src/tests


Log

Author Commit Date CI Message
Ian Elliott c4ef62ec 2019-07-01T14:34:06 Vulkan: Note newly-passing Windows tests. Remove FAIL lines from expectations file. After recent CLs have landed, addtional dEQP tests are now passing on Windows. Bug: angleproject:3190 Change-Id: I40e1f29b21d9d3bb450beac4e94377112175308a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684226 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Tim Van Patten 6d37651a 2019-06-26T13:13:09 Vulkan: dFdy is incorrect when the framebuffer is flipped To account for framebuffer flipping, `dFdy()` expressions must be changed to: dFdy() * ANGLEUniforms.viewportYScale Bug: angleproject:3487 Test: dEQP-GLES3.functional.shaders.derivate.dfdy.* Change-Id: I38f25ba37fb8c5ae61cee5ac911df88ec4a93fef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678404 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Lingfeng Yang 196cd9e7 2019-07-03T08:50:03 GLES1: disable texture3DOES extension It requires GLES 2.0+ This should help keep src/tests/gl_tests/gles1/TextureParameterTest.cpp: TextureParameterTest.NegativeEnum green even if the extension is propagated to the frontend from the underlying renderer. Bug: angleproject:3639 Change-Id: I04118e060f38cb774a6897ee6ce035b540a3b60e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1686822 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Jonah Ryan-Davis 7356514a 2019-07-03T12:13:05 End2end test for WebGL conformance2/uniforms/large-uniform-buffers.html Bug in UBOs over 65535 bytes is captured in the WebGL conformance test. Add an ANGLE end2end test to capture this behavior. Bug: angleproject:3388 Change-Id: I8151892d22b53a9100d26cceb124c13fdbfae844 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687116 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Mohan Maiya a8da8668 2019-07-02T12:21:26 Vulkan: Implement OES_get_program_binary extension - Serialize and deserialize completed shader source of program for saving out for glGetProgramBinary(). - Cleaned up some unnecessary includes in cpp files. - Some refactoring within ProgramVk::ShaderInfo to minimize code duplication. - Added ProgramVk::ShaderInfo::saveShaderSource and ProgramVk::ShaderInfo::loadShaderSource. - Updated vk_caps_utils.cpp to enable getProgramBinary and add the GL_PROGRAM_BINARY_ANGLE program binary format. This follows the pattern for other backends. Bug: angleproject:3216 Tests: dEQP-GLES3.functional.shader_api.program_binary* angle_end2end_tests --gtest_filter=ProgramBinaryTest* Change-Id: I927a27aaf9aa3d7fac550819ee80d2676ec1d1be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1683099 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 35c847eb 2019-07-03T15:28:52 Skip EGLFeatureControlTest.InvalidDisplay on all Win/Intel Was skipped only on Vulkan, but it hangs on other backends too, like D3D11. Bug: angleproject:3629 Change-Id: I3a812d86e1765507fb03a58c6d10c6a48edc0f2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687124 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Yuly Novikov 994938ca 2019-07-03T13:44:46 Skip ImageTest.Source3DTargetExternal on Ozone Since Ozone supports external target only for images created with EGL_EXT_image_dma_buf_import Started failing when Texture3D was enabled in https://chromium-review.googlesource.com/c/angle/angle/+/1682782 Bug: angleproject:3188 Change-Id: I4131b51f16907d12088869b7ee02799ab1b39fec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687980 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Cody Northrop 66b5ff58 2019-06-28T14:34:22 texture3D: Implement functionality and enable for Vulkan Also update test expectations for texture3D. Bug: angleproject:3188 Change-Id: If8a8e0a83a86c48c2afb0c36534c1e9d4120fe47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682782 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 4fbbdb15 2019-06-28T14:17:13 texture3D: Compiler changes for sampler3D Bug: angleproject:3188 Change-Id: Iac1408f8b91c6a6610a63cef236205b7dcdbd2c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682781 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jonah Ryan-Davis cb335463 2019-07-02T12:56:16 Skip EGLFeatureControlTest.InvalidDisplay on Win/Intel/Vulkan This tests has flaky timeouts on the Win10 Intel HD Graphics 630 bot. I can't reproduce them locally with Intel 530, so I'm going to skip the test since it's testing unrelated behavior. Bug: angleprojec:3629 Change-Id: I124d318a870a067f8d100275f9ab5f0a0d053bd4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682362 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill bc20a493 2019-07-02T11:14:52 Add vertex attribute change perf test. This perf test has quite different performance than the buffer-only state change test. Bug: angleproject:3256 Change-Id: I23aa08b87af371cbafa509803ae7f8cbe0ce1c58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684292 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 383d1209 2019-07-02T20:57:24 Skip ComputeShaderTest.ImageAtomicCounterBuffer on Win NVIDIA GL. Bug: angleproject:3636 Change-Id: If106efa79967fa88d2c67feb7f07309e613ab989 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1686740 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi da904484 2019-07-02T10:49:14 Vulkan: Implement glInvalidate[Sub]Framebuffer Additionally, fixes an issue where the read framebuffer was affecting the render pass desc given to the pipeline. This fix is included with this CL as its test depends on glInvalidateFramebuffer. This issue was revealed by 071d2a44 changing the order in which read and draw framebuffers were synced. Previously, read was synced first, dirtying the pipeline and then draw was synced fixing it. With the order reversed, the read framebuffer is the last to changes the pipeline, leaving it in an invalid state. Bug: angleproject:3201 Bug: angleproject:3202 Change-Id: Ibebf732a3e3cc081e4865f79dcbaedb467fd9038 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682468 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
shrekshao be3d2d98 2019-06-25T17:52:17 More HLSL tests with regex Replace some more HLSL hardcoded unique id tests suffix with regex Bug: angleproject:3551 Change-Id: I4ed54092f9b2dda27702ba9412959ec3fb93a455 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677408 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jordan Bayles b5a13bec 2019-06-28T14:11:17 Prepare for JsonCpp roll in Chromium This patch is the first of a multistep process to upgrade JsonCpp from its current legacy version to the latest version. A minor fix to how Json::Value is used is included, as well as properly pulling in the jsoncpp_config where jsoncpp is used, allowing for us to roll Chromium while Angle uses the deprecated Reader/Writer classes. After this patch is landed, the Angle dependency in Chromium can be rolled as part of rolling JsonCpp, then Angle can update to the new StreamWriter/CharReader classes. Bug: 961513 Change-Id: Idd1d61270aa0a7e4a91983b4c22a24e2fdaafe49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682815 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu f116aa9c 2019-06-17T15:08:11 Vulkan: detect swapchain recreation passively Currently ANGLE vulkan query current window size every frame to detect whether a swapchain recreation is needed, however profiling shows some bottle neck on window size query on X11. So here removing the per frame window size query and only depend the result of vkAcquireImage and VkQueuePresent to detect a need for swapchain recreation. Bug: angleproject:3535 Change-Id: I4ddf70b973d78dfcd5f8fab28e29e802edad1b2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1662759 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill 4237e53e 2019-06-28T11:14:31 Pull angle-internal for internal ANGLE devs. These internal repos can hold confidential code. Also updates the GLES 1.0 conformance test configuration to pull data from angle-internal. Bug: angleproject:3621 Change-Id: Ifb9d2a5014b0827a078cfdc85fb20c5f5335204f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679992 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis a965ed14 2019-06-28T15:50:34 Update KHR GLES31 expectations to get bots running. Missing some expectations for unimplemented features in GLES31 for the KHR deqp tests. This suppresses them so the bots will run. Bug: angleproject:3521 Change-Id: I962cf03032514d99753306d0db9c942a5124b98f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682470 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Dong 8bb6baa0 2019-06-18T15:30:16 Vulkan: improve handling of RGB texture formats Adds fallback for some RGB textures using the corresponding RGBA formats and modifies fallback calculation to not require filtering/rendering for formats which are not required to support filtering by GL spec. Bug: angleproject:3190 Bug: angleproject:3196 Change-Id: I7beaf9881d63e3c6bd9339faede0333919a4174c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665894 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong a7d8ada2 2019-06-28T11:10:41 Test out-of-bounds writes in glCopyTexSubImage2D Adds a test for out-of-bounds writes resulting from clipping the copy area to the size of the source framebuffer causing the destination area to be out of bounds. This causes a GL_INVALID_VALUE error according to the spec. Bug: angleproject:3355 Change-Id: I39638daa9b0c03cc82a6dbf6cabd0027e32a8ea8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682111 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 77c8496b 2019-06-28T11:24:27 Re-land "Cleanup angle_libs_suffix in BUILD.gn." We can use output_name instead of repeating the libs suffix in the GN files. The re-land adds automatic suffix application on Android. This makes the configuration a bit simpler and should detect future breakage. Also cleans up some of the "angle_libraries" code. Bug: angleproject:3611 Change-Id: I4971d1085ca67802c916655c30efb7df4001f040 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679993 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 8f1169eb 2019-06-27T15:32:32 Added end2end tests for GL_EXT_texture_rg Bug: angleproject:3195 Test: ./angle_end2end_tests --gtest_filter='Texture2DRGTest.*' Change-Id: I076af9e0b4ee78623dcc9c4e07b4e1bececd05c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1681109 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d4d43ac0 2019-06-28T10:54:26 Add suppression for test failing on old MESA Bug: chromium:979349 Change-Id: Iaeee744dc33e388e8030ccb923dde0c3f6fda0a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679991 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 931089f4 2019-06-27T16:34:18 Vulkan: Enable numerous deqp texture tests ... while verifying that compressed textures work. Bug: angleproject:3197 Change-Id: Icd25b761594fd51bbb6bc6963618caae8e4deec9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680067 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 3e6e70bb 2019-06-28T14:45:49 Revert "Cleanup angle_libs_suffix in BUILD.gn." This reverts commit 625f5b2fbd89eb04b2e24853502acadbd40f1f73. Reason for revert: Seems to break the Android build with suffix: ~/chromium/src$ gn args out/Release64 Waiting for editor on "/usr/local/google/home/cnorthrop/chromium/src/out/Release64/args.gn"... Generating files... ERROR Unresolved dependencies. //third_party/angle:compressed_symbols(//build/toolchain/android:android_clang_arm) needs //third_party/angle:libEGL_angle(//build/toolchain/android:android_clang_arm) //third_party/angle:compressed_symbols(//build/toolchain/android:android_clang_arm) needs //third_party/angle:libGLESv1_CM_angle(//build/toolchain/android:android_clang_arm) <snip> Original change's description: > Cleanup angle_libs_suffix in BUILD.gn. > > We can use output_name instead of repeating the libs suffix in the GN > files. > > Bug: angleproject:3611 > Change-Id: Ic87c1378aac8be8e1aec695ddbe5c8ec2ed3187b > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678403 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,timvp@google.com,jmadill@chromium.org Change-Id: I532d9cf28c21ddf65d820d3fc323c87dbc844d96 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3611 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679990 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 625f5b2f 2019-06-26T16:19:35 Cleanup angle_libs_suffix in BUILD.gn. We can use output_name instead of repeating the libs suffix in the GN files. Bug: angleproject:3611 Change-Id: Ic87c1378aac8be8e1aec695ddbe5c8ec2ed3187b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678403 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 923c30fb 2019-06-27T15:16:01 Update test expectations for vulkan gles31 bots. Before enabling gles31 vulkan tests on the bots, there are some test expectations that must be updated. Bug: 3521 Change-Id: If48cad3d7405cc331e133bf80f62b34d33504c66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 0bfa5504 2019-06-03T10:40:10 Vulkan: Emulate Transform Feedback with vertex shader output In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES is supported for transform feedback. Without tessellation and geometry shaders, we can calculate the exact location where each vertex transform output should be written on the CPU, and have each vertex shader invocation write its data separately to the appropriate location in the buffer. This depends on the vertexPipelineStoresAndAtomics Vulkan feature. Bug: angleproject:3205 Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov c5da7997 2019-06-27T12:57:13 Fix skip Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions on Linux Intel GL. Wrongly skipped Texture2DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions in previous CL. Bug: angleproject:2782 Change-Id: Ifb54f394f7c7b953365bd04b93231a6880f709f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680844 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yunchao He 5a542996 2019-06-26T10:55:57 Test RGB32F texture format on Intel Linux Bug: angleproject:1958 Change-Id: I52787100fbc9a24b025393eafdede34750c4ca7e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678732 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4783e454 2019-06-27T11:23:15 Vulkan: Remove flaky test suppression. This test might not specifically be flaky. The crash we saw might have been related to underlying flakiness in the NVIDIA config. We can try removing the flaky suppression and watching the bots for any failures. Bug: angleproject:3328 Change-Id: I73f7c104c87759fc17db7e97bd9e0e299cf1fe7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680052 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f0ea83a4 2019-06-26T10:17:26 Vulkan: Initial support for ES3.1 Bug: angleproject:3520 Bug: angleproject:3521 Change-Id: I49d67cae0bba3e147c7a83c10e09fe1ee5ff0824 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov f857b501 2019-06-26T20:15:46 Skip end2end tests failing on Intel Ubuntu 19.04 Mesa 19.0.2 Failing: MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s BlitFramebufferTest.MultisampleDepthClear/ES3_OpenGL DrawBuffersTest.FirstHalfNULL/ES2_Vulkan DrawBuffersTest.Gaps/ES2_Vulkan WebGLCompatibilityTest.DrawBuffers/ES2_Vulkan Crashing: Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL Bug: angleproject:2782, angleproject:3614, angleproject:3616 Change-Id: Ib9bc72d8fd050ba1db1269d5fb3b38e80636211e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679630 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 1042250f 2019-06-25T17:06:46 Allow wildcards freely in deqp expectations files Bug: angleproject:3520 Change-Id: I1f34717e6efaf4a6371c345d892922e598e871bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1676552 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill c773ab98 2019-06-25T17:11:58 Vulkan: Recycle dynamic buffer storage. This adds a free list to the dynamic buffer storage. Buffers are added to the free list when the retained buffers are released. They are taken from the free list when we allocate a new buffer. We only allocate a new buffer in the ring when we run out of free buffers. This reduces the amount of time we spend in allocation for frequent updates. Now that we're recycling buffers inside of DynamicBuffer we also need to be a bit more careful about when we allow ourselves to reuse them. If they're still in use by the GPU we should not try to modify them. Bug: angleproject:3082 Change-Id: Ibee5a7e2fe4a17f4a2f7af6bc6bcce54bdc413c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646548 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Tim Van Patten cc82c3f0 2019-06-21T16:04:24 Vulkan: Enable VertexAttributeTest* for ES3_Vulkan VAO support is present, so this is just enabling the necessary testing. The tests being skipped are being worked on with issue 3193, which is adding support for integer values. Bug: angleproject:3207 Test: VertexAttributeTest end2end tests Change-Id: Ic0bbcc0e05673aece203e93d8765ac8e90dc6a59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1672445 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 7f2520f1 2019-06-26T11:18:33 Vulkan: Refactor DynamicBuffer::init. This will allow us to more easily create a white box test that sets a very small initial size for a dynamic buffer. Bug: angleproject:3082 Change-Id: Ic02bbee83ee8e0f4bfe182e9448c2ce60dea66d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1667645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Anders Leino 1245f078 2019-06-25T13:51:29 Use D3D11 GetDimensions driver workaround for dynamic images Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects the implementation of the imageSize function in the D3D11 backend. Bug: angleproject:3100 Change-Id: I1e48f5df5e40caf49a4d07662aec587e98cf8388 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677206 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 6d58266e 2019-06-25T09:34:46 Vulkan: Update deqp GLES 3.0 texture expectations Sub-divide one of the big SKIP lines into more-fine-grain SKIP and FAIL lines, based on current top-of-tree status. Bug: angleproject:3190 Change-Id: I50ac559a5b44c06b8e525d10efe3ff1b24350d6d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1676406 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
shrekshao b937093e 2019-06-21T11:02:17 HLSL tests with regex HLSL adds a unique id suffix to user defined variable and these numbers are currently hardcoded in tests. It could easily fail if new tokens are added to angle builtin variables. Introduce C++11 regex feature into the foundInHLSLCode to avoid over strict tests. Bug: angleproject:3551 Change-Id: Ia3052afec667a7ac11198be31b5c1d03c856a723 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1670581 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Qin Jiajia 3b225597 2019-06-17T14:18:06 Fix the DispatchCompute error The error happens when a RWTexture is used in shader. However, there is no resource binding to it. We should clear the corresponding UAV in case the previous view type is a bufer not a texture. Meanwhile, this patch removes clearSRVs/clearUAVs since we use unsetConflictingSRVs/unsetConflictingUAVs to do the similar thing. Bug: angleproject:3512, angleproject:3548 Change-Id: I01752bb9bc6aca5b767599639c4dc613b4e2e2d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1662017 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Tobin Ehlis 762f180a 2019-06-20T16:12:38 Print perf results to stdout on Android Bug: chromium:977330 Change-Id: I25b2ac11b8ee9b5c084bd828a4d0ddf2b8c1b3eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1670092 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter b867bc6f 2019-06-19T12:11:13 Vulkan: Fix dirty element array buffer updates. The issue occurs that binds the same buffer and calls glDrawElements with the same indices. The offset has been reset in the VertexArrayVk::syncState(), but it doesn't check the actual value in the ContextVk::setupIndexedDraw(). Also corrected case where update via BufferSubData wasn't being sent to the HW. Bug: angleproject:3362 Change-Id: I0f7d2fc162bc8f1c36cb09ba689fd27b482b9035 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666345 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 9420fa06 2019-06-07T17:09:22 Vulkan: Implement copyBufferSubData Implement BufferVk::copySubData(). Bug: angleproject:3194 Test: dEQP-GLES3.functional.buffer.copy.* Test: dEQP-GLES3.functional.negative_api.buffer.copy_buffer_sub_data Test: angle_end2end_tests BufferDataTestES3 Change-Id: I220cd490eb1eb799604e217b3e377af3fd431d97 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1648669 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d5cef305 2019-06-19T14:21:33 Vulkan: Add more trace events. This captures a bit more information about where the call time goes during a flush. It can show at least on desktop NVIDIA that we spend a fair amount of time in vkQueuePresentKHR. Bug: angleproject:3117 Change-Id: I2d0195b9338bcac80e8dd8cfb550402271f286f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650787 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 44168468 2019-06-20T09:50:23 Vulkan: Sync image in TextureVk::syncState. We can use the DIRTY_BIT_IMPLEMENTATION internal dirty bit in the gl::Texture class to force calls to ContextVk::syncState. In syncState we can ensure we call ensureImageInitialized before we get to the ContextVk. This in turn means we can remove some of the command graph breaks from TextureVk. We need to make sure the dirty bits are propagated to EGL Image siblings with this method. This fixes a potential implementation issue with EGL images with the GL back-end. Also makes a state change test a little better by removing some of the VAO and program init calls before the draw. Improves perf on the texture change microbenchmark by 12.5%. Bug: angleproject:3539 Bug: angleproject:3117 Change-Id: I2b5481690801fa98f859a6c02e3f4b974590cd3d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663839 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong c6601ec8 2019-06-14T11:07:23 Vulkan: fix texture swizzle Corrects texture swizzle in Vulkan backend. Previously user-supplied swizzle was applied before internal swizzle; this change applies the internal swizzle first, causing the correct behavior. Also recreates image views when swizzle is dirty. Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.texture.swizzle.*' Test: ./angle_end2end_tests --gtest_filter='SwizzleTest.*/ES3_Vulkan' Bug: angleproject:3212 Change-Id: Ie2c44b479da5c19ba744ace7562a73c944f97a49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660909 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stephen Martinis 88e03221 2019-05-31T12:06:28 Unset conflicting SRVs and UAVs D3D11 cannot allow the same (sub)-resource bound as both a SRV and an UAV at the same time. Unset conflicting SRVs and UVAs between render pipeline and compute pipeline. Bug: angleproject:3152 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: I9cb8b902edbf987166a57af314af6b21a6874998 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1576504 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Geoff Lang 857880e5 2019-05-27T13:39:15 GL: Add extensions to enable hardware video decode on Android. The Android SurfaceTexture API has to be initialized with a texture id which Chrome has to query from an ANGLE external texture. It also rebinds and sets the texture dimensions on calls to SurfaceTexture.updateTexImage so ANGLE must be notified about these changes so that state tracking and validation continue to function. BUG=967410 Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 32d718f3 2019-06-18T11:25:23 NVIDIA Shield workaround for IsNVIDIA() detection NVIDIA Shield do not implement Vulkan, which is used to populate vendor IDs in SystemInfo. The vendorIDs are used to check IsNVIDIA(). This CL adds a workaround so IsNVIDIA() returns true for NVIDIA Shield. Bug: angleproject:3541 Change-Id: Ib36dd376207163acfc8d3a0e341f07a7d6aa3122 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663080 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Sunny Sachanandani f9686af0 2019-06-04T17:49:43 Add support for D3D11 texture backed EGLImages Implement EGL_ANGLE_image_d3d11_texture extension. Images created with this extension might not be renderable based on bind flags and resource usage of the client provided texture in which case attaching them to a framebuffer won't succeed. The intended use case is to bind the front and back buffers of a swap chain to GL textures that can be used for rendering in the case of the back buffer and as a shader input for the front buffer. Bug: chromium:939655 Change-Id: Ic3328e831880292217b88be84740740df6031fa6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646732 Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis eee67c6e 2019-06-18T13:00:43 Fix Platform.h integration with ANGLE A function was renamed which broke the platformMethods table strings. This CL reverts the rename (originally from crrev/c/1660952) Bug: angleproject:1621 Change-Id: I8121a4956ba1d3e3c5036f72f6f1fdf5509dc491 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664792 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Mohan Maiya 141a23f6 2019-06-17T17:56:59 Add support for OES_depth24 Allow 24-bit depth as a valid Renderbuffer format. Bug: angleproject:3229 Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthBuffer/* Change-Id: I166639ec0e000595dc55848e4b8b7bef627b6471 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661050 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong 3f8975e1 2019-06-12T13:11:57 Debug: suppress INFO log level in tests Disables INFO level log messages in tests, including GL errors. Bug: angleproject:3525 Change-Id: Ib16871b9faaff54964dd2770e1791372b1b79361 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1656293 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Jonah Ryan-Davis beb0eb2d 2019-06-14T15:10:33 Clean up workarounds/features to single location. Rename all workarounds structs to features, and move the lists to a shared location in include/platform (to help with documentation, see: https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69) Bug: angleproject:1621 Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis d7013c03 2019-06-17T09:27:18 Merge ESSL pre-processsor token errors In both the ESSL 1.00 & 3.00 specifications having an extension directive after a pre-processor token is an error. Merging those two enum cases to be a single case. WebGL is handled as a separate warning case for any shader version before 3.00. Also this change now correctly marks 1.00 shaders that break this rule to be invalid so the ExtensionAfterNonPreProcessorTokenESSL1 test no longer expects handleExtension() to be called. BUG=chromium:971660 Change-Id: I37b10cc0fb3a0efd6200a478171e005a96478255 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661395 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi e962b6a6 2019-06-17T10:12:26 Vulkan: Enable previously failing clear tests These tests crashed in FramebufferVk::clearWithAttachment, which no longer exists. Bug: angleproject:3081 Change-Id: I6b01c311c4caed21a920e5d5db1195c2dbfb905a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661554 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong 08b56293 2019-06-10T12:55:36 Vulkan: add LINE_LOOP with primitive restart Adds support for GL_LINE_LOOP with primitive restart. Bug: angleproject:3215 Change-Id: Ief1bdf15ef9b108dba025eaf4ce580bba54af623 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1649351 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2c49d0b0 2019-06-14T15:17:37 Suppress Bindings perf test on Win/Intel/GL. BindingsBenchmark.Run/gl_100_objects_allocated_every_iteration This test was timing out on the bots. Conservatively skip the benchmark on Intel/GL/Windows. Bug: chromium:974083 Change-Id: I4a254bff8b43e5a47b5905ee6b9bc1a659129684 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660951 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 8118265a 2019-06-14T11:03:14 Add more DrawCallPerf offscreen configs. I thought these might have different performance characteristics when compared to the main configs. It's possible they would also need to forego using SwapBuffers to get different profiles. Right now perf is pretty similar to with the default FBO. Bug: angleproject:3117 Change-Id: Ic03b4ebd8c606af5121854565525e37e66f91435 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650785 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 853ebacf 2019-06-13T18:35:25 Suppress Mac 10.13.6 Intel OpenGL dEQP failures Bug: angleproject:3531 Change-Id: I246144beb9c12b2df74612831262c7d263698db4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1658718 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
James Dong 2806a898 2019-06-07T12:10:46 Vulkan: implement primitive restart Implements ES 3.0 feature GL_PRIMITIVE_RESTART_FIXED_INDEX, which allows the application to use a fixed "restart" index to restart the primitive during a single draw call. This change does't handle GL_LINE_LOOP primitives, which requires a bit of special handling. Bug: angleproject:3215 Change-Id: I2388852683fd17328a6a76c48d70a24d67ce8b67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650301 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 88596bea 2019-06-13T14:17:48 Vulkan: Implement a texture descriptor cache. We noticed a significant hotspot in vkAllocateDesctiptorSets. The app was repeatedly cycling through a few combinations of active textures. For each state change in ANGLE we were allocating a new desctiptor set. This in turn would trigger internal driver memory allocation and cause jank. Using a cache avoids allocations entirely since the application is rotating through a stable set of textures. The descriptor cache is stored in each program. It is indexed by a set of 32-bit serials. Each texture generates a unique serial for every combination of VkImage and VkSampler that the texture owns. The texture descriptor is refreshed every time a texture changes or is rebound. The descriptor cache is accessed via an unoredered map with the texture serial sets as the hash key. We also store the maximum active texture index in the cache key so we don't need to hash and memcmp on all 64 active textures. This will currently fail if more than MAX_UINT serials are generated. But that number is high enough that it shouldn't be possible to hit in practice in a practical amount of time. Requires shifting the texture sync to ContextVk so we can get the new serial after the textures are updated. And to make sure to update the image layouts even if the descriptors are not dirty. Improves performance of the T-Rex demo. Also improves the score of the texture state change microbenchmark by about 40%. Bug: angleproject:3117 Change-Id: Ieb9bec1e8c1a7619814afab767a1980b959a8241 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642226 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 05ba83a0 2019-06-13T13:26:58 Refactor DrawCallPerfParams. Makes it a bit easier to work with. In prep for adding offscreen configs. Bug: angleproject:3117 Change-Id: Ie2497574b2687592b7b3df2f7b933a19e83b6d16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650784 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Qin Jiajia 3f2b4e7f 2019-06-11T14:47:59 Fix the crash in angle_deqp_gles31_tests This crash only happened on a compute test which following a render test. This root case was that after the render test, mVertexArray11 became an invalid pointer. However, compute test still went to the common path to use mVertexArray11. mVertexArray11 is never updated since compute shader doesn't need to triger DIRTY_BIT_VERTEX_ARRAY_BINDING. This patch adds checking to avoid compute test to use mVertexArray11. Besides, more ASSERT checking are added to convenient debugging. Bug: angleproject:3518, angleproject:1663, angleproject:2619 Change-Id: I446214110d762fc259899cef7635f369fa1f59a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652866 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
James Dong 13ac9422 2019-06-10T17:53:09 Vulkan: add support for shadow samplers. Adds support for ES 3.0 shadow samplers. Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.texture.shadow.2d.*' Bug: angleproject:3211 Change-Id: Ic82ecfe19290fb952fcb0ba423691b5bac87c4a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652021 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis fce1e2d1 2019-06-04T15:02:08 Extend eglGetPlatformDisplay to allow feature overrides. Add EGL_FEATURE_OVERRIDES_ENABLED_ANGLE and EGL_FEATURE_OVERRIDES_DISABLED_ANGLE to submit lists of strings naming the features that should be overridden (either enabled or disabled) on display creation. Bug: angleproject:1621 Change-Id: I4bb75c5dbab0e3b701a72069c38f8c60ecfffad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646595 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Clemen Deng 2589cdcc 2019-06-11T11:38:41 GLSLTest stack overflow bug fix Bug: angleproject:3514 Change-Id: Id02bdb230dce0435b0b33db101d196596d6e8c93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652435 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Dong c75d6dc8 2019-06-05T16:12:01 Vulkan: Add support for gl_VertexID/gl_InstanceID Adds support for GLES 3.0 feature which adds gl_VertexID and gl_InstanceID built-in variables to vertex shader. Bug: angleproject:3221 Change-Id: I372d7ac34bed376b506e327725f0eca2513852fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646735 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 6064e6ab 2019-06-11T04:01:12 Reland "Temporarily disable creating D3D debug device." This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2. Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 . Original change's description: > Revert "Temporarily disable creating D3D debug device." > > This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21. > > Reason for revert: Seems like flakiness is not related. > > Suppress D3D11 test failures uncovered by re-enabling D3D debug device: > ComputeShaderTest.DispatchCompute > Texture2DTestES3.TextureImplPropogatesDirtyBits > D3DTextureTestMS.* > > Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages > to clear reported messages, otherwise the failures are also reported > for tests following the one with the actual failure. > > Original change's description: > > Temporarily disable creating D3D debug device. > > > > To diagnose whether Windows Intel end2end tests flakiness > > is related to creating debug device and new version of Windows SDK. > > > > Bug: angleproject:3153 > > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737 > > Reviewed-on: https://chromium-review.googlesource.com/c/1476954 > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > Bug: angleproject:3153, angleproject:3493 > Bug: angleproject:3501, angleproject:3512, angleproject:3513 > > Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Nico Weber 1b5ad312 2019-06-10T18:41:08 Omit "de_DE.ISO-8859-15@euro" from ShCompileTest.DecimalSepLocale on Windows. A new SDK version started throwing on locales that have a code page section (the part after the dot) that's >= 16 characters long. That's a system library bug, but for now we need to work around it. Bug: chromium:972372 Change-Id: I64cee1051e854dac84e8c3c728ce65606b0dc89b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652016 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 28394c22 2019-02-21T03:24:58 Revert "Temporarily disable creating D3D debug device." This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21. Reason for revert: Seems like flakiness is not related. Suppress D3D11 test failures uncovered by re-enabling D3D debug device: ComputeShaderTest.DispatchCompute Texture2DTestES3.TextureImplPropogatesDirtyBits D3DTextureTestMS.* Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages to clear reported messages, otherwise the failures are also reported for tests following the one with the actual failure. Original change's description: > Temporarily disable creating D3D debug device. > > To diagnose whether Windows Intel end2end tests flakiness > is related to creating debug device and new version of Windows SDK. > > Bug: angleproject:3153 > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737 > Reviewed-on: https://chromium-review.googlesource.com/c/1476954 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bug: angleproject:3153, angleproject:3493 Bug: angleproject:3501, angleproject:3512, angleproject:3513 Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten 70642e42 2019-06-05T14:55:49 Vulkan: Implement ES 3.0 rasterizer discard Rasterizer discard is a feature that allows the graphics pipeline to skip the fragment shader stage. Implementing rasterizer discard in Vulkan is as easy as not binding a fragment shader binary. Tests for rasterizer discard live in dEQP-GLES3.functional.rasterizer_discard.*. Bug: angleproject:3214 Test: dEQP-GLES3.functional.rasterizer_discard.* Change-Id: I0815df3b70f6f9cdc6c8c87ec4813bb629d8bd5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646692 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi ed65dc43 2019-06-03T11:21:00 Vulkan: implement glSampleCoverage Emulated by applying a mask on top of the mask from glSampleMask. Bug: angleproject:3204 Change-Id: I4c80ab0a3261cbf1b8a43c270fe13c2a247ea663 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b407e1a0 2019-06-03T17:15:51 Vulkan: implement ES3 blit Augment the resolve shaders to be able to stretch and blit too. The UtilsVk resolve function is accordingly expanded to include blit. Bug: angleproject:3200 Change-Id: I30b172a5e388089735ab494f55cbfdc2781a8bf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635753 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Dong a4a24af3 2019-06-06T10:50:21 Vulkan: fix uint indices causing incomplete buffer Fixes buffer size calculation when uploading element buffer to account for 4-byte (uint) indices. Bug: angleproject:2902 Change-Id: Id70fc0fdffecd0b27995820bd0ad88e4cb61e013 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1648325 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 266a9e8d 2019-06-05T15:15:10 Vulkan: Move descriptor pools into ProgramVk. Previously ContextVk owned the descriptor pools. We were trying to maximize descriptor reuse to conserve memory. However the default uniforms would have no possible sharing. And because uniform buffers are usually unique to a program it's likely there would be less reuse. Image descriptors could be shared. But with the advent of a descriptor cache in the Program it becomes difficult to manage the cache through descriptor pool recycling. Moving the pools into the Program simplifies the cache management. We could look at adding back more reuse in the future. Also shifts driver uniforms back into the end of the descriptor sets to make indexing into the Program's descriptor pools simpler. Bug: angleproject:3117 Change-Id: I52bb49cf322d944ad7cf08791efdf24b7fe573ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1644775 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis e431aaa1 2019-06-04T11:36:43 Rename EGL_ANGLE_workaround_control to EGL_ANGLE_feature_control. For consistency, call these ANGLE "features", a subset of which may be workarounds. Also, whether the feature is enabled/disabled should be publically visible as "status". Bug: angleproject:1621 Change-Id: I0de90a932fbfe1fc9b59138153d616d29fa7268b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1643410 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis 2dd40a44 2019-05-30T16:40:13 Add eglQueryDisplayAttribANGLE to query workarounds count. Add eglQueryDisplayAttribANGLE based on eglQueryDisplayAttribEXT to add behavior for quering the count of all workarounds available. Used externally to build a list of workarounds. Bug: angleproject:1621 Change-Id: I793acedc76111fd018600169d58bf5d8cf4a63ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1637817 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 20d380fa 2019-06-03T15:21:47 Print stack backtrace on critical failure. We reuse code from Skia to walk the stack on Posix platforms. See: https://github.com/google/skia/blob/master/tools/CrashHandler.cpp On Windows we use a BSD-licensed tool called StackWalker. See: https://github.com/JochenKalmbach/StackWalker This allows us to get high quality stack traces on Win/Linux/Mac. Bug: angleproject:3162 Change-Id: I9c50ede2c6a41ed0ee85a0507372df42a487bcef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1632950 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 5993d899 2019-06-03T13:05:38 Vulkan: Use storage buffers for index conversion shader. This allows us to use the shader regardless of driver support for texel buffer views. It also allows us to convert indices on the GPU unconditionally. We add a new internal compute shader that converts pairs of indices into a packed single uint value that stores two 16-bit values. In the future we could add support for converting primitive restart indices. Should speed up benchmarks on systems which didn't have R8_UINT support for compute shader buffers. Bug: angleproject:3490 Change-Id: I56ca0cabb094e97f36ab4edc779e6c8ad2d2601e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Kimmo Kinnunen 4a757416 2019-06-03T14:04:01 D3D: Fix heap corruption when copying texture arrays Do not use depth dimension when copying normal 2D textures of a 2d texture array. It copies past the end of the buffer obtained via ID3D11DeviceContext::Map(). Fixes a case which can be reproed with the payload disabled: gn args out\debug --args="is_debug=true" ninja -C out\debug angle_end2end_tests out\debug\angle_end2end_tests ^ --gtest_filter=Texture2DArrayCopy.SnormFormats* --gtest_catch_exceptions=0 ^ --gtest_repeat=-1 Bug: angleproject:2865 Change-Id: Id9bc5489fa41749d1b1d2e87992166b1a0af76fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1641247 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino 12a52423 2019-06-03T10:39:54 Sharpen GL test skip condition for NVIDIA The skip condition for GLSLTest_ES3.VaryingStructNotInitializedInVertexShader is modified to not skip NVIDIA on windows. Bug: angleproject:3413 Change-Id: I126d9fa9e36c3b6c07abfd24bdaf6feb76ac4f6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1640208 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 0730e630 2019-05-31T14:25:37 Fix needStructMapping In previous logic, we didn't check the structure field member type. So when passing the non-struct member of a structure to a function, it would think that struct mapping was needed. In this patch, we add more checking so that struct mapping only happens when there are structure copy or passing a structure to a function. BUG=angleproject:2967 Change-Id: Ic98e884c8f8540e180cdf40a0e036ffef18c1689 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1638227 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c104b2d2 2019-05-31T16:25:02 Re-enable WGL perf test configs. These were accidentally dropped in https://crrev.com/c/1574674 . Re-enable so we can gather better perf stats on Windows machines. Bug: angleproject:3494 Change-Id: I92e9ba7e7783fddde1a47c0ffe056da7750d2c3b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639063 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten 0a56f0e3 2019-05-14T17:07:27 Vulkan: Update front face mode during syncState() When handling DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING in syncState(), the call to update the front face was missing, so culling could be enabled for the wrong front faces. Bug: angleproject:3237 Test: Verify 3D apps render (more) correctly Test: New SimpleStateChangeTest end2end tests Change-Id: I1d94a977bea9e48d90b5346861e5565d2371cadd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1611753 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 172e5d37 2019-05-29T10:00:50 Vulkan: Implement universal stencil resolve This is done by resolving stencil into a temporary buffer and copying that into the stencil aspect of the resolved image. Bug: angleproject:3200 Change-Id: I29111b44db2cb093acc4544034fbe61178f055a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635709 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis f52f2637 2019-05-23T13:52:52 Add EGL_ANGLE_workaround_control extension. This extension is used to query strings from an array based on index, which will be used to query all the information about workarounds in ANGLE. Bug: angleproject:1621 Change-Id: I27157f278f7f17c92c8b4fd7753e2a5ecd0528f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1627723 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 06055b5e 2019-05-29T14:31:42 Update Windows AMD suppression. Should have been specified for OpenGL instead of D3D11. Bug: chromium:967796 Change-Id: I099ab51709f69e7abb7fe698e6010241bdccb4bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635751 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f2a1c384 2019-05-21T16:32:49 Vulkan: Implement multisampled framebuffers Simultaneously implements ANGLE_framebuffer_multisample and ES3 multisampled framebuffers. Additionally, implements ES3 framebuffer blitting where multisampled framebuffers are involved. Bug: angleproject:3203 Bug: angleproject:3204 Bug: angleproject:3200 Change-Id: I5694a30f71168e807688a9568e3742b81d907918 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Anders Leino 262e2824 2019-05-20T14:24:40 Use D3D11 GetDimensions driver workaround for 3D textures Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects all integer format textures, because the dimensions are used for sample position calculations with integer format textures, which leads to sampling outside texture when the base level is non-zero. Bug: angleproject:3441 Change-Id: Ic54328e3d712e28a40efb4e63b8fce0baeb4ef42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1619785 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang ded5f903 2019-05-01T13:58:27 Vulkan: Make the Vulkan renderer thread safe. Gate all access to the queue and caches with mutexes. Does not handle sharing of resources in share groups across threads yet. BUG=angleproject:2464 Change-Id: I297f8f1a535b99efca663cf72bac3d90df8b5d97 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592253 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 29ac274f 2019-05-28T15:53:00 D3D11: Suppress failing Texture test on AMD. Bug: chromium:967796 Change-Id: I48280909db9c927c12d3c0d97f1ad451dffb849e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1632949 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino 69d04939 2019-05-20T14:04:13 Use D3D11 GetDimensions driver workaround for 2D array textures Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects all integer format textures, because the dimensions are used for sample position calculations with integer format textures, which leads to sampling outside texture when the base level is non-zero. Bug: angleproject:3441 Change-Id: Ic012cac94ce0a627221087ecb2ee6aa3665900d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617780 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino 1b6aded6 2019-05-20T12:56:34 Test D3D11 GetDimensions driver workaround for textureProjOffset Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects all integer texture formats because the dimensions are used for sample position calculations on integer format textures, which leads to sampling outside the texture when the base level is non-zero. Bug: angleproject:3441 Change-Id: I9d2f8fa8e66caca704cbc46d4933d3f97aaf93ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617779 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 3fe06eb3 2019-05-21T17:37:25 D3D: Make sure Lod0 functions are never referenced in non-fragment shaders. The lod0 functions would not be declared but could still be referenced by vertex shaders. BUG=angleproject:3471 Change-Id: I635a8465ce68dc22a6f7387b30bf7e93b14dd67d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622741 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Jamie Madill 6722009e 2019-05-20T11:12:53 Vulkan: Handle dirty RTs with state messages. Prior to this CL we were handling dirty state change notifications by flushing the RT Images just prior to use or just after they were changed. This could lead to a few redundant checks in several places. It also meant we needed an owner pointer from the RT to the parent Image. This pointer would be null for Surfaces and Renderbuffers. This cleans up the image flushing logic to be handled by dirty bit notifications. When an app updates an attached Texture with TexSubImage or related calls it will send a notification to the Framebuffer. The Framebuffer then sets a dirty contents bit that is handled in the implementation. In Vulkan this means flushing the dirty bits. Requires adding a flag to the FramebufferImpl class to determine if we need to syncState before we checkStatus. Adding the option allows us to only call syncState for the GL back-end. Not calling syncState allows the robust resource init operation to happen *before* we syncState. Which in turn allows FramebuffeVk to initialize the VkImages in one go. Added new regression tests for Texture updates. This might not cover all cases. I found it was very hard to trigger some of the resource update staging in TextureVk. Bug: angleproject:3427 Change-Id: Idfa177436ba7fcb9d398f2b67922e085f778f82a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601552 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 3f3a05d4 2019-05-27T09:08:46 Fix KHR dEQP test data dir. Had an extra "gl_cts" appended. Bug: angleproject:3353 Change-Id: I962cd0196b898e5fdd631790d88bfb1d478d16b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630292 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qin Jiajia d68aff6c 2019-05-22T13:01:50 Fix the crash when the array size is not big enough. Previously, we used IMPLEMENTATION_MAX_DRAW_BUFFERS(8) as the array size of 'previouslyBound' which is used to record whether more than two different blocks are bound to a single buffer. However, when the underlying driver is d3d11_1, the max allowed shader storage blocks will be 64 which is larger than 8. An assert error will be met in push_back like below: Test case 'dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.45'.. ERR: push_back(250): ! Assert failed in push_back (../../src\common/FixedVector.h:250): mSize < N So we use 64 as the upper limit of max shader storage blocks. Bug: angleproject:3447 Change-Id: Ie76bfd15486c1ed02afca4283d6e70bdb4298cb6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623794 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Minkyu Jeong 431ef2fd 2019-05-21T17:13:08 Add support for EXT_blend_minmax This is to add additional modes (MIN, MAX) to "BlendEquation". - add cases for "GL_MIN" and "GL_MAX" into "PackGLBlendOp()" in vk_cache_utils.cpp - add enabling "blendMinMax" codes into vk_caps_utils.cpp And, AUTHORS and CONTRIBUTORS are updated. BUG=angleproject:2897 Tests: dEQP-GLES3.functional.fragment_ops.blend.*min* dEQP-GLES3.functional.fragment_ops.blend.*max* Change-Id: I13a1d6d28a104b18e21697f9f23d77e4eda2d1a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1621582 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>