|
d6afeadd
|
2021-08-30T14:44:59
|
|
Vulkan: Make descriptor set bindings consistent across shader stages
Previously if a uniform or uniform block was used in a program's
shader, a different descriptor set binding index would be used
for each linked shader stage. Now, the bindings chosen for
uniforms and blocks of the same name will be identical.
This change also updates mActiveImagesMask in ProgramExecutable
for separable programs.
Bug: angleproject:4512
Tests: KHR-GLES3*.core.geometry_shader.api.max_image_uniforms
ProgramPipelineTest31.MaxFragmentShaderStorageBufferObjects
ProgramPipelineTest31.MaxFragmentUniformBufferObjects
ProgramPipelineTest32.MaxGeometryImageUniforms
GeometryShaderTestES32.MaxGeometryImageUniforms
Change-Id: I3662d06b4dec284f4c51c6047e6b684b82925e3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068381
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
4cdbdf90
|
2021-03-25T18:54:50
|
|
Vulkan: Assign XFB location first then assign varying location
Varying location is determined based on XFB location. If the transform
feedback stage is Vertex, there is no problem. But if the transform
feedback stage is GS or TES, previous implementation can cause shader
interface mismatch.
Bug: angleproject:5557
Test: KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
Change-Id: I1ecc7913a178c9e674307c528d1bdf13aabcb665
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2784713
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
776c6015
|
2021-02-26T00:00:57
|
|
Vulkan: Call glslang at compile time
With this change, the ANGLE translator immediately compiles the
generated GLSL into SPIR-V with glslang and discards the source. This
is in preparation for generating SPIR-V directly, by making the frontend
and backend already able to digest it.
This change also allows the expensive glslang calls to be parallelized,
improving the following perf test by about 20%:
LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread
Previously, the test was run as such in the Vulkan backend:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
<---
<---------------------
Link
glslang
for
shader1
glslang
for
shader2
Done
With this change, it is run as such:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
glslang glslang
<---
<---------------------
Link
Done
glslang_wrapper_utils no longer interacts with glslang! A rename will
follow.
Bug: angleproject:4889
Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c7c38731
|
2021-03-04T15:04:07
|
|
Vulkan: Move SpirvBlob definition to common/
For use by the translator.
Bug: angleproject:4889
Change-Id: Ie95cafd3cfcdde50acc5d26d3c00e6574186a805
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2737276
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8844599f
|
2020-09-11T22:41:36
|
|
Vulkan: Create unresolve shader directly in SPIR-V
Per issue 4889, dependency to glslang is being dropped. This change
generates the unresolve UtilsVk shader directly in SPIR-V.
This shader is trivial and contains repeating patterns per attachment.
As a result, generating its SPIR-V is exceptionally simple. The SPIR-V
in this change is first generated by glslang validator and is then
adapted for autogeneration.
See comments in the code for details.
Bug: angleproject:4889
Change-Id: I48dd77ae04e1035c05a8aef7bf2f161e105ae2a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407179
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
77637f2d
|
2021-02-19T15:18:52
|
|
Vulkan: Generate xfb support code in SPIR-V for emulation path
This change moves the code generation at link time from source code to
SPIR-V. As a result, transform feedback extension and emulation paths
are more similarly handled before SPIR-V transformation (they both store
information identically in the ShaderInterfaceVariableInfoMap).
This change gets rid of the @@ XFB-OUT @@ marker. With no source code
generation at link time, shader compilation can be moved to
glCompileShader time.
Bug: angleproject:4888
Change-Id: I8cdb89c22b57ce48cf5d226b8e41622d9d550d46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2713269
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a8a2a71b
|
2021-02-01T17:18:18
|
|
Vulkan: Support y-flip with no driver support.
We can reuse the surface rotation matrix code to do the y-flip.
This requires the SPIR-V transformation support. Because not
all rotations are encoded into the table we can only support
rotation with the driver support for y-flip (currently).
Includes some very minimal regression testing. This work is
targeted towards supporting vk-portability implementations
which are not as up-to-date with Vulkan features.
Bug: angleproject:5596
Change-Id: I270fa1efc03267551d28df33ddac9972e1343d60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665892
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6cc845bb
|
2020-12-07T18:14:50
|
|
Vulkan: Add support for EXT_blend_func_extended
This implementation utilizes vulkan's dualSrcBlend
feature. Expose this extension if the underlying vulkan
backend allows the use of this feature.
Test: angle_end2end_tests --gtest_filter=EXTBlendFuncExtendedDrawTest*
Bug: angleproject:5074
Change-Id: I7d2f611df89d65e5cac35158cb5f41a0ebd58aae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2593151
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
de53e308
|
2021-01-26T12:44:04
|
|
Metal: Fix XFB failures on ARM.
Metal back-end needs to generate 2 versions of XFB shader:
- one version without XFB emulation code for rasterized draw.
- one version with XFB emulation code for draws with rasterization
disabled.
Based on a change by le.hoang.q@gmail.com
Bug: chromium:1167763
Change-Id: I2858859e15b18701fadff09092bb08778c4a7e64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2648636
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b912eec5
|
2020-11-27T11:08:41
|
|
Vulkan: Support GL_EXT_tessellation_shader.
Shader translator changes done in http://crrev.com/c/2633936
Adds a new DIRTY_BIT_PATCH_VERTICES state to Context.
Supportes state query and transform feedback.
4 test suppressions remain as follow-up fixes.
Adds a new varying packing mode for a simple Vulkan rule set.
Based on work by Mohan Maiya (m.maiya@samsung.com).
Test: dEQP-GLES31.functional.tessellation.*
Bug: angleproject:3572
Change-Id: I4cad2cca30adb754fd12c83027673906541f566a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568234
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
beea4050
|
2021-01-16T11:32:50
|
|
Reland "Vulkan: Generate gl_Position.z correction in SPIR-V"
This reverts commit e3c357369f970a94759074418670de2ef131dcb8.
Reason for revert: Fixed parent CL
Original change's description:
> Revert "Vulkan: Generate gl_Position.z correction in SPIR-V"
>
> This reverts commit 1e4f8b02ae0603e7034c37e0ff6cee39c38771a9.
>
> Reason for revert:
> Earlier CL breaks pre-rotation:
> https://chromium-review.googlesource.com/c/angle/angle/+/2598584
>
> Original change's description:
> > Vulkan: Generate gl_Position.z correction in SPIR-V
> >
> > Instead of having the translator output code to transform gl_Position.z
> > to Vulkan clip space in the vertex stage, this change makes the SPIR-V
> > transformer perform this operation on the last geometry stage.
> >
> > An alternative solution would be to generate this transformation in the
> > translator in every geometry stage, each controlled by a separate
> > specialization constant. This change avoids unnecessary modifications
> > to earlier stages. Additionally, the transformer is already modifying
> > gl_Position.xy for pre-rotation, so the addition of a small
> > transformation of gl_Position.z in the same spot is rather trivial.
> >
> > Bug: angleproject:5479
> > Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I3bdf3d6f743125eaf552608f2664b715bd6935c5
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:5479
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634203
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because this is a reland.
Bug: angleproject:5479
Change-Id: Id23052b8fc6bffa5bab20cb93eb21ea49a0f80d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633710
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dfd9bdfd
|
2021-01-16T11:32:30
|
|
Reland "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
This reverts commit 3d39b7c5eab88c420d982155ffbb6181c678ceea.
Reason for revert: Fixed interaction with the
`forceDriverUniformOverSpecConst` workaround.
Original change's description:
> Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
>
> This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d.
>
> Reason for revert:
> Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape.
>
> Original change's description:
> > Vulkan: Generate gl_Position pre-rotation in SPIR-V
> >
> > Instead of having the translator output pre-rotation code in the vertex
> > stage based on a specialization constant, this change makes the SPIR-V
> > transformer perform pre-rotation of gl_Position on the last geometry
> > stage.
> >
> > An alternative solution would be to generate pre-rotation code in the
> > translator in every geometry stage, each controlled by a separate
> > specialization constant. This change avoids unnecessary modifications
> > to earlier stages. The generated shaders are also smaller, as they
> > don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
> > transformer knows the pre-rotation at transformation time, so it can
> > simply use swizzles to achieve the same results.
> >
> > This also ties in with upcoming changes which move gl_Position.z
> > correction to the last geometry shader stage, which is trivially done
> > piggy-backing on the infrastructure in this change.
> >
> > Bug: angleproject:5478
> > Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:5478
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Bug: angleproject:5478
Change-Id: I7c5eaeef03d9520abd36a1c4a766b6abbf4fdb45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633709
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
60015ff6
|
2021-01-14T02:03:07
|
|
Vulkan: Redo RewriteStructSamplers
This transformation is split into two. The first transformation solely
takes out the samplers out of structs, and potentially generates array
of array of samplers. A second transformation is added that takes any
array of array of opaque uniforms and flattens it.
A follow up change will simplify RewriteAtomicCounters which also
handles array of arrays (which is no longer possible), and removes
dependency on shaderStorageBufferArrayDynamicIndexing.
Bug: angleproject:2703
Bug: angleproject:3881
Bug: angleproject:4071
Bug: angleproject:4211
Change-Id: I352bb2bbe65ac49f4d7d753c0ba3160fa3cc925a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628138
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3d39b7c5
|
2021-01-16T00:15:14
|
|
Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d.
Reason for revert:
Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape.
Original change's description:
> Vulkan: Generate gl_Position pre-rotation in SPIR-V
>
> Instead of having the translator output pre-rotation code in the vertex
> stage based on a specialization constant, this change makes the SPIR-V
> transformer perform pre-rotation of gl_Position on the last geometry
> stage.
>
> An alternative solution would be to generate pre-rotation code in the
> translator in every geometry stage, each controlled by a separate
> specialization constant. This change avoids unnecessary modifications
> to earlier stages. The generated shaders are also smaller, as they
> don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
> transformer knows the pre-rotation at transformation time, so it can
> simply use swizzles to achieve the same results.
>
> This also ties in with upcoming changes which move gl_Position.z
> correction to the last geometry shader stage, which is trivially done
> piggy-backing on the infrastructure in this change.
>
> Bug: angleproject:5478
> Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5478
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
e3c35736
|
2021-01-16T00:12:54
|
|
Revert "Vulkan: Generate gl_Position.z correction in SPIR-V"
This reverts commit 1e4f8b02ae0603e7034c37e0ff6cee39c38771a9.
Reason for revert:
Earlier CL breaks pre-rotation:
https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Original change's description:
> Vulkan: Generate gl_Position.z correction in SPIR-V
>
> Instead of having the translator output code to transform gl_Position.z
> to Vulkan clip space in the vertex stage, this change makes the SPIR-V
> transformer perform this operation on the last geometry stage.
>
> An alternative solution would be to generate this transformation in the
> translator in every geometry stage, each controlled by a separate
> specialization constant. This change avoids unnecessary modifications
> to earlier stages. Additionally, the transformer is already modifying
> gl_Position.xy for pre-rotation, so the addition of a small
> transformation of gl_Position.z in the same spot is rather trivial.
>
> Bug: angleproject:5479
> Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I3bdf3d6f743125eaf552608f2664b715bd6935c5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5479
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634203
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
1e4f8b02
|
2020-12-21T23:47:47
|
|
Vulkan: Generate gl_Position.z correction in SPIR-V
Instead of having the translator output code to transform gl_Position.z
to Vulkan clip space in the vertex stage, this change makes the SPIR-V
transformer perform this operation on the last geometry stage.
An alternative solution would be to generate this transformation in the
translator in every geometry stage, each controlled by a separate
specialization constant. This change avoids unnecessary modifications
to earlier stages. Additionally, the transformer is already modifying
gl_Position.xy for pre-rotation, so the addition of a small
transformation of gl_Position.z in the same spot is rather trivial.
Bug: angleproject:5479
Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0f86b196
|
2020-12-21T22:54:05
|
|
Vulkan: Generate gl_Position pre-rotation in SPIR-V
Instead of having the translator output pre-rotation code in the vertex
stage based on a specialization constant, this change makes the SPIR-V
transformer perform pre-rotation of gl_Position on the last geometry
stage.
An alternative solution would be to generate pre-rotation code in the
translator in every geometry stage, each controlled by a separate
specialization constant. This change avoids unnecessary modifications
to earlier stages. The generated shaders are also smaller, as they
don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
transformer knows the pre-rotation at transformation time, so it can
simply use swizzles to achieve the same results.
This also ties in with upcoming changes which move gl_Position.z
correction to the last geometry shader stage, which is trivially done
piggy-backing on the infrastructure in this change.
Bug: angleproject:5478
Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c07ef602
|
2021-01-05T12:26:05
|
|
Vulkan: Move xfb buffer decl to translator in emulation path
This makes @@ XFB-DECL @@ empty on this path. Ultimately, this is
working towards removing both @@ XFB-DECL @@ and @@ XFB-OUT @@ macros
for both the emulation and extension paths, allowing the shaders to be
compiled at compile time rather than link time.
Bug: angleproject:3606
Change-Id: If16e9d92c419a04ecd3094481ed546d0708cdb43
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611305
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d654ac9b
|
2020-12-30T12:28:41
|
|
Program: Support multiple varying packings.
Instead of using a single varying packing for all program stages,
we switch to using a varying register packing for each pair of
input/output shaders. This allows several valid use cases that use
many varying to succeed. For instance Geometry Shaders have both
an input and output varying packing. With tessellation shaders the
upper bound of valid varying packings in one Program goes up even
more.
We keep multiple varying packings at once inside a new
"ProgramVaryingPacking" class. Internally the class keeps a unique
varying mapping for each input/output interface in the program.
Separable programs with "open" interfaces are handled specially.
Fixes a bug where varying counting was artificially limited for
programs with more than two shaders.
This CL also disables GS support when we're emulating line raster
so we don't have to figure out the details on how to place the
special position varying.
Bug: angleproject:5496
Change-Id: I1f9a327c4750caef570c608d86953e9d0cc5eea3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606532
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
92e7bc89
|
2020-12-23T15:18:42
|
|
Remove ProgramLinkedResources from ProgramExecutable.
Instead of storing the entire LinkedResources struct, we can keep it
only for the duration of the linking calls. Refactoring change only.
It sets the stage for more refactoring. This change also switches the
link call to use LinkingState's ProgramLinkedResources directly to
avoid the need to copy the varying packing or use a pointer.
Bug: angleproject:4514
Bug: angleproject:5496
Change-Id: Iefea3c16a33213dc338cc54efaa7c3064ea6ae08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601403
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bf6cc88a
|
2021-01-05T22:17:41
|
|
Vulkan: Remove duplicate shaderType parameter to SPIR-V transformer
The passed-in GlslangSpirvOptions already has the shaderType, so this
extra parameter was not necessary.
Bug: angleproject:4524
Change-Id: Ibbc7442b3173b26825f3cb9e2365789fade92cfc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611311
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aff17499
|
2020-12-23T14:40:06
|
|
Vulkan: Directly capture non-gl_Postion builtins
Building on support for transform feedback capture of I/O block members,
this change optimizes capture of builtins other than gl_Position by
directly decorating members of gl_PerVertex. Most importantly, this
allows us to reserve only one varying for transform feedback, instead of
as many builtins there could be (up to 4).
Bug: angleproject:3606
Change-Id: Ie0957802c657ed6c5aac538d92b860582ed6da45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601072
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
093250e0
|
2020-12-23T12:07:46
|
|
Vulkan: Make shader variable info maps a class.
Instead of using a map type directly we abstract the info maps into an
encapsulated class. We can enforce a specific API set instead of using
the same API as the map class. This also cleans up a few of the APIs
related to these maps.
This change will allow future changes to the way the variables are
stored in the class without drastically changing the interface.
Bug: angleproject:3572
Bug: angleproject:4524
Change-Id: Ic1a63e1776c39f49b895a1274bae8282d7a6b9b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600080
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
eeb14308
|
2020-12-23T01:45:35
|
|
Vulkan: Support xfb capture of I/O block fields
In the emulation path, it's ensured that the generated code references
the I/O block field correctly (using the instance name if provided, and
without it otherwise).
In the extension path, the info map is augmented with an array of xfb
decorations for its fields. Then when `OpDecorate %IOBlockId Block` is
encountered, the transform feedback decorations on the fields are
inserted:
OpMemberDecorate %IOBlockId MemberN XfbBuffer buffer
OpMemberDecorate %IOBlockId MemberN XfbStride stride
OpMemberDecorate %IOBlockId MemberN Offset offset
Future work includes removing the duplicate varying added for
gl_PointSize and use this mechanism to decorate gl_PerVertex directly.
Bug: angleproject:3606
Change-Id: I6fed0b1ee7245fe695337043b40b281fb01a1fb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599953
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
85707f7f
|
2020-12-21T14:52:38
|
|
Vulkan: Pass in SPIR-V transform options in a struct
Clean up change in preparation for changes that add more options.
Bug: angleproject:5478
Change-Id: Id35825b337dba153a5c28dfcc311b344ce257f78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599941
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c859c0ac
|
2020-11-24T17:21:38
|
|
Batch replace std::unordered_map with angle::HashMap in src/
There are a few places that will remain std::unordered_map due to build
or run-time errors, which will need to be evaluated more closely to
determine if they should remain std::unordered_map or if there is
another Abseil data structure that would be more efficient while still
working correctly.
Bug: angleproject:4873
Change-Id: Ib04253e3ad6398e63f4cc2bfe12c0f9e57cb112b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558873
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
06c39376
|
2020-11-27T12:45:33
|
|
Vulkan: Minimize gl_PerVertex members
As ANGLE doesn't redeclare gl_PerVertex, glslang always defines it with:
gl_Position
gl_PointSize
gl_ClipDistance
gl_CullDistance
The unused members here contribute to varying component limits. The
last two are unlikely to be used, and the second member is rarely used
as well.
This change keeps it simple and strips the trailing inactive members,
which for all intents and purposes accurately minimizes this struct.
Bug: angleproject:5405
Change-Id: I59c22af4988a3da7b1e428913d0ea13be9031cea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562754
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d7475437
|
2020-10-20T15:04:18
|
|
Vulkan: Support vertex attribute aliasing for matrix types
This change builds on vertex attribute aliasing SPIR-V tranformation for
non-matrix types to add support for matrix attribute types. This is
done by turning every matrix attribute declaration into multiple vector
attribute declarations, and reusing the same mechanism for resolving
aliasing between non-matrix types.
Take the following example:
attribute mat4 a; // location 0
attribute vec3 b; // location 1
attribute mat3 c; // location 1
attribute vec4 d; // location 2
The shader is modified as such:
attribute vec4 a_0; // location 0
attribute vec4 a_1; // location 1
attribute vec4 a_2; // location 2
attribute vec4 a_3; // location 3
attribute vec3 c_0; // location 4
attribute vec4 d; // location 5
attribute vec3 c_2; // location 6
mat4 a;
mat3 c;
and in the beginning of main(), the following code is inserted:
a = mat4(a_0, a_1, a_2, a_3);
c = mat3(c_0, d.xyz, c_2);
The shader continues to use a and c as before.
Bug: angleproject:4249
Change-Id: Idfcb8c6037ca0c1f21de8203d7e2a1b66fed6e7e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488128
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
9091de43
|
2020-10-17T00:33:57
|
|
Vulkan: Support vertex attribute aliasing for non-matrix types
Initial implementation that supports float and vecN types. In this
case, every attribute occupies a single location. When two attributes
alias, they are either the same size, or one is bigger than the other.
Take the following example:
attribute vec3 a; // location 0
attribute vec3 b; // location 0
attribute vec4 c; // location 1
attribute vec2 d; // location 1
The shader may access either a or b (but not both). Similarly, it can
access either c or d (but not both). The shader can be modified such
that:
- f(b) is replaced with f(a).
- g(d) is replaced with g(c.xy).
- b and d are removed
As a result, there are no longer any aliasing attributes. In other
words, when attributes alias, the larger attribute can be retained and
the other attributes can be replaced by selecting the appropriate number
of components from the retained attribute.
Bug: angleproject:4249
Change-Id: I7c5461f777d659c92977e2572091a8ce5e422704
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482286
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
6136cbcb
|
2020-09-23T21:31:05
|
|
Metal: Implement transform feedback
- XFB is currently emulated by writing to storage buffers.
- Metal doesn't allow vertex shader to both write to storage buffers and
to stage output (i.e clip position). So if GL_RASTERIZER_DISCARD is
NOT enabled, the draw with XFB enabled will have 2 passes:
+ First pass: vertex shader writes to XFB buffers + not write to stage
output + disable rasterizer.
+ Second pass: vertex shader writes to stage output (i.e.
[[position]]) + enable rasterizer. If GL_RASTERIZER_DISCARD is
enabled, the second pass is omitted.
+ This effectively executes the same vertex shader twice. TODO:
possible improvement is writing vertex outputs to buffer in first
pass then re-use that buffer as input for second pass which has a
passthrough vertex shader.
- If GL_RASTERIZER_DISCARD is enabled, and XFB is enabled:
+ Only first pass above will be executed, and the render pass will use
an empty 1x1 texture attachment since rasterization is not needed.
- If GL_RASTERIZER_DISCARD is enabled, but XFB is NOT enabled:
+ we still enable Metal rasterizer.
+ but vertex shader must emulate the discard by writing gl_Position =
(-3, -3, -3, 1). This effectively moves the vertex out of clip
space's visible area.
+ This is because GLSL still allows vertex shader to write to stage
output when rasterizer is disabled. However, Metal doesn't allow
that. In Metal, if rasterizer is disabled, then vertex shader must
not write to stage output.
- See src/libANGLE/renderer/metal/doc/TransformFeedback.md for more
details.
Bug: angleproject:2634
Change-Id: I6c700e031052560326b7f660ee7597202d38e6aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408594
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
f39e0f01
|
2020-09-07T23:07:37
|
|
Vulkan: Use subpass to unresolve render-to-texture attachments
GL_EXT_multisampled_render_to_texture allows singlesampled textures to
be used with multisampled framebuffers in such a way that the final
resolve operation is automatically done. In Vulkan terminology, the
render-to-texture GL attachment is used as a Vulkan subpass resolve
attachment with an implicit (ideally-)lazy-memory multisampled image as
the color attachment.
This extension expects that if the texture is drawn to after the
automatic resolve, the implicit multisampled image would take its
fragment colors from the singlesampled image. In other words, the
opposite of a resolve operation should be automatically performed at the
start of the render pass. This change refers to this operation as
"unresolve".
The goal of this extension is to allow tiling GPUs to always keep
multisampled data on tile memory and only ever load/store singlesampled
data. The latter is achieved by using a subpass resolve attachment and
setting storeOp of the multisampled color attachment to DONT_CARE. This
change achieves the former by using an initial subpass that uses the
resolve attachment as input attachment, draws into the multisampled
color attachment and sets loadOp of said attachment to DONT_CARE.
Bug: angleproject:4881
Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
233cc31b
|
2020-09-15T11:05:17
|
|
Vulkan: Use linkedShaderStages in GlslangGetShaderSpirvCode()
The parameter linkedShaderStages is passed to
GlslangGetShaderSpirvCode(), but is unused. This CL uses the parameter,
rather than gl::AllShaderTypes().
This CL also removes the unused parameter variableInfoMap from the call
chain.
Bug: angleproject:3570
Change-Id: Ic60084e87cb2aa2a245e3e963598851331379e89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412364
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ae09e889
|
2020-09-10T17:00:13
|
|
Fix mismatch issue with precision qualifiers.
GLSL allows varyings passed from one stage to another to not match in
precision (e.g. float & half-float). Vulkan doesn't allow that so adjust
those mismatches to use the higher precision.
To fix we keep track of the precision of varyings and in the Vulkan
backend if we see they are different patch up the SPIR-V to make them
match.
Bug: angleproject:3078
Change-Id: I385d31e082da46ccdd4817b6612f5f9d9cbce17c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2337755
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8b80e852
|
2020-06-25T09:43:01
|
|
Remove debug info from SPIR-V
When dcheck_always_on=false, the SPIR-V transformer will strip all debug
information to reduce the SPIR-V binary size.
Running T-Rex shows about 27% reduction in the SPIR-V binary size.
Bug: angleproject:4680
Test: CQ
Change-Id: Id9d0189cdc9c12fa5a1741cf62ef549a533cdf93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267358
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fecd1afc
|
2020-05-04T10:24:57
|
|
Vulkan: Move necessary members from ProgramState to ProgramExecutable
ProgramPipeline's need to be able to link Programs before drawing, even
if the Program's previous linkProgram() failed. To work towards this,
some ProgramState members are being moved to ProgramExecutable so they
can be saved when linkProgram() succeeds and not overwritten by any
subsequent linkProgram() attempts that may fail.
This also allows the second half of this change, which is to pass in the
Program's ProgramExecutable to GlslangAssignLocations() and
GlslangWrapperVk::TransformSpirV() so the values saved from the last
successful linkProgram() are used.
Bug: angleproject:4514
Test: CQ
Change-Id: I68aa429be76c0c6e1b886be09a12200217fcc7ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2181448
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
913f4f42
|
2020-04-15T00:54:37
|
|
Vulkan: Support VS, FS, and CS in the same PPO
This CL adds support for a Program Pipeline Object to have a VS, FS,
and CS attached to the same PPO and then using that PPO for both draw
and dispatch calls.
Bug: angleproject:3570
Test: KHR-GLES31.core.compute_shader.sso*
Change-Id: I262cdbdfd442f6db5ba2b45d1308003102b237cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2150078
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
dee4d7a5
|
2020-04-10T10:22:56
|
|
Vulkan: Early fragment tests optimization
Checks if early fragment tests as an optimization is feasible and enable
it if we can. In the link time, if context state diagrees with
optimization (in rare case), then remove the
ExecutionModeEarlyFragmentTests sprv op code.
Bug: angleproject:4508
Change-Id: Ifbb06c0ffb050a9f3ddb16ab50362e908b4b9cf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136490
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
405f8e7b
|
2020-02-24T17:38:10
|
|
Vulkan: Support Program Pipeline Objects
Add support for PPOs to the Vulkan back end.
Bug: angleproject:3570
Change-Id: I5403456929847c185467b008d810f31ecfcb60cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
f47dccab
|
2020-02-21T15:40:36
|
|
Vulkan: Create TransformSpirvCode()
To support Program Pipeline Objects, the SPIR-V transformations must be
completed at draw time once all of the variable locations are known. To
achieve this, the transformation work is being refactored into
TransformSpirvCode() which can be called separately from
GlslangGetShaderSpirvCode().
Bug: angleproject:3570
Change-Id: Ia479cb2e4b4201e37acd0859c70081cecb80d0bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068900
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
85c076ee
|
2020-02-20T17:54:35
|
|
Vulkan: Make mVariableInfoMap a gl::ShaderMap<>
The ShaderInterfaceVariableInfoMap information is specific to each
shader stage, since the locations are determined for each shader stage.
This change makes mVariableInfoMap a gl::ShaderMap<> to handle this,
which will make it easier to compile separable programs, determine the
variable locations, and transform the SPIR-V.
Bug: angleproject:3570
Change-Id: I28b71a37efe54bbcfe1dcd445fa03ee71e74f0a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062741
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
abaa3573
|
2020-02-20T10:23:02
|
|
Vulkan: Only calculate variable locations once
Variable locations and descriptor set/binding values are calculated
multiple times:
- Compiling GLSL->SPIR-V
- Creating the Vulkan pipeline layout
- Updating descriptor sets
These values should instead be calculated once and reused throughout
since they won't change without recompiling the shader program.
Bug: angleproject:3570
Change-Id: I5d8767b3b2e2f741aade7fec9991eea53ee2eb98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067101
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
68083e89
|
2020-03-04T15:55:53
|
|
Vulkan: Move cached samplers/images and has*() to ProgramExecutable
The active samplers and images are being moved from Program into
ProgramExecutable to unify interacting with them for Programs and
ProgramPipelines
Also, create some helper functions for gl::Program that ProgramExecutable can
call to make it easier for ProgramPipeline to respond to similar
queries for each of the Programs in the ProgramPipeline.
Bug: angleproject:3570
Change-Id: I0b37f1a379e56b9659d82d92f6d7a546beee11cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2087648
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f1f082e1
|
2020-01-17T14:53:38
|
|
Vulkan: Set varying location & xfb decorations in SPIR-V
The shader translator outputs arbitrary location indices. Once compiled
by glslang, the SPIR-V transformer modifies these decorations. If the
transform feedback extension is used, it will also add the relevant
decorations to the varyings that are captured.
Bug: angleproject:3394
Change-Id: I5ecafd0536408612a5d4b920dbabbfabe650657c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008468
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5ca050d1
|
2020-01-20T14:59:41
|
|
Vulkan: Set fragment output locations in SPIR-V
The shader translator outputs arbitrary location indices for fragment
outputs. Once compiled by glslang, the SPIR-V transformer modifies
these decorations.
Bug: angleproject:3394
Change-Id: Ib9d8336bccc392e789e4d93031fdcce9c466b7a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011214
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
71e6afb1
|
2020-01-14T14:12:31
|
|
Vulkan: Set set/binding in SPIR-V
This change introduces a SPIR-V transformer that modifies shader
interface variable decorations directly in SPIR-V instead of
manipulating the input GLSL. Currently, descriptor set and binding
indices are set by the transformer.
The shader translator outputs arbitrary set and binding indices. Once
compiled by glslang, the SPIR-V transformer modifies these decorations.
The ultimate goal is to be able to modify the SPIR-V again when program
pipeline objects decide a different set/binding is necessary.
Bug: angleproject:3394
Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b36e46ab
|
2020-01-08T15:49:18
|
|
Vulkan: Line raster emulation through specialization constant
In preparation for compiling shaders early at link time, this change
reworks line raster emulation such that it uses specialization constants
instead of a preprocessor condition. This means drawing both triangles
and lines with this program will still result in a one-time shader
compilation.
The compilation is still done at draw time in this change.
Bug: angleproject:3394
Change-Id: I0bf91398868d7f7147456533b728906b505192b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1992365
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f02490d1
|
2019-12-23T14:06:12
|
|
Vulkan: clean up arguments to glslang wrapper
Some flags were sent as parameters while an Options parameter was added.
This change moves those flags to the GlslangSourceOptions struct.
Bug: angleproject:3394
Change-Id: Iff5c1c83dd564d7bcfcbd84e6df244b7356d669d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1984108
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
caa6eccd
|
2019-10-27T13:46:56
|
|
Vulkan: Implement Transform Feedback support via extension
Implemented transform feedback extension path. Where
VK_EXT_transform_feedback is supported, extension path will be taken
over an emulation path. Extension path has advantages in terms of
performance.
BUG=angleproject:3206
Test: dEQP-GLES3.functional.transform_feedback.*
angle_end2end_tests --gtest_filter=TransformFeedbackTest*
Change-Id: Ia07c23afb289d9c67073469a97b714ec96f5265a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1882767
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
a48f95ab
|
2019-10-14T14:49:49
|
|
Move Vulkan GlslangWrapper code to a shared location.
Metal backend will reuse Vulkan's GlslangWrapper code.
The Metal backend will use this code to translate glsl to spirv then
cross compile to Metal Shading Language using spirv-cross.
So the source code of GlslangWrapper should be moved outside vulkan folder.
Bug: angleproject:2634
Change-Id: I208062daf0d77756c9d32cfdab925b7dfdf83e05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1858042
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|