Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 05cd6dfc | 2018-05-24 15:51:29 | Vulkan: generateMipmaps with vkCmdBlitImage when possible Bug: angleproject:2502 Change-Id: Ib32a128a453749c59d751e996017a8a6e2a9972e Reviewed-on: https://chromium-review.googlesource.com/1072550 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| 22695bf5 | 2018-05-22 15:52:08 | Vulkan: Support cube mimaps generation Bug: angleproject:2502 Change-Id: I953d99d04608cec04aad824b8b38f388ed1e4c2b Reviewed-on: https://chromium-review.googlesource.com/1069544 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| a5e06071 | 2018-05-18 14:36:05 | Vulkan: Move the CommandGraphNode class to the cpp. This totally hides the details of the CommandGraphNode implementation from the rest of the back-end. This continues the simplification of the graph/resource APIs. Refactoring change only. Bug: angleproject:2539 Change-Id: I7e0f286c387599624cfdff6c8972a8e082fe05d3 Reviewed-on: https://chromium-review.googlesource.com/1052069 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| 316c6065 | 2018-05-29 10:49:45 | Vulkan: Call GraphResource instead of GraphNode. We don't need to use the CommandGraphNode class directly. This CL consolidates our code so we never call the GraphNodes class directly. Instead we call operations on GraphResource. This should simplify the interaction with APIs from the various graph and dependency management classes in the Vulkan back-end. A new concept of 'starting' vs 'appending' commands is introduced. Appending tries to avoid starting new command buffers when possible. Should not change how the graphs are constructed, and mostly be a refactoring change. There may be minor behaviour changes to some commands. Bug: angleproject:2539 Change-Id: Ia971e5cacb1164b9b3b22fa4a0a55b954d81f10e Reviewed-on: https://chromium-review.googlesource.com/1052068 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| 493f9571 | 2018-05-24 19:52:15 | Add PrimitiveMode packed GLenum. Bug: angleproject:2574 Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c Reviewed-on: https://chromium-review.googlesource.com/1067114 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| d4703d50 | 2018-05-24 17:31:43 | Move packed enum code to common/ This makes it accessible in the utilities files. Bug: angleproject:2574 Bug: angleproject:2169 Change-Id: I0fdd34b4233e72b7534cb2b09f451539c1a394cd Reviewed-on: https://chromium-review.googlesource.com/1067110 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| be7f44fb | 2018-05-21 14:35:32 | Vulkan: Use push constant for masked clear color Storing the color in an uniform buffer, and updating it by vkCmdUpdateBuffer can hit a driver bug. Using vkCmdPushConstants instead can workaround this bug. Besides, push constant is expected to outperform memory-backed resource update according to the vkspec (section 13.2.6). Bug: angleproject:2547 Change-Id: I319cd8e07e0a1d0cb56005b78a46466d9fca436e Reviewed-on: https://chromium-review.googlesource.com/1067247 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Luc Ferron <lucferron@chromium.org> | ||
| 2a849bf3 | 2018-05-10 13:19:11 | Vulkan: Pre-work for copyImage/copySubImage features - Add vkCmdCopyImageToBuffer support in CommandBuffer - Add a new function in the PixelBuffer to support staging changes coming from an image. Bug: angleproject:2500 Bug: angleproject:2501 Change-Id: Ic29101391edc6f25a71dcd318bc8a72b2ae1a054 Reviewed-on: https://chromium-review.googlesource.com/1054104 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 61859817 | 2018-05-09 14:17:39 | Vulkan: Fix use-after-free with DynamicBuffer. The implementation of DynamicBuffer before my changes could have some issues in the following use case: - Allocate buffer 1 for Texture 1 (with size as big as the full buffer size) - Allocate buffer 2 for Texture 2 (triggers creation of a new underlying BufferVk and releases the buffer 1 to the Renderer) - Render with Texture 2 (texture 1 hasn't been flushed yet) - swap buffers (causes garbage in the renderer to be cleaned up) - Try rendering with Texture 1, and you'll get an error stating that the buffer we're trying to copy is not valid (because its already been freed). This set of changes: - Add a new test that specifically triggers this case. - enables the texture.filtering.cube* tests in dEQP. - Fixes the issue by adding a manual releasing pattern of the buffers in DynamicBuffer. Bug: angleproject:2505 Change-Id: I207ce4a694016766f008cca67d82b252f460e0df Reviewed-on: https://chromium-review.googlesource.com/1052551 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| 9aef3670 | 2018-04-27 11:45:06 | Vulkan: Implement masked color clears. This implements masked color clear using clear shaders. The shaders themselves were introduced in a prior patch. In order to get the right setup for the draw call to trigger the shaders, we create an internal pipeline from the pipeline cache. We also use a special pipeline layout with only uniform buffers. The masked out color channels are disabled via settings on the pipeline. This fixes the dEQP masked color clear tests. It doesn't handle masked color clears combined with the depth clear bit. It's likely we don't have test coverage for this case. Bug: angleproject:2455 Change-Id: I513248cc0f7e58f490fc16ac9afb40119d730ccc Reviewed-on: https://chromium-review.googlesource.com/1031373 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 33318de4 | 2018-05-01 11:22:54 | Vulkan: Use ShaderType enum. This re-uses the same machinery as the GL front-end. It saves a lot of custom casting and array sizing. Currently we only support vertex and fragment shaders in Vulkan. Because of the Pipeline cache sizing, it's easier to stick with just VS/FS and introduce the full set of shaders when we move to packing the cache better. Bug: angleproject:2522 Bug: angleproject:2455 Change-Id: I21432a335c741885af87970d8ee52b4a36338304 Reviewed-on: https://chromium-review.googlesource.com/1036927 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d47044ad | 2018-04-27 11:45:03 | Vulkan: Add framework for internal shaders. Vulkan intenal shaders are stored in a ShaderLibrary, and this is owned by the RendererVk. This way the shaders are reused between all the different Contexts. They are initialized lazily to keep init time low. They also have an associated Serial (called a ProgramSerial) so they can be identified in a PipelineDesc (used by the Pipeline cache). We use a python script to build and invoke the glslang validator, that also produces SPIR-V binary code snippets. These snippets are gathered into an auto-generated file that is exposed via an auto-generated header file. The InternalShaderID enum class gives access to the internal shaders that are shared through the Vulkan back-end. This also adds simple clear shaders to be used in masked color clears. The patch doesn't add any functionality but it is split off from the color clear functionality to keep the code size down. Bug: angleproject:2339 Bug: angleproject:2455 Change-Id: Ie83043eda217c9f013817b198c92a3b7ba0878b4 Reviewed-on: https://chromium-review.googlesource.com/1031372 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| bd5543c9 | 2018-04-24 08:42:05 | Vulkan: Add GetColorComponentFlags. This small helper routine will be used when doing masked clears. Bug: angleproject:2455 Change-Id: Id309b48f2bc5958abb1276d140c9a3599fb7d2b9 Reviewed-on: https://chromium-review.googlesource.com/1024825 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 66410530 | 2018-04-20 12:47:45 | Vulkan: Textures mipmaps support Note that generate mipmaps is not yet supported, but uploading mipmaps is. This also enables 64 tests in dEQP gles2 to validate the changes. While trying to enable tests in functional.texture.mipmap.*, I found an issue where the graph ends up in an invalid state and triggers and assert in onReadResource in ContextVk.cpp:188. It seems like an unrelated bug to mip maps, I will investigate to enable these tests separately in a following CL. Bug: angleproject:2479 Change-Id: If51776d8ef3d994bee620d6a1cf982bb51838ff0 Reviewed-on: https://chromium-review.googlesource.com/1022232 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 20610901 | 2018-04-19 14:41:13 | Vulkan: Implement Texture wrap modes and non-mipmapped filtering modes Also added a test to validate we can change the filter mode between two draws successfully. Bug: angleproject:2478 Change-Id: I80730cdafc6bbdbf61839c6c8eb98d85f7423d92 Reviewed-on: https://chromium-review.googlesource.com/1020084 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 7b19a49b | 2018-04-20 09:31:52 | Use LIKELY and UNLIKELY macros to wrap error generation. BUG=609673 Change-Id: I247f561712e30aa10bad77fabf614501d596915e Reviewed-on: https://chromium-review.googlesource.com/1021995 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 20fa8d5c | 2018-04-15 10:09:32 | Vulkan: Implement cube map texture sampling. This changes the TextureVk class to have a queue of staging copies, instead of a single copy at a time. This will allow us to upload multiple sub regions of a texture image at once when we need to resolve the Image at sampling time. Enables the remainder of the texture.format tests, and all non-mipped tests in the texture.size tests. Also updates the expectations with the bug number for mipmap support. Bug: angleproject:2318 Change-Id: Ie55f8f2dc24d7b133ad735e37f0f78937f022b5b Reviewed-on: https://chromium-review.googlesource.com/980775 Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d17bdfe5 | 2018-04-05 13:50:10 | Vulkan: 3 Final bugfixes to enable all dEQP depth_stencil tests - The scissor when clearing should not be clipped against the viewport. - The render pass was created with a render area == to the current viewport, but the viewport can be changed by the tests multiple times per render pass, so we should always keep the renderArea to the full framebuffer instead. - Enables an additional 163 dEQP tests. - We should clip the scissor to the framebuffer dimensions instead of the viewport. Its valid to do a cmdClearAttachments outside the viewport, but not outside the full framebuffer's dimension. Bug: angleproject:2443 Change-Id: I79168e9f0c782d6dec77470fef938b85ad7a8794 Reviewed-on: https://chromium-review.googlesource.com/998448 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 26084d0a | 2018-04-09 13:44:04 | Vulkan: Create TextureVk's Image lazily. This defers the actual Image initialization until the Image is used as either a Framebuffer Attachment or OpenGL Texture object. This will allow us to construct an Image from multiple sub resources, like when we're initializing a mip chain, or a cube map texture. Also adds a helper "hasDepthOrStencilBits" function to angle::Format. Bug: angleproject:2318 Change-Id: Ife861560216581a90fc6da32a583f69886c7daea Reviewed-on: https://chromium-review.googlesource.com/985202 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 6c7ab7fe | 2018-03-31 14:19:15 | Vulkan: Reorganize helper classes. This renames ResourceVk to vk::CommandGraphResource, which should help clarify its usage. This also moves LineLoopHandler, ImageHelper, and the DynamicBuffer and DynamicCommandPool classes into a new vk_helpers module. This file contains helper classes that manage other resources. Also this makes DynamicBuffer and DynamicDescriptorPool no longer inherit from CommandGraphResource. In the future, only Impl objects will be allowed to be graph resources. Bug: angleproject:2318 Change-Id: I0fa23da2ac853d90f3c822547a4a314f247cc757 Reviewed-on: https://chromium-review.googlesource.com/985200 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| b8e39660 | 2018-04-04 11:41:42 | Vulkan: Remove Observer from LineLoopHandler. This can now use the VertexArrayVk dirty bits. It also seems as though there are a couple caching bugs with the LineLoopHandler. Bug: angleproject:2389 Change-Id: I8af73f4acf56768ed9c68395349ba96acfbe9666 Reviewed-on: https://chromium-review.googlesource.com/989259 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@google.com> | ||
| c3755fc5 | 2018-04-05 08:39:13 | Vulkan: Move Streaming data to VertexArrayVk. Instead of the ContextVk owning the translations for the various attributes, make the VertexArrayVk own them. This way they can handle the dirty bit state notifications directly instead of needing their own Observers. Bug: angleproject:2389 Change-Id: I5e571ba6c563e820a4c0d5f92db35031e6f2428a Reviewed-on: https://chromium-review.googlesource.com/989258 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| f3614370 | 2018-03-31 14:19:14 | Vulkan: Rename StreamingBuffer to DynamicBuffer. This makes it consistent with DynamicDescriptorPool, and gives a bit more precise definition. Bug: angleproject:2318 Change-Id: I8953113165ebe2d0dcfc0fc923d94280180442ce Reviewed-on: https://chromium-review.googlesource.com/985199 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> | ||
| 858c1ccc | 2018-03-31 14:19:13 | Vulkan: Move image layout into helper. Now that we're using the helper everywhere, we can clean up the vk::Image class and move the layout tracking into ImageHelper. Bug: angleproject:2318 Change-Id: I9636835a2a3a76f181dac629bd4182bc5815cdee Reviewed-on: https://chromium-review.googlesource.com/980774 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| 32fd63bc | 2018-03-31 11:20:35 | Vulkan: Use DrawCallParams in draw methods. This cleans up some of the vertex streaming logic. Bug: angleproject:2389 Change-Id: I8ed2f8acd06bbdd97db40acac35e5692112a3efe Reviewed-on: https://chromium-review.googlesource.com/989257 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| bc54342b | 2018-03-30 10:43:19 | Vulkan: Make RenderTargetVk use ImageHelper. Bug: angleproject:2318 Change-Id: I9bc4bb7f5bcd3029a31c8570809f253cf5e4b12a Reviewed-on: https://chromium-review.googlesource.com/980773 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| 93edca16 | 2018-03-30 10:43:18 | Vulkan: Add an Image helper class. This class wraps a lot of the common functionality of a vk::Image. It keeps an associated DeviceMemory and ImageView. Eventually we can probably merge this class with RenderTargetVk. We can also use it to implement the same functionality between Renderbuffer and Texture and abstract different storage types, like 2D and Cube. Bug: angleproject:2318 Change-Id: I39239f47b483cfb96290a15b06edd264f7f4bb34 Reviewed-on: https://chromium-review.googlesource.com/980772 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| a3b220f3 | 2018-03-06 16:22:13 | Vulkan: Adding null driver as device option Bug: angleproject:2159 Plumbing to allow VK Mock ICD to be selected as the Vulkan driver. Adding new ANGLE env var "ANGLE_VK_ICD_JSON" to point to json file of mock ICD in angle and use this to override Vk loader ICD search path. At Vulkan renderer initialization time, enable the Mock ICD if device is EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE. Default physicalDevice is still the first detected device. If Mock ICD is requested but not available, fall back to the first device that was detected. Added a VULKAN_NULL() testing config that uses Vulkan as renderer but NULL as device. Turned on Vulkan NULL testing for DrawCallPerf. Change-Id: I04e15c14e998448f8c98f9fd72e796389f297993 Reviewed-on: https://chromium-review.googlesource.com/961494 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 7a06ac1b | 2018-03-15 10:17:04 | Vulkan: Dynamic update of uniforms - This change enables us to update uniforms indefintely using VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC descriptor types. - Enables 219 new dEQP tests in the uniform_api namespace. - Creates a new white box test to validate new buffer allocation. Bug: angleproject:2392 Change-Id: I8146e6104a6b7727f63265a4671577d251a8fca8 Reviewed-on: https://chromium-review.googlesource.com/965929 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 60284223 | 2018-03-20 16:01:44 | Vulkan: Support of npot textures The bug was with the readPixels not using the rowPitch, and not really with the support of npot. Bug:angleproject:2413 Change-Id: I09c0d87768bc29d3beb452ae83996cd4d2b4a600 Reviewed-on: https://chromium-review.googlesource.com/971830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| 64e5ed2a | 2018-03-09 16:32:32 | Vulkan: Fix scissor clears + enable dEQP tests Vulkan does not support receiving out of bounds numbers for the scissor region but no validation errors are sent. This change clips the region received to fit the current viewport and it fixes many dEQP tests. Bug:angleproject:2356 Change-Id: I5dcf739366ba1f62b56593eaaccedf5f14d0c200 Reviewed-on: https://chromium-review.googlesource.com/957758 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| b7d924a8 | 2018-03-10 11:16:54 | Vulkan: Make free part of DescriptorPool. This also fixes a missed VkResult error. In order to do this we also return an error from ProgramImpl::destroy. Bug: angleproject:2396 Change-Id: I649b19e64732785bb33eebadea7f361245137d0f Reviewed-on: https://chromium-review.googlesource.com/958406 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 5242d5bf | 2018-02-15 07:14:35 | Vulkan: Implement scissored clears. Bug: angleproject:2356 Change-Id: I33888f9b4ebaf4b0b5af4ad59b12ad963325a790 Reviewed-on: https://chromium-review.googlesource.com/921882 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| a53d0e18 | 2018-02-13 00:06:06 | Vulkan: support indices in client memory. glDrawElements will now work with indices and/or vertex data in client memory, as well as in a buffer object. Enable corresponding tests. BUG=angleproject:1683 Change-Id: Iefb9796a48b21ed6f9a837b08b0ad3218ff6dd6b Reviewed-on: https://chromium-review.googlesource.com/915721 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 879f90d2 | 2018-03-01 11:45:20 | Vulkan: Avoid recopying the data every time we draw line loops Use the Observer pattern to get notified when the BufferVk we've copied our data from is changing. We will only recopy the data if anything has changed, but otherwise we'll keep drawing with the same index buffer we've created previously. Bug: angleproject:2335 Change-Id: Ib65677b4d5ec90c46a5e3b975fffd1fddeed59e7 Reviewed-on: https://chromium-review.googlesource.com/948622 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 78e39b3f | 2018-02-26 07:42:44 | Vulkan: Line loops for indexed draw calls Bug: angleproject:2335 Change-Id: Iabd6ae8181c6d3fb487f953a6fbf699db568a1c9 Reviewed-on: https://chromium-review.googlesource.com/941261 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 360098d5 | 2018-02-21 07:33:50 | Vulkan: Implement GL_LINE_LOOP support for non-indexed draw calls Line loops aren't supported in Vulkan directly, so we use line strips with an indexed buffer to emulate them. To hide the complexity of that, I've created the LineLoopHandler class in vk_utils. Bug: angleproject:2335 Change-Id: Id3e020d27e5265565e61e96d3fd0187c4fe2b152 Reviewed-on: https://chromium-review.googlesource.com/931421 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 1f46bc12 | 2018-02-20 16:09:43 | Vulkan: Add CommandGraph class. This also renames CommandBufferNode to CommandGraphNode. It also renames some of the intenal members to more closely represent the tree relationships (parents/children). This should clean up the command graph classes and make them a bit easier to understand. Bug: angleproject:2361 Change-Id: I024bffcc7f4157c78072ef902a3c40a07a08b18a Reviewed-on: https://chromium-review.googlesource.com/922121 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| f618c9e5 | 2018-02-15 14:45:40 | Vulkan: Add depth/stencil surfaces. This change lets us create egl::Surfaces from a D24S8 config. This is a bit hacky, because the spec only mandates 24 -or- 32 bit depth support, but not both or either individually. Will need follow-up work for proper EGL config setup. A single depth buffer is allocated for the entire set of swapchain images and is used with each. This also might be a problem if we're rendering to multiple frames at the same time. We'll likely have to revisit this in the future as well. This adds a new RenderTargetVk to the SurfaceVk class which points to the Depth/Stencil image. Since ImageViews must refer to either the depth or stencil, but not both, we'll need to address this when we get to implementing depth/stencil texture reads in shaders. Bug: angleproject:2357 Change-Id: Ibed0eed7e1d0efb272758dbfc79fa2c5aa93997f Reviewed-on: https://chromium-review.googlesource.com/919761 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 57fbfd80 | 2018-02-14 12:45:34 | Vulkan: Pass RendererVk to Allocate helpers. Passing the Renderer pointer instead of the Context pointer makes these methods a bit easier to work with from the "EGL" sections of the code. This is a refactoring-only change to aid the Depth/Stencil implementation. Bug: angleproject:2357 Change-Id: Icbcc72a1daff4edd947a21672744498781cfc064 Reviewed-on: https://chromium-review.googlesource.com/919523 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 0e65454d | 2018-02-07 14:50:06 | Vulkan: Fix circular dependency with resource updates. The old implementation would try to keep recording draw commands to the same framebuffer write operation even if the vertex array buffer data changed. This would lead to a broken dependency graph. Fix this by forcing any current render operations to create a new node in this case, giving a correct command graph. Old design: - render (creates a CommandBufferNode A) - update buffer (creates a CommandBufferNode B which happens after A) - render (to CommandBuffer A, and gives a circular dependency with B) New design - render (CommandBufferNode A) - update buffer (CommandBufferNode B, happens after A) - render (CommandBufferNode C, happens after B) This also renames some methods to try to clarify them. Bug: angleproject:2350 Change-Id: I6559bed4ed3f58f68771662422c5bef6a505282b Reviewed-on: https://chromium-review.googlesource.com/907416 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 57dd97aa | 2018-02-06 17:10:49 | Vulkan: Add helper for allocating image memory. Also refactors some memory index searching code that was duplicated. This will lead the way to having more code reuse for our Renderbuffers implementation in Vulkan, and for other types of Texture. Bug: angleproject:2347 Change-Id: I49cbd77328c01f945d66f92e6ec4ba7c552abeff Reviewed-on: https://chromium-review.googlesource.com/904684 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 199f4294 | 2018-01-19 19:04:05 | Vulkan: Enable on Android Add Android DisplayVk and WindowSurfaceVk variants. Build Vulkan backend and validation layers on Android if toolchain uses required NDK API level. Fix validation layers discovery to work on Android. BUG=angleproject:2314 TEST=angle_end2end_tests builds and runs on Nexus 5X, 12 VULKAN tests pass Change-Id: Iac2ec4ecd6470a7552f9f60c023ba1760aa090c5 Reviewed-on: https://chromium-review.googlesource.com/887797 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| efb5a5c8 | 2018-01-29 15:56:59 | Vulkan: Fix swaps done right after a clear. We were missing a dependency insertion between the Framebuffer and its attachments, only during clear operations. Also renames a few methods to make them more consistent. Bug: angleproject:2264 Change-Id: Ic3af5b34b6de900ea2cc1b765f8d3d69f7f9a131 Reviewed-on: https://chromium-review.googlesource.com/891985 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| ffa4cbb6 | 2018-01-23 13:04:07 | Vulkan: Implement the Pipeline cache. This currently keeps a cache of every PSO compiled and does not trim the cache or evict old members on memory pressure. This will be done as a follow-up. Improves the speed of the Draw Call microbenchmark 50x when using a single state change. Bug: angleproject:2163 Change-Id: I2cceb38ca57ae639f36a944f4571b627481b92da Reviewed-on: https://chromium-review.googlesource.com/876954 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 3c424b48 | 2018-01-19 12:35:09 | Vulkan: Add vk_cache_utils.h. This file contains the Pipeline and RenderPass cache utils. Also renames renderervk_utils.h to vk_utils.h and the format utils file. Refactoring change only. Bug: angleproject:2163 Change-Id: I5113a9a2c6f0b0960d38e6c2d8e391fa2d9f5f6a Reviewed-on: https://chromium-review.googlesource.com/876505 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> |