|
6136cbcb
|
2020-09-23T21:31:05
|
|
Metal: Implement transform feedback
- XFB is currently emulated by writing to storage buffers.
- Metal doesn't allow vertex shader to both write to storage buffers and
to stage output (i.e clip position). So if GL_RASTERIZER_DISCARD is
NOT enabled, the draw with XFB enabled will have 2 passes:
+ First pass: vertex shader writes to XFB buffers + not write to stage
output + disable rasterizer.
+ Second pass: vertex shader writes to stage output (i.e.
[[position]]) + enable rasterizer. If GL_RASTERIZER_DISCARD is
enabled, the second pass is omitted.
+ This effectively executes the same vertex shader twice. TODO:
possible improvement is writing vertex outputs to buffer in first
pass then re-use that buffer as input for second pass which has a
passthrough vertex shader.
- If GL_RASTERIZER_DISCARD is enabled, and XFB is enabled:
+ Only first pass above will be executed, and the render pass will use
an empty 1x1 texture attachment since rasterization is not needed.
- If GL_RASTERIZER_DISCARD is enabled, but XFB is NOT enabled:
+ we still enable Metal rasterizer.
+ but vertex shader must emulate the discard by writing gl_Position =
(-3, -3, -3, 1). This effectively moves the vertex out of clip
space's visible area.
+ This is because GLSL still allows vertex shader to write to stage
output when rasterizer is disabled. However, Metal doesn't allow
that. In Metal, if rasterizer is disabled, then vertex shader must
not write to stage output.
- See src/libANGLE/renderer/metal/doc/TransformFeedback.md for more
details.
Bug: angleproject:2634
Change-Id: I6c700e031052560326b7f660ee7597202d38e6aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408594
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
b390d8b0
|
2020-09-30T16:28:46
|
|
Capture/Replay: Minor fixes for MEC
Detected when recapturing Temple Run and Candy Crush.
Each of these apps has updated recently.
Test: angle_perftests --gtest_filter="*Trace*"
Bug: angleproject:4845
Change-Id: Id0e8d362661d97d7b8e60b3afb0a3a989b6a6771
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
91b819a9
|
2020-09-30T10:02:04
|
|
Vulkan: Always reset during createPipelineLayout()
We need to always call reset() during createPipelineLayout(),
particularly to reset the descriptor pools to handle the new descriptor
set layouts that are generated by new immutable samplers. Otherwise,
DynamicDescriptorPool::init() will detect that a pool is attempting to
be created with a mis-matching descriptor set layout handle.
Bug: angleproject:4307
Test: Manually verify Cut the Rope doesn't crash
Change-Id: I0993bc37170e3ddf45c50abdfefda1d7f782b801
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441127
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
3705fc41
|
2020-09-28T21:40:57
|
|
Vulkan:Add debug labels for OpenGL calls
Implement the DebugAnnotatorVk class, and plumb the EVENT macro in the
GL entrypoints to save a string of call info in the vector of all
GL calls in ContextVk.
Then add a vkCmdBeginDebugUtilsLabelEXT() call that includes the
OpenGL draw/dispatch call prior to any Vulkan Draw or Dispatch calls.
Also embedded under that label add a second
vkCmdBeginDebugUtilsLabelEXT() call labeled "OpenGL Commands" that
includes all of the OpenGL calls leading up to the draw/dispatch.
Each individual OpenGL call is then given its own
vkCmdBegin/EndDebugUtilsLabelEXT() pair so that the complete sequence
of GL calls leading up to a draw call is visible for each Draw.
Enable the OGL->VK mapping feature by setting
"angle_enable_trace = true" in GN args.
Note: This will create an ANGLE APK on Android that generally won't
work with games, unless launched by AGI (which provides the debug
utils extension). A future version will disable these labels unless
the debug utils extension is found.
Bug: b/162068318
Bug: b/169243237
Change-Id: I09886f17fa9287528c12552698738ea1fe2a4b8c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427557
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b156a753
|
2020-09-28T16:43:50
|
|
Move LayoutCaches to ShareGroup
Testing with TSN found a race condition with RefCounted objects
(DescriptorSetLayout and PipelineLayout). Rather than add more lock
calls to protect accesses to mRefCount and mObject recommendation was to
put these caches in the ShareGroup (basically part of the context).
Locking at the GL level will ensure that two threads that share the same
context will not access the ShareGroup at the same time.
The ShareGroup also works because these layouts are not destroyed until
the context is destroyed so don't have to worry about other threads
(e.g. command processor thread) accessing them.
Bug: b/168744561
Change-Id: Icc0aa07bf4787a69572d6ec62da2f21d286232c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437509
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b3859a3c
|
2020-09-30T12:52:39
|
|
Vulkan: disable glFlush deferral optimization for QualComm GPUs.
It appears this optimization causing Manhattan performance regression on
pixel4 with QualComm GPU. It does have a measurable performance
improvement on S20+ that has ARM GPU. This disables this optimization
for QualComm but still leaves it enabled on other GPUs.
Bug: b/166475273
Change-Id: I9c9cd55ab169463fc8cc16d7d917be660cb2f363
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441667
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
34f66126
|
2020-09-10T15:59:22
|
|
Vulkan: Check that its okay to add commands
It can be hard to tell sometimes when the mRenderPassCommands or
mOutSideRenderPassCommands command buffers have changed and there have
been some issues with code that locally caches a pointer to a
commandBuffer that then becomes invalid.
This change adds checking so that if a command is being added to a
commandBuffer that's been closed (e.g. submitted for processing) then we
hit an assert.
Bug: b/168144059
Change-Id: If5d37c462e3bcb51f6ec2ca44c27a2fad4e57c19
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405812
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
463e02e6
|
2020-09-29T14:46:46
|
|
Vulkan: Constants for unpacked D/S attachment indices
kClearValueDepth/StencilIndex is renamed and repurposed in other places
where depth and stencil are placed at indices MAX_DRAW_BUFFERS and
MAX_DRAW_BUFFERS+1.
Bug: angleproject:4836
Change-Id: Idaeff5017d944d786a5f388c4f1ce3a4e3fe9b7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437505
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
43163491
|
2020-09-22T11:45:06
|
|
Vulkan: Unresolve depth/stencil MSRTT attachments
Using the same shader that unresolves color, this change allows
depth/stencil to be unresolved as well.
In turn, this allows the depth and stencil loadOp/storeOp of the
implicit multisampled image associated with a
multisampled-render-to-texture renderbuffer to be set to DONT_CARE.
Stencil unresolve depends on VK_EXT_shader_stencil_export. In the
absence of this extension, the stencil aspect is not unresolved and must
continue to use loadOp=LOAD and storeOp=STORE. This is not ideal, but
the expected use-case of depth/stencil MSRTT renderbuffers is that they
get invalidated, so that load and store wouldn't happen in practice.
Bug: angleproject:4836
Change-Id: I9939d1e15e10fa8ed285acdd6fe6edb42c59054f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427049
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
74ed9b65
|
2020-09-16T16:50:31
|
|
Support EXT_color_buffer_half_float on WebGL 2.0 contexts
EXT_color_buffer_half_float was recently updated to be valid for
WebGL 2 contexts because iOS can't support EXT_color_buffer_float.
Bug: angleproject:5038
Change-Id: Ib0d35c6b26a6cd215ff6725e92c47d1efd64e048
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415187
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
f57b00f1
|
2020-09-28T09:53:52
|
|
Vulkan: Don't modify mReadOnlyDepthStencilMode in syncState()
We're currently looking for any deferred clears before disabling
read-only depth/stencil mode in FramebufferVk::syncState(). This CL
removes that checking, since read-only D/S mode is configured at the
start of a render pass, so it doesn't need to be updated again as part
of changing framebuffers.
Bug: b/168953278
Test: CQ
Change-Id: I386114640f2b763c964d5ef0c18b1d31449a6f1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435497
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
43a3519d
|
2020-09-29T11:45:58
|
|
Add Samsung to ANGLE vendor list
Add Samsung's PCI-SIG vendor ID to ANGLE's
list of known vendors.
Bug: angleproject:5111
Change-Id: I0ec7b6b0dd057fc02828ccb3bfd597591cd7a9ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2438930
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
981a401e
|
2020-09-25T08:00:28
|
|
Add Context* to EVENT() & DebugAnnotator::beginEvent()
This will make it easier for us to record GLES calls and log them with
Vulkan vkCmd*DebugUtilsLabelEXT()
Bug: b/162068318
Change-Id: I6bddf086ef39cbaca313409802bbb4f2da0d85cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432193
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3af07fd5
|
2020-09-24T14:26:11
|
|
EXT_float_blend is core in ES 3.2
Bug: angleproject:5098
Change-Id: I084defba9dd83153a9b8d2ee83f7d50e82eb154c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430164
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
2663e601
|
2020-09-24T18:28:31
|
|
Vulkan: Dynamically grow descriptor pool sizes
Initial testing using benchmarks shows that the majority of the
descriptor pools allocate fewer than 32 descriptor sets worth of
descriptors. This CL reduces the initial size of each pool from 128 to
32 to reduce memory consumption.
Additionally, when a pool is exhausted and a new one is created, the
size of the pool doubles each time, up to a max of 512 descriptor sets
worth of descriptors. This allows us to aggressively increase the size
of the pools that appear to be very hot and decrease the total number of
pools created.
Bug: angleproject:5067
Test: CQ
Change-Id: I190059cf04134902d6251d475dd908c1cbb82b58
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430193
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
6612da1f
|
2020-09-25T09:52:58
|
|
GL_OES_texture_stencil8 autogen
Add extension string to registry_xml.py and autogen files.
Bug: angleproject:3231
Change-Id: I57d7f8d8e9292f32b2ae461c539296eb63ce26d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432270
Commit-Queue: Jeff Vigil <j.vigil@samsung.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1179b299
|
2020-09-25T21:33:10
|
|
D3D11: Enable renderable mipmap generation.
This path might have been broken some time back with the "setData"
path enabled.
This speeds up sRGB mipmap generation considerably.
Bug: chromium:1130678
Change-Id: Id1c22bc1cfb815339bad5955ce990fe9f48d8b5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432112
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
6f521921
|
2020-08-24T11:29:33
|
|
Vulkan: Use one triangle for full-screen utils
In tiling GPUs, using two triangles means the tiles intersecting the
seam would be processed twice.
Bug: angleproject:4936
Change-Id: Ib10b77e6ab15bba932f0e4e970e10ed5a8399cdd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372623
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ae24f28a
|
2020-09-22T17:33:32
|
|
Vulkan: Move mReadOnlyDepth out of FramebufferDesc
The depth read only or not should not affect VkFramebuffer creation.
RenderPasses with just depthstencil layout differences are considered
compatible. This CL moves this out of FramebufferDesc into
FramebufferVk.
Bug: b/168953278
Change-Id: I5bd05b262b7b3b0dc70f9fb8fc4a3db5e7082916
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425032
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d2d9e682
|
2020-09-15T16:06:42
|
|
Vulkan: Use DepthStencilReadOnly when it is read only.
We are tracking depth and stencil read or write during the renderpass.
We can use that to switch to DepthStencilReadOnly layout if both depth
and stencil are not writing. This allows drivers to optimize out the
storeOp for the renderpass.
Bug: b/168953278
Change-Id: Id82e06b4bae1ae8c83d880bb5e58accfa61f8191
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411336
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a3b16c6b
|
2020-08-28T16:14:30
|
|
Vulkan: Workaround vkCmdClearAttachment bug on Pixel
Adds a workaround to use draw calls to clear color instead of
vkCmdClearAttachment when the clear happens in the middle of render
pass. On Pixel phones, vkCmdClearAttachment races with the previous
draw calls in the render pass.
Bug: b/166809097
Change-Id: I8c96b87793da191757635658ad4ee2c3a7875aca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2382416
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
32ed3e71
|
2020-09-21T23:42:34
|
|
Vulkan: Make UtilsVk not contribute to occlusion queries
UtilsVk implements some functionality with draw calls. Of these draw
calls, clear was accidentally contributing to occlusion query results.
Additionally, the copyImage utility creates its own framebuffer and thus
directly creates a render pass, bypassing ContextVk::startRenderPass.
This change also fixes bugs where occlusion query handling assumed
mRenderPassCommandBuffer to be valid and correspond to the started
render pass command buffer, which is not true for the copyImage render
pass.
Bug: angleproject:5042
Change-Id: I19cdbb8fbeabf139791b314a6da265ac5cfd68e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423209
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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001c7e8c
|
2020-09-21T13:25:46
|
|
Vulkan: Link PPO during draw validation
From the OpenGL ES 3.1 spec:
11.1.3.11 Validation
It is not always possible to determine at link time if a program object
can execute successfully, given that LinkProgram can not know the state
of the remainder of the pipeline. Therefore validation is done when the
first rendering command which triggers shader invocations is issued, to
determine if the set of active program objects can be executed.
For draws, this CL moves the PPO link operation to ValidateDrawStates()
to generate PPO link failures within ANGLE's validation layer, so we
fail any rendering commands during command validation.
For dispatch, PPOs are linked during Context::prepareForDispatch(),
where the PPO is converted from draw to compute, since that conversion
requires a re-link. This re-link shouldn't fail due to errors that would
have been caught during validation, since the compute shader must have
successfully linked before it can be included in the PPO in the first
place. We don't re-link when converting back to draw, since it's
possible there are validation errors (which we want to catch during
validation of the next rendering command).
Bug: angleproject:5064
Test: dEQP.GLES31/functional_separate_shader_validation_es31_*
Test: ContextNoErrorTest31.DrawWithPPO
Test: ProgramPipelineTest31.VerifyPpoLinkErrorSignalledCorrectly
Change-Id: Ibb249e893c007a83cc6b813f848a660bfa34ecb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422375
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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|
fc4e3cf2
|
2020-09-23T08:41:18
|
|
Vulkan: fix ASSERT issue in ResourceSerialFactory
Refactor ResourceSerialFactory::issueSerial so that the ASSERT is valid
in a threaded environment. Otherwise it's possible for another thread to
increment mCurrentUniqueSerial in the middle of the ASSERT.
Bug: b/168744561
Change-Id: I7208e8be91b21c50ad4a260d02d69f5b7dab2efe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426685
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
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65311748
|
2020-09-25T13:11:26
|
|
Vulkan: Disable MSRTT on AMD/Windows
Due to buggy drivers on the bots
Bug: chromium:1132366
Change-Id: Ia7a021991fcbd409289915f9121a07d8e5b232c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2431570
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a2d8bbb5
|
2020-09-18T18:18:34
|
|
Vulkan: Add GL_EXT_buffer_storage extension support
Addition of support for immutable storage to buffer objects.
Also adds new end2end tests for these usecases
* Basic BufferStorage
* SubData update
* map/unmap buffer
Bug: angleproject:5056
Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan
Change-Id: Iba74b372ad033711927b63c6a04cec0eeb4db699
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419952
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
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62778cb9
|
2020-09-22T23:10:04
|
|
Rename version/commit headers.
Prefix the files with angle_ to disambiguate them from other tools.
Bug: b/168736059
Change-Id: I7be25ca18fb69d7f2ab71bdf355932865d134954
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425197
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1677cf14
|
2020-09-13T20:14:59
|
|
Metal: Implement Uniform buffers
Uniform buffer is implemented in two forms:
- If number of ubo used in shader program is low, each buffer will use
one discrete Metal buffer slot.
- If number of ubo used is large, they will be embedded into one Metal
argument buffer. Argument buffer is similar to Vulkan descriptor set.
This is due to limit of number of Metal's discrete buffer slots which
is only 31 and over half of them are already used by vertex
attributes, default uniforms, driver uniforms, etc. The downside is
that whenever a buffer binding is changed, the argument buffer must be
updated also.
Added empty TransformFeedbackMtl implementation to enable ES3 context
creation on Metal.
Bug: angleproject:2634
Change-Id: I69325696fac735cb45ab88ab55468c0991abc317
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408593
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
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69da0b92
|
2020-09-13T20:00:19
|
|
Metal: Use shared memory for small dynamic buffers.
- If BufferMtl is static or large size, don't use shadow copy. Use one
MTLBuffer and map directly on it.
- If BufferMtl is dynamic and small size, use shadow copy and buffer
pool of 10 MTLBuffer (s). The MTLBuffer is allocated in shared memory
in this case (PCI-E memory for example). MTLBuffer in shared memory
region doesn't need to sync content between CPU and GPU.
- When copyBuffer, if BufferMtl is being used by GPU use blit command to
do the copy on GPU side.
- Also implemented GL_MAP_UNSYNCHRONIZED_BIT.
Bug: angleproject:2634
Change-Id: I7a5aab309d24c76106a7087358ee5883ee05d250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408592
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d59bccb5
|
2020-09-23T10:20:35
|
|
Vulkan: updateRenderPassDesc may lose color attachment data
FramebufferVk::updateRenderPassDesc() is resetting entire
mRenderPassDesc, which may lose color unresolve attachments. This CL
makes sure that when we toggle depth stencil buffer's read/write access,
we do not reset the whole mRenderPassDesc. Instead we only update the
depth stencil attachment's access.
Bug: b/168953278
Change-Id: Ia9df2d8ac81ebf2da8a360ba1293faf6c14b2738
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426468
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
54dbd5e7
|
2020-09-23T16:10:12
|
|
Vulkan: Add mutex around queueSubmit related data
There are several queueSubmit related members of RendererVk that can be
accessed from multiple threads. Adding mutex around thoses accesses
resolves race condition flagged by TSAN.
Add stress test for QueueSerial handling
Add test to catch race issue in garbage collection found by TSAN.
Test:
angle_end2end_tests MultithreadingTest.MultiContextDrawWithSwapBuffers
angle_end2end_tests MultithreadingTest.MultiContextCreateAndDeleteResources
Bug: b/168744561
Change-Id: I238cce9052476710778a3b35f8531891d90ddd6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415402
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
7a0faa82
|
2020-09-24T20:15:26
|
|
Revert "Pass #pragma optimize setting down to compilation."
This reverts commit 499173de1c91932ba272269cab6918bf7e8d7c11.
Reason for revert: Causes unexpected HLSL compiler errors in some
cases. See bug.
Bug: angleproject:5094
Original change's description:
> Pass #pragma optimize setting down to compilation.
>
> This will allow us to disable optimizations in the back-end. This can
> be useful both for developers and for ANGLE to disable very slow
> shader compilation on D3D11.
>
> Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers.
> Reduces compilation time by half in local testing.
>
> Bug: angleproject:5076
> Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:5076
Change-Id: I733e788fe8e9421ae0af662c0eb51af1ed79dde3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2429517
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
68a5baeb
|
2020-09-23T22:13:03
|
|
Revert "Vulkan: Implement a SharedResourceUse pool"
This reverts commit de335c16855f11d1f0a6f0b37bee30c8a09a6c1d.
Reason for revert: Might actually regress CPU overhead perf.
Unsure but it's possible the reported perf improvement was due
to variance.
Original change's description:
> Vulkan: Implement a SharedResourceUse pool
>
> When adding a Resource to the ResourceUseList of ContextVk
> we constructed a new SharedResourceUse object for tracking
> and update of the Resource's Serial. We would then delete
> it after releasing the resource. This incurs repeated
> memory operation costs.
>
> Instead we now allocate a pool of SharedResourceUse objects
> and acquire and release from this pool as needed.
>
> VTune profile of the Manhattan 30 offscreen benchmark
> shows the CPU occupancy of bufferRead decrease from an
> average of 0.9% -> 0.6% and imageRead decreases from
> an average of 0.4% -> 0.3%. The bottleneck for both
> these methods is the retain() method that leverages
> the new SharedResourceUse pool.
>
> Bug: angleproject:4950
> Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
TBR=syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:4950
Change-Id: I40081551c3db67d6e55182fea40119946ed16ac3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426479
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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a76b6836
|
2020-09-17T22:40:42
|
|
Vulkan: Support MSRTT depth/stencil resolve
VK_KHR_depth_stencil_resolve is used by this change to resolve
depth/stencil multisampled-render-to-texture renderbuffers.
This extension is not widely supported yet. If it's not present, the
depth/stencil resolve operation is silently ignored and the renderbuffer
acts as a normal multisampled one. This is not correct, but our primary
user (Chrome), and most applications don't care for the resolved
depth/stencil data. In fact, it's recommended for the depth/stencil
attachment to be invalidated after rendering.
Exposing EXT_multisampled_render_to_texture even in the absence of
depth/stencil resolve allows the majority of the applications to still
take advantage of MSRTT color attachments.
Bug: angleproject:4836
Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f0b02054
|
2020-08-06T20:55:05
|
|
Add a Vulkan feature to compress float32 vertex formats.
Use the vertex conversion pipeline in VertexArrayVk to detect
static vertex data and convert float32 vertices to float16. This
feature is useful for determining if an allication is vertex
bandwidth bound and seeing what gains could be had by using smaller
attributes.
This feature could be implemented in ANGLE's frontend but new
infrastructure for converting and storing the converted attributes
would need to be added to gl::VertexArray. Our backends already
have the functionality needed to handle unsupported attribute formats
and this can be repurposed for compressing vertex formats.
Bug: b/167404532
Bug: b/161716126
Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
483473ae
|
2020-09-23T15:52:29
|
|
Vulkan: Relax ASSERT in SemaphoreVk::wait()
The assert in SemaphoreVk::wait() was verifying that acquired images
don't have any staged updates. That assert was failing for images with
emulated image formats, which may have staged updates to clear the image
after initialization.
Bug: chromium:1096746
Change-Id: I74658a8ae48e6c09aa4a859ceb1e2a7099e021c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427551
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Michael Spang <spang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e78d9a61
|
2020-07-24T11:58:45
|
|
Convert unordered_map to absl::flat_hash_map for select files
This is the initial CL to start migrating to abseil in various places:
- formatutils.h
- FramebufferVk.h
- Program.h
- ProgramExecutableVk.h
- RewriteRowMajorMatrices.cpp
This intentionally hits a couple different places in the code to make
sure the abseil dependencies are added to the required targets.
Bug: angleproject:4873
Change-Id: Idd6084dff2ebce47833f304c605bbf3151b97414
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2402382
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
cd83b608
|
2020-09-18T14:54:54
|
|
Use ImageHelper staging buffers for copyImageDataToBuffer
Revert change from using context staging buffers for
copyImageDataToBuffer. There are scenarios where the
staging buffer will become invalid before flushing
the staged update. Added a test for this case.
Bug: angleproject:5092
Test: angle_end2end_tests --gtest_filter=*ETC1CompressedImageDraws*
Change-Id: I41c457fda919938600c20336f65836952d73748a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425250
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
9e2953c2
|
2020-09-23T07:57:22
|
|
Vulkan: Enable OES_texture_storage_multisample_2d_array
The implementation for OES_texture_storage_multisample_2d_array
already exists. This patch just enables the appropriate capability flag
only if the underlying Vulkan ICD supports standardSampleLocations
Bug: angleproject:3583
Tests: angle_end2end_tests
--gtest_filter="*TextureMultisampleArrayWebGLTest*Vulkan"
dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample_array.*
dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample_array.*
Change-Id: I2ea89041d9aa8c7d94c9ba732f12528c809807ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
6c394220
|
2020-09-09T18:55:48
|
|
Vulkan: Fix bug in compressed texel block computation
When performing a staged update to compressed images,
ensure that the bufferRowLength and bufferImageHeight
is a multiple of the compressed texel block
Bug: angleproject:5017
Test: angle_end2end_test --gtest_filter=*ETC1CompressedImageNPOT*
Change-Id: I54327ec610d1050465d112c7eff385d19dc0c390
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393754
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
6b4962e8
|
2020-09-22T16:37:16
|
|
Allow GL_UNSIGNED_BYTE as a type for glColorPointer
Previously glColorPointer would reject GL_UNSIGNED_BYTE.
This should be allowed in both the gles 1 and 1.1 specifications.
See page 6 of the gles 1 specification and page 20 of the gles 1.1
specification.
This change allows doodle jump to work on angle on both the gl
and vulkan backend
Bug: angleproject:4308
Tests: angle_end2end_tests
--gtest_filter=VertexPointerTest.AssignRetrieveColorUnsignedByte*
Change-Id: I35f41b28d94cb34bc36256420b57793691b78cff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424465
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b44af662
|
2020-09-22T10:20:16
|
|
Vulkan: Fix racy access to VkPipelineCache
Missing a lock(mPipelineCache).
Bug: b/168744561
Change-Id: I7e57f9feed7431d0fdfec153e7e8e47fe9a2fa0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424463
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
49f01a53
|
2020-09-18T11:38:14
|
|
Vulkan: Add features to modify sampling parameters
Add features to optionally increase the LoD offset of all sampling
operations or disable linear filtering. These can be used to compare
performance without recompiling ANGLE.
These features could be potentially implemented in the frontend it is
more difficult because the features are not available at texture
initialization time.
Bug: b/167404532
Change-Id: Ifcf56fbcf130c24c54834737733bbffa5ade3959
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411475
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ed899835
|
2020-09-11T21:21:55
|
|
Vulkan: Allocate descriptor pools with layouts
Descriptor set layouts and pools are very tightly coupled, since their
binding types and counts must match to ensure the number of available
descriptor sets within a pool remains accurate. To enforce this, the
descriptor pools will now keep a copy of the VkDescriptorSetLayout that
the pool was created for, which is verified when a descriptor set is
allocated from the pool. If the handles don't match, an ASSERT() will
fire.
Bug: angleproject:5033
Test: CQ
Change-Id: I4faf82c24f31052e57b656c968788bb0c131b619
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407282
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
cb286073
|
2020-09-20T21:59:24
|
|
Use c++ thread_local for current thread.
This solves a race condition using the global context.
Sadly we can't use an unprotected variable safely because
it can be written/read from multiple threads doing MakeCurrent.
Has about a 2 ns regression when tested in Linux/Release per
call. "null" benchmark test went from 27 -> 29 ns/iteration.
Fixes a TSAN warning that popped up in angle_end2end_tests.
Test: DrawCallPerfBenchmark.Run/vulkan_null
Test: EGLContextASANTest.DestroyContextInUse/ES3_Vulkan
Bug: b/168744561
Change-Id: Ic56f3faae81c1087b942a3cfc0e011b9ab439e0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419641
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ab0b4b1d
|
2020-09-17T13:01:32
|
|
Initialize InternalFormat::blendSupport.
Detected by the clang static analyzer.
Bug: angleproject:5008
Change-Id: I773c8219b0c7ff63a2a98edefc5bebab7a9aabd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416829
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
499173de
|
2020-09-20T10:42:56
|
|
Pass #pragma optimize setting down to compilation.
This will allow us to disable optimizations in the back-end. This can
be useful both for developers and for ANGLE to disable very slow
shader compilation on D3D11.
Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers.
Reduces compilation time by half in local testing.
Bug: angleproject:5076
Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d7149f2a
|
2020-08-26T19:44:54
|
|
Metal: Disable unused attribute slots.
If an attribute slot is unused and user enables it but doesn't bind any
buffer, Metal validation layer will complain that a buffer slot is
missing (even though the slot is not used inside shader).
Fix: if shader program doesn't use an attribute slot or there is no
buffer bound to it, then disable that attribute.
Bug: angleproject:2634
Change-Id: Ib56e0bf64bab13efce8b2972bfe386e26f45e50e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392171
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f39e0f01
|
2020-09-07T23:07:37
|
|
Vulkan: Use subpass to unresolve render-to-texture attachments
GL_EXT_multisampled_render_to_texture allows singlesampled textures to
be used with multisampled framebuffers in such a way that the final
resolve operation is automatically done. In Vulkan terminology, the
render-to-texture GL attachment is used as a Vulkan subpass resolve
attachment with an implicit (ideally-)lazy-memory multisampled image as
the color attachment.
This extension expects that if the texture is drawn to after the
automatic resolve, the implicit multisampled image would take its
fragment colors from the singlesampled image. In other words, the
opposite of a resolve operation should be automatically performed at the
start of the render pass. This change refers to this operation as
"unresolve".
The goal of this extension is to allow tiling GPUs to always keep
multisampled data on tile memory and only ever load/store singlesampled
data. The latter is achieved by using a subpass resolve attachment and
setting storeOp of the multisampled color attachment to DONT_CARE. This
change achieves the former by using an initial subpass that uses the
resolve attachment as input attachment, draws into the multisampled
color attachment and sets loadOp of said attachment to DONT_CARE.
Bug: angleproject:4881
Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a7e03ed7
|
2020-09-21T14:56:00
|
|
Vulkan: Further refine invalidate for depth/stencil
Bug: angleproject:5079
Change-Id: Idc732b1e6729b2776d66c63c3ae2bd94e11bdbb5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422684
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
edc0d2ee
|
2020-09-15T16:02:05
|
|
Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures
EXT_multisampled_render_buffer2 specifies that depth/stencil textures
are expected to be in a perpetual state of invalidated, except during
rendering. This change makes sure that they never use loadOp=LOAD.
Additionally fixes a bug where clears applied to MSRTT depth/stencil
textures didn't take effect because they were applied to the
multisampled image (since the resolved image was not given to the render
target).
Bug: angleproject:4836
Bug: angleproject:5063
Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bdecaf33
|
2020-08-04T20:16:27
|
|
Metal: Implement PBO.
Bug: angleproject:2634
Change-Id: I77f085227298bf46361825d1886e04830dc9987a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336558
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7b7e52fa
|
2020-09-21T13:17:25
|
|
Vulkan: Fix copy-paste error in hasCopyImageView
A previous CL had a copy-and-paste error in hasCopyImageView(). It
was calling getFetchImageView().valid() instead of
getCopyImageView().valid().
Bug: b/161993151
Change-Id: I40335ad51585735e9d68781557693ede67096e7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422085
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
15823ab0
|
2020-09-15T15:21:58
|
|
Metal: Implement ASTC LDR support
Bug: angleproject:2634
Change-Id: If7ea09de384c8bc8727523f20fe17641127fcf9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411982
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
57193e8b
|
2020-09-13T23:58:42
|
|
Vulkan: Optimize Attribute Change Perf (5/5)
This patch series optimizes programs that use the pattern:
for (;;) {
glVertexAttribPointer(...)
glDraw(...)
}
Change 5: Re-check fragment opts on necessary changes.
Check on a program binding change and on a sample coverage enabled
chagne. This likely could be optimized further for program binding
changes.
In total the patch series reduces test iteration time by 25%.
Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change
Bug: angleproject:5045
Bug: b/168493024
Change-Id: I5116f228d5eeef6606136a9a0cc81a4545df9d33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409177
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
a9dcf0ea
|
2020-09-21T09:44:18
|
|
Fix early fragment tests optimization condition.
The optimization should check of "alpha to coverage" is enabled, not
just sample coverage.
Bug: angleproject:4508
Bug: angleproject:5045
Bug: b/168493024
Change-Id: I0e52ddd4c92f9a6ea8a0e7cf56db71ce9ff3c5de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422078
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1b436e07
|
2020-09-15T13:37:33
|
|
Metal: Implement BPTC support
Use autogen for setting compressed format caps.
Bug: angleproject:2634
Change-Id: I8cfb57390751615c08f798f223f4db3deed2fff6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411979
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
e0eb7d2e
|
2020-09-21T03:19:07
|
|
Metal: Fix wrong FormatID enum order used by PBO autogen shaders.
FormatID_autogen.h's enums' order was altered by CL
https://chromium-review.googlesource.com/c/angle/angle/+/2413165
However, Metal default shaders relied on old order thus the result
PBO related computation based on enum value has become wrong.
This CL reuse gen_angle_format_table.gen_enum_string() function to
generate format enums for both
- src/libANGLE/renderer/FormatID_autogen.h (used by C++)
- src/libANGLE/renderer/metal/shaders/format_autogen.h (used by Metal
default shaders)
Bug: angleproject:2634
Change-Id: I52fad168d1932e0386dcf789574f06d341dbd9c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2418500
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
d13c9e78
|
2020-09-20T10:51:00
|
|
Rename ShaderImpl::mData to mState.
Makes it consistent with the other back-end types.
Bug: angleproject:5076
Change-Id: I7a54dd4a0a54e6dc05e257b7b2ac1ec21ceea700
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420748
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
48588bd1
|
2020-09-18T17:33:55
|
|
Vulkan: Add GL_EXT_buffer_storage extension entry points
Addition of just the entry points for GL_EXT_buffer_storage extension.
Bug: angleproject:5056
Change-Id: I7a3d7c151f004f89fd945d5d06dbe7afcd491578
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419951
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
de335c16
|
2020-09-14T12:04:20
|
|
Vulkan: Implement a SharedResourceUse pool
When adding a Resource to the ResourceUseList of ContextVk
we constructed a new SharedResourceUse object for tracking
and update of the Resource's Serial. We would then delete
it after releasing the resource. This incurs repeated
memory operation costs.
Instead we now allocate a pool of SharedResourceUse objects
and acquire and release from this pool as needed.
VTune profile of the Manhattan 30 offscreen benchmark
shows the CPU occupancy of bufferRead decrease from an
average of 0.9% -> 0.6% and imageRead decreases from
an average of 0.4% -> 0.3%. The bottleneck for both
these methods is the retain() method that leverages
the new SharedResourceUse pool.
Bug: angleproject:4950
Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
f6f20601
|
2020-09-13T23:29:55
|
|
Vulkan: Optimize Attribute Change Perf (4/5)
This patch series optimizes programs that use the pattern:
for (;;) {
glVertexAttribPointer(...)
glDraw(...)
}
Change 4: Inline ValidateProgramDrawStates.
A hotspot in most draw calls that change state.
In total the patch series reduces test iteration time by 25%. This
change reduces the listed "null" benchmark time from 295 -> 286 ns.
Test: DrawCallPerfBenchmark.Run/vulkan_null_attrib_change
Bug: angleproject:5045
Bug: b/168493024
Change-Id: I80959c9d06030709d7f4eba696e43614c33d5a8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409176
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d79db259
|
2020-09-13T23:15:40
|
|
Vulkan: Optimize Attribute Change Perf (3/5)
This patch series optimizes programs that use the pattern:
for (;;) {
glVertexAttribPointer(...)
glDraw(...)
}
Change 3: Use FastUnorderedSet for RP XFB buffers.
Most of the time this list is empty. This speeds up the count check for
empty and non-empty sets considerably.
In total the patch series reduces test iteration time by 25%.
Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change
Bug: angleproject:5045
Bug: b/168493024
Change-Id: Ia43eb11bdd62aa3bf425069b591f9318f519fd4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409175
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
357caadb
|
2020-09-16T21:44:56
|
|
Vulkan: Optimize Attribute Change Perf (2/5)
This patch series optimizes programs that use the pattern:
for (;;) {
glVertexAttribPointer(...)
glDraw(...)
}
Change 2: Micro-optimize XFB resume CPU overhead.
We don't need to set resume on every new command buffer. We only need
to set the dirty bit when we have an unexpected pause.
In total the patch series reduces test iteration time by 25%.
Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change
Bug: angleproject:5045
Bug: b/168493024
Change-Id: I8f6c68ff0513be4f405276e395d80bc1a185a061
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409174
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9b4cfd18
|
2020-09-13T22:45:19
|
|
Vulkan: Optimize Attribute Change Perf (1/5)
This patch series optimizes programs that use the pattern:
for (;;) {
glVertexAttribPointer(...)
glDraw(...)
}
Change 1: Don't null out pipeline on state change.
This allows us to use the transition table for reduced CPU overhead.
Note that we don't use a transition table for compute pipelines.
In total the patch series reduces test iteration time by 25%. This is
the most significant patch, reducing test time by 20%.
Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change
Bug: angleproject:5045
Bug: b/168493024
Change-Id: I3823bb7d83bc2c66357fc5eb8f5dc3e4e54f6a17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e1f7e2de
|
2020-09-17T08:25:40
|
|
Vulkan: lock around accesses to mSharedGarbage
Bug: b/168744476
Change-Id: I26205e7d29260ffdefbd5b2971b570c8bff7187f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416236
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
3c64fe30
|
2020-09-17T08:27:04
|
|
Vulkan: need to serialize access to mFenceRecycler
It's possible for multiple threads to touch mFenceRecycler so need to
protect it with a mutex to prevent race conditions.
Bug: b/168744476
Change-Id: I9898d2e9ebf0974581a1074cbda5be41a09cd790
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415401
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
512059a9
|
2020-09-16T21:33:32
|
|
Tests: Allow tests to function without VVLs.
This is necessary to run angle_end2end_tests with sanitizers. We
don't currently support building the VVL in sanitized configs.
Bug: b/168744561
Change-Id: If16a25ac5786f5f5aeb8ae50d9f7fa22c6c87995
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415513
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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f17cd288
|
2020-09-18T11:36:50
|
|
Refactor IsMipmapFiltered to take the min filter directly.
This function is more useful if it takes just the min filter mode
instead of the entire sampler struct to read a single member.
Bug: b/167404532
Change-Id: Ie8c01c4095a615f06fe046fb175cdfb92fa54cbf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419111
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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68c424fe
|
2020-09-17T10:34:07
|
|
Vulkan: Workaround oldSwapchin bug on Android
When vkCreateSwapchainKHR is called with a valid oldSwapchain, the
Android framework destroys the images in oldSwapchain. This is not
correct, as it should be deferred to the actual vkDestroySwapchainKHR
call performed later by ANGLE. This is because rendering to the
oldSwapchain could still be in progress.
While this issue affects all of Android, currently only ARM shows any
symptoms. A workaround is added for ARM to vkDeviceWaitIdle before
recreating the swapchain if oldSwapchain is valid.
Bug: angleproject:5061
Change-Id: I308e4798c6418d7891d880218b0ebcfd7a795643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416238
Reviewed-by: Sunny Sun <sunny.sun@arm.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4043b9d1
|
2020-09-17T12:03:12
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|
Guard against data race with MemoryProgramCache.
Uses the display global mutex.
Caught with angle_end2end_tests MultithreadingTest and TSAN.
Bug: b/168744561
Change-Id: I5a60346cb5f95ff506dc166604eeae501863a774
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415182
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5f8af83f
|
2020-09-17T11:06:08
|
|
Vulkan: Add perf warning for mid-RP clear
Bug: angleproject:3461
Change-Id: Id80ccc81db3cb66438b6b5e6d504eda613f481d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416244
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8d4331ee
|
2020-09-16T00:42:08
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|
Vulkan: Free up 5 bits in RenderPassDesc
Leveraging the fact that there are only a handful of depth/stencil
formats, the last element of RenderPassDesc::mAttachmentFormats can
contain other information in addition to the depth/stencil format ID.
The FormatID enum is rearranged such that depth/stencil formats are
placed first, as a result occupying values in [1, 7]. These values take
up 3 bits in an element of RenderPassDesc::mAttachmentFormats (which
could be the last element if all color draw buffers are attached).
As a result, the upper 5 bits of the last element of
RenderPassDesc::mAttachmentFormats is unused. It is intended for these
bits to be used in the implementation of multisampled-render-to-texture
depth/stencil renderbuffers.
Bug: angleproject:4836
Change-Id: I0786e0712539cdbbf5494ec83aeee1dd93f936dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2413165
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
32de9efe
|
2020-09-17T12:03:12
|
|
Guard against race in perf warnings.
Expose the "debug" mutex so insertPerfWarning can use it.
This was detected using TSAN and MultithreadingTest.
Bug: b/168744561
Change-Id: Idde95a7b217f21f007893192a4a1f0a69b4ed3a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415184
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
6939a023
|
2020-09-17T12:03:12
|
|
Vulkan: Fix racy access to VkPipelineCache.
Use a mutex to guard against the object init. The accesses to the
cache internals are internally synchronized. There is a Vulkan ext
that allows for external cache synchronization that we could
investigate at some point.
Detected by looking at MultithreadingTest with TSAN enabled.
Bug: b/168744561
Change-Id: I1d4744e1aa970bcd57cac49f7ecaf8c238ea61c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415183
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
f2749096
|
2020-09-17T12:03:12
|
|
Fix racy global in gl::Compiler.
We introduce a new Display Global Mutex in egl::Display that
can guard access to gActiveCompilers in Compiler.cpp.
Was detected by running MultithreadingTest against TSAN.
Bug: b/168744561
Change-Id: I97866b60a173f60899cd0406fe0f71000035c0cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415181
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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1c79e9ea
|
2020-09-17T09:50:46
|
|
Vulkan: Delay vkAcquireNextImageKHR till later
Currently, ANGLE calls vkAcquireNextImageKHR() immediately after
calling vkQueuePresentKHR(), which can cause the process to stall
(even with multi-threading). Delay it until it is absoluately needed.
Test: angle_end2end_tests --gtest_filter=*EGLPreRotationSurfaceTest*/*
Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.*Invalidate*/*
Test: angle_deqp_egl_tests --gtest_filter=dEQP.EGL/functional_query_context_get_current_display_rgba8888_window* --use-angle=vulkan
Test: angle_perftests --gtest_filter=GenerateMipmapBenchmark.Run/vulkan_webgl
Bug: angleproject:5064
Bug: b/162082698
Change-Id: I466df9237136dd59a9556faa8cf2dbad94e076fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2399509
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
37457d08
|
2020-09-15T14:38:53
|
|
Vulkan: Support MSRTT color renderbuffers
Color renderbuffers are similar to multisampled-render-to-texture
textures, but much simpler. The same mechanism is used to implement
them.
Bug: angleproject:4836
Change-Id: I298529c9fd1b03e78b1e37cdbe595e66166ee130
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412847
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bb96aefa
|
2020-09-11T13:50:09
|
|
GN: Componentize D3D back-ends.
This also isolates headers for D3D9 / D3D11 from each other.
Bug: angleproject:3943
Change-Id: I04edbe7db68461ae4fc78ac7f9c22451debcb768
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405807
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c99c22bb
|
2020-09-15T16:53:26
|
|
EGL: Add support for EGL_ANDROID_create_native_client_buffer
This EGL extension will add support for creating EGLClientBuffer
backed by an Android window buffer (struct ANativeWindowBuffer)
which can be later used to create an EGLImage.
Bug: angleproject:5018
Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceNativeClientBufferTarget*
Change-Id: If78ed7b80ad09629b8c5f5b5a0eb07a548e82e6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404320
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
83c7e1ae
|
2020-09-17T16:42:19
|
|
Fix the regression of color blit.
Move the offset aligning code to stencilBlitResolveNoShaderExport
to avoid affecting color blit.
Test: dEQP-GLES3.functional.fbo.blit.default_framebuffer.*_linear_*
Bug: angleproject:5044
Change-Id: Ic2ebef94091853146424d567b0035161611ba32d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416008
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
233cc31b
|
2020-09-15T11:05:17
|
|
Vulkan: Use linkedShaderStages in GlslangGetShaderSpirvCode()
The parameter linkedShaderStages is passed to
GlslangGetShaderSpirvCode(), but is unused. This CL uses the parameter,
rather than gl::AllShaderTypes().
This CL also removes the unused parameter variableInfoMap from the call
chain.
Bug: angleproject:3570
Change-Id: Ic60084e87cb2aa2a245e3e963598851331379e89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412364
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a65a7f3d
|
2020-09-16T19:45:55
|
|
GN: Fix CrOS build due to buggy "defines".
This config is unfortunately not covered on the ANGLE CQ.
Test: local GN CrOS build
Bug: angleproject:3943
Bug: chromium:1129075
Change-Id: Ie1a9b2fdfb47f2a4631e118ab88eccfb7ad7eaf8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415186
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f12e4123
|
2020-08-25T12:01:12
|
|
Vulkan: Match descriptor pool sizes to descriptor set layouts
When a descriptor pool is created, a list of descriptor types and counts
are given to vkCreateDescriptorPool(). Later, when allocating a
descriptor set from the pool, we pass along a descriptor set layout to
vkAllocateDescriptorSets() which is used to determine how many of each
type of descriptor (i.e. binding) to allocate from the pool.
In order for our "free descriptor set" counts to be accurate for each
pool, the descriptor pools need to be created with descriptor counts
that match the descriptor set layout binding counts.
This change fixes a bug where the descriptor set layouts were created
with more bindings than the descriptor pool sizes, causing the "free
descriptor set" count to be inaccurate, leading to allocating too many
descriptor sets from a pool.
Bug: angleproject:3570
Test: VulkanDescriptorSetTest
Change-Id: I660bf02d29a1291391fb15f39e6479bf348d0f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2391114
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a2d670c5
|
2020-08-15T21:13:33
|
|
Run trace tests against Vulkan Mock ICD.
Required an upstream fix:
https://github.com/KhronosGroup/Vulkan-Tools/pull/437
Also a workaround filed as an issue:
https://github.com/KhronosGroup/Vulkan-Tools/issues/445
Bug: angleproject:4950
Change-Id: I21333464d2a8e52d5d85d35654f0e6372f9650db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358517
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
972441af
|
2020-09-16T17:15:45
|
|
GN: Fix missing pkg_config import in GL back-end.
This was causing a build break on ChromeOS builers and brekaing the
ANGLE roll into Chromium.
Bug: chromium:1129075
Bug: angleproject:3943
Change-Id: Ic7976c0b506f5af67823da8de1f8c850e43abee0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
22d30378
|
2020-09-15T23:19:48
|
|
Vulkan: Change VK suffix to Vk
For consistency with the rest of the backend. Level index variables
were using the VK suffix while color index variables used Vk.
Bug: angleproject:4881
Change-Id: I0c2799da34cdfe19cb04adbebba042ac8876af96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2413155
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
71e7a5a6
|
2020-09-14T13:56:19
|
|
Vulkan: Move mAttachedColorBufferMask to FramebufferState
This moves the bit mask of attached color buffer to front end. No
function change is expected.
Bug: b/167301719
Change-Id: I4eec3a419560b91875260b812a036ceaaeb6b5bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410790
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
d8b037d6
|
2020-09-15T05:05:14
|
|
Change renderbuffer width/height/sample types to GLsizei
This matches the types used by GL and stored in the state. setStorage
and setStorageMultisampled calls were using size_t instead with a number
of unnecessary casts in places which are now removed.
Bug: angleproject:4836
Change-Id: Ibb570f0c088a6f29abe10f513de27c30ba4dd098
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411697
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b328e044
|
2020-09-16T10:30:05
|
|
EGL: Add another config for Mali
Test: angle_end2end_tests
Bug: angleproject:5053
Change-Id: I7aef6b5babe8f582e7500464f53e65721eaf0520
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2414733
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
2d74170f
|
2020-09-11T12:30:04
|
|
GN: Componentize GL back-end.
Bug: angleproject:3943
Change-Id: I88c2ec8a9f49746f6ce9838b0d1c8e8ea0a8ae9d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405806
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ed01473e
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2020-09-12T13:01:05
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Vulkan: Fix blendEnable-02023 VU
Enable BlendIntegerTest
Add DrawBuffersTest.BlendWithGaps test
Add BlendPackedTest
Bug: angleproject:4548
Bug: angleproject:4571
Bug: angleproject:4583
Change-Id: I139183099b26f0fe1ac9e43f96d18b8ccb134a2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407772
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4d3a0f60
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2020-09-11T12:36:05
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GN: Componentize D3D format tables.
These tables are used by both the GL and D3D11 back-ends. Also moves
them to renderer_utils to be in a shared place.
Bug: angleproject:3943
Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5532e99d
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2020-09-15T10:04:54
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GN: Remove build/ dependency in "Null" GN file.
This was breaking the Skia roller.
Bug: angleproject:3943
Change-Id: I5b54feb2e4abc8a6bf157e35f69aa12c7334dda2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411474
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5b0b1830
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2020-09-12T23:21:41
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Add feature for disabling compressed formats.
Can be useful when doing captures to make the replay more portable.
Bug: angleproject:5040
Change-Id: I3a045c636bc2638d601aff2536eed3d0e49c3643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408714
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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377e7487
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2020-08-27T17:11:35
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Vulkan: Support array of array image type
Implement supporting the array of array of image
type in uniform. Add a new end2end test for it.
Bug: angleproject:3881
Change-Id: Idd757ae1d0ed34d585ae1ca5e0b6577459a0acb7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2379335
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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b3a8f0bc
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2020-09-11T15:41:16
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Distinguish MSRTT renderbuffers in the front-end
glRenderbufferStorageMultisampleEXT has different semantics from
glRenderbufferStorageMultisample. This change makes this
differentiation in the front-end and passes a flag to the backends.
This extension is currently only supported on Vulkan and D3D backends.
Support for the former will be done in a follow up. Support for the
latter is not planned.
Bug: angleproject:4836
Change-Id: I75bc3d7990a4b1ce06264280a386d5e467983b7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405396
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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06b4fb92
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2020-09-11T21:24:46
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Vulkan: Fool proof packed attachment index to vulkan and from OpenGL
ANGLE packs FBO attachments from OpenGL and uses packed attachments to
create VkFramebuffer and renderpass. When we use attachment index into
the attachment array, we must be very careful to use packed index for
vulkan objects. It is easy to make mistakes here and introduce hard to
debug bugs. This CL defines a PackedAttachmentIndex class that uses that
to index into vulkan attachments and pass around APIs so that compiler
would catch the error when wrong index is used. This also introduces
PackedClearValuesArray that stores clear value in packed attachment
index so that it is impossible to mix it with ClearValuesArray that
stores clear value in GL attachment index.
Bug: b/167301719
Change-Id: I68680522c60beeb5096e5211eaef89da28c7097e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410366
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c03c4490
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2020-08-28T11:03:20
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Vulkan: Defer glFlush issued in middle of renderpass to endRenderpass
Manhattan is calling glFlush in middle of a renderpass. This CL defers
the flush that issued in the middle of renderpass to the end of
renderpass.
Bug: b/166475273
Change-Id: I6baa3898d5efc456e2205c44e13c64f3d79d1464
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381942
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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852f61f7
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2020-09-11T11:54:35
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GN: Componentize "Null" back-end.
This moves more build configuration out of libGLESv2.gni.
Bug: angleproject:3943
Change-Id: I58293f98c917e785cdf3bb1beb706f02ee8a3801
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405800
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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