Log

Author Commit Date CI Message
Jamie Madill 5655b849 2016-08-02T11:00:07 D3D11: Fix integer pow workaround for nested pows. For some nested pow expressions, queueing two node replacements in the same tree traversal would mangle tree, resulting in invalid code. Fix this by iterating over the tree until no replacements are found, and doing one replacement each iteration. BUG=angleproject:851 Change-Id: Ie08ab23f4bfe3d5f32726856afc61ff1f3d6c789 Reviewed-on: https://chromium-review.googlesource.com/365400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 1e0ea4f5 2016-07-22T13:07:24 Add a workaround for NVIDIA drivers with repeated transform feedback. BUG=angleproject:1298 Change-Id: Ibfbad8eb8ec824e377d8c1746a6691d6b689f498 Reviewed-on: https://chromium-review.googlesource.com/362601 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev ee7e1e21 2016-07-18T15:39:47 Add ES31 entry points as function stubs Entry points were generated using scripts which take the new function declarations from gl31.h, find the newly added functions and output the new function declarations and defitions. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I2d77eb4cc24873a31cb2745b7b82bf611d5058c6 Reviewed-on: https://chromium-review.googlesource.com/361291 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 03d863c8 2016-07-27T18:15:53 translator: Refactor node replacement APIs. BUG=angleproject:851 Change-Id: I50c3b3a4f00b27fed85f09509738513a441c7b5b Reviewed-on: https://chromium-review.googlesource.com/363990 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 64ae9952 2016-07-25T17:55:27 D3D11: Get driver version from DXGI adapter. This is a simpler and more portable design. Thanks for Austin from MS. BUG=angleproject:1452 Change-Id: I93e8f3fc61107f13c4b2c1cf7fbaf2bb7ccdfafb Reviewed-on: https://chromium-review.googlesource.com/363041 Reviewed-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev ee0fac3f 2016-07-19T14:58:18 Put chromium path rendering entry points into the extern C block Entry points were outside of the extern C block. Change-Id: Ifbd159c59b850a90f728db9027c485661aa96bc8 Reviewed-on: https://chromium-review.googlesource.com/361720 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill c9bde926 2016-07-24T17:58:50 D3D11: Allow gl_PointCoord when not rendering points. ANGLE D3D11 uses a geometry shader to expand points into quads. This led to an edge case with gl_PointCoord. When the user references gl_PointCoord in the fragment shader but renders with GL_TRIANGLES or other non-point primitives, gl_PointCoord is undefined, but ANGLE would produce a link error. This would break some very odd edge-case shaders (e.g. a shader that is used with both points and triangles). We can fix this by simply adding a dummy PointCoord value to our vertex shader is all cases. If the user renders points, we ignore the PointCoord value passed to the geometry shader. If they render tris or lines and use PointCoord, the shader signatures will match, and PointCoord will even have a sane value of (0.5, 0.5). BUG=angleproject:1380 Change-Id: I322155cd3801d0241cabc9bb639a5aaa502831b3 Reviewed-on: https://chromium-review.googlesource.com/362779 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Jamie Madill ce1ed238 2016-07-24T12:45:17 D3D11: Detect driver version for blit workaround. Since the newer driver versions are required for WebGL 2 conformance, we need a solution that can detect a driver version to know if we should apply the workaround. Use a modified copy of Chrome's Windows GPU driver detection code. In the future we should extend this to a full module when we port the command buffer workarounds. BUG=angleproject:1452 Change-Id: I783d5726454671cc22585a2bf990c071d539aa9f Reviewed-on: https://chromium-review.googlesource.com/361962 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1048e43f 2016-07-23T18:51:28 D3D: Work around HLSL integer pow folding bug. BUG=angleproject:851 Change-Id: I68a47b8343a29e42c0a69ca3f2a6cb5054d03782 Reviewed-on: https://chromium-review.googlesource.com/362775 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ed0ab661 2016-07-23T14:30:22 D3D11: Fix another missing viewport set. This one was in a different blit function. BUG=angleproject:1246 Change-Id: Ib571c10ddc30b3293f5c0d6bdb357b4cd3b52579 Reviewed-on: https://chromium-review.googlesource.com/362774 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 7cfefb37 2016-07-23T13:02:32 D3D11: Set viewport in Blit11::resolveStencil. This introduced a flaky failure to the multisample resolve blit tests. They would work sometimes if the state had set the correct viewport previously, so it wasn't always evident there was a bug. BUG=angleproject:1246 Change-Id: If16d574fb87484fcdc9b7cc6ecc0531ee4a8959d Reviewed-on: https://chromium-review.googlesource.com/362699 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Zhenyao Mo f178d0bd 2016-07-23T06:59:00 Fix output variable gl_FragData array size issue. If the GL_EXT_draw_buffers extension isn't explicitly enabled in the shader, then gl_FragData is an array of size 1, not of size max_draw_buffers. BUG=angleproject:1441 TEST=webgl2_conformance with --use-gl=angle Change-Id: I2ead1457462bf1f396fda1f47022df6b54612e17 Reviewed-on: https://chromium-review.googlesource.com/362781 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Jamie Madill c051372a 2016-07-22T23:20:59 Fix standalone variable shadowing warning. Introduced in https://chromium-review.googlesource.com/362641 Eventually we'll switch to using the same sets of warnings for standalone and GN ANGLE. BUG=angleproject:1441 Change-Id: I6534b9f85b952ddf1d953342cf9c8ddc5de6614e Reviewed-on: https://chromium-review.googlesource.com/362780 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0c8abca1 2016-07-22T20:21:26 Fix CopyTexSubImage validation. Now that we preserve the sized-ness information, we can validate CopyTexSubImage and related methods correctly. Fixed a lot of WebGL 2 tests when using ANGLE. BUG=angleproject:1228 Change-Id: I959322c0a9bb16a2f16d60dce7cd1e63ca95b45a Reviewed-on: https://chromium-review.googlesource.com/362618 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a3944d4f 2016-07-22T22:13:26 Add gl::Format to represent a texture/rb/surface format. This has a few advantages: it preserves all the information of the internal format, such as if it is sized or unsized. It also saves looking up the format multiple times in the table, which should improve speed in some cases. The extra sized-ness information will allow us to perform the correct validation in CopyTexSubImage calls. BUG=angleproject:1228 Change-Id: I42954771b0a9a968f5d787b8cf6e0af721791855 Reviewed-on: https://chromium-review.googlesource.com/362626 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Zhenyao Mo f931268f 2016-07-22T12:51:31 Handle initializing of struct typed output variable correctly. BUG=angleproject:1441 TEST=webgl2 conformance Change-Id: Idb27036347e1e814ba4603969cc2065e425ac4aa Reviewed-on: https://chromium-review.googlesource.com/362641 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 156d7197 2016-07-21T16:11:00 HLSL: Insert return statements into functions that are missing them. It's allowed to not have all code paths return a value in ESSL but the HLSL compiler detects this and generates an error. Work around this by adding dummy return statements at the end of each function that doesn't have one. TEST=deqp/data/gles2/shaders/functions.html BUG=angleproject:1015 BUG=478572 Change-Id: I2913f90f0994d4caf25cc43b16b9fc4e9efb19a5 Reviewed-on: https://chromium-review.googlesource.com/362085 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1e8dcb5f 2016-07-22T12:01:41 Add missing R16 formats to internal format mapping. These were missing and are in the spec. BUG=angleproject:1228 Change-Id: Ife9d311e76662d467d06b7aec4e674f9699b3573 Reviewed-on: https://chromium-review.googlesource.com/362624 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6dd2843b 2016-07-22T14:28:42 Fix wrong type for GL_STENCIL_INDEX8. This was stored as DEPTH_STENCIL when it should be STENCIL. BUG=angleproject:1228 Change-Id: I34c226a273cf962e83a040630bedbefa0f9ee382 Reviewed-on: https://chromium-review.googlesource.com/362623 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Taiju Tsuiki 585362f4 2016-07-22T01:19:25 Remove manual include path setup for gtest and gmock This should no longer needed after http://crrev.com/d805a40eb7b1ef6b BUG=chromium:630299 Change-Id: I2f78a922d873cf1b5809b3454cb0b72267261b97 Reviewed-on: https://chromium-review.googlesource.com/362295 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 461e3af8 2016-07-21T18:15:34 preprocessor: Fix negative shift with bad ids. Fix this by producing an error on undefined or negative shifts. BUG=629518 Change-Id: Idfca5ed3fc8e557f6178408f3426a5ef2ce7cf14 Reviewed-on: https://chromium-review.googlesource.com/362020 Reviewed-by: Antoine Labour <piman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 27776e33 2016-07-22T14:00:56 Fix member variable masking warning in standalone MSVS build The patch for initializing output variables introduced a warning that broke MSVS 2015 standalone build. The "shaderType" variable passed to TCompiler::initializeOutputVariables was unnecessary and had the same name as a member variable of TCompiler that stores the shader type. TEST=MSVS 2015 build Change-Id: I9e01f5eae77a88babde21d4864a02c8731a220de Reviewed-on: https://chromium-review.googlesource.com/362550 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Zhenyao Mo 72111915 2016-07-20T17:45:56 Initialize all output variables. BUG=angleproject:1441 TEST=bots Change-Id: Ia4cf415d8346c3234bf0f548a178ee3ea8cd35c4 Reviewed-on: https://chromium-review.googlesource.com/362110 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Geoff Lang dacac90a 2016-07-21T17:12:27 Skip the TransformFeedbackTest.BufferRebinding on Windows NVIDIA. BUG=angleproject:1298 Change-Id: I32750d5d81c14fe5a17634586cddf117f0a4e692 Reviewed-on: https://chromium-review.googlesource.com/362157 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 7da98506 2016-07-20T18:45:09 Cover vector dynamic indexing case in SplitSequenceOperator Vectors or matrices that are dynamically indexed as a part of an l-value generate new statements in the RemoveDynamicIndexing AST transformation step. SplitSequenceOperator needs to detect this case and split the sequence operator before statements are generated from its operands to ensure the correct order of execution. BUG=angleproject:1341 TEST=angle_end2end_tests Change-Id: I84e41a59c88fb5d0111669cab60312b930531a22 Reviewed-on: https://chromium-review.googlesource.com/361695 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho e1d199bb 2016-07-19T17:14:27 Split sequence operator when necessary Split sequence operators if some of their operands generate statements in subsequent AST transformations to guarantee the right order of execution. For now, this is supported for expressions that return arrays and unfolded short-circuiting operators, which is enough to get WebGL 2 tests passing. A trickier corner case with dynamic indexing of vectors as an l-value is left to be addressed later. BUG=angleproject:1341 TEST=angle_end2end_tests, WebGL 2 conformance test: conformance2/glsl3/array-in-complex-expression.html Change-Id: I9301edd3366be7607a8aa4c42a5ec13928749e10 Reviewed-on: https://chromium-review.googlesource.com/361694 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 1fc7493e 2016-07-21T10:15:04 Fix TearDown incorrect order in ReadPixelsTest The ANGLETest::TearDown() call was set at the beginning of the function where as it should be at the end since it destroys the context. The earlier version would not cause any crashes because the GL function calls would be ignored. BUG=angleproject:1445 TEST=angle_end2end_tests Change-Id: I187cb8fede1db4ef2bfc13ab850594c41e00b0b0 Reviewed-on: https://chromium-review.googlesource.com/362220 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 00f6fbbe 2016-07-20T16:32:29 Add IntermNodePatternMatcher helper class This will enable sharing code between different AST traversers that apply transformations on similar node structures. This will make the code more maintainable. For now the helper class is used in UnfoldShortCircuitToIf and SeparateExpressionsReturningArrays. BUG=angleproject:1341 TEST=angle_end2end_tests, WebGL 2 conformance tests Change-Id: Ib1e0d5a84fd05bcca983b34f18d47c53e86dc227 Reviewed-on: https://chromium-review.googlesource.com/361693 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang b21e20da 2016-07-19T15:35:41 D3D: Validate that all color attachments are unique. The previous logic of only checking the currently enabled draw buffers was incorrect. Also updated the logic to be more lenient and allow multiple slices or mips of the same texture. BUG=483282 Change-Id: I0d406d1a9a96e48342baefbaf11e0c2ecc6d390c Reviewed-on: https://chromium-review.googlesource.com/361533 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Sami Väisänen c4433f48 2016-07-12T16:56:43 Fix uninitialized variables in BlendMinMaxTest BUG=angleproject:1443 Change-Id: I1ad2ecee3ffc81a4d1c128aa4de4437e3ee88e34 Reviewed-on: https://chromium-review.googlesource.com/360120 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev 138064f5 2016-07-15T12:03:41 Improve glCopyTexSubImage2D and glReadPixels validation glCopyTexSubImage2d and glReadPixels should generate a GL_INVALID_OPERATION when GL_NONE is specified as a color buffer. There are two tests added which cover glCopyTexSubImage2D and glReadPixels. BUG=angleproject:1445 TEST=angle_end2end_tests Change-Id: I3ab1428aad7eee96ca2330909e2b6f765f539705 Reviewed-on: https://chromium-review.googlesource.com/360860 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 1be913cf 2016-07-11T17:59:16 Add support for ES31 context creation The dEQP test for context creation passes. SH_WEBGL3_SPEC has been added, but it should be considered whether we should keep it, remove it or rename it. It was added so that there is a webgl mapping to es 310 shaders. Check Compiler.cpp. The bison file has been modified so that some tokens from es3 can be also used in es31 as well. A separate macro ES3_1_ONLY is added so that some tokens are limited only for es 310 shaders. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I2e5ca227c96046c30dc796ab934f3fda9c533eba Reviewed-on: https://chromium-review.googlesource.com/360300 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yoichi Osato 6396d9f2 2016-07-20T17:43:10 Fix windows clang build Change-Id: I920e9be38c3dd63e00db111294f69c335c4e772d Reviewed-on: https://chromium-review.googlesource.com/361663 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev 9d901791 2016-07-15T15:58:58 Fix KHR_Debug segfault errors Calls to functions ObjectLabel, ObjectPtrLabel, GetObjectLabel, GetObjectPtrLabel were resulting into segfaults due to improper validation and parameter handling. It could be that the implementations of those functions were based on an earlier version of the KHR_Debug extension. The patch fixes the segfault error and almost all failing dEQP 3.1 tests related to KHR_Debug. The failing tests were also relevant to older ES versions. There is still one failing test, but that one fails since ES3.1 is not fully supported yet. List of reasons for the segfault error and failing tests: - the segfault error was caused by strlen called on a null pointer - another segfault was caused by writing out the length to a null pointer - even if the buffer size for getObject(Ptr)Label is 0, still the length of the label can be returned. That was not handled. BUG=angleproject:1446 TEST=angle_deqp_gtest_gles31_tests --gtest_filter=*functional_debug_object* Change-Id: I4743be8e862f3620091061cd7abb206a426655ed Reviewed-on: https://chromium-review.googlesource.com/361300 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 29f908bf 2016-07-19T23:21:01 Revert "Support EXT_blend_func_extended in the GLES2 context" Test failures on Intel Release: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28New%20Intel%29/builds/1163 Also Intel Debug: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28New%20Intel%29/builds/820 Also NVIDIA with a different config: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%20GeForce%20730%29/builds/1564 BUG=angleproject:1379 This reverts commit 7f539ea52e6bc493d8e025ed2c43e10f606f088b. Change-Id: I2634ad2b3fcc31e1e5ffb3674b94cb0aed9fd773 Reviewed-on: https://chromium-review.googlesource.com/361840 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2be29497 2016-07-12T10:13:49 Force the flush through the GetData call in Renderer11::finish. NVIDIA drivers sometimes go into infinite loops in this code, jbauman@ speculated that these drivers may need to do the flush in the GetData call. BUG=626849 Change-Id: I85408fbe7176242240862225e968f557bd7818cf Reviewed-on: https://chromium-review.googlesource.com/360130 Reviewed-by: John Bauman <jbauman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang fed6d0e2 2016-07-05T11:33:53 Check for out-of-date swap chains during eglWait calls. BUG=angleproject:1438 Change-Id: I9b8d0da30e41c133ee92685d00f5f0239c7b2574 Reviewed-on: https://chromium-review.googlesource.com/358490 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 73bd218e 2016-07-15T13:01:24 Support virtualized contexts and transform feedback in Renderer11. Track buffer offets in the transform feedback object and dirty them when a buffer is bound. This fixes problems when a buffer is rebound at the same offset and maintains tracking between context switches. BUG=angleproject:1447 BUG=angleproject:1298 Change-Id: I2f890e3ad5edacab47f624a95a502615c86cc0c8 Reviewed-on: https://chromium-review.googlesource.com/360910 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill e074f728 2016-07-19T10:41:26 dEQP: Move the shadow texture failure expectations. BUG=angleproject:1435 BUG=angleproject:1436 Change-Id: Idd11e29ad49cb488d3a8ecefd6aefc181b43d3fc Reviewed-on: https://chromium-review.googlesource.com/361558 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 196ca36c 2016-07-12T10:54:04 D3D11: Implement multisample depth resolve. This uses a pretty slow path with readback to the CPU. It should be possible to use SV_Depth in HLSL to resolve without a readback, but that will be left for a future optimization. Enables the WebGL 2 tests gles3/fbomultisample and fboinvalidate/sub. BUG=angleproject:1246 Change-Id: Id67178b0f6374cf53e4e107428637546ecca4124 Reviewed-on: https://chromium-review.googlesource.com/359956 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez d9fe55fe 2016-07-19T13:48:54 Fix compilation errors on Android TBR=ynovikov@chromium.org BUG=None Change-Id: I3d90027eaa2479622d7ea80f5dc69d2578d5b1b3 Reviewed-on: https://chromium-review.googlesource.com/361548 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 78a9c733 2016-07-15T11:22:43 D3D11: Implement multisampled stencil resolve. This implements a fairly slow path with readback for stencil blits, and depth/stencil resolve. In a subsequent patch I'll implement the depth blits. BUG=angleproject:1246 Change-Id: I04151d1f49ca404d858172dff8286608eae29864 Reviewed-on: https://chromium-review.googlesource.com/359955 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez e58e1416 2016-07-18T16:40:46 ShCheckVariablesWithinPackingLimits add sh::ShaderVariable overload This overload doesn't take a stripped down version of the variable information, which makes it possible to handle varying structs correctly by flattening them as individual variables. BUG=621031 Change-Id: I367629fce3d17dd7e1f876c5937eb37f3d97c7f4 Reviewed-on: https://chromium-review.googlesource.com/361460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Sami Väisänen 7f539ea5 2016-05-20T13:29:08 Support EXT_blend_func_extended in the GLES2 context BUG=angleproject:1379 Change-Id: Ibda6e84c0a7f86e838247cd5c538ef956dd786fe Reviewed-on: https://chromium-review.googlesource.com/346410 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Jamie Madill a8503cef 2016-07-18T13:47:12 Re-land "GN: Enable chromium_code config instead." Using "no_chromium_code" is a bit less strict, but ANGLE should be able to handle slightly stricter warnings. Re-land with fix for Clang build. BUG=angleproject:1449 Change-Id: I8988287d630a6258f2f9ee90e7bfef5f2d5799cd Reviewed-on: https://chromium-review.googlesource.com/361331 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ae41faf5 2016-07-18T12:52:06 Add win_clang to CQ trybots. BUG=angleproject:1311 Change-Id: I5a9f381ef7e7e18b20919f791beb2be7f2ddd7a5 Reviewed-on: https://chromium-review.googlesource.com/361064 Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org>
Jamie Madill f729e29d 2016-07-18T11:07:00 dEQP: Make RandomOrderExecutor produce less spam. We can take out the test case duration output, as it would only be useful for diagnosing unexpectedly slow tests. This will reduce the size of dEQP logs on the bots. BUG=None Change-Id: I591b2c564e89393ca6754140001f334c19a10b1a Reviewed-on: https://chromium-review.googlesource.com/361243 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5bc93c41 2016-07-18T16:34:42 Revert "GN: Enable chromium_code config instead." Seems to fail the Clang build: ../../third_party/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp(35,60): error: comparison of integers of different signs: 'UINT' (aka 'unsigned int') and 'int' [-Werror,-Wsign-compare] maxSrvMip = (desc.Texture2D.MipLevels == -1) ? INT_MAX : maxSrvMip; ~~~~~~~~~~~~~~~~~~~~~~~~ ^ ~~ BUG=angleproject:1449 This reverts commit aeb477fbe5fad337815560a0031815f0636471a1. Change-Id: I01baaf082f282c9d80a9c17fd6ffc2b8911313b2 Reviewed-on: https://chromium-review.googlesource.com/361094 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 91bc2907 2016-07-14T13:38:52 D3D11: Add support for pack parameters when packing to PBOs. BUG=angleproject:1268 TEST=conformance2/reading/read-pixels-pack-parameters.html Change-Id: Ia7d69bdabd94d146bc027e6a6d3bb619b1ada2e8 Reviewed-on: https://chromium-review.googlesource.com/360491 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill aeb477fb 2016-07-15T13:32:37 GN: Enable chromium_code config instead. Using "no_chromium_code" is a bit less strict, but ANGLE should be able to handle slightly stricter warnings. BUG=angleproject:1449 Change-Id: Ifaf77201085dd70cf5ff628b1aa02de55c5e96ba Reviewed-on: https://chromium-review.googlesource.com/360940 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho e319171f 2016-07-18T16:01:10 Fix debug standalone build warning on MSVS 2015 Fixes signed/unsigned mismatch due to missing type cast inside an assert. BUG=angleproject:1382 TEST=standalone MSVS 2015 debug build Change-Id: I1508b54a2608e9204ad582bde4bd62af6926c36e Reviewed-on: https://chromium-review.googlesource.com/360921 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 0d959258 2016-07-12T17:26:32 ParseContext: validate additional restriction for the ? and , operators WebGL2 shaders have added restriction to improve portability for some OpenGL compilers that do not support arbitrary ternary and sequence operators. It disallows these operators for arrays, structs containing arrays and the void type. BUG=612066 Change-Id: Id11042051bce25a91e57deaa9591d4d813fed7aa Reviewed-on: https://chromium-review.googlesource.com/359949 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 1b2f1629 2016-03-04T15:06:51 Forbid defined operator generated by macro expansion After lengthy debate, the GLES working group recommended that this should be an error in WebGL, though old specs were not updated. Make ANGLE follow the WebGL spec and generate an error in this case. This is a partial revert of the patch which added support for defined operator generated by macro expansion. The preprocessor unit tests added by the reverted commit are kept, but their expectations are changed. This breaks some dEQP tests that are not in line with the WebGL spec. BUG=angleproject:1335 TEST=angle_unittests, WebGL conformance tests Change-Id: I7d8a1d42c61367197f2aed4ca4de9297cc48acfc Reviewed-on: https://chromium-review.googlesource.com/352471 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 4d675ca2 2016-03-07T14:48:49 Reserve "defined" as a macro name After lengthy debate, the GLES working group recommended that this should be an error in WebGL, though old specs were not updated. Make ANGLE follow the WebGL spec and generate an error in this case. This breaks some dEQP tests which are not in line with the WebGL spec. BUG=angleproject:1335 TEST=WebGL conformance tests Change-Id: I93fc397094419ecbf6a1b5179631b72064149bd0 Reviewed-on: https://chromium-review.googlesource.com/352470 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qiankun Miao 163fa521 2016-07-15T17:38:04 Workaround interpolation qualifier mismatching Centroid implies smooth when doing translation. But the Intel Mesa driver considers centroid and smooth are different interpolation qualifiers which makes shaders fail compilation. This patch adds smooth at the front of centroid at translation step. And it makes linkage.varying.rules.differing_interpolation_2 test in WebGL 2.0 dEQP test pass. BUG=621031 TEST=WebGL 2.0 deqp/data/gles3/shaders/linkage.html Change-Id: I8f0944846b5244b21c526ae95a7ce37c1504efb7 Reviewed-on: https://chromium-review.googlesource.com/360638 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Geoff Lang 3f6a398c 2016-07-15T15:20:45 Fix type conversion warnings. BUG=angleproject:1382 Change-Id: Idee8882a7d7576faaa08418d9d399d836cec8fa7 Reviewed-on: https://chromium-review.googlesource.com/360903 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 1a1829c4 2016-07-15T11:26:06 dEQP GLES3 test expectations, reassign a bug. BUG=angleproject:1448 Change-Id: I82346baa0989416cf0105e4446178a299f4f8ffb Reviewed-on: https://chromium-review.googlesource.com/360664 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Sami Väisänen 9bd4aa3e 2016-07-12T16:34:05 Fix uninitialized stencil ref variables in the GL backend BUG=angleproject:1443 Change-Id: I8c259368abdffb57c2963b29f81e2433a08ecae1 Reviewed-on: https://chromium-review.googlesource.com/360110 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sami Väisänen 46eaa946 2016-06-29T10:26:37 Support CHROMIUM_path_rendering fragment operations This brings two new APIs, BindFragmentInputLocation and ProgramPathFragmentInputGen that together dictate how the fragment shader varyings are used. BUG=angleproject:1382 Change-Id: I4b52fd8a3555235a73aecd4f3dba2d500789cbb0 Reviewed-on: https://chromium-review.googlesource.com/357071 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Jamie Madill 5b130489 2016-07-15T10:59:53 Audit and amend style guide. BUG=None Change-Id: Idb6863c93f639dfe4770e67710159f3e398c5238 Reviewed-on: https://chromium-review.googlesource.com/360890 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 90892fbd 2016-07-14T14:44:51 Refine swizzle/indexing constant folding code Fix constant folding of subscripting non-square matrices. Previously constant folding would offset the pointer into the matrix in multiples of the number of columns, when it should offset the pointer in multiples of the number of rows. Also change the MalformedShaderTest so that it only succeeds if vector swizzle is being checked correctly. Previously compilation would fail in the test either way because the shader code contained a call to an undefined function. Also refactor indexing checks and constant folding so that constant folding is done entirely separately from out-of-range checks. Bogus comments are removed from the constant folding functions. BUG=angleproject:1444 TEST=angle_unittests, angle_end2end_tests Change-Id: I7073b38f759e9b3635ee05947df4f6d8e23a39d5 Reviewed-on: https://chromium-review.googlesource.com/360112 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Dirk Pranke 313d9447 2016-07-13T18:01:55 Stop linking a static_initializer into the Mac chromium build. The :angle-image_util target was a source_set rather than a static_library(), causing us to link in loadimage.cpp, which pulled in mathutils.cpp, which contains a static initializer. Switching :angle_image_util to a static library (which is what GYP does) solved the problem. R=rsesek@chromium.org, cwallez@chromium.org BUG=628052 Change-Id: I63387b3fc9d799c92f7c1b49a1c7c7435e70a951 Reviewed-on: https://chromium-review.googlesource.com/360228 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Robert Sesek <rsesek@chromium.org> Reviewed-by: Dirk Pranke <dpranke@chromium.org>
Yuly Novikov 4c32feb1 2016-06-24T00:08:04 Pause TransformFeedback before eglMakeCurrent. On Android Adreno eglMakeCurrent resets TransformFeedback position. Workaround is to pause TransformFeedback before eglMakeCurrent and resume afterwards. BUG=angleproject:1426 TEST=TransformFeedbackTest.MultiContext Change-Id: I4fdb9edbd28b4b16c01d1a94419e78160b31b79f Reviewed-on: https://chromium-review.googlesource.com/355676 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 3f23406a 2016-07-13T15:35:45 Compute row pitch using the size of the input pixel, not the format pixel. For formats that can be loaded with data that has a different size pixel than the internal format (UNSIGNED_INT -> GL_DEPTH_COMPONENT_24) the row length would be computed as rowLength * 3 which is incorrect. BUG=angleproject:1095 Change-Id: I0f60a3bb9bb387d475ddda1389a3b4b6f4973922 Reviewed-on: https://chromium-review.googlesource.com/360214 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho b741c761 2016-06-29T15:49:22 Support precision emulation on HLSL Re-submit with missing virtual destructor and angle::NonCopyable added. Add precision emulation support to HLSL 4.1 output. This makes it possible for developers to test their shaders for precision issues easily on Chrome on Windows without having to use the GL backend. The patch has been verified with Chrome on Windows to reproduce some precision bugs in real-world WebGL content, including old versions of the babylon.js library. The EmulatePrecision AST transformation still relies on writing out raw shader code for the rounding functions, with raw HLSL code added alongside pre-existing GLSL and ESSL code. In some ways it would be nicer to do the EmulatePrecision step as a pure AST transformation, but on the other hand the raw code is much more readable and easier to optimize. To better support multiple output languages in EmulatePrecision, add a RoundingHelperWriter class that has different subclasses for writing the rounding functions in different languages. The unit tests are expanded to cover the HLSL output of precision emulation. The parts of the tests that require the HLSL output are only active on Windows where ANGLE_ENABLE_HLSL define is added to the unit tests. Putting the HLSL tests in an entirely separate file is a worse alternative, since it would require either a lot of code duplication or add a lot of boilerplate to the individual tests. BUG=angleproject:1437 TEST=angle_unittests Change-Id: I47d501037c206f4bd8b976d3acab9b21c717084c Reviewed-on: https://chromium-review.googlesource.com/360152 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 28ff4fd8 2016-07-06T11:54:21 Add deqp gles 3.1 tests to the build files BUG=angleproject:1442 Change-Id: I2ef27478573ec362bff57b532f7fee5731333b06 Reviewed-on: https://chromium-review.googlesource.com/360121 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 4107dda9 2016-07-13T14:19:49 Clamp float32 depth data when uploading. BUG=angleproject:1095 Change-Id: I4c272aef0f94733fc7b5297ddaa1fa2bc765fe62 Reviewed-on: https://chromium-review.googlesource.com/360029 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 84954988 2016-07-12T15:42:18 ShaderVars: add isSameInterfaceBlockFieldAtLinkTime This will be used by Chromium to check for interface blocks mismatches. BUG=621031 Change-Id: Ia6cc19e5d7b2a5c33af558d65b87885a6b72cea3 Reviewed-on: https://chromium-review.googlesource.com/359607 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 3fdaf6f2 2016-07-13T15:07:41 Revert "Support precision emulation on HLSL" Forgot to add virtual destructors. BUG=angleproject:1437 This reverts commit a42e8b2cb9d0857f53c0490b5be3bf25b4e1f827. Change-Id: If33fecfeca9947deedf4668c64dbadf25a5dc5eb Reviewed-on: https://chromium-review.googlesource.com/360122 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez b00dcee4 2016-07-11T17:42:58 TranslatorGLSL/ESSL: Output #pragma before #extension The Intel Mesa driver considers the #pragma directive to be a non-preprocessor token which makes shaders fail compilation. The relevant blurb from the spec is: "the extension directives must occur before any non-preprocessor tokens" BUG=627417 Change-Id: Ic22cff49a9f9c1fe5d140302581ca7b36688732c Reviewed-on: https://chromium-review.googlesource.com/359621 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho a42e8b2c 2016-06-29T15:49:22 Support precision emulation on HLSL Add precision emulation support to HLSL 4.1 output. This makes it possible for developers to test their shaders for precision issues easily on Chrome on Windows without having to use the GL backend. The patch has been verified with Chrome on Windows to reproduce some precision bugs in real-world WebGL content, including old versions of the babylon.js library. The EmulatePrecision AST transformation still relies on writing out raw shader code for the rounding functions, with raw HLSL code added alongside pre-existing GLSL and ESSL code. In some ways it would be nicer to do the EmulatePrecision step as a pure AST transformation, but on the other hand the raw code is much more readable and easier to optimize. To better support multiple output languages in EmulatePrecision, add a RoundingHelperWriter class that has different subclasses for writing the rounding functions in different languages. The unit tests are expanded to cover the HLSL output of precision emulation. The parts of the tests that require the HLSL output are only active on Windows where ANGLE_ENABLE_HLSL define is added to the unit tests. Putting the HLSL tests in an entirely separate file is a worse alternative, since it would require either a lot of code duplication or add a lot of boilerplate to the individual tests. BUG=angleproject:1437 TEST=angle_unittests Change-Id: Ia4ba0374cd415908f16f34752321af1cb93525a5 Reviewed-on: https://chromium-review.googlesource.com/358473 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov fea6e952 2016-06-23T16:29:20 Skip DXT1CompressedTextureTestES3.PBOCompressedTexImage when DXT1 not supported Was failing on Nexus 5X Adreno, which doesn't have GL_EXT_texture_compression_dxt1 extension. Also rename the tests to indicate they test DXT1 compression format. BUG=angleproject:1424 TEST=DXT1CompressedTextureTestES3.PBOCompressedTexImage Change-Id: Ic82363a6f497da12602f3f3a662a52ffa833aa0f Reviewed-on: https://chromium-review.googlesource.com/355711 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
John Bauman 9585a784 2016-07-08T15:12:34 Clear SRV cache on keyed mutex texture unbind from TextureStorage11_External This fixes the same issue as https://chromium-review.googlesource.com/328400, except with NV12 external storage textures. The SRV cache thinks the texture is still bound, but releasing the keyed mutex has unbound it. BUG=625900,626524 Change-Id: I991cb3eeaaea0a1c4570b88de2ba873ae868ec2a Reviewed-on: https://chromium-review.googlesource.com/359430 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: John Bauman <jbauman@chromium.org>
Frank Henigman e8d5c5c4 2016-07-07T13:17:47 Check ozone_platform_gbm before doing gbm stuff. Just checking use_ozone fails when building an ozone platform which doesn't have gbm, e.g. chromecast. BUG=angleproject:1439 CQ_INCLUDE_TRYBOTS=tryserver.chromium.linux:linux_chromium_gn_chromeos_rel;tryserver.chromium.android:android_compile_dbg Change-Id: Idec14441ce30dd872b3bfddfe844abfeb910cc02 Reviewed-on: https://chromium-review.googlesource.com/358860 Reviewed-by: Luke Halliwell <halliwell@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Kenneth Russell 8bad46d4 2016-07-01T19:52:52 The global invariant pragma must not leak across compilations. BUG=chromium:625363 TEST=conformance/glsl/bugs/global-invariant-does-not-leak-across-shaders.html Change-Id: I66389352b92211f4d7967772f68470c8e93405bd Reviewed-on: https://chromium-review.googlesource.com/358515 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Olli Etuaho 61b81acf 2016-06-28T14:15:20 Support non-square matrices in precision emulation In case the shader version is greater than ESSL 1.00, the precision emulation needs to output rounding functions for non-square matrix types. Writing emulated compound assignment functions for non-square matrices already had most of the code in place before this change. New compound assignment operators like >>= don't need floating point precision emulation in ESSL 3.00, since all of them only operate on integers. BUG=angleproject:1434 TEST=angle_unittests Change-Id: I4678f511edf4f9f744fe23bb8d7dab4387f07f20 Reviewed-on: https://chromium-review.googlesource.com/358472 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 5695fc99 2016-07-05T14:47:30 Clean up the SSE detection logic. * Include the correct header right in the SSE check in platform.h. * Don't use separate SSE versions of the load functions, have them use SSE automatically. BUG=612205 Change-Id: I70f9a5513e144db4d16c1f3ad922debeb6c50268 Reviewed-on: https://chromium-review.googlesource.com/358108 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho e92507bc 2016-07-04T11:20:10 Reuse code for determining built-in type name string Add TType::getBuiltInTypeNameString() that returns an unique char pointer for each built-in type. They can be easily stored in an std::set as required by EmulatePrecision, and the function can also be used in TOutputGLSLBase. BUG=angleproject:1437 TEST=angle_unittests Change-Id: I9acfe1b149546dedeae058841cbabf0d9829cdc9 Reviewed-on: https://chromium-review.googlesource.com/358471 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 701b19bf 2016-07-05T16:04:16 Use the Windows 10 SDK in standalone builds. BUG=None Change-Id: I52a9beeddfc83ee8711cc23979a97c79a4f22227 Reviewed-on: https://chromium-review.googlesource.com/358109 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 3820e9c1 2016-07-04T16:01:15 Set correct type on nodes created in precision emulation The correct type needs to be set so that HLSL output will be able to disambiguate user-defined function calls correctly based on argument types. HLSL output support will be added to precision emulation in a future patch, which will also have tests that verify this patch. The lack of correct type on the nodes is not known to cause any bugs in GLSL output. BUG=angleproject:1437 Change-Id: I53200df066ece0ab4bd7d7a6aab699d6a1ecb659 Reviewed-on: https://chromium-review.googlesource.com/358470 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Zhenyao Mo 7e1200b4 2016-07-05T02:25:13 Revert "The global invariant pragma must not leak across compilations." This reverts commit ae2e19188cf0a9b035a27143f585df10e72ffabd. Change-Id: I017ba4ba9baa633793d7bdd9691c580ed7016cde Reviewed-on: https://chromium-review.googlesource.com/358410 Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Kenneth Russell ae2e1918 2016-07-01T19:52:52 The global invariant pragma must not leak across compilations. BUG=chromium:625363 TEST=conformance/glsl/bugs/global-invariant-does-not-leak-across-shaders.html Change-Id: Ie8d38e44837fc87bb4c94e76e779ad41e8b79957 Reviewed-on: https://chromium-review.googlesource.com/358203 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Geoff Lang 6e4cfceb 2016-06-13T15:06:31 Refactor ANGLE's image manipulation code into a static library. Allows for chromium to make use of some of the functionality. BUG=612205 Change-Id: Ib4435ca44775a3a554b0fb3bd384bd4d31d7952d Reviewed-on: https://chromium-review.googlesource.com/351753 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 91d56945 2015-07-21T18:56:48 Emulate the pack/unpack functions for unorms. BUG=angleproject:1044 Change-Id: I2cfb792de43d3a6fddd750100c74f948948dc1f6 Reviewed-on: https://chromium-review.googlesource.com/287290 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 3bc116e7 2016-07-04T13:49:28 Update dEQP test expectations for fixed tests. BUG=angleproject:1021 BUG=angleproject:1027 BUG=angleproject:1101 BUG=angleproject:1323 Change-Id: I52ce720de66373ea2174890097a6908307a7fa91 Reviewed-on: https://chromium-review.googlesource.com/358168 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill ec0b580d 2016-07-04T13:11:59 Re-land "D3D11: Fix readback of BGRA-backed formats." For some BGRA-backed formats (RGBA4, R5G6B5, RGB5A1), our ReadPixels implementation wasn't aware the BGRA format didn't exactly match the RGBA format. For these it would do the 'fast path' memcpy method, when it should stop and do the slow pixel-by-pixel packing method. Fixes conformance2/reading/read-pixels-from-fbo-test.html. Reland: fix empty format info that was causing us to only see the first pixel in the FBO in a ReadPixels call. Also fix bugs in the unorm 16-bit format readback code, and add ASSERTs to catch bugs in subsequent new formats. BUG=angleproject:1407 BUG=chromium:616176 Change-Id: I9fd55b9e1dd6a306eb4db195d775c02a1eb1f93f Reviewed-on: https://chromium-review.googlesource.com/357132 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 563e45aa 2015-05-07T13:31:16 Remove the artificial uniform vector limitation in D3D11. BUG=407309 Change-Id: Ic59bea88f0a4d7a6df9089238be0c79d654016e2 Reviewed-on: https://chromium-review.googlesource.com/269971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill c2128ff5 2016-07-04T10:26:17 translator: Fix two bugs that trigger ASSERTs. The first bug was a result of constant-folding a vector swizzle that was out-of-bounds. The second bug was a result of using a semicolon in a preprocessor define. BUG=angleproject:1425 Change-Id: Id6643b1f3e3b13cc021bd721ef2572487fe3c8d3 Reviewed-on: https://chromium-review.googlesource.com/357864 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 474a08c0 2016-06-28T10:49:46 Remove qualifiers from empty struct declarations in output Empty struct declarations with qualifiers are rejected by NVIDIA GL driver version 367.27. For example this kind of construct that is expected to be accepted by the WebGL conformance tests is rejected: const struct a { int i; }; Since qualifiers do not carry meaning unless a struct declaration has declarators, they can be simply omitted from the translator output in this kind of cases to work around this driver issue. New unit test is added to check that pruning empty declarations works correctly. BUG=angleproject:1430 BUG=622492 TEST=WebGL conformance tests, angle_unittests Change-Id: Id83f83124ae597fcdfa15100d336c2c207d9449c Reviewed-on: https://chromium-review.googlesource.com/356362 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill a8873ef5 2016-07-04T10:44:42 Fix warnings in PathRenderingTest.cpp. Certain warnings are suppressed in Chromium but not standalone ANGLE. We should enable those warnings for ANGLE specifically, in a follow-up CL. BUG=angleproject:1382 Change-Id: I12491a61b0f349c5937a1e5d9985c8da1d76e0dc Reviewed-on: https://chromium-review.googlesource.com/358107 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Sami Väisänen d59ca052 2016-06-21T16:10:00 Support instanced CHROMIUM_path_rendering This implements instanced path rendering. BUG=angleproject:1382 Change-Id: I4654251882975d707b22c7bb522af14ae34eb1a1 Reviewed-on: https://chromium-review.googlesource.com/355401 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Olli Etuaho 10fcd9be 2016-06-30T12:24:09 Add a helper class for compiler string matching tests The MatchOutputCodeTest class makes it easier to implement tests that do string matching on compiler output. Inheriting test classes set the compiler settings, tests then call compile() with the shader string and can call foundInCode() to check if the output code contains a given string. Various compiler unit tests that already did string matching are refactored to make use of this new helper class. Some tests now use SH_GLES3_SPEC instead of SH_GLES2_SPEC - this should not have a significant impact on test coverage. Some compileTestShader function variants that are now unused can be removed from the code. BUG=angleproject:1430 TEST=angle_unittests Change-Id: I1fd3529d5a1c6ab192f95ace800cf162604e68e7 Reviewed-on: https://chromium-review.googlesource.com/357800 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho bbf1c102 2016-06-28T13:31:33 Fix BeginQuery validation ANY_SAMPLES_PASSED and ANY_SAMPLES_PASSED_CONSERVATIVE queries can not be active at the same time. The only place where the State::isQueryActive function is used is validating whether a BeginQuery call is correct, so it can be changed to check for this. BUG=angleproject:1101 TEST=dEQP-GLES3.functional.negative_api.fragment.begin_query Change-Id: Idadf129c6a036570f6e28857bdb24ffc11eeebe8 Reviewed-on: https://chromium-review.googlesource.com/356363 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov 3c754194 2016-06-27T19:36:41 Skip Texture2DTestES3.UnpackSkipImages2D test on Adreno Android GLES Due to a bug in Adreno glTexImage2D with GL_UNPACK_SKIP_IMAGES. BUG=angleproject:1429 TEST=Texture2DTestES3.UnpackSkipImages2D Change-Id: Iccb4cc968915a623f0aed099b81e759c6e4343f7 Reviewed-on: https://chromium-review.googlesource.com/356494 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov ad6c0452 2016-06-24T22:24:37 Skip SamplerInStruct AsFunctionParameter tests on Adreno Android GLES Due to Adreno bug in compiling struct function parameter in shader. BUG=angleproject:1427 TEST=SamplerInStructAsFunctionParameterTest SamplerInStructArrayAsFunctionParameterTest SamplerInNestedStructAsFunctionParameterTest Change-Id: I979312885f2047e78b61530c97703854a4be1586 Reviewed-on: https://chromium-review.googlesource.com/356125 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov b13e0a5b 2016-06-27T15:25:34 Add android_angle_rel_ng to ANGLE CQ Swarmed Nexus 5X bot. Mirroring Android Release (Nexus 5X) from chromium.gpu.fyi BUG=chromium:617848, chromium:534814 Change-Id: I773c6accd3b4023822ddb165556e3af11ff5c6b1 Reviewed-on: https://chromium-review.googlesource.com/356470 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Corentin Wallez 419bfc91 2016-06-28T10:54:45 On Desktop GL, require index-constant sampler array indexing BUG=598924 Change-Id: If97dbaa782595997b815c70d14f079e0f0c3d82a Reviewed-on: https://chromium-review.googlesource.com/356710 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 0b2cc797 2016-06-29T16:32:34 Update bug IDs for some shadow sampler failures. BUG=angleproject:1436 Change-Id: I4f6c2eaf4bcb2f85fe31c0e0112c0a9651d4ad70 Reviewed-on: https://chromium-review.googlesource.com/357161 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang ce342918 2016-06-29T15:30:44 Update bug IDs for some shadow sampler failures. BUG=angleproject:1435 Change-Id: I4964c84f76991c156dfe49c99dae873ab451c8ab Reviewed-on: https://chromium-review.googlesource.com/357151 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho dcf12c70 2016-06-28T15:03:06 Fix validating non-square matrix compound multiplication The validation previously checked that two matrices in compound multiplication are the exact same size, which isn't correct for non-square matrices introduced in ESSL 3.00. Instead, check that the matrix multiplication is valid and that the resulting value has the same number of columns as the lvalue. The number of rows in the result is taken from the lvalue so it doesn't need to be checked. BUG=angleproject:1431 TEST=angle_unittests Change-Id: I6f32b7dc037d72c3c5cfdfffcda5d996e8450283 Reviewed-on: https://chromium-review.googlesource.com/356411 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>