src/libGLESv2/egl_stubs.cpp


Log

Author Commit Date CI Message
Tom Sepez 25390156 2025-08-21T00:13:19 Suppress unsafe buffers on a file-by-file basis in src/ [1 of N] In this CL, we suppress many files but stop short of actually enabling the warning by not removing the line from the unsafe_buffers_paths.txt file. That will happen in a follow-on CL, along with resolving any stragglers missed here. This is mostly a manual change so as to familiarize myself with the kinds of issues faced by the Angle codebase when applying buffer safety warnings. -- Re-generate affected hashes. -- Clang-format applied to all changed files. -- Add a few missing .reserve() calls to vectors as noticed. -- Fix some mismatches between file names and header comments. -- Be more consistent with header comment format (blank lines and trailing //-only lines when a filename comment adjoins license boilerplate). Bug: b/436880895 Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxiang Qian 6a03109f 2025-07-09T18:24:31 Refine getCompressionRate As Vulkan spec states, vkGetImageSubresourceLayout should not be called for the android swapchainimage when the image is not bound to memory. Refine the path of getCompressionRate to make sure at least swapchainimage[0] has been initialized when it is been called. Bug: angleproject:433057375 Change-Id: I80b68874686940c0ef77df97b928b0e153c5bbf8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6774721 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 49e2b5e2 2025-01-31T15:52:39 Support compiling without GetProcAddress Move GetProcAddress implementation next to the proc array. This way it is possible to not compile the implementation. Bug: angleproject:393513311 Change-Id: Ic9c9022ee74a7619bec25f1481fd9da68b14b119 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6219320 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Igor Nazarov b5809efa 2025-01-16T17:56:47 Delay eglSwapInterval() effect until swap ... and fix resetting effect of `eglSwapInterval()` call by changing the `EGL_RENDER_BUFFER` attribute, and resetting desired shared present mode when calling `eglSwapInterval()`. Bug: angleproject:390333526 Change-Id: I473c7d4c5929e2179bbcd378b3695d10213644de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6169922 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi b16d105f 2024-10-03T10:25:32 Remove Desktop GL front-end support For Desktop GL applications, please use Zink! Bug: angleproject:370937467 Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Hailin Zhang 8c12874c 2024-09-12T11:26:29 vulkan: add double buffer swapchain for fifo mode. Double buffer swapchain usually drop the performance. But at B* the default fps cap for silver device still at 30fps. This change is for reduce latency. Bug: b/311022968 Change-Id: Ida4044f439bbe3f235d53f5d1d2f945533cbb094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5858255 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 7ce42b42 2024-05-30T16:08:12 Skip Display::prepareForCall calls everywhere except Mac. Display::prepareForCall was added for CGL and EAGL backends which need to know when an EGL call on a new thread is about to happen. Making this virtual call on all EGL calls on all platforms adds overhead which we can avoid so compile out prepareForCall everywhere except Mac. Bug: angleproject:8434 Change-Id: I7b50463ed405a73eb993e18eb4f83434b4a4fd6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5582015 Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu ffd6ec26 2023-09-07T15:39:19 Reland "Make egl surface uncurrent when being destroyed" This relands commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan backends. Bug: b/292285899 Change-Id: Id4c47f1b20e0f90d1013a68893fd70e917c030e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Yuxin Hu 8a7ad933 2023-09-13T15:11:46 Revert "Make egl surface uncurrent when being destroyed" This reverts commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. Reason for revert: this caused chromium webview tests failures: https://chromium-review.googlesource.com/c/chromium/src/+/4860891. Original change's description: > Make egl surface uncurrent when being destroyed > > This is to workaround errors when app does below behaviors: > > 1) while there is a context still bound to the current > rendering thread and the surface, call eglDestroySurface() > 2) create a new surface eglCreateWindowSurface() > 3) call eglMakeCurrent() with the surface created in step 2) > 4) does work on the new surface > > The old surface won't be destroyed in step 1) because > it was still bound by the context of the current rendering > thread. When creating new surface on step 2), some hardware > will return error code EGL_BAD_ALLOC, because the old egl > surface is still associated with the native window. > > To workaround, when destroying surface, if the surface > is still bound by the context of the current rendering > thread, release the context and surface by passing > EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). > > The workaround is controlled by a frontend feature > uncurrentEglSurfaceUponSurfaceDestroy. This feature > is only enabled on vulkan and gl backends. > > Bug: b/292285899 > Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 > Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: b/292285899 Change-Id: I760054d856294e6691e79e165fd73ce9e560621f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862958 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuxin Hu 497440cd 2023-09-07T15:39:19 Make egl surface uncurrent when being destroyed This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan and gl backends. Bug: b/292285899 Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Mohan Maiya ce263437 2023-09-11T12:25:28 Vulkan: Perform CPU wait in clientWait outside the global lock Leverage UnlockedTailCall and move the CPU side wait during a clientWait outside of the global mutex lock. Bug: angleproject:8340 Tests: FenceSyncTest.BasicOperations* Tests: EGLSyncTest.EglClientWaitSync* Change-Id: I8c05e62e74cc64d38bf8797d28faaf49135e71fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851649 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Phan Quang Minh e408fc53 2023-08-09T06:25:38 Add support for EGL_MESA_platfrom_surfaceless extension This adds support for the EGL_PLATFORM_SURFACELESS_MESA platform type to allow applications to obtain an EGLDisplay that's independent of any native windowing systems. This will be used in Ozone/Wayland to create surfaceless EGLDisplays. Bug: angleproject:8331 Change-Id: If2ae7a811cfa63ab9f49d54d78f5a3782c8c2fed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749337 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 36c3e0f5 2023-01-17T17:42:59 Implement "Shared Context Mutex" functionality. Existing implementation uses single `GlobalMutex` for - EGL calls - GL calls for Contexts with concurrent access. This CL introduces abstract `egl::ContextMutex` with two implementations: - SingleContextMutex; - SharedContextMutex<Mutex>; Note: `std::mutex` is used in this commit. It is very easy to change mutex type either at compile-time or at run-time (single type per Display). When Context: - is not Shared; - does not use `EGLImage`s; - does not use EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE - does not use EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE then it will be using `SingleContextMutex` with minimal overhead. Before such Context is used as `shareContext` or uses `EGLImage` its mutex replaced by `SharedContextMutex<Mutex>`. The `GlobalMutex` is only used for EGL calls, while `egl::ContextMutex` implementations for GL calls. Because some EGL calls use Context, explicit `egl::ContextMutex` lock is required. This is implemented by generating "egl_context_mutex_autogen.h" header, and insertion of `ANGLE_EGL_SCOPED_CONTEXT_LOCK()` macro before `ANGLE_EGL_VALIDATE()` in each EGL entry point. Implementation in "egl_context_lock_impl.h" returns lock for required APIs. Special cases of `egl::ContextMutex` lock handled separately. `std::unique_lock<>` is not used for performance reasons. `egl::ContextMutex` explicitly locked when capturing EGL calls. Fixes EGLImage problem: https://chromium.googlesource.com/angle/angle/+/e18240d136d15e5cdfa4fa4a6355ca21c8d807b6 Mark contexts as shared when importing EGL images. Details: - EGLImage inherits Context's mutex when created. Mutex is used when the EGLImage accessed or destroyed. - When EGLImage is used in Context with other `egl::ContextMutex`, two mutexes are merged into one. - After the mutex merge, Context Groups will remain separate, but will not be able to run in parallel. Fixes race when checking `context->isShared()` in the `SCOPED_SHARE_CONTEXT_LOCK()` macro. One Context may start executing GL call while not "Shared", but become "Shared" inside the call. New (second) "Shared" Context may immediately start using GL and potentially corrupt some "Shared" state. Possible performance benefit: allows parallel execution in some cases, when single `GlobalMutex` would block. Important note: Process of replacing the `SingleContextMutex` by `SharedContextMutex<Mutex>` is not 100% safe. This mean that original Context may still be using `SingleContextMutex` after activating `SharedContextMutex<Mutex>`. However, this was always the case before introduction of this CL. Old `Context::mShared` member update was not synchronized in any way at all. In other words, this solution does not 100% fix the original problem. For 100% safe solution `SingleContextMutex` should not be used (always pass `SharedContextMutex<Mutex>` to the `gl::Context` constructor). See `lockAndActivateSharedContextMutex()` for more details. CL adds new build option: angle_enable_shared_context_mutex = true Behavior with other build options: - When: `angle_enable_shared_context_mutex` is disabled or `angle_enable_share_context_lock` is disabled or `angle_force_context_check_every_call` is enabled, Contexts will always have `SingleContextMutex`, however it will be only used in special cases. `SCOPED_SHARE_CONTEXT_LOCK()` will use `GlobalMutex` when applicable. - Otherwise, `SCOPED_SHARE_CONTEXT_LOCK()` will use `egl::ContextMutex`. Some GFXBench "1080p Driver Overhead 2 Offscreen" performance numbers. Tested on S906B (Samsung Galaxy S22+) on old ANGLE base: https://chromium.googlesource.com/angle/angle/+/807c94ea85e046c6f279d081d99f0fb1bcf1191a Capture/Replay: Adjust tests do adhere to capture limits Each test result is an average frame number from 6 runs. SingleContextMutex 6579 ( +0.13%) (old) GetContextLock() (mShared is false) 6570 Forced `mShared = true` or NOT using `SingleContextMutex`. SharedContextMutex<std::mutex> FORCE 5061 (-22.97%) (old) GetContextLock() FORCE 4766 (-27.46%) Bug: angleproject:6957 Bug: chromium:1336126 Change-Id: Idcd919f9d4bf482b9ae489bd8b4415ec96048e32 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374545 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi cd6a58f2 2023-04-18T12:45:10 Vulkan: Make eglPrepareSwapBuffersANGLE less special This function now uses the UnlockedTailCall mechanism so it doesn't require as much special-case code generation. This change does not fix the bug that this function is doing too much work without holding any locks. That will be done in a follow up. Bug: angleproject:6851 Bug: angleproject:8133 Change-Id: I77f4d514ff4aeef85bc1cc59214f7caa23aca7df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4443186 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny a52c0a6c 2023-02-06T16:01:27 Capture/Replay: Add and handle new resource type for EGLSync So far calls involving EGLSync were not tracking the actual sync objects, and this may lead to race conditions in multi-threaded and multi-context scenarios. This CL adds the type EGLSyncID and some specialized code handling of egl::Sync to distinguish EGLSync from the already existing GLSync objects in order to track them separately. Bug: angleproject:7911 Change-Id: I91b188a41069bc0620f51c55ee516d23b55bdd38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4200095 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 4bfb749f 2022-10-10T20:59:48 Capture/Replay: Move shared trace code into src/common. This will let them be accessible to the test harnesses. The trace tests interpreter will need direct access to the classes that we move in this CL. This CL also moves the GLenum utils into the common folder, where they were already used by some other tests. Bug: angleproject:7752 Change-Id: I97ad607938ef29bc316f6d40098478e002ea8128 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963362 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 8403e4c5 2022-10-10T20:59:29 EGL: Resource IDs for Surface, Context and EGL Image. This will make these classes play nicely with resource maps. As these objects are used in a lot of places, and simplified C can't handle unordered_map, it's necessary to index the maps by simple packed IDs in capture/replay code. This indirection will also have increased safety as we validate EGL resource ID handle values before accessing the memory directly. Also hides some of the other EGL capture methods behind helper methods to simplify the C code and hide assignments and other complex maps. Bug: angleproject:7758 Change-Id: Ibc7bb56430d3068bd38877c9dfb011979d4ea234 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957164 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 2265e37b 2022-10-12T09:27:16 Capture/Replay: Auto-generate EGL capture code. Replaces the custom code in the EGL stubs. Skips a few "Get" entry points because this CL doesn't implement pointer capture like we do for all the GL entry points. Includes a new state in the AttributeMap that indicates which type of attribute values we used when initializing the map. Bug: angleproject:4035 Change-Id: I272eac5e4068602ce710ef66c9a1dce5387943a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949911 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 7c4dc253 2022-10-12T08:38:46 Capture/Replay: Clean up EGL capture. This switches the EGL capture types to ANGLE-casted pointers since that's what we receive in the capture layer. Note that even if the capture layer were used as a pure layer, not an EGL implementation, we'd still have these types for state tracking. This also prefixes each EGL class in the entry points with the egl namespace for consistency and for simplifying the ParamType code. Required changing to non-const gl::Context * in a few places. Also changes the gSurfaceMap to be indexed by the raw pointer value, which cleans up the code somewhat. Bug: angleproject:4035 Change-Id: Id800c1ba25e5819ac7ea1df8aab806bc393fe192 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949910 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Eddie Hatfield 3960e63b 2022-08-09T14:02:59 Infra: Enable angle_deqp_gl46_tests on SwiftShader This change disables the WGL frontend by default on Windows when building ANGLE for desktop GL. This is because the WGL frontend is not yet fully implemented and it causes some of the trace tests to fail. The WGL frontend should be enabled by default on windows when more of its functionality gets implemented. Test: angle_deqp_gl46_tests --use-angle=swiftshader Bug: angleproject:7566 Bug: angleproject:7628 Change-Id: I69c695eb56d3858f715eeb86d28cc805e25c60eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858142 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny a3899c53 2022-07-15T08:39:32 Capture/Replay: drop context capture call in EGL capture templ Using the context provided by the thread variable is not correct, it worked only by accident. The only call that uses a context is eglCreateImage and here we have to use the context passed into the call. Bug: angleproject:4964 Change-Id: I78250050cc8f7271be8c91c2d09d99210aaead21 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3762458 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Faye Zhang <ffz@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Antonio Caggiano 44d8bf76 2022-03-16T14:38:37 Vulkan: Support EGL_EXT_platform_wayland Improve GetPlatformDisplay by supporting EGL_PLATFORM_WAYLAND_EXT. Bug: angleproject:6902 Change-Id: Ia4c342097f47b7c41778ac02517451f51a94d8be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3528758 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny fd9301c1 2022-06-17T12:25:10 Capture/Replay: Capture egl surface related calls Creation from a pbuffer and generalized destruction are implemented, as well as binding and releasing a TexImage and making the context current with explicit draw and read surfaces given. Bug: angleproject:4964 Bug: angleproject:6180 Bug: angleproject:6512 Change-Id: Id8be6486125d45341905f3aabdbae4366cd568b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3711741 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang bfab7e60 2022-06-01T11:22:42 Ignore eglBind/ReleaseTexImage calls for lost contexts. eglBindTexImage and eglReleaseTexImage no-op when no context is current. Extend this to lost contexts to match the behaviour of making a GL call on a lost context. This avoids potential unexpected bad accesses in the backends. Bug: chromium:1316578 Change-Id: I7b309c297e0c803019720733dee2950abb4c4b5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3683869 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Alexis Hétu <sugoi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Gert Wollny bbf67e2e 2022-05-16T12:04:34 Capture/Replay: support capturing eglCreateImage/eglDestroyImage Because we support only a few functions the supporting code is not autogenerated. We don't capture the actual value of the display variable, because we assume that there is only one display, and the actual pointer to it is provided by the EGLWindow. The rest of the capturing works just like with the GLES calls. Bug: angleproject:4964 Bug: angleproject:5822 Bug: angleproject:6180 Bug: angleproject:6286 Bug: angleproject:6578 Bug: angleproject:7111 Change-Id: I385aa9648f93bf74706e9860e2aee5775eeba220 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3636062 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Antonio Caggiano 2fb58a95 2022-02-15T15:40:23 Re-land: "Vulkan: GBM platform" Add support for GBM platform by implementing a Display with no WSI extension. Re-land fixes build script, including GBM Vulkan backend whenever ozone platform GBM is enabled. Bug: angleproject:7217 Change-Id: Icbf2d034b700e22ab4c351e479f472d65d832ebe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3637562 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 0db4c39b 2022-05-09T20:02:58 Revert "Vulkan: GBM platform" This reverts commit 825d5b2c59b463253c82262a0c50f75d28860db4. Reason for revert: Fails link rolling into Chrome crrev.com/c/3635013 https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel/1149608/overview https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-compile-dbg/1013047/overview https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1189185/overview Original change's description: > Vulkan: GBM platform > > Add support for GBM platform by implementing a Display with no WSI > extension. > > Bug: angleproject:7217 > Change-Id: Ia9089131c5984dfdd926d2f85f1c218df1e84d9a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3596042 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:7217 Change-Id: Ia8a4ca753a8f18d6a2c607010b5afabf6a78fe9a No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3636059 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Antonio Caggiano 825d5b2c 2022-02-15T15:40:23 Vulkan: GBM platform Add support for GBM platform by implementing a Display with no WSI extension. Bug: angleproject:7217 Change-Id: Ia9089131c5984dfdd926d2f85f1c218df1e84d9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3596042 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny 1c4c9fe9 2022-04-28T15:38:22 Capture/Replay: Fix formatting These unrelated changes were created by running "git cl format" Bug: None Change-Id: I5a263818c3a94c40993312716d5782c5b9beb595 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3613909 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Antonio Caggiano 01811839 2022-03-17T15:08:38 Refactor platform code Use switch constructs instead of if-else to allow reuse of code and simplify addition of other platforms as new cases. Bug: angleproject:6902 Change-Id: Ia941d0d7bc03538bbc8d96ebece60224994a6c66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3532260 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com> Commit-Queue: Antonio Caggiano <antonio.caggiano@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Antonio Caggiano 0f3710d9 2022-03-16T14:30:17 Generalize GetDisplayFromNativeDisplay Add a platform parameter to this function to possibly accept other platforms besides EGL_PLATFORM_ANGLE_ANGLE. Bug: angleproject:6902 Change-Id: I90bd9cf2e8142ca0e656dee4bf687953515b71a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3528757 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 29e25468 2022-01-07T07:02:53 Account for EGL 1.5 version when dealing with robustness EGL 1.5 spec allows for EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY and EGL_CONTEXT_OPENGL_ROBUST_ACCESS enums to be passed in to eglCreateContext. Update the validation layer and queries to account for the new enums. Bug: angleproject:6883 Tests: KHR-NoContext.es32.context_flags.*flag* Tests: KHR-NoContext.es32.robustness.*reset* Change-Id: I7088e0dca08cea2cfdcf1877b6d999c0e0336e5e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373133 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Jamie Madill 9d668d6c 2022-01-07T18:18:23 Revert "Frontend: separate lock in swap prep" This reverts commit 40c5cb255c0a07bdab574aa076ee603e7d791ab3. Reason for revert: Regression in TSAN caused by this CL: https://ci.chromium.org/ui/p/angle/builders/ci/linux-tsan-test/352/overview Original change's description: > Frontend: separate lock in swap prep > > Swapchain-based backends like Vulkan might block a lot in > vkAcquireNextImageKHR, which is bad for overall fast progress if we also > hold the global EGL lock there. > > This CL starts to split the global EGL lock. We release the EGL lock > when performing vkAcquireNextImageKHR, and only maintain a lock for > surfaces. > > Bug: angleproject:6851 > Change-Id: I329d5c4c579718a4980c4261590f77099ce1400e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3361249 > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Lingfeng Yang <lfy@google.com> Bug: angleproject:6851 Change-Id: Ie03b784021f7b8b5c1ef95a911ef7da4029abd46 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373165 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 40c5cb25 2022-01-06T13:31:54 Frontend: separate lock in swap prep Swapchain-based backends like Vulkan might block a lot in vkAcquireNextImageKHR, which is bad for overall fast progress if we also hold the global EGL lock there. This CL starts to split the global EGL lock. We release the EGL lock when performing vkAcquireNextImageKHR, and only maintain a lock for surfaces. Bug: angleproject:6851 Change-Id: I329d5c4c579718a4980c4261590f77099ce1400e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3361249 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Mohan Maiya 6c172e4b 2021-11-20T16:27:14 Add support for memory cleanup on process exit This patch adds a callback to cleanup memory on process exit. Bug: angleproject:6723 Test: Android CTS WrapperTest.testThreadCleanup Change-Id: Ia517d4c6ae280ddc1f17a3b6f77d437aaaad0678 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294581 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jeff Vigil 8b60855b 2021-09-15T15:16:10 EGL: implement EGL_KHR_mutable_render_buffer Pass render buffer mode change to WindowSurfaceVk. On mode change trigger OUT_OF_DATE. Then in CreateSwapchain, if new mode, set the Presentation mode and the Image count. OffscreenSurfaceVk ignores mode change. Add MUTABLE_RENDER_BUFFER_BIT to GenerateDefaultConfig. Test: dEQP-EGL.functional.mutable_render_buffer.* Bug: angleproject:3966 Change-Id: I7b59708514bcda10f8d45ce5f9528aa840fcccfa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3171822 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d8c18ac6 2021-10-08T13:00:19 Re-land: "Isolate commit_id.h from other code." Re-land limits the angle_version deps to Windows to fix an iOS visibility rule violation in GN. Instead of recompiling multiple source files, we can seal off the files that include commit_id to prevent recompilations when the commit changes and source files don't change. Bug: angleproject:2551 Change-Id: I033f00ec7afe4bfd01e29e0eea8848eea27747a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233899 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 7defdb60 2021-10-19T14:07:07 Revert "Isolate commit_id.h from other code." This reverts commit 6d7ebf656d06f1152967aa5f4457d3787a24732c. Reason for revert: Suspected reason for failing ANGLE roll into Chromium Original change's description: > Isolate commit_id.h from other code. > > Instead of recompiling multiple source files, we can seal off the > files that include commit_id to prevent recompilations when the > commit changes and source files don't change. > > Bug: angleproject:2551 > Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Bug: angleproject:2551 Bug: angleproject:6588 Change-Id: I19f41141f57d0683efb9a4ec043e078a9f7dc925 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226056 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jamie Madill 6d7ebf65 2021-10-08T13:00:19 Isolate commit_id.h from other code. Instead of recompiling multiple source files, we can seal off the files that include commit_id to prevent recompilations when the commit changes and source files don't change. Bug: angleproject:2551 Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Tim Van Patten 8bb3c827 2021-07-22T19:06:40 Fix Multithreaded eglDestroyContext()/eglTerminate() The following EGL calls can lead to a crash in eglMakeCurrent(): Thread A: eglMakeCurrent(context A) Thread B: eglDestroyContext(context A) B: eglTerminate() <<--- this release context A Thread A: eglMakeCurrent(context B) The eglMakeCurrent(context B) call will assert when attempting to unMakeCurrent(), since thread A doesn't know that context A was already destroyed by thread B. To fix this: 1.) A Context will only be released once there are no Threads that currently have a reference to it (no longer have the Context current). - Context::mIsCurrent is being removed, since it was inaccurate and not thread-safe. For example, when eglTerminate() was called, the eglTerminate()'ing-Thread would "steal" the Context that was current on another Thread to destroy it. 2.) A Display will only be fully terminated and its resources released once all Contexts have been destroyed and are no longer current. Otherwise, Display::terminate() will return if any Contexts are still in use by a Thread. EGL 1.5 Specification 3.2 Initialization If contexts or surfaces, created with respect to dpy are current (see section 3.7.3) to any thread, then they are not actually destroyed while they remain current. If other resources created with respect to dpy are in use by any current context or surface, then they are also not destroyed until the corresponding context or surface is no longer current. With this fix, the app com.netmarble.sknightsmmo can start. This also exposed an issue with GlslangFinalize(), since glslang can only be initialized/finalized once per process. Otherwise, the following EGL commands will call GlslangFinalize() without ever being able to GlslangInitialize() again, leading to crashes since GlslangFinalize() cleans up glslang for the entire process. dpy1 = eglGetPlatformDisplay() | eglInitialize(dpy1) | GlslangInitialize() dpy2 = eglGetPlatformDisplay() | eglInitialize(dpy2) | GlslangInitialize() eglTerminate(dpy2) | GlslangFinalize() eglInitialize(dpy1) | isInitialized() == true Since Display::isInitialized() == true, the rest of Display::initialize() is skipped and GlslangInitialize() is not called. Later, the next test that attempts to compile a program will crash due to glslang no longer being initialized. Finally, this exposed the following tests leaking EGLContext handles: - EGLSurfaceTest::initializeContext() - EGLContextSharingTest.DisplayShareGroupContextCreation - EGLCreateContextAttribsTest.IMGContextPriorityExtension - EGLMultiContextTest.TestContextDestroySimple Other tests were failing to reset the context, preventing the Display from being terminated since there were still references to Contexts owned by the display: eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); Bug: angleproject:6208 Bug: angleproject:6304 Bug: angleproject:6322 Test: EGLContextSharingTest.EglTerminateMultiThreaded Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext Test: Load com.netmarble.sknightsmmo Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Peng Huang a8e98a23 2021-07-10T15:25:20 Fix gl::Context::unMakeCurrent crashes The crash is because Display::makeCurrent() may fail, in that case, egl_stubs.cpp will not update the current context in global_state and Thread accordingly. And then Context::refCount could be reach 0, and be released, however egl_stubs.cpp still thinks the context is current, and then user-after-free happens. This CL fixes the problem by updating current context of Thread in Display::makeCurrent, and reading the current context of Thread in egl_stubs.cpp and setting it to global_state. Bug: chromium:1171371 Change-Id: Ifc5fffb0e4902c9c72514839d03e5783d50fe283 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3017210 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Jamie Madill 1b104dd9 2021-05-26T14:29:01 Finish switch to angle_version.h. Bug: b/168736059 Change-Id: I1232c8284f37aadb374840aca8f40e4569382c7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920490 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 904ac340 2021-04-26T15:54:25 Bug fix for WaitClient, WaitGL and WaitNative It is valid to call eglWaitClient, eglWaitGL and eglWaitNative when there is no active context in the current thread. Update code to account for that possibility. Bug: angleproject:5898 Test: EGLSyncTest.WaitClient* EGLSyncTest.WaitGL* EGLSyncTest.WaitNative* Change-Id: I81f05a27f1f641cf8986e2e6c05c183ea8471889 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2849587 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Doug Horn fdba40fe 2021-03-31T12:52:00 Reland "Fix multithreaded crash on draw commands on D3D11 backend." This is a reland of 8b9889bf62272fea2495331b622bde1f7c781bd0 The previous CL relied on a define which now only exists in a specific gn configuration. This reland removes D3D11 as a multithread-supported platform in the test configuration. Original change's description: > Fix multithreaded crash on draw commands on D3D11 backend. > > A crash can occur if thread A is executing eglDestroyContext while > thread B issues a draw call, if the threads are interleaved in such a > manner that a makeCurrent occurs without triggering a change to the > global context and a dirtyAllState call. We handle that case by > explicitly making current the proper contexts in the eglDestroyContext > call. > > A test has been added that triggers a crash without this fix when > running on the D3D11 backend. In addition, all of MultithreadingTest > is enabled for the D3D11 backend. > > Test: Ran MultithreadingTest. Test exhibits a crash before this > change, and does not after this change. Also ran: > dEQP-EGL.functional.sharing.gles2.multithread.* > dEQP-EGL.functional.multithread.* > > Bug: b/183756357 > Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Doug Horn <doughorn@google.com> Bug: b/183756357 Change-Id: I5be9a011ea99a69730eddc9e4da23bcf92ed3bf2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815243 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Doug Horn <doughorn@google.com>
Doug Horn fc189386 2021-04-08T21:51:46 Revert "Fix multithreaded crash on draw commands on D3D11 backend." This reverts commit 8b9889bf62272fea2495331b622bde1f7c781bd0. Reason for revert: Breaks CI Original change's description: > Fix multithreaded crash on draw commands on D3D11 backend. > > A crash can occur if thread A is executing eglDestroyContext while > thread B issues a draw call, if the threads are interleaved in such a > manner that a makeCurrent occurs without triggering a change to the > global context and a dirtyAllState call. We handle that case by > explicitly making current the proper contexts in the eglDestroyContext > call. > > A test has been added that triggers a crash without this fix when > running on the D3D11 backend. In addition, all of MultithreadingTest > is enabled for the D3D11 backend. > > Test: Ran MultithreadingTest. Test exhibits a crash before this > change, and does not after this change. Also ran: > dEQP-EGL.functional.sharing.gles2.multithread.* > dEQP-EGL.functional.multithread.* > > Bug: b/183756357 > Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Doug Horn <doughorn@google.com> Bug: b/183756357 Change-Id: I2e9d6385576330f84623d7dafbf690642fcb441f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815242 Commit-Queue: Doug Horn <doughorn@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Doug Horn 8b9889bf 2021-03-31T12:52:00 Fix multithreaded crash on draw commands on D3D11 backend. A crash can occur if thread A is executing eglDestroyContext while thread B issues a draw call, if the threads are interleaved in such a manner that a makeCurrent occurs without triggering a change to the global context and a dirtyAllState call. We handle that case by explicitly making current the proper contexts in the eglDestroyContext call. A test has been added that triggers a crash without this fix when running on the D3D11 backend. In addition, all of MultithreadingTest is enabled for the D3D11 backend. Test: Ran MultithreadingTest. Test exhibits a crash before this change, and does not after this change. Also ran: dEQP-EGL.functional.sharing.gles2.multithread.* dEQP-EGL.functional.multithread.* Bug: b/183756357 Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Doug Horn <doughorn@google.com>
Jeff Vigil 22fc9523 2021-02-03T15:32:48 EGL: implement EGL_EXT_buffer_age Add extension flag. Add Validation check to surface query. Enable extension for vulkan. Modify AcquireNextImage to ++frame count and tag images with frame number. Buffer age is the difference between current frame count and the tagged frame number on the buffer. getBuffeAge may need to trigger AcquireNextImage to be current. Pass through egl extension and query. Add EGLBufferAgeTest Test: angle_end2end_test --gtest_filter=EGLBufferAgeTest Test: angle_deqp_egl_tests --deqp-case=dEQP-EGL.functional.buffer_age.* Bug: angleproject:3529 Change-Id: I0cb94be1c3e85d6f33e82a6a1ccdc9731b6a7f23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2684724 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Doug Horn e7ca0aa2 2021-01-24T17:46:26 Fix crash in multi-context D3D11 backend. The crash occured due to a lack of marking a context dirty on eglMakeCurrent(), resulting in a situation where a thread B would call eglMakeCurrent() but before issuing additional GL calls, thread A would issue a draw command. Prior to this change, context state would only be marked dirty on gl calls. Test: dEQP-EGL.functional.sharing.gles2.multithread.* dEQP-EGL.functional.multithread.* dEQP-EGL.functional.render.multi_thread.* dEQP-EGL.functional.color_clears.multi_thread.* Bug: b/177602915 Change-Id: I765e0423002a373f94ea459b81b6e6f6942870d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2646609 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Doug Horn <doughorn@google.com>
Jamie Madill 3f564fc7 2020-11-23T13:59:17 EGL: Generate entry points. This adds two final auto-generated files for the EGL and EXT extension entry points. It adds a new data file that stores a mapping between object types and entry points for associating labeled objects with certain methods. When we generate errors we record the associated object in the debug message output. This places the remainder of the hand-written code in "stub" files. Going forward the work for implementing new extension entry points for EGL will be to update the registry XML files and then implement the corresponding stub methods. Event logging, parameter packing, and validation are all handled by the auto-generated code. Bug: angleproject:2621 Change-Id: I28153432802c37b929ff2ea1e1a3e3ce9de91605 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562680 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>