Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 3f0ff409 | 2019-02-12 03:08:51 | Revert "Vulkan: Port renderer to Fuchsia" This reverts commit 991d1cfb5e5a2f20a46961da3ad85b95da30b88a. Reason for revert: Failing compile on the fuchsia bots on the ANGLE auto-roller. https://ci.chromium.org/p/chromium/builders/luci.chromium.try/fuchsia_x64/209198 In file included from ../../third_party/angle/util/fuchsia/ScenicWindow.cpp:10: In file included from ../../third_party/angle/util/fuchsia/ScenicWindow.h:13: In file included from gen/third_party/fuchsia-sdk/sdk/fidl/fuchsia/ui/policy/cpp/fidl.h:5: In file included from ../../third_party/fuchsia-sdk/sdk/pkg/fidl_cpp/include/lib/fidl/cpp/internal/header.h:12: ../../third_party/fuchsia-sdk/sdk/pkg/fit/include/lib/fit/function.h:135:6: error: extra ';' after member function definition [-Werror,-Wextra-semi] }; ^ 1 error generated. Original change's description: > Vulkan: Port renderer to Fuchsia > > Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan > renderer, as well as an implementation of OSWindow that renders > fullscreen for the test suite. > > Disallow use of the vulkan loader from third_party as Fuchsia uses a fork > of the loader and has not sent those changes upstream yet. > > Add a small wayland-inspired library libfuchsia-egl to provide a type > "struct fuchsia_egl_window" to use as EGLNativeWindowType. This type > combines a zx_handle_t to an image pipe channel and a surface size. > > Image pipes can only be used once to create a VkSurfaceKHR. This means we > have to recreate the pipe in tests that call eglCreateWindowSurface more > than once with a single OSWindow, or the second call will fail. Add a > resetNativeWindow() method to accomplish this. > > BUG=angleproject:2475 > TEST=angle_end2end_tests on Fuchsia > > Change-Id: I71a613a362dd1c8aada49a3c02ae461e064457bf > Reviewed-on: https://chromium-review.googlesource.com/c/1446496 > Commit-Queue: Michael Spang <spang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=spang@chromium.org,geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I2d9abefa9db5363ba63a17c1773d0e147040d055 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2475 Reviewed-on: https://chromium-review.googlesource.com/c/1465761 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| ad194995 | 2019-01-29 15:35:09 | Disable broken tests on Fuchsia This disables tests that do not work on Fuchsia. Most of them are related to cube maps which currently crash inside the intel driver. BUG=angleproject:2475, angleproject:3145, angleproject:3081 TEST=angle_end2end_tests on Fuchsia Change-Id: Ifc0be390c6d5c43a756e1afb6ced9e3bd5b6986e Reviewed-on: https://chromium-review.googlesource.com/c/1446497 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 991d1cfb | 2019-01-21 18:09:15 | Vulkan: Port renderer to Fuchsia Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan renderer, as well as an implementation of OSWindow that renders fullscreen for the test suite. Disallow use of the vulkan loader from third_party as Fuchsia uses a fork of the loader and has not sent those changes upstream yet. Add a small wayland-inspired library libfuchsia-egl to provide a type "struct fuchsia_egl_window" to use as EGLNativeWindowType. This type combines a zx_handle_t to an image pipe channel and a surface size. Image pipes can only be used once to create a VkSurfaceKHR. This means we have to recreate the pipe in tests that call eglCreateWindowSurface more than once with a single OSWindow, or the second call will fail. Add a resetNativeWindow() method to accomplish this. BUG=angleproject:2475 TEST=angle_end2end_tests on Fuchsia Change-Id: I71a613a362dd1c8aada49a3c02ae461e064457bf Reviewed-on: https://chromium-review.googlesource.com/c/1446496 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 6b695c3f | 2019-02-10 10:02:33 | Vulkan: Enable WebGLCompatiblityTest. Contains several useful tests including some that cover bugs with compressed texture support. And some uses of CopyTexImage. Bug: angleproject:2904 Bug: angleproject:2914 Change-Id: I90398ce2c513ace07cb9d414cd9a65c79e63aadb Reviewed-on: https://chromium-review.googlesource.com/c/1462058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 00f43c91 | 2019-02-09 11:41:12 | Vulkan: Suppress layer warnings about unbound outputs. This warning could pop up whenever an OpenGL app would write to a particular output and not bind an attachment. This is valid in OpenGL. Also it could happen when writing to gl_FragData instead of gl_FragColor. Since it's hard to fix every usage we can just suppress the warning. Also adds a way to change test platform warnings into errors. Bug: angleproject:2866 Change-Id: I9793f58121ac848d74d6b0131e79ebab2c70f45c Reviewed-on: https://chromium-review.googlesource.com/c/1462057 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 54ed8f0a | 2019-02-11 12:32:04 | Vulkan: Fix UtilsVk invalidating Context descriptors. Fixes a validation error and rendering artifact in the WebGL test: textures/misc/tex-image-and-sub-image-2d-with-array-buffer-view Only applies to masked clears when combined with draw calls using uniforms or textures. Also make it easier to inspect layer messages in the debugger. Bug: angleproject:2912 Change-Id: I4561895439221581b9dbc341d6de5d5a6c2096aa Reviewed-on: https://chromium-review.googlesource.com/c/1462056 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 3571ad49 | 2019-02-06 12:24:19 | Vulkan:Adding Cmd Buffer Reset tests Resetting cmd buffers in various ways to understand VK driver perf on various devices. Also includes some changes to get the chromium APK wrapper for angle_white_box_perftests compiling. Bug: angleproject:3137 Change-Id: I56bd163cdd6605ce09effe509a9c7ac5e0008e7a Reviewed-on: https://chromium-review.googlesource.com/c/1456482 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| fe59f6b5 | 2019-01-16 09:34:30 | Vulkan: Implement EGL Images for 2D and Renderbuffer sources. No support for non-zero mipmaps as sources yet. Suppress dEQP tests due to apparent driver bugs with scissored clears on depth or stencil attachments. BUG=angleproject:2668 Change-Id: Idaa5e70ce9b0c91232fbb989cbf4de1b9134aafb Reviewed-on: https://chromium-review.googlesource.com/c/1415010 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| abf6dbbb | 2019-02-08 13:24:10 | Disable MultithreadingTest on Vulkan This test applies to the OpenGL ES renderer only. Vulkan-only builds fail this tests because EGL_ANGLE_platform_angle_context_virtualization isn't provided. BUG=angleproject:2475 TEST=angle_end2end_tests on Fuchsia Change-Id: I4668d88a43a707cf385c78a0582a81cfd722ec90 Reviewed-on: https://chromium-review.googlesource.com/c/1461636 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 75d577fb | 2019-02-04 16:28:28 | Fixed Bug where array initialized with same name of previously declared variable fails on DirectX. Combined user defined variables with their unique ids to avoid overwriting same name variables of different scope. Bug: angleproject:2126 Change-Id: If9ad9e48f629d83b105d43ee28a50b8176d0e0a1 Reviewed-on: https://chromium-review.googlesource.com/c/1456484 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> | ||
| 38833111 | 2019-02-06 16:19:49 | Vulkan: implement eglSwapInterval Uses FIFO with interval 1 and mailbox/immediate with interval 0 (with a fallback to FIFO). An end2end test is added to make sure the present mode is correctly set. Bug: angleproject:2932 Change-Id: I45d2b1e551b5c63c42ca3c8964bd5e62abd2d459 Reviewed-on: https://chromium-review.googlesource.com/c/1456622 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 2b0553ce | 2019-02-08 10:07:21 | Implement EXT_instanced_arrays Bug: angleproject:3015 Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db Reviewed-on: https://chromium-review.googlesource.com/c/1452740 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| d058774b | 2019-02-08 13:32:10 | Refine Ozone suppression. It's possible that IsOpenGLES doesn't work SurfaceTest. Also there was a second failing test that should be skipped. Bug: angleproject:3138 Change-Id: I5950819c343ce1413f4617c4c410aaba42b5a268 Reviewed-on: https://chromium-review.googlesource.com/c/1459602 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e03498f2 | 2018-11-22 21:27:29 | Increase instanced draw testing. Fill some gaps in the ANGLE end2end instanced draw test. The only testing of points was on D3D11 and D3D11_FL9_3. There was little testing of number of instances and different divisors. Remove old one-off tests which are now redundant. Disable the D3D11_FL9_3 points test which was passing purely by chance. That code has bugs and only supports data from a buffer, while the test uses data in client memory. BUG=angleproject:2672 Change-Id: I5b5707a6fdd0960e81c25a2eb8ed96a1452d9868 Reviewed-on: https://chromium-review.googlesource.com/c/1450789 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| cd4f1fba | 2019-02-07 15:26:10 | Fix gtest main from including the wrong headers. We would accidentally propagate include directories to the test main target. This would show up as compile errors of the form: In file included from ../../third_party/angle/testing/gtest/include/gtest/gtest.h:10: ../../third_party/angle/third_party/googletest/src/googletest/include/gtest/gtest.h:303:22: error: no member named 'ImplicitlyConvertible' in namespace 'testing::internal' !internal::ImplicitlyConvertible<T, AssertionResult>::value>::type* ~~~~~~~~~~^ This fixes the GN properties such that we no longer get the wrong /testing/ and /third_party/googletest/ directories included. This regressed when glslang was rolled. Bug: angleproject:3088 Change-Id: I710f767cfe476454c10dacf2103b9203f1b5ee19 Reviewed-on: https://chromium-review.googlesource.com/c/1459596 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 2c94c1e3 | 2019-02-07 17:10:32 | Suppress EGLSurfaceTest.MessageLoopBugContext on Ozone. Bug: angleproject:3138 Change-Id: If82467a0ab98d2b2f77337be41b33ee817e44e58 Reviewed-on: https://chromium-review.googlesource.com/c/1459597 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| ab5acbd5 | 2019-01-23 13:58:09 | Vulkan: implement swapchain resizing Vulkan allows a swapchain to be created based off of an older swapchain that's still presenting, to support seamless window resizing. The old swapchain will remain alive (though no image can be acquired from it) and automatically cleaned once no image is being presented from it. The retired swapchain can be destroyed once all operations on its images are completed. We store the old swapchain next to the serial of submission that's used for CPU throttling and defer the destroy call until after `finishToSerial` for that serial is called. Bug: angleproject:2942 Change-Id: Ic62a5a57b712ffa2b087f5fecde0dc8942194075 Reviewed-on: https://chromium-review.googlesource.com/c/1435634 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 088e5217 | 2019-02-06 17:07:57 | Vulkan: Suppress flaky test on Nexus5X Bug: angleproject:3124 Change-Id: Idfcd84f92126eb7548f86f8c327887a34e3218a9 Reviewed-on: https://chromium-review.googlesource.com/c/1457025 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 603ad164 | 2018-12-04 07:34:23 | GLES1: dirty bit pass This CL introduces a coarse layer of dirty bits and on-demand sending of some uniforms to the underlying driver, instead of sending all uniforms every draw, which should improve performance in cases where not much is changing between draws. BUG=angleproject:2306 Change-Id: I530515dfad2e4be74c73d8659acd4fe5decaa8b0 Reviewed-on: https://chromium-review.googlesource.com/c/1361222 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com> | ||
| 36433590 | 2019-02-06 10:45:44 | Fix ShCompileTest.DecimalSepLocale failing on Linux/AMD Bug: angleproject:3132 Change-Id: I4bbaaab732cd64e6f2f44d6a09a236533a1abc20 Reviewed-on: https://chromium-review.googlesource.com/c/1456616 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| bf5dbd8d | 2019-02-05 16:41:41 | Skip WhitelistMatchesSupport test on Android. Seems to have issues with stranger configs like the Sheild TV. Bug: angleproject:2286 Change-Id: I12d0dedeee9fbaaecb7341d376200a1afc758f12 Reviewed-on: https://chromium-review.googlesource.com/c/1454331 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5f662c00 | 2019-01-31 13:53:59 | Fix unit test for setting locale creating malformed HLSL shader code Fix malformed HLSL shader code in other locales than classic Bug: angleproject:1433 Change-Id: I30bad0bd0cfda465ec7200e48e12800d7d8efd26 Reviewed-on: https://chromium-review.googlesource.com/c/1447862 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| e1a763d1 | 2019-01-25 15:43:33 | Vulkan: Implement basic barrier perf test There's a lot more that can go into this perf test, but it requires further work on the Vulkan back end. Bug: angleproject:2999 Change-Id: Iea62bfd09639af108674dcf0a9e7c9d36ccddcef Reviewed-on: https://chromium-review.googlesource.com/c/1437734 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| e923a63e | 2019-02-05 08:32:33 | Move ozone detection earlier in white list. Apparently IsOzone and IsLinux can both be true at the same time. This was confounding the config detection. Bug: angleproject:2286 Bug: chromium:928583 Change-Id: Ifd28242f396fd97447720b0c11caf8c1590f7222 Reviewed-on: https://chromium-review.googlesource.com/c/1454319 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d01c504e | 2019-02-04 21:52:09 | Fix issues with config whitelisting. The Android Shield TV confing was not properly initializing on ES1/Vulkan. Also Ozone configs were failing to initialize ES 3.0 contexts. Bug: angleproject:2286 Bug: chromium:928583 Change-Id: I7e54cdd1bf29791dffee3c70f7ebd3a1283eb5c4 Reviewed-on: https://chromium-review.googlesource.com/c/1453480 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 7085305f | 2019-02-04 17:47:04 | Use whitelist to filter test configs. Before we would try all the configs and filter those which fail to init. Now we gather the System Info and if successful check a list of supported configs. If System Info init fails we fall back to the prior method. This speeds up end2end tests init. It also allows for more reliable profile captures with VTune. It also will cause a test failure if a config unexpectedly fails. Previously we would silently pass without running the config's test. Includes a few changes: * D3D reference tests are disabled. They don't appear to be working. * Mac ES 3.1 is disabled due to lack of support. * WGL on AMD Windows is disabled due to lack of ES compatibility. * ES 3.2 contexts are explicitly disabled. * Vulkan is limited to ES 2.0. * The Windows GLES back-end is limited to NVIDIA with ES 2.0 & 3.0. * A unit test that verifies the whitelist matches availability. Bug: angleproject:2472 Change-Id: Ib72214bfbbff13c124fa15a6494d0aabb52f2e62 Reviewed-on: https://chromium-review.googlesource.com/c/1436168 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| eb67ca6e | 2019-02-04 11:18:54 | Improve EGLRecordableTest The initial implementation called eglInitialize() and eglTerminate() and didn't call ANGLETest::TearDown(). BUG=angleproject:2511 Change-Id: I563a84a72fe9bd20739519301023062f85446557 Reviewed-on: https://chromium-review.googlesource.com/c/1452529 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 3d6e3004 | 2019-02-01 15:43:59 | Implement EGL_ANDROID_recordable for Vulkan back-end. This initial implementation provides the extension, and always answers that the ANativeWindow is not recordable. BUG=angleproject:2511 Change-Id: Id3c57351dd1029bff7adf7166f9c82eee6e634b3 Reviewed-on: https://chromium-review.googlesource.com/c/1412507 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| c09ae15c | 2019-02-01 14:16:32 | Enable -Wextra-semi and -Wextra-semi-stmt. This will prevent users from accidentally making semicolon errors in the future. Bug: chromium:926235 Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9 Reviewed-on: https://chromium-review.googlesource.com/c/1446493 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 48d040e8 | 2019-01-18 10:43:45 | D3D11: Fix reads and writes to EGL image textures with mip offsets. RenderTarget11 knows how to render to a specific mip of a texture but if TextureStorage11 attempts to read or write to the backing resource directly it does not select the correct subresource index. This manifested in calls to glTexSubImage going to the wrong mip of the resource. Fix TextureStorage11::getSubresourceIndex to look up the correct subresource in TextureStorage11_EGLImage. Add a test to cover this case in ImageTest.MipLevels. BUG=angleproject:2668 Change-Id: Id9270ab3bf9f37c7c671639bb8b7ce9578daaed6 Reviewed-on: https://chromium-review.googlesource.com/c/1422058 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 794364eb | 2019-01-17 17:54:29 | Add test cases of image built-in functions Add test cases that image accesses a mipmap level of texture, meanwhile exposes two driver bugs. Bug: angleproject:1987 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: I4c43cdb97de8223d5e9af3757f41eb01eac81d0a Reviewed-on: https://chromium-review.googlesource.com/c/1415727 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| fa7ca18f | 2019-01-15 11:20:58 | Vulkan: Enable dEQP point limit raster test. This requires enabling a workaround in the ANGLE shader translator to clamp the point size. Bug: angleproject:2599 Change-Id: I3171bdca5dd2e5af965e94ee2a955f46f8d706da Reviewed-on: https://chromium-review.googlesource.com/c/1412235 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 915d4068 | 2019-01-28 18:15:43 | Roll dEQP (January/February 2019). Includes some new GLES tests added by kainino@. Bug: angleproject:3112 Change-Id: I0d81c8263eab3473dec49bb0cf3bca73cd38c6fb Reviewed-on: https://chromium-review.googlesource.com/c/1441051 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 82fddcb1 | 2019-01-18 14:27:43 | Vulkan: Implement GLsync and EGLSync fence syncs That is required in GLES 3 for GLsync and EGL_KHR_fence_sync and EGL_KHR_wait_sync (or EGL 1.5) for EGLSync. The two constructs (GLsync and EGLSync) have similar semantics and share the implementation on the Vulkan backend. The implementation of a fence sync object is achieved through the combined use of a vkEvent and the implicit vkFence inserted at the end of every submission. Imagine the following command buffer: glDraw : Draw glCreateSync: Set Event <-- insertion of fence sync glDraw : Draw : Signal Fence <-- implicit fence at the end of submission glFlush : Submit Assume the serial S is associated to this submission. The following hold: - If event is set, the fence sync is signaled - If S is already finished, the fence sync is signaled - If client is waiting on the sync and S is not yet flushed, there will be a deadlock (unless multi-threaded and another thread performs the flush). The event is used to implement server waits (glWaitSync), as vkEvent is the only entity the GPU can signal and wait on within the command buffer. The wait is inserted in the command graph without incurring a flush, i.e. the wait can be within the same command buffer as event set. The event however does not support CPU waits (glClientWaitSync). vkFence is the only entity the CPU can wait on. For client wait therefore, the following algorithm is used: - If the event is already set, there's no wait -> already signaled - If timeout is zero, there's no wait -> timeout expired - If S is not flushed, flush it to ensure forward progress. - Wait until S is finished -> condition satisfied / timeout expired. Bug: angleproject:2466 Change-Id: I678995a6139dd9533fa8ad361a3d292b202c52a4 Reviewed-on: https://chromium-review.googlesource.com/c/1422552 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 4b2e00f4 | 2019-01-28 23:37:55 | Suppress EmptyBuffer test on Android GLES. Seems to fail on the Pixel XL. Bug: angleproject:2861 Change-Id: Ic1690abccd867251e83c0ae5e38c2bbd1c41615b Reviewed-on: https://chromium-review.googlesource.com/c/1441774 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 0cb3b0f1 | 2019-01-28 09:55:20 | Vulkan: Use glslang's internal BUILD.gn. This retires the ANGLE BUILD.gn file for glslang. Also makes a few more repos sync from Chromium's copy using build overrides. This should speed up Chrome checkouts slightly. Bug: angleproject:3088 Change-Id: I530f28d9b13469bbe6471a4c61e7353d599d81ec Reviewed-on: https://chromium-review.googlesource.com/c/1422545 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 8922ac23 | 2018-12-14 13:44:29 | ES31: Enable glBindBufferRange on SSBOs in the D3D renderer This patch enables binding a subset of a buffer with glBindBufferRange on the D3D renderer. Bug: angleproject:2990 Test: angle_end2end_tests Change-Id: Ib15b6257891191e28801f52c539b8b2daa80fa68 Reviewed-on: https://chromium-review.googlesource.com/c/1409880 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4704eb02 | 2019-01-25 13:25:52 | Add possibility to track GPU time in perf tests This paves the way for perf tests that measure GPU performance. Bug: angleproject:2999 Change-Id: I9d49d3e1256d8d18514885ae63264a5fbc5c29d1 Reviewed-on: https://chromium-review.googlesource.com/c/1436839 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 4c94788c | 2019-01-28 11:12:31 | Suppress RobustBufferAccessBehaviorTest.EmptyBuffer on Pixel XL Vk BUG=angleproject:3109 Change-Id: Ib8565e7a99dea90bb5fc966ffe0606a8ebc62fcc Reviewed-on: https://chromium-review.googlesource.com/c/1436052 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| d51fbe34 | 2019-01-25 15:03:39 | Fold buffer access validation into extensions. We only need to perform vertex array buffer validation if the WebGL compatiblity extension is enabled and robust access is not available. Although sometimes the range checks are useful for determining undefined behaviour they are not required by the OpenGL spec. They also slow down state updates significantly. This migrates the OOR tests into specific WebGL tests. It also requires a change to a Chromium test on the passthrough decoder. Improves perf by about 10% in the Vulkan VBO state change test. Also fixes some robust resource access cases for D3D11. Bug: angleproject:3000 Change-Id: Ice37f38f01c2f27bf32ed55657a30e69d8508335 Reviewed-on: https://chromium-review.googlesource.com/c/1390362 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 59d756e5 | 2019-01-16 15:26:49 | Vulkan: Add a test for scissored depth and stencil clears. BUG=angleproject:3081 Change-Id: Ib6b17dbabdcb2a5ad5cf34b306bf5d3bd683ba0a Reviewed-on: https://chromium-review.googlesource.com/c/1415913 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 47ca1b2f | 2019-01-23 16:11:41 | Revert "Vulkan: Adding custom pool allocator" This reverts commit 05459e06fde5047ae8f5f90fe091c3255e6bc88e. Reason for revert: Clusterfuzz bugs flagged this commit Original change's description: > Vulkan: Adding custom pool allocator > > Copied pool allocator used by compiler to common and hooking it up as > custom allocator for CommandPools. Modified it to support reallocation. > > RendererVk now has a private poolAllocator and VkAllocationCallbacks > struct. The allocation callbacks are initialized to static functions > in RendererVk::initializeDevice() and then passed to CommandPool init() > and destroy() functions. > > Using the pool allocator saves Command Pool/Buffer clean-up time which > was showing us as a bottleneck is some cases. > > Bug: angleproject:2951 > Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4 > Reviewed-on: https://chromium-review.googlesource.com/c/1409867 > Commit-Queue: Tobin Ehlis <tobine@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=jmadill@chromium.org,tobine@google.com,ianelliott@google.com,syoussefi@chromium.org Change-Id: I363a351667c4dddef79833061790da90de477e70 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2951 Reviewed-on: https://chromium-review.googlesource.com/c/1430679 Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com> | ||
| 5313c8a8 | 2019-01-14 17:02:52 | Implement EGL_KHR_fence_sync and EGL_KHR_wait_sync EGL_KHR_fence_sync introduces the EGLSync object and associated create/destroy/clientWait functions. EGL_KHR_wait_sync adds the serverWait function on top of that. Bug: angleproject:2466 Change-Id: Iebb239a85c4471ea18b3c3a8a83b793af555e31d Reviewed-on: https://chromium-review.googlesource.com/c/1412261 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 828acb39 | 2019-01-22 15:01:55 | Enable ParallelCompile for Mac Linked in parallel, GLSLTest_ES3.LargeNumberOfFloat4Parameters fails on the Mac asan bots. It looks a driver bug caused by handling some long GLSL expressions. This works around it by breaking down the expression in the test from: return a0 + a1 + ... + alast; to: vec4 sum = vec4(0, 0, 0, 0); sum += a0; sum += a1; ... sum += alast; return sum; This also fixes a CGLPixelFormat leak, although it's irrelevant to the bot failures. BUG=922936 BUG=angleproject:3087 BUG=angleproject:3047 Change-Id: I20249ada43e9dd226f582a568ed4ed50a0e4375d Reviewed-on: https://chromium-review.googlesource.com/c/1426430 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> | ||
| 05459e06 | 2019-01-17 12:25:54 | Vulkan: Adding custom pool allocator Copied pool allocator used by compiler to common and hooking it up as custom allocator for CommandPools. Modified it to support reallocation. RendererVk now has a private poolAllocator and VkAllocationCallbacks struct. The allocation callbacks are initialized to static functions in RendererVk::initializeDevice() and then passed to CommandPool init() and destroy() functions. Using the pool allocator saves Command Pool/Buffer clean-up time which was showing us as a bottleneck is some cases. Bug: angleproject:2951 Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4 Reviewed-on: https://chromium-review.googlesource.com/c/1409867 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 37d2e606 | 2019-01-10 12:46:16 | Make BlobCache use independent from ANGLE_program_cache_control The decision to enable caching or not was based on the size of the cache as directed by eglProgramCacheResizeANGLE, which is incorrect for applications that only use the ANDROID_blob_cache extension. The new behavior is as follows: - If EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE is specifically requested and set to true, but the size of the cache is 0, caching is disabled for the context. - If EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE is specifically requested and set to false, caching is disabled for the context. - Otherwise, caching is left enabled for the context, although the cache possibly has a size of zero, which effectively disables it. During application execution, if the blob cache callbacks are set, the application cache will be used. Bug: 896406, angleproject:2516 Change-Id: Ic0cabda03fb6bf53994e86e3ede30afc8021d67e Reviewed-on: https://chromium-review.googlesource.com/c/1405708 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 6ae34889 | 2019-01-18 11:44:54 | Suppress test crashing on Mac ASAN AMD too. The initial suppression didn't apply to AMD but the test crashes there too. BUG=angleproject:3087 BUG=chromium:923399 Change-Id: I8ccffbb7746dd6fc6aa3eb6edaaef30aaae8c097 Reviewed-on: https://chromium-review.googlesource.com/c/1423057 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 15214423 | 2019-01-07 12:44:44 | ES31: Add top_level_array_stride support Bug: angleproject:1920 Change-Id: Id18c6cc1bb840c05f73a019156c462886f01d9eb Reviewed-on: https://chromium-review.googlesource.com/c/1396745 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 3159b2e5 | 2019-01-17 16:39:03 | Suppress test crashing on Mac ASAN. GLSLTest_ES3.LargeNumberOfFloat4Parameters/ES3_OPENGL started crashing after the parallel compile enablement on OpenGL and disabling the workers didn't fix it. BUG=angleproject:3087 Change-Id: I317b140e66b04102059486381ef70e16600fad12 Reviewed-on: https://chromium-review.googlesource.com/c/1419007 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 5fe7c5b9 | 2019-01-17 12:16:34 | Include common/platform.h where used Bug: 922443 Change-Id: I35b9e34266d4a15f8d0769c2770801b1b0511398 Reviewed-on: https://chromium-review.googlesource.com/c/1418091 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| b3bdd2ac | 2019-01-17 15:51:19 | Revert "Re-enable 2DArray Copy Texture Tests" This reverts commit 91b95ce0afbb55ebde1d39c2ed9632526ee365c5. Reason for revert: Tests passing in release but failing in Debug. https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Win10%20FYI%20Debug%20%28NVIDIA%29/2556 [ RUN ] Texture2DArrayCopy.SnormFormats/ES3_D3D11 Error getting extension string from EGL Window. ../../third_party/angle/src/tests/test_utils/ANGLETest.cpp(493): error: Expected equality of these values: (0x3000) Which is: 12288 eglGetError() Which is: 12289 Stack trace: Backtrace: StackTraceGetter::CurrentStackTrace [0x00AD4A9A+90] testing::internal::UnitTestImpl::CurrentOsStackTraceExceptTop [0x00AEAD5A+74] testing::internal::AssertHelper::operator= [0x00AEA86B+75] ANGLETestBase::swapBuffers [0x00A743C0+256] ANGLETestBase::ANGLETestTearDown [0x00A73817+167] ANGLETest::TearDown [0x00A7671A+26] angle::CopyTexture3DTest::TearDown [0x002A085D+29] [ FAILED ] Texture2DArrayCopy.SnormFormats/ES3_D3D11, where GetParam() = ES3_D3D11 (59 ms) [----------] 1 test from Texture2DArrayCopy (59 ms total) [----------] 3 tests from CubeMapTextureTest [ RUN ] CubeMapTextureTest.RenderToFacesConsecutively/ES2_D3D11_10_0 Assertion failed: mState.surfaceSet.empty(), file ../../third_party/angle/src/libANGLE/renderer/DisplayImpl.cpp, line 23 abort() has been called Received fatal exception EXCEPTION_BREAKPOINT Backtrace: Original change's description: > Re-enable 2DArray Copy Texture Tests > > Re-enables 3 tests that were previously failing on Nvidia hardware on > D3D11. The tests seem stable after a trybot driver update. > > Bug: angleproject:2896 > Change-Id: I17d76a5a67fd57ba7257ef22aa5a1371bf5ed55e > Reviewed-on: https://chromium-review.googlesource.com/c/1308735 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,brandon1.jones@intel.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:2896 Change-Id: I509756e8e6433fd3d04bc68a72e7cc7647485b56 Reviewed-on: https://chromium-review.googlesource.com/c/1417771 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 94d8a9a4 | 2019-01-17 08:47:57 | ES31: Enable several SSBO end2end tests on D3D11 This patch enables several SSBO tests on D3D11 in ANGLE end2end tests. Bug: angleproject:1951 Change-Id: I1ba78133e5bbe581e8330c1c43755c174e28bf39 Reviewed-on: https://chromium-review.googlesource.com/c/1415721 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> | ||
| a100d8f4 | 2018-12-29 16:39:55 | ParallelCompile: add GL backend support For GL backend, at first each worker thread must have a naitve context for its own to work in. These worker contexts have to be shared from the main context, so that all shader and program objects are seen in any context. This extends backend displays to create and destroy the worker contexts. RendererGL manages and allocates them to the worker threads. ShaderImpl has a new compile method added to do the actual glCompile work in worker thread. The ProgramGL's link method is broken down by introducing the LinkEventGL class. Bug: chromium:849576 Change-Id: Idc2c51b4b6c978781ae77810e62c480acc67ebb5 Reviewed-on: https://chromium-review.googlesource.com/c/1373015 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| bb4be1ad | 2019-01-16 14:43:45 | Suppress OcclusionQueriesTest.MultiContext on Win NVIDIA Vk BUG=angleproject:3080 Change-Id: I915778ee239755bfd8aadc25235d36cd52383415 Reviewed-on: https://chromium-review.googlesource.com/c/1415852 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 465d6090 | 2019-01-02 16:21:18 | Add GL_ANGLE_provoking_vertex on D3D11 and GL. This extension is a subset of GL_ARB_provoking_vertex without the QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query. Bug: angleproject:2829 Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77 Reviewed-on: https://chromium-review.googlesource.com/c/1410289 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| a5d2d55d | 2019-01-16 13:21:05 | Remove expected SSBO failures on Windows NVIDIA These failures no longer occur in version 411.95, the version that the drivers in testbots are currently being updated to. Bug: angleproject:2272 Change-Id: I826ab973ed6fe1a08372c8139676d2f7a328d47b Reviewed-on: https://chromium-review.googlesource.com/c/1411546 Reviewed-by: Joonatan Saarhelo FI <jsaarhelo@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 7098cff5 | 2019-01-15 18:33:42 | Make BUILD.gn targets into templates. This allows us to "globally" add and remove certain configs as long as we use the new templates. This simplifies the logic of adding configs for stuff like extra warnings and default include dirs. As well it simplifies removing certain common unwanted configs. Generally simplifies the logic in BUILD.gn. Will allow for easily suppressing the clang-plugins config instead of using a global setting in .gn. Then we can enable the additional warnings config-by-config. Also fixes some warnings that turned up after we enabled the extra warnings config in our tests. Also moves the dEQP tests main to be consistent with the other test main files. Bug: angleproject:3069 Change-Id: I5a8166cd0f5a7926822c171fcaf473fc86b3ffc1 Reviewed-on: https://chromium-review.googlesource.com/c/1409871 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| f3179a6a | 2018-07-12 16:22:06 | ES31: Implement bindImageTexture binds a single layer on D3D backend Dynamically generate image2D variables' declaration and function definition in libANGLE. Bug: angleproject:1987 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: Idacc756f7bd15f22eccb1d689e18e997f3e74159 Reviewed-on: https://chromium-review.googlesource.com/c/1142885 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| fc99468d | 2019-01-14 23:46:59 | Revert "Fix Android ASAN tests when is_component_build=false" This reverts commit e4a52cb53f877637ffb17677396d02d9f8a907a4. Reason for revert: No longer necessary after https://chromium-review.googlesource.com/c/chromium/src/+/1409558 Original change's description: > Fix Android ASAN tests when is_component_build=false > > Context in Chromium CL: > https://chromium-review.googlesource.com/c/chromium/src/+/1405277/ > > This CL must be landed first. > > BUG=chromium:916973 > R=thakis,cwallez,fjhenigman,geofflang,jmadill,ynovikov > > Change-Id: Icde4ec98c9031a262e0dfafa5cfe2a702c4c4e3e > Reviewed-on: https://chromium-review.googlesource.com/c/1405908 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Nico Weber <thakis@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> TBR=thakis@chromium.org,ynovikov@chromium.org,fjhenigman@google.com,geofflang@chromium.org,jmadill@chromium.org,cwallez@google.com,thomasanderson@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:916973 Change-Id: Ie9609db8e5d5f71acdc22d839b94f3e843bfe3ca Reviewed-on: https://chromium-review.googlesource.com/c/1410282 Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Nico Weber <thakis@chromium.org> | ||
| 91b95ce0 | 2018-10-30 12:32:25 | Re-enable 2DArray Copy Texture Tests Re-enables 3 tests that were previously failing on Nvidia hardware on D3D11. The tests seem stable after a trybot driver update. Bug: angleproject:2896 Change-Id: I17d76a5a67fd57ba7257ef22aa5a1371bf5ed55e Reviewed-on: https://chromium-review.googlesource.com/c/1308735 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| c2ee2ccb | 2019-01-11 10:39:15 | Vulkan: Don't support EGL_SWAP_BEHAVIOR_PRESERVED_BIT dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#no_draw dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#post_clear dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#post_render dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_clear dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_clear_post_clear dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_clear_post_render dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_render dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_render_post_clear dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap#pre_render_post_render Bug: angleproject:3051 angleproject:2716 Change-Id: I3607f45cd2f447fb0a95f91ffd9aa93000dfa18c Reviewed-on: https://chromium-review.googlesource.com/c/1407248 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com> | ||
| a3b64e86 | 2019-01-11 14:07:21 | Fix skip for InterleavedAttributeDataBenchmark on GL. Should be setting mSkipTest instead of calling abortTest(). Bug: 921004 Change-Id: I7bead806eef0c7825348d509a9dce7ed1bf34825 Reviewed-on: https://chromium-review.googlesource.com/c/1407250 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 92ee1f9f | 2019-01-11 08:02:07 | Suppress InterleavedAttributeDataBenchmark on GL. This is timing out on Intel. Would be nice to narrow the suppression but we don't have that check yet in perf tests. Bug: chromium:921004 Change-Id: Icb8bf2d1222b9ff9790877dc051797a1291ad02b Reviewed-on: https://chromium-review.googlesource.com/c/1406892 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e4a52cb5 | 2019-01-10 11:02:50 | Fix Android ASAN tests when is_component_build=false Context in Chromium CL: https://chromium-review.googlesource.com/c/chromium/src/+/1405277/ This CL must be landed first. BUG=chromium:916973 R=thakis,cwallez,fjhenigman,geofflang,jmadill,ynovikov Change-Id: Icde4ec98c9031a262e0dfafa5cfe2a702c4c4e3e Reviewed-on: https://chromium-review.googlesource.com/c/1405908 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| a3b2e71f | 2018-12-08 16:46:48 | ES31: Support for GL_BUFFER_DATA_SIZE on GL_ATOMIC_COUNTER_BUFFER in D3D This commit adds support for querying the GL_BUFFER_DATA_SIZE of GL_ATOMIC_COUNTER_BUFFER in the D3D renderer. Bug: angleproject:1729 Test: angle_end2end_tests Change-Id: Id6aae0d92c5e0960b2b245ba7d83970b04ba4eed Reviewed-on: https://chromium-review.googlesource.com/c/1399143 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 3f0c4a56 | 2019-01-10 10:20:35 | Vulkan: Faster state transitions. Implements a transition table from Pipeline Cache entry to state change neighbouring Pipeline Cache entries. We use a 64-bit mask to do a quick scan over the pipeline desc. This ends up being a lot faster than doing a full hash and memcmp over the pipeline description. Note that there could be future optimizations to this design. We might keep a hash map of the pipeline transitions instead of a list. Or use a sorted list. This could speed up the search when there are many transitions for cache entries. Also we could skip the transition table and opt to do a full hash when there are more than a configurable number of dirty states. This might be a bit faster in some cases. Likely this will be something we can add performance tests for in the future. Documentation is also added in a README file for the Vulkan back end. This will be extended over time. Improves performance about 30-35% on the VBO state change test. Bug: angleproject:3013 Change-Id: I793f9e3efd8887acf00ad60e4ac2502a54c95dee Reviewed-on: https://chromium-review.googlesource.com/c/1369287 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 29b49417 | 2019-01-07 14:03:06 | Make copy texture test more extensive By doing the copy multiple times, we exercise both paths where the destination is already initialized and when it's not. This adds tests for all combinations of formats and flags. Bug: angleproject:2958 Change-Id: I56afb44496acd1b4d5a8527f4dbee29afbac9c81 Reviewed-on: https://chromium-review.googlesource.com/c/1398643 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 6344d8ea | 2019-01-02 13:23:21 | Fix a crash on checking NVIDIA driver version with incorrect X11 DISPLAY Check if the display was valid (non-null Display pointer) before querying NVCTRL X11 extension. Bug: 840249 Change-Id: I299f87e2eb150d56649dd71c7becbe8f8abf7841 Reviewed-on: https://chromium-review.googlesource.com/c/1392906 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 5df1d281 | 2019-01-04 14:22:59 | Add std430 support (continue) This patch enables that the interface block information can be correctly collected in API side for std430 layout. So we can get right offset value when we use glGetProgramResourceiv to query. BUG=angleproject:1920 Change-Id: Ib936f6e25936c07c5bbc29f6b567d282a0f257c2 Reviewed-on: https://chromium-review.googlesource.com/c/1345891 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> | ||
| 86b0868d | 2019-01-05 19:12:26 | Enable RenderingProgramFailsWithProgramInstalled. Enable end2end test LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled on Vulkan. It works now because Vulkan was rolled and a shader with no output is now a warning instead of an error. BUG=angleproject:2648 Change-Id: Ie92d28b53c18a9a2b74fc2d1b951923512910a33 Reviewed-on: https://chromium-review.googlesource.com/c/1396264 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org> | ||
| f75e654d | 2019-01-05 16:28:34 | Add DrawElements on WGL perf test. Bug: angleproject:2995 Change-Id: I3ed814935ba587d260502b664976322a57f32d98 Reviewed-on: https://chromium-review.googlesource.com/c/1396502 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e4109f27 | 2018-12-13 16:25:53 | WebGL: validate texture format matches sampler type WebGL requires that drawing produces INVALID_OPERATION if a texture's format doesn't match the sampler type it is bound to. This is a little confusing because samplers have two attributes that could be called "type": addressing mode (2D/3D/Cube), and component format (float/signed/unsigned/shadow). ANGLE already handled checking the addressing mode; this change adds checking for the component format. Fixes WebGL conformance test conformance2/uniforms/incompatible-texture-type-for-sampler.html Bug: chromium:809237 Change-Id: I52ebfecd92625e3ee10274cb5f548d7e53de72dd Reviewed-on: https://chromium-review.googlesource.com/c/1377611 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org> | ||
| 1f56ed2a | 2019-01-03 15:24:22 | Add WGLWindow and WGL test configs. WGLWindow lets us use a Windows driver's bindings instead of ANGLE. This only works if the underlying driver supports OpenGL ES compatibility. Also adds the WGL headers, WGL XML, and a specialized WGL loader. Because of a small driver issue with NVIDIA I added a retry for the WGL Window initialization. Bug: angleproject:2995 Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec Reviewed-on: https://chromium-review.googlesource.com/c/1366021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 4e712be2 | 2019-01-03 13:53:59 | Refactor BlockLayoutEncoder APIs for std430. This splits HLSL SSBO access into two steps. First we compute a mapping from the collected SSBO variable names to TField pointers. Then during tree traversal we use a block encoding visitor class that uses the shader names to store BlockMemberInfo structures for the structures and variables. Each nested structure is traversed separately so that the BlockMemberInfo offsets are relative to the structure start rather than the enclosing block. The array stride for a structure is the size of the struct after all the alignment is included. This gives the correct results for the SSBO access chain in the HLSL code. It also will allow us to use the same encoding and visiting logic for SSBOs on the API side. Bug: angleproject:3024 Change-Id: I42b1db0e7547782ae77fe5f64a797f803f203f45 Reviewed-on: https://chromium-review.googlesource.com/c/1352731 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| ad398ee8 | 2019-01-03 13:01:08 | Free OSWindow and EGLWindow through helpers. This cleans up any potential problems with allocating and freeing resources in different shared objects or DLLs. Previously we were using a dynamically linked allocation function and then calling the standard delete function. Also adds a base class helper for EGLWindow. Will base the WGL Window class on this. Needed for running ANGLE tests against native drivers. Bug: angleproject:2995 Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0 Reviewed-on: https://chromium-review.googlesource.com/c/1393443 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 4627b370 | 2019-01-02 18:38:32 | Add gl null driver tests to DrawElements. Requires a couple tweaks to the back-end to be compatible with the null driver. Bug: angleproject:2966 Change-Id: Ia83651aabb0dd14b7d6f64152c276463a8fb28fc Reviewed-on: https://chromium-review.googlesource.com/c/1392392 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 48bbc53e | 2018-12-03 16:17:00 | ES31: Fix for reading back initialized SSBO buffers in D3D11 If a SSBO is initialized with data, a staging buffer was created. When the data was read back, it was read from the staging buffer instead of the GPU. This patch fixes that by making the UAV buffer the latest buffer. Bug: angleproject:2990 Test: angle_end2end_tests Change-Id: I43c8c85144c74cc9b317577b7c834e3f7e347f72 Reviewed-on: https://chromium-review.googlesource.com/c/1359712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 441649f7 | 2019-01-02 14:09:13 | Suppress flaky Linux/Intel/OpenGL test. SimpleStateChangeTestES31.DispatchImageTextureAThenTextureBThenTextureA/ES3_1_OPENGL Bug: angleproject:3044 Change-Id: I21a4e4dadcb1dea23d3a7b2e9089e395e33dc1cd Reviewed-on: https://chromium-review.googlesource.com/c/1392398 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| bbdeee91 | 2019-01-02 09:57:49 | Suppress FL 9_3 failing test. RobustBufferAccessBehaviorTest.RobustBufferAccessBehaviorTest Bug: angleproject:3042 Change-Id: I40186eeeb69ee2939844117b661209a433773db9 Reviewed-on: https://chromium-review.googlesource.com/c/1392396 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 76f66954 | 2018-12-18 17:59:00 | ES31: Fix the bug that SSBO is active but not statically used If a SSBO is active but not statically used, there will be no UAV slot is bound. So we should skip this kind of block. Bug: angleproject:1951 Change-Id: I4d813ddefcce6c31fa02701f26148eb21c00f380 Reviewed-on: https://chromium-review.googlesource.com/c/1381847 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> | ||
| 0c667215 | 2019-01-01 14:40:36 | Pass ErrorSet to ContextImpl constructor. This removes the need for the setErrorSet method. Also update some egl::Error TODO bugs. Bug: angleproject:2491 Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17 Reviewed-on: https://chromium-review.googlesource.com/c/1392393 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| ba319ba3 | 2018-12-29 10:29:33 | Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c3dc5d48 | 2018-12-30 12:12:04 | Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com> | ||
| 9f088621 | 2018-12-29 20:46:15 | Revert "Load entry points dynamically in tests and samples." This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f. Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624 Original change's description: > Load entry points dynamically in tests and samples. > > This CL adds a dynamic loader generator based on XML files. It also > refactors the entry point generation script to move the XML parsing > into a helper class. > > Additionally this includes a new GLES 1.0 base header. The new > header allows for function pointer types and hiding prototypes. > > All tests and samples now load ANGLE dynamically. In the future this > will be extended to load entry points from the driver directly when > possible. This will allow us to perform more accurate A/B testing. > > The new build configuration leads to some tests having more warnings > applied. The CL includes fixes for the new warnings. > > Bug: angleproject:2995 > Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 > Reviewed-on: https://chromium-review.googlesource.com/c/1359516 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2995 Reviewed-on: https://chromium-review.googlesource.com/c/1392381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 03923558 | 2018-12-29 10:29:33 | Load entry points dynamically in tests and samples. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 Reviewed-on: https://chromium-review.googlesource.com/c/1359516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| af4cef51 | 2018-12-28 16:56:47 | Improve CopyTexImageTest The test is enhanced to perform the copy multiple times. Initially, the copy creates a new texture from a 16x16 framebuffer. Then, a copy is made from another 16x16 framebuffer (which should not trigger the recreation of the texture). Finally, a copy is made from a 32x32 framebuffer (which should trigger the recreation of the texture). Bug: angleproject:2958 Change-Id: Idc934d6f3d6312a2122d079309a4c2ae2608ba7f Reviewed-on: https://chromium-review.googlesource.com/c/1392388 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| c5117571 | 2018-12-28 15:56:41 | Add test case for storage buffer When storage buffer bound is unchanged and shader writes it, buffer content should also be updated. Currently, this case cannot work normally on D3D backend. Bug: angleproject:2814 TEST=angle_end2end_tests.ComputeShaderTest.StorageBufferBoundUnchanged Change-Id: I6f25b7eac84c44392befaca61a33bdf2457f29f9 Reviewed-on: https://chromium-review.googlesource.com/c/1391880 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 3f01f53c | 2018-12-11 15:13:51 | ES31: Add state change tests for image This change adds dirty bit state change tests for image textures. Meanwhile, syncImages related codes are removed since syncTextures will do all texture states sync. Bug: angleproject:3015 Change-Id: I9b299c86af1d589e72c08c5d7c55ac74cc7833aa Reviewed-on: https://chromium-review.googlesource.com/c/1390596 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 7f6b3674 | 2018-12-24 20:09:20 | Disable null pointer arithmetic warnings for GLES1 conformance tests Required for the rest of Chromium to compile with the warning enabled. Bug: chromium:766891 Change-Id: Ie319df01599434011dc953532a30ad68d6a7c9a3 Reviewed-on: https://chromium-review.googlesource.com/c/1390659 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 84412860 | 2018-12-21 17:41:24 | Set dirty for uniform on D3D backend When uniform's value had been updated, set dirty and update its content on D3D backend. Bug: angleproject:2814 TEST=angle_end2end_tests.ComputeShaderTest .UniformDirty/ES3_1_D3D11 dEQP.GLES31/functional_image_load_store_cube* dEQP.GLES31/functional_image_load_store_3d* dEQP.GLES31/functional_image_load_store_2d_array* Change-Id: Ic135c140559925fe33790475d03dc608afa92384 Reviewed-on: https://chromium-review.googlesource.com/c/1387967 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> | ||
| 1e853266 | 2018-12-21 09:07:38 | Cache common DrawElements states. Similar to how we cache the base common draw states. This will improve DrawElements performance. Several state checks are optimized into a single 'if' check of a cached value. Also includes a regression test for mapping the element array buffer. Bug: angleproject:2966 Change-Id: Ia6e524a58ad6b7df2e455d67733e15d324b1b893 Reviewed-on: https://chromium-review.googlesource.com/c/1357150 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 2b35654d | 2018-12-20 12:43:37 | compiler: Fix const non-square matrix component mult. It seems like there weren't any dEQP tests for constant folding of nonsquare matrices component-wise multiplication. There were a couple bugs in our implementation which could lead to undefined behaviour. Fixes the code and cleans up a few style issues. Also includes a regression test. Bug: chromium:912505 Bug: chromium:912508 Change-Id: I7fb85d1404a32950fa9fe4c3bbba9edc9f38ddd1 Reviewed-on: https://chromium-review.googlesource.com/c/1387065 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 6f087e9e | 2018-12-19 16:10:49 | Modify end2end_tests main to not import ANGLETest.h. This will allow for easier dependency management in the build files. Bug: angleproject:2995 Change-Id: Ia3464bf622b861df03c3d06bcf1b34874a9a5400 Reviewed-on: https://chromium-review.googlesource.com/c/1385025 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 4638dc9d | 2018-12-17 13:13:49 | Re-land "Load correct libGLESv2 on Linux and Mac." Re-land fixes build to ensure commit_id is built before libEGL. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Bug: chromium:915731 Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab Reviewed-on: https://chromium-review.googlesource.com/c/1380511 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 720ca449 | 2018-12-17 14:04:10 | Pass GN header visibility check. This fixes a few things: * removes includes that weren't supposed to be present * scopes some compiler code into white_box_perftests * makes version.h/commit and angle_common id more visible * roll zlib to a version that passes check This should help prevent build problems from popping up in the downstream Chromium build. We could also potentially look at including gn check in our CQ recipe. Bug: chromium:915429 Change-Id: I350f543e16de13c84eb2c43260f4966d47185114 Reviewed-on: https://chromium-review.googlesource.com/c/1380771 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 0d218da4 | 2018-12-17 11:53:52 | Specify texture LOD in compute shader on D3D backend D3D does not define LOD in compute shader, so Sample() is not supported, try to use SampleLevel(). Bug: angleproject:2756 TEST=angle_end2end_tests.ComputeShaderTest .TextureFunction/ES3_1_D3D11 dEQP.GLES31/functional_image_load_store_2d_store* Change-Id: I63e707d2b56e807cfe766cc21bc6b0819982ce80 Reviewed-on: https://chromium-review.googlesource.com/c/1379672 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 4622905b | 2018-12-10 13:31:00 | ES31: Add atomic memory functions for SSBO Due to SSBO is translated to RWByteAddressBuffer in HLSL, the corresponding atomic memory functions atomic* will be translated to RWByteAddressBuffer.Interlocked*. The translation is like below: atomicAdd(instanceName.data[0], 5u); // becomes uint _ssbo_atomicAdd_uint(RWByteAddressBuffer buffer, uint loc, uint value) { uint original_value; buffer.InterlockedAdd(loc, value, original_value); return original_value; } _ssbo_atomicAdd_uint(_instanceName, 0 + 16 * 0, 5); Bug: angleproject:1951 Change-Id: If2af8bedb67a4135b443d2512d43c6058a78888d Reviewed-on: https://chromium-review.googlesource.com/c/1370676 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> | ||
| 175d918a | 2018-12-16 19:53:23 | Revert "Load correct libGLESv2 on Linux and Mac." This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1. Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006 Original change's description: > Load correct libGLESv2 on Linux and Mac. > > libEGL was implicitly loading libGLESv2 on startup. This is bad > because on platforms like Linux and Mac we could sometimes use the > incorrect rpath. This in turn meant we needed workarounds like using > "_angle" extensions to our shared objects to get the correct loading > behaviour. > > Fix this by loading libGLESv2 dynamically in libEGL. We build the > loader automatically from egl.xml. The loader itself is lazily > initialized on every EGL entry point call. This is necessary because > on Linux, etc, there is no equivalent to Windows' DLLMain. > > We also use an EGL.h with different generation options so we have the > proper function pointer types. A README is included for instructions > on how to regenerate EGL.h. > > The entry point generation script is refactored into a helper class > that is used in the loader generator. Also adds the libGLESv2 versions > of the EGL entry points in the DEF file on Windows. This allows them to > be imported properly in 32-bit configurations. > > Also fixes up some errors in ANGLE's entry point definitions. Also > includes a clang-format disable rule for the Khronos headers. > > This CL will help us to run ANGLE tests against native drivers. > > Bug: angleproject:2871 > Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572 > Reviewed-on: https://chromium-review.googlesource.com/c/1370725 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2871 Reviewed-on: https://chromium-review.googlesource.com/c/1378887 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| dd815b62 | 2018-12-15 10:39:00 | Load correct libGLESv2 on Linux and Mac. libEGL was implicitly loading libGLESv2 on startup. This is bad because on platforms like Linux and Mac we could sometimes use the incorrect rpath. This in turn meant we needed workarounds like using "_angle" extensions to our shared objects to get the correct loading behaviour. Fix this by loading libGLESv2 dynamically in libEGL. We build the loader automatically from egl.xml. The loader itself is lazily initialized on every EGL entry point call. This is necessary because on Linux, etc, there is no equivalent to Windows' DLLMain. We also use an EGL.h with different generation options so we have the proper function pointer types. A README is included for instructions on how to regenerate EGL.h. The entry point generation script is refactored into a helper class that is used in the loader generator. Also adds the libGLESv2 versions of the EGL entry points in the DEF file on Windows. This allows them to be imported properly in 32-bit configurations. Also fixes up some errors in ANGLE's entry point definitions. Also includes a clang-format disable rule for the Khronos headers. This CL will help us to run ANGLE tests against native drivers. Bug: angleproject:2871 Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572 Reviewed-on: https://chromium-review.googlesource.com/c/1370725 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 9a51daf6 | 2018-12-14 17:32:21 | Fix angle_apk build Bug: angleproject:2995 Change-Id: I277a36b58dc6e0a9268b43d89e1da46635b5e1d1 Reviewed-on: https://chromium-review.googlesource.com/c/1378691 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> |