|
56eee79f
|
2015-07-01T15:23:54
|
|
Move Float16ToFloat32 implementation to common
Float16ToFloat32 is now required by constant folding of
float pack/unpack built-ins as well, moving it to commom
so that it is available in libangle_common instead of libANGLE.
BUG=angleproject:913
TEST=angle_unittests
Change-Id: I1e23bb98c1b725c79f933a66ddb9986133fec19c
Reviewed-on: https://chromium-review.googlesource.com/282961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e6e8c7c5
|
2015-07-01T16:48:31
|
|
Fix 'unused private field' warnings for clang.
BUG=505317
Change-Id: I731b6e5ae5d5eba50f556314eeeebc6a3d29fc7a
Reviewed-on: https://chromium-review.googlesource.com/282932
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1bd7dd45
|
2015-06-11T08:58:53
|
|
Added 16-bit formats to GLConfigs to reduce offscreen texture memory usage.
BUG=angleproject:1042
Change-Id: I7024bd47601a21b08cafbf6460d512151b53d035
Reviewed-on: https://chromium-review.googlesource.com/277002
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
54c34e06
|
2015-07-02T15:06:55
|
|
Fix compilation on Linux
BUG=angleproject:892
Change-Id: I135e356e1ec78c95e69a260bd0576e5285e759b5
Reviewed-on: https://chromium-review.googlesource.com/283225
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
558f2b5a
|
2015-06-02T09:34:11
|
|
Added emulated indexed pointsprite rendering support.
This emulation is for renderers that do not support Geometry Shaders.
BUG=angleproject:949
Change-Id: I7acf003e83ea6661f10a703486e6d07eb28786f8
Reviewed-on: https://chromium-review.googlesource.com/274851
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
|
|
ccda698b
|
2015-07-02T08:26:22
|
|
Remove redundant chdir in angle_deqp_test_main
Fixes the tests not running directly from the VS UI.
BUG=angleproject:1051
Change-Id: Ia299d8e7ad676330902725c114e8f5766db49d82
Reviewed-on: https://chromium-review.googlesource.com/283158
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
c491e0fb
|
2015-07-02T10:41:11
|
|
Fix command line being ignored in non-gtest dEQP tests
BUG=angleproject:1051
Change-Id: If10abaea31ad29af9f8d438403f67b9dfbfd7e45
Reviewed-on: https://chromium-review.googlesource.com/283167
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
f5cb6aa5
|
2015-06-30T11:31:54
|
|
Port gpu_test_expectations and angle_deqp_googletest to Linux
BUG=angleproject:1051
Change-Id: I46c3a5651d36750558735eb626ed5c9424b250b4
Reviewed-on: https://chromium-review.googlesource.com/282596
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
2c70e64b
|
2015-07-02T15:09:58
|
|
Revert "D3D11: Refactor InputLayout cache."
Seems to be failing maps_pixel_test on the bots.
BUG=angleproject:959
This reverts commit 53fd1552ba7dbf91a726fce139d748860bd8a5f5.
Change-Id: I1f2593caca58f701d284993d2ee313846806491b
Reviewed-on: https://chromium-review.googlesource.com/283157
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
53fd1552
|
2015-07-02T07:26:19
|
|
D3D11: Refactor InputLayout cache.
Using a much more compact input layout structure allows us to save
quite a bit of time comparing input layouts, or computing hashes.
A subsequent patch shrinks the size of the structure further.
BUG=angleproject:959
Change-Id: I7a0f10428cc7e96967e60cc085ff2e8779718978
Reviewed-on: https://chromium-review.googlesource.com/277288
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
03260faa
|
2015-06-22T13:57:22
|
|
D3D11: Optimize checks for active UBOs.
We can reduce the amount of iterations we use by using std::vectors
for storing UBO indexes, and resizing them to the max active index.
This allows us to skip inactive ranges. Reduces draw call overhead.
BUG=angleproject:959
Change-Id: I2577e5dbdce0e5ab102ca916eb7f1f35cf03f9ad
Reviewed-on: https://chromium-review.googlesource.com/277287
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f33ab835
|
2015-06-30T19:08:16
|
|
Fix some clang warnings with -Wmissing-braces in ANGLE.
Clang warns if there are missing braces around a subobject
initializer. The most common idiom that triggers this is:
STRUCT s = {0};
which can be more simply written as:
STRUCT s = {};
BUG=505297
Change-Id: Ib4513ee195d43e7c4a4a2f46c328866f0023a2a5
Reviewed-on: https://chromium-review.googlesource.com/282921
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
7f17a50c
|
2015-06-22T15:08:39
|
|
Store TFunction::returnType by a const pointer.
On 32-bit Android this change saves ~30KiB per compiler instance.
BUG=492725
Change-Id: I8bea48d57ee7eac0a0ee417035085c0d335aea09
Reviewed-on: https://chromium-review.googlesource.com/281047
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
|
|
efa3d8eb
|
2015-06-22T14:52:10
|
|
Change TSymbolTable::insertBuiltIn() TType* pointers to const.
Const types make it possible to implement caching and
other optimizations.
BUG=492725
Change-Id: I64398bb9effcc909dd052a038acbb5ec0ca730e8
Reviewed-on: https://chromium-review.googlesource.com/281046
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
|
|
517ccdf8
|
2015-06-30T11:02:55
|
|
Rename DeferredShader to LazyShader.
Deferred rendering is a shading technique, and "lazy" is the more
correct term. Also rename a few methods so we can use a shared
interface for other types of lazy D3D11 resources.
BUG=angleproject:1014
Change-Id: I2fd2c823291d414003690066eaec063f1cd0bc4c
Reviewed-on: https://chromium-review.googlesource.com/282550
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Brandon Jones <bajones@google.com>
|
|
a55e4b7a
|
2015-06-09T13:30:25
|
|
Enable compilation of dEQP tests on Linux
BUG=angleproject:1051
Change-Id: I158e59ca581b580825848e831d05064cdcc30d96
Reviewed-on: https://chromium-review.googlesource.com/276202
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
d3e7aa33
|
2015-06-29T12:25:24
|
|
Allow calling HandleAllocator::reserve with MAX_UINT.
BUG=angleproject:1052
Change-Id: I03883799ef334f39c9e855a0a4b7af1ab02d5da9
Reviewed-on: https://chromium-review.googlesource.com/282414
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
|
|
006909d6
|
2015-06-30T12:33:22
|
|
Update failing WebGL test expectations.
Change-Id: I8c469dad3e6a084e5b37a76ea3a1f86b9a99d613
Reviewed-on: https://chromium-review.googlesource.com/282624
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
137b1517
|
2015-06-17T16:14:53
|
|
Improve D3D GetProgramBinary chipset validation
- Check chipset identifying info before trying to compile shaders
- Check device feature level when loading a binary
- Use chipset VendorID/DeviceID etc instead of LUID so that program
binaries remain valid across system reboots
Change-Id: I88ba4543bb990956d1d8fb324abf9784d72950cd
Reviewed-on: https://chromium-review.googlesource.com/280428
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5a6dec50
|
2015-06-12T14:53:53
|
|
Ensure FencSyncTests::BasicOperations can't get stuck in an infinite loop
BUG=angleproject:1053
Change-Id: If6661ce3d87cdf44b1d45911418ecf78b5e6175a
Reviewed-on: https://chromium-review.googlesource.com/277370
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
476682e6
|
2015-06-30T10:04:29
|
|
Use std::vector for TranslatedAttribs.
This allows us to cache a std::vector between calls, and avoids us
calling allocation/constructors for locals, which saves us some
time. It also allows us to use the vector's size to limit the range
of attribs we look at.
BUG=angleproject:959
Change-Id: I799ed6c92fa8fca96e92e235b125a11d2d551aab
Reviewed-on: https://chromium-review.googlesource.com/277286
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
46565a42
|
2015-06-22T13:57:21
|
|
Small optimization to VertexDataManager.
Avoid calling a getter repeatedly in a loop, when we can instead
store a local reference to an array.
BUG=angleproject:959
Change-Id: I507ad1a6cf3bb6183dd3499df024dfec6950a6c8
Reviewed-on: https://chromium-review.googlesource.com/277285
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5a0edc62
|
2015-06-30T12:36:07
|
|
Change intializer list order to match field order.
BUG=505304
Change-Id: I38149e72732f0b4eb7d398f90b5d11660e2a7fbc
Reviewed-on: https://chromium-review.googlesource.com/282465
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
fdee4112
|
2015-06-26T14:27:31
|
|
Roll dEQP 554adf..92f7752.
Includes updated Licences.
https://android.googlesource.com/platform/external/deqp/+log/554adf..92f7752
BUG=angleproject:998
Change-Id: If2da8719addeef25ec46adc105cf63c8b861f55a
Reviewed-on: https://chromium-review.googlesource.com/282271
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ac2582d3
|
2015-06-26T13:18:18
|
|
WindowSurfaceGLX: swap before resizing the child window
BUG=angleproject:892
Change-Id: I9b27777547624959fce6e045f9aac2652f139b9b
Reviewed-on: https://chromium-review.googlesource.com/282058
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
9de512e2
|
2015-06-26T13:16:50
|
|
WindowSurfaceGLX: Fix child window creation size
This makes Chrome on ANGLE work on Linux without obvious bugs.
BUG=angleproject:892
Change-Id: I595ac00a6646cb407941932b0d4f9f020d4cd059
Reviewed-on: https://chromium-review.googlesource.com/282057
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
e6d4e12c
|
2015-06-29T13:33:55
|
|
Add remaining ES3 caps queries.
BUG=angleproject:1049
Change-Id: Ib5076380c692f4fa94921692baa7da14440556d1
Reviewed-on: https://chromium-review.googlesource.com/282386
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
27c08917
|
2015-06-22T13:57:20
|
|
Cache active attribute lists in VertexDataManager.
This saves us re-creating vector memory every iteration, and allows
us to iterate over much smaller lists of attributes. In the future
it could allow us to update the cache more efficiently with state
change updates.
BUG=angleproject:959
Change-Id: Ie8ae7a31726468dc2184165380f1f3e5e0152936
Reviewed-on: https://chromium-review.googlesource.com/277284
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3d72cc79
|
2015-06-22T13:57:19
|
|
Pass current value type instead of the object.
This allows us to simplify the logic in VertexDataManager enough
that we can start to cache attribute information.
BUG=angleproject:959
Change-Id: I7b53a137d73f40f86e3acb9caebb66f9cacf8b6f
Reviewed-on: https://chromium-review.googlesource.com/277283
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2a46b4e8
|
2015-06-29T15:06:49
|
|
Remove the PackUnpackHalfOverflow test.
Different drivers handle overflow differently. The overflow case is not
defined in the spec.
BUG=angleproject:1044
Change-Id: I9e3883af147c6c1a4fcdcddea3ff70c62f859c56
Reviewed-on: https://chromium-review.googlesource.com/282540
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8273e006
|
2015-06-15T13:40:19
|
|
Add new GLSL target versions.
Test the emulated GLSL functions against multiple GL versions.
BUG=angleproject:1044
Change-Id: I1e12523301042f0d541ab2f4e73f02319d1584ef
Reviewed-on: https://chromium-review.googlesource.com/277702
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
83ab236f
|
2015-06-23T13:18:03
|
|
Improve the test precision in PackUnpackTest.
* Output to floating point framebuffers so that results are not truncated
to 8 bit normalized values.
* Tighten the epsilon from 1/255 to 0.0005. May need further tweaking as
more GPUs are tested.
* Explicitly check for -inf and inf values when they were previously
rounded to 0 and 255.
* Explicitly check for clamping of overflowed normalized floats by
providing the expectations instead of computing them.
BUG=angleproject:1044
Change-Id: I8410cf61fe79a9919fb0db7e415bf97b2d0abd9e
Reviewed-on: https://chromium-review.googlesource.com/281191
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b3a6a8f3
|
2015-06-23T16:10:14
|
|
Error when encountering non-preprocessor tokens before #extension in ESSL3.
BUG=angleproject:1047
Change-Id: I4a548270f651e35b2c8d1ab5d0f46185230c5f74
Reviewed-on: https://chromium-review.googlesource.com/281216
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
34d719b5
|
2015-06-26T15:28:06
|
|
Revert "Revert "dEQP: Compile dEQP targets in Chromium.""
Should be fixed now with latest patches.
BUG=angleproject:998
BUG=500736
This reverts commit d0071dd9c39d0ada72292d476d8e8e081731c953.
Change-Id: I3a611bfa10429a1f97d18e9aa1f316eabb67d114
Reviewed-on: https://chromium-review.googlesource.com/282055
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4d06a24c
|
2015-06-26T11:12:24
|
|
dEQP: Extend GoogleTest support.
*re-land after rebase on top of Chrome build fix*
This patch will enable a Chromium-side CL to build dEQP/ANGLE with
GoogleTest.
BUG=angleproject:998
BUG=500736
Change-Id: Id02c66a260b0a7bab3de9cda624fe097322b2d3c
Reviewed-on: https://chromium-review.googlesource.com/281824
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
86bc3a66
|
2015-06-26T11:12:23
|
|
dEQP: Move the DEPS dirs to mirror Chromium.
This avoid us needing to replicate gyp variables in both Chromium's
and ANGLE's common.gypi files.
BUG=angleproject:998
Change-Id: Iba1938fd37eb4bee28ae7daad31bf85a2d3bd692
Reviewed-on: https://chromium-review.googlesource.com/282145
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
7fa3355f
|
2015-06-10T15:15:18
|
|
Add constant folding support for matrix built-ins
This change adds constant folding support for following matrix
built-ins:
- matrixCompMult, outerProduct, transpose, determinant and
inverse.
BUG=angleproject:913
TEST=angle_unittests(new: MatrixUtilsTest, ConstantFoldingTest.*Matrix*),
dEQP Tests:
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.matrix.*
(All 54 tests started passing with this change)
Change-Id: I7b9bf04b9a2cbff72c48216cab04df58c5f008d6
Reviewed-on: https://chromium-review.googlesource.com/276574
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9e582b93
|
2015-06-22T11:18:32
|
|
perf_tests: Normalize MS counts in EGL init test.
The un-normalized values depend on the number of frames rendered, so
if we optimize down one time, the other ms values all increase,
because we are rendering more frames. This generates spurious perf
alerts from the perf dashboard.
BUG=None
Change-Id: I1bc480141a8cad7eee96bcdf4d6747a3cbae30f2
Reviewed-on: https://chromium-review.googlesource.com/280980
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7d112bb9
|
2015-06-22T13:57:19
|
|
Refactor source pointer math out of VertexBuffer9/11.
This math can live in a single place in the VertexDataManager. This
cleans up the code and paves the way for future optimizations.
BUG=angleproject:959
Change-Id: I7138c6e080d9c3d6507b55d981bfb62c2590a2a8
Reviewed-on: https://chromium-review.googlesource.com/277282
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9c38580b
|
2015-06-22T13:57:18
|
|
Refactor VertexDataManager to store translated attrib.
Refactoring patch only. Reduces the number of parameters we need to
pass around in internal functions. Clears the way for future
optimization work.
BUG=angleproject:959
Change-Id: Ic98ab5a07189eaa053dffce994546666bb07cede
Reviewed-on: https://chromium-review.googlesource.com/277281
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3b345ebd
|
2015-06-24T17:24:20
|
|
Fix ANGLE build on Chrome OS ARM.
These builders set use_x11=1 but don't have GLX headers. Avoid trying
to compile ANGLE's GL, GLX and X11 sources on Chrome OS at all.
BUG=503173,angleproject:892
Change-Id: I7f5862bb83b33f6ce302244fa5668295789a3a41
Reviewed-on: https://chromium-review.googlesource.com/281778
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
0eb0a816
|
2015-06-19T20:18:16
|
|
Fix seg fault in IsPlatformAvailable.
Some GLX implementations can't handle having libGL.so.1 dlclose'd out
from under them while there's any X window still open against which a
GLXWindow was ever created. Load the library once per process rather
than once per FunctionsGLX instance.
This showed up as a crash in X11Window::destroy, during XCloseDisplay.
BUG=angleproject:892
Change-Id: I0da2674786a952865e5bea2513259c0a32d4453c
Reviewed-on: https://chromium-review.googlesource.com/280902
Tested-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
|
|
57cdc69c
|
2015-06-23T21:03:06
|
|
Revert "dEQP: Extend GoogleTest support."
Causing runhooks failures:
gyp: Undefined variable deqp_path in C:\b\build\slave\GPU_Win_Builder\build\src\third_party\angle\src\tests\tests.gyp
BUG=angleproject:998
BUG=500736
This reverts commit 8edd75d1bb6680e7c2018ece9f5c81e3b87bf938.
Change-Id: I8cd83bb5871dea81abea61554b182825145298e6
Reviewed-on: https://chromium-review.googlesource.com/281208
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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d0071dd9
|
2015-06-23T21:01:01
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Revert "dEQP: Compile dEQP targets in Chromium."
Causing runhooks failures:
gyp: Undefined variable deqp_path in C:\b\build\slave\GPU_Win_Builder\build\src\third_party\angle\src\tests\tests.gyp
BUG=angleproject:998
BUG=500736
This reverts commit 3018c206abd1fbfb94ab049326ff89f1f8cf3be4.
Change-Id: I8c0402fb7465101a9331cbb2020693469d644e7e
Reviewed-on: https://chromium-review.googlesource.com/281194
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
eed29ebb
|
2015-06-23T12:43:38
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|
Simplify the assignment of use_x11.
Hopefully fixes the flaky compile errors in ChromeOS
BUG=angleproject:892
BUG=503173
Change-Id: Ifd79f1e382c12be3aecd9efb4860287df7d43060
Reviewed-on: https://chromium-review.googlesource.com/281180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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3018c206
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2015-06-22T15:35:54
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dEQP: Compile dEQP targets in Chromium.
This switches the primary targets for dEQP into the non-standalone
namespace, so we can build dEQP ANGLE tests on Windows with Chrome.
BUG=angleproject:998
BUG=500736
Change-Id: I2ae25f31ab123c49965412445f661b6b69d19109
Reviewed-on: https://chromium-review.googlesource.com/281020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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8edd75d1
|
2015-06-22T15:35:53
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dEQP: Extend GoogleTest support.
This patch will enable a Chromium-side CL to build dEQP/ANGLE with
GoogleTest.
BUG=angleproject:998
BUG=500736
Change-Id: Ie480e3319c1bd77dd1de2c964f78ef97297fcfe9
Reviewed-on: https://chromium-review.googlesource.com/280856
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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e148f3d3
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2015-06-17T11:41:28
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|
Fix lots of compilation errors in generated GLSL functions.
Reformatted to improve readability.
BUG=angleproject:angleproject:947
Change-Id: I467f0396a0318b7a51d5cafce3f11e55d929c369
Reviewed-on: https://chromium-review.googlesource.com/278250
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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7b9b284b
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2015-06-15T11:02:49
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Refactor GLSL version calculations for emulated functions.
Pass the target GLSL version to InitBuiltInFunctionEmulatorForGLSL so that
it can be updated to generate emulated functions for multiple versions.
BUG=angleproject:1044
Change-Id: I34c408df52fd0f7d6c2f66d0579ac854afd93b87
Reviewed-on: https://chromium-review.googlesource.com/277700
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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12425d25
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2015-06-22T15:35:52
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dEQP: Rename deqp_dir to deqp_path.
The same for the other dEQP gyp path vars.
BUG=angleproject:998
Change-Id: I7c123dbd8983e032dc9339bf289259e6d8ec654b
Reviewed-on: https://chromium-review.googlesource.com/281009
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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8e8a1c68
|
2015-06-22T15:35:51
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dEQP: Move libtester sources to a gyp variable.
This keeps the target definition cleaner and will enable GN, if we
ever get to that point.
BUG=angleproject:998
Change-Id: I8692c93155a6bada9b1b0c05a1dd34af64a3b400
Reviewed-on: https://chromium-review.googlesource.com/280992
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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b3f4e8d1
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2015-06-22T13:57:17
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Refactor VertexDataManager's current value cache.
This clears the way for future optimizations.
BUG=angleproject:959
Change-Id: Ief9077159e1e5fed5670862454a6f0b41d630551
Reviewed-on: https://chromium-review.googlesource.com/277280
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f9327d33
|
2015-06-22T13:57:16
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D3D11: Optimize ProgramD3D::sortAttributesByLayout.
We can use pointer math here, instead of copying values.
BUG=angleproject:959
Change-Id: I3b87956224d0846c9011f5d8edb811bc5e4f2b85
Reviewed-on: https://chromium-review.googlesource.com/277119
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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9bbfdd63
|
2015-06-22T18:38:09
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Try setting use_x11 to 0 when doing a linux chromeos build.
BUG=503173
Change-Id: I31c09a1d0849de14cc72ba3a357e482c7e329a46
Reviewed-on: https://chromium-review.googlesource.com/281025
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1acf438b
|
2015-06-12T12:38:57
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Added define to enable/disable uniform precision validation for shaders.
This feature was requested by developers to allow non-conformant shaders
to be used which contain mismatched precisions.
Change-Id: I57899efe064f7ffed1c0e43a508930ac70f6aa03
Reviewed-on: https://chromium-review.googlesource.com/277340
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a0b8a41c
|
2015-06-12T16:24:52
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Updated libEGL to have correct application revision type for winrt project generation.
Change-Id: Ifc4ffda8a80d2317dda70f5bf2add53ea91df961
Reviewed-on: https://chromium-review.googlesource.com/277420
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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aa9e9971
|
2015-06-22T13:57:16
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|
D3D11: Reduce overhead of clearing unused textures.
*re-land with compile fix*
We would spend a fair bit of time iterating over the unused textures,
setting them to null one-by-one, and updating our cache. We can
reduce this time by smarter caching, and skipping unmodified ranges.
BUG=angleproject:959
Change-Id: I4de20bc131c4a568108ad670a2ef491cfd4c50ed
Reviewed-on: https://chromium-review.googlesource.com/280916
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d4898490
|
2015-06-22T17:56:18
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Revert "D3D11: Reduce overhead of clearing unused textures."
Compile error on Windows:
error C2561: 'rx::Renderer11::clearTextures' : function must return a value
BUG=angleproject:959
This reverts commit 475e5b7f91f8ed9688b5a46efe54f15357096e3e.
Change-Id: Id34ff9530a71ce43549e2eb78d2d927084d46a47
Reviewed-on: https://chromium-review.googlesource.com/280915
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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475e5b7f
|
2015-06-22T13:12:45
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|
D3D11: Reduce overhead of clearing unused textures.
We would spend a fair bit of time iterating over the unused textures,
setting them to null one-by-one, and updating our cache. We can
reduce this time by smarter caching, and skipping unmodified ranges.
BUG=angleproject:959
Change-Id: I92f11cf63542c55bb3adbbb8276a54bcfe848f61
Reviewed-on: https://chromium-review.googlesource.com/277118
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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bb579f8c
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2015-06-18T13:31:49
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|
In WinRT, prevent too many calls to DXGIGetDebugInterface1
Change-Id: Id0ec9eb40566f7c2169b228394fb3afe9f32e6f5
Reviewed-on: https://chromium-review.googlesource.com/280551
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e2adce1b
|
2015-06-19T23:06:32
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|
Workaround for some STLs not parsing floats with a suffix
BUG=angleproject:1046
BUG=angleproject:891
Change-Id: I01c3f024142e573385a5f40d721171ad752ffd19
Reviewed-on: https://chromium-review.googlesource.com/278210
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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52445286
|
2015-06-09T09:15:54
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|
Add a OSPixmap class to have cross platform pixmaps
This will help make the deqp support code platform agnostic.
BUG=angleproject:892
Change-Id: I6f8c738ed8125057db87afea2079583f8feac977
Reviewed-on: https://chromium-review.googlesource.com/276201
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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ce991cf6
|
2015-05-27T15:07:33
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Add OSWindow::takeScreenshot to be used by some dEQP egl tests
This helps make dEQP support platform agnostic
BUG=angleproject:892
Change-Id: Ifd9436caa8c79018a053c27e32b514ef9ebee707
Reviewed-on: https://chromium-review.googlesource.com/273596
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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3c85635d
|
2015-05-27T12:50:55
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Add SetLowPriorityProcess to utils and use it in dEQP support
This provides a cross-platform way to make sure dEQP runs in a low
priority process.
BUG=angleproject:892
Change-Id: I0d12f1eacb78be43edcdb6622f945734c0b377ff
Reviewed-on: https://chromium-review.googlesource.com/273595
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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774c66f3
|
2015-05-27T12:37:42
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|
dEQP support: use OSWindow instead of tcuWin32Window
This is to help dEQP support become cross platform.
BUG=angleproject:892
Change-Id: I4480b64a33b1725fb42769bf7dddef1b4ee27c83
Reviewed-on: https://chromium-review.googlesource.com/273594
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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f0c1d029
|
2015-06-18T18:37:09
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|
Fix compilation errors and Mac and some try bots
BUG=angleproject:892
Change-Id: I9a449889109b7df9c69776573b0fc2098cd06199
Reviewed-on: https://chromium-review.googlesource.com/280565
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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4ffd7790
|
2015-06-11T15:28:33
|
|
DisplayGLX: add error checking for the dummy pbuffer creation
BUG=angleproject:892
Change-Id: I7a15f2be19a598e40d4fa5a7c70d879cdbc6d32a
Reviewed-on: https://chromium-review.googlesource.com/277011
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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e1a5518e
|
2015-06-18T19:20:55
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|
Fix defines being exported outside of ANGLE
This should fix a build failure on a GPU try bot so we can Roll ANGLE
BUG=angleproject:892
Change-Id: I86cb0135dc71b003f691633e339d5d0527eaace4
Reviewed-on: https://chromium-review.googlesource.com/280396
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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62342590
|
2015-06-18T17:29:52
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|
Revert "Add workaround for flushing before readPixels."
This reverts commit 46c13a15fa90130eca14301a4ef6deed12315037.
Seems to have introduced significant flakiness on the Windows AMD FYI bot. Reverting while investigating.
Change-Id: I9cfdb09a4a0d792a0c5db76c8b0b9d3285c0695a
Reviewed-on: https://chromium-review.googlesource.com/280365
Tested-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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46c13a15
|
2015-06-17T16:33:50
|
|
Add workaround for flushing before readPixels.
This has been found necessary on the D3D11 backend on AMD GPUs, and on
the D3D9 backend on all GPUs.
Tested an earlier version of this patch overnight on one of the
affected Windows AMD bots; it eliminated the flakiness observed on one
of the WebGL conformance tests.
BUG=491419
Change-Id: I668493eb5ec109b5e0650c154dc97b786e0745bd
Reviewed-on: https://chromium-review.googlesource.com/278265
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
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322653bf
|
2015-06-17T18:33:56
|
|
Fix Chromium build of angle_end2end_tests
BUG=angleproject:892
Change-Id: I9922046fc9e4d82d7034405f5952263f982c6529
Reviewed-on: https://chromium-review.googlesource.com/278159
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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fd0957d9
|
2015-06-17T18:26:24
|
|
Fix standalone compilation on Linux
Use a "gyp trick" to define a default value for use_x11, thanks goes to
kbr for remembering the other instance of this trick.
BUG=angleproject:892
Change-Id: Ifb64af4e56d9eb90993760a495008d95dd31ae3d
Reviewed-on: https://chromium-review.googlesource.com/278158
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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2539fffa
|
2015-06-16T17:56:09
|
|
Add ShClearResults() for clearing last compilation results.
This helps reclaiming memory used by the results when we don't need
them anymore.
BUG=492725
Change-Id: I4bc11be27b23589548120f0dc43e9979bf894089
Reviewed-on: https://chromium-review.googlesource.com/277808
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Dmitry Skiba <dskiba@google.com>
Tested-by: Dmitry Skiba <dskiba@google.com>
Reviewed-by: Dmitry Skiba <dskiba@google.com>
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e9e4c7f7
|
2015-06-12T11:40:33
|
|
Roll dEQP 9b4161..554adf1.
Includes some tests for EXT_debug_marker
https://android.googlesource.com/platform/external/deqp/+log/9b4161..554adf1
BUG=None
Change-Id: I911fcb5577caefaa1fe3479445146a2b3f819124
Reviewed-on: https://chromium-review.googlesource.com/277140
Reviewed-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3f6096b7
|
2015-06-17T09:11:31
|
|
Fix some markdown syntax that github had trouble parsing.
Change-Id: I00f4409b7c6e12bb0cd6944a488fde3f6ef4054c
Reviewed-on: https://chromium-review.googlesource.com/278055
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ee09b58e
|
2015-06-16T15:13:52
|
|
Notify the VertexArrayImpl when a buffer is detached.
Update VertexArrayGL to clear it's cached buffer binding when a buffer is
detached to prevent name aliasing.
Fixes:
* DEQP standalone crashes.
* WebGL Conformance DEQP tests.
Change-Id: If21a617629e15873ddeae0368b5399616f2ca68b
Reviewed-on: https://chromium-review.googlesource.com/278050
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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a80d4046
|
2015-06-15T11:44:30
|
|
Document ESSL3 builtin functions and which GLSL version they became core in.
BUG=angleproject:1044
Change-Id: I1cd35f17a2d6cc384ac1bfae72a23a092ca50244
Reviewed-on: https://chromium-review.googlesource.com/277701
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
3dc5d070
|
2015-06-16T13:25:55
|
|
Skip MaxAttribs test on all AMD/OpenGL configs.
Change-Id: Ia1c4f230a51c49a48db2d12749b9a028a17168e3
Reviewed-on: https://chromium-review.googlesource.com/277727
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8e695edb
|
2015-06-15T17:00:44
|
|
Fix support for GL_MAX_ATTRIBS attributes.
*re-land with fix for AMD/ES2/OpenGL.*
An off-by-one bug slipped in that broke support for these edge case
shaders.
Bug introduced in https://chromium-review.googlesource.com/#/c/266928/
BUG=angleproject:1045
BUG=500116
Change-Id: If44f809d432221d1e17afc407d49e87e0cb7504c
Reviewed-on: https://chromium-review.googlesource.com/277664
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
464a6b8b
|
2015-06-15T21:25:28
|
|
Revert "Enable point sprites in StateManagerGL."
Speculative fix for failures on the AMD FYI bot.
This reverts commit 67e04be12dda07ac9b37798558e842f50bd42776.
Change-Id: Ia57e3c800a6ff9e81e31bf5b37a95e97460ceda4
Reviewed-on: https://chromium-review.googlesource.com/277681
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
588e7ed2
|
2015-06-15T20:59:24
|
|
Revert "Fix support for GL_MAX_ATTRIBS attributes."
Breaks the AMD bot's OpenGL tests.
VertexAttributeTest.MaxAttribs/3:
shader compilation failed: Vertex shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
shader compilation failed: Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
BUG=angleproject:1045
BUG=500116
This reverts commit 3f3d75ea6c20826adb6240f1573fd7139939a986.
Change-Id: I8cdd024fcf49f1ade553dae2cdbe8b02d8fba364
Reviewed-on: https://chromium-review.googlesource.com/277673
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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67e04be1
|
2015-06-08T11:05:40
|
|
Enable point sprites in StateManagerGL.
Fixes:
* conformance/rendering/point-size.html
* conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html
* PointSpritesTest
* particle_system sample
BUG=angleproject:883
Change-Id: Idb3352fa916cf08817496f0a8425c95ece9bfa49
Reviewed-on: https://chromium-review.googlesource.com/275860
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3f3d75ea
|
2015-06-15T14:10:42
|
|
Fix support for GL_MAX_ATTRIBS attributes.
An off-by-one bug slipped in that broke support for these edge case
shaders.
Bug introduced in https://chromium-review.googlesource.com/#/c/266928/
BUG=angleproject:1045
BUG=500116
Change-Id: Iddfe0c21bef3c3a61017ba56d9e1fc001c0a3703
Reviewed-on: https://chromium-review.googlesource.com/277476
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
6ee1e786
|
2015-05-29T17:05:37
|
|
Implement GL_EXT_debug_marker in D3D9/D3D11 renderers
BUG=angleproject:1043
Change-Id: I7f3bfb35050662520b901828d0478719fa8d11b3
Reviewed-on: https://chromium-review.googlesource.com/274054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
9fc2e4c3
|
2015-06-10T10:23:58
|
|
Reduce hardcoded D3D11 assumptions in DrawBuffersTest
Change-Id: I9b93cc6ee7218a92dda80dbc3f70aec6fef69ded
Reviewed-on: https://chromium-review.googlesource.com/276598
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
ab4fd98f
|
2015-05-15T14:58:22
|
|
Small fixes for passing code analysis tools.
BUG=angleproject:1005
Change-Id: I8f2a6c0a5a6157303e436b96cc4c4ff1c29cfe18
Reviewed-on: https://chromium-review.googlesource.com/271600
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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3975ddec
|
2015-06-10T18:56:12
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Blit11: Defer loading some resources until we use them.
We can also defer loading InputLayouts and other resources in Blit11
if we don't need them immediately.
BUG=angleproject:1014
Change-Id: I859583e4696e5864dfd8d436143ed9ddbc2fd60d
Reviewed-on: https://chromium-review.googlesource.com/275779
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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e636e140
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2015-06-10T18:56:11
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Blit11: Defer built-in shader loads.
Introduce a 'DeferredShader' utility class. Other classes can use
DeferredShader to delay loading shader resources until we render
with them, which saves on loading time as well as memory, if we
aren't using particular shaders.
BUG=angleproject:1014
Change-Id: Ic6767c3c422a7fedbf23cce5d0c9d822aaf2e652
Reviewed-on: https://chromium-review.googlesource.com/275778
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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8eeb2bd1
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2015-06-10T18:56:09
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Add multisample render target info to DXGI tables.
Saves us some time on startup. Also assume every multisample format
can support 1x multisampling, and that if we support a higher format
we support all lower sample counts (eg - if we support 16x we support
8x and 4x, etc)
BUG=angleproject:1014
Change-Id: I62143e5db561b717edd1a0c96f5e3acd4de3d154
Reviewed-on: https://chromium-review.googlesource.com/275777
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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405f3471
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2015-06-04T13:09:06
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In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
The last patch added new tests which failed on some Intel Win7
machines. This was due to a driver bug. Windows Updates have
been applied to the failing machine, and the tests now pass.
Changes between second and current (third) failed 16-bit patch:
- Reenable usage of 16-bit DXGI textures on all Intel cards
- Disable 16bpp tests on Intel D3D11 until the bots are updated
- Updated Win7 test machine. Tests now pass
Changes between first and second failed 16-bit patch:
- Disabled usage of 16-bit DXGI textures on all Intel cards
- Added DXGI->GL conversion entries for 16-bit formats, which
fixes FBO readback issues. The ES CTS and dEQP tests which
failed with the last patch now pass.
Change-Id: Id8ea89bfbc450beea54afdd398956bc97ecf3c01
Reviewed-on: https://chromium-review.googlesource.com/275082
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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3973c7e3
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2015-06-10T14:54:11
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Add DXGI format info for depth-stencil.
This will save us some queries on D3D11 startup.
BUG=angleproject:1014
Change-Id: I5aaeec43d3b9bc73d011de17e2abac902ac3b7b9
Reviewed-on: https://chromium-review.googlesource.com/275776
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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187d4452
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2015-06-10T14:54:10
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Add DXGI RenderTarget info to the format tables.
This will save us some time on D3D11 startup.
BUG=angleproject:1014
Change-Id: Ic00b3dfd9f6230d2d54e6e9bb74be55b923697fe
Reviewed-on: https://chromium-review.googlesource.com/275775
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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a986c834
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2015-06-10T14:54:09
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Implement DXGI shader sample format tables.
This saves us some startup time in the D3D11 Renderer.
BUG=angleproject:1014
Change-Id: I5d2607b58a86ee0a8932032a0f8a31b21d39b525
Reviewed-on: https://chromium-review.googlesource.com/275774
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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7f165fd9
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2015-06-10T16:46:11
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dEQP: Hook up GPU test expectations code.
With the list of failures, this gives a 100% passing GLES2 test
suite.
BUG=angleproject:998
Change-Id: I20985c729104d7a114352d156c238bca3ea1698c
Reviewed-on: https://chromium-review.googlesource.com/274423
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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6ffeb744
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2015-06-10T14:54:06
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Add more detailed captures to EGL init perf test.
We can use the ANGLE platform to capture more specific information
than total number of iterations. We can also capture time spent
initializing DLLs, calling D3D11CreateDevice and allocating some
default resources.
BUG=angleproject:1014
Change-Id: If0f4965e7aac22eb09dfa0d2300ff449e7481f6e
Reviewed-on: https://chromium-review.googlesource.com/276631
Reviewed-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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b76e350f
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2015-06-11T16:01:45
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Fix the broken draw call perf test.
This was broken by the angle test platforms refactor patch,
https://chromium-review.googlesource.com/#/c/276460/. It was
leading to the wrong tests be executed for the perf tests, and
also had bugs with supporting a default platform.
BUG=None
TEST=angle_perftests
Change-Id: Ib99342d4189fd98bf93dce088d15afcecc4a7e37
Reviewed-on: https://chromium-review.googlesource.com/277036
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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7a1d9266
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2015-06-11T20:04:32
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Refactoring: use compileTestShader in PackUnpackTest
TEST=angle_unittests
Change-Id: I49f17444bf0fe6568ec4d3445421c27a562adf1b
Reviewed-on: https://chromium-review.googlesource.com/277040
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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44b07e94
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2015-06-09T18:00:46
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Fix compilation of libtester_main on Linux
Replace usage of std::exception by std::runtime_error
BUG=angleproject:892
Change-Id: I214fe6a93944dcfb39b0633f46caf3b1187bd5d3
Reviewed-on: https://chromium-review.googlesource.com/275815
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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22cebb0a
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2015-06-10T22:59:21
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Revert "Revert "Add baked DXGI format info for 2D/3D/Cube textures.""
Parent patch fixed.
BUG=angleproject:1014
This reverts commit 79ae150ed273f4c5e94b89be5d913c6b252ff1dd.
Change-Id: I6431d73e5a766d1937732ddb7964751d46465674
Reviewed-on: https://chromium-review.googlesource.com/276776
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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5d121e1e
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2015-06-10T18:56:04
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Add generated tables to mirror D3D11 format support.
*re-land with fix for test build*
These tables can save us on startup time. Instead of querying the
tables, we can keep certain assumptions about texture formats
because certain formats are guaranteed to be supported in various
feature levels.
Testing with angle_perftests indicates this patch series will save
about 50% of the time we spend in Renderer11::initializeDevice.
BUG=angleproject:1014
Change-Id: I5477eea3e8433d36119cd099fb0c08eea168489a
Reviewed-on: https://chromium-review.googlesource.com/276758
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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