src/tests


Log

Author Commit Date CI Message
Kai Ninomiya e0780931 2020-10-08T17:57:47 Suppress gl_test failures on Mac ARM64 (Apple DTK) BuiltinVariableFragDepthClampingFloatRBOTest.Below1/ES3_OpenGL CopyTexImageTest.DeleteAfterCopyingToTextures/ES2_OpenGL GLSLTest.MaxVaryingVec2Arrays/ES2_Metal GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES2_Metal GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES2_OpenGL GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES3_OpenGL MipmapTestES3.BaseLevelTextureBug/ES3_OpenGL MipmapTestES3.GenerateMipmapBaseLevel/ES3_OpenGL MipmapTestES3.GenerateMipmapCubeBaseLevel/ES3_OpenGL MipmapTestES3.GenerateMipmapMaxLevel/ES3_OpenGL MipmapTestES3.GenerateMipmapPreservesOutOfRangeMips/ES3_OpenGL OcclusionQueriesTest.MultiQueries/ES2_Metal Texture2DBaseMaxTestES3.GenerateMipmapAfterRedefineAndRebase/ES3_OpenGL Texture2DFloatTestES2.TextureFloatLinearLegacyTest/ES2_Metal Texture2DFloatTestES2.TextureFloatLinearLegacyTest/ES2_OpenGL Texture2DFloatTestES2.TextureFloatLinearTest/ES2_Metal Texture2DFloatTestES2.TextureFloatLinearTest/ES2_OpenGL Texture2DFloatTestES3.TextureFloatLinearLegacyTest/ES3_OpenGL Texture2DFloatTestES3.TextureFloatLinearTest/ES3_OpenGL TimerQueriesTest.TimeElapsed/ES3_OpenGL TimerQueriesTest.TimeElapsedMulticontextTest/ES3_OpenGL WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES2_OpenGL WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES3_OpenGL Bug: chromium:1132295 Change-Id: If64dc67275063c8046dbc941d92de273fbc226e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461674 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten f8117992 2020-10-08T14:53:53 Suppress TransformFeedbackTest.RecordAndDrawWithScissorTest TransformFeedbackTest.RecordAndDrawWithScissorTest is flaky on "Mac Pro FYI Release (AMD)", so suppressing for now. Bug: chromium:1135841 Test: TransformFeedbackTest.RecordAndDrawWithScissorTest Change-Id: If610d7868950d1e2663c52b5194f6065a5900525 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461455 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 887b1346 2020-10-02T01:12:01 Vulkan: Add resolve/unresolve counters With this change, render-pass-related counters are calculated at render pass creation time and stored alongside the render pass handle (and serial) in the render pass cache. On every use, the render pass' counters are accumulated over the global counters. Additionally, this change adds MSRTT resolve and unresolve counters to render pass counters. Bug: angleproject:4836 Change-Id: If15a789e5a7d66c7ea5a2315bc76fe045ce57491 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444099 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 6dfd855a 2020-03-25T03:02:08 Metal: Implement fence sync Bug: angleproject:2634 Change-Id: If1f7bb12c0e661c8e4b5677798a92440995819e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433325 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 1a87f1f0 2020-10-06T17:15:34 Add a test for deferred clears and 0-sized scissor clears The Vulkan backend no-ops such clears before flushing deferred clears. Deferred clears are actually not gathered when doing a scissored clear, so this is not an issue. An ASSERT is added along with a regression test. Bug: angleproject:4836 Change-Id: I5ea5bab499ced41e13023ffb6b821e3caefb9ab2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453466 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Tim Van Patten a21ef78c 2020-10-07T15:49:38 Skip GLES1ConformanceTest.SpotExpDir for Win+Vulkan The test GLES1ConformanceTest.SpotExpDir/ES1_Vulkan is failing on Win7/10 on AMD/Nvidia. This will suppress the failure while we investigate the issue. Bug: chromium:1136238 Test: GLES1ConformanceTest.SpotExpDir/ES1_Vulkan Change-Id: I16d08c741b46f88f59bc2a182ed06fbb91fdb61f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2458693 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 8af9ef3b 2020-10-06T10:59:07 Add emulated format clear perf test Bug: angleproject:4836 Change-Id: If900d288630ba5fbf82b8b1ce2ccab681cfc50c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451481 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev d5fa6ea9 2020-04-29T04:13:54 Vulkan: Implement OES_draw_buffers_indexed Bug: angleproject:4394 Change-Id: I7db9c695c233b2daf740acc654b1b2e546a8b681 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2172739 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a22a19a4 2020-10-04T13:16:46 Add a --no-finish option to the perf tests. We can use this to re-capture replays. Bug: angleproject:5134 Change-Id: I765e0bbb66cfdd822ffa981f2b5533157d024cac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2449161 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 974c2371 2020-10-04T12:22:38 Perf Tests: Run at least 1 step. We could end up in some very slow scenes (e.g. when debugging). This could produce a step count of zero which doesn't make sense. Noticed while capturing the T-Rex replay. Bug: angleproject:5134 Change-Id: Ibf2439961dfb3c01649dcab37acead7b6e2ab345 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2449160 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Alexey Knyazev 0faa4a3d 2020-09-19T00:12:35 Add BlendIntegerTest.MRT Bug: angleproject:5071 Bug: angleproject:5125 Bug: angleproject:5126 Change-Id: I58539ae721efa6bcaff04c52cb8137b303d3db1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2418716 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 23624c53 2020-10-05T21:07:02 Test Runner: More docs. Bug: angleproject:3162 Change-Id: I5b282d7815973cef9f7e029bc3c65cf42729e009 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451596 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill d3aa1e9c 2020-10-03T01:31:33 Test Runner: Pass dEQP args to child processes. This fixes the sharding to use the specified back-end. With the bug ANGLE would start the platform default back-end instead. Bug: angleproject:3162 Change-Id: Ib2453dd3c58ea40fb36619301865ae0818038d15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2447043 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill f0d9471c 2020-10-02T23:51:57 Test Runner: More misc improvements. - reduces default batch size from 1000 -> 256 - reduces default max processes to a max of 16 - stripes tests when in bot mode - prints less spam when waiting for child processes The striping and smaller batch size can help with slow tests. The max process limit seemed to prevent errors on Linux. Bug: angleproject:3162 Change-Id: Ibed89ca35db54c62ec8ed63b32bc5aed916faec9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2447037 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 7004523a 2020-10-02T23:51:57 KHR_debug: Fix off-by-one message length. The dEQP tests were timing out due to the "get message" call skipping messages. The get call had a bufSize that ANGLE was rejecting as too small because it didn't include the null terminator. The dEQP test would pass but would always take ten seconds. I noticed this when debugging the ANGLE test launcher and seeing batch timeouts. Bug: angleproject:5130 Change-Id: Ie9f949218590b98a11f6c10b1f86074e90dbca17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2447039 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 9214fc18 2020-10-05T17:53:48 Suppress failing Mac GL dEQP-GLES3 tests. dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.stencil_index8 dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.stencil_index8 Bug: angleproject:5136 Change-Id: I3e534df7312f173716952adc7ef24ac052914308 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451317 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill be73728d 2020-10-03T17:52:25 Improve capture replay tests. Removes the custom logger class and uses the python logging class. Moves the argument descriptions into argparse help. Keep build directories around by default. Essential for normal use. Print more debug messages. Bug: angleproject:5133 Change-Id: Ida48828512abe60ee7d16873cbdb87c58529a60a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446898 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 0ff24ae0 2020-10-05T14:54:31 Suppress failing Mac GL dEQP tests. dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.stencil_index8 dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.stencil_index8 Bug: angleproject:5136 Change-Id: I787bf4505a5c10d47fa669423df8a7510e28bcab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2450916 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 61b13f8f 2020-09-30T16:29:04 Tests: Update two traces, remove one * Update candy_crush and temple_run to use more recent capture headers. * Remove subway_surfer because the app no longer uses GLES. Its Unity backend now runs Vulkan, so we can't re-record it. Test: angle_perftests --gtest_filter="*Trace*" Bug: angleproject:4845 Change-Id: I9d219f2be05813c50b31287a65bfc099787d114c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441851 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 23825b12 2020-10-02T16:32:32 Test Runner: Set interrupted to 'false' normally. The bug here was to output 'interrupted: true' when running in --bot-mode. Instead in normal execution we will output that we were not interrupted. Bug: angleproject:3162 Bug: chromium:1134619 Change-Id: I3842e90466473ff05b0b90bc4660f88606a3c9f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446851 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c488f0c9 2020-10-02T16:23:08 Suppress flaky test on Win/Intel/GL. CopyTextureTestES3.ES3UnormFormats/ES3_OpenGL Bug: angleproject:5127 Change-Id: I93628beb92b8d9b4d8c6f70b32d15ed9add54667 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446595 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Trevor David Black e815afbf 2020-09-07T22:09:22 First pass at increasing inclusivity Link to the inclusivity rules https://source.android.com/setup/contribute/respectful-code Bug: b/162834212 Bug: chromium:1097198 Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Trevor Black <vantablack@google.com>
Jamie Madill 513095e9 2020-10-02T11:47:19 Disable AMD OpenGL testing on Windows ANGLE tests. Our current CI testing for AMD is quite out-of-date and unsupported. If necessary we could skip based on a GPU device ID. Bug: angleproject:5123 Change-Id: Idf919a330aa9903ad80aba38f745d4a35d1b501e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446092 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao c6dc9d73 2020-09-19T20:09:34 Vulkan: Add a test and fix the bug with draw/invalidate/clear This adds a test that does draw with depth enabled, then disable depth test but with depth mask still enabled. Then invalidate framebuffer and followed by a clear. That clear will go down clearWithCommand path and should still work and data stored. Bug: b/169590459 Change-Id: I6dd30d6a1e12ad7820d98fe79445c336cfa3a643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422081 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill e9a82849 2020-10-02T11:29:44 Skip ResizeWindowWithDraw test on all Linux. Flakes on NVIDIA Linux as well when run in certain orders. Bug: angleproject:4453 Change-Id: I7565b7868518d01d5e928ce95d0edb8abd651e28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446091 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Mohan Maiya a2d9abef 2020-10-01T16:28:59 Vulkan: Add OES_sample_shading extension entry points Addition of just the entry points for OES_sample_shading extension. Bug: angleproject:3587 Change-Id: I7ef5ceb846d130c2d1e0b4ea7dcbe92452b5d7d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444212 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2f3d18f2 2020-10-01T05:58:44 Vulkan: Fix unresolve disagreement between FB and RP FramebufferVk::updateRenderPass reset the render pass description, but not the framebuffer description. This caused a disagreement between the two regarding which attachments need to be unresolved. Later, FramebufferVk::startNewRenderPass could miscalculate whether a new framebuffer needs to be generated based on changes in unresolve attachments. For example: - say in the first render pass color needs to be unresolved. Both RP and FB desc would remember this (each being keys for their respective caches). - A following operation triggers syncState such that FB desc changes (for example rebind of attachment), which cleared RP desc but not FB desc's unresolve attachment state. - If the next render pass does not require an unresolve (for example due to a clear or invalidate), then the framebuffer is not recreated because according to RP desc at the start and end of FramebufferVk::startNewRenderPass there has been no change in unresolve mask. * At start there's no unresolve because of syncState clearing it. * At end there's no unresolve because there's no need for unresolve. - In the end, the framebuffer used for the first render pass would be used for the second render pass as well. Note that: * The first render pass included an unresolve, i.e. two subpasses. * The second render pass requires one subpass according to its RP desc. It's quite easy to accidentally have the framebuffer correctly recreated (based on the reset RP desc) before FramebufferVk::startNewRenderPass. Note that since syncState has called updateRenderPass, FB desc has necessarily changed, and mFramebuffer is nullptr, so any call to FramebufferVk::getFramebuffer would recreate the framebuffer. Both clear and invalidate call FramebufferVk::getFramebuffer. The issue is reproducible in situations where clear/invalidate has been called before the framebuffer is modified, and then draw is issued after the modification. An ASSERT is added to catch discrepencies between RP desc and FB desc to catch bugs even when the issue doesn't manifest itself as a VVL error. Bug: angleproject:4836 Change-Id: I8a0d116402a6c298377d03e0908baa942019ccd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2442379 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1fd3e5d8 2020-10-01T10:00:18 Test Runner: Fix race in watchdog timeouts. This fixes a TSAN warning that popped up with the standalone test runner. The watchdog timer actually was never started so timeouts were not working as intended. It also switches the timeout mode to call _Exit which skips all the atexit handlers and avoids some races on teardown. This change also speeds up the TestSuiteTest. Also a small fix to GetTempDir that was including an extra path separator on Windows. Bug: angleproject:3162 Bug: angleproject:5117 Change-Id: I0e7880a08b61bbb6e30c65665d5c0acec2d78db2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2442381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 01641c7a 2020-09-30T15:25:28 Vulkan: Fix UtilsVk clear in non-zero subpass Mid-render-pass clears (through UtilsVk) run on the current subpass, which in the presence of multisampled-render-to-texture unresolve would be subpass 1. The graphics pipeline for that draw call should set the correct subpass index. Bug: angleproject:4836 Change-Id: Iba4a03ea96a63b0f5d09c27e5283ff8a8b534e05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441509 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis eb1df14b 2020-10-01T16:25:33 Suppress MultisampledRenderToTextureBenchmark on Pixel2/GLES This test started failing, but we don't care about performance on GLES so we can suppress it for now. Bug: angleproject:5120 Change-Id: If5eb865956ee5fb6f798d110d42e3493294bc18e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2443590 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi a8872e6d 2020-10-01T15:54:25 Skip MSRTT tests on Nvidia/Windows7 These bots don't have VK_EXT_depth_stencil_resolve. Bug: chromium:1134286 Change-Id: I4cc5a627996139bf03dc3cc334435d08876a0a8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2443584 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 6136cbcb 2020-09-23T21:31:05 Metal: Implement transform feedback - XFB is currently emulated by writing to storage buffers. - Metal doesn't allow vertex shader to both write to storage buffers and to stage output (i.e clip position). So if GL_RASTERIZER_DISCARD is NOT enabled, the draw with XFB enabled will have 2 passes: + First pass: vertex shader writes to XFB buffers + not write to stage output + disable rasterizer. + Second pass: vertex shader writes to stage output (i.e. [[position]]) + enable rasterizer. If GL_RASTERIZER_DISCARD is enabled, the second pass is omitted. + This effectively executes the same vertex shader twice. TODO: possible improvement is writing vertex outputs to buffer in first pass then re-use that buffer as input for second pass which has a passthrough vertex shader. - If GL_RASTERIZER_DISCARD is enabled, and XFB is enabled: + Only first pass above will be executed, and the render pass will use an empty 1x1 texture attachment since rasterization is not needed. - If GL_RASTERIZER_DISCARD is enabled, but XFB is NOT enabled: + we still enable Metal rasterizer. + but vertex shader must emulate the discard by writing gl_Position = (-3, -3, -3, 1). This effectively moves the vertex out of clip space's visible area. + This is because GLSL still allows vertex shader to write to stage output when rasterizer is disabled. However, Metal doesn't allow that. In Metal, if rasterizer is disabled, then vertex shader must not write to stage output. - See src/libANGLE/renderer/metal/doc/TransformFeedback.md for more details. Bug: angleproject:2634 Change-Id: I6c700e031052560326b7f660ee7597202d38e6aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408594 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 11d94d86 2020-09-23T15:16:19 Integrate Skia Gold with restricted trace tests. The implementation is based heavily on the Chromium Skia Gold Python classes in //build/skia_gold_common . Results will be visible here: https://angle-gold.skia.org/ Currently results are not visible until this CL lands. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I7a5d64fe35583ad7ea6360804a0f6b72cd9f6d8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430179 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brian Sheedy <bsheedy@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f8e5b97e 2020-09-28T23:31:41 Additional perf test cleanup & functionality. Adds several new command line arguments and documents all args in the README. Changes the trace tests to output milliseconds. Bug: b/169600938 Change-Id: Ie8c7840a6a8958951992c806979dde6dc7d8a709 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2438194 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 43163491 2020-09-22T11:45:06 Vulkan: Unresolve depth/stencil MSRTT attachments Using the same shader that unresolves color, this change allows depth/stencil to be unresolved as well. In turn, this allows the depth and stencil loadOp/storeOp of the implicit multisampled image associated with a multisampled-render-to-texture renderbuffer to be set to DONT_CARE. Stencil unresolve depends on VK_EXT_shader_stencil_export. In the absence of this extension, the stencil aspect is not unresolved and must continue to use loadOp=LOAD and storeOp=STORE. This is not ideal, but the expected use-case of depth/stencil MSRTT renderbuffers is that they get invalidated, so that load and store wouldn't happen in practice. Bug: angleproject:4836 Change-Id: I9939d1e15e10fa8ed285acdd6fe6edb42c59054f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427049 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Darpinian 74ed9b65 2020-09-16T16:50:31 Support EXT_color_buffer_half_float on WebGL 2.0 contexts EXT_color_buffer_half_float was recently updated to be valid for WebGL 2 contexts because iOS can't support EXT_color_buffer_float. Bug: angleproject:5038 Change-Id: Ib0d35c6b26a6cd215ff6725e92c47d1efd64e048 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415187 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 6e36029d 2020-09-28T21:57:08 Disable Mock ICD perf tests on Android. Bug: angleproject:5084 Change-Id: Iafff2adbd8bfc2844c43ca31329f3f8be1250631 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2438193 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 2663e601 2020-09-24T18:28:31 Vulkan: Dynamically grow descriptor pool sizes Initial testing using benchmarks shows that the majority of the descriptor pools allocate fewer than 32 descriptor sets worth of descriptors. This CL reduces the initial size of each pool from 128 to 32 to reduce memory consumption. Additionally, when a pool is exhausted and a new one is created, the size of the pool doubles each time, up to a max of 512 descriptor sets worth of descriptors. This allows us to aggressively increase the size of the pools that appear to be very hot and decrease the total number of pools created. Bug: angleproject:5067 Test: CQ Change-Id: I190059cf04134902d6251d475dd908c1cbb82b58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430193 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 19e9df68 2020-09-23T23:37:17 Re-land "Add a small unit test that dumps system info." Re-land fixes the GL APIs accidentally leaking into the test. We can use this in the trace gold tests to identify system properties. The test uses Vulkan info collection when available and dumps out the known GPU info as JSON. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I1481fee14ed8c573f10164d74ec27701e1ad80ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433090 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 88dd1a59 2020-09-26T18:21:19 Revert "Add a small unit test that dumps system info." This reverts commit 52ee81cfdc13d3f44c1b5db041b14f236c57188c. Reason for revert: Causes build failure on Android (https://ci.chromium.org/b/8868097753228061152), and is blocking ANGLE roll (crrev.com/c/2433419) Original change's description: > Add a small unit test that dumps system info. > > We can use this in the trace gold tests to identify system properties. > The test uses Vulkan info collection when available and dumps out the > known GPU info as JSON. > > Bug: angleproject:4090 > Bug: b/168049670 > Change-Id: Ib8d2244d82b650b94818da30adab180b471af556 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427872 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> TBR=cnorthrop@google.com,jmadill@chromium.org Change-Id: I2b87c323c896be67aa9fbee2cad980927d551d7f No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4090 Bug: b/168049670 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433089 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao d2d9e682 2020-09-15T16:06:42 Vulkan: Use DepthStencilReadOnly when it is read only. We are tracking depth and stencil read or write during the renderpass. We can use that to switch to DepthStencilReadOnly layout if both depth and stencil are not writing. This allows drivers to optimize out the storeOp for the renderpass. Bug: b/168953278 Change-Id: Id82e06b4bae1ae8c83d880bb5e58accfa61f8191 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411336 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 52ee81cf 2020-09-23T23:37:17 Add a small unit test that dumps system info. We can use this in the trace gold tests to identify system properties. The test uses Vulkan info collection when available and dumps out the known GPU info as JSON. Bug: angleproject:4090 Bug: b/168049670 Change-Id: Ib8d2244d82b650b94818da30adab180b471af556 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427872 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 32ed3e71 2020-09-21T23:42:34 Vulkan: Make UtilsVk not contribute to occlusion queries UtilsVk implements some functionality with draw calls. Of these draw calls, clear was accidentally contributing to occlusion query results. Additionally, the copyImage utility creates its own framebuffer and thus directly creates a render pass, bypassing ContextVk::startRenderPass. This change also fixes bugs where occlusion query handling assumed mRenderPassCommandBuffer to be valid and correspond to the started render pass command buffer, which is not true for the copyImage render pass. Bug: angleproject:5042 Change-Id: I19cdbb8fbeabf139791b314a6da265ac5cfd68e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423209 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 353b7bdd 2020-09-25T16:56:29 Skip BootAnimationTest.DefaultBootAnimation on Win NVIDIA Vulkan Flaky fails and leads to hangs on GTX 1660 with 456.38 driver. Bug: angleproject:5085 Change-Id: Id95b1784e484694b96ba9fc7ce084b30951c260a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432625 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten 001c7e8c 2020-09-21T13:25:46 Vulkan: Link PPO during draw validation From the OpenGL ES 3.1 spec: 11.1.3.11 Validation It is not always possible to determine at link time if a program object can execute successfully, given that LinkProgram can not know the state of the remainder of the pipeline. Therefore validation is done when the first rendering command which triggers shader invocations is issued, to determine if the set of active program objects can be executed. For draws, this CL moves the PPO link operation to ValidateDrawStates() to generate PPO link failures within ANGLE's validation layer, so we fail any rendering commands during command validation. For dispatch, PPOs are linked during Context::prepareForDispatch(), where the PPO is converted from draw to compute, since that conversion requires a re-link. This re-link shouldn't fail due to errors that would have been caught during validation, since the compute shader must have successfully linked before it can be included in the PPO in the first place. We don't re-link when converting back to draw, since it's possible there are validation errors (which we want to catch during validation of the next rendering command). Bug: angleproject:5064 Test: dEQP.GLES31/functional_separate_shader_validation_es31_* Test: ContextNoErrorTest31.DrawWithPPO Test: ProgramPipelineTest31.VerifyPpoLinkErrorSignalledCorrectly Change-Id: Ibb249e893c007a83cc6b813f848a660bfa34ecb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422375 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Mohan Maiya a2d8bbb5 2020-09-18T18:18:34 Vulkan: Add GL_EXT_buffer_storage extension support Addition of support for immutable storage to buffer objects. Also adds new end2end tests for these usecases * Basic BufferStorage * SubData update * map/unmap buffer Bug: angleproject:5056 Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan Change-Id: Iba74b372ad033711927b63c6a04cec0eeb4db699 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419952 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill 68dcea7b 2020-09-25T10:52:32 Suppress flaky Multithread Android end2end_test. MultithreadingTest.MultiContextDrawWithSwapBuffers/ES3_OpenGLES_NoVirtual Bug: angleproject:5099 Change-Id: Ide1376702c95103cf988f05ffe0d61e1166f3beb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432064 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 1677cf14 2020-09-13T20:14:59 Metal: Implement Uniform buffers Uniform buffer is implemented in two forms: - If number of ubo used in shader program is low, each buffer will use one discrete Metal buffer slot. - If number of ubo used is large, they will be embedded into one Metal argument buffer. Argument buffer is similar to Vulkan descriptor set. This is due to limit of number of Metal's discrete buffer slots which is only 31 and over half of them are already used by vertex attributes, default uniforms, driver uniforms, etc. The downside is that whenever a buffer binding is changed, the argument buffer must be updated also. Added empty TransformFeedbackMtl implementation to enable ES3 context creation on Metal. Bug: angleproject:2634 Change-Id: I69325696fac735cb45ab88ab55468c0991abc317 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408593 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 962e3473 2020-09-25T00:22:27 Fix return code of restricted trace tests. The prior script was incorrectly comparing a boolean result with a number and producing the opposite result: True would be reported as a failure, and False would be reported as success. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I47ec684a57c455c6a833232d0a49774b265f7b39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430667 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 69da0b92 2020-09-13T20:00:19 Metal: Use shared memory for small dynamic buffers. - If BufferMtl is static or large size, don't use shadow copy. Use one MTLBuffer and map directly on it. - If BufferMtl is dynamic and small size, use shadow copy and buffer pool of 10 MTLBuffer (s). The MTLBuffer is allocated in shared memory in this case (PCI-E memory for example). MTLBuffer in shared memory region doesn't need to sync content between CPU and GPU. - When copyBuffer, if BufferMtl is being used by GPU use blit command to do the copy on GPU side. - Also implemented GL_MAP_UNSYNCHRONIZED_BIT. Bug: angleproject:2634 Change-Id: I7a5aab309d24c76106a7087358ee5883ee05d250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408592 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao d59bccb5 2020-09-23T10:20:35 Vulkan: updateRenderPassDesc may lose color attachment data FramebufferVk::updateRenderPassDesc() is resetting entire mRenderPassDesc, which may lose color unresolve attachments. This CL makes sure that when we toggle depth stencil buffer's read/write access, we do not reset the whole mRenderPassDesc. Instead we only update the depth stencil attachment's access. Bug: b/168953278 Change-Id: Ia9df2d8ac81ebf2da8a360ba1293faf6c14b2738 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426468 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 7bd8bd9f 2020-09-24T17:11:56 Skip PBO test on TSAN. Texture2DTest.TexStorageWithPBO/ES2_OpenGL is flaky. Bug: b/168744561 Bug: angleproject:5097 Change-Id: Ide9b5a7d22e86c6eccd83ebc3bce6797b90150a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430163 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Courtney Goeltzenleuchter 54dbd5e7 2020-09-23T16:10:12 Vulkan: Add mutex around queueSubmit related data There are several queueSubmit related members of RendererVk that can be accessed from multiple threads. Adding mutex around thoses accesses resolves race condition flagged by TSAN. Add stress test for QueueSerial handling Add test to catch race issue in garbage collection found by TSAN. Test: angle_end2end_tests MultithreadingTest.MultiContextDrawWithSwapBuffers angle_end2end_tests MultithreadingTest.MultiContextCreateAndDeleteResources Bug: b/168744561 Change-Id: I238cce9052476710778a3b35f8531891d90ddd6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415402 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 7a0faa82 2020-09-24T20:15:26 Revert "Pass #pragma optimize setting down to compilation." This reverts commit 499173de1c91932ba272269cab6918bf7e8d7c11. Reason for revert: Causes unexpected HLSL compiler errors in some cases. See bug. Bug: angleproject:5094 Original change's description: > Pass #pragma optimize setting down to compilation. > > This will allow us to disable optimizations in the back-end. This can > be useful both for developers and for ANGLE to disable very slow > shader compilation on D3D11. > > Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. > Reduces compilation time by half in local testing. > > Bug: angleproject:5076 > Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5076 Change-Id: I733e788fe8e9421ae0af662c0eb51af1ed79dde3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2429517 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a76b6836 2020-09-17T22:40:42 Vulkan: Support MSRTT depth/stencil resolve VK_KHR_depth_stencil_resolve is used by this change to resolve depth/stencil multisampled-render-to-texture renderbuffers. This extension is not widely supported yet. If it's not present, the depth/stencil resolve operation is silently ignored and the renderbuffer acts as a normal multisampled one. This is not correct, but our primary user (Chrome), and most applications don't care for the resolved depth/stencil data. In fact, it's recommended for the depth/stencil attachment to be invalidated after rendering. Exposing EXT_multisampled_render_to_texture even in the absence of depth/stencil resolve allows the majority of the applications to still take advantage of MSRTT color attachments. Bug: angleproject:4836 Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill b6c17996 2020-09-23T13:37:48 Auto-generate restricted trace .gitignore. I'm going to add a non-ignored subdirectory so it behooves us to fix our blanket suppression. This will also allow users to clean up stale trace files. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I5b0879eb3eebf3b352bb78e3b927203f9483c89f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426885 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Brandon Schade cd83b608 2020-09-18T14:54:54 Use ImageHelper staging buffers for copyImageDataToBuffer Revert change from using context staging buffers for copyImageDataToBuffer. There are scenarios where the staging buffer will become invalid before flushing the staged update. Added a test for this case. Bug: angleproject:5092 Test: angle_end2end_tests --gtest_filter=*ETC1CompressedImageDraws* Change-Id: I41c457fda919938600c20336f65836952d73748a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425250 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Brandon Schade 6c394220 2020-09-09T18:55:48 Vulkan: Fix bug in compressed texel block computation When performing a staged update to compressed images, ensure that the bufferRowLength and bufferImageHeight is a multiple of the compressed texel block Bug: angleproject:5017 Test: angle_end2end_test --gtest_filter=*ETC1CompressedImageNPOT* Change-Id: I54327ec610d1050465d112c7eff385d19dc0c390 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393754 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya 6b4962e8 2020-09-22T16:37:16 Allow GL_UNSIGNED_BYTE as a type for glColorPointer Previously glColorPointer would reject GL_UNSIGNED_BYTE. This should be allowed in both the gles 1 and 1.1 specifications. See page 6 of the gles 1 specification and page 20 of the gles 1.1 specification. This change allows doodle jump to work on angle on both the gl and vulkan backend Bug: angleproject:4308 Tests: angle_end2end_tests --gtest_filter=VertexPointerTest.AssignRetrieveColorUnsignedByte* Change-Id: I35f41b28d94cb34bc36256420b57793691b78cff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424465 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2a09e891 2020-09-22T09:32:32 Isolated script args in restricted trace tests. This will allow us to pass CQ since CQ requires isolated script output args. We can also update this logic later to fail CQ if the golden image check fails. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I81c5571e8742e641ebd8c9cbd8e1c89f583c725c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423212 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f0b0e3e8 2020-09-22T19:35:58 Suppress two more compute shader tests. Failing due to test ordering on Linux. Likely a driver bug that's already fixed in ToT Mesa. ComputeShaderTest.DispatchDrawDrawDispatch/ES3_1_OpenGL ComputeShaderTest.DrawDispatchDrawPreserve/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: I857ef3c7ba5d97f7c619ebe37aec1b5e188a2ffd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424682 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ee7ae7ab 2020-09-22T19:36:57 Skip another slow test on Win/Intel/D3D11. GLSLTest.VerifyMaxVertexUniformVectors/ES2_D3D11 Bug: angleproject:5076 Change-Id: I178ec224ca6b93f3290de6fb7e5cc3a4f348ba12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425323 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao 15617b4b 2020-09-21T11:16:49 Vulkan: Add a alpha to coverage test Early fragment test optimization has to be disabled if alpha to coverage is enabled. This test that the intersection between alpha to coverage test and early fragment test optimization. Bug: angleproject:5082 Change-Id: I628efc2fae7c998467e1daff4167f16fe0c28142 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422899 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 9ff58ddd 2020-08-26T01:08:00 Metal: Support array of matrices varying. MSL doesn't support array of matrices as varying variable. This CL converts array of matrices varying to array of vectors. This fixes WebGL test: conformance/glsl/misc/shader-varying-packing-restrictions.html Bug: angleproject:4846 Bug: angleproject:2634 Change-Id: I3cfc638dc01092ddf1add7df02c131d1a5c8ba1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392172 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 499173de 2020-09-20T10:42:56 Pass #pragma optimize setting down to compilation. This will allow us to disable optimizations in the back-end. This can be useful both for developers and for ANGLE to disable very slow shader compilation on D3D11. Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. Reduces compilation time by half in local testing. Bug: angleproject:5076 Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill eed069b3 2020-09-22T08:55:32 Give restricted gold tests executable bit. Bug: angleproject:4090 Bug: b/168049670 Change-Id: Ie3a46d4689e40958460c1f26a228645d84b3305c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423211 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 867358b7 2020-09-21T23:40:57 Test Runner: Improve sharding validation. The prior check was incorrectly flagging index=0/count=2 as invalid. It also missed a few cases like a shard count of 0. Bug: angleproject:3162 Change-Id: Ida4c0f454ece15e4304d024d205475acf0f135e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423207 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 566821cb 2020-09-21T23:57:13 Suppress 3 more Intel/GL/Compute shader fails. Happen when run in different orders. This time with a test variation with 2 shards instead of 4. ComputeShaderTest.DrawTexture1DispatchTexture2/ES3_1_OpenGL ComputeShaderTest.UniformBuffer/ES3_1_OpenGL ComputeShaderTest.BindImageTextureWithMixTextureTypes/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: Iddec2b795dc380e29a0124195491fcf6ec0520bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423208 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f39e0f01 2020-09-07T23:07:37 Vulkan: Use subpass to unresolve render-to-texture attachments GL_EXT_multisampled_render_to_texture allows singlesampled textures to be used with multisampled framebuffers in such a way that the final resolve operation is automatically done. In Vulkan terminology, the render-to-texture GL attachment is used as a Vulkan subpass resolve attachment with an implicit (ideally-)lazy-memory multisampled image as the color attachment. This extension expects that if the texture is drawn to after the automatic resolve, the implicit multisampled image would take its fragment colors from the singlesampled image. In other words, the opposite of a resolve operation should be automatically performed at the start of the render pass. This change refers to this operation as "unresolve". The goal of this extension is to allow tiling GPUs to always keep multisampled data on tile memory and only ever load/store singlesampled data. The latter is achieved by using a subpass resolve attachment and setting storeOp of the multisampled color attachment to DONT_CARE. This change achieves the former by using an initial subpass that uses the resolve attachment as input attachment, draws into the multisampled color attachment and sets loadOp of said attachment to DONT_CARE. Bug: angleproject:4881 Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5ec560fb 2020-09-17T17:18:25 Add restricted trace golden image script test. The script reads the list of tests from the restricted traces JSON and runs angle_perftests once for each test. Running the tests in a batch seems unstable on some platfroms so running each test separately works around that limitation. It does not yet interact with Skia Gold. The Gold integration will come later once this basic skeleton is running on the bots. Also updates the perf tests to exit more quickly with --one-frame-only. This will speed up the screenshots. Example run with trigger.py: https://chromium-swarm.appspot.com/task?id=4ecb985330a33910 Bug: angleproject:4090 Bug: b/168049670 Test: tested with trigger.py Change-Id: I52820dfba2acfbc5d638673c37297877e8476adb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417641 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 8f7970cb 2020-09-21T18:25:21 Trace/Replay: Reset replay after taking a screenshot. This was causing a replay state tracking error that could fail some traces. For example, Mobile Legends. Bug: angleproject:4090 Bug: b/168049670 Change-Id: Ia4c2db795bb861fba77c9c35217ab22c2004c492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422686 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Ian Elliott a7e03ed7 2020-09-21T14:56:00 Vulkan: Further refine invalidate for depth/stencil Bug: angleproject:5079 Change-Id: Idc732b1e6729b2776d66c63c3ae2bd94e11bdbb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422684 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi edc0d2ee 2020-09-15T16:02:05 Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures EXT_multisampled_render_buffer2 specifies that depth/stencil textures are expected to be in a perpetual state of invalidated, except during rendering. This change makes sure that they never use loadOp=LOAD. Additionally fixes a bug where clears applied to MSRTT depth/stencil textures didn't take effect because they were applied to the multisampled image (since the resolved image was not given to the render target). Bug: angleproject:4836 Bug: angleproject:5063 Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Le Hoang Quyen bdecaf33 2020-08-04T20:16:27 Metal: Implement PBO. Bug: angleproject:2634 Change-Id: I77f085227298bf46361825d1886e04830dc9987a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336558 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov e56ccc49 2020-09-21T14:38:39 Skip Texture2DTest.TexStorageWithPBO on Win NVIDIA GL Fails on 456.38 driver. Bug: angleproject:5081 Change-Id: Ic92f4a9911d97209fd7240f5ba93ee6f81dd3ace Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422083 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 5d7de5fd 2020-09-20T13:09:07 Test Runner: Fix default config grouping. Running "angle_unittests" with --bot-mode would produce noisy test groupings for each permutation of parameterized tests. Fix this by only splitting configs that begin with "ES". e.g. ES2_Vulkan, ES3_OpenGL, etc. Bug: angleproject:3162 Change-Id: I0b0ebe1c9cef9cbbce0489a2bc3f62761d43a1c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419046 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 763e8b81 2020-09-20T21:59:23 Test Runner: Add more timeout logging. Will help diagnose a timeout failure on Windows Intel. Also reduce the significant digits in time output. Bug: angleproject:3162 Change-Id: I6d6a852f572875f613dec8e4ab6e798dfde0ca9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420331 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill dd0a9ec9 2020-09-20T12:50:21 Test Runner: Allow empty sharding parameters. The prior check was incorrectly validating a shard index of zero and a shard count of one as inconsistent. Bug: angleproject:3162 Change-Id: I63184c16e82f08080b275672a43e6dacf291560d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419045 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill a87964cd 2020-09-20T21:59:23 Suppress Linux GL Compute Tests on Intel. ComputeShaderTest.AtomicFunctionsInNonInitializerSingleAssignment/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsInitializerWithUnsigned/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsNoReturnValue/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsReturnWithMultipleTypes/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsReturnWithUnsigned/ES3_1_OpenGL ComputeShaderTest.DispatchDraw/ES3_1_OpenGL ComputeShaderTest.DrawDispatchDispatchDraw/ES3_1_OpenGL ComputeShaderTest.LoadImageThenStore/ES3_1_OpenGL ComputeShaderTest.NonArraySharedVariable/ES3_1_OpenGL ComputeShaderTest.NonStructArrayAsSharedVariable/ES3_1_OpenGL ComputeShaderTest.StoreImageThenLoad/ES3_1_OpenGL ComputeShaderTest.StructArrayAsSharedVariable/ES3_1_OpenGL ComputeShaderTest.UniformDirty/ES3_1_OpenGL ComputeShaderTest.groupMemoryBarrierAndBarrierTest/ES3_1_OpenGL GLSLTest_ES31.ArraysOfArraysImage/ES3_1_OpenGL GLSLTest_ES31.MixOfAllResources/ES3_1_OpenGL LinkAndRelinkTestES31.RelinkProgramSucceedsFromRenderingToCompute/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: I506c931d7e8714e0393fb5a7b9671b2fc74caeee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420332 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 9f70b6b2 2020-09-20T13:28:37 Disable slow max uniform count test on D3D11/Intel. Bug: angleproject:5076 Change-Id: I21fc0504513e092003e19fb845d6759eba0a3866 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Mohan Maiya 48588bd1 2020-09-18T17:33:55 Vulkan: Add GL_EXT_buffer_storage extension entry points Addition of just the entry points for GL_EXT_buffer_storage extension. Bug: angleproject:5056 Change-Id: I7a3d7c151f004f89fd945d5d06dbe7afcd491578 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419951 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 76e90947 2020-09-19T10:48:55 Test Runner: Really reuse displays with --bot-mode. The prior design didn't pass the correct flag to the subprocess. Instead add a new --reuse-displays flag that forces display reuse on in ANGLE tests. Pass the new flag to the child processes when running with --bot-mode. Bug: angleproject:3162 Change-Id: I5f62125d83d339b5e8b2506b4ca4656976f7398e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419638 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3f20c713 2020-09-19T11:29:56 Test Runner: Fix "--bot-mode" error level return value. Previously the runner was returning "1" on success and "0" on failure. Swap this so that it correctly returns "0" on success and "1" on fail. This only affected "--bot-mode" which isn't yet enabled. Bug: angleproject:3162 Change-Id: I1ee942223272d24eff137279d5a0638d3a65694e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419639 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 93f58c15 2020-09-19T09:58:23 Vulkan: Allow no validation layers in ExternalImageTest. Similarly to common test init, these specific tests init the Vulkan resources with validation layers when they might not be available. Fix this by checking for the appropriate define. Bug: b/168744561 Change-Id: I93dd3bac839297ced07cb2c4cbbcf64db2e65a1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419041 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d6806d73 2020-09-18T17:56:48 Test Runner: Fix sharding and --bot-mode. We were using the incorrect test list to set up initial test expectations. Fix this by using the already generated test set in the test suite. Test: angle_unittests with --bot-mode, sharding, and filter Bug: angleproject:3162 Change-Id: Id108943494130410caab404faad25115792e794d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419596 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 357caadb 2020-09-16T21:44:56 Vulkan: Optimize Attribute Change Perf (2/5) This patch series optimizes programs that use the pattern: for (;;) { glVertexAttribPointer(...) glDraw(...) } Change 2: Micro-optimize XFB resume CPU overhead. We don't need to set resume on every new command buffer. We only need to set the dirty bit when we have an unexpected pause. In total the patch series reduces test iteration time by 25%. Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change Bug: angleproject:5045 Bug: b/168493024 Change-Id: I8f6c68ff0513be4f405276e395d80bc1a185a061 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409174 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott e8d01272 2020-09-18T10:34:06 Vulkan: Additional "invalidate" white-box tests These are additional tests that were written when trying to refactor mContentDefined and move it from RenderTargetVk to ImageHelper for depth/stencil attachments. We still want to land the tests. Bug: b/167275320 Change-Id: I12f6bf8cece6499e4474a8f114b177626c1aa4d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419117 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill 512059a9 2020-09-16T21:33:32 Tests: Allow tests to function without VVLs. This is necessary to run angle_end2end_tests with sanitizers. We don't currently support building the VVL in sanitized configs. Bug: b/168744561 Change-Id: If16a25ac5786f5f5aeb8ae50d9f7fa22c6c87995 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415513 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill bda2205d 2020-09-17T14:37:25 Traces: Move up from tests/perf_tests/ to tests/. The trace tests aren't strictly for performance. Since we'll be using them for correctenss testing as well it makes sense to move them out of the perf_tests/ folder. Also renames RestrictedTraceTests.md to README.md so it'll load automatically in gitiles. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I8be9f1d831489a9abf534d049a93441687850142 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416913 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 37457d08 2020-09-15T14:38:53 Vulkan: Support MSRTT color renderbuffers Color renderbuffers are similar to multisampled-render-to-texture textures, but much simpler. The same mechanism is used to implement them. Bug: angleproject:4836 Change-Id: I298529c9fd1b03e78b1e37cdbe595e66166ee130 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412847 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya c99c22bb 2020-09-15T16:53:26 EGL: Add support for EGL_ANDROID_create_native_client_buffer This EGL extension will add support for creating EGLClientBuffer backed by an Android window buffer (struct ANativeWindowBuffer) which can be later used to create an EGLImage. Bug: angleproject:5018 Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceNativeClientBufferTarget* Change-Id: If78ed7b80ad09629b8c5f5b5a0eb07a548e82e6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404320 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Amy Liu 83c7e1ae 2020-09-17T16:42:19 Fix the regression of color blit. Move the offset aligning code to stencilBlitResolveNoShaderExport to avoid affecting color blit. Test: dEQP-GLES3.functional.fbo.blit.default_framebuffer.*_linear_* Bug: angleproject:5044 Change-Id: Ic2ebef94091853146424d567b0035161611ba32d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416008 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter 0a8a3ea2 2020-09-14T11:12:43 Vulkan: Skip nested pow test on NVIDIA, Windows Suspect possible NVIDIA driver issue as unable to repro on some NVIDIA, Windows, NVIDIA configurations. Test: angle_end2end_tests --gtest_filter=GLSLTest.NestedPowStatements/ES3_Vulkan Bug: chromium:1127866 Change-Id: Ic6a95915af72aab086753a0e0199ac1dee8bfb62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410560 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten f12e4123 2020-08-25T12:01:12 Vulkan: Match descriptor pool sizes to descriptor set layouts When a descriptor pool is created, a list of descriptor types and counts are given to vkCreateDescriptorPool(). Later, when allocating a descriptor set from the pool, we pass along a descriptor set layout to vkAllocateDescriptorSets() which is used to determine how many of each type of descriptor (i.e. binding) to allocate from the pool. In order for our "free descriptor set" counts to be accurate for each pool, the descriptor pools need to be created with descriptor counts that match the descriptor set layout binding counts. This change fixes a bug where the descriptor set layouts were created with more bindings than the descriptor pool sizes, causing the "free descriptor set" count to be inaccurate, leading to allocating too many descriptor sets from a pool. Bug: angleproject:3570 Test: VulkanDescriptorSetTest Change-Id: I660bf02d29a1291391fb15f39e6479bf348d0f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2391114 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 58463573 2020-09-16T19:30:56 Test Runner: Fix dirty thread teardown. When the standalone tests shut down they would not wait for the watchdog thread to exit cleanly. Fix this by setting a flag that shuts down the watchdog and attempting to wait. This was detected by running angle_end2end_tests with TSAN. Bug: angleproject:3162 Bug: b/168744561 Change-Id: I765ce7a21c3be11703619470a81adb1882b009e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415175 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill a2d670c5 2020-08-15T21:13:33 Run trace tests against Vulkan Mock ICD. Required an upstream fix: https://github.com/KhronosGroup/Vulkan-Tools/pull/437 Also a workaround filed as an issue: https://github.com/KhronosGroup/Vulkan-Tools/issues/445 Bug: angleproject:4950 Change-Id: I21333464d2a8e52d5d85d35654f0e6372f9650db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358517 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Nicolas Capens 07c03b6d 2020-09-11T14:43:37 Validate GLSL attribute location range The location index of a vertex shader input's layout qualifier must be less than GL_MAX_VERTEX_ATTRIBS to link successfully. We can check for this during shader compilation to not rely on other layers to handle pathological cases. While strictly speaking only 'active' attributes are considered during shader linking, this is merely intended to allow for 'uber' shaders to declare more inputs than GL_MAX_VERTEX_ATTRIBS but only use a subset of them. There is no known reasonable use case for a manually specified location to exceed the valid range. Note that according to http://opengl.gpuinfo.org, the highest GL_MAX_VERTEX_ATTRIBS value at the time of writing is 32. Also, D3D12_VS_INPUT_REGISTER_COUNT = 32. Hence the unit test's value of 1000 should be sufficiently future proof. Also address the case where the uniform location might be close to INT_MAX and not be detected as out-of-range due to numeric overflow. Bug: chromium:1110800 Change-Id: I9985c8eab3bb8a2a59b8f985e8f5b6884756383c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405368 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Nicolas Capens <capn@chromium.org>
Jamie Madill 23cff4e1 2020-09-16T13:41:49 Test Runner: Handle GTest sharding args. These were messing up the test runner when used in combination with the test runner's specific args. Make it an error if the arguments are used together. Bug: angleproject:3162 Change-Id: I6fa1c0fb346a8c376ca455f7f4bf0492cfc0198a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2414931 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 99b71417 2020-09-16T11:41:24 Vulkan: Disable BlitStencilWithFlip test on Win These tests fail on the Windows NVIDIA bots Bug: angleproject:5044 Bug: chromium:1128064 Change-Id: Idad4cc33d8e49b0b468b8e560b44f9a9c6a2f37f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2414932 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Alexey Knyazev ed01473e 2020-09-12T13:01:05 Vulkan: Fix blendEnable-02023 VU Enable BlendIntegerTest Add DrawBuffersTest.BlendWithGaps test Add BlendPackedTest Bug: angleproject:4548 Bug: angleproject:4571 Bug: angleproject:4583 Change-Id: I139183099b26f0fe1ac9e43f96d18b8ccb134a2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407772 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>