some review items deferred. See: angleproject:2993 Bug: angleproject:2794 Bug: b/113346561 Change-Id: Iff307f9347fb05a733fe96b6774fb32d36e25590 Reviewed-on: https://chromium-review.googlesource.com/c/1291837 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill 8dc27f99 2018-11-29T11:45:44 Use packed enum for DrawElementsType. The packing and unpacking take a few extra instructions. But it completely obviates the need for any switches in the validation code. Speed is slightly faster or the similar depending on the back-end. Also add gl_angle_ext.xml to GL entry point generator inputs. This was missing and would cause the code generation to miss certain changes. Bug: angleproject:2985 Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3 Reviewed-on: https://chromium-review.googlesource.com/c/1351729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5f01324f 2018-11-26T12:41:12 Vulkan: Allow descriptor pool to allocate different types The internal shaders know exactly what mix of resources they use, so with this change they can make one allocation of multiple types. Bug: angleproject:2958 Change-Id: Ia6f03672b95af4be9618a2f5eeb41ef1c027e810 Reviewed-on: https://chromium-review.googlesource.com/c/1351116 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yizhou Jiang 7310da33 2018-11-05T14:40:01 Implement GetMultismaplefvANGLE and SampleMaskiANGLE of texture multisample extension This patch adds GetMultismaplefvANGLE and SampleMaskiANGLE api. TEST=TextureMultisampleTest.CheckSamplePositions* TEST=NegativeTextureMultisampleTest.Negtive* BUG=angleproject:2275 Change-Id: Ib1e8b856059229bbe88328a28cf2a892f4673214 Reviewed-on: https://chromium-review.googlesource.com/c/1319252 Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2c0d6a94 2018-11-28T14:03:58 WebGL: Fix DrawElements test and remove size check. Also optimizes the DrawElements validation to remove redundant tests. Also make some more validation WebGL-specific. Bug: angleproject:2979 Change-Id: I2d5c3094ed86ebadbc572e46b8ae105431f7ae68 Reviewed-on: https://chromium-review.googlesource.com/c/1343139 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Austin Eng 3b7c9d09 2018-11-21T18:09:05 Change offsets in MultiDrawElements* entrypoints to match glMultiDrawElements This patch changes arguments for MultiDrawElements and MultiDrawElementsInstanced from from GLsizei *offsets to const* GLvoid* indices. Bug: chromium:890539 Change-Id: I2124cf2daeaa6af0f889f3c46aa2b8c77be200a6 Reviewed-on: https://chromium-review.googlesource.com/c/1352591 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Jamie Madill 4f6592fa 2018-11-27T16:37:45 Remove gl::Error. Removes several TODOs. Only egl::Error remains. Also slightly decreases binary size. Bug: angleproject:2491 Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826 Reviewed-on: https://chromium-review.googlesource.com/c/1337462 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill e0472f3d 2018-11-27T16:32:45 Slight refactor to ErrorStrings.h. Allows for better readability. Also sort the error strings by ID. Bug: angleproject:2957 Change-Id: Ib3900a4c90507ac84496fd5ff916417eb768667b Reviewed-on: https://chromium-review.googlesource.com/c/1337461 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 752d220a 2018-11-27T13:29:48 Use flat enum for PrimitiveMode. The GLenum was already mostly packed. There were just a few missing values because of the exclusion of things like GL_QUADS and GL_POLYGON from GLES. Also update the PackedEnumMap initialization to take an intializer. The initializer is a list of key/values which is much more robust to changes in the packed map. Improves draw call speed slightly as there is no conversion needed any more for the mode enum. Bug: angleproject:2966 Change-Id: Icae658272c6234f29335f6a57a63cf341cf5b2a0 Reviewed-on: https://chromium-review.googlesource.com/c/1346529 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 11bfe6fa 2018-11-27T13:24:22 Supress RobustResourceInitTestES3.MaskedStencilClearBuffer on Linux OpenGL This test flakes on many platforms. BUG=angleproject:2408 BUG=angleproject:2407 Change-Id: I9e8ff8aedc02962656c1a336c3f34191920ae8c7 Reviewed-on: https://chromium-review.googlesource.com/c/1352222 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Qin Jiajia 6494c415 2018-11-05T15:46:04 ES31: Add swizzle support in SSBO (Part 1) This patch adds the swizzle process if the swizzle node is the last node in ssbo access chain. Bug: angleproject:1951 Change-Id: Iecc95baa45e8cc40be9111a15398c7e858bfb99e Reviewed-on: https://chromium-review.googlesource.com/c/1341234 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian 471b8d4c 2018-11-21T15:37:47 WebGL, D3D: Forbid multiple TF outputs in one buffer Implementing a WebGL spec change: https://github.com/KhronosGroup/WebGL/pull/2658 Fixes WebGL 2 conformance test: conformance2/transform_feedback/same-buffer-two-binding-points.html Also applying the change to D3D backends because they can't support multiple transform feedback outputs in one buffer. Bug: chromium:866089 Change-Id: I8d7eda14225c13efb7ca1ed974239332be4e79a6 Reviewed-on: https://chromium-review.googlesource.com/c/1347749 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 7198ebc4 2018-11-22T14:36:06 GL: Work around Qualcomm sRGB ReadPixels driver bug. When calling glReadPixels on unsized sRGB textures, the data returned is not linearized. Using sized sRGB formats works around this problem. Fix SRGBTextureTest assuming that unsized SRGB formats work in ES3. BUG=angleproject:2977 Change-Id: I413c888ca0c3564ecdc364f3ea693e75ed4f8d6d Reviewed-on: https://chromium-review.googlesource.com/c/1343138 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 617103ed 2018-11-22T13:18:05 GL: Implement GL_NV_fence on top of GLsync objects. When ANGLE exposes an ES2 context, there is often no way to create fence objects because GL_NV_fence is not available. BUG=882580 Change-Id: Ic18539e0243317a188545f3945f6b33d3401f1a8 Reviewed-on: https://chromium-review.googlesource.com/c/1348769 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 15992bef 2018-11-22T09:35:49 Update deqp31 test expectations Below deqp cases already pass: dEQP-GLES31.functional.layout_binding.ubo.* dEQP-GLES31.functional.shaders.builtin_functions.*compute* BUG=angleproject:1951, angleproject:2759, angleproject:2619 Change-Id: I5541840462b792e83b4745c50e3c3d2c94db7745 Reviewed-on: https://chromium-review.googlesource.com/c/1347750 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Geoff Lang 6aab06e0 2018-11-20T14:04:11 Don't allow unary operators on void types. BUG=900058 Change-Id: Ice8976ddd9cbc9c90162cf7fae2b8f91ddcfcef3 Reviewed-on: https://chromium-review.googlesource.com/c/1344590 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang ab130438 2018-11-20T14:09:50 Skip SetUp and TearDown in VulkanCommandBufferPerfTest if its flaky. BUG=angleproject:2923 Change-Id: Id201efa09bcc67d4e40154e2362bf4b78ffd5652 Reviewed-on: https://chromium-review.googlesource.com/c/1344591 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 35fd3063 2018-11-20T10:02:48 Use xxHash for faster hash map lookups. This most strongly affects the Vulkan back-end which uses a hash map to cache VkPipelines. It also should speed up some parts of the D3D11 back-end. Bug: angleproject:2522 Change-Id: I10801654f043abce17339c30d7bf62bc8644e49c Reviewed-on: https://chromium-review.googlesource.com/c/1316889 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0e604f9f 2018-11-19T21:33:25 ANGLE Perf Test fixes. Includes the following fixes: * Removes obsolete global variable. * Disables trace event collection when trace events disabled. * Fixes calibrated steps getting stuck after first test. * Scale calibrated steps with actual time after glFinish. Should fix a few crashes and timeouts with the perf tests. Bug: angleproject:2923 Change-Id: I9ba1c042dee31cf2400ccbeedca0d497ed52fb12 Reviewed-on: https://chromium-review.googlesource.com/c/1343677 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qin Jiajia b81ff9e6 2018-10-26T17:20:50 ES31: Add std430 encoder. Bug: angleproject:1951 Change-Id: I5e469ee5f13604102b0ee268d5bf9f5ac4809ecd Reviewed-on: https://chromium-review.googlesource.com/c/1278098 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 8a0fb48a 2018-11-19T11:53:36 Vulkan: Suppress functional.shaders.invariance.* on NV. Bug: angleproject:2976 Change-Id: If38669ca13297b17d55c03c977f4028cb03f6f34 Reviewed-on: https://chromium-review.googlesource.com/c/1342421 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e4634a13 2018-11-14T09:54:35 Apply code formatting. Several files were formatted by the code generation script. Bug: angleproject:2957 Change-Id: I8a5cbf2c17297a3644686004a8981ab2305c1ada Reviewed-on: https://chromium-review.googlesource.com/c/1334428 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c30f45d3 2018-11-12T16:37:59 Vulkan: Rename PipelineDesc/Cache to Graphics& PipelineDesc describes a Vertex-Fragment pipeline and PipelineCache (not to be confused with vk::PipelineCache) implements a cache of such pipeline objects. In preparation for Compute support, these data structures are prefixed with Graphics. Bug: angleproject:2959 Change-Id: I9181586fb946b787216ca0b2ad6340f90c3ab55f Reviewed-on: https://chromium-review.googlesource.com/c/1333971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 3e92206b 2018-11-15T11:26:29 Allow querying of all draw buffer states on the default framebuffer. Because the default framebuffer isn't tied to a specific context, its drawbuffer state vector was only of size 1. It is still valid to query up to GL_MAX_DRAW_BUFFERS through so a special case is added when the drawbuffer is larger than the state vector. BUG=angleproject:2965 Change-Id: Ib49570df67e59e93932a7e916fe72f2e71c29939 Reviewed-on: https://chromium-review.googlesource.com/c/1337453 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 666818ea 2018-11-14T09:54:33 Use angle::Result in front-end (Part 8) Refactors the gl::Texture class and a few related methods. Also reduces binary size by up to 4k. Bug: angleproject:2491 Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214 Reviewed-on: https://chromium-review.googlesource.com/c/1291845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill f3acb8c1 2018-11-14T16:24:25 Retool perf test running. This change does a few things involving the way we run the perf tests: - Perf test runner can capture different metrics Useful for capturing the new "nanoSecPerIteration" metric. - Removes the "score" metric We'll move to the new time-based metrics. These new metrics are scaled correctly with iteration counts. - Runs three trials per perf test This gives more measurements per test. Each trial is approximately one second. First the perf tests set a fixed number of iterations after calibrating the number of steps that we can run in one second. After that the three trials are run. This should give more stable results. - Apply more CPU stabilization on Windows Use SetPriorityClass to apply more CPU priority. Also upgrade SetThreadPriority to the highest level. - Always build the Vulkan command buffer test This catches build regressions more easily. We still skip the test on non-Android platforms. Bug: angleproject:2923 Change-Id: I7da234c5af07775ba4a232bb8d65e0138ee7073f Reviewed-on: https://chromium-review.googlesource.com/c/1330262 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Frank Henigman 1934b786 2018-11-09T17:21:42 Refactor instancing tests. Replace a lot of code with one function that can do all the tests and do them with any divisor and number of instances. BUG=angleproject:2672 Change-Id: I4f7f59d17dad234c524e485d9baa3117fcbb57bd Reviewed-on: https://chromium-review.googlesource.com/c/1330309 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang ccad5e33 2018-11-14T11:01:16 GL: Work around driver returning negative GL_MAX_SERVER_WAIT_TIMEOUT GL_MAX_SERVER_WAIT_TIMEOUT is only allowed to be positive, ensure that with a std::max. BUG=angleproject:2961 Change-Id: I8dd66df24d35c8ae81038d6d9cd0bad0d51f1a80 Reviewed-on: https://chromium-review.googlesource.com/c/1335889 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi f87bd3dc 2018-11-08T00:30:30 Vulkan: Implement EXT_texture_filter_anisotropic Bug: angleproject:2901 Change-Id: If05b4a5270ac1c0bebc3fc854b2aff710e554ce1 Reviewed-on: https://chromium-review.googlesource.com/c/1325730 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 092481ad 2018-11-08T00:25:50 Vulkan: prepare for ES3 This makes ES3_VULKAN() pass the instantiability test, allowing it to be specified in end2end tests. Bug: angleproject:2950 Change-Id: Ife70a22fb8193f9eebe64bec491a24b47bc76939 Reviewed-on: https://chromium-review.googlesource.com/c/1325729 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d1a55e39 2018-11-13T17:00:25 Expand dEQP-GLES3 suppressions. These were missing a few suppressions for prior bugs. Going to run this config on the CQ. Bug: chromium:822310 Change-Id: I758d8823ff8b1ab347212426d73c6dad1bb6de39 Reviewed-on: https://chromium-review.googlesource.com/c/1334431 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 0864a7ac 2018-11-07T15:50:15 Vulkan: Enable end2end tests for ES2_VULKAN everywhere Used a script to find test files that have more ES2_OPENGL() invocations than ES2_VULKAN(), and added ES2_VULKAN() to those. There may be false negatives. Bug: angleproject:1578 Change-Id: I938eb3571c909879e9276b355a9f1d324880f99a Reviewed-on: https://chromium-review.googlesource.com/c/1324350 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
jchen10 cd47a379 2018-11-11T11:08:16 Add SH_INIT_SHARED_VARIABLES flag This option is used to initialize shared variables to zero at the beginning of shader execution to avoid compute shaders being able to read undefined values that could be coming from another webpage or application. It's implemented by declaring variables with initial value for HLSL. For GLSL, it's not allowed to use declaraction initializer for shared variables, so we need to explicitly assign them to zero at the beginning of main(). This implementation is only for HLSL. Bug: chromium:898030 Change-Id: Ic5906500bf4a35cd9a071923f82f32c5e2991be3 Reviewed-on: https://chromium-review.googlesource.com/c/1330310 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 29843628 2018-11-01T17:26:51 Fix failing dEQP EGL tests. dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_no_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_depth_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_no_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_no_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_depth_stencil dEQP-EGL.functional.negative_api#choose_config dEQP-EGL.functional.negative_api#swap_interval Bug: angleproject:2546 Change-Id: Ie80e3ee3c65f330d2030b4d7da59cb964e4ea0a5 Reviewed-on: https://chromium-review.googlesource.com/c/1313233 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 48f63f90 2018-10-26T17:20:50 ES31: add row major matrix support (part 2) This patch implements read/write vector data in matrix or matrix data directly in a shader storage block with row_major qualifier. Bug: angleproject:1951 Change-Id: Id7847e2245b09414709361412a95c4dd84b9ee97 Reviewed-on: https://chromium-review.googlesource.com/c/1304019 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Shahbaz Youssefi 50bf0429 2018-11-01T23:43:52 Vulkan: add depth-only or stencil-only tests These tests make sure that a depth- or stencil-only format that is emulated with a depth/stencil one does not affect clear/draw in such a way that it would expose the hidden aspect. By nature of the emulation, it's not trivial to read back the hidden aspect. This test simply makes sure the hidden aspect doesn't affect rendering, but is not a definitive test of correctness. Bug: angleproject:2815 Change-Id: I158937faa019487f6fa08154406c152753a1934b Reviewed-on: https://chromium-review.googlesource.com/c/1314188 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Qin Jiajia 5d2dfa46 2018-11-03T09:28:17 ES31: Add array of arrays support in SSBO Bug: angleproject:1951 Change-Id: I5e92b75a59a3ab24a34b827ae6f968961b8bea49 Reviewed-on: https://chromium-review.googlesource.com/c/1317376 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Yizhou Jiang 2fa2147f 2018-11-06T15:52:33 Enable texture multisample extension on ES3 D3D Update maxIntegerSamples, maxDepthTextureSamples and maxColorTextureSamples if the extension is enabled on ES 3.0. TEST=TextureMultisampleTest.* TEST=NegativeTextureMultisampleTest.Negtive* BUG=angleproject:2275 Change-Id: I8c215f990ff5d93611b1bc89de9a43f3d392e8d4 Reviewed-on: https://chromium-review.googlesource.com/c/1319251 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>