src


Log

Author Commit Date CI Message
Cody Northrop 61b13f8f 2020-09-30T16:29:04 Tests: Update two traces, remove one * Update candy_crush and temple_run to use more recent capture headers. * Remove subway_surfer because the app no longer uses GLES. Its Unity backend now runs Vulkan, so we can't re-record it. Test: angle_perftests --gtest_filter="*Trace*" Bug: angleproject:4845 Change-Id: I9d219f2be05813c50b31287a65bfc099787d114c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441851 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 505a8d05 2020-09-26T23:40:51 Capture/Replay: Split very large replay function. This allows a replay of the T-Rex offscreen benchmark. Bug: angleproject:5133 Change-Id: I9998c4785e61a6410863a1cd8a8a569b1e08098a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446897 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill c15d1e2d 2020-09-26T15:11:43 Capture/Replay: Generalize function splitting. We can use this to split up the replay function as well as very large setup functions. This will let us replay the gfxbench offscreen benchmarks directly. Bug: angleproject:5133 Change-Id: Ic24f25f2ab6821e68356a28a698cb84301e99be2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446896 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 34445b29 2020-10-02T15:23:35 FrameCapture: More fixes for app updates * Disable GL_EXT_map_buffer_range during capture, several native GLES drivers do not support it. * Unmap buffers before updating them during Reset. Some native drivers require it. Test: Temple Run on multiple systems Bug: angleproject:4845 Change-Id: I9aea9c220320095aee87da107320b8fcad6c0a2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2447029 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 50070481 2020-10-02T01:03:41 Vulkan: Render pass creation cleanup Bug: angleproject:4836 Change-Id: If7b0beef4b32149bebb0f63558ac34d0c3cd79c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444098 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi c5494728 2020-10-02T00:55:28 Vulkan: Free up 2 bits in PackedAttachmentOpsDesc These bits will be used to aid in invalidation of multisampled-render-to-texture attachments. Bug: angleproject:4836 Change-Id: Ib2b438386f8cd8c057bc0ef16144b9d2ddbc1594 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444097 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 23825b12 2020-10-02T16:32:32 Test Runner: Set interrupted to 'false' normally. The bug here was to output 'interrupted: true' when running in --bot-mode. Instead in normal execution we will output that we were not interrupted. Bug: angleproject:3162 Bug: chromium:1134619 Change-Id: I3842e90466473ff05b0b90bc4660f88606a3c9f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446851 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c488f0c9 2020-10-02T16:23:08 Suppress flaky test on Win/Intel/GL. CopyTextureTestES3.ES3UnormFormats/ES3_OpenGL Bug: angleproject:5127 Change-Id: I93628beb92b8d9b4d8c6f70b32d15ed9add54667 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446595 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Trevor David Black e815afbf 2020-09-07T22:09:22 First pass at increasing inclusivity Link to the inclusivity rules https://source.android.com/setup/contribute/respectful-code Bug: b/162834212 Bug: chromium:1097198 Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Trevor Black <vantablack@google.com>
Jeff Vigil 7a92d958 2020-07-21T16:32:49 Implement GL_OES_texture_stencil8 Add extension to Caps and code gen files. Add to Validation of TexImage Add all the autogen for new extension Fix swizzle for stencil only Add LoadFunction Fix formatutils Add validation Test: angle_deqp_egl_tests --deqp-case=GLES31.functional.stencil_texturing.format.stencil_index8_2d Bug: angleproject:3231 Change-Id: Id59c7d183ea1658732887e99637d9c8faab938e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404327 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill 513095e9 2020-10-02T11:47:19 Disable AMD OpenGL testing on Windows ANGLE tests. Our current CI testing for AMD is quite out-of-date and unsupported. If necessary we could skip based on a GPU device ID. Bug: angleproject:5123 Change-Id: Idf919a330aa9903ad80aba38f745d4a35d1b501e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446092 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao c6dc9d73 2020-09-19T20:09:34 Vulkan: Add a test and fix the bug with draw/invalidate/clear This adds a test that does draw with depth enabled, then disable depth test but with depth mask still enabled. Then invalidate framebuffer and followed by a clear. That clear will go down clearWithCommand path and should still work and data stored. Bug: b/169590459 Change-Id: I6dd30d6a1e12ad7820d98fe79445c336cfa3a643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422081 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill e9a82849 2020-10-02T11:29:44 Skip ResizeWindowWithDraw test on all Linux. Flakes on NVIDIA Linux as well when run in certain orders. Bug: angleproject:4453 Change-Id: I7565b7868518d01d5e928ce95d0edb8abd651e28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446091 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Mohan Maiya a2d9abef 2020-10-01T16:28:59 Vulkan: Add OES_sample_shading extension entry points Addition of just the entry points for OES_sample_shading extension. Bug: angleproject:3587 Change-Id: I7ef5ceb846d130c2d1e0b4ea7dcbe92452b5d7d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444212 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Vigil 348814f9 2020-09-30T09:50:10 EGL: Add stencil8 to configs Add stencil8 option to Depth and Stencil of configs based on support of stencil8 format from GLES. Add stencil8 to configs Adjust dEQP-EGL expectations Unblocks dEQP-EGL.functional.*.*_no_depth_stencil tests Test: angle_deqp_egl_tests Bug: angleproject:3231 Change-Id: I57d7085a71a5b0dc45803351c9116a1694668852 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430191 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 2f3d18f2 2020-10-01T05:58:44 Vulkan: Fix unresolve disagreement between FB and RP FramebufferVk::updateRenderPass reset the render pass description, but not the framebuffer description. This caused a disagreement between the two regarding which attachments need to be unresolved. Later, FramebufferVk::startNewRenderPass could miscalculate whether a new framebuffer needs to be generated based on changes in unresolve attachments. For example: - say in the first render pass color needs to be unresolved. Both RP and FB desc would remember this (each being keys for their respective caches). - A following operation triggers syncState such that FB desc changes (for example rebind of attachment), which cleared RP desc but not FB desc's unresolve attachment state. - If the next render pass does not require an unresolve (for example due to a clear or invalidate), then the framebuffer is not recreated because according to RP desc at the start and end of FramebufferVk::startNewRenderPass there has been no change in unresolve mask. * At start there's no unresolve because of syncState clearing it. * At end there's no unresolve because there's no need for unresolve. - In the end, the framebuffer used for the first render pass would be used for the second render pass as well. Note that: * The first render pass included an unresolve, i.e. two subpasses. * The second render pass requires one subpass according to its RP desc. It's quite easy to accidentally have the framebuffer correctly recreated (based on the reset RP desc) before FramebufferVk::startNewRenderPass. Note that since syncState has called updateRenderPass, FB desc has necessarily changed, and mFramebuffer is nullptr, so any call to FramebufferVk::getFramebuffer would recreate the framebuffer. Both clear and invalidate call FramebufferVk::getFramebuffer. The issue is reproducible in situations where clear/invalidate has been called before the framebuffer is modified, and then draw is issued after the modification. An ASSERT is added to catch discrepencies between RP desc and FB desc to catch bugs even when the issue doesn't manifest itself as a VVL error. Bug: angleproject:4836 Change-Id: I8a0d116402a6c298377d03e0908baa942019ccd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2442379 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1fd3e5d8 2020-10-01T10:00:18 Test Runner: Fix race in watchdog timeouts. This fixes a TSAN warning that popped up with the standalone test runner. The watchdog timer actually was never started so timeouts were not working as intended. It also switches the timeout mode to call _Exit which skips all the atexit handlers and avoids some races on teardown. This change also speeds up the TestSuiteTest. Also a small fix to GetTempDir that was including an extra path separator on Windows. Bug: angleproject:3162 Bug: angleproject:5117 Change-Id: I0e7880a08b61bbb6e30c65665d5c0acec2d78db2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2442381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 01641c7a 2020-09-30T15:25:28 Vulkan: Fix UtilsVk clear in non-zero subpass Mid-render-pass clears (through UtilsVk) run on the current subpass, which in the presence of multisampled-render-to-texture unresolve would be subpass 1. The graphics pipeline for that draw call should set the correct subpass index. Bug: angleproject:4836 Change-Id: Iba4a03ea96a63b0f5d09c27e5283ff8a8b534e05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441509 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6534a6f8 2020-10-02T01:10:54 Revert "Vulkan:Add debug labels for OpenGL calls" This reverts commit 3705fc41315b50a64299ecb1d75015a33fefd6aa. Reason for revert: Causes errors on Debug bots. See bug. Bug: angleproject:5121 Original change's description: > Vulkan:Add debug labels for OpenGL calls > > Implement the DebugAnnotatorVk class, and plumb the EVENT macro in the > GL entrypoints to save a string of call info in the vector of all > GL calls in ContextVk. > > Then add a vkCmdBeginDebugUtilsLabelEXT() call that includes the > OpenGL draw/dispatch call prior to any Vulkan Draw or Dispatch calls. > Also embedded under that label add a second > vkCmdBeginDebugUtilsLabelEXT() call labeled "OpenGL Commands" that > includes all of the OpenGL calls leading up to the draw/dispatch. > Each individual OpenGL call is then given its own > vkCmdBegin/EndDebugUtilsLabelEXT() pair so that the complete sequence > of GL calls leading up to a draw call is visible for each Draw. > > Enable the OGL->VK mapping feature by setting > "angle_enable_trace = true" in GN args. > > Note: This will create an ANGLE APK on Android that generally won't > work with games, unless launched by AGI (which provides the debug > utils extension). A future version will disable these labels unless > the debug utils extension is found. > > Bug: b/162068318 > Bug: b/169243237 > Change-Id: I09886f17fa9287528c12552698738ea1fe2a4b8c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427557 > Commit-Queue: Ian Elliott <ianelliott@google.com> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=courtneygo@google.com,ianelliott@google.com,timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: b/162068318 Bug: b/169243237 Change-Id: I772d549213e1ad64ae58a1937e5de0f7ea740084 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444094 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jonah Ryan-Davis eb1df14b 2020-10-01T16:25:33 Suppress MultisampledRenderToTextureBenchmark on Pixel2/GLES This test started failing, but we don't care about performance on GLES so we can suppress it for now. Bug: angleproject:5120 Change-Id: If5eb865956ee5fb6f798d110d42e3493294bc18e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2443590 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi a8872e6d 2020-10-01T15:54:25 Skip MSRTT tests on Nvidia/Windows7 These bots don't have VK_EXT_depth_stencil_resolve. Bug: chromium:1134286 Change-Id: I4cc5a627996139bf03dc3cc334435d08876a0a8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2443584 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade 22d7db6e 2020-09-25T18:09:23 Vulkan: Change sampleCoverage calculation When emulating the sample coverage to a mask, truncate the value. Test: dEQP-GLES3.functional.multisample.fbo*sample_coverage* Bug: angleproject:4568 Change-Id: Ie0f9fee7dc7cf08e2289ff24f0fa69f9929c4ae3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433069 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 6136cbcb 2020-09-23T21:31:05 Metal: Implement transform feedback - XFB is currently emulated by writing to storage buffers. - Metal doesn't allow vertex shader to both write to storage buffers and to stage output (i.e clip position). So if GL_RASTERIZER_DISCARD is NOT enabled, the draw with XFB enabled will have 2 passes: + First pass: vertex shader writes to XFB buffers + not write to stage output + disable rasterizer. + Second pass: vertex shader writes to stage output (i.e. [[position]]) + enable rasterizer. If GL_RASTERIZER_DISCARD is enabled, the second pass is omitted. + This effectively executes the same vertex shader twice. TODO: possible improvement is writing vertex outputs to buffer in first pass then re-use that buffer as input for second pass which has a passthrough vertex shader. - If GL_RASTERIZER_DISCARD is enabled, and XFB is enabled: + Only first pass above will be executed, and the render pass will use an empty 1x1 texture attachment since rasterization is not needed. - If GL_RASTERIZER_DISCARD is enabled, but XFB is NOT enabled: + we still enable Metal rasterizer. + but vertex shader must emulate the discard by writing gl_Position = (-3, -3, -3, 1). This effectively moves the vertex out of clip space's visible area. + This is because GLSL still allows vertex shader to write to stage output when rasterizer is disabled. However, Metal doesn't allow that. In Metal, if rasterizer is disabled, then vertex shader must not write to stage output. - See src/libANGLE/renderer/metal/doc/TransformFeedback.md for more details. Bug: angleproject:2634 Change-Id: I6c700e031052560326b7f660ee7597202d38e6aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408594 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Cody Northrop b390d8b0 2020-09-30T16:28:46 Capture/Replay: Minor fixes for MEC Detected when recapturing Temple Run and Candy Crush. Each of these apps has updated recently. Test: angle_perftests --gtest_filter="*Trace*" Bug: angleproject:4845 Change-Id: Id0e8d362661d97d7b8e60b3afb0a3a989b6a6771 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 11d94d86 2020-09-23T15:16:19 Integrate Skia Gold with restricted trace tests. The implementation is based heavily on the Chromium Skia Gold Python classes in //build/skia_gold_common . Results will be visible here: https://angle-gold.skia.org/ Currently results are not visible until this CL lands. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I7a5d64fe35583ad7ea6360804a0f6b72cd9f6d8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430179 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brian Sheedy <bsheedy@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 91b819a9 2020-09-30T10:02:04 Vulkan: Always reset during createPipelineLayout() We need to always call reset() during createPipelineLayout(), particularly to reset the descriptor pools to handle the new descriptor set layouts that are generated by new immutable samplers. Otherwise, DynamicDescriptorPool::init() will detect that a pool is attempting to be created with a mis-matching descriptor set layout handle. Bug: angleproject:4307 Test: Manually verify Cut the Rope doesn't crash Change-Id: I0993bc37170e3ddf45c50abdfefda1d7f782b801 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441127 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Ian Elliott 3705fc41 2020-09-28T21:40:57 Vulkan:Add debug labels for OpenGL calls Implement the DebugAnnotatorVk class, and plumb the EVENT macro in the GL entrypoints to save a string of call info in the vector of all GL calls in ContextVk. Then add a vkCmdBeginDebugUtilsLabelEXT() call that includes the OpenGL draw/dispatch call prior to any Vulkan Draw or Dispatch calls. Also embedded under that label add a second vkCmdBeginDebugUtilsLabelEXT() call labeled "OpenGL Commands" that includes all of the OpenGL calls leading up to the draw/dispatch. Each individual OpenGL call is then given its own vkCmdBegin/EndDebugUtilsLabelEXT() pair so that the complete sequence of GL calls leading up to a draw call is visible for each Draw. Enable the OGL->VK mapping feature by setting "angle_enable_trace = true" in GN args. Note: This will create an ANGLE APK on Android that generally won't work with games, unless launched by AGI (which provides the debug utils extension). A future version will disable these labels unless the debug utils extension is found. Bug: b/162068318 Bug: b/169243237 Change-Id: I09886f17fa9287528c12552698738ea1fe2a4b8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427557 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter b156a753 2020-09-28T16:43:50 Move LayoutCaches to ShareGroup Testing with TSN found a race condition with RefCounted objects (DescriptorSetLayout and PipelineLayout). Rather than add more lock calls to protect accesses to mRefCount and mObject recommendation was to put these caches in the ShareGroup (basically part of the context). Locking at the GL level will ensure that two threads that share the same context will not access the ShareGroup at the same time. The ShareGroup also works because these layouts are not destroyed until the context is destroyed so don't have to worry about other threads (e.g. command processor thread) accessing them. Bug: b/168744561 Change-Id: Icc0aa07bf4787a69572d6ec62da2f21d286232c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437509 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao b3859a3c 2020-09-30T12:52:39 Vulkan: disable glFlush deferral optimization for QualComm GPUs. It appears this optimization causing Manhattan performance regression on pixel4 with QualComm GPU. It does have a measurable performance improvement on S20+ that has ARM GPU. This disables this optimization for QualComm but still leaves it enabled on other GPUs. Bug: b/166475273 Change-Id: I9c9cd55ab169463fc8cc16d7d917be660cb2f363 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441667 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill e1d1b8b3 2020-09-29T19:59:54 Fix info collection on Android without Vulkan. Allows Vulkan info collection even if Vk is not enabled in ANGLE. Also removes the system_utils error message so that the Android test runner can parse the standard output without conflicts. Bug: chromium:1133459 Bug: angleproject:5109 Change-Id: I7d7bff0f1c3e456342f27538812b33ee6cd1054b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2436657 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f8e5b97e 2020-09-28T23:31:41 Additional perf test cleanup & functionality. Adds several new command line arguments and documents all args in the README. Changes the trace tests to output milliseconds. Bug: b/169600938 Change-Id: Ie8c7840a6a8958951992c806979dde6dc7d8a709 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2438194 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Courtney Goeltzenleuchter 34f66126 2020-09-10T15:59:22 Vulkan: Check that its okay to add commands It can be hard to tell sometimes when the mRenderPassCommands or mOutSideRenderPassCommands command buffers have changed and there have been some issues with code that locally caches a pointer to a commandBuffer that then becomes invalid. This change adds checking so that if a command is being added to a commandBuffer that's been closed (e.g. submitted for processing) then we hit an assert. Bug: b/168144059 Change-Id: If5d37c462e3bcb51f6ec2ca44c27a2fad4e57c19 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405812 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi 463e02e6 2020-09-29T14:46:46 Vulkan: Constants for unpacked D/S attachment indices kClearValueDepth/StencilIndex is renamed and repurposed in other places where depth and stencil are placed at indices MAX_DRAW_BUFFERS and MAX_DRAW_BUFFERS+1. Bug: angleproject:4836 Change-Id: Idaeff5017d944d786a5f388c4f1ce3a4e3fe9b7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437505 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 43163491 2020-09-22T11:45:06 Vulkan: Unresolve depth/stencil MSRTT attachments Using the same shader that unresolves color, this change allows depth/stencil to be unresolved as well. In turn, this allows the depth and stencil loadOp/storeOp of the implicit multisampled image associated with a multisampled-render-to-texture renderbuffer to be set to DONT_CARE. Stencil unresolve depends on VK_EXT_shader_stencil_export. In the absence of this extension, the stencil aspect is not unresolved and must continue to use loadOp=LOAD and storeOp=STORE. This is not ideal, but the expected use-case of depth/stencil MSRTT renderbuffers is that they get invalidated, so that load and store wouldn't happen in practice. Bug: angleproject:4836 Change-Id: I9939d1e15e10fa8ed285acdd6fe6edb42c59054f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427049 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Darpinian 74ed9b65 2020-09-16T16:50:31 Support EXT_color_buffer_half_float on WebGL 2.0 contexts EXT_color_buffer_half_float was recently updated to be valid for WebGL 2 contexts because iOS can't support EXT_color_buffer_float. Bug: angleproject:5038 Change-Id: Ib0d35c6b26a6cd215ff6725e92c47d1efd64e048 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415187 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tim Van Patten f57b00f1 2020-09-28T09:53:52 Vulkan: Don't modify mReadOnlyDepthStencilMode in syncState() We're currently looking for any deferred clears before disabling read-only depth/stencil mode in FramebufferVk::syncState(). This CL removes that checking, since read-only D/S mode is configured at the start of a render pass, so it doesn't need to be updated again as part of changing framebuffers. Bug: b/168953278 Test: CQ Change-Id: I386114640f2b763c964d5ef0c18b1d31449a6f1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435497 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Mohan Maiya 43a3519d 2020-09-29T11:45:58 Add Samsung to ANGLE vendor list Add Samsung's PCI-SIG vendor ID to ANGLE's list of known vendors. Bug: angleproject:5111 Change-Id: I0ec7b6b0dd057fc02828ccb3bfd597591cd7a9ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2438930 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6e36029d 2020-09-28T21:57:08 Disable Mock ICD perf tests on Android. Bug: angleproject:5084 Change-Id: Iafff2adbd8bfc2844c43ca31329f3f8be1250631 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2438193 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 981a401e 2020-09-25T08:00:28 Add Context* to EVENT() & DebugAnnotator::beginEvent() This will make it easier for us to record GLES calls and log them with Vulkan vkCmd*DebugUtilsLabelEXT() Bug: b/162068318 Change-Id: I6bddf086ef39cbaca313409802bbb4f2da0d85cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432193 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian 3af07fd5 2020-09-24T14:26:11 EXT_float_blend is core in ES 3.2 Bug: angleproject:5098 Change-Id: I084defba9dd83153a9b8d2ee83f7d50e82eb154c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430164 Reviewed-by: Shrek Shao <shrekshao@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Tim Van Patten 2663e601 2020-09-24T18:28:31 Vulkan: Dynamically grow descriptor pool sizes Initial testing using benchmarks shows that the majority of the descriptor pools allocate fewer than 32 descriptor sets worth of descriptors. This CL reduces the initial size of each pool from 128 to 32 to reduce memory consumption. Additionally, when a pool is exhausted and a new one is created, the size of the pool doubles each time, up to a max of 512 descriptor sets worth of descriptors. This allows us to aggressively increase the size of the pools that appear to be very hot and decrease the total number of pools created. Bug: angleproject:5067 Test: CQ Change-Id: I190059cf04134902d6251d475dd908c1cbb82b58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430193 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jeff Vigil 6612da1f 2020-09-25T09:52:58 GL_OES_texture_stencil8 autogen Add extension string to registry_xml.py and autogen files. Bug: angleproject:3231 Change-Id: I57d7f8d8e9292f32b2ae461c539296eb63ce26d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432270 Commit-Queue: Jeff Vigil <j.vigil@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 19e9df68 2020-09-23T23:37:17 Re-land "Add a small unit test that dumps system info." Re-land fixes the GL APIs accidentally leaking into the test. We can use this in the trace gold tests to identify system properties. The test uses Vulkan info collection when available and dumps out the known GPU info as JSON. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I1481fee14ed8c573f10164d74ec27701e1ad80ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433090 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1179b299 2020-09-25T21:33:10 D3D11: Enable renderable mipmap generation. This path might have been broken some time back with the "setData" path enabled. This speeds up sRGB mipmap generation considerably. Bug: chromium:1130678 Change-Id: Id1c22bc1cfb815339bad5955ce990fe9f48d8b5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432112 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 6f521921 2020-08-24T11:29:33 Vulkan: Use one triangle for full-screen utils In tiling GPUs, using two triangles means the tiles intersecting the seam would be processed twice. Bug: angleproject:4936 Change-Id: Ib10b77e6ab15bba932f0e4e970e10ed5a8399cdd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372623 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 88dd1a59 2020-09-26T18:21:19 Revert "Add a small unit test that dumps system info." This reverts commit 52ee81cfdc13d3f44c1b5db041b14f236c57188c. Reason for revert: Causes build failure on Android (https://ci.chromium.org/b/8868097753228061152), and is blocking ANGLE roll (crrev.com/c/2433419) Original change's description: > Add a small unit test that dumps system info. > > We can use this in the trace gold tests to identify system properties. > The test uses Vulkan info collection when available and dumps out the > known GPU info as JSON. > > Bug: angleproject:4090 > Bug: b/168049670 > Change-Id: Ib8d2244d82b650b94818da30adab180b471af556 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427872 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> TBR=cnorthrop@google.com,jmadill@chromium.org Change-Id: I2b87c323c896be67aa9fbee2cad980927d551d7f No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4090 Bug: b/168049670 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433089 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao ae24f28a 2020-09-22T17:33:32 Vulkan: Move mReadOnlyDepth out of FramebufferDesc The depth read only or not should not affect VkFramebuffer creation. RenderPasses with just depthstencil layout differences are considered compatible. This CL moves this out of FramebufferDesc into FramebufferVk. Bug: b/168953278 Change-Id: I5bd05b262b7b3b0dc70f9fb8fc4a3db5e7082916 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425032 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao d2d9e682 2020-09-15T16:06:42 Vulkan: Use DepthStencilReadOnly when it is read only. We are tracking depth and stencil read or write during the renderpass. We can use that to switch to DepthStencilReadOnly layout if both depth and stencil are not writing. This allows drivers to optimize out the storeOp for the renderpass. Bug: b/168953278 Change-Id: Id82e06b4bae1ae8c83d880bb5e58accfa61f8191 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411336 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 52ee81cf 2020-09-23T23:37:17 Add a small unit test that dumps system info. We can use this in the trace gold tests to identify system properties. The test uses Vulkan info collection when available and dumps out the known GPU info as JSON. Bug: angleproject:4090 Bug: b/168049670 Change-Id: Ib8d2244d82b650b94818da30adab180b471af556 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427872 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi a3b16c6b 2020-08-28T16:14:30 Vulkan: Workaround vkCmdClearAttachment bug on Pixel Adds a workaround to use draw calls to clear color instead of vkCmdClearAttachment when the clear happens in the middle of render pass. On Pixel phones, vkCmdClearAttachment races with the previous draw calls in the render pass. Bug: b/166809097 Change-Id: I8c96b87793da191757635658ad4ee2c3a7875aca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2382416 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 5173a8e1 2020-09-23T23:01:21 Enable Vulkan SystemInfo on more platforms. Can be used in the gold tests to produce device info. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I60d3ddc7d17cd00aa816dd266a54f6d6a62770d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427871 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 32ed3e71 2020-09-21T23:42:34 Vulkan: Make UtilsVk not contribute to occlusion queries UtilsVk implements some functionality with draw calls. Of these draw calls, clear was accidentally contributing to occlusion query results. Additionally, the copyImage utility creates its own framebuffer and thus directly creates a render pass, bypassing ContextVk::startRenderPass. This change also fixes bugs where occlusion query handling assumed mRenderPassCommandBuffer to be valid and correspond to the started render pass command buffer, which is not true for the copyImage render pass. Bug: angleproject:5042 Change-Id: I19cdbb8fbeabf139791b314a6da265ac5cfd68e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423209 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 353b7bdd 2020-09-25T16:56:29 Skip BootAnimationTest.DefaultBootAnimation on Win NVIDIA Vulkan Flaky fails and leads to hangs on GTX 1660 with 456.38 driver. Bug: angleproject:5085 Change-Id: Id95b1784e484694b96ba9fc7ce084b30951c260a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432625 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten 001c7e8c 2020-09-21T13:25:46 Vulkan: Link PPO during draw validation From the OpenGL ES 3.1 spec: 11.1.3.11 Validation It is not always possible to determine at link time if a program object can execute successfully, given that LinkProgram can not know the state of the remainder of the pipeline. Therefore validation is done when the first rendering command which triggers shader invocations is issued, to determine if the set of active program objects can be executed. For draws, this CL moves the PPO link operation to ValidateDrawStates() to generate PPO link failures within ANGLE's validation layer, so we fail any rendering commands during command validation. For dispatch, PPOs are linked during Context::prepareForDispatch(), where the PPO is converted from draw to compute, since that conversion requires a re-link. This re-link shouldn't fail due to errors that would have been caught during validation, since the compute shader must have successfully linked before it can be included in the PPO in the first place. We don't re-link when converting back to draw, since it's possible there are validation errors (which we want to catch during validation of the next rendering command). Bug: angleproject:5064 Test: dEQP.GLES31/functional_separate_shader_validation_es31_* Test: ContextNoErrorTest31.DrawWithPPO Test: ProgramPipelineTest31.VerifyPpoLinkErrorSignalledCorrectly Change-Id: Ibb249e893c007a83cc6b813f848a660bfa34ecb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422375 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Courtney Goeltzenleuchter fc4e3cf2 2020-09-23T08:41:18 Vulkan: fix ASSERT issue in ResourceSerialFactory Refactor ResourceSerialFactory::issueSerial so that the ASSERT is valid in a threaded environment. Otherwise it's possible for another thread to increment mCurrentUniqueSerial in the middle of the ASSERT. Bug: b/168744561 Change-Id: I7208e8be91b21c50ad4a260d02d69f5b7dab2efe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426685 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 7bed2a5b 2020-09-22T23:37:54 Capture commit position into Android Manifest. Bug: b/168736059 Change-Id: I2ec1e284f0c51269a60f3b0e51036523258b501e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425198 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 65311748 2020-09-25T13:11:26 Vulkan: Disable MSRTT on AMD/Windows Due to buggy drivers on the bots Bug: chromium:1132366 Change-Id: Ia7a021991fcbd409289915f9121a07d8e5b232c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2431570 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya a2d8bbb5 2020-09-18T18:18:34 Vulkan: Add GL_EXT_buffer_storage extension support Addition of support for immutable storage to buffer objects. Also adds new end2end tests for these usecases * Basic BufferStorage * SubData update * map/unmap buffer Bug: angleproject:5056 Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan Change-Id: Iba74b372ad033711927b63c6a04cec0eeb4db699 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419952 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill 68dcea7b 2020-09-25T10:52:32 Suppress flaky Multithread Android end2end_test. MultithreadingTest.MultiContextDrawWithSwapBuffers/ES3_OpenGLES_NoVirtual Bug: angleproject:5099 Change-Id: Ide1376702c95103cf988f05ffe0d61e1166f3beb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432064 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 62778cb9 2020-09-22T23:10:04 Rename version/commit headers. Prefix the files with angle_ to disambiguate them from other tools. Bug: b/168736059 Change-Id: I7be25ca18fb69d7f2ab71bdf355932865d134954 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425197 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0725c1ed 2020-09-22T22:56:53 Add ANGLE commit position to version.h. Bug: b/168736059 Change-Id: If35210cfc91781cab6f40a1f03a4e82ada90690f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425196 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 1677cf14 2020-09-13T20:14:59 Metal: Implement Uniform buffers Uniform buffer is implemented in two forms: - If number of ubo used in shader program is low, each buffer will use one discrete Metal buffer slot. - If number of ubo used is large, they will be embedded into one Metal argument buffer. Argument buffer is similar to Vulkan descriptor set. This is due to limit of number of Metal's discrete buffer slots which is only 31 and over half of them are already used by vertex attributes, default uniforms, driver uniforms, etc. The downside is that whenever a buffer binding is changed, the argument buffer must be updated also. Added empty TransformFeedbackMtl implementation to enable ES3 context creation on Metal. Bug: angleproject:2634 Change-Id: I69325696fac735cb45ab88ab55468c0991abc317 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408593 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 962e3473 2020-09-25T00:22:27 Fix return code of restricted trace tests. The prior script was incorrectly comparing a boolean result with a number and producing the opposite result: True would be reported as a failure, and False would be reported as success. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I47ec684a57c455c6a833232d0a49774b265f7b39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430667 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 69da0b92 2020-09-13T20:00:19 Metal: Use shared memory for small dynamic buffers. - If BufferMtl is static or large size, don't use shadow copy. Use one MTLBuffer and map directly on it. - If BufferMtl is dynamic and small size, use shadow copy and buffer pool of 10 MTLBuffer (s). The MTLBuffer is allocated in shared memory in this case (PCI-E memory for example). MTLBuffer in shared memory region doesn't need to sync content between CPU and GPU. - When copyBuffer, if BufferMtl is being used by GPU use blit command to do the copy on GPU side. - Also implemented GL_MAP_UNSYNCHRONIZED_BIT. Bug: angleproject:2634 Change-Id: I7a5aab309d24c76106a7087358ee5883ee05d250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408592 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao d59bccb5 2020-09-23T10:20:35 Vulkan: updateRenderPassDesc may lose color attachment data FramebufferVk::updateRenderPassDesc() is resetting entire mRenderPassDesc, which may lose color unresolve attachments. This CL makes sure that when we toggle depth stencil buffer's read/write access, we do not reset the whole mRenderPassDesc. Instead we only update the depth stencil attachment's access. Bug: b/168953278 Change-Id: Ia9df2d8ac81ebf2da8a360ba1293faf6c14b2738 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426468 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 7bd8bd9f 2020-09-24T17:11:56 Skip PBO test on TSAN. Texture2DTest.TexStorageWithPBO/ES2_OpenGL is flaky. Bug: b/168744561 Bug: angleproject:5097 Change-Id: Ide9b5a7d22e86c6eccd83ebc3bce6797b90150a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430163 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Courtney Goeltzenleuchter 54dbd5e7 2020-09-23T16:10:12 Vulkan: Add mutex around queueSubmit related data There are several queueSubmit related members of RendererVk that can be accessed from multiple threads. Adding mutex around thoses accesses resolves race condition flagged by TSAN. Add stress test for QueueSerial handling Add test to catch race issue in garbage collection found by TSAN. Test: angle_end2end_tests MultithreadingTest.MultiContextDrawWithSwapBuffers angle_end2end_tests MultithreadingTest.MultiContextCreateAndDeleteResources Bug: b/168744561 Change-Id: I238cce9052476710778a3b35f8531891d90ddd6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415402 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 7a0faa82 2020-09-24T20:15:26 Revert "Pass #pragma optimize setting down to compilation." This reverts commit 499173de1c91932ba272269cab6918bf7e8d7c11. Reason for revert: Causes unexpected HLSL compiler errors in some cases. See bug. Bug: angleproject:5094 Original change's description: > Pass #pragma optimize setting down to compilation. > > This will allow us to disable optimizations in the back-end. This can > be useful both for developers and for ANGLE to disable very slow > shader compilation on D3D11. > > Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. > Reduces compilation time by half in local testing. > > Bug: angleproject:5076 > Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5076 Change-Id: I733e788fe8e9421ae0af662c0eb51af1ed79dde3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2429517 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sylvain Defresne f024f54b 2020-09-24T12:05:38 Explicitly filter assignments to sources variable set_sources_assignment_filter() is considered as a mis-feature of gn (as it makes it difficult to reason about the BUILD.gn files individually). Change libGLESv2.gni in angle to check the platform before adding plaform-specific source files to "sources" variable. This will allow removing the global sources assignment filter from Chromium codebase. Bug: chromium:1018739 Change-Id: I5db637a583d9cf547f6f175baa445d47751e6a3c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2428763 Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 68a5baeb 2020-09-23T22:13:03 Revert "Vulkan: Implement a SharedResourceUse pool" This reverts commit de335c16855f11d1f0a6f0b37bee30c8a09a6c1d. Reason for revert: Might actually regress CPU overhead perf. Unsure but it's possible the reported perf improvement was due to variance. Original change's description: > Vulkan: Implement a SharedResourceUse pool > > When adding a Resource to the ResourceUseList of ContextVk > we constructed a new SharedResourceUse object for tracking > and update of the Resource's Serial. We would then delete > it after releasing the resource. This incurs repeated > memory operation costs. > > Instead we now allocate a pool of SharedResourceUse objects > and acquire and release from this pool as needed. > > VTune profile of the Manhattan 30 offscreen benchmark > shows the CPU occupancy of bufferRead decrease from an > average of 0.9% -> 0.6% and imageRead decreases from > an average of 0.4% -> 0.3%. The bottleneck for both > these methods is the retain() method that leverages > the new SharedResourceUse pool. > > Bug: angleproject:4950 > Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> TBR=syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:4950 Change-Id: I40081551c3db67d6e55182fea40119946ed16ac3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426479 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a76b6836 2020-09-17T22:40:42 Vulkan: Support MSRTT depth/stencil resolve VK_KHR_depth_stencil_resolve is used by this change to resolve depth/stencil multisampled-render-to-texture renderbuffers. This extension is not widely supported yet. If it's not present, the depth/stencil resolve operation is silently ignored and the renderbuffer acts as a normal multisampled one. This is not correct, but our primary user (Chrome), and most applications don't care for the resolved depth/stencil data. In fact, it's recommended for the depth/stencil attachment to be invalidated after rendering. Exposing EXT_multisampled_render_to_texture even in the absence of depth/stencil resolve allows the majority of the applications to still take advantage of MSRTT color attachments. Bug: angleproject:4836 Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang f0b02054 2020-08-06T20:55:05 Add a Vulkan feature to compress float32 vertex formats. Use the vertex conversion pipeline in VertexArrayVk to detect static vertex data and convert float32 vertices to float16. This feature is useful for determining if an allication is vertex bandwidth bound and seeing what gains could be had by using smaller attributes. This feature could be implemented in ANGLE's frontend but new infrastructure for converting and storing the converted attributes would need to be added to gl::VertexArray. Our backends already have the functionality needed to handle unsupported attribute formats and this can be repurposed for compressing vertex formats. Bug: b/167404532 Bug: b/161716126 Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Sergey Ulanov 483473ae 2020-09-23T15:52:29 Vulkan: Relax ASSERT in SemaphoreVk::wait() The assert in SemaphoreVk::wait() was verifying that acquired images don't have any staged updates. That assert was failing for images with emulated image formats, which may have staged updates to clear the image after initialization. Bug: chromium:1096746 Change-Id: I74658a8ae48e6c09aa4a859ceb1e2a7099e021c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427551 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Michael Spang <spang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten e78d9a61 2020-07-24T11:58:45 Convert unordered_map to absl::flat_hash_map for select files This is the initial CL to start migrating to abseil in various places: - formatutils.h - FramebufferVk.h - Program.h - ProgramExecutableVk.h - RewriteRowMajorMatrices.cpp This intentionally hits a couple different places in the code to make sure the abseil dependencies are added to the required targets. Bug: angleproject:4873 Change-Id: Idd6084dff2ebce47833f304c605bbf3151b97414 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2402382 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill b6c17996 2020-09-23T13:37:48 Auto-generate restricted trace .gitignore. I'm going to add a non-ignored subdirectory so it behooves us to fix our blanket suppression. This will also allow users to clean up stale trace files. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I5b0879eb3eebf3b352bb78e3b927203f9483c89f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426885 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Brandon Schade cd83b608 2020-09-18T14:54:54 Use ImageHelper staging buffers for copyImageDataToBuffer Revert change from using context staging buffers for copyImageDataToBuffer. There are scenarios where the staging buffer will become invalid before flushing the staged update. Added a test for this case. Bug: angleproject:5092 Test: angle_end2end_tests --gtest_filter=*ETC1CompressedImageDraws* Change-Id: I41c457fda919938600c20336f65836952d73748a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425250 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya 9e2953c2 2020-09-23T07:57:22 Vulkan: Enable OES_texture_storage_multisample_2d_array The implementation for OES_texture_storage_multisample_2d_array already exists. This patch just enables the appropriate capability flag only if the underlying Vulkan ICD supports standardSampleLocations Bug: angleproject:3583 Tests: angle_end2end_tests --gtest_filter="*TextureMultisampleArrayWebGLTest*Vulkan" dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample_array.* dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample_array.* Change-Id: I2ea89041d9aa8c7d94c9ba732f12528c809807ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Brandon Schade 6c394220 2020-09-09T18:55:48 Vulkan: Fix bug in compressed texel block computation When performing a staged update to compressed images, ensure that the bufferRowLength and bufferImageHeight is a multiple of the compressed texel block Bug: angleproject:5017 Test: angle_end2end_test --gtest_filter=*ETC1CompressedImageNPOT* Change-Id: I54327ec610d1050465d112c7eff385d19dc0c390 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393754 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya 6b4962e8 2020-09-22T16:37:16 Allow GL_UNSIGNED_BYTE as a type for glColorPointer Previously glColorPointer would reject GL_UNSIGNED_BYTE. This should be allowed in both the gles 1 and 1.1 specifications. See page 6 of the gles 1 specification and page 20 of the gles 1.1 specification. This change allows doodle jump to work on angle on both the gl and vulkan backend Bug: angleproject:4308 Tests: angle_end2end_tests --gtest_filter=VertexPointerTest.AssignRetrieveColorUnsignedByte* Change-Id: I35f41b28d94cb34bc36256420b57793691b78cff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424465 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2a09e891 2020-09-22T09:32:32 Isolated script args in restricted trace tests. This will allow us to pass CQ since CQ requires isolated script output args. We can also update this logic later to fail CQ if the golden image check fails. Bug: angleproject:4090 Bug: b/168049670 Change-Id: I81c5571e8742e641ebd8c9cbd8e1c89f583c725c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423212 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f0b0e3e8 2020-09-22T19:35:58 Suppress two more compute shader tests. Failing due to test ordering on Linux. Likely a driver bug that's already fixed in ToT Mesa. ComputeShaderTest.DispatchDrawDrawDispatch/ES3_1_OpenGL ComputeShaderTest.DrawDispatchDrawPreserve/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: I857ef3c7ba5d97f7c619ebe37aec1b5e188a2ffd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424682 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ee7ae7ab 2020-09-22T19:36:57 Skip another slow test on Win/Intel/D3D11. GLSLTest.VerifyMaxVertexUniformVectors/ES2_D3D11 Bug: angleproject:5076 Change-Id: I178ec224ca6b93f3290de6fb7e5cc3a4f348ba12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425323 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter b44af662 2020-09-22T10:20:16 Vulkan: Fix racy access to VkPipelineCache Missing a lock(mPipelineCache). Bug: b/168744561 Change-Id: I7e57f9feed7431d0fdfec153e7e8e47fe9a2fa0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424463 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Charlie Lao 15617b4b 2020-09-21T11:16:49 Vulkan: Add a alpha to coverage test Early fragment test optimization has to be disabled if alpha to coverage is enabled. This test that the intersection between alpha to coverage test and early fragment test optimization. Bug: angleproject:5082 Change-Id: I628efc2fae7c998467e1daff4167f16fe0c28142 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422899 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 9ff58ddd 2020-08-26T01:08:00 Metal: Support array of matrices varying. MSL doesn't support array of matrices as varying variable. This CL converts array of matrices varying to array of vectors. This fixes WebGL test: conformance/glsl/misc/shader-varying-packing-restrictions.html Bug: angleproject:4846 Bug: angleproject:2634 Change-Id: I3cfc638dc01092ddf1add7df02c131d1a5c8ba1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392172 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 49f01a53 2020-09-18T11:38:14 Vulkan: Add features to modify sampling parameters Add features to optionally increase the LoD offset of all sampling operations or disable linear filtering. These can be used to compare performance without recompiling ANGLE. These features could be potentially implemented in the frontend it is more difficult because the features are not available at texture initialization time. Bug: b/167404532 Change-Id: Ifcf56fbcf130c24c54834737733bbffa5ade3959 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411475 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten ed899835 2020-09-11T21:21:55 Vulkan: Allocate descriptor pools with layouts Descriptor set layouts and pools are very tightly coupled, since their binding types and counts must match to ensure the number of available descriptor sets within a pool remains accurate. To enforce this, the descriptor pools will now keep a copy of the VkDescriptorSetLayout that the pool was created for, which is verified when a descriptor set is allocated from the pool. If the handles don't match, an ASSERT() will fire. Bug: angleproject:5033 Test: CQ Change-Id: I4faf82c24f31052e57b656c968788bb0c131b619 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407282 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill cb286073 2020-09-20T21:59:24 Use c++ thread_local for current thread. This solves a race condition using the global context. Sadly we can't use an unprotected variable safely because it can be written/read from multiple threads doing MakeCurrent. Has about a 2 ns regression when tested in Linux/Release per call. "null" benchmark test went from 27 -> 29 ns/iteration. Fixes a TSAN warning that popped up in angle_end2end_tests. Test: DrawCallPerfBenchmark.Run/vulkan_null Test: EGLContextASANTest.DestroyContextInUse/ES3_Vulkan Bug: b/168744561 Change-Id: Ic56f3faae81c1087b942a3cfc0e011b9ab439e0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419641 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang ab0b4b1d 2020-09-17T13:01:32 Initialize InternalFormat::blendSupport. Detected by the clang static analyzer. Bug: angleproject:5008 Change-Id: I773c8219b0c7ff63a2a98edefc5bebab7a9aabd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416829 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 499173de 2020-09-20T10:42:56 Pass #pragma optimize setting down to compilation. This will allow us to disable optimizations in the back-end. This can be useful both for developers and for ANGLE to disable very slow shader compilation on D3D11. Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. Reduces compilation time by half in local testing. Bug: angleproject:5076 Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill eed069b3 2020-09-22T08:55:32 Give restricted gold tests executable bit. Bug: angleproject:4090 Bug: b/168049670 Change-Id: Ie3a46d4689e40958460c1f26a228645d84b3305c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423211 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 867358b7 2020-09-21T23:40:57 Test Runner: Improve sharding validation. The prior check was incorrectly flagging index=0/count=2 as invalid. It also missed a few cases like a shard count of 0. Bug: angleproject:3162 Change-Id: Ida4c0f454ece15e4304d024d205475acf0f135e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423207 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 566821cb 2020-09-21T23:57:13 Suppress 3 more Intel/GL/Compute shader fails. Happen when run in different orders. This time with a test variation with 2 shards instead of 4. ComputeShaderTest.DrawTexture1DispatchTexture2/ES3_1_OpenGL ComputeShaderTest.UniformBuffer/ES3_1_OpenGL ComputeShaderTest.BindImageTextureWithMixTextureTypes/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: Iddec2b795dc380e29a0124195491fcf6ec0520bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423208 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen d7149f2a 2020-08-26T19:44:54 Metal: Disable unused attribute slots. If an attribute slot is unused and user enables it but doesn't bind any buffer, Metal validation layer will complain that a buffer slot is missing (even though the slot is not used inside shader). Fix: if shader program doesn't use an attribute slot or there is no buffer bound to it, then disable that attribute. Bug: angleproject:2634 Change-Id: Ib56e0bf64bab13efce8b2972bfe386e26f45e50e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392171 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f39e0f01 2020-09-07T23:07:37 Vulkan: Use subpass to unresolve render-to-texture attachments GL_EXT_multisampled_render_to_texture allows singlesampled textures to be used with multisampled framebuffers in such a way that the final resolve operation is automatically done. In Vulkan terminology, the render-to-texture GL attachment is used as a Vulkan subpass resolve attachment with an implicit (ideally-)lazy-memory multisampled image as the color attachment. This extension expects that if the texture is drawn to after the automatic resolve, the implicit multisampled image would take its fragment colors from the singlesampled image. In other words, the opposite of a resolve operation should be automatically performed at the start of the render pass. This change refers to this operation as "unresolve". The goal of this extension is to allow tiling GPUs to always keep multisampled data on tile memory and only ever load/store singlesampled data. The latter is achieved by using a subpass resolve attachment and setting storeOp of the multisampled color attachment to DONT_CARE. This change achieves the former by using an initial subpass that uses the resolve attachment as input attachment, draws into the multisampled color attachment and sets loadOp of said attachment to DONT_CARE. Bug: angleproject:4881 Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5ec560fb 2020-09-17T17:18:25 Add restricted trace golden image script test. The script reads the list of tests from the restricted traces JSON and runs angle_perftests once for each test. Running the tests in a batch seems unstable on some platfroms so running each test separately works around that limitation. It does not yet interact with Skia Gold. The Gold integration will come later once this basic skeleton is running on the bots. Also updates the perf tests to exit more quickly with --one-frame-only. This will speed up the screenshots. Example run with trigger.py: https://chromium-swarm.appspot.com/task?id=4ecb985330a33910 Bug: angleproject:4090 Bug: b/168049670 Test: tested with trigger.py Change-Id: I52820dfba2acfbc5d638673c37297877e8476adb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417641 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 8f7970cb 2020-09-21T18:25:21 Trace/Replay: Reset replay after taking a screenshot. This was causing a replay state tracking error that could fail some traces. For example, Mobile Legends. Bug: angleproject:4090 Bug: b/168049670 Change-Id: Ia4c2db795bb861fba77c9c35217ab22c2004c492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422686 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Ian Elliott a7e03ed7 2020-09-21T14:56:00 Vulkan: Further refine invalidate for depth/stencil Bug: angleproject:5079 Change-Id: Idc732b1e6729b2776d66c63c3ae2bd94e11bdbb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422684 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi edc0d2ee 2020-09-15T16:02:05 Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures EXT_multisampled_render_buffer2 specifies that depth/stencil textures are expected to be in a perpetual state of invalidated, except during rendering. This change makes sure that they never use loadOp=LOAD. Additionally fixes a bug where clears applied to MSRTT depth/stencil textures didn't take effect because they were applied to the multisampled image (since the resolved image was not given to the render target). Bug: angleproject:4836 Bug: angleproject:5063 Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Le Hoang Quyen bdecaf33 2020-08-04T20:16:27 Metal: Implement PBO. Bug: angleproject:2634 Change-Id: I77f085227298bf46361825d1886e04830dc9987a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336558 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>