|
3e960463
|
2015-11-12T15:58:39
|
|
Detect when gl_FragData is indexed with != 0 in WebGL 2.0
WebGL 2.0 explicitly specifies it to be an error when gl_FragData is
indexed with anything else than constant zero in spec section
'GLSL ES 1.00 Fragment Shader Output'.
This doesn't apply to WebGL 1.0 or GLES.
dEQP-GLES2.functional.shaders.fragdata* test that dynamic indexing of
gl_FragData is allowed.
TEST=angle_unittests
BUG=angleproject:1210
Change-Id: Ib401242e7867f5e7943456b059dd8e24dc404098
Reviewed-on: https://chromium-review.googlesource.com/312045
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bd163f6a
|
2015-11-13T12:15:38
|
|
Fix parsing structure definitions in place of constructors
The shader parser used to accept structure definitions in place of
constructors, which is invalid GLSL. This patch fixes that.
BUG=angleproject:939
TEST=angle_unittests
Change-Id: Ibcf502160e91c19e693e9427b548a399d83e2a71
Reviewed-on: https://chromium-review.googlesource.com/312032
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
40d9edf1
|
2015-11-12T17:30:34
|
|
Fix structure comparison constant folding
objectSize() will return the size of all data in the structure, and
simply iterating over the data will work for determining whether two
structures are equal. The earlier complex and broken approach where the
structure was traversed recursively is not needed.
BUG=angleproject:1211
TEST=angle_unittests
Change-Id: I0e5c5ccbb767d44ef6acb0f1f25f27dfc42866e1
Reviewed-on: https://chromium-review.googlesource.com/312490
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5c0e023c
|
2015-11-11T15:55:59
|
|
Qualify stored constant union data with const
This prevents accidentally changing data that may be shared between
multiple TIntermConstantUnion nodes.
Besides making the code less prone to bugs in general, this will make it
easier to implement constant folding of array constructors.
BUG=541551
TEST=angle_unittests, WebGL conformance tests
Change-Id: I4f3059f70b841d9dd0cf20fea4d37684da9cd47e
Reviewed-on: https://chromium-review.googlesource.com/312440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
36b0514a
|
2015-11-12T13:10:42
|
|
Fix ESSL3 indexing corner cases
Indexing interface blocks or fragment outputs with a non-constant
expression is not valid even if ANGLE has been able to constant fold
the expression.
BUG=angleproject:1210
TEST=angle_unittests
Change-Id: I2ccb67871b682976a31b8de306053b9b28c06437
Reviewed-on: https://chromium-review.googlesource.com/312044
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
daa8c27f
|
2015-11-18T14:13:55
|
|
Fix a user-after-free in a ValidationES unittest.
The State destructor was trying to unref a Program that had already
been deleted. Fix this by unbinding resources from State before we
exit the test.
BUG=554520
Change-Id: I2215b1e5d27a34a649572c8f81e96dfeef7e983e
Reviewed-on: https://chromium-review.googlesource.com/312977
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
55c25d0c
|
2015-11-18T13:08:08
|
|
D3D11: Fix varying packing with structs.
Previously we would try to pass an entire struct through HLSL's
shader interface. Instead, split this off as if each field was
its own variable, which seems to be spec compliant (see ESSL 3.10).
In the future we may want to fix register packing to use specific
components of float4/int4/uint4 HLSL registers. This could also fix
the remaining bugs in the SM3 packing.
TEST=dEQP-GLES3.functional.shaders.linkage.varying.*
BUG=angleproject:910
BUG=angleproject:1202
Change-Id: I1fd8b4505abc39bd2385ed5c088c316d55d0bc2c
Reviewed-on: https://chromium-review.googlesource.com/311242
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
9fc3682c
|
2015-11-18T13:08:07
|
|
D3D: Rework varying packing code.
In D3D we pack varyings by making a register map, and using the
recommended GLSL ES algorithm to reserve register space. We use
this map to assign row and column slots to each varying and then
produce a semantic index value.
The existing scheme had a number of bugs, and was failing several
angle_end2end_tests. The new design cleans up the code somewhat
and uses a different counting scheme for the semantic indexes:
just sort the varyings in packing order and use a simple
incrementing semantic index per varying. In SM4+, the HLSL compiler
sorts and packs the varyings correctly itself, and in SM3, handle
the cases we don't support by returning an error instead of a D3D
compiler link error.
Also refactor how we store varying information for TF Feedback/
StreamOut. Only store the necessary D3D information, instead of
extra information like the name and type.
This fixes several tests in GLSLTest/*. This also will allow us to
fix interpolation qualifier packing and the structure packing in
HLSL, which seems to work differently than the rest of the varying
types.
BUG=angleproject:1202
TEST=bots,dEQP-GLES3.functional.transform_feedback.*
Change-Id: Ie5bfbb4f71d8bf97f39115fc46d2e61b131df639
Reviewed-on: https://chromium-review.googlesource.com/311241
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e39a3f0a
|
2015-11-17T20:42:15
|
|
ProgramD3D: Move some common code into a Metadata class.
This metadata class captures some of our commonly referenced but also
complex flats into a shared place. We can then re-use them in the
semantic code, the DynamicHLSL linking code, and the program code.
Refactoring patch only.
BUG=angleproject:1202
Change-Id: I8b6088cfa5488c5173a6f06c15abab5a4ead4cb8
Reviewed-on: https://chromium-review.googlesource.com/311700
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6218c80b
|
2015-11-09T11:14:47
|
|
Revert "Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3""
This reverts commit 45a7d64fd84a7cb292ff71890a61f8d2b7609aa4.
Change-Id: I7f94609fc7cf14220d98c61e73a13311d3cc4ecd
Reviewed-on: https://chromium-review.googlesource.com/311245
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
50ff85e5
|
2015-11-11T14:22:21
|
|
DisplayGLX: add support for complete lack of extensions
We thought we could rely on GLX_create_context_attrib being present but
this is not the case with VM drivers. Instead we fallback to creating
contexts with glXCreateContext that doesn't offer control on which
version and profile the context will have.
Likewise we may not always be able to use the multisample but we can
safely assume that the number of samples and sample buffers are zero in
this case.
BUG=angleproject:1206
Change-Id: I888c69e609764994baf86386c9683b3edeb320f7
Reviewed-on: https://chromium-review.googlesource.com/312230
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
a37c6137
|
2015-11-11T17:06:53
|
|
D3D11: Fix GL_ETC1_RGB8_OES format.
Passes all ETC1 related dEQP tests on Windows.
BUG=angleproject:1212
TEST=dEQP-GLES2.capability.extensions.compressed_texture_formats.GL_OES_compressed_ETC1_RGB8_texture
TEST=dEQP-GLES2.functional.texture.format.*
TEST=dEQP-GLES2.functional.texture.wrap.*
TEST=dEQP-GLES2.functional.texture.filtering.*
TEST=dEQP-GLES3.functional.texture.format.compressed.etc1*
TEST=dEQP-GLES3.functional.texture.filtering.*
Change-Id: I937b039f90161bb5e8777766ea0c032ddfbbf159
Reviewed-on: https://chromium-review.googlesource.com/312416
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
|
|
65345da4
|
2015-11-13T11:25:23
|
|
Re-land "D3D: Move some varying packing code into a new file."
Re-land with fix for compile errors.
Refactoring patch which moves code only. Work and full description
will follow in a subsequent CL.
BUG=angleproject:1202
Change-Id: Ib7c7dbd32491cdd9512dbecdc0e1e90303d8f28d
Reviewed-on: https://chromium-review.googlesource.com/312481
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
67bc1021
|
2015-11-06T14:30:15
|
|
GLX backend: fallback to lesser swap_control extensions
Re-reland with a warning fix.
We would like to use the EXT_swap_control extension to specify the swap
interval of each drawable independently. However open source drivers do
not expose this extension and instead expose the MESA and SGI versions
that have a global swap interval.
This commit changes the code to use the best swap_control extension it
can, potentially changing the swap interval on each swap buffers on
lesser extensions.
BUG=angleproject:1206
Change-Id: I7ecf1eed6808672f277d0242d65f90d7851d2a32
Reviewed-on: https://chromium-review.googlesource.com/312322
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
2075102d
|
2015-11-13T15:21:30
|
|
Revert "GLX backend: fallback to lesser swap_control extensions"
This reverts commit a1393c59e9466dfe3a3ccaf710c272aa26045b85.
Change-Id: I5da0f740a7073f14ad1ee7e2876a9cc71a706e7f
Reviewed-on: https://chromium-review.googlesource.com/312231
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
a1393c59
|
2015-11-06T14:30:15
|
|
GLX backend: fallback to lesser swap_control extensions
Reland with a compilation fix.
We would like to use the EXT_swap_control extension to specify the swap
interval of each drawable independently. However open source drivers do
not expose this extension and instead expose the MESA and SGI versions
that have a global swap interval.
This commit changes the code to use the best swap_control extension it
can, potentially changing the swap interval on each swap buffers on
lesser extensions.
BUG=angleproject:1206
Change-Id: I6c24217c7cfd5e09f60469cc7d6336cd68bc5c32
Reviewed-on: https://chromium-review.googlesource.com/312270
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
b2b6265b
|
2015-11-09T15:00:39
|
|
Display[GLX|CGL]: correctly set the config conformant bits
Reland with a fix for a compilation that happened because of a bad
rebase.
Previously there was a TODO to check if we supported ES3 before setting
the conformant bitfield. Now it is done.
BUG=angleproject:1188
Change-Id: I3ef2bd2bc71fb61c465085d32cf08a633904caa6
Reviewed-on: https://chromium-review.googlesource.com/312271
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
3fed4306
|
2015-11-02T12:26:02
|
|
Unfold short-circuiting operators in loop conditions correctly
Sometimes short-circuiting operators need to be unfolded to if
statements. If the unfolded operator is inside a loop condition or
expression, it needs to be evaluated repeatedly inside the loop. Add
logic to UnfoldShortCircuitToIf that can move or copy the unfolded part
of loop conditions or expressions to inside the loop.
The exact changes that need to be done depend on the type of the loop.
For loops may require also moving the initializer to outside the loop.
The unfolded expression inside a loop condition or expression is moved
or copied to inside the loop on the first traversal of the loop node,
and unfolding to if is deferred until a second traversal. This keeps the
code relatively simple.
BUG=angleproject:1167
TEST=WebGL 2 conformance tests,
dEQP-GLES2.functional.shaders.*select_iteration_count*
Change-Id: Ieffc0ea858186054378d387dca9aa64a5fa95137
Reviewed-on: https://chromium-review.googlesource.com/310230
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
15c2ac30
|
2015-11-09T15:51:43
|
|
Fix constructor parsing issues
After this patch, ANGLE no longer accepts constructors where any of
multiple parameters is sampler or void.
Also, structure array constructors with just one parameter are now
accepted.
Error message for a constructor with no parameters is also more
informative than before.
BUG=angleproject:1193
TEST=angle_unittests
Change-Id: I6b897973448cf500096f612b3b95dcc23aebc716
Reviewed-on: https://chromium-review.googlesource.com/311590
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
bbdeeb18
|
2015-11-12T15:42:16
|
|
Revert "D3D: Move some varying packing code into a new file."
Compile error:
c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\libangle\renderer\d3d\dynamichlsl.cpp(508) : error C3861: 'getSemanticInfo': identifier not found
c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\libangle\renderer\d3d\dynamichlsl.cpp(642) : error C3861: 'getSemanticInfo': identifier not found
BUG=angleproject:1202
This reverts commit d992cde27ea6ffd71205399c3ddb88c7085c99b4.
Change-Id: I11f34d2ac4cc047c397e45348cb9502676380be0
Reviewed-on: https://chromium-review.googlesource.com/312480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d992cde2
|
2015-11-10T14:42:08
|
|
D3D: Move some varying packing code into a new file.
Refactoring patch which moves code only. Work and full description
will follow in a subsequent CL.
BUG=angleproject:1202
Change-Id: I60346c516209a0517fc2bac38e0d04ff56bcbc3c
Reviewed-on: https://chromium-review.googlesource.com/311260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f0eb5bbb
|
2015-11-12T12:50:32
|
|
Revert "Display[GLX|CGL]: correctly set the config conformant bits"
Fixes build on Linux.
This reverts commit 46439bae5d441e13abf071ac209f310f2b044256.
Change-Id: Ie6da92e3ee6cc535f2c153a12af0aa63f6bea665
Reviewed-on: https://chromium-review.googlesource.com/312442
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
1d122789
|
2015-11-06T15:35:17
|
|
Fix constructor constant folding
The previous solution for constant folding constructors was significantly
overengineered and partially incorrect. Switch to a much simpler
constructor folding function that does not use an AST traverser, but
simply iterates over the constant folded parameters of the constructor
and doesn't do any unnecessary checks. It also reuses some code for
constant folding other built-in functions.
This fixes issues with initializing constant matrices with only a single
parameter. Instead of copying the first component of the constructor
parameter all over the matrix, passing a vec4 or matrix argument now
assigns the values correctly.
BUG=angleproject:1193
TEST=angle_unittests, WebGL conformance tests
Change-Id: I50b10721ea30cb15843fba892c1b1a211f1d72e5
Reviewed-on: https://chromium-review.googlesource.com/311191
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
7c3848e5
|
2015-11-04T13:19:17
|
|
Allow constant folding some non-constant expressions
This requires removing the assumption that constant folding implies
constness in the constant expression sense from various places in the
code.
This particularly benefits ternary operators, which can now be simplified
if just the condition is a compile-time constant.
In the future, the groundwork that is laid here could be used to implement
more aggressive constant folding of user-defined functions for example.
TEST=angle_unittests
BUG=angleproject:851
Change-Id: I0eede806570d56746c3dad1e01aa89a91d66013d
Reviewed-on: https://chromium-review.googlesource.com/310750
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
0ed0d8ac
|
2015-11-11T21:24:31
|
|
Revert "GLX backend: fallback to lesser swap_control extensions"
Compile error, whoops
This reverts commit 10ad877c41c05aa0764748844244ead6ebca6c1c.
Change-Id: Ic8c8b7945c7f702b91fc34ab6862e1aadb3e82e7
Reviewed-on: https://chromium-review.googlesource.com/312260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
10ad877c
|
2015-11-06T14:30:15
|
|
GLX backend: fallback to lesser swap_control extensions
We would like to use the EXT_swap_control extension to specify the swap
interval of each drawable independently. However open source drivers do
not expose this extension and instead expose the MESA and SGI versions
that have a global swap interval.
This commit changes the code to use the best swap_control extension it
can, potentially changing the swap interval on each swap buffers on
lesser extensions.
BUG=angleproject:1206
Change-Id: I48e40e443ff9a258fc33b38efb0acf6b1f3db103
Reviewed-on: https://chromium-review.googlesource.com/311244
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
46439bae
|
2015-11-09T15:00:39
|
|
Display[GLX|CGL]: correctly set the config conformant bits
Previously there was a TODO to check if we supported ES3 before setting
the conformant bitfield. Now it is done.
BUG=angleproject:1188
Change-Id: Iffe30ebb5538e205695acd619ca17918d8550f3c
Reviewed-on: https://chromium-review.googlesource.com/311690
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
28afae5d
|
2015-11-09T15:07:57
|
|
Rename LinkedVarying to D3DVarying.
Also move this type to D3D-only world. It was only used in the D3D
renderer and has specific stuff like register/semantic indexes.
Refactoring patch to clean up further work with Varyings.
BUG=angleproject:1202
Change-Id: I4b1d6899e9eef356efc7d11e9cd6cf88b234aa76
Reviewed-on: https://chromium-review.googlesource.com/311240
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
076ca26f
|
2015-11-06T13:04:15
|
|
D3D11: Implement fixed primitive restart with tri fans.
Similarly to line loops, we fully unpack the index data into a
triangle list.
BUG=angleproject:597
Change-Id: Icf91cb77df0a941640e34a975898543e1dac5752
Reviewed-on: https://chromium-review.googlesource.com/310501
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a313f7aa
|
2015-10-28T12:58:03
|
|
Refactor EGLDeviceEXT to remove renderer dependency
BUG=angleproject:1190
Change-Id: I38604de469c5f7efaf37bcebf20bc6425df35e62
Reviewed-on: https://chromium-review.googlesource.com/309512
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
18b9deb4
|
2015-11-05T12:14:50
|
|
Support writing initializers using HLSL literal syntax
Instead of using constructor functions to initialize variables, it is
better to use literal initializer syntax provided by HLSL when it is
possible. This way shader complexity is reduced and constant array
initialization doesn't have to go through as many AST transformations.
Before this patch, vec4 initialization would result in the following
kind of HLSL:
float4 f = float4(1.0, 2.0, 3.0, 4.0);
After this patch, it will be:
float4 f = {1.0, 2.0, 3.0, 4.0};
Before this patch, vec2 array initialization would result in the
following kind of HLSL:
float2 f[2] = {0, 0, 0, 0};
angle_construct_into_2_float2(f, float2(1.0, 2.0), float2(3.0, 4.0));
After this patch, it will be:
float2 f[2] = {1.0, 2.0, 3.0, 4.0};
BUG=angleproject:1094
BUG=541551
TEST=WebGL conformance tests
Change-Id: I9816a8d95a2cba3964922f6b561862d478da6145
Reviewed-on: https://chromium-review.googlesource.com/311160
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
26d84357
|
2015-11-02T11:08:16
|
|
Fix some EGL validation issues
BUG=angleproject:1207
Change-Id: I425397ca81dfd8be98ffdc5b874d978e7cf7758d
Reviewed-on: https://chromium-review.googlesource.com/310194
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
84f505db
|
2015-11-09T13:16:45
|
|
Revert "GLX backend: fallback to lesser swap_control extensions"
This reverts commit 26e3736fe30b9f67ee4b488d8a9d31ded1b679d3.
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0e39f492
|
2015-11-09T13:16:41
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Revert "Revert "Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3"""
This reverts commit 24db86441d148eb6a497b70c015296422ab48470.
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26e3736f
|
2015-11-06T14:30:15
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|
GLX backend: fallback to lesser swap_control extensions
Ideally we want to use EXT_swap_control as the code currently does as
it allows us to specify the swap interval of each drawable
independently. However open source drivers do not expose this extension
and instead expose the MESA and SGI versions that have a global swap
interval.
This commit changes the code to use the best swap_control extension it
can, potentially changing the swap interval on each swap buffers on
lesser extensions.
BUG=angleproject:1206
Change-Id: I251c6edf400aeeae5359a4370020e74b8e6cae51
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24db8644
|
2015-11-09T11:14:47
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Revert "Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3""
This reverts commit 45a7d64fd84a7cb292ff71890a61f8d2b7609aa4.
Change-Id: I2a8212c7507a7566baca200ed938d9e00f7103c2
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a4ff7f45
|
2015-11-06T10:51:50
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Revert "Revert "DisplayGLX: rework how glXCreateContextAttribsARB is called""
This reverts commit 2df979ed06df3be3785d179f5bbe12f85dee69dc.
Change-Id: Iff4ec858b8f42a4749cfc55749eb8f57b419f98f
Reviewed-on: https://chromium-review.googlesource.com/311271
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
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|
5576734a
|
2015-11-06T14:43:37
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|
Remove DynamicHLSL_unittest.cpp
For some reason it cause compile errors with clang on Windows,
potentially with a wrong include order.
BUG=None
Change-Id: I11e9ab4dcc9f601b7d61616c7f61786bec29df91
Reviewed-on: https://chromium-review.googlesource.com/311151
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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0d3537c2
|
2015-11-06T13:04:14
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|
D3D11: Implement ES3 primitive restart with line loops.
Unpack the index data into line strips, which can result in a
dynamically number of indices. To this end use a scratch vector in
Renderer11 so we don't end up allocating memory every draw call.
BUG=angleproject:597
Change-Id: Id3270611023cb6d163cd024e078d30ba5556e2ad
Reviewed-on: https://chromium-review.googlesource.com/310500
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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4dd1e55f
|
2015-11-06T14:23:24
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D3D11: Implement basic primitive restart.
D3D11 handles primitive restart similarly to OpenGL's fixed index,
with a couple differences. It can't be toggled off, so we need to
restrict the max element index (handled in a prior patch), and
for smaller buffer types we need to rewrite the index data.
BUG=angleproject:597
Change-Id: Ib890ce9b3f5511784138ea3953a384b1c483ca9e
Reviewed-on: https://chromium-review.googlesource.com/309639
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c4c74422
|
2015-11-04T09:39:47
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|
ES3: Don't validate precision qualifiers when linking UBOs.
According to the resolution of Khonos bug 10287, we shouldn't be
validating these precisions. Note that this is counter to the
current ESSL spec text, but there's an open action item to change
the spec language.
TEST=dEQP-GLES3.functional.shaders.linkage.uniform.block.differing_precision
BUG=angleproject:1088
Change-Id: Ib05dca792b89e57e90d3a5f9efdb3a202230f585
Reviewed-on: https://chromium-review.googlesource.com/310760
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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63e4e724
|
2015-11-06T19:15:11
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Revert "Using dirty bits notification for blend state"
Failing the dEQP-GLES3 tests:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/4036/
3 tests failed:
dEQP_GLES3.Default/functional_multisample_fbo_4_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
dEQP_GLES3.Default/functional_multisample_fbo_8_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
dEQP_GLES3.Default/functional_multisample_fbo_max_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
BUG=angleproject:1161
This reverts commit ff2ab571b00023926ce39a91bfe20e13578d1281.
Change-Id: Ibf61fc2c64ffc31778645bfe0292516b1f107397
Reviewed-on: https://chromium-review.googlesource.com/311243
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
dbfdca8f
|
2015-11-06T12:46:30
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|
Hash interface block names and field names.
BUG=544853
Change-Id: I4ca77ed87c15a168c696c15f2438ad21c00985f6
Reviewed-on: https://chromium-review.googlesource.com/310271
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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45a7d64f
|
2015-11-06T16:19:21
|
|
Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3"
Causes angle_end2end_tests failures on Mac
This reverts commit d63243f5be2ac7d8dafa6aea5b23e036074af397.
Change-Id: Idf25d7fe9f4162813a4fc67927191747f660fceb
Reviewed-on: https://chromium-review.googlesource.com/311041
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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d63243f5
|
2015-10-29T14:23:37
|
|
renderergl_utils: Require explicit location qualifier for OpenGLES3
BUG=525930
Change-Id: I591308078c5a392a527291419567a11241a8be17
Reviewed-on: https://chromium-review.googlesource.com/309636
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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121ea584
|
2015-11-04T17:00:33
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|
DisplayGLX: validate configs against the backing context's config
This is a step required before adding an ANGLE extension that will
allow passing the Visual ID to use for the context at display creation
time: the configs will have to be compatible with it even if the visual
has non-standard sizes.
BUG=522149
Change-Id: I85e8ee3b9072934c665bddfa2b461d26f8903ff3
Reviewed-on: https://chromium-review.googlesource.com/311220
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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91dbc188
|
2015-06-17T16:19:29
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|
Enable needed extensions in generated GLSL shaders and call them when possible.
reland: use the defined preprocessor function.
BUG=angleproject:1044
Change-Id: I6171708a2d55ec085ba2c598a1a863779842da6c
Reviewed-on: https://chromium-review.googlesource.com/311270
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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15200047
|
2015-11-04T16:56:31
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|
Fix issues in comma operator parsing
Always qualify comma operator result with EvqTemporary in ESSL3, as
specified.
Also, it is possible that in the future some expressions are qualified
as EvqConst but they'd still have side effects, in which case discarding
them when they're the left operand of the comma operator would be wrong.
This would be the case if ANGLE allowed "(a = b).length()" for example.
For this reason it is better to check whether the left node has side
effects, rather than check its const qualification, and only discard it
if it doesn't.
Also, Intermediate::addComma() never returns null, so there's no need to
check the result.
BUG=angleproject:1201
TEST=WebGL conformance tests
conformance/glsl/misc/sequence-operator-returns-constant.html
conformance2/glsl3/sequence-operator-returns-non-constant.html
Change-Id: Ibfbd92baa4910b14c0dc8f8a3c3008440d191cd6
Reviewed-on: https://chromium-review.googlesource.com/311171
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
0b2d2dcf
|
2015-11-04T16:35:32
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|
Move comma operator parsing to ParseContext
This change is pure refactoring. It will help with fixing comma operator
return value qualifier bug.
BUG=angleproject:911
BUG=angleproject:1201
Change-Id: I481c337adbaf789cc959c8a1106f99ad7275e1e5
Reviewed-on: https://chromium-review.googlesource.com/311170
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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cdeafd20
|
2015-11-05T14:59:18
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|
Fix missing init when parsing storage qualifier fails
When parsing a storage qualifier results in an error, the parser should
not leave the type uninitialized. Otherwise after recovering from the
error the parsed value could contain uninitialized memory, which could
cause flaky asserts in further parsing.
TEST=dEQP-GLES2.functional.shaders.functions.*
BUG=angleproject:1200
Change-Id: Ia3add76df243898e35fee97d01555b953cff8379
Reviewed-on: https://chromium-review.googlesource.com/311140
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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|
bf8a72f6
|
2015-11-03T16:34:45
|
|
When doing a LUMA blit, render to an intermediate texture.
Instead of rendering the swizzled result to the destination texture,
render to another intermediate texture and then CopyTexImage it into the
destination texture. Rendering to arbitrary mip levels of the destination
texture is not always supported but CopyTexImage-ing is.
BUG=angleproject:1113
Change-Id: I352a1fcc769ce92268744d3e7a6265dd2bfddb37
Reviewed-on: https://chromium-review.googlesource.com/310570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
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e7fcf1e3
|
2015-11-05T21:23:53
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|
Revert "Enable needed extensions in generated GLSL shaders and call them when possible."
This reverts commit 233b334213c1a4853e81f71ba90aa223b2a68dce.
Change-Id: Id99024b736324ad030ce63c5d0baae32b6d7f54b
Reviewed-on: https://chromium-review.googlesource.com/311181
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
233b3342
|
2015-06-17T16:19:29
|
|
Enable needed extensions in generated GLSL shaders and call them when possible.
BUG=angleproject:1044
Change-Id: Ife94d2258fb912974aa97484a0e30f289dd96734
Reviewed-on: https://chromium-review.googlesource.com/278324
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5b58cae2
|
2015-11-05T14:51:47
|
|
Revert "In D3D, cache static vertex buffers to prevent wasteful recreation"
Perf bisect traced performance regression to this CL:
8.1% regression in angle_perftests/DrawCallPerf_d3d9_null/score
6.2% regression in angle_perftests/DrawCallPerf_d3d11_null/score
BUG=angleproject:197
This reverts commit 868651d334d060458af13c7ff9211c2f72be0cad.
Change-Id: Iaba7eb4e574eb886496361e61fd5fe78ca14dcb8
Reviewed-on: https://chromium-review.googlesource.com/311150
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ff2ab571
|
2015-10-05T16:48:06
|
|
Using dirty bits notification for blend state
BUG=angleproject:1161
Dirty bit notifications are used in GL for state tracking, but not D3D.
Before, D3D would use memcmp to check a change in state for every call.
This showed up as a hot spot in the perf test runs. Hence, switching D3D
over to the dirty bit system similar to GL backend will help.
Change-Id: I482edc852f1dcc888af3038ff3a61916496a02bc
Reviewed-on: https://chromium-review.googlesource.com/305295
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Dian Xiang <dianx@google.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b1edc4f5
|
2015-11-02T17:20:03
|
|
Accept const array initialization in shader parsing
Array constructors are not folded, unlike all other constant expressions.
Change initializer parsing path so that it accepts constant initializers
whether they are folded or not.
Some parts need to be adapted to work with expressions that are qualified
as constant but that are not necessarily folded:
1. Identifier parsing
2. Indexing parsing
3. Field selection parsing
4. HLSL output for variable declarations
5. Determining unary operator result type
6. Determining binary operator result type
7. Determining built-in function call result type
8. Determining ternary operator result type
Corner cases that are not supported yet:
1. Using array constructors inside case labels
2. Using array constructors inside array size expressions
3. Detecting when a negative constant expression containing an array
constructor is used to index an array
In these cases being able to constant fold the expression is essential to
validating that the code is correct, so they require a more sophisticated
solution. For now we keep the old code that rejects the shader if ANGLE
hasn't been able to constant fold the case label or array size. In case of
indexing an array with a negative constant expression containing an array
constructor, ANGLE will simply treat it as a non-constant expression.
BUG=541551
BUG=angleproject:1094
TEST=dEQP-GLES3.functional.shaders.constant_expressions.* (all pass),
angle_unittests
Change-Id: I0cbc47afd1651a4dece3d68acf7ec72a01fdf047
Reviewed-on: https://chromium-review.googlesource.com/310231
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
e79b1e14
|
2015-11-04T16:36:37
|
|
D3D11: Restrict use of MAX_UINT element indexes.
We need to block the app from using MAX_UINT on D3D11 because we can't
disable primitive restart on this platform. Instead generate an
INVALID_OPERATION error, which is spec-compliant in ES3 because the
result is undefined behaviour. This is also compliant with WebGL which
explicitly defines an error here.
BUG=angleproject:597
Change-Id: I7ebc5371b63ff860dc6dddf79939e9629ebb2a3c
Reviewed-on: https://chromium-review.googlesource.com/309638
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
72028778
|
2015-10-30T10:31:54
|
|
DisplayGLX: on mesa only expose configs with the same depth-stencil
BUG=angleproject:1188
Change-Id: I19516cf3d037245144dfbe6fa2eed13a57aa6800
Reviewed-on: https://chromium-review.googlesource.com/309635
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
0b2e7461
|
2015-10-28T17:29:15
|
|
RendererGL: only support ES3 when GLSL packing builtins are available
BUG=angleproject:1188
Change-Id: I07638c52ef09ffc96d91eec25c32dd905207c49f
Reviewed-on: https://chromium-review.googlesource.com/309650
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
f25855c9
|
2015-11-03T11:06:18
|
|
Add a ValidationContext class helper.
This class is a wrapper around gl::Data, aka the metadata describing
a gl::Context. We can use it for unit-testing validation functions
by passing that through the validation methods instead of a Context,
and using mocks to expect certain errors.
BUG=angleproject:747
BUG=angleproject:597
Change-Id: I7bd85c7662860ba9a3a13406579a088d447e5631
Reviewed-on: https://chromium-review.googlesource.com/309637
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
82c29ed2
|
2015-11-03T13:06:54
|
|
Move variable identifier parsing to ParseContext
This change is purely refactoring existing functionality to make it
easier to change variable identifier parsing.
BUG=angleproject:911
BUG=541551
Change-Id: I282fbb66d40cd71fa0f4804e4a8e893744cd6bfc
Reviewed-on: https://chromium-review.googlesource.com/309724
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
08fc7732
|
2015-11-02T16:24:25
|
|
Update dEQP failing test expectations.
BUG=angleproject:1088
BUG=angleproject:1095
BUG=angleproject:1097
BUG=angleproject:1101
Change-Id: I40f4d5960ef52bb1049336d23da4034a41f2fe63
Reviewed-on: https://chromium-review.googlesource.com/310480
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f0915a89
|
2015-11-03T11:15:36
|
|
Fix standalone build in MSVS 2013
Range-based for loop saves the end iterator by assigning it to a
variable, so the iterator class needs to have a copy constructor at
least on some C++ compiler implementations.
The issue got introduced by a chain of three commits, so it's better to
just fix the issue rather than revert them all.
TEST=build on Windows
Change-Id: Ib6d8d7e97559838eaac44279454197445535f256
Reviewed-on: https://chromium-review.googlesource.com/309723
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
2df979ed
|
2015-11-02T22:08:57
|
|
Revert "DisplayGLX: rework how glXCreateContextAttribsARB is called"
Breaks dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_alpha
BUG=angleproject:1188
This reverts commit 31e60cf221801a60c052112b5a0bbcfad9b5f705.
Change-Id: Icf1fcd984832a813536fe63e385b3cf9f667d66b
Reviewed-on: https://chromium-review.googlesource.com/309801
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
c7a92fdb
|
2015-10-29T10:08:09
|
|
D3D11: Fix provoking vertex for flat triangle strips.
Triangle strips alternate the provoking vertex based on the
primitive, so use the primitive ID in the GS to determine this.
This might interact poorly with primitive restart, so we might have
to use a slow path for that.
BUG=angleproject:754
Change-Id: I4f6f520887d4c4c52d2ad020e6db148607f68325
Reviewed-on: https://chromium-review.googlesource.com/309156
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
31e60cf2
|
2015-10-28T16:09:03
|
|
DisplayGLX: rework how glXCreateContextAttribsARB is called
This patch adds handling of the EGL ANGLE platform api version display
attributes for better testing.
It makes the code more resilient by ignoring X11 errors that could crash
our program in the call to glXCreateContextAttribsARB.
It also makes sure that we always choose the most recent OpenGL version
available on the system.
BUG=angleproject:1188
Change-Id: I26e1bf6733215db6f5841b54c471f644e2b15e89
Reviewed-on: https://chromium-review.googlesource.com/309633
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
3e14e2b1
|
2015-10-29T14:38:53
|
|
D3D11: Fix basic provoking vertex flat shading cases.
The enables geometry shaders that correct for the flat shading on
provoking vertexes. It does not fix it for triangle strips, or in
conjunction with primitive restart (which is not yet implemented
in D3D11).
Also ensure we do not regress with flat shading enabled and transform
feedback. In cases where we use flat shading, do a double draw call,
first with an untransformed vertex stream, and no geometry shader,
then with the geometry shader enabled.
This also fixes the dEQP fragment output tests with ints.
BUG=angleproject:754
Change-Id: Ib37e8ec32d19db17ea5d4dc88158cdae0c956bfc
Reviewed-on: https://chromium-review.googlesource.com/309155
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f4b2c4fd
|
2015-10-29T14:38:54
|
|
Refactor DynamicHLSL geometry shader code more.
This refactor adds a typed iterator class for helping to iterate over
varying registers from packed varyings. We use the same iteration
logic in several places and it has a triple loop, so encapsulating
this into an iterator class keeps it cleaner.
The other change is to use std::stringstream in places where we would
return a std::string.
These refactorings will aid in subsequent work to implement provoking
vertex fixes and to refactor our varying packing algorithm.
BUG=angleproject:754
Change-Id: Id44a1f68ccd4edc3458f1cf514f5eab4b8cd4151
Reviewed-on: https://chromium-review.googlesource.com/309811
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
62c49f5d
|
2015-10-30T10:34:17
|
|
PbufferSurfaceGLX: avoid creating (0, 0)-sized pbuffers
It crashes on Mesa.
BUG=angleproject:1188
Change-Id: I1e1e3e696bfda0c127b683a620cbaf302087e43b
Reviewed-on: https://chromium-review.googlesource.com/309630
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5d91dda9
|
2015-06-18T15:47:46
|
|
Remove dynamic indexing of matrices and vectors in HLSL
Re-re-relanding after clang warning fix.
Re-re-landing with fix to setting qualifiers on generated nodes. The
previous version failed when a uniform was indexed, because it would
set the uniform qualifier on some of the generated nodes and that
interfered with the operation of UniformsHLSL.
Re-landing after fixing D3D9 specific issues.
HLSL doesn't support dynamic indexing of matrices and vectors, so replace
that with helper functions that unroll dynamic indexing into switch/case
and static indexing.
Both the indexed vector/matrix expression and the index may have side
effects, and these will be evaluated correctly. If necessary, index
expressions that have side effects will be written to a temporary
variable that will replace the index.
Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
allows undefined behavior. KHR_robust_buffer_access_behavior adds the
requirement that program termination should not occur and that
out-of-range reads must return either a value from the active program's
memory or zero, and out-of-range writes should only affect the active
program's memory or do nothing. This patch clamps out-of-range indices so
that either the first or last item of the matrix/vector is accessed.
The code is not transformed in case the it fits within the limited subset
of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
the restricted subset, even ESSL 1.00 shaders may require this
workaround.
BUG=angleproject:1116
TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
Change-Id: I9f6d7c7ecda8ac4dc3c30b39e15a9a0b5381c5a8
Reviewed-on: https://chromium-review.googlesource.com/310010
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4e31ad55
|
2015-10-29T10:32:57
|
|
D3D11: Add dynamic geometry shaders.
The geometry shader we want will depend on our current draw mode, and
if we're using flat shading in the shader. Without flat shading, we'll
still be using them only for point sprites, but for other primitive
types with flat shading enabled, we'll be using them to correct the
provoking vertex order with D3D11.
Note: no new features in this CL, those are turned on in follow-ups.
BUG=angleproject:754
Change-Id: Iabf13ffd582f5a7200ee0df5aa9c3671aa7b6ed4
Reviewed-on: https://chromium-review.googlesource.com/309154
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
76f8fa66
|
2015-10-29T10:32:56
|
|
Refactor Geometry Shader support to enable pass-through.
This should be a refactoring change only. The new code is exercised in
follow-up CLs.
BUG=angleproject:754
Change-Id: I99285e1e7772cae467013102f25c911ebc9f54a9
Reviewed-on: https://chromium-review.googlesource.com/309153
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1cc10903
|
2015-10-29T13:43:40
|
|
Removed Sleep( ) workaround for Windows Store builds
Visual Studio SDKs now include the ability for Windows Store applications to
use the Sleep( ) function.
Change-Id: Iaf2a978e778f82e918ba14a58bbb1807cc1fbaf4
Reviewed-on: https://chromium-review.googlesource.com/309890
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0c1d4403
|
2015-10-29T10:13:49
|
|
dEQP: Use full GTest name in non-standalone.
With crbug.com/509883 fixed, we can use the full test names.
BUG=509883
BUG=angleproject:1153
Change-Id: I62bf60fb5066de8c0cc118512ba0d9e9bbd94303
Reviewed-on: https://chromium-review.googlesource.com/309653
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a5f64de7
|
2015-10-30T12:31:00
|
|
Revert "Remove dynamic indexing of matrices and vectors in HLSL"
Failing build on Clang-win:
..\..\third_party\angle\src\compiler\translator\RemoveDynamicIndexing.cpp(128,43) : error: expected '(' for function-style cast or type construction
fieldType.setPrimarySize(unsigned char(indexedType.getRows()));
~~~~~~~~ ^
BUG=angleproject:1116
This reverts commit 7535b761dd4740c8e76b888d7c58c7cbeefd2083.
Change-Id: I7b502e3dcd45e17b7ed88fec18be702614d9ac65
Reviewed-on: https://chromium-review.googlesource.com/309772
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
42e9e599
|
2015-10-29T14:09:25
|
|
ProgramBinaryTest: use override where applicable
BUG=None
Change-Id: Ibb3c6ea919c34e967aaa5d475d6e05249d2ee6aa
Reviewed-on: https://chromium-review.googlesource.com/309810
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0984d111
|
2015-10-29T14:06:04
|
|
Replace _countof with ArraySize
This macro only exists on MSVC
BUG=None
Change-Id: I23204d1307279840a7f85a005da9ed5c324e7dae
Reviewed-on: https://chromium-review.googlesource.com/309800
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
1cf66a8d
|
2015-10-28T10:59:50
|
|
platform_glx: Add support for ARB_create_context_profile
BUG=angleproject:1188
Change-Id: I5a72ff3521c01b4da661a90f6d761da61b3aad60
Reviewed-on: https://chromium-review.googlesource.com/309631
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
868651d3
|
2015-08-31T15:31:18
|
|
In D3D, cache static vertex buffers to prevent wasteful recreation
BUG=angleproject:197
Change-Id: I66cd10609b2edbcf12b99530eafe1727511fe515
Reviewed-on: https://chromium-review.googlesource.com/296503
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
42590dd7
|
2015-10-28T11:16:41
|
|
Fix a typo in DisplayWGL
BUG=None
Change-Id: Ib9d43ced80f38c61f5936fb027433d9f2b4c7f98
Reviewed-on: https://chromium-review.googlesource.com/309632
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7c89d248
|
2015-10-13T12:45:59
|
|
Reland Fixed FL9_3 shaders that use glPointCoord without glPointSize.
This change fixes a Shader error on FL9_3 that reports
Vertex/Pixel Shader linkage signatures between stages
being incompatible when glPointCoord is used without glPointSize.
Change-Id: I107d06692c5375c07544038f5f4429c1e8d6e313
Reviewed-on: https://chromium-review.googlesource.com/305395
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
60ad73dc
|
2015-10-23T10:08:44
|
|
Add ASTC compressed texture format info to the GL layer.
BUG=angleproject:1185
Change-Id: Ie723687e0289812d6c2306589911b548ac321e22
Reviewed-on: https://chromium-review.googlesource.com/308491
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d55d283c
|
2015-10-27T13:59:19
|
|
Add a test for flat shader 'provoking vertex'.
The provoking vertex, or leading vertex, is the vertex in a triangle
which produces the value that gets used for a flat-shaded triangle.
Flat shading means the same value gets used for the entire triangle.
It seems as though D3D and OpenGL have different definitions of which
vertex is the leading/provoking one; GL says it is the *last* vertex
of a primitive, while while D3D says it is the first.
Additional complexity comes about from triangle strips, which switch
winding order, and primitive restart, which defines new primitives in
the middle of prior primitives.
BUG=angleproject:754
Change-Id: If1217cba33dabf3b1e4ad13fd639d049cb16fe44
Reviewed-on: https://chromium-review.googlesource.com/309152
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f541f529
|
2015-10-13T12:21:01
|
|
Fix parsing integers larger than 0x7FFFFFFF
Parsing should accept all values between 0 and 0xFFFFFFFF as specified in
ESSL 3.00 section 4.1.3.
When a signed literal is parsed, it's interpreted as if it specifies the
bit pattern of a two's complement integer. For example, parsing
"0xFFFFFFFF" results in -1. Decimal literals behave the same way, so for
example parsing "3000000000" results in -1294967296.
This change affects parsing of literals in ESSL 1.00 as well. In ESSL
3.00, an out-of-range integer literal now generates a compiler error.
Unit tests are added based on examples in the ESSL 3.00 spec and one
example in GLSL 4.5 spec that ESSL should match.
BUG=541550
TEST=angle_unittests
Change-Id: I82f8ef5cfa2881019a3f80d77ff99707d61c000d
Reviewed-on: https://chromium-review.googlesource.com/305420
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@google.com>
|
|
e3f3cf7b
|
2015-10-27T10:17:07
|
|
DisplayGLX: make the dummy pbuffer of size (1, 1)
This works around a Mesa crasher bug.
BUG=angleproject:1188
Change-Id: Ief7e6e841715cc04dea696bc1919d7a2d6fbc78d
Reviewed-on: https://chromium-review.googlesource.com/309141
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
c8947ea2
|
2015-10-27T10:16:39
|
|
FunctionsGLX: add glXGetCurrent(Drawable|Context) support
BUG=angleproject:1188
Change-Id: Ibf0fb4be3ec08cc43b2d9aba03a3d0fc12adce9d
Reviewed-on: https://chromium-review.googlesource.com/309140
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
e2cd53d6
|
2015-10-27T11:15:46
|
|
Implement primitive restart boolean query.
We have support for primitive restart in the GL renderer, but we
didn't complete support for the state query.
BUG=angleproject:1101
Change-Id: I4c6ad10642f7de1d09718c4582f1037782cced58
Reviewed-on: https://chromium-review.googlesource.com/309151
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
362df97f
|
2015-10-27T11:15:45
|
|
Update WebGL test expectations.
BUG=None
Change-Id: Id2a88bcfd9ebf8152704ca9fc66d8401d5db43e2
Reviewed-on: https://chromium-review.googlesource.com/309150
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ae69d7e1
|
2015-10-07T17:19:50
|
|
Output layout qualifiers in GLSL output
Output layout qualifiers for vertex shader attributes and fragment
shader outputs. This applies both to ESSL output and GLSL output. If
the source shader is in ESSL1, the code has no effect since there's
no layout information in the AST.
BUG=525930
TEST=angle_unittests, angle_end2end_tests
Change-Id: I48b3aa56116c15d11599b030eed4c45be2c8fc7e
Reviewed-on: https://chromium-review.googlesource.com/304550
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
839ce0b4
|
2015-10-23T13:13:12
|
|
Validate that compressed image formats are supported by the context.
This validation was previously acceptable because all renderers supported all
compressed formats in the format tables. Adding new formats that are not
universally supported would have caused failures in the dEQP negative API
tests.
BUG=angleproject:1185
Change-Id: I102a3286a351a7c8936527963a382d9673341fc0
Reviewed-on: https://chromium-review.googlesource.com/308490
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7535b761
|
2015-06-18T15:47:46
|
|
Remove dynamic indexing of matrices and vectors in HLSL
Re-re-landing with fix to setting qualifiers on generated nodes. The
previous version failed when a uniform was indexed, because it would
set the uniform qualifier on some of the generated nodes and that
interfered with the operation of UniformsHLSL.
Re-landing after fixing D3D9 specific issues.
HLSL doesn't support dynamic indexing of matrices and vectors, so replace
that with helper functions that unroll dynamic indexing into switch/case
and static indexing.
Both the indexed vector/matrix expression and the index may have side
effects, and these will be evaluated correctly. If necessary, index
expressions that have side effects will be written to a temporary
variable that will replace the index.
Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
allows undefined behavior. KHR_robust_buffer_access_behavior adds the
requirement that program termination should not occur and that
out-of-range reads must return either a value from the active program's
memory or zero, and out-of-range writes should only affect the active
program's memory or do nothing. This patch clamps out-of-range indices so
that either the first or last item of the matrix/vector is accessed.
The code is not transformed in case the it fits within the limited subset
of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
the restricted subset, even ESSL 1.00 shaders may require this
workaround.
BUG=angleproject:1116
TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
Change-Id: I16119f9092360fb72798f9550a6f4d3cfffdc92f
Reviewed-on: https://chromium-review.googlesource.com/308790
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
a33475b3
|
2015-10-26T13:08:58
|
|
Suppress failing textures tests in Linux dEQP.
BUG=angleproject:1020
Change-Id: Ia074186c2f80b41c5a02523b3b3f564cd09ec557
Reviewed-on: https://chromium-review.googlesource.com/308920
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
81820494
|
2015-10-26T13:18:51
|
|
Don't use static const & locals for format tables.
This hits an unimplemented feature in Clang. Work around this by using
values instead of references.
BUG=angleproject:1160
Change-Id: I94b08d8fd9a09bbbfbe4bcd1b6f9d7f0031ce18d
Reviewed-on: https://chromium-review.googlesource.com/308910
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bc781f31
|
2015-10-26T09:27:38
|
|
Re-re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers"
+ Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH
+ Include fix for Clang build break
BUG=angleproject:1186
Change-Id: I403a066e29614f532db6931755265d2ee088d442
Reviewed-on: https://chromium-review.googlesource.com/308746
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5296141b
|
2015-10-26T15:33:27
|
|
Revert "Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers""
Fails build on Clang because Caps.cpp defines a constructor
initializer out-of-order with the member variable order in the
header.
BUG=angleproject:1186
This reverts commit 7432321e03a70a99639b149f44cf80086feb4ea2.
Change-Id: I2840d02e6e7b6bbc76eb495b5462c43116a5c4a6
Reviewed-on: https://chromium-review.googlesource.com/308800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f71e6618
|
2015-10-23T10:28:24
|
|
Update dEQP-GLES2 expectations.
Some texture.mipmap.2d.projected are passing and
fbo.api.valid_texcube_attachments seems to pass.
BUG=angleproject:1026
BUG=angleproject:1020
Change-Id: I46ada896978cbb0a3bcbfb3985a5a50e4095ab98
Reviewed-on: https://chromium-review.googlesource.com/308391
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b066669d
|
2015-10-26T10:38:18
|
|
Revert "Remove dynamic indexing of matrices and vectors in HLSL"
This reverts commit 3766a40d6fda7e7190514ab7838a3f37169d863f.
This CL was causing crashes in UniformHLSL.cpp, where an internal
uniform "base" was attempted to be declared in HLSL. Was crashing
on an external WebGL 3D canvas page (http://www.taccgl.org/?dbg=t).
BUG=546686
Original commit message:
Re-landing after fixing D3D9 specific issues.
HLSL doesn't support dynamic indexing of matrices and vectors, so replace
that with helper functions that unroll dynamic indexing into switch/case
and static indexing.
Both the indexed vector/matrix expression and the index may have side
effects, and these will be evaluated correctly. If necessary, index
expressions that have side effects will be written to a temporary
variable that will replace the index.
Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
allows undefined behavior. KHR_robust_buffer_access_behavior adds the
requirement that program termination should not occur and that
out-of-range reads must return either a value from the active program's
memory or zero, and out-of-range writes should only affect the active
program's memory or do nothing. This patch clamps out-of-range indices so
that either the first or last item of the matrix/vector is accessed.
The code is not transformed in case the it fits within the limited subset
of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
the restricted subset, even ESSL 1.00 shaders may require this
workaround.
BUG=angleproject:1116
TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
Change-Id: I1d4b2e3888e91af7d5eebf743d12778698b6b903
Reviewed-on: https://chromium-review.googlesource.com/308770
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
587f3c35
|
2015-10-22T14:00:30
|
|
Refactor RendererD3D::applyShaders.
Reduce the argument count to make future refactorings easier.
BUG=angleproject:754
Change-Id: Ia8acfc2bc8f922ad6a115e198ea51a62710a422c
Reviewed-on: https://chromium-review.googlesource.com/307873
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
334d615f
|
2015-10-22T14:00:28
|
|
Fix up the style in DynamicHLSL a bit.
Use std::stringstream when possible, and use Context's caps instead
of the Renderer's.
BUG=angleproject:754
Change-Id: I2dc773709bbd612ab7ea372a358337c0a81869a3
Reviewed-on: https://chromium-review.googlesource.com/307872
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b2e2425a
|
2015-10-05T16:03:10
|
|
Fixed compilation on mingw.
BUG=angleproject:1184
This is reland of parts of commit 566273222683314d.
It also adds <algorithm> include in FunctionsWGL.cpp,
which is needed for std::find on GCC.
Change-Id: I852008087afa6b12da6e7e29934fa83390fded21
Reviewed-on: https://chromium-review.googlesource.com/308090
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|